AAA Almost Any Ability Resources

Think

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Think

The inner workings of my mind are an enigma
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderator
Moderator
AAA Pokemon Viability Rankings
[last updated November 1, 2021]
Click on the link of each Pokemon's name to see sample sets.

S Rank:
:Tapu Fini: Tapu Fini (Regenerator)

A Rank:
A+

:Azelf: Azelf (Psychic Surge)
:Cobalion: Cobalion (Regenerator, Magic Guard)
:Corviknight: Corviknight (Intimidate, Wandering Spirit, Volt Absorb, Flash Fire, Dauntless Shield, Delta Stream, Unaware, Mummy, Magic Bounce, Regenerator, Drizzle, Drought)
:Heatran: Heatran (Desolate Land, Mold Breaker, Regenerator, Magic Guard, Levitate)
:Swampert: Swampert (Regenerator)
:Tapu Koko: Tapu Koko (Magic Guard, Primordial Sea, Magic Bounce, Adaptability, Refrigerate)
:Zapdos: Zapdos (Primordial Sea, Delta Stream, Intimidate, Magic Bounce)

A
:Blacephalon: Blacephalon (Magic Guard, Sheer Force, Desolate Land)
:Genesect: Genesect (Sheer Force, Regenerator, Tinted Lens, No Guard, Serene Grace, Magic Guard, Galvanize, Refrigerate)
:Mew: Mew (Dauntless Shield, Magic Guard, Magic Bounce, Unaware, Psychic Surge, Intimidate, Regenerator, Magic Bounce, Mold Breaker)
:Silvally-Dragon: Silvally-Dragon (Regenerator)
:Talonflame: Talonflame (Magic Guard)
:Tapu Lele: Tapu Lele (Sheer Force, Triage, Tinted Lens)
:Terrakion: Terrakion (Adaptability, Regenerator, Sniper, Queenly Majesty)
:Zarude: Zarude (Grassy Surge, Tough Claws, Adaptability)

A-
:Barraskewda: Barraskewda (Primordial Sea)
:Blissey: Blissey (Magic Bounce, Regenerator, Unaware)
:Cinderace: Cinderace (Desolate Land, Tinted Lens, Magic Guard, Sheer Force)
:Garchomp: Garchomp (Regenerator, Magic Bounce, Magic Guard)
:Kommo-o: Kommo-o (Unburden, Triage, Galvanize, Dauntless Shield, Regenerator)
:Landorus-Therian: Landorus-Therian (Regenerator, Queenly Majesty, Aerilate, Magic Guard)
:Moltres: Moltres (Magic Guard, Desolate Land, Delta Stream, Volt Absorb)
:Togekiss: Togekiss (Triage)
:Volcarona: Volcarona (Desolate Land, Magic Guard, Sheer Force)

B Rank:
B+

:Dhelmise: Dhelmise (Grassy Surge, Tinted Lens, Adaptability)
:Ferrothorn: Ferrothorn (Regenerator, Flash Fire, Dauntless Shield, Mold Breaker, Intimidate, Primordial Sea, Magic Bounce)
:Incineroar: Incineroar (Regenerator, Tinted Lens, Magic Guard)
:Primarina: Primarina (Primordial Sea, Triage)
:Skarmory: Skarmory (Dauntless Shield, Wandering Spirit, Delta Stream, Mold Breaker, Flash Fire, Intimidate, Magic Bounce, Volt Absorb, Water Absorb)
:Toxapex: Toxapex (Prankster, Volt Absorb, Levitate, Regenerator)
:Zapdos-Galar: Zapdos-Galar (Magic Guard, Regenerator, Tough Claws, Tinted Lens, Adaptability)

B
:Arcanine: Arcanine (Magic Guard)
:Bisharp: Bisharp (Adaptability)
:Chansey: Chansey (Magic Bounce, Unaware, Regenerator, Sticky Hold)
:Entei: Entei (Desolate Land, Magic Guard, Refrigerate, Galvanize, Pixilate)
:Jirachi: Jirachi (Regenerator, Magic Guard)
:Latias: Latias (Magic Guard, Regenerator, Magic Bounce)
:Latios: Latios (Adaptability, Magic Guard, Dragon's Maw, Tinted Lens, Psychic Surge)
:Mandibuzz: Mandibuzz (Unaware, Magic Bounce, Flash Fire, Volt Absorb)
:Necrozma: Necrozma (Unburden, Magic Bounce)
:Salamence: Salamence (Magic Guard, Queenly Majesty, Aerilate)
:Slowbro: Slowbro (Magic Bounce, Dauntless Shield, Regenerator)
:Tapu Bulu: Tapu Bulu (Triage)
:Vaporeon: Vaporeon (Regenerator, Corrosion)
:Volcanion: Volcanion (Primordial Sea, Swift Swim, Desolate Land)
:Zamazenta-Crowned: Zamazenta-Crowned (Dauntless Shield)
:Zygarde-10%: Zygarde-10% (Adaptability)

