Power spot boosts ally attack rather than the user's. If it is boosting ally attack then that's likely an error.View attachment 210816
Corviknight @ Leftovers
Ability: Power Spot
EVs: 252 HP / 4 Def / 252 SpD
IVs: 0 Spe
- Brave Bird
Does power spot work in singles? I've been experimenting and can't really tell if the damage boost is being applied or not.
What do the evs on Snorlax and Toxapex do, exactly?Snorlax @ Toxic Orb
Ability: Poison Heal
EVs: 156 HP / 88 Atk / 100 Def / 144 SpD / 20 Spe
- Darkest Lariat
Toxapex @ Black Sludge
EVs: 252 HP / 156 Def / 100 SpD
IVs: 0 Atk
Just recycled the EV distribution from last gen bc I haven't seen or done any relevant calculations to imply the viability of anything else. I guess you could make it more focused on [specially] defensive capabilities if you want, but those EV spreads have done me justice so far so I'm not exactly inclined to change them. You're free to do whatever you want with the EVs if you've found something better, though; in fact, I encourage it.What do the evs on Snorlax and Toxapex do, exactly?
Oh boy, steely Spirit+Steelworker. Plus Power spot maybe.
I now want AAA triples or maybe i'll just try regular triples XD
Only issues I can find with this are getting one shot because you're still a rock bug with few resistances, a Stealth Rock weakness, and the problem of Prankster Haze Toxapex completely shutting you down.Shell Smash + White Herb + Unburden =
Crustle @ White Herb
EVs: 252 Atk / 4 SpD / 252 Spe
- Shell Smash
- Stone Edge
I think it's pretty self-explanatory. Shell Smash doubles your Attack and Speed, the White Herb restores your Defenses, and Unburden triggers when the White Herb gets used. After all that, you can go to town with your near-perfect neutral coverage.
How does this work? Is there a way in-game to change the type without holding the disc or is it just that the game now treats the different Silvally forms as separate entities?For who still don't know, in SwSh, it seem that Silvally forms can now change thier typing without have RKS System, and by extension, respective Memory. It is pretty cool change in AAA, since we have now a 570 BST mon with AAA ability for every type!
In Gen 7, if you hacked a different ability (which is the premise of this metagame) on to your Silvally, it would always revert to Normal type, even though you could make it appear as a different type (except in the status screen).How does this work? Is there a way in-game to change the type without holding the disc or is it just that the game now treats the different Silvally forms as separate entities?
Couple of common ones I've seen pretty often.Also does anyone have any good pokemon for magnet pull
Also does anyone have any good pokemon for magnet pull
I don't think Magnet Pull is that good this gen. Along with what Thinkerino already said there are some other issues. The only 2 steel types are Ferrothorn and Corviknight and Ferrothorn almost always runs FF. Additionally, Corviknight also often likes to run FF or VA so it's almost impossible to find a puller that can reliably oneshot both of them. You also really dont want to be running choice items, as if your intention is to trap Corviknight hitting it with the wrong SE move (Fire if its FF, Elec if its VA) means they get huge uturn momentum into whatever they want with you being locked. You can't even really run setup based magnet pullers (as in, run sth that traps a steel type and abuses it to set up to max and then tries to sweep) to reliably remove steel types since Corviknight can just uturn out.I'm not sure how popular of an opinion this is, but to me magnet pull is pretty difficult to pull off. More often than not, the mon you're running magnet pull on can't do a whole lot versus defensive mons that can eat its physical/special attacks. However, if you can come up with other cool magpull ideas to hit opponents with the surprise factor, it makes trapping their steel types a whole lot easier.