[Overview]
The lead metagame in SS Ubers is quite a crucial factor, with few prominent Magic Bounce users and limited opportunities to remove entry hazards due to the tier's fast-paced nature. However, Stealth Rock's effectiveness is hindered this generation due to the introduction of Heavy-Duty Boots and its frequent use by Ho-Oh and Yveltal. Spikes is a far superior choice due to bulky threats such as Groudon, Eternatus, and Zygarde taking minimal damage from Stealth Rock. Regardless, Aerodactyl stands out from other hazard setters due to its high Speed stat and decent Attack, threatening other leads such as Galvantula, Frosslass, and the aforementioned Ho-Oh and Yveltal. Aerodactyl also outspeeds most multi-hit move users, bar Triple Axel Pheromosa, that would otherwise break its Focus Sash before it has the chance to even set up Stealth Rock. With these decent traits, Aerodactyl manages to carve a solid niche as the fastest Stealth Rock Lead in Crown Tundra Ubers.
[SET]
name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Rock Tomb / Tailwind
move 4: Defog / Tailwind
Item: Focus Sash
ability: Unnerve / Pressure
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Taunt prevents other leads from getting their own entry hazards up or using Taunt themselves, and allows Aerodactyl to safely get Stealth Rock up. Rock Tomb provides Aerodactyl some form of speed control and simultaneously breaks other leads' Focus Sashes, particularly Excadrill and Froslass, which lose the ability to retaliate with Rock Tomb and Icy Wind, respectively. Alternatively, Tailwind provides a huge Speed boost before Aerodactyl goes down, allowing heavy hitters with average Speed stats to pose an immediate threat. Defog removes any entry hazards for teams that lack any other form of hazard control, especially against Mental Herb Shuckle after it ignores one Taunt and sets up Sticky Web. It should be noted that Defog makes Aerodactyl very passive in the face of Magic Bounce and Magic Coat users. Ditto switches in freely, removes hazard, and lays its own Stealth Rock if Tailwind was not set up beforehand. Unnerve stifles any leads that utilize a Berry to function such as Custap Berry Shuckle. Pressure works best against low-PP foes. For example, Sunsteel Strike + Earthquake Necrozma-DM has to burn half its Sunsteel Strike PP to KO Focus Sash Aerodactyl.
Aerodactyl should be solely used on hyper offense teams that wish to have a quick and easy form of entry hazard set up against problematic leads. Teams that have a hard time dealing with Spike stacking appreciate Aerodactyl's ability to threaten and outspeed setters such as Froslass even after an Icy Wind, if Aerodactyl previously used Rock Tomb against it. Excadrill gives it some competition in this niche, but fears Calyrex-S predicting and spinblocking it, while Aerodactyl can use Defog freely before easily setting Stealth Rock again. If Aerodactyl does not run Defog, it can be paired with Regieleki or Grimmsnarl to provide dual screens support and pressure opposing Defoggers, such as Yveltal and Ho-Oh, by blocking their Defog with Taunt to keep Stealth Rock up. Regieleki, Zekrom, and Bulk Up / Rock Tomb Marshadow also threaten these common Defoggers and help keep Stealth Rock up. The latter two have the added benefit of hitting the rare Giratina and Giratina-O. Aerodactyl also pairs well with Sticky Web leads that require some counterplay against other Sticky Web leads. Slurpuff, for instance, appreciates Aerodactyl denying entry hazards with Taunt or Defog.
[STRATEGY COMMENTS]
Other Options
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Earthquake in the last slot dents Necrozma-DM and Ferrothorn slightly harder, but Rock Tomb provides ample chip damage and scouts opposing leads. Mimic copies opposing Sticky Web leads in specific matchups, especially when paired with Defog, to remove the opposing team's Sticky Web before setting your own. However, this means Aerodactyl gives up its far superior options of Rock Tomb and Tailwind in its third slot, as Taunt and Stealth Rock are mandatory.
Checks and Counters
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**Magic Bounce Users**: If Aerodactyl does not run Rock Tomb, it has to be wary of when using Taunt and Stealth Rock against calculated Magic Bounce switch-ins.
**Slurpuff**: Aerodactyl has to win a coinflip between Slurpuff's Magic Coat that blocks Taunt and Yawn, otherwise Aerodactyl is forced to switch out, allowing Slurpuff to freely set up its Sticky Web. If Aerodactyl lacks Rock Tomb, then its teammates are susceptible to the rare Endeavor.
**Lead Excadrill**: Even though Aerodactyl theoretically breaks lead Excadrill's Focus Sash, it would never get Stealth Rock up against it.
**Giratina and Giratina-O**: If Aerodactyl’s team lacks anything to KO Giratina or Giratina-O immediately, then both formes remove Stealth Rock without issues. If Giratina-O is sent out as the lead, then Aerodactyl has to carefully set up Stealth Rock and Taunt to prevent the use of Defog before it goes down.
**Pheromosa**: Lead Pheromosa can use Triple Axel to KO Aerodactyl before it uses Stealth Rock, which risks putting Aerodactyl’s team at a crippling disadvantage thanks to Beast Boost, regardless of Pheromosa being Choice-locked. Pheromosa can also Rapid Spin mid-game to remove Stealth Rock.
[CREDITS]
- Written by: [[LeBarBURR, 473574]]
- Quality checked by: [[Manaphy, 50695], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [Dave, 192841]]
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