Aerodactyl [GP: 1/2]

GatoDelFuego

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Colonel M

REMOVE CHANGE COMMENTS

Overview
########
Aerodactyl was a Pokemon oft seen as a sweeper. With base 105 Attack and 130 Speed as well as access to a decent movepool, (AC) Aerodactyl provided to be a threat in whatever tier it was welcomed into. The sixth generation brought our pterodactyl something new and menacing to those that mocked it before—a Mega Evolution. Boosting its Attack to base 135 and its Speed to a whopping 150 makes Aerodactyl so fast that an Adamant nature still allows it to outspeed base 130s and pack a powerful punch. Furthermore, the addition of Tough Claws as an ability boosts moves such as STAB Aerial Ace, Aqua Tail, Fire Fang, and Ice Fang. Its typing has also given it a blessing to resist both of Talonflame's STABs as well as STAB Quick Attack from Mega Pinsir.

Be aware of Aerodactyl's cons, (AC) in particular its weakness to Stealth Rock, weakness to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard, and mediocre defenses. Despite having these drawbacks, Mega Aerodactyl proves that when you have with an obnoxious amount of Speed, a solid base Attack, a wide movepool, and a great ability, (AC) a Pokemon can always strike "pterror" in whatever tier it can reside in.

Mega Offensive
########
name: Mega Offensive
move 1: Stone Edge
move 2: Fire Fang
move 3: Aqua Tail / Ice Fang
move 4: Aerial Ace / Roost
ability: Pressure
item: Aerodactylite
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
Stone Edge is Aerodactyl's best STAB option and should be used as its main move, capable of hitting a good range of threats in OU very hard. Fire Fang is another required option that covers Skarmory, Ferrothorn, Forretress, and Scizor, as well as operating as a better move against Grass- and Steel-types thanks to Tough Claws boosting its power. In the case of Scizor, however, it is best to predict the switch to avoid the risk of getting get by an incoming Bullet Punch. Aqua Tail is used specifically to 2HKO common Ground- and Rock-type threats, especially Hippowdon, Gliscor, Landorus-T, Tyranitar, and Excadrill (who which is already nearly KOed by Fire Fang anyways). Similarly, Ice Fang is a more powerful and accurate attack against threats such as Dragonite, Goodra, Garchomp, and Zygarde, and also hits Gliscor and Landorus-T harder than Aqua Tail. The boost from Tough Claws makes either move a very potent attack against Pokemon that resist Stone Edge or Rock Slide.

In the last slot, Aerial Ace is necessary to 2HKO Mega Venusaur and Conkeldurr, as well as OHKO Keldeo, Machamp, and Mega Medicham. It should be noted that after being worn down by either some entry hazards or a random attack, both Mega Venusaur and Conkeldurr actually can't a stand a chance against a single Aerial Ace. Roost can be used to heal damage from Stealth Rock as well as other damage taken hits.

Other options include Rock Slide and Earthquake. Rock Slide has more reliably accuracy and has the benefit of a 30% chance to flinch the opponent. It is a viable option over Stone Edge, but may can cause Aerodactyl to miss out on some potential KOs name them if they're significant, as other wise just say "a loss of power" or something. Earthquake is also a viable alternative over any coverage option to hit Jirachi, Heatran, and Aegislash.

Set Details
========
Mega Aerodactyl is exceptionally fast and needs as much power as possible to attain KOs against its opponents. Therefore, simply maximizing Speed and Attack will yield the best results. An Adamant nature should also be chosen over Jolly; when Mega-Evolved, Adamant Aerodactyl naturally outruns a number of important threats, including +1 Mega Tyranitar Jolly or Adamant as well as +1 Adamant Gyarados. A Jolly nature allows Aerodactyl to outrun Greninja, Alakazam, and Tornadus-T before Mega Evolving, though doing so decreases power, and it is advised to evolve in front of a much slower threat.

Usage Tips
========
Aerodactyl's best switch-in opportunities include coming in after a revenge kill, (RC) or coming into predicted attacks such as Aerilate Pinsir's Quick Attack, Earthquake, or weak Hidden Powers. Aerodactyl can also switch into Pokemon such as Talonflame (albeit moderately, as a Choice Band-boosted Brave Bird can deal considerable damage) thanks to its unique list of resistances. Also bear in mind that Aerodactyl is also immune to Trick with Aerodactylite and does not receive extra damage from Knock Off. If necessary, take advantage of these, but at the same time, don't be too reckless as both Aerodactyl and Mega Aerodactyl don't like taking too much unnecessary damage.

Additionally, ample prediction is the key to using Mega Aerodactyl offensively and effectively. Because it is fast and hard-hitting with a good list of coverage moves, opponents will often switch their Pokemon. Attempt to predict possible switch-ins when attacking early- to mid-game. If Aerodactyl packs Roost, don't forget to use that in defensive situations when possible and necessary. Predicted switches and Roost's side effect (taking away its Aerodactyl's Flying typing temporarily) also give Aerodactyl opportunities to use Roost as well. Add in the bit about making sure you Mega Evolve in front of a slow threat here


Team Options
========
Teammates mostly depend on the moves that are selected on Aerodactyl. It especially appreciates wallbreakers, and one great example of this is Kyurem-B, which can harass threats such as Rotom-W with Substitute and bust through walls and other dangerous opponents with Fusion Bolt, Ice Beam, and Earth Power. Rotom-W handles most Ground- and Water-types Aerodactyl can't KO in time, with the convenient plus of resisting priority moves aimed at Aerodactyl, such as Aqua Jet, Ice Shard, and Bullet Punch. Tyranitar is also a great teammate, as it can set up Stealth Rock and summon sandstorm, enabling Aerodactyl to stomach special attacks slightly better. Bulky variants also does well with absorbing Electric- and Ice-type attacks aimed at Aerodactyl if required, and appreciates Aerial Ace Aerodactyl with Aerial Ace's ability to lure in and do huge damage to Mega Venusaur and Conkeldurr. Celebi can also provide Stealth Rock support, (RC) in addition to offering a resistance to Water- and Electric-types attacks and Heal Bell support. Keep in mind that teammates such as these have overlapping weaknesses alongside Aerodactyl, so it is recommended to pack additional teammates with an emphasis on defensive synergy.

As Aerodactyl is weak to Stealth Rock and appreciates as many attacking opportunities as possible, Rapid Spin and Defog are essential. For Rapid Spin, Starmie makes a good partner due to its great offensive presence and ability to weaken Water- and Ground-type counters, while Mold Breaker Excadrill offers some defensive synergy and takes care of the common Rotom-W. For Defog, Scizor and Latias are good examples, with the former also offering decent priority and STAB U-turn, (RC) and the latter being able to sponge hits aimed at Aerodactyl. Zapdos and Mandibuzz also work, though keep in mind they share lots of common weaknesses with Aerodactyl. Zapdos in particular at least has the benefit of being able to handle bulky Water-types.