B-
:Alakazam: Alakazam (Psychic Surge, No Guard, Tinted Lens)
:Blastoise: Blastoise (Regenerator)
:Conkeldurr: Conkeldurr (Triage, Tinted Lens, Tough Claws)
:Golisopod: Golisopod (Tinted Lens, Regenerator, Triage)
:Hatterene: Hatterene (Triage)
:Heliolisk: Heliolisk (Lightning Rod)
:Heracross: Heracross (Tinted Lens)
:Hippowdon: Hippowdon (Dauntless Shield, Magic Bounce, Wandering Spirit, Intimidate, Water Absorb, Bulletproof)
:Hydreigon: Hydreigon (Magic Bounce, Galvanize, Dragon's Maw, Sheer Force, Queenly Majesty, Mega Launcher, Regenerator)
:Inteleon: Inteleon (Primordial Sea)
:Lucario: Lucario (Magic Guard, Tough Claws, Sheer Force, Refrigerate, Galvanize)
:Mamoswine: Mamoswine (Adaptability, Sheer Force)
:Nidoqueen: Nidoqueen (Regenerator, Dry Skin)
:Nihilego: Nihilego (Regenerator, Unburden)
:Palossand: Palossand (Dauntless Shield, Klutz)
:Regieleki: Regieleki (Refrigerate, Magic Bounce, Electric Surge)
:Scizor: Scizor (Flash Fire, Regenerator)
:Stakataka: Stakataka (Steelworker, Levitate, Regenerator, Tinted Lens)
:Xurkitree: Xurkitree (Electric Surge, Surge Surfer, Magic Guard)


C Rank
:Celebi: Celebi (Magic Bounce, Triage)
:Charizard: Charizard (Unburden)
:Claydol: Claydol (Regenerator)
:Diancie: Diancie (Regenerator, Triage)
:Dragalge: Dragalge (Regenerator)
:Drampa: Drampa (Prankster)
:Marowak-Alola: Marowak-Alola (Adaptability)
:Milotic: Milotic (Regenerator, Dauntless Shield, Prankster, Corrosion)
:Pangoro: Pangoro (Triage, Technician)
:Polteageist: Polteageist (Queenly Majesty)
:Pikachu: Pikachu (Galvanize)
:Silvally-Rock: Silvally-Rock (Regenerator)
 
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Think

The inner workings of my mind are an enigma
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderator
Moderator
AAA Ability Rankings
[last updated August 22nd, 2021]
Splashable - Reasonably easy to fit onto most if not all teams/Pokemon
Adaptability: Free damage amplification on both STABS (~1.33x) without any drawbacks--what more can one ask for? A decent amount of powerful attackers benefit from getting extra damage without any conditions like Life Orb or Choice Band attached (although several of them will run those items regardless)
Offensive Users:
:Grimmsnarl: Grimmsnarl :Latios: Latios :Mamoswine: Mamoswine :Tapu Koko: Tapu Koko :Terrakion: Terrakion :Weavile: Weavile :Zarude: Zarude :Zygarde-10%: Zygarde-10%

Defensive/Utility Users:
N/A

Magic Bounce: A lot of the appeal with Magic Bounce is its utility. It's a quick way to deter hazards/status without having to click a move, and in some cases it prevents defensive Pokemon from being trapped (think Magic Bounce Blissey or Chansey vs. a Magma Storm + Taunt Heatran).
Offensive Users:
N/A

Defensive/Utility Users:
:Blissey: Blissey :Chansey: Chansey :Corviknight: Corviknight:Mandibuzz: Mandibuzz :Regieleki: Regieleki :Slowbro: Slowbro :Skarmory: Skarmory :Tapu Koko: Tapu Koko

Magic Guard: Hazards? Dodged. Damage-over-time effects? No thanks. Avoiding some of the most standardized forms of chip damage means a lot of pokemon can opt for Magic Guard Life Orb (MGLO) without having to worry about recoil, or even a Choice item for speed control. Magic Guard also patches up type matchups versus Stealth Rock for Pokemon who are weak to it and enables others to use moves they wouldn't normally be able to run comfortably (see: Steel Beam, Head Smash, Mind Blown)
Offensive Users:
:Arcanine: Arcanine :Blacephalon: Blacephalon :Cobalion: Cobalion :Entei: Entei :Genesect: Genesect :Talonflame: Talonflame :Tapu Koko: Tapu Koko :Volcarona: Volcarona :Weavile: Weavile :Zapdos-Galar: Zapdos-Galar

Defensive/Utility Users:
:Jirachi: Jirachi

Regenerator: 1/3 max HP on switchout is amazing. This is probably overall the most valuable ability to have on any non-HO team--it enables a lot of things that don't innately have recovery and also allows threatening breakers/setup sweepers to keep coming back to wreak havoc over the course of a game.
Offensive Users:
:Garchomp: Garchomp:Landorus-Therian: Landorus-Therian :Terrakion: Terrakion :Zapdos-Galar: Zapdos-Galar

Defensive/Utility Users:
:Blissey: Blissey :Chansey: Chansey :Corviknight: Corviknight :Garchomp: Garchomp :Genesect: Genesect :Heatran: Heatran :Landorus-Therian: Landorus-Therian :Nihilego: Nihilego :Silvally-Electric: Silvally-Electric :Swampert: Swampert :Tapu Fini: Tapu Fini

Tough Claws: Allows Pokemon to boost their non-STAB coverage moves--that's pretty much the only reason to run this over Adaptability. (It's also slightly weaker, being 1.3x whereas adaptability is 4/3x)
Offensive Users:
:Weavile: Weavile :Zarude: Zarude

Defensive/Utility Users:
N/A

Triage: +3 Priority on what are typically STAB moves (unless we're talking about Giga Drain Gengar) is very valuable, especially since most if not all Triage-enabled Pokemon seem to get Swords Dance or Nasty Plot respectively. Triage also allows its users to opt for bulkier EV spreads because their priority bracket is so much higher than everything else.
Offensive Users:
:Golisopod: Golisopod :Kommo-o: Kommo-o :Tapu Bulu: Tapu Bulu :Togekiss: Togekiss

Defensive/Utility Users:
N/A


Viable - Several Pokemon cycle through using these, but they aren't exactly team staples
Desolate Land: (replaces Delta Stream and Primordial Sea) Effectively a water immunity and extra STAB boost to fire-type moves. Singlehandedly dominates matchups versus [regular] weather teams and deprives potentially Tinted Lens water-type attacks from causing too much pain.
Offensive Users:
:Entei: Entei :Volcarona: Volcarona

Defensive/Utility Users:
:Heatran: Heatran :Moltres: Moltres

Dauntless Shield: Is especially valuable in situations where a defensive Pokemon is expected to not only switch into physical attackers, but be able to stay in and deal with multiple of them on an opposing team. The main difference between this and Intimidate is that DShield allows the user to check multiple physical attackers without having to switch. Additionally, Body Press users really appreciate the extra damage.
Offensive Users:
N/A

Defensive/Utility Users:
:Hippowdon: Hippowdon :Skarmory: Skarmory :Slowbro: Slowbro :Ferrothorn: Ferrothorn :Kommo-o: Kommo-o :Mew: Mew

Intimidate: Being able to temporarily weaken a physical attacker so that one can pivot into a more offensive solution can be worth having. This also has the utility of being able to repeatedly switch an Intimidate user into a physical attacker to prevent them from picking up too many boosts.
Offensive Users:
N/A

Defensive/Utility Users:
:Corviknight: Corviknight :Hippowdon: Hippowdon :Skarmory: Skarmory :Slowbro: Slowbro :Mew: Mew :Zapdos: Zapdos

Mold Breaker: Often used on hazard setters, but can also occasionally be featured on breakers meant to blast through Unaware walls.
Offensive Users:
:Volcarona: Volcarona

Defensive/Utility Users:
:Ferrothorn: Ferrothorn :Heatran: Heatran :Mew: Mew :Shuckle: Shuckle :Skarmory: Skarmory

Primordial Sea: (replaces Delta Stream and Desolate Land) Effectively a fire immunity and extra STAB boost to water-type moves. Singlehandedly dominates matchups versus [regular] weather teams and deprives potentially Tinted Lens fire-type attacks from causing too much pain.
Offensive Users:
:Barraskewda: Barraskewda

Defensive/Utility Users:
:Ferrothorn: Ferrothorn :Zapdos: Zapdos

Tinted Lens: Gives Pokemon with already powerful stab options the ability to completely upend the type chart in certain matchups, meaning they can blow back would-be resists. Realistically, any Pokemon with good offensive stats and at least one really powerful STAB option can take advantage of Tinted Lens--it's just that they often prefer the raw damage amplification from abilities like Adaptability, Tough Claws, or Sheer Force
Offensive Users:
:Genesect: Genesect :Golisopod: Golisopod :Heatran: Heatran :Tapu Lele: Tapu Lele

Defensive/Utility Users:
N/A

Unaware: Works as a decent deterrent to especially terrifying setup Pokemon (i.e. Tapu Bulu, Garchomp, Volcarona), but can make its users weak to damage boosts that Unaware can't protect from (i.e. Adaptability, Sheer Force, Tough Claws, -ate abilities, etc.).
Offensive Users:
N/A

Defensive/Utility Users:
:Blissey: Blissey :Chansey: Chansey :Corviknight: Corviknight :Mandibuzz: Manidbuzz :Mew: Mew :Skarmory: Skarmory

Viable, but niche - Strong when used, but should really only be used on specific team comps or by a very selective group of Pokemon
-Ate Abilities that aren't Aerilate (Galvanize, Pixilate, Refrigerate): These are grouped together because they share many of the same issues. While they do an excellent job of cracking down on whatever type matchup they're meant to cover, they typically require the use of Pokemon that either aren't considered viable or are ranked [significantly] higher in the Pokemon Viability Rankings for using other abilities that are more consistently effective (i.e. Galvanize Weavile hits flying-types really hard with Double-Edge, but Adaptability or even Tough Claws lets it score OHKOs it can't get with its STAB moves otherwise, and Magic Guard lets it switch in repeatedly even with hazards up).
Offensive Users:
:Entei: Entei :Genesect: Genesect :Tapu Koko: Tapu Koko Weavile: Weavile

Defensive/Utility Users:
N/A

Aerilate: Being able to give Flying STAB to Pokemon that desperately want/need it is amazing, but it's not exactly a long list.
Offensive Users:
:Landorus-Therian: Landorus-Therian

Defensive/Utility Users:
:Corviknight: Corviknight

Delta Stream: (replaces Desolate Land and Primordial Sea) The 0.5x super effective damage to flying-types is convenient, but not exactly highly sought after.
Offensive Users:
N/A

Defensive/Utility Users:
:Corviknight: Corviknight :Skarmory: Skarmory

Electric Surge Allows Rising Voltage users to get free damage amp. [versus grounded opponents] and enables Surge Surfer. Realistically though, every competitive team will have a Ground-type or at least some hard counter to Electric-type moves, so that makes electric surge not the most sought after ability.
Offensive Users:
:Dracozolt: Dracozolt :Xurkitree: Xurkitree :Regieleki: Regieleki :Rotom-Wash: Rotom-Wash

Defensive/Utility Users:
N/A

Grassy Surge: Allows Grassy Glide users to benefit from the +1 priority and allows for stacking several Pokemon that are weak to ground-type attacks, but can be shortlived when stalled out. (also enables Unburden builds)
Offensive Users:
:Dhelmise: Dhelmise :Zarude: Zarude

Defensive/Utility Users:
N/A

Immunity Abilities (Flash Fire, Water Absorb/Storm Drain, Lightning Rod/Volt Absorb): There isn't typically much reason to use these unless it's to patch up a type matchup weakness on a pokemon/team, or to an enable a setup sweeper with an obvious weakness or weaknesses.
Offensive Users:
:Gyarados: Gyarados

Defensive/Utility Users:
:Corviknight: Corviknight :Excadrill: Excadrill :Ferrothorn: Ferrothorn :Mandibuzz: Mandibuzz :Scizor: Scizor Skarmory: Skarmory :Toxapex: Toxapex

Prankster: Toxapex category. (Prankster Haze/Toxic/Recover)
Offensive Users:
N/A

Defensive/Utility Users:
:Toxapex: Toxapex

Psychic Surge: Allows Expanding Force users to get free damage amp. and protection from priority [if they're grounded], and also opens up opportunities for unburden builds.
Offensive Users:
:Alakazam: Alakazam :Latios: Latios

Defensive/Utility Users:
:Jirachi: Jirachi :Mew: Mew

Queenly Majesty/Dazzling: Because they aren't announced until an opponent attempts to attack, users of these abilities tend to be able to take advantage of surprise factor versus common priority users like Triage Pokemon--basically preying on the expectation of a more commonly run ability.
Offensive Users:
:Garchomp: Garchomp :Hydreigon: Hydreigon :Terrakion: Terrakion :Weavile: Weavile

Defensive/Utility Users:
N/A

Serene Grace: Probably the ability that is most synonymous with gimmicks. Frankly, there is but one reason to run Serene Grace over damage amp or even regenerator, and that is to flinch the opponent into oblivion.
Offensive Users:
:Excadrill: Excadrill :Genesect: Genesect

Defensive/Utility Users:
N/A

Sheer Force: Same reasoning as Adaptability for the most part, only in this case it's usually maximizing the damage amp through what is [more often than not] the combination of Sheer Force and Life Orb (SFLO). Some of the would-be users of Sheer Force tend to opt for more splashable abilities [like Magic Guard] that might do a better job of patching up weaknesses, but when it comes to pure damage, it doesn't get a whole lot better than this.
Offensive Users:
:Genesect: Genesect :Tapu Lele: Tapu Lele :Thundurus: Thundurus :Volcarona: Volcarona

Defensive/Utility Users:
N/A

Sticky Hold: Nice for avoiding Trick/Switcheroo shenanigans and also makes the user effectively a Knock Off counter.
Offensive Users:
N/A

Defensive/Utility Users:
:Chansey: Chansey :Porygon2: Porygon2

Technician: No real reason to use this over the more splashable damage amp. unless there's a specific calc you want to hit or the user doesn't have a lot of high base power moves to begin with.
Offensive Users:
:Weavile: Weavile

Defensive/Utility Users:
N/A

Unburden: Because Triage is so common and many offensive Pokemon have their damage amplified so high, Unburden Pokemon are hard-pressed to find opportunities to set themselves up--nonetheless, it still gets the job done once an opening is found.
Offensive Users:
:Kommo-o: Kommo-o :Nihilego: Nihilego

Defensive/Utility Users:
N/A

Weather (Drought, Rain)/ Weather abilities that boost speed (Chlorophyll, Swift Swim):
Because of the existence of permaweather abilities in the meta, it's difficult to find success with weather-based teams since the risk of running into a permaweather ability that just cancels out the entire strategy is relatively high. That being said, weather teams are very much capable of blowing teams without explicit counters sideways--it's mostly just a matter of risk vs reward.
:Corviknight: Corviknight :Mew: Mew :Zapdos:
:Arctovish: Arctovish :Entei: Entei :Heatran: Heatran :Inteleon: Inteleon :Primarina: Primarina :Volcanion: Volcanion :Zapdos: Zapdos

Do not use - In [very] obscure situations they can work, but realistically these won't produce consistent results in a competitive setting
Weather (Sand Stream, Snow Warning)/ Weather abilities that boost speed/evasion (Sand Rush/Sand Veil, Slush Rush/Snow Cloak):
These forms of weather are largely inferior to the more popular rain/sun due to the fact that there aren't really any noteworthy abusers and the forms of weather themselves don't give as many benefits (Hail doesn't even boost Ice-type attacks, Sand doesn't boost Rock or Ground unless the user has Sand Force). As an extension, using up ability slots on the weather-dependent evasion abilities is often a waste because there are more consistent options out there and permaweather just cancels them out completely anyway.

Soul Heart/Moxie/As One (Glastrier/Spectrier): Snowball abilities don't tend to perform well in AAA due to the fact that they require scoring a knockout to get started. In a meta where it's both possible and viable to run things like Unaware, Intimidate/Dauntless Shield, Prankster Haze or even just bulky Regenerator pivots who can easily bring in offensive threats, it can be extremely difficult to get away with offensive abilities that aren't straight up damage amplification.

