Completed All of my good chemistry jokes argon (TheEver vs LouisCyphre)

RULES:
3v3 3+* Singles
48 hour DQ
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
TheEver's Pokemon

Skyfall
Beheeyem
★★★★☆

Types: Psychic
Abilities: Telepathy/Synchronize/Analytic (Unlocked)
Nature: Relaxed (+2 Def, Speed ÷ 1.15, -10% Evasion)

Stats
HP: 90
Atk: 6
Def: 8 (+)
SpA: 9
SpD: 7
Spe: 34 (-)
Size Class: 2
Weight Class: 3

Attacks (88)
After You
Agility
Ally Switch
Astonish
Attract
Barrier
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Embargo
Endure
Energy Ball
Expanding Force
Facade
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Gravity
Growl
Guard Split
Guard Swap
Headbutt
Heal Block
Hidden Power (Fighting)
Hyper Beam
Imprison
Light Screen
Magic Coat
Meteor Beam
Miracle Eye
Nasty Plot
Pain Split
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Steel Wing
Stored Power
Substitute
Swagger
Synchronoise
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zen Headbutt

Tunvi
Excadrill
★★★☆☆

Types: Ground/Steel
Abilities: Sand Rush/Sand Force/Mold Breaker (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks (65)
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

Wellerman
Arghonaut
★★★☆☆

Types: Water/Fighting
Abilities: Unaware/Technician (Unlocked)
Nature: Serious

Stats
HP: 100
Atk: 8
Def: 7
SpA: 5
SpD: 7
Spe: 75
Size Class: 3
Weight Class: 5

Attacks (113)
Aqua Jet
Arm Thrust
Attract
Belch
Blizzard
Body Press
Body Slam
Brick Break
Brine
Brutal Swing
Bubble
Bulk Up
Bulldoze
Captivate
Chip Away
Circle Throw
Close Combat
Confide
Constrict
Cross Chop
Cross Poison
Cut
Dive
Double Team
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hail
Headbutt
Hidden Power (Flying)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Infestation
Knock Off
Liquidation
Low Kick
Low Sweep
Mach Punch
Mega Punch
Muddy Water
Natural Gift
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Scald
Scary Face
Secret Power
Seismic Toss
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smokescreen
Snarl
Snatch
Snore
Soak
Spikes
Stone Edge
Strength
Submission
Substitute
Superpower
Surf
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Wrap
Yawn

LouisCyphre's Pokemon

Sintashta (Donphan ♂)
★★★ ⭒ ⭒

Quirky
nature ( +None, -None )
Typing: Ground
Abilities: Sturdy HA: Sand Veil
Name Etymology:
An early Bronze Age culture that existed in the steppe between eastern Europe and western Asia; and the most likely inventors of the war chariot.

Attitude and Motive:
Nervous and risk-adverse to the point of compulsion. In the same way, also annoyingly picky with food.

History:
Sintashta is a former circus Pokemon who became increasingly afraid of performing as he grew up and started getting larger. His size, and his complex regarding such, caused him to become increasingly more awkward and clumsy. His anxiety came to a head in his first performance after evolving, where he broke a support pylon and brought the entire tent down upon the crowd. Amidst the chaos of his roof-wrecking performance, he fled the scene in tears. Indeed, he hasn't yet learned if his former troupe came to harm, or if they're searching for him.

HP: 95
Attack: 9
Defen.: 9
Sp.Atk: 5
Sp.Def: 5
Speed: 50
Size: 3
Weight: 5

Moves
Ancient Power
Assurance
Attract
Body Slam
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power [Water]
High Horsepower
Horn Attack
Hyper Beam
Ice Shard
Iron Tail
Knock Off
Last Resort
Magnitude
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun

Carthage (Dusknoir ♂)
★★★ ⭒ ⭒

Hardy
nature ( +None, -None )
Typing: Ghost
Abilities: Pressure HA: Frisk
Name Etymology:
A major merchantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.

Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.

History:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5

Moves
Ally Switch
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Curse
Darkest Lariat
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Helping Hand
Hex
Hidden Power [Fairy]
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Natural Gift
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rest
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Strength
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room

Namaka (Tapu Fini ф)
★★★ ⭒ ⭒

Serious
nature ( +None, -None )
Typing: Water/Fairy
Abilities: Misty Surge HA: Telepathy
Name Etymology:
An ocean goddess who guards the Pele family in Hawaiian myth. When their namesake and Namaka's younger sister, Pele, caught fire by straying too close to a fire god, Namaka quenched her with the sea.

Attitude and Motive:
A pensive and peaceable guardian spirit. Often listens to the arrythmic tide in silence, contemplating something unknown.

History:
After crossing the vast ocean, dense jungle, and volcanic cliffs, Lou came to a temple deep underneath the earth. Inside, a shrine filled with still, serene waters was perported to have the ability to drive away anger and the urge to do harm. Lou had brought Ira to this place hoping to quell their tormented nature. The only answer he received was the appearance of this Pokemon from the waters, but in their presence Ira calms down slighty, or seems to.

HP: 85
Attack: 6
Defen.: 8
Sp.Atk: 7
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2

Moves
Aqua Ring
Blizzard
Brine
Calm Mind
Confide
Dazzling Gleam
Defog
Disarming Voice
Dive
Double Team
Draining Kiss
Echoed Voice
Endure
Facade
Fling
Frustration
Giga Impact
Grass Knot
Guard Swap
Haze
Heal Pulse
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Light Screen
Magic Room
Mean Look
Mist
Misty Terrain
Moonblast
Muddy Water
Nature Power
Nature's Madness
Play Rough
Protect
Psych Up
Rain Dance
Reflect
Refresh
Rest
Return
Round
Safeguard
Scald
Shadow Ball
Sleep Talk
Smart Strike
Snore
Soak
Stored Power
Substitute
Surf
Swagger
Taunt
Torment
Toxic
Trick
Water Gun
Water Pulse
Waterfall
Whirlpool
Withdraw
Wonder Room
1655482081894.png

"Just another standard 3v3 3+* singles battle here in the BBP arena today. We will have TheEver going up against LouisCyphre. Good luck to both battlers!"
Turn Order (1: TheEver, 2: LouisCyphre): 1 (TheEver orders first)
LouisCyphre sends in first
TheEver sends in and orders first
LouisCyphre orders second
 

That thing won't go down easy.

:rage-candybar:
Let's give 'em a taste of their own medicine!

Sending out Tunvi @ RageCandyBar

[Always Activate RageCandyBar S1] Iron Head > Iron Head > Iron Head

** [CASOS] IF Dusknoir is to use a burn-inflicting move AND Excadrill is faster than Dusknoir THEN use Dig (Evasive).
** [CASOT] IF Excadrill's Iron Head is disabled THEN use High Horsepower.
** [CASOT] IF Excadrill is under the effects of Torment AND Excadrill used Iron Head on the previous action THEN use High Horsepower.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
My own? That shit never works for me :wo:

:ss/dusknoir:
"I do take issue with being hit on the head!"

Carthage - Revenge | Revenge | Revenge
 
Round 1:

Start of Round 1
TheEver
:ss/excadrill:
Tunvi @ RageCandyBar
HP: 100/100, EN: 100/100
10/5/4/5/88
Ground/Steel
Sand Rush / Sand Force / Mold Breaker
Status: OK
Field: Clear
LouisCyphre
:ss/dusknoir:
Carthage @ Sticky Barb
HP: 80/80, EN: 100/100
7/10/5/10/45
Ghost
Pressure / Frisk
Status: OK
Field: Clear​
Dusknoir is exerting its Pressure!