Other Options
########
Aerodactyl has a lot of option for and outside its Mega evolution. For attacks, Thunder Fang gets an honorable mention for bypassing Water-types in general, and Iron Head is its most accurate and powerful way of bypassing Fairy-types, although Stone Edge does nearly the same damage as a super effective Iron Head (factoring in STAB). Crunch and Pursuit can be used to hit or trap opposing Ghost- and Psychic-types, with the latter actually being useful as Aerodactyl can force switches.

As far as support options are concerned, Hone Claws can boost Aerodactyl's Attack and accuracy, which is good considering its reliance on Stone Edge. However, Aerodactyl struggles to find good setup opportunities, and the Attack boost might is often not be enough to break through some defensive threats. The infamous and viable combination of Taunt + Roost can be used to break through defensive cores and Pokemon, such as Skarmory and Blissey. Taunt also prevents opposing offensive Pokemon from setting up boosts and hazards. Speaking of which, Defog and Stealth Rock are potential utility options as well as Tailwind, although Aerodactyl may struggle to find free moveslots for these moves, as it and is more suited for all-out attacking.

Choice Band and Life Orb can be used if your team requires a free Mega slot. Unfortunately, if Aerodactyl holds either items, it may can lose in situations that Mega Aerodactyl has an upper hand on. For example, Choice Band Aerodactyl fails to 2HKO 252 / 252+ Hippowdon, and it is much slower and its coverage moves are much weaker.

Checks & Counters
########

**Bulky Water-types**: Rotom-W, Slowbro, Vaporeon, Gastrodon, and other bulky Water-type Pokemon can shrug off many of Aerodactyl's attacks and threaten it with a burn from Scald or Will-O-Wisp. They must watch out for the occasional Thunder Fang or well-timed Stone Edges, although Gastrodon doesn't have this issue. Rotom-W also has the benefit of practically checkmating Mega Aerodactyl with Volt Switch, Hydro Pump, and Will-O-Wisp, though keep in mind that Stone Edge can potentially 2HKO it after Stealth Rock damage. Mega Gyarados also gets a special mention for being able to tank one Stone Edge and using this opportunity to set up with Dragon Dance or KO with Waterfall, although it is still outsped by Adamant Mega Aerodactyl after +1.

**Bulky Ground-types**: If Aerodactyl chooses not to use Ice Fang, Garchomp and Zygarde can switch into practically any attack and KO back with Stone Edge or STAB Outrage. Hippowdon also does the same if Aerodactyl lacks Aqua Tail, and even Slack Off the damage. Gliscor and Landorus-T can weaken Aerodactyl with Toxic and Intimidate respectively, although both must watch out for Ice Fang. Quagsire and Swampert get special mentions for not being bothered by any of Aerodactyl's moves at all.

**Steel-types**: While Aerodactyl has access to Earthquake and Tough Claws-boosted Fire Fang, they are unfortunately not enough to break through several Steel-types without proper prediction. Physically defensive Jirachi is 3HKOed by Fire Fang and barely 2HKOed by Earthquake, and can make Aerodactyl's life miserable by using Thunder Wave and/or Iron Head. Aegislash can also hamper Aerodactyl that do not hold Earthquake, being able to block and weaken Fire Fang with King's Shield, (RC) and threatening with Flash Cannon, Iron Head, Shadow Ball, and Shadow Sneak.

**Miscellaneous Tanks**: Lacking Aerial Ace leaves room for punishment from the likes of Mega Venusaur, Conkeldurr, Machamp, Keldeo, and other Fighting- and Grass-types. Mega Mawile in particular can use Intimidate to weaken incoming attacks, (RC) and proceed to either outright KO with either Play Rough, Iron Head, or Sucker Punch. After Intimidate, Earthquake only does a maximum of 53%, (RC) and Fire Fang 45% tops. Similarly, Azumarill isn't too bothered by most attacks saved for a well-timed Stone Edges and Thunder Fang, (RC) and can use Aqua Jet to revenge kill or Play Rough to severely damage Aerodactyl's on the switch-in.

**Faster Attackers**: Not much can naturally outrun Mega Aerodactyl save for some really fast Choice Scarf Pokemon such as Keldeo, Latios, and Garchomp. Aerodactyl's typing, however, leaves it extremely susceptible to common priority attacks, such as Bullet Punch from Lucario, Medicham, and Scizor, Aqua Jet from Azumarill and Crawdaunt, Ice Shard from Weavile and Mamoswine, and Thunder Wave from Prankster Thundurus and Klefki. Resisted priority attacks, such as Talonflame's Brave Bird and Dragonite's Extreme Speed, can even finish off a weakened Aerodactyl.

**Status and Entry Hazards**: Aerodactyl isn't particularly a fan of external battle conditions aside from sandstorm. Stealth Rock threatens to shave off a quarter of its health when it switches in, limiting its opportunities to attack or recover. Any form of status, especially paralysis, burn, and sleep, also severely hamper Aerodactyl one way or another.

1/2
 
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I am not a GP Member, this is just practice, so you don't have to implement anything I say(:
add - remove - comment
Overview
########
Aerodactyl was a Pokemon oftoften seen as a sweeper. With base 105 Attack and 130 Speed, as well as access to a decent movepool, Aerodactyl providedproved to be a threat in whatever tier it was welcomed intotiers it resided in. The sixth generation brought our pterodactyl something new and menacing to those that mocked it before - a Mega Evolution. Boosting its Attack to base 135 and its Speed to a whopping 150, makeswhich means Aerodactyl is so fast that an Adamant nature still allows it to outspeed base 130s130 base Speed Pokemon and pack a powerful punch. Furthermore, the addition of Tough Claws as an ability boosts moves such as STAB Aerial Ace, Aqua Tail, Fire Fang, and Ice Fang. Its typing has also given it a blessing to resist both of Talonflame's STABs as well as STAB Quick Attack from Mega Pinsir.

Be aware of Aerodactyl's cons - in particular its weakness to Stealth Rock, along with its weakness to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard, and;its mediocre defenses also limit Aerodactyl. Despite having these drawbacks, Mega Aerodactyl proves that when you have an obnoxious amount of Speed, a solid base Attack, a wide movepool, and a great ability a Pokemon can always strike "pterror" in whatever tier it can resides in.