Skill Link: In many situations, Skill Link users have one STAB that's great with Skill Link while the other isn't affected by it and thus remains unboosted. Because of this, it's typically better to just opt for damage amp. unless it's for a specific strategy (i.e. Skill Link + King's Rock users)

Stamina: Realistically, bulk that only activates on hit is not very appealing. Oftentimes physical attackers are running enough damage amp. to blast through a Stamina user anyway, and in many situations abilities like Intimidate or Dauntless Shield offer better immediate protection.
 
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Think

The inner workings of my mind are an enigma
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderator
Moderator
AAA Speed Tiers

This list of speed tiers is based on the Viability Rankings (VR) above. It serves as a tool by which one can easily find out which benchmarks are most noteworthy while settling EVs for their Pokemon. Speed stats near the pokemon you're using can assist teambuilding by revealing pokemon with speed stats that are close by and giving an idea of what's necessary to speed creep them. Open the tab below and use Ctrl + F to find stats on specific Pokemon.

Total SpeedPokemonBase SpeedNatureEVsIVsBoosts (±)
822:Regieleki:Regieleki200Positive252311
748:Regieleki:Regieleki200Neutral252311
670:Nihilego: Nihilego103Positive252312
656:Volcarona: Volcarona100Positive252312
652:Genesect: Genesect99Positive252312
644:Haxorus: Haxorus97Positive252312
612:Moltres-Galar: Moltres-Galar90Positive252312
610:Nihilego: Nihilego103Neutral252312
598:Volcarona: Volcarona100Neutral252312
594:Genesect: Genesect99Neutral252312
590:Kommo-o: Kommo-o85Positive252312
586:Haxorus: Haxorus97Neutral252312
582:Xurkitree: Xurkitree83Positive252312
574:Weavile: Weavile125Positive252311
564:Necrozma: Necrozma79Positive252312
560:Blastoise: Blastoise78Positive252312
558:Moltres-Galar: Moltres-Galar90Neutral252312
558:Alakazam: Alakazam120Positive252311
548:Regieleki: Regieleki200Positive252310
546:Dracozolt: Dracozolt :Toxtricity: Toxtricity75Positive252312
541:Zygarde-10%: Zygarde-10%115Positive252311
538:Kommo-o: Kommo-o85Neutral252312
530:Xurkitree: Xurkitree83Neutral252312
525:Latios: Latios110Positive252311
524:Volcanion: Volcanion70Positive252312
519:Terrakion: Terrakion108Positive252311
516:Blacephalon: Blacephalon107Positive252311
514:Necrozma: Necrozma79Neutral252312
510:Blastoise: Blastoise78Neutral252312
508:Zarude: Zarude105Positive252311
499:Regieleki: Regieleki200Neutral252310
499:Garchomp: Garchomp102Positive252311
498:Dracozolt: Dracozolt :Toxtricity: Toxtricity75Neutral252312
496:Landorus: Landorus101Positive252311
492:Zapdos-Galar: Zapdos-Galar100Positive252311
492:Volcarona: Volcarona100Positive252311
489:Genesect: Genesect99Positive252311
487:Volcanion: Volcanion70Neutral252312
486:Celesteela: Celesteela61Positive252312
483:Haxorus: Haxorus97Positive252311
481:Zygarde-10%: Zygarde-10%115Neutral252311
475:Tapu Lele: Tapu Lele95Positive252311
463:Landorus-Therian: Landorus-Therian91Positive252311
454:Garchomp: Garchomp102Neutral252311
453:Excadrill: Excadrill88Positive252311
451:Landorus: Landorus101Neutral252311
448:Volcarona: Volcarona :Zapdos-Galar: Zapdos-Galar100Neutral252311
442:Xurkitree: Xurkitree85Positive252311
442:Celesteela: Celesteela61Neutral252312
439:Haxorus: Haxorus97Neutral252311
433:Tapu Lele: Tapu Lele95Neutral252311
426:Chandelure: Chandelure80Positive252311
424:Krookodile: Krookodile92Neutral252311
421:Landorus-Therian: Landorus-Therian91Neutral252311
417:Heatran: Heatran77Positive252311
412:Excadrill: Excadrill88Neutral252311
409:Dracozolt: Dracozolt :Toxtricity: Toxtricity :Tapu Bulu: Tapu Bulu75Positive252311
408:Barraskewda: Barraskewda136Positive252310
394:Tapu Koko: Tapu Koko130Positive252310
386:Talonflame: Talonflame126Poisitive252310
383:Weavile: Weavile125Positive252310
373:Dracozolt: Dracozