DC
Kpop Main, No Brain
[SET]
name: Defensive
move 1: Dazzling Gleam
move 2: Calm Mind
move 3: Mystical Fire / Acid Armor
move 4: Recover
item: Leftovers
ability: Aroma Veil
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
[SET COMMENTS]
Alcremie distinguishes itself from its fellow Fairy-type brethren Clefairy by possessing a high Special Attack stat, allowing it to better threaten the likes of Drampa, Silvally-Dark, and Silvally-Dragon. Calm Mind provides the additional power necessary to OHKO Drampa and Sawk at +1 while also bolstering its Special Defense stat. Mystical Fire serves as coverage for Steel-types such as Togedemaru and Galarian Stunfisk, while Acid Armor increases Alcremie's Defense, allowing it to set up against physical attackers such as Golurk and Piloswine. Alcremie can also utilize Aromatherapy to prevent itself from being crippled by Toxic poison, a status that limits Alcremie's survivability and potential to set up. Recover + Leftovers bolsters Alcremie's longevity, giving it more opportunities to accumulate boosts and attack. The EV spread seeks to maximize physical bulk while investing enough EVs in Speed to outspeed Modest Drampa.
This set allows Alcremie to take advantage of its defensive typing and bulk investment to shine as both a mid-game wallbreaker and a late-game setup sweeper. Fire- and Ground-types such as Silvally-Fire, Rapidash, Golurk, and Sandaconda provide crucial checks to Steel-types such as Togedemaru, Klinklang, and Galarian Stunfisk. In return, Alcremie can take advantage of Dragon-types such Drampa and Silvally-Dragon to set up and sweep. The aforementioned Ground-types also serve as checks to Poison-types like Garbodor, Toxicroak, and Skuntank while providing residual damage by setting up Stealth Rock. Pokemon such as Wishiwashi, Silvally-Water, and Silvally-Dragon handle pesky Fire-types such as Silvally-Fire and Rapidash that wall Alcremie. Other wallbreakers such as Sawk and Swords Dance Silvally-Fire complement Alcremie by breaking down each other's checks.
[SET]
name: Wallbreaker
move 1: Dazzling Gleam
move 2: Mystical Fire
move 3: Calm Mind / Psyshock
move 4: Recover
item: Life Orb / Leftovers
ability: Aroma Veil
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Thanks to its Fairy typing, high Special Attack, and fantastic coverage, Alcremie functions as one of NU's deadliest wallbreakers, threatening common threats such as Drampa and Abomasnow. Mystical Fire provide necessary coverage, torching Steel-types such as Togedemaru, Galarian Stunfisk, and Klinklang that attempt to pivot into Alcremie. Calm Mind bolsters Alcremie's wallbreaking capabilities, allowing it to set up on slower, passive Pokemon such as Clefairy, Hattrem, and Cofagrigus. Psyshock is a noteworthy alternative, pressuring Garbodor and Silvally-Poison at the cost of a worse Clefairy matchup. Recover increases Alcremie's longevity and grants it more opportunities to attack or set up Calm Mind. Life Orb is the preferred item, adding extra power necessary to OHKO Drampa while letting Alcremie force a Wish from Clefairy with Psyshock, although Leftovers can be utilized to provide additional recovery.
Alcremie primarily fits on balanced and bulky offense teams as a slow but powerful wallbreaker. Fire-type sweepers such as Silvally-Fire and Rapidash appreciate Alcremie weakening checks such as Lanturn, Wishiwashi, and Drampa. In return, they can threaten Steel-types such as Togedemaru, Klinklang, and Galarian Stunfisk that can limit Alcremie's effectiveness. Poison-types such as Toxicroak and Skuntank can outspeed and heavily damage Alcremie; Ground-types such as Sandaconda and Golurk serve as checks to these Pokemon while also contributing Stealth Rock support to wear down opposing threats. Additionally, Sandaconda can slow down the opposing team with Glare, providing crucial speed control, and function as a secondary check to Fighting- and Dragon-types. Water-types such as Silvally-Water and Wishiwashi help provide additional measures against Fire-types that wall this set while also functioning as pivots, allowing Alcremie to enter the battle safely and wallbreak.
[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]]
name: Defensive
move 1: Dazzling Gleam
move 2: Calm Mind
move 3: Mystical Fire / Acid Armor
move 4: Recover
item: Leftovers
ability: Aroma Veil
nature: Bold
evs: 252 HP / 224 Def / 32 Spe
[SET COMMENTS]
Alcremie distinguishes itself from its fellow Fairy-type brethren Clefairy by possessing a high Special Attack stat, allowing it to better threaten the likes of Drampa, Silvally-Dark, and Silvally-Dragon. Calm Mind provides the additional power necessary to OHKO Drampa and Sawk at +1 while also bolstering its Special Defense stat. Mystical Fire serves as coverage for Steel-types such as Togedemaru and Galarian Stunfisk, while Acid Armor increases Alcremie's Defense, allowing it to set up against physical attackers such as Golurk and Piloswine. Alcremie can also utilize Aromatherapy to prevent itself from being crippled by Toxic poison, a status that limits Alcremie's survivability and potential to set up. Recover + Leftovers bolsters Alcremie's longevity, giving it more opportunities to accumulate boosts and attack. The EV spread seeks to maximize physical bulk while investing enough EVs in Speed to outspeed Modest Drampa.
This set allows Alcremie to take advantage of its defensive typing and bulk investment to shine as both a mid-game wallbreaker and a late-game setup sweeper. Fire- and Ground-types such as Silvally-Fire, Rapidash, Golurk, and Sandaconda provide crucial checks to Steel-types such as Togedemaru, Klinklang, and Galarian Stunfisk. In return, Alcremie can take advantage of Dragon-types such Drampa and Silvally-Dragon to set up and sweep. The aforementioned Ground-types also serve as checks to Poison-types like Garbodor, Toxicroak, and Skuntank while providing residual damage by setting up Stealth Rock. Pokemon such as Wishiwashi, Silvally-Water, and Silvally-Dragon handle pesky Fire-types such as Silvally-Fire and Rapidash that wall Alcremie. Other wallbreakers such as Sawk and Swords Dance Silvally-Fire complement Alcremie by breaking down each other's checks.
[SET]
name: Wallbreaker
move 1: Dazzling Gleam
move 2: Mystical Fire
move 3: Calm Mind / Psyshock
move 4: Recover
item: Life Orb / Leftovers
ability: Aroma Veil
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Thanks to its Fairy typing, high Special Attack, and fantastic coverage, Alcremie functions as one of NU's deadliest wallbreakers, threatening common threats such as Drampa and Abomasnow. Mystical Fire provide necessary coverage, torching Steel-types such as Togedemaru, Galarian Stunfisk, and Klinklang that attempt to pivot into Alcremie. Calm Mind bolsters Alcremie's wallbreaking capabilities, allowing it to set up on slower, passive Pokemon such as Clefairy, Hattrem, and Cofagrigus. Psyshock is a noteworthy alternative, pressuring Garbodor and Silvally-Poison at the cost of a worse Clefairy matchup. Recover increases Alcremie's longevity and grants it more opportunities to attack or set up Calm Mind. Life Orb is the preferred item, adding extra power necessary to OHKO Drampa while letting Alcremie force a Wish from Clefairy with Psyshock, although Leftovers can be utilized to provide additional recovery.
Alcremie primarily fits on balanced and bulky offense teams as a slow but powerful wallbreaker. Fire-type sweepers such as Silvally-Fire and Rapidash appreciate Alcremie weakening checks such as Lanturn, Wishiwashi, and Drampa. In return, they can threaten Steel-types such as Togedemaru, Klinklang, and Galarian Stunfisk that can limit Alcremie's effectiveness. Poison-types such as Toxicroak and Skuntank can outspeed and heavily damage Alcremie; Ground-types such as Sandaconda and Golurk serve as checks to these Pokemon while also contributing Stealth Rock support to wear down opposing threats. Additionally, Sandaconda can slow down the opposing team with Glare, providing crucial speed control, and function as a secondary check to Fighting- and Dragon-types. Water-types such as Silvally-Water and Wishiwashi help provide additional measures against Fire-types that wall this set while also functioning as pivots, allowing Alcremie to enter the battle safely and wallbreak.
[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]]
Last edited: