There are lots of serious threads around here. Sometimes, however, a neat idea you have might be too goofy, untested, or not prevalent enough for the metagame discussion thread, but you think you've found something cool that you want to share. That's what this thread is for!
Inspired by previous threads discussing underrated sets and little synergies, the ADV moderation team has put together this thread for discussing anything creative or insightful under the sun in OU. Discuss creative sets, synergistic cores, or even novel metagame concepts. To be clear, this isn't meant to be a thread of solely BLs or OUs; anything that is sensible is welcome. A perfect example of such an idea is the following exposition from BKC
"One of my favorite intricacies of Pokemon is seeing combinations that deal with the metagame in unconventional yet effective ways. They don't have the renown of SkarmBliss, but they are the real deal. One of the more well-known examples is the pairing of Heracross or Celebi with Dugtrio in ADV; Hera/Cele will force the opposing Dugtrio to lock into Aerial Ace or HP Bug, which allows one's own Dug to remove it from the game - this makes for a great pairing with powerful Pokemon that commonly struggle with getting trapped, such as DD Tyranitar and CM Jirachi."
The only guideline is that posts should elaborate on the usefulness of these novel or synergistic concepts. Give us a sales pitch on why or how we should use your idea!
Note: This is strictly for OU. Discussion for other metagames should be held in their respective metagame discussion threads.
I'll start the ball rolling to give you a few examples of such sets, cores, and concepts.
--------------------------
Example set:

TSS Breaker Nidoking
Nidoking (M) @ Leftovers
Ability: Poison Point
EVs: 244 Atk / 76 SpA / 188 Spe
Lonely Nature
- Fire Blast
- Hidden Power [Grass]
- Focus Punch
- Sludge Bomb
I started trying this out a couple of months ago and was reasonably pleased with its performance when I got to #2 on ladder with it. The idea is that Nidoking is Toxic-immune, so it can switch into Skarmory and fire off Focus Punch, kind of like Hclat's Aggron idea, but on a mixed mon here. If Skarmory decides to stay in and Drill Peck, Fire Blast away. The combination of Fire+Grass+Fighting coverage in conjunction with Spikes is really good at breaking TSS cores, enabling physically offensive stuff like Aerodactyl. Sludge Bomb helps Nidoking act as a HP Grass Zapdos check, so you can afford to divide matchups against HP Ice Zapdos and other special mons, say, with Swampert and Jirachi. The 30% chance of poison is really potent too. Another cool aspect of Nidoking is that it is immune to both Toxic and Thunder Wave, so it doesn't have to fear switching into Zapdos the first time round, and it can fish for Poison on Blissey more easily. The biggest issue with Nidoking is that it is a complete flop against Milotic, and teams I've built with it have felt a bit on the losing side of that matchup.
Example core:


HP Ghost DD Gyarados + DD Salamence
Astamatitos introduced HP Ghost + Dragon Dance Gyarados, which I really like for its ability to hit Gengar and Starmie, but Gyarados suffers from the perennial problem of being walled by something regardless of its Hidden Power coverage. That's where Dragon Dance Salamence comes in. Complementing Gyarados with Salamence is a known idea that bolsters a team's physical defenses and allows one to break for the other, but HP Ghost provides two advantages to the conventional HP Flying/Rock Gyarados. First, very few teams use both Starmie and Aerodactyl, but both are frequently used as cleaners, so Gyarados and Salamence divide and conquer these different matchups. Second, Magneton offense teams (which this core is usually seen on) tend to be really weak to Gengar, so running both HP Ghost Gyarados and SpDef DD Salamence allows either member of this core sweep in its presence.
Example concept:

T1 Hidden Power Fighting Zapdos vs Tyranitar without Dugtrio revenge kill.
An idea I've been exploring recently is using a max Attack (non-CB) Zapdos lead to smack Tyranitar from lead and sacrifice itself to physical Tyranitar's Rock Slide. It might seem stupid to lose a superb Pokemon T1, but on some teams, physical Tyranitar is a key check (and sometimes the only check) to certain threats - CM Rachi, DD Gyarados, DD Salamence, and Celebi. Bringing Tyranitar to 40% is frequently enough to count it out as a check. I don't really want to use the more gimmicky Choice Band Zapdos because I'm left with a worse Pokemon if I don't face Rock Slide Tyranitar as a lead; mixed Zapdos is pretty good of a standalone Pokemon anyway. When you use this, make sure that you have a secondary Skarmory answer since you're potentially losing Zapdos T1.
Feel free to discuss and share your ideas!
Inspired by previous threads discussing underrated sets and little synergies, the ADV moderation team has put together this thread for discussing anything creative or insightful under the sun in OU. Discuss creative sets, synergistic cores, or even novel metagame concepts. To be clear, this isn't meant to be a thread of solely BLs or OUs; anything that is sensible is welcome. A perfect example of such an idea is the following exposition from BKC
"One of my favorite intricacies of Pokemon is seeing combinations that deal with the metagame in unconventional yet effective ways. They don't have the renown of SkarmBliss, but they are the real deal. One of the more well-known examples is the pairing of Heracross or Celebi with Dugtrio in ADV; Hera/Cele will force the opposing Dugtrio to lock into Aerial Ace or HP Bug, which allows one's own Dug to remove it from the game - this makes for a great pairing with powerful Pokemon that commonly struggle with getting trapped, such as DD Tyranitar and CM Jirachi."
The only guideline is that posts should elaborate on the usefulness of these novel or synergistic concepts. Give us a sales pitch on why or how we should use your idea!
Note: This is strictly for OU. Discussion for other metagames should be held in their respective metagame discussion threads.
I'll start the ball rolling to give you a few examples of such sets, cores, and concepts.
--------------------------
Example set:

TSS Breaker Nidoking
Nidoking (M) @ Leftovers
Ability: Poison Point
EVs: 244 Atk / 76 SpA / 188 Spe
Lonely Nature
- Fire Blast
- Hidden Power [Grass]
- Focus Punch
- Sludge Bomb
I started trying this out a couple of months ago and was reasonably pleased with its performance when I got to #2 on ladder with it. The idea is that Nidoking is Toxic-immune, so it can switch into Skarmory and fire off Focus Punch, kind of like Hclat's Aggron idea, but on a mixed mon here. If Skarmory decides to stay in and Drill Peck, Fire Blast away. The combination of Fire+Grass+Fighting coverage in conjunction with Spikes is really good at breaking TSS cores, enabling physically offensive stuff like Aerodactyl. Sludge Bomb helps Nidoking act as a HP Grass Zapdos check, so you can afford to divide matchups against HP Ice Zapdos and other special mons, say, with Swampert and Jirachi. The 30% chance of poison is really potent too. Another cool aspect of Nidoking is that it is immune to both Toxic and Thunder Wave, so it doesn't have to fear switching into Zapdos the first time round, and it can fish for Poison on Blissey more easily. The biggest issue with Nidoking is that it is a complete flop against Milotic, and teams I've built with it have felt a bit on the losing side of that matchup.
Example core:


HP Ghost DD Gyarados + DD Salamence
Astamatitos introduced HP Ghost + Dragon Dance Gyarados, which I really like for its ability to hit Gengar and Starmie, but Gyarados suffers from the perennial problem of being walled by something regardless of its Hidden Power coverage. That's where Dragon Dance Salamence comes in. Complementing Gyarados with Salamence is a known idea that bolsters a team's physical defenses and allows one to break for the other, but HP Ghost provides two advantages to the conventional HP Flying/Rock Gyarados. First, very few teams use both Starmie and Aerodactyl, but both are frequently used as cleaners, so Gyarados and Salamence divide and conquer these different matchups. Second, Magneton offense teams (which this core is usually seen on) tend to be really weak to Gengar, so running both HP Ghost Gyarados and SpDef DD Salamence allows either member of this core sweep in its presence.
Example concept:

T1 Hidden Power Fighting Zapdos vs Tyranitar without Dugtrio revenge kill.
An idea I've been exploring recently is using a max Attack (non-CB) Zapdos lead to smack Tyranitar from lead and sacrifice itself to physical Tyranitar's Rock Slide. It might seem stupid to lose a superb Pokemon T1, but on some teams, physical Tyranitar is a key check (and sometimes the only check) to certain threats - CM Rachi, DD Gyarados, DD Salamence, and Celebi. Bringing Tyranitar to 40% is frequently enough to count it out as a check. I don't really want to use the more gimmicky Choice Band Zapdos because I'm left with a worse Pokemon if I don't face Rock Slide Tyranitar as a lead; mixed Zapdos is pretty good of a standalone Pokemon anyway. When you use this, make sure that you have a secondary Skarmory answer since you're potentially losing Zapdos T1.
Feel free to discuss and share your ideas!