Others and I would like to have Showdown! implement achievements if it is feasible. The purpose of these achievements are to improve the quality of the ladder by awarding players for playing well.
To further this goal of improving ladder quality, we also propose a division in our ladder (maybe just OU ladder for now) - players will all start out playing on the "beginner" division, while good players will be promoted to the "advanced" division. This division would encourage players to play well to enter the better ladder. Antar could also provide better usage stats by collecting data solely from the games played on the "pro" division, thus removing shitty gimmicks out of the equation.
Others and I are still brainstorming ideas for this ladder division and achievements, so any input to flesh out these ideas would be much appreciated. Feel free to add or shoot down new and old achievements / conditions for promotion or demotion of ladder players
Ladder Division - how exactly do we want this to work?
- establish a rating of 1650+ to be promoted (with a min of 10 rated games)
- promoted individuals will not have to face the players in "beginner" division under ANY circumstance (complete insulation)
- Antar would collect samples solely from the advanced division
- should there be a condition for qualified players to drop back into beginner ladder for unintentional / intentional bad performances? Say if their ladder rating dropped 200 points AND falls below 1600?
- One account's placement in the division will not affect the placement of future alts - every fresh alt must start from the beginner division
-???
Unrated Ladder Option - have an unrated mode for ladder for testing teams, etc
- how would people be matched up in this case?
- obviously no points are awarded or lost, so people would be matched randomly?
- I assume regular ladder players wont face unrated players?
Achievements - this is easier; let's come up with Achievements!
- Grandmaster - Peak #1* (in any ladder? separate achievement for each official ladder?)
- Peak #3 - unnecessary?
- Ladder Elite - Peak #5
- The Grind - Peak #10
- Pikachu - Peak #25
- Top Percentage - Peak #50
- Hall of Fame - Landing on a Leaderboard
- Peaking with a weatherless team
- Peaking with a stall team
- Unstoppable - 100-win streaks*
- Winning Storm - 50-win streaks*
- Winning Streak - 25-win streaks*
- Don't Stop Me Now - 10-win streaks
- On a Roll - 5-win streaks
- 3-win streaks
- Peaks in All Official Ladder
- Peak in an Official Ladder + "OM of the Month"
- A Winner is You - Graduating the "newb" ladder
- First of Many - Winning the first game
- Massive Los-seis - Winning without losing a single Pokemon
- Undaunted - Winning after a 3-mon Deficit (or more)
- Comeback Kid - Comeback victory with your last mon (this mon must KO 3 mons or more)
- Master of Fate - Winning after suffering a 10% hax (fire blast burn, ice beam frz, thunderbolt para, draco miss)
- Just a Flesh Wound - Winning after losing a mon to a CH (the knocked out Pokemon must survive the same hit without a CH to count)
- Giant Slayer - Defeating an opponent whose team is composed of solely top 10 mons
- Reaching 2000+ Rating
- Reaching 3000+ Rating (is this even possible without a "glitched" account?)
- 5:1 battle ratio after 50 games
- 5:1 battle ratio after 100 games
- Seen It All - Win 1000 games in total*
- Hardened Veteran - Win 500 games in total
- First of Many - Winning the first game
- Loud and Proud Obtained Voice from Ladder Challenges
- ???
- Thoughts on stackable achievements? For instance certain (not all) achievements can be won multiple times. I think this is most appropriate for the more challenging achievements like 100-win streaks; if a player accomplished this more than once he or she would want to show that.
- I put an asterisk (*) before achievements that we want stacked
- Achievements with Expiration Date - Perhaps allow some non-stackable achievements to expire over time, so people will find challenge in maintaining their achievements?
To further this goal of improving ladder quality, we also propose a division in our ladder (maybe just OU ladder for now) - players will all start out playing on the "beginner" division, while good players will be promoted to the "advanced" division. This division would encourage players to play well to enter the better ladder. Antar could also provide better usage stats by collecting data solely from the games played on the "pro" division, thus removing shitty gimmicks out of the equation.
Others and I are still brainstorming ideas for this ladder division and achievements, so any input to flesh out these ideas would be much appreciated. Feel free to add or shoot down new and old achievements / conditions for promotion or demotion of ladder players
Ladder Division - how exactly do we want this to work?
- establish a rating of 1650+ to be promoted (with a min of 10 rated games)
- promoted individuals will not have to face the players in "beginner" division under ANY circumstance (complete insulation)
- Antar would collect samples solely from the advanced division
- should there be a condition for qualified players to drop back into beginner ladder for unintentional / intentional bad performances? Say if their ladder rating dropped 200 points AND falls below 1600?
- One account's placement in the division will not affect the placement of future alts - every fresh alt must start from the beginner division
-???
Unrated Ladder Option - have an unrated mode for ladder for testing teams, etc
- how would people be matched up in this case?
- obviously no points are awarded or lost, so people would be matched randomly?
- I assume regular ladder players wont face unrated players?
Achievements - this is easier; let's come up with Achievements!
- Grandmaster - Peak #1* (in any ladder? separate achievement for each official ladder?)
- Peak #3 - unnecessary?
- Ladder Elite - Peak #5
- The Grind - Peak #10
- Pikachu - Peak #25
- Top Percentage - Peak #50
- Hall of Fame - Landing on a Leaderboard
- Peaking with a weatherless team
- Peaking with a stall team
- Unstoppable - 100-win streaks*
- Winning Storm - 50-win streaks*
- Winning Streak - 25-win streaks*
- Don't Stop Me Now - 10-win streaks
- On a Roll - 5-win streaks
- 3-win streaks
- Peaks in All Official Ladder
- Peak in an Official Ladder + "OM of the Month"
- A Winner is You - Graduating the "newb" ladder
- First of Many - Winning the first game
- Massive Los-seis - Winning without losing a single Pokemon
- Undaunted - Winning after a 3-mon Deficit (or more)
- Comeback Kid - Comeback victory with your last mon (this mon must KO 3 mons or more)
- Master of Fate - Winning after suffering a 10% hax (fire blast burn, ice beam frz, thunderbolt para, draco miss)
- Just a Flesh Wound - Winning after losing a mon to a CH (the knocked out Pokemon must survive the same hit without a CH to count)
- Giant Slayer - Defeating an opponent whose team is composed of solely top 10 mons
- Reaching 2000+ Rating
- Reaching 3000+ Rating (is this even possible without a "glitched" account?)
- 5:1 battle ratio after 50 games
- 5:1 battle ratio after 100 games
- Seen It All - Win 1000 games in total*
- Hardened Veteran - Win 500 games in total
- First of Many - Winning the first game
- Loud and Proud Obtained Voice from Ladder Challenges
- ???
- Thoughts on stackable achievements? For instance certain (not all) achievements can be won multiple times. I think this is most appropriate for the more challenging achievements like 100-win streaks; if a player accomplished this more than once he or she would want to show that.
- I put an asterisk (*) before achievements that we want stacked
- Achievements with Expiration Date - Perhaps allow some non-stackable achievements to expire over time, so people will find challenge in maintaining their achievements?
RBG said:
What if achievements could state how recently they happened and they would "fade" (gold/silver/bronze/rust ect) if you had them for a while without reearning them?