Alch vs iiMK inside a Simple being

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LightWolf

lightwoof
is a Forum Moderator Alumnus
4v4 BRAWL [Training]
3 Day DQ
2 Recover / 5 Chills, though I doubt we'll be needing them.
Simple arena.

Let's keep pumping this iron! (That would be a good line if I was going for Steel, but whatever).
Because everyone knows how well alch/mk battles go...
Switch=lol
All abilities
No Items
Arena: You are battling inside a Bidoof, the most Simple arena ever(even Simpler than my last Simple arena). Bidoof doesn't care if you Dig or EQ inside him, he is completely Unaware of everything happening inside of him.

Ladies and gentlemen, please welcome our battlers(who'd have thought we'd have any spectators inside a Bidoof). On one side we have the mighty soon-to-be-maybe-who-knows-meh-I-don't-care Psychic Gym Leader Alch "Trapinched" Emator. On the other side is iiMKUltra the I'm-too-lazy-to-check-his-gl-application Gym Leader!

Now then let's begin what we are all here for! The battle where half of Alchemator's gym team squashes some NFEs(or he gets beaten and then gets rejected by gym leader selectors)!

Alchemator:


Metagross [Christopher] (N/A)
Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (70/1.15v)
Size Class: 4
Weight Class:
9
Base Rank Total: 22

EC:
9/9
MC:
0
DC:
5/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW UNLOCKED):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (26):
Take Down

Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
Meteor Mash
Earthquake
Ice Punch
ThunderPunch
Psychic
Hammer Arm
Shadow Ball

Pursuit
Bullet Punch
Agility
Hidden Power [Fire] [6]
Grass Knot
Protect
Rain Dance
Rock Slide
Reflect
Light Screen
Endure
Double Team


Girafarig [Anna] (F)
Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Normal]: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100

Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (85/1.15v)
Size Class: 4
Weight Class:
3
Base Rank Total: 18

EC:
N/A
MC:
0
DC:
5/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Sap Sipper (DW UNLOCKED):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks (25):
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Agility
Psybeam
Baton Pass
Magic Coat
Skill Swap
Wish
Shadow Ball
Thunderbolt
Earthquake
Psychic
Crunch
Sucker Punch

Hidden Power [Ice] [7]
Energy Ball
Protect
Substitute
Mirror Coat
Endure
Reflect
Light Screen


Gallade [Alexander] (M)
Nature: Impish (Adds one (1) Rank to Defense, subtracts one (1) Rank from Special Attack.)

Type:
[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100

Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class:
4
Base Rank Total: 21

EC:
9/9
MC:
0
DC:
5/5

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW UNLOCKED):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks (29):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Will-o-Wisp
Toxic
Taunt
Reflect
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Close Combat
Psycho Cut
Pain Split
ThunderPunch

Shadow Sneak
Fire Punch
Protect
Rock Slide
Ice Punch
Endure
Imprison


Xatu [Terrence] (M)
Nature: Brave (Adds one (1) Rank to Attack,Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
[Psychic]:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100

Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 82 (95/1.15v)
Size Class: 3
Weight Class:
2
Base Rank Total: 18

EC:
6/6
MC:
0
DC:
5/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird:
(Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW Unlocked):
(Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Attacks (22):
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray
Drill Peck
Roost
Sucker Punch
Psyshock
Shadow Ball
U-turn
Heat Wave

Solarbeam
Zen Headbutt
Tailwind
Steel Wing
Protect
Sky Attack
Psychic


iiMKUltra:


Zweilous [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 58

EC: 5/9
MC: 1

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Dark Pulse

Rhyhorn [Behemoth] (M)
Nature: Careful (+SDef, -Spa)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

EC: 1/9
MC: 0
DC: 0/5

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW Locked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Moves:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Counter
Ice Fang
Thunder Fang

Earthquake
Rock Slide
Payback

Eevee [Eos] (F)
Nature: Calm (+SDef, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Shadow Ball
Toxic
Dig

Detect
Fake Tears
Yawn

Growlithe [Manticore] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 60

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW Locked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves:
Bite
Roar
Ember
Leer
Odour Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal

Body Slam
Close Combat
Morning Sun

Fire Blast
Dig
Wild Charge

Agility
Crunch


Alch orders
iiMK orders
I realise they send me PMs with their actions
I forget that they are supposed to be sending actions to me
I'm confused as to why they are PMing me
I ref
repeat that every round
 

LightWolf

lightwoof
is a Forum Moderator Alumnus

100/100
4/3/3/3/82/-10%
Status:

100/100
5/4/2/4/80
Status:

100/100
3/3/4/3/73/-10%
Status:

100/100
5/5/3/4/60/-10%
Status:

VS


90/100
4/1/3/2/60
Status:

100/100
4/3/3/2/58
Status:

90/100
1/2/2/4/55
Status:

100/100
3/3/1/3/25
Status:

And the battle has started! Quickly the deciding factor in this match becomes obvious (and I'm not talking about Alchemator using his Gym team vs NFEs, nor the oh so intimidating Manticore), speed. Even with most of Alchemator's mons being slower than their species usually is, they steal easily outspeed Arcanite's pokes. Terrence begins, seemingly using his psychic abilities to look into the future, and realising someone is out to get him, he creates a Protective barrier around himself. Alexander decides to trust Terrence's vision, and creates a barrier of his own, one with Reflective properties to protect most of the team(Christopher just cries in the background). Anna doesn't follow the actions of his fellow psychics and decides to begin the offensive against iiMK's team. The released Energy Ball hits Behemoth hard, so hard, that he wishes he was a Solid Rock, sadly only his daddy is. Now it seems iiMK's team is starting to move too, Manticore starts to gather the flames inside his body to release a powerful Fire Blast right at the sobbing Christopher. As the blast hits, the audience turns away to avoid seeing the terrible wounds the attack had infected, the burn marks will not be healed soon. Sucks to be Bidoof's heart, on the other hand Christopher standing meters away from where the fire hit is completely fine, fine enough to Grass Knot Rhyhorn. Orion decides that directly attacking might not be the best idea, and instead injects Toxic into Alexander's body. Eos liked that idea, and copies it, if it wasn't for Terrence protecting himself, that Toxic would have bounced right back, lucky little Eos. Behemoth on the hand doesn't fuck around, Rocks Slide left, slide right, and in the middle, if it wasn't for the barriers that were set up, it might have even caused damage! Like the toxic damaging Alexander.

Terrence decides that instead of the future, he will analyse the present, which leads him to two things: A. He wants to get rid of the attack drop B. He doesn't like Orion's face, especially the right one. So U-Turn was the best choice. As for Alchemator's other mons they decide that Rhyhorn has to go. They quickly rush over to him, and then leave him in the dust, after all that's all what's left from him... Manticore lets out another Blast of Fire, managing to hit Christopher this time around(still giving Bidoof a few burns, but hey nothing of importance lost). Orion wants to eat some KFChristopher, freshly made on his own Fire Fangs, but with with iiMK's luck with fire attacks he takes bite of Bidoof too. Eos on the other hand does it right this time, and Toxics Girafarig who can be toxiced. And since the dust pile isn't going to bite anyone anytime soon, we only witness the toxic doing it's job.

Not only is Alch's team naturally stronger, hax is on his side as well. His luck is gonna kick the bucket soon though, most likely during his Gym leader candidate match. On the other hand iiMK is focusing on taking down at least 1 enemy while trying to stall the others, he really needs to get his act together and check out the abilities though if he wants to do that.

Action 1:
Intimidate!
-1 Attack Gallade|Xatu|Anna

Xatu Protects
7 En

Reflect Gallade|Xatu|Girafarig
8-1=7 En

Energy Ball Rhyhorn
Crit (1 => Yes) 16/15 No
SpD (1 => Yes) 10/2 No
(8+1.5)*2.25=21.375 21 Hp
6 En

Speed Tie (1 => Metagross) 2/1 Yes
Grass Knot Rhyhorn
Crit (1 => Yes) 16/8 No
(10)*2.25=22.5 23 Hp
4+5/2=6.5 7 En

Fire Blast Metagross
Hit (<95 => Yes) 100/97 No
8-1=7 En

Hustle On
Toxic Gallade
Hit (<90 => Yes) 100/59 Yes
Gallade is badly poisoned
7 En

Toxic Terrence
Terrence protects himself(Protect>Ability)
7 En

Rock Slide
vs Xatu
Crit (1 => Yes) 16/15 No
(6+3-5)*1.5=6
Xatu protects himself for 2 En
vs Girafarig
Crit (1 => Yes) 16/7 No
(6+3-5)=4 Hp
vs Metagross
Crit (1 => Yes) 16/5 No
(6+3-3)*0.66=4 Hp
6-1=5 En

-1 Hp Gallade

Action 2:
U-turn Zweilous
Crit (1 => Yes) 16/1 Yes
(7+3+1.5)*1.5-1.75=15.5 16 Hp
Stat drop removed
5 En

Close Combat Rhyhorn
Crit (1 => Yes) 16/3 No
(12+3+3)*1.5-1.75=25.25 25 Hp
-1 Def/SpD on Gallade
8-1=7 En

Energy Ball Rhyhorn
Crit (1 => Yes) 16/7 No
SpD (1 => Yes) 10/5 No
(8+1.5)*2.25=21.375 21 Hp
6+4=10 En

Speed Tie (1 => Metagross) 2/1 Yes
Grass Knot Rhyhorn
More than enough
KOd
7+4=11 En

Fire Blast Metagross
Hit (<95 => Yes) 100/82 Yes
Crit (1 => Yes) 16/8 No
Burn (1 => Yes) 10/3 No
(12+3-1.5)*1.5=20.25 20 Hp
8-1+4=11 En

Fire Fang Metagross
Hit (<86 => Yes) 100/91 No
5 En

Toxic Girafarig
Girafarig is badly poisoned
7+4=11 En

-1 Hp Gallade
-1 Hp Girafarig




100/86
4/3/3/3/82/-10%
Status: Reflect 4 Actions

98/86
5/4/2/4/80
Status: -1 Atk|Def|SpD Reflect 4 Actions Toxic 2DPA

95/64
3/3/4/3/73/-10%
Status: -1 Atk Reflect 4 Actions Toxic 2DPA

76/82
5/5/3/4/60/-10%
Status:

VS


90/82
4/1/3/2/60
Status:

84/88
4/3/3/2/58
Status:

90/82
1/2/2/4/55
Status:

KO
3/3/1/3/25
Status:
 

LightWolf

lightwoof
is a Forum Moderator Alumnus

100/86
4/3/3/3/82/-10%
Status: Reflect 4 Actions

98/86
5/4/2/4/80
Status: -1 Atk|Def|SpD Reflect 4 Actions Toxic 2DPA

95/64
3/3/4/3/73/-10%
Status: -1 Atk Reflect 4 Actions Toxic 2DPA

76/82
5/5/3/4/60/-10%
Status:

VS


90/82
4/1/3/2/60
Status:

84/88
4/3/3/2/58
Status:

90/82
1/2/2/4/55
Status:

Welcome to another episode of Alch beating NFEs with hax. As Terrence just glows around, Alexander decides to do something productive and strike all three of their opponents with a strong Rock Slide, lucky for them none of them flinches. Anna doesn't want to risk shit so Light Screen now protects them alongside reflect. It is quickly put to a use as Manticore releases a Fire Blast aimed at Christopher, who is happy to have not been left out from this screen. So happy that he that he starts to dance around and causing the Bidoof to shake around, and Slide Rocks at the enemy, seems like Bidoof has been trying the new Lavitar diet. Orion is annoyed by the Rain of rocks, and hungry, he has to eat for two after all! Luckily the perfect 2in1 food is on the battlefield and Orion Crunches down on Anna. Eos keeps up with his old tricks of spreading status, this time acting all sleepy with a Yawn, which makes Alexander sleepy too, if being poisoned wasn't enough for him. Nearly every mon now has sunglasses on since Terrence's light is at blinding levels now, fully prepared he releases the Sky Attack at Manticore, dealing heavy damage.

Alch decides to be a boring fuck and does the same thing, BOOOOOOOOORING. So boring that Manticore and Orion decide to flinch. At least Anna gets creative hitting Manticore with Psychic. Christopher knocks him out with another uncreative Rock Slide. With Eos being the only guy to move he Yawns at Anna, at the very least that move is boring to start with, so using it in a boring way is not as bad. Terrence Sky Attacks Orion because Manticore is not here, it is still a lazy substitution!!!

All of Alch's mons are still standing strong, but if Alch doesn't get creative soon half of his team will fall asleep(and not the ones who are drowsy even...). On the other hand iiMK is in a bad position, not only are his opponents strong they keep getting hax too, he could try attacking Alchemator instead, that could work!


Action 1:
Xatu is glowing

Rock Slide
vs Growlithe
Hit (<95 => Yes) 100/86 Yes
Crit (1 => Yes) 16/7 No
Flinch (3 => Yes) 10/8 No
(6+6)*1.5-1.75=16.25 16 Hp
vs Zweilous
Hit (<95 => Yes) 100/58 Yes
Crit (1 => Yes) 16/12 No
Flinch (3 => Yes) 10/5 No
(6+3)-1.75=7.25 7 Hp
vs Eevee
Hit (<95 => Yes) 100/16 Yes
Crit (1 => Yes) 16/3 No
Flinch (3 => Yes) 10/10 No
(6+4.5)-1.75=8.75 9 Hp
6 En

Light Screen Gallade|Metagross|Xatu
8-1=7 En

Speed Tie (1 => Metagross) 2/1 Yes
Rock Slide
vs Growlithe
Hit (<95 => Yes) 100/5 Yes
Crit (1 => Yes) 16/2 No
Flinch (3 => Yes) 10/8 No
(6+6)*1.5=18 Hp
vs Zweilous
Hit (<95 => Yes) 100/12 Yes
Crit (1 => Yes) 16/4 No
Flinch (3 => Yes) 10/10 No
(6+3)=9 Hp
vs Eevee
Hit (<95 => Yes) 100/29 Yes
Crit (1 => Yes) 16/15 No
Flinch (3 => Yes) 10/6 No
(6+4.5)=10.5 11 Hp
6 En

Fire Blast Metagross
Hit (<95 => Yes) 100/41 Yes
Crit (1 => Yes) 16/12 No
Burn (1 => Yes) 10/4 No
(12+3-1.5-5)*1.5=12.75 13 Hp
8-1+8=15 En

Crunch Girafarig
Hit (<8 => Yes) 10/8 Yes
Crit (1 => Yes) 16/5 No
Def (1 => Yes) 10/2 No
(8+3+3+1.5-5)*1.5=15.75 16 Hp
6-1=5 En

Yawn Gallade
Gallade is drowsy
7-1=6 En

Sky Attack Growlithe
Hit (<9 => Yes) 10/9 Yes
Crit (1 => Yes) 16/13 No
(14+4.5+3)=21.5 22 Hp
10-1=9 En

-2 Hp Gallade
-2 Hp Girafarig

Action 2:
Xatu is glowing

Rock Slide
vs Growlithe
Hit (<95 => Yes) 100/66 Yes
Crit (1 => Yes) 16/8 No
Flinch (3 => Yes) 10/2 Yes
(6+6)*1.5-1.75=16.25 16 Hp
vs Zweilous
Hit (<95 => Yes) 100/16 Yes
Crit (1 => Yes) 16/3 No
Flinch (3 => Yes) 10/6 No
(6+3)-1.75=7.25 7 Hp
vs Eevee
Hit (<95 => Yes) 100/13 Yes
Crit (1 => Yes) 16/14 No
Flinch (3 => Yes) 10/5 No
(6+4.5)-1.75=8.75 9 Hp
6+4=10 En

Psychic Growlithe
Crit (1 => Yes) 16/15 No
SpD (1 => Yes) 10/2 No
(6+2+3+3)=14 Hp
5-1=4 En

Speed Tie (1 => Metagross) 2/2 No
Growlithe flinched

Rock Slide
vs Growlithe
Hit (<95 => Yes) 100/81 Yes
Crit (1 => Yes) 16/9 No
(6+6)*1.5=18 Hp
KOd
vs Zweilous
Hit (<95 => Yes) 100/91 Yes
Crit (1 => Yes) 16/10 No
Flinch (3 => Yes) 10/3 Yes
(6+3)=9 Hp
vs Eevee
Hit (<95 => Yes) 100/97 No
Miss
6+4=10 En

Zweilous flinched

Yawn Girafarig
Girafarig is drowsy
7-1+4=10 En

Sky Attack Zweilous
(14+3+1.5)=18.5 19 Hp
10-1+4=13 En

-2 Hp Gallade
-2 Hp Girafarig




100/64
4/3/3/3/82/-10%
Status: Reflect 2 Actions LS 4 Actions

94/70
5/4/2/4/80
Status: -1 Atk|Def|SpD Reflect 2 Actions LS 4 Actions Toxic 3DPA Falls asleep after next action

75/53
3/3/4/3/73/-10%
Status: -1 Atk Reflect 2 Actions Toxic 3DPA Falls asleep after next action

63/66
5/5/3/4/60/-10%
Status: LS 4 Actions

VS


KO
4/1/3/2/60
Status:

33/83
4/3/3/2/58
Status:

61/66
1/2/2/4/55
Status:
 

LightWolf

lightwoof
is a Forum Moderator Alumnus

100/64
4/3/3/3/82/-10%
Status: Reflect 2 Actions LS 4 Actions

94/70
5/4/2/4/80
Status: -1 Atk|Def|SpD Reflect 2 Actions LS 4 Actions Toxic 3DPA Falls asleep after next action

75/53
3/3/4/3/73/-10%
Status: -1 Atk Reflect 2 Actions Toxic 3DPA Falls asleep after next action

63/66
5/5/3/4/60/-10%
Status: LS 4 Actions

VS


33/83
4/3/3/2/58
Status:

61/66
1/2/2/4/55
Status:

Hmm could it all end here, or will the soon to be asleep mons be enough to help iiMK? We shall see. Terrence begins by doing a hit and run strategy to weaken Orion further, U-Turn away! Instead of using their time to deliver a combo, they set up self protection for while they are asleep, this being Anna's Sub and Alexander's Double Team. For some reason Christopher doesn't make his move yet, what could he be up to? Orion's rage has reached it's maximum potential, which he now releases in the form of an Outrage, Christopher being unlucky to be in his way becomes the target, luckily he is a steel type. Eos decides there is no point in wasting more time on status moves and goes for a Ball of Shadow, targeting Terrence, alas the screen weakens the attack, or does it??? It was a critical hit, hax may have changed sides to the underdog??? Eh, judging from Christopher's Super Hammer Arm squashing Orion I'd say it won't help much even if it did change sides... As the actions all, conclude the night comes, it's time to sleep, for Alexander and Anna at least. Anna seems like she won't be up for a while too, not even the Toxic doing her in seems to help.

Terrence starts looking even stranger, if that is even possible for a Xatu... He begins twisting his beak with his wings, looks like it should hurt, but it doesn't seem like he minds it too much. As he stops it begins spinning at a great speed, which he uses to hit Eos in the head a few times. You know if he had just hit him for the whole time he was getting ready for the attack he might have done more damage... These Xatus and their Drill Peck... Everyone else on Alchemator's just lazes around, guess they can't keep up with their trainer getting creative. Eos decides to fight the not so lazy Terrence, with another Shadow Ball, which fails to crit him and is filtered to a little scratch(if a ball could scratch that is, more like a little push).

So Eos survives, but for how long that is questionable. Can it manage to off someone? Defeat one of Alch's prized gym team members? Will I eat more rice with mustard? Why does it feel like two of those questions are the same while one makes no sense? I know neither answer, the next round will give the answers.

Action 1:
U-Turn Zweilous
Crit (1 => Yes) 16/3 No
(7+1.5)*1.5=12.75 13 Hp
5 En

Double Team 2 clones
8 En

Substitute 25 Hp
24-1=23 En

Outrage Metagross|Girafarig|Gallade|Xatu 4/1 Metagross
Hit (<8 => Yes) 10/6 Yes
Crit (1 => Yes) 16/10 No
(12+3+3-1.5)*0.66=11 Hp
8-1=7 En

Shadow Ball Xatu
Crit (1 => Yes) 16/1 Yes
SpD (1 => Yes) 10/2 No
(8+3-1.5)*1.5=14.25 14 Hp
6 En

Super Hammer Arm
Hit (<9 => Yes) 10/6 Yes
Crit (1 => Yes) 16/9 No
(10*2.25+3)*1.5=38.25 38 Hp
KOd
18*2=36 En

-3 Hp Gallade
-3 Hp Girafarig
Gallade falls asleep 3/2 1 Turn sleep
Girafarig falls asleep 3/3 2 Turn sleep

Action 2:
Drill Peck Eevee
Crit (1 => Yes) 16/1 Yes
(8+3+3+3)=17 Hp
6-1=5 En

Two mons sleep

One mon charges

Shadow Ball Xatu
Crit (1 => Yes) 16/13 No
SpD (1 => Yes) 10/9 No
(8-1.5-5)*1.5=2.25 2 Hp
6+4=10 En

-3 Hp Gallade
-3 Hp Girafarig



84/54
4/3/3/3/82/-10%
Status: LS 2 Actions

88/62
5/4/2/4/80
Status: -1 Atk LS 2 Actions Toxic 4DPA 2 clones

44/29
3/3/4/3/73/-10%
Status: -1 Atk Toxic 4DPA Asleep 1 Action 25 Hp Sub

52/30
5/5/3/4/60/-10%
Status: LS 2 Actions

VS


KO
4/3/3/2/58
Status:

44/50
1/2/2/4/55
Status:
 

LightWolf

lightwoof
is a Forum Moderator Alumnus

84/54
4/3/3/3/82/-10%
Status: LS 2 Actions

88/62
5/4/2/4/80
Status: -1 Atk LS 2 Actions Toxic 4DPA 2 clones

44/29
3/3/4/3/73/-10%
Status: -1 Atk Toxic 4DPA 25 Hp Sub

52/30
5/5/3/4/60/-10%
Status: LS 2 Actions -2 Spe

VS


44/50
1/2/2/4/55
Status:

Welcome to another exciting episode of Beat up the Eevee! In the last episode only the battered Eos was left standing, why my battle against 7 Eevee at the same time wasn't shown instead is still a mystery, oh well back to the show. For our great finale Terrence provides some disco lights, while Alexander follows the song of the late Mr. Mime Jackson, and just beats Eos, in Close Combat! Anna decides that he is an Early Bird... Giraffe... whatever... and wakes up early, and tries to make Eos explode on the spot with a Psywave, sadly Eevees don't explode, sucks. Christopher moves in for the finishing move, but being slow as fuck Eos gets a try at killing the mood by hitting the Disco Ball Bird with a last Shadow Ball, alas the light screens aren't there for the looks only. 3 hours later Christopher gets close enough to hit the dead Eevee with a Meteor Mash(It already died to hunger, 3 years is a long time in the belly of Bidoof).

With that Alchemator emerged victorious from the battle, so using the still glowing Terrence he starts a party! iiMKUltra doesn't care about his loss, he didn't come here to win, but to train, he leaves the Bidoof quickly and leaves Alchemator there. Slowly the audience leaves too, with only Alch and his mons remaining their, partying. 2 days later only Christopher came back, everyone else was digested(Bidoof eats rocks so you could use your damned Rock Slide, like it was hard for it to digest a few people). The lesson of this battle is: Bidoof has a messed up structure, with his insides being much bigger than he himself. And that Alch is now officially Bidoof Shit.
Action 1:
Xatu is glowing

Close Combat Eevee
Crit (1 => Yes) 16/10 No
(12+3+4.5)*1.5-1.75=27.5 28 Hp
8-1=7 En

Psybeam Eevee
Crit (1 => Yes) 16/11 No
Confusion (1 => Yes) 10/3 No
(7+3)=10 Hp
5-1=4 En

Shadow Ball Xatu
Crit (1 => Yes) 16/10 No
SpD (1 => Yes) 10/3 No
(8-1.5-5)*1.5=2.25 2 Hp
6+4+4=14 En

Meteor Mash Eevee
Hit (<85 => Yes) 100/21 Yes
Crit (1 => Yes) 16/12 No
Atk (<2 => Yes) 10/7 No
(10+3+4.5)=17.5 18 Hp
KOd
7-1=6 En



84/54
4/3/3/3/82/-10%
Status: LS 2 Actions

88/62
5/4/2/4/80
Status: -1 Atk LS 2 Actions Toxic 4DPA 2 clones

44/29
3/3/4/3/73/-10%
Status: -1 Atk Toxic 4DPA Asleep 1 Action 25 Hp Sub

52/30
5/5/3/4/60/-10%
Status: LS 2 Actions

VS


KO
1/2/2/4/55
Status:

I think you get 3 TC each

iiMK's mons get the standard 1 EC 1 DC 2 MC and 0 KOC

Alch's mons get their 3 MCs and the following mons get KOC:
lol Metagross got all 4..............

I get 9 RT I guess.
 
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