Mega Offensive
########
name: Mega Offensive
move 1: Stone Edge
move 2: Fire Fang
move 3: Aqua Tail / Ice Fang
move 4: Aerial Ace / Roost
ability: Pressure
item: Aerodactylite
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

Moves
========
Stone Edge is Aerodactyl's best STAB option and should be used as its main move, capable of hitting a good range of threats in OU very hard. Fire Fang is another required optionmove that coversdeals super effective damage on Skarmory, Ferrothorn, Forretress, and Scizor, as well as operating as a better move against Grass- and Steel-types thanks to Tough Claws boosting its power. In the case of Scizor, however, it is best to predict the switch to avoid the risk of getting get by an incoming Bullet Punch. Aqua Tail is used specifically to 2HKO common Ground- and Rock-type threats, especially Hippowdon, Gliscor, Landorus-T, Tyranitar, and Excadrill (who is already nearly KOed by Fire Fang anyways). Similarly, Ice Fang is a more powerful and accurate attack against threats such as Dragonite, Goodra, Garchomp, and Zygarde, and also hits Gliscor and Landorus-T harder than Aqua Tail. The boost from Tough Claws makes either move a very potent attack against Pokemon that resist Stone Edge or Rock Slide.

In the last slot, Aerial Ace is necessary to 2HKO Mega Venusaur and Conkeldurr, as well as OHKO Keldeo, Machamp, and Mega Medicham. It should be noted that after being worn down by either some entry hazards or a random attack, both Mega Venusaur and Conkeldurr actually can't a stand a chance against a single Aerial Ace. Roost can be used to heal damage from Stealth Rock as well as taken hits.and to increase Aerodactyl's longevity throughout the match.

Other options include Rock Slide and Earthquake. Rock Slide has more reliablyreliable accuracy and has the benefit of a 30% chance to flinch the opponent. It is a viable option over Stone Edge, but may cause Aerodactyl to miss out on some potential KOes. Earthquake is also a viable alternative over anyother coverage optionoptions to hit Jirachi, Heatran, and Aegislash. Not sure if this should go here or if it should be moved to Other Options.

Set Details
========
Mega Aerodactyl is exceptionally fast and needs as much power as possible to attain KOes against its opponents. Therefore, simply maximizing Speed and Attack will yield the best results. Adamant nature should also be chosen over Jolly; when Mega evolved, Adamant Aerodactyl naturally outruns a number of important threats, including +1 Mega Tyranitar as well as +1 Adamant Gyarados. A Jolly nature allows Aerodactyl to outrun Greninja, Alakazam, and Tornadus-T before Mega evolving, though doing so decreases power, and it is advised to evolve in front of a much slower threat.

Usage Tips
========
Aerodactyl's best switch in opportunities include coming in after a revenge kill, or coming into predicted attacks such as Aerilate Quick Attack, Earthquake, or weak Hidden Powers. Aerodactyl can also switch into Pokemon such as Talonflame (albeit moderately, as Choice Band Brave Bird can deal considerable damage) thanks to its unique list of resistances. Also bear in mind that Aerodactyl is also immune to Trick with Aerodactylite and does not receive boosted damage from Knock Off. If necessary, take advantage of these, but at the same time, don't be too reckless as both Aerodactyl and Mega Aerodactyl don't like taking too much unnecessary damage.

Additionally, ample prediction is the key to using Mega Aerodactyl offensively and effectively. Because it is fast and hard-hitting with a good list of coverage moves, opponents will often switch their Pokemon. Attempt to predict possible switch-ins when attacking early- to mid-game. If Aerodactyl packs Roost, don't forget to use that in defensive situations when possible and necessary. Predicted switches and Roost's side effect (taking away its Flying typing temporarily) also give Aerodactyl opportunities to use Roost as well.


Team Options
========
Teammates mostly depend on the moves that are selected on Aerodactyl. It especially appreciates wallbreakers, and one great example of this is Kyurem-B, which can harass threats such as Rotom-W with Substitute and bust through walls and other dangerous opponents with Fusion Bolt, Ice Beam, and Earth Power. Rotom-W handles most Ground- and Water-types Aerodactyl can't KO in time, with the convenient plus of resisting priority moves aimed at Aerodactyl, such as Aqua Jet, Ice Shard, and Bullet Punch. Tyranitar is also a great teammate, as it can set up Stealth Rock and summon sandstorm, enabling Aerodactyl to stomach special attacks slightly better. Bulky variants also does well with absorbing Electric- and Ice-type attacks aimed at Aerodactyl if required, and appreciates Aerial Ace Aerodactyl's ability to lure in and do huge damage to Mega Venusaur and Conkeldurr. Celebi can also provide Stealth Rock support, in addition to offering a resistance to Water- and Electric-types attacks and Heal Bell support. Keep in mind that teammates such as these have overlapping weaknesses alongside Aerodactyl, so it is recommended to pack additional teammates with an emphasis on defensive synergy.

As Aerodactyl is weak to Stealth Rock and appreciates as many attacking opportunities as possible, Rapid Spin and Defog are essential. For Rapid Spin, Starmie makes a good partner due to its great offensive presence and ability to weaken Water- and Ground-type counters, while Mold Breaker Excadrill offers some defensive synergy and takes care of the common Rotom-W. For Defog, Scizor and Latias are good examples, with the former also offering decent priority and STAB U-turn, and the latter being able to sponge hits aimed at Aerodactyl. Zapdos and Mandibuzz also work, though keep in mind they share lots of common weaknesses with Aerodactyl. Zapdos in particular at least has the benefit of being able to handle bulky Water-types.

Other Options
########
Aerodactyl has a lot of option for and outside its Mega evolution. For attacks, Thunder Fang gets an honorable mention for bypassing Water-types in general, and Iron Head is its most accurate and powerful way of bypassing Fairy-types, although Stone Edge does nearly the same damage as a super effective Iron Head (factoring in STAB). Crunch and Pursuit can be used to hit or trap opposing Ghost- and Psychic-types, with the latter actually being useful as Aerodactyl can force switches.

As far as support options are concerned, Hone Claws can boost Aerodactyl's Attack and accuracy, which is good considering its reliance on Stone Edge. However, Aerodactyl struggles to find good setup opportunities, and the Attack boost might not be enough to break through some defensive threats. The infamous and viable combination of Taunt + Roost can be used to break through defensive cores and Pokemon, such as Skarmory and Blissey. Taunt also prevents opposing Pokemon from setting up boosts and hazards. Speaking of which, Defog and Stealth Rock are potential utility options as well as Tailwind, although Aerodactyl may struggle to find free moveslots for these moves, and is more suited for all-out attacking.

Choice Band and Life Orb can be used if your team requires a free Mega slot. Unfortunately, if Aerodactyl holds either items, it may lose in situations that Mega Aerodactyl has an upper hand on. For example, Choice Band Aerodactyl fails to 2HKO 252/252+ Hippowdon, and it is much slower and its coverage moves are much weaker.

Checks & Counters
########

**Bulky Water-types**: Rotom-W, Slowbro, Vaporeon, Gastrodon, and other bulky Water-type Pokemon can shrug off many of Aerodactyl's attacks and threaten it with a burn from Scald or Will-o-Wisp. They must watch out for the occasional Thunder Fang or well-timed Stone Edges, although Gastrodon doesn't have this issue. Rotom-W also has the benefit of practically checkmating Mega Aerodactyl with Volt Switch, Hydro Pump, and Will-O-Wisp, though keep in mind that Stone Edge can potentially 2HKO it after Stealth Rock damage, though keep in mind that Stone Edge 2HKOes Specially Defensive variants.252/252+ is only 2HKOed 23.8% after Stealth Rock. Mega Gyarados also gets a special mention for being able to tank one Stone Edge and using this opportunity to set up Dragon Dance or KO with Waterfall, although it is still outsped by Adamant Mega Aerodactyl after +1.

**Bulky Ground-types**: If Aerodactyl chooses not to use Ice Fang, Garchomp and Zygarde can switch into practically any attack and KO back with Stone Edge or STAB Outrage. Hippowdon also does the same if Aerodactyl lacks Aqua Tail, and even Slack Off the damage. Gliscor and Landorus-T can weaken Aerodactyl with Toxic and Intimidate respectively, although both must watch out for Ice Fang. Quagsire and Swampert get special mention for not being bothered by any of Aerodactyl's moves at all.

**Steel-types**: While Aerodactyl has access to Earthquake and Tough Claws-boosted Fire Fang, they are unfortunately not enough to break through several Steel-types without proper prediction. Physically defensive Jirachi is 3HKOed by Fire Fang and barely 2HKOed by Earthquake, and can make Aerodactyl's life miserable by using Thunder Wave and/or Iron Head. Aegislash can also hamper Aerodactyl that do not hold Earthquake, being able to block and weaken Fire Fang with King's Shield, and threatening with Flash Cannon,Flash Cannon isn't used on Aegislash, so I'd say just remove it. Iron Head, Shadow Ball, and Shadow Sneak.

**Miscellaneous tanks**: Lacking Aerial Ace leaves room for punishment from the likes of Mega Venusaur, Conkeldurr, Machamp, Keldeo, and other Fighting- and Grass-types. Mega Mawile in particular can use Intimidate to weaken incoming attacks, and proceed to either outright KO with Play Rough, Iron Head, or Sucker Punch. After Intimidate, Earthquake only does a maximum of 53%, and Fire Fang 45% tops. Similarly, Azumarill isn't too bothered by most attacks saved for well-timed Stone Edges and Thunder Fang, and can use Aqua Jet to revenge kill or Play Rough to severely damage Aerodactyl's switch-in.

**Faster Attackers**: Not much can naturally outrun Mega Aerodactyl save for some really fast Choice Scarf Pokemon such as Keldeo, Latios, and Garchomp. Aerodactyl's typing, however, leaves it extremely susceptible to common priority attacks, such as Bullet Punch from Lucario,Lucario isn't really used very much anymore since the Lucarionite ban, so I don't feel you have the need to mention it. Medicham, and Scizor, Aqua Jet from Azumarill and Crawdaunt, Ice Shard from Weavile and Mamoswine, and Thunder Wave from Prankster Thundurus and Klefki. Resisted priority attacks, such as Talonflame's Brave Bird and Dragonite's Extremespeed, can even finish off a weakened Aerodactyl.

**Status and hazards**: Aerodactyl isn't particularly a fan of external battle conditions aside from sandstorm. Stealth Rock threatens to shave off a quarter of its health when it switches in, limiting its opportunities to attack or recover. Any form of status, especially paralysis, burn, and sleep, also severely hamper Aerodactyl one way or another.
 

Colonel M

I COULD BE BORED!
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnus
Implemented Gato's changes. Thanks GatoDelFuego!

Will look at Chesnaught's too. Though AG wrote most of it looks like I need to work on commas a little more (sometimes the fuckers drive me insane lol).
 
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Overview
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########

Aerodactyl was a Pokemon oft seen as a sweeper. With base 105 Attack and 130 Speed as well as access to a decent movepool, Aerodactyl provided to be a threat in whatever tier it was welcomed into. The sixth generation brought our pterodactyl something new and menacing to those that mocked it before—a Mega Evolution. Boosting its Attack to base 135 and its Speed to a whopping 150 makes Aerodactyl so fast that an Adamant nature still allows it to outspeed base 130s and pack a powerful punch. Furthermore, the addition of Tough Claws as an ability boosts moves such as STAB Aerial Ace, Aqua Tail, Fire Fang, and Ice Fang. Its typing has also given it a blessing to resist both of Talonflame's STABs as well as STAB Quick Attack from Mega Pinsir.

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Be aware of Aerodactyl's cons, in particular its weakness to Stealth Rock, weakness to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard, and mediocre defenses. Despite having these drawbacks, Mega Aerodactyl proves that with an obnoxious amount of Speed, a solid base Attack, a wide movepool, and a great ability, a Pokemon can always strike "pterror" in whatever tier it can reside in.


Offensive
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########
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name: Offensive
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move 1: Stone Edge
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move 2: Fire Fang
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move 3: Aqua Tail / Ice Fang
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move 4: Aerial Ace / Roost
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ability: Pressure
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item: Aerodactylite
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nature: Adamant
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evs: 252 Atk / 4 Def / 252 Spe


Moves
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========

Stone Edge is Aerodactyl's best STAB option and should be used as its main move, capable of hitting a good range of threats in OU very hard. Fire Fang is another required option that covers Skarmory, Ferrothorn, Forretress, and Scizor, as well as operating as a better move against Grass- and Steel-types thanks to Tough Claws boosting its power. In the case of Scizor, however, it is best to predict the switch to avoid the risk of getting get by an incoming Bullet Punch. Aqua Tail is used specifically to 2HKO common Ground- and Rock-type threats, especially Hippowdon, Gliscor, Landorus-T, Tyranitar, and Excadrill (which is already nearly KOed by Fire Fang anyways). Similarly, Ice Fang is a more powerful and accurate attack against threats such as Dragonite, Goodra, Garchomp, and Zygarde, and also hits Gliscor and Landorus-T harder than Aqua Tail. The boost from Tough Claws makes either move a very potent attack against Pokemon that resist Stone Edge or Rock Slide.