Turn 1:
Excadrill ate its RageCandyBar!
Excadrill +1 Atk rank, +1 SpA rank, 1.25x Spe (6 actions remaining)

Excadrill used Iron Head!
Crit (1, d24): 2 (No crit), Effect (1 - 3, d10): 7 (No flinch)
(8*1 + 3 + 0 + 1 + 0)*1 + (0 - 0)*2 + 0 = 12
-7 EN

Dusknoir used Revenge!
Crit (1, d24): 17 (No crit)
(12*1 + 0 + 0 + 2 + 0)*1.5 + (0 - 0)*2 + 2 = 23
-7 EN
Excadrill got the Sticky Barb!

Excadrill was hurt by the Sticky Barb!
-2 HP

Turn 2:
Excadrill used Iron Head!
Crit (1, d24): 16 (No crit), Effect (1 - 3, d10): 2 (Yes flinch)
(8*1 + 3 + 0 + 1 + 0)*1 + (0 - 0)*2 + 2 = 14
-11 EN

Dusknoir flinched!

Excadrill was hurt by the Sticky Barb!
-2 HP

Turn 3:
Excadrill used Iron Head!
Crit (1, d24): 7 (No crit), Effect (1 - 3, d10): 9 (No flinch)
(8*1 + 3 + 0 + 1 + 0)*1 + (0 - 0)*2 + 2 = 14
-15 EN

Dusknoir used Revenge!
Crit (1, d24): 8 (No crit)
(12*1 + 0 + 0 + 2 + 0)*1.5 + (0 - 0)*2 + 0 = 21
-7 EN

Excadrill was hurt by the Sticky Barb!
-2 HP

Excadrill HP: -23-2-2-21-2 = -50
Excadrill EN: -7-11-15 = -33
Dusknoir HP: -12-14-14 = -40
Dusknoir EN: -7-7 = -14
TheEver
:ss/excadrill:
Tunvi @ Sticky Barb
HP: 50/100, EN: 67/100
11/5/5/5/110 (1.25x Speed from RageCandyBar)
Ground/Steel
Sand Rush / Sand Force / Mold Breaker
Status: RageCandyBar boosts (3 actions remaining)
Field: Clear
LouisCyphre
:ss/dusknoir:
Carthage
HP: 40/80, EN: 86/100
7/10/5/10/45
Ghost
Pressure / Frisk
Status: OK
Field: Clear​
End of Round 1
1657044026715.png

"Although Excadrill took a hefty amount of damage from those Revenges and its newly obtained Sticky Barb, it's still in the HP lead due to its massive base HP. Eve is in a precarious position right now, though, so will her luck change next round?"

LouisCyphre orders first
TheEver orders second
Doduodrio refs
 
Last edited:
:expert-belt:
Upon further analysis, it seems our opponent forgot to activate their Berserk Gene!

Counterswitching to Beheeyem @ Expert Belt

Energy Ball > Thunderbolt > Energy Ball
** [CASOS] IF Tapu Fini is to use a D/E move AND Tapu Fini is faster than Beheeyem THEN use Meteor Beam and restart steps.
** [CASOS] IF Tapu Fini is to use Trick exactly once AND Beheeyem is holding an Expert Belt AND Tapu Fini does not have a substitute THEN use Trick and restart steps.
** [CASOT] IF Tapu Fini successfully used a protective move THEN use Future Sight the first instance, Nasty Plot the second instance, and restart steps each instance.
 
Round 2:

Start of Round 2
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 90/90, EN: 100/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: OK
Field: Clear
LouisCyphre
:ss/tapu fini:
Namaka @ Berserk Gene
HP: 85/85, EN: 100/100
6/8/7/9/85
Water/Fairy
Misty Surge / Telepathy
Status: OK
Field: Clear​
Tapu Fini's Misty Surge!
Mist swirled around the battlefield! (4 rounds remaining)
-10 EN

Turn 1:
Tapu Fini used Nature's Madness!
85/5 = 17
-((17/2) + 3 - 1) = -10.5 => -11 EN

Beheeyem used Energy Ball!
Crit (1, d24): 6 (No crit), Effect (1, d10): 2 (No drop)
(9*1 + 0 + 0 + 0 + 2)*1.5 + (0 - 0)*2 + 4 = 20.5 => 21
-7 EN

Turn 2:
Tapu Fini used Nature's Madness!
68/5 = 13.6 => 14
-((14/2) + 3 + 4 - 1) = -13 EN

Beheeyem used Thunderbolt!
Crit (1, d24): 20 (No crit), Effect (1, d10): 3 (No paralysis)
(9*1 + 0 + 0 + 0 + 2)*1.5 + (0 - 0)*2 + 4 = 20.5 => 21
-7 EN

Turn 3:
Tapu Fini used Shadow Ball!
Crit (1, d24): 12 (No crit), Effect (1 - 2, d10): 10 (No drop)
(8*1 + 0 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 12
-6 EN

Beheeyem used Energy Ball!
Crit (1, d24): 18 (No crit), Effect (1, d10): 1 (Yes drop)
(9*1 + 0 + 0 + 0 + 2)*1.5 + (0 - 0)*2 + 4 = 20.5 => 21
-7 EN
Tapu Fini -1 SpD

Mist swirls around the battlefield! (4 => 3 rounds remaining)

Beheeyem HP: -17-14-12 = -43
Beheeyem EN: -7-7-7 = -21
Tapu Fini HP: -21-21-21 = -63
Tapu Fini EN: -11-13-6 = -30
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 47/90, EN: 79/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: OK
Field: Misty Terrain (3 rounds remaining)
LouisCyphre
:ss/tapu fini:
Namaka @ Berserk Gene
HP: 22/85, EN: 70/100
6/8/7/9/85
Water/Fairy
Misty Surge / Telepathy
Status: -1 SpD
Field: Misty Terrain (3 rounds remaining)​
End of Round 2
1658363319663.png

"This doesn't look very good for Tapu Fini this round, taking a lot of damage from Beheeyem's Expert-Belt-boosted Analytic-boosted attacks. It got unlucky with a Special Defense drop as well. What can LouisCyphre do?"

LouisCyphre orders first
TheEver orders second
Doduodrio refs
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"We can make up this ground later. Do what you can!"

:ss/tapu-fini:
"The ocean sings eternal, even when you are not listening."

Namaka - Draining Kiss | Brine | Brine
On your action, IF Skyfall is under protection THEN use Reflect (yes, Reflect) on first instance and Light Screen on second instance, pushing orders down.​
On your action, IF Skyfall is to use a recovery move AND you are faster than Starfall THEN use Taunt and push orders down.​
IF Skyfall is to use a damaging Electric- or Grass-type combination THEN use Protect and push orders down.​
 
Last edited:
Round 3:

Start of Round 3
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 47/90, EN: 79/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: OK
Field: Misty Terrain (3 rounds remaining)
LouisCyphre
:ss/tapu fini:
Namaka @ Berserk Gene
HP: 22/85, EN: 70/100
6/8/7/9/85
Water/Fairy
Misty Surge / Telepathy
Status: -1 SpD
Field: Misty Terrain (3 rounds remaining)​
Turn 1:
Beheeyem is gathering alien energy!
Beheeyem +1 SpA

Tapu Fini used Draining Kiss!
Crit (1, d24): 12 (No crit)
(5*1 + 3 + 0 + 0 + 0)*1 + (0 - 0)*2 + 0 = 8
-6 EN
Tapu Fini +6 HP

Beheeyem used Alien Beam!
Miss (10, d10): 4 (No miss), Crit (1, d24): 18 (No crit)
(12*1 + 0 + 0 + 0 + 2)*1.5 + (1 - (-1))*2 + 4 = 29
-2*(8 + 6) = -28 EN

Tapu Fini KO!

