Approved Allow Pokémon enter the battle pre-statused, not at max HP/PP, etc. in Custom Battles

This mainly applies to Generations 1 & 2. In RBY & GSC, the game doesn't actually heal up your Pokémon before entering a Link Battle. Meaning that (again, in vanilla) you could theoretically enter the battle with, say, a pre-poisoned Starmie, which can be hugely advantageous by preventing paralysis & sleep. That being said, in almost all RBY/GSC formats - Ubers, OU, UU, etc. - there exists a Cleric Clause which mandates that all Pokémon start out with full HP/PP/no status.

However, if PS! would implement a feature that allowed you to set starting HP/PP/status conditions for all Pokémon, that would a) allow the Gens 1 & 2 Anything Goes format to be played on PS!, even if it's just in a Custom Battle, and b) allow people to mess around with new potential OMs in any generation. Though Cleric Clause would still be enforced in literally every single ladder format...so not a hugely important thing, but it would be kinda cool I guess.
 

Asheviere

on a scale of 1 to even i just can't
is a Battle Simulator Administratoris a Community Leaderis a Programmer
PS Leader
Seems quite niche and mostly hard to implement logistically. How would you see players entering all of this information? This seems hard to add to teambuilder without being disruptive in other ways.
 
Seems quite niche and mostly hard to implement logistically. How would you see players entering all of this information? This seems hard to add to teambuilder without being disruptive in other ways.
It could go under the "Details" tab - there seems to be more than enough room there. Obviously, the default for every Pokémon would be "fully healed" - it's sorta just tucked away for people who wanna use it.

Anyway, here's possible use - say it's a Saturday night and you're alone or drunk or something, and you wanna play a custom game with your mate in which every Pokémon starts off badly poisoned (with heal bell/aromatherapy banned). Maybe you peaked in 2002 and want to relive the glory days of RestTalk sets, or maybe you just want to try something new...idk, doesn't matter anyway since bam you can now do just that.
 

pre

shaving yaks and herding cats
is a Battle Simulator Administratoris a Community Leaderis a Programmer
PS Leader
Yes, this requires changing the import/export format (or at least the packed team format) so that the status of each team member could be sent along with /utm. That's a lot of work for such a niche use case, to the point that while I've marked this as "Approved" because it technically aligns with recreating what is possible on the cartridge, it is such a niche use case with such wide ranging implications that its going to be hard to find someone interested in taking this on.
 
If this is implemented, can we also get this feature for all generations?
You could replicate a battle to the exact PP in case you wanted a rematch (due to bad luck, manual sleep/freeze clause, etc.)
 

pre

shaving yaks and herding cats
is a Battle Simulator Administratoris a Community Leaderis a Programmer
PS Leader
You could replicate a battle to the exact PP in case you wanted a rematch (due to bad luck, manual sleep/freeze clause, etc.)
We already support this - you can /exportinputlog to get a log which will let you recreate the current battle state (including the PRNG seed and the exact sequence moves were used). This is what TDs use to recreate battles in extraordinary circumstances.
 

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