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In the last slot, Aerial Ace is necessary to 2HKO Mega Venusaur and Conkeldurr, as well as OHKO Keldeo, Machamp, and Mega Medicham. It should be noted that after being worn down by either some entry hazards or a random attack, both Mega Venusaur and Conkeldurr can't a stand a chance against a single Aerial Ace will be OHKOed by Aerial Ace. Roost can be used to heal damage from Stealth Rock as well as other damage.

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Other options include Rock Slide and Earthquake. Rock Slide has more reliably accuracy and has the benefit of a 30% chance to flinch the opponent. It is a viable option over Stone Edge, but can cause Aerodactyl to miss out on some potential KOs such as Mega Charizard X and physically defensive Zapdos. Earthquake is also a viable alternative over any coverage option to hit Jirachi, Heatran, and Aegislash.

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Set Details
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========

Mega Aerodactyl is exceptionally fast and needs as much power as possible to attain KOs against its opponents. Therefore, simply maximizing Speed and Attack will yield the best results. An Adamant nature should also be chosen over Jolly; when Mega-Evolved, Adamant Aerodactyl naturally outruns a number of important threats, including +1 Jolly Mega Tyranitar as well as +1 Adamant Gyarados. A Jolly nature allows Aerodactyl to outrun Greninja, Alakazam, and Tornadus-T before Mega Evolving, though doing so decreases power.

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Usage Tips
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========

Aerodactyl's best switch-in opportunities include coming in after a revenge kill,(RC) or coming into predicted attacks such as Pinsir's Quick Attack, Earthquake, or weak Hidden Powers. Aerodactyl can also switch into Pokemon such as Talonflame (albeit moderately, as a Choice Band-boosted Brave Bird can deal considerable damage) thanks to its unique list of resistances. Also bear in mind that Aerodactyl is also immune to Trick with Aerodactylite and does not receive extra damage from Knock Off. If necessary, take advantage of these, but at the same time, don't be too reckless as both Aerodactyl and Mega Aerodactyl don't like taking too a lot of much unnecessary damage.

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Additionally, ample prediction is the key to using Mega Aerodactyl offensively and effectively. Because it is fast and hard-hitting with a good list of coverage moves, opponents will often switch their Pokemon. Attempt to predict possible switch-ins when attacking early- to mid-game. If Aerodactyl packs Roost, don't forget to use that in defensive situations when possible and necessary. Predicted switches and Roost's side effect (taking away Aerodactyl's Flying typing temporarily) also give Aerodactyl opportunities to use Roost as well. Be sure to Mega Evolve as quickly as possible as otherwise you can be slower than Starmie and Greninja and OHKOed by Hydro Pump.

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Team Options
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========

Teammates mostly depend on the moves that are selected on Aerodactyl. It especially appreciates wallbreakers, and one great example of this is Kyurem-B, which can harass threats such as Rotom-W with Substitute and bust through walls and other dangerous opponents with Fusion Bolt, Ice Beam, and Earth Power. Rotom-W handles most Ground- and Water-types Aerodactyl can't KO in time, with the convenient plus of resisting priority moves aimed at Aerodactyl, such as Aqua Jet, Ice Shard, and Bullet Punch. Tyranitar is also a great teammate, as it can set up Stealth Rock and summon sandstorm, enabling Aerodactyl to stomach special attacks slightly better. Bulky variants also does well with absorbing Electric- and Ice-type attacks aimed at Aerodactyl if required, and appreciate(Space)Aerodactyl with Aerial Ace's ability to lure in and do huge damage to Mega Venusaur and Conkeldurr. Celebi can provide Stealth Rock supportin addition to offering a resistance to Water- and Electric-types attacks and Heal Bell support. Keep in mind that teammates such as these have overlapping weaknesses alongside Aerodactyl, so it is recommended to pack additional teammates with an emphasis on defensive synergy.

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As Aerodactyl is weak to Stealth Rock and appreciates as many attacking opportunities as possible, Rapid Spin and Defog are essential. For Rapid Spin, Starmie makes a good partner due to its great offensive presence and ability to weaken Water- and Ground-type counters, while Mold Breaker Excadrill offers some defensive synergy and takes care of the common Rotom-W. For Defog, Scizor and Latias are good examples, with the former also offering decent priority and STAB U-turn and the latter being able to sponge hits aimed at Aerodactyl. Zapdos and Mandibuzz also work, though keep in mind they share lots of common weaknesses with Aerodactyl. Zapdos in particular at least has the benefit of being able to handle bulky Water-types.

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Other Options
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Aerodactyl has a lot of option for and outside its Mega evolution. For attacks, Thunder Fang gets an honorable mention for bypassing Water-types in general, and Iron Head is its most accurate and powerful way of bypassing Fairy-types, although Stone Edge does nearly the same damage as a super effective Iron Head(space),(AC)factoring in STAB. Crunch and Pursuit can be used to hit or trap opposing Ghost- and Psychic-types, with the latter actually being useful as Aerodactyl can force switches.

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As far as support options are concerned, Hone Claws can boost Aerodactyl's Attack and accuracy, which is good considering its reliance on Stone Edge. However, Aerodactyl struggles to find good setup opportunities, and the Attack boost is often not enough to break through some defensive threats. The combination of Taunt + Roost can be used to break through defensive cores and Pokemon, such as Skarmory and Blissey. Taunt also prevents opposing offensive Pokemon from setting up. Defog and Stealth Rock are potential utility options as well as Tailwind, although Aerodactyl may struggle to find free moveslots for these moves, as it is more suited for all-out attacking.

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Choice Band and Life Orb can be used if your team requires a Mega slot. Unfortunately, if Aerodactyl holds either item, it can lose in situations that Mega Aerodactyl has an upper hand on. For example, Choice Band Aerodactyl fails to 2HKO 252 / 252+ Hippowdon, and it is much slower and its coverage moves are much weaker.

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Checks & Counters
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**Bulky Water-types**: Rotom-W, Slowbro, Vaporeon, Gastrodon, and other bulky Water-type Pokemon can shrug off many of Aerodactyl's attacks and threaten it with a burn from Scald or Will-O-Wisp. They must watch out for the occasional Thunder Fang or well-timed Stone Edges, although Gastrodon doesn't have this issue. Rotom-W also has the benefit of practically checkmating Mega Aerodactyl with Volt Switch, Hydro Pump, and Will-O-Wisp, though keep in mind that Stone Edge can potentially 2HKO it after Stealth Rock damage. Mega Gyarados also gets a special mention for being able to tank one Stone Edge and using this opportunity to set up with Dragon Dance or KO with Waterfall, although it is still outsped by Adamant Mega Aerodactyl after +1. (If Mega Gyarados is outsped and 2HKOed by Mega Aerodactyl at +1, then you should probably leave the bit about using Dragon Dance out of the analysis.)

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**Bulky Ground-types**: If Aerodactyl chooses not to use Ice Fang, Garchomp and Zygarde can switch into practically any attack and KO back with Stone Edge or STAB Outrage. (Specify that Garchomp and Zygarde must be holding a boosting item to OHKO with Stone Edge) Hippowdon also does the same if Aerodactyl lacks Aqua Tail, and can even Slack Off the damage. Gliscor and Landorus-T can weaken Aerodactyl with Toxic and Intimidate respectively, although both must watch out for Ice Fang. Quagsire and Swampert get special mentions for not being bothered by any of Aerodactyl's moves at all.

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**Steel-types**: While Aerodactyl has access to Earthquake and Tough Claws-boosted Fire Fang, they are unfortunately not enough to break through several Steel-types without proper prediction. Physically defensive Jirachi is 3HKOed by Fire Fang and barely 2HKOed by Earthquake,(RC) and can make Aerodactyl's life miserable by using Thunder Wave and/or Iron Head. Aegislash can also hamper Aerodactyl that do not hold Earthquake, being able to block and weaken Fire Fang with King's Shield(Space)and threatening with Flash Cannon, Iron Head, Shadow Ball, and Shadow Sneak.

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**Tanks**: Lacking Aerial Ace leaves room for punishment from the likes of Mega Venusaur, Conkeldurr, Machamp, Keldeo, and other Fighting- and Grass-types. Mega Mawile in particular can use Intimidate to weaken incoming attacks and proceed to outright KO with either Play Rough, Iron Head, or Sucker Punch. After Intimidate, Earthquake only does a maximum of 53% and Fire Fang 45%. Similarly, Azumarill isn't too bothered by most attacks saved for a well-timed Stone Edge and Thunder Fang and can use Aqua Jet to revenge kill or Play Rough to severely damage Aerodactyl on the switch.

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**Faster Attackers**: Not much can naturally outrun Mega Aerodactyl save for some really fast Choice Scarf Pokemon such as Keldeo, Latios, and Garchomp. Aerodactyl's typing, however, leaves it extremely susceptible to common priority attacks, such as Bullet Punch from Lucario, Medicham, and Scizor, Aqua Jet from Azumarill and Crawdaunt, Ice Shard from Weavile and Mamoswine, and Thunder Wave from Prankster Thundurus and Klefki. Resisted priority attacks, such as Talonflame's Brave Bird and Dragonite's Extreme Speed, can even finish off a weakened Aerodactyl.

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**Status and Entry Hazards**: Aerodactyl isn't particularly a fan of external battle conditions aside from sandstorm. Stealth Rock threatens to shave off a quarter of its health when it switches in, limiting its opportunities to attack or recover. Any form of status, especially paralysis, burn, and sleep, will also severely hamper Aerodactyl one way or another.
 
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Redew

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talking over irc

went over with. missed a few things, but i didnt even have to tell him what they were. :)

gp 2/2
 
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Amateur check. Hope I'm doing this right.

Additions
Deletions
Comments, with selected sections enclosed in []


Overview

########

[Aerodactyl was a Pokemon oft seen as a sweeper. With base 105 Attack and 130 Speed as well as access to a decent movepool, Aerodactyl provided proved to be a threat in whatever tier it was welcomed into resided. The sixth generation brought our pterodactyl something new and menacing to those that mocked it before—a Mega Evolution.]This one is more out of my own curiosity, but would this count as framing the analysis in a form that emphasizes changes by generation? Boosting its Attack to base 135 and its Speed to a whopping 150 makes Aerodactyl so fast that an Adamant nature still allows it to outspeed base 130s and pack a powerful punch. Furthermore, the addition of its new Tough Claws as an ability boosts moves such as STAB Aerial Ace, Aqua Tail, Fire Fang, and Ice Fang. Its typing has also given it a blessing to lets it resist both of Talonflame's STABs as well as STAB Quick Attack from Mega Pinsir.


Be aware of Aerodactyl's cons, in particular its weakness to Stealth Rock, weakness to common priority attacks such as Bullet Punch, Aqua Jet, and Ice Shard, and mediocre defenses. Despite having these drawbacks, Mega Aerodactyl proves that with an obnoxious amount of Speed, a solid base Attack, a wide movepool, and a great ability, a Pokemon can always strike "pterror" in whatever tier it can resides in.


Offensive

########

name: Offensive

move 1: Stone Edge

move 2: Fire Fang

move 3: Aqua Tail / Ice Fang

move 4: Aerial Ace / Roost

ability: Pressure

item: Aerodactylite

nature: Adamant

evs: 252 Atk / 4 Def / 252 Spe


Moves

========

Stone Edge is Aerodactyl's best STAB option and should be used as its main move, as it is capable of hitting a good range of threats in OU very hard. Fire Fang is another required option that covers Skarmory, Ferrothorn, Forretress, and Scizor, as well as operating as and is generally a better move against Grass- and Steel-types thanks to Tough Claws boosting its power. In the case of Scizor, hHowever, it is best to predict the switch into Scizor to avoid the risk of getting get hit by an incoming Bullet Punch. Aqua Tail is used specifically to 2HKO common Ground- and Rock-type threats, especially Hippowdon, Gliscor, Landorus-T, Tyranitar, and Excadrill (which is already nearly KOed by Fire Fang anyways). Similarly, Ice Fang is a more powerful and accurate attack against threats such as Dragonite, Goodra, Garchomp, and Zygarde, and also it hits Gliscor and Landorus-T harder than Aqua Tail. The boost from Tough Claws makes either move a very potent attack against Pokemon that resist Stone Edge or Rock Slide.


In the last slot, Aerial Ace is necessary to 2HKO Mega Venusaur and Conkeldurr, as well as OHKO Keldeo, Machamp, and Mega Medicham. It should be noted that after being worn down by either some entry hazards or a random attack, both Mega Venusaur and Conkeldurr can't a stand a chance against a single Aerial Ace. Roost can be used to heal damage from Stealth Rock as well as other damage and other attacks.


Other options include Rock Slide and Earthquake. Rock Slide has more reliabley accuracy and has the benefit of a 30% chance to flinch the opponent. It is a viable option over Stone Edge, but it can cause Aerodactyl to miss out on some potential KOs on Pokemon such as Mega Charizard X and physically defensive Zapdos. Earthquake is also a viable alternative over any coverage option to hit Jirachi, Heatran, and Aegislash.


Set Details

========

Mega Aerodactyl is exceptionally fast and needs as much power as possible to attain KOs against its opponents. Therefore, simply maximizing Speed and Attack will yield the best results. An Adamant nature should also be chosen over Jolly; when Mega-Evolved, Adamant Aerodactyl naturally outruns a number of important threats, including +1 Jolly Mega Tyranitar as well as and +1 Adamant Gyarados. A Jolly nature allows Aerodactyl to outrun Greninja, Alakazam, and Tornadus-T before Mega Evolving, though doing so decreases power.


Usage Tips

========

Aerodactyl's best switch-in opportunities include coming in after a revenge kill, or and coming into predicted attacks such as Pinsir's Quick Attack, Earthquake, or weak Hidden Powers. Aerodactyl can also switch into Pokemon such as Talonflame (albeit moderately, as a Choice Band-boosted Brave Bird can deal considerable damage) thanks to its unique list of resistances. Also, bear in mind that Aerodactyl is also immune to Trick with Aerodactylite and does not receive extra damage from Knock Off. If necessary, tTake advantage of these if necessary, but at the same time, don't be too reckless as both Aerodactyl and Mega Aerodactyl don't like taking too much unnecessary damage.


Additionally, ample prediction is the key to effectively using Mega Aerodactyl offensively and effectively. Because it is fast and hard-hitting with a good list of coverage moves, opponents will often switch their Pokemon. Attempt to predict possible switch-ins when attacking early- to mid-game. If Aerodactyl packs Roost, don't forget to use that in defensive situations whenever possible and necessary. Predicted switches and Roost's side temporary "grounding" effect (taking away Aerodactyl's Flying typing temporarily) also give Aerodactyl opportunities to use Roost heal as well. Be sure to Mega Evolve as quickly as possible, as otherwise [you can Aerodactyl will]Use "you" to refer to the battler, not to a Pokemon. be slower than Starmie and Greninja and will be OHKOed by Hydro Pump.



Team Options

========

The choice of Tteammates mostly depends on the moves that are selected on Aerodactyl. It especially appreciates wallbreakers, and one great example of this is Kyurem-B, which can harass threats such as Rotom-W with Substitute and bust through walls and other dangerous opponents with Fusion Bolt, Ice Beam, and Earth Power. Rotom-W handles most Ground- and Water-types that Aerodactyl can't KO in time, with the convenient plus of resisting and it resists priority moves aimed at Aerodactyl, such as Aqua Jet, Ice Shard, and Bullet Punch. Tyranitar is also a great teammate, as it can set up Stealth Rock and summon sandstorm, enabling Aerodactyl to stomach special attacks slightly better. Bulky variants also of Tyranitar does well with absorbing Electric- and Ice-type attacks aimed at Aerodactyl if required, and it [appreciates Aerodactyl's]Inserted space in here. with Aerial Ace's ability to lure in and do huge damage to Mega Venusaur and Conkeldurr with Aerial Ace. Celebi can provide Stealth Rock and Heal Bell support in addition to and offersing a resistance to Water- and Electric-types attacks and Heal Bell support. Keep in mind that these teammates such as these have overlapping weaknesses alongside Aerodactyl, so it is recommended to pack additional teammates with an emphasis on defensive synergy.


As Aerodactyl is weak to Stealth Rock and appreciates as many attacking opportunities as possible, Rapid Spin and Defog are essential. For Rapid Spin, Starmie makes a good partner due to its great offensive presence and ability to weaken Water- and Ground-type counters, while Mold Breaker Excadrill offers some defensive synergy and takes care of the common Rotom-W. For Defog, Scizor and Latias are good examplespartners, withthe former also offering possesses decent priority and STAB U-turn, and while the latter being is able to sponge hits aimed at Aerodactyl. Zapdos and Mandibuzz also work, though keep in mind they share lots of many common weaknesses with Aerodactyl. However, Zapdos in particular at least has the benefit of being able to handle bulky Water-types.


Other Options

########

Aerodactyl has a lot of options for and outside its use before and after Mega evolution Evolving. For attacks, Thunder Fang gets an honorable mention for bypassing Water-types in general, and. Iron Head is its most accurate and powerful way of bypassing Fairy-types, although Stone Edge does nearly the same damage as a super effective [Iron Head factoring]Inserted space in here. in STAB. Crunch and Pursuit can be used to hit or trap opposing Ghost- and Psychic-types, with the latter actually being useful as taking advantage of Aerodactyl's can ability to force switches.


As far as For support options are concerned, Hone Claws can boost Aerodactyl's Attack and accuracy, which is good useful considering its reliance on Stone Edge. However, Aerodactyl struggles to find good setup opportunities, and the Attack boost is often not enough to break through some defensive threats. The combination of Taunt + Roost can be used to break through defensive cores and Pokemon, such as Skarmory and Blissey. Taunt also prevents opposing offensive Pokemon from setting up. Defog, Tailwind, and Stealth Rock are potential utility options as well as Tailwind, although but since Aerodactyl is more suited for all-out attacking, it may struggle to find free moveslots space for these moves, as it is more suited for all-out attacking.


Choice Band and Life Orb can be used if your team requires a Mega slot. Unfortunately, if Aerodactyl holds either item, it can lose in situations that Mega Aerodactyl has would have an upper hand on in. For example, Choice Band Aerodactyl fails to 2HKO 252 / 252+ Hippowdon, and it is generally much slower and its coverage moves are much weaker than Mega Aerodactyl.


Checks & Counters

########


**Bulky Water-types**: Rotom-W, Slowbro, Vaporeon, Gastrodon, and other bulky Water-type Pokemon can shrug off many of Aerodactyl's attacks and threaten it with a burn from Scald or Will-O-Wisp. They must watch out for the occasional Thunder Fang or well-timed Stone Edges, although Gastrodon doesn't have this issue. Rotom-W also has the benefit of practically checkmating Mega Aerodactyl with Volt Switch, Hydro Pump, and Will-O-Wisp, though keep in mind that Stone Edge can potentially 2HKO it after Stealth Rock damage. Mega Gyarados also gets a special mention for being able to tank one Stone Edge and using this opportunity to set up with Dragon Dance or KO with Waterfall, although it is still outsped by Adamant Mega Aerodactyl after +1.


**Bulky Ground-types**: If Aerodactyl chooses not to use Ice Fang, Garchomp and Zygarde can switch into practically any attack and KO back with Stone Edge or STAB Outrage. Hippowdon also does the same if Aerodactyl lacks Aqua Tail, and even can Slack Off the damage. Gliscor and Landorus-T can weaken Aerodactyl with Toxic and Intimidate, respectively, although but both must watch out for Ice Fang. Quagsire and Swampert get special mentions for as they are not being bothered by any of Aerodactyl's moves at all.


**Steel-types**: While Aerodactyl has access to Earthquake and Tough Claws-boosted Fire Fang, they are unfortunately not enough to break through several Steel-types without proper prediction. Physically defensive Jirachi is 3HKOed by Fire Fang and barely 2HKOed by Earthquake, and it can make Aerodactyl's life miserable by using with Thunder Wave and/or Iron Head. Aegislash can also hampers Aerodactyl that do not hold Earthquake, being able to as it can block and weaken Fire Fang with [King's Shield and]Inserted space in here. threatening with Flash Cannon, Iron Head, Shadow Ball, and Shadow Sneak.


**Tanks**: Lacking Aerial Ace leaves room for punishment from the likes of Mega Venusaur, Conkeldurr, Machamp, Keldeo, and other Fighting- and Grass-types. Mega Mawile in particular can use Intimidate to weaken incoming attacks and proceed to outright KO with either Play Rough, Iron Head, or Sucker Punch. After Intimidate, Earthquake only does a maximum of 53% and Fire Fang 45%. Similarly, Azumarill isn't too bothered by most attacks, saved for a well-timed Stone Edge and or Thunder Fang, and can use Aqua Jet to revenge kill or Play Rough to severely damage Aerodactyl on the switch.


**Faster Attackers**: Not much can naturally outrun Mega Aerodactyl, save for some really fast Choice Scarf Pokemon such as Keldeo, Latios, and Garchomp. Aerodactyl's typing, however, leaves it extremely susceptible to common priority attacks, such as Bullet Punch from Lucario, Medicham, and Scizor, Aqua Jet from Azumarill and Crawdaunt, Ice Shard from Weavile and Mamoswine, and Thunder Wave from Prankster Thundurus and Klefki. Resisted priority attacks, such as Talonflame's Brave Bird and Dragonite's Extreme Speed, can even finish off a weakened Aerodactyl.


**Status and Entry Hazards**: Aerodactyl isn't particularly a fan of external battle conditions aside from sandstorm. Stealth Rock threatens to shaves off a quarter of its health when it switches in, limiting its opportunities to attack or recover. Any form of status, especially paralysis, burn, and sleep, also severely hampers Aerodactyl one way or another.
 

alexwolf

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Aqua Tail is not just for Hippowdon and Mamoswine, it also does the best damage against DD Mega Tyranitar, which you can outspeed and revenge kill even after a boost, as well as being able to 2HKO physically defensive Tyranitar. Also, Hippowdon and Tyranitar are both very common Pokemon on bulky offense teams, so saying they are not so important targets because Mega Aero is supposed to be good against offense is not accurate.

And i don't know why you mention Terrakion, Aqua Tail is stronger than EQ against it, and Heatran takes 73% damage minimum from Aqua Tail, gets 2HKOed easily in combination with a Rock STAB if it switches in, not to mention that Heatran would never want to face Aerodactyl 1 v 1 or switch into it. So, EQ is good for Aegislash and Mega Mawile, but that's it. Aqua Tail > EQ imo, but even if EQ > Aqua Tail, Aqua Tail should definitely be slashed after it.
 

Colonel M

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Stone Edge
Aerial Ace / Stealth Rock
Ice Fang / Aqua Tail
Earthquake / Fire Fang

Roost in Moves
Flesh out more teammates (Keldeo / Bisharp / Deoxys-D)
Thunder Fang for M-Gyarados / Skarmory / Manaphy.
Oh and mention Fly in OO.
 

Jukain

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Yo Colonel M divert 44 EVs from Attack into Defense. Reasoning:

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 44 Def Mega Aerodactyl: 127-150 (42.1 - 49.8%) -- guaranteed 3HKO

That should pretty much speak for itself, Mega Aerodactyl wants to be a good offensive Talonflame check and avoiding the 2HKO is key in letting it do that effectively.
 
I've been using Mega Aerodactyl and those 44 Def EVs are honestly very useful considering many HO teams (which dactyl should be used on) are weak to Talonflame. Also, Taunt should be in Moves. I've found it frequently shutting down stall teams against something it's walled against like Quagsire and then allowing it to switch off to a Pokemon that can beat it without being crippled by Toxic or WOW etc because you taunted it. It even stops leads and prevents Gyarados and other things from setting up on it which is one of its other flaws. Heck, it should even get a slash.

Opinions?
 

Jukain

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my preferred moveset is:

move 1: Stone Edge
move 2: Ice Fang
move 3: Earthquake / Fire Fang
move 4: Aerial Ace / Stealth Rock / Taunt

defog, roost, aqua tail in moves
 
my preferred moveset is:

move 1: Stone Edge
move 2: Ice Fang
move 3: Earthquake / Fire Fang
move 4: Aerial Ace / Stealth Rock / Taunt

defog, roost, aqua tail in moves
IMO This is just me, but I'll explain the set I usually prefer.

Code:
Stone Edge
Fire Fang / Earthquake
Ice Fang / Aqua Tail
Aerial Ace / Taunt
Stone Edge is obvious STAB: strong, good coverage, 2HKOes a lot of things in general . Fire Fang over EQ seems questionable, but they basically do the same thing with Fire Fang doing more. Hitting Mega Scizor on the switch and destroying Ferrothorn is way to important considering he increase in usage both receive and that they are commonly found and wall MDactyl. Sure EQ has merits but Air Balloon Aegislash is seen a lot nowadays and they don't run King's Shield (most). If it has King's Shield, I wouldn't bother staying on it anyways lol because Shadow Ball + Sneak beats you and EQ doesn't OHKO, so there isn't no point in using it. Heatran is 2HKOed by Stone Edge while it can't do anything back because you resist Fire Blast and Earth Power. Terrakion alone isn't going to warrant it usage and there is a chance it is Choice Scarf. Ice Fang is definitely first slash, but Aqua Tail killing Mega Tyrànitar with prior damage, beating Hippowdon, while still nailing both Landorus formes, Gliscor, and hitting Talonflame without miss hax makes it really good. Sure, you miss Latios and Garchomp, but the aforementioned two threats added to the mix makes it really good. Last slot doesn't need explanation, bar the fact I removed Stealth Rock because MDactyl really doesn't need it and it is rare that he other member of your team can't afford using it. But yea, the current set should stay the same with taunt as a slash if this post didn't sum my experience with it up.
 
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this is ridiculously outdated

taunt / stone edge / eq / roost is the set i've had the most success with -- roost is necessary to stay somewhat healthy to check birds while edgequake + taunt can shut down a lot of stuff.

it seems colonel m is relative inactive so could someone talk w/ me and write this up

thanks
 

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