Mist swirls around the battlefield! (3 => 2 rounds remaining)

Beheeyem HP: -8
Beheeyem EN: -28
Tapu Fini HP: +6-29 = -23
Tapu Fini EN: -6
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 39/90, EN: 51/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: +2 SpA, Full of Alien Energy
Field: Misty Terrain (2 rounds remaining)
LouisCyphre
:ss/tapu fini:
Namaka @ Berserk Gene
HP: KO/85, EN: 64/100
6/8/7/9/85
Water/Fairy
Misty Surge / Telepathy
Status: KO
Field: Misty Terrain (2 rounds remaining)​
End of Round 3
1658891536442.png

"With a telepathic call to its home planet, Beheeyem summons up a massive amount of alien energy and shocks Tapu Fini with an incredibly powerful combo! Lou will have to think of something quickly to take down Beheeyem."

LouisCyphre replaces Tapu Fini
TheEver orders first
LouisCyphre orders second
Doduodrio refs
 
Last edited:

Earthlings and their need for air...

Psyshock > Expanding Force > Psyshock
** [CASOS] IF Dusknoir is to use a damaging Ghost-type combination THEN use Protect and restart steps.
** [CASOS, Once] IF Dusknoir is to use Double Team outside of a combination THEN use Snatch and restart steps.
** [CASOT] IF Beheeyem is to use a damaging Psychic-type move THEN use Shadow Ball the first and third instances, Dark Pulse the second instance, and restart steps each instance.
 
Round 4:

Start of Round 4
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 39/90, EN: 51/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: +2 SpA
Field: Misty Terrain (2 rounds remaining)
LouisCyphre
:ss/dusknoir:
Carthage
HP: 40/80, EN: 86/100
7/10/5/10/45
Ghost
Pressure / Frisk
Status: OK
Field: Misty Terrain (2 rounds remaining)​
Turn 1:
Dusknoir used Shadow Punch!
Crit (1, d24): 16 (No crit)
(6*1 + 3 + 0 - 1 + 0)*1.5 + (0 - 0)*2 + 0 = 12
-3 EN

Beheeyem used Shadow Ball!
Crit (1, d24): 19 (No crit), Effect (1, d5): 1 (Yes drop)
(8*1 + 0 + 0 - 1 + 0)*1.5 + (2 - 0)*2 + 4 = 14.5 => 15
-6 EN
Dusknoir -1 SpD

Turn 2:
Dusknoir used Shadow Punch!
Crit (1, d24): 17 (No crit)
(6*1 + 3 + 0 - 1 + 0)*1.5 + (0 - 0)*2 + 0 = 12
-7 EN

Beheeyem used Dark Pulse
Crit (1, d24): 9 (No crit)
(8*1 + 0 + 0 - 1 + 0)*1.5 + (2 - (-1))*2 + 4 = 16.5 => 17
-6 EN

Turn 3:
Dusknoir used Shadow Punch!
Crit (1, d24): 23 (No crit)
(6*1 + 3 + 0 - 1 + 0)*1.5 + (0 - 0)*2 + 0 = 12
-11 EN

Beheeyem used Shadow Ball!
Crit (1, d24): 5 (No crit), Effect (1, d5): 5 (No drop)
(8*1 + 0 + 0 - 1 + 0)*1.5 + (2 - (-1))*2 + 4 = 16.5 => 17
-6 EN

Dusknoir KO!

Mist swirls around the battlefield! (2 => 1 round remaining)

Beheeyem's stats decay!

Beheeyem HP: -12-12-12 = -36
Beheeyem EN: -6-6-6 = -18
Dusknoir HP: -15-17-17 = -49
Dusknoir EN: -3-7-11 = -21
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 3/90, EN: 33/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: +1 SpA
Field: Misty Terrain (1 round remaining)
:excadrill::sticky barb:, HP: 50/100, EN: 67/100
LouisCyphre
:ss/dusknoir:
Carthage
HP: KO/80, EN: 86/100
7/10/5/10/45
Ghost
Pressure / Frisk
Status: OK
Field: Misty Terrain (1 round remaining)
:tapu fini::berserk gene:, HP: KO/85, EN: 64/100
End of Round 4
1660615124465.png

"Beheeyem claims its second KO as Dusknoir goes down to several powerful attacks!"

LouisCyphre sends out replacement (Sintashta the Donphan) and equips and orders first
TheEver orders second
Doduodrio refs
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
We will equip :donphan:Sintashta with :muscle band:Muscle Band.

:ss/donphan:
"So it's all up to me, then...? Oh dear..."

Sintashta - Rapid Spin | Rapid Spin | Rapid Spin
IF Skyfall is to use a protective move THEN use Stealth Rock only once.​
IF Skyfall has used Endure AND Skyfall is not poisoned THEN use Toxic.​
 
Round 5:

Start of Round 5
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 3/90, EN: 33/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: +1 SpA
Field: Misty Terrain (1 round remaining)
LouisCyphre
:ss/donphan:
Sintashta @ Muscle Band
HP: 95/95, EN: 100/100
10/9/5/5/50
Ground
Sturdy / Sand Veil
Status: OK
Field: Misty Terrain (1 round remaining)​
Turn 1:
:beheeyem: Beheeyem used Endure!
:beheeyem: Beheeyem braced itself!
:beheeyem: Beheeyem became Sluggish for this round!
-15 EN

:donphan: Donphan used Toxic!
:beheeyem: Beheeyem was protected by the :misty seed: Misty Terrain!
-7 EN

Turn 2:
:donphan: Donphan used Toxic!
:beheeyem: Beheeyem was protected by the :misty seed: Misty Terrain!
-11 EN

:beheeyem: Beheeyem used Psybeam!
Crit (1, d24): 22 (No crit), Effect (1, d10): 4 (No confusion)
(7*1 + 3 + 0 + 4 - 1)*1 + (1 - 0)*2 + 0 = 15
-4 EN

Turn 3:
:donphan: Donphan used Toxic!
:beheeyem: Beheeyem was protected by :misty seed: Misty Terrain!
-15 EN

:beheeyem: Beheeyem used Psybeam!
Crit (1, d24): 17 (No crit)
(7*1 + 3 + 0 + 4 - 1)*1 + (1 - 0)*2 + 0 = 15
-8 EN

Misty Terrain wore off! (1 => 0 rounds remaining)

Beheeyem's stats decay! (+1 SpA => +0 SpA)

:spheal: Round Summary :spheal:
:beheeyem: Beheeyem HP: -0
:beheeyem: Beheeyem EN: -15-4-8 = -27
:donphan: Donphan HP: -15-15 = -30
:donphan: Donphan EN: -7-11-15 = -33
TheEver
:ss/beheeyem:
Skyfall @ Expert Belt
HP: 3/90, EN: 6/100
6/8/9/7/34
Psychic
Telepathy / Synchronize / Analytic
Status: Cannot Endure (1 round remaining)
Field: Clear
:excadrill::sticky barb:, HP: 50/100, EN: 67/100
LouisCyphre
:ss/donphan:
Sintashta @ Muscle Band
HP: 65/95, EN: 67/100
10/9/5/5/50
Ground
Sturdy / Sand Veil
Status: OK
Field: Clear
:tapu fini::berserk gene:, HP: KO/85, EN: 64/100
:dusknoir:, HP: KO/80, EN: 86/100
End of Round 5
1661739096045.png

"Donphan spits out Toxic after Toxic, but Beheeyem seems to be covering its pores with Misty Terrain so that it isn't affected!"

TheEver orders first
LouisCyphre orders second
Doduodrio refs
 
Last edited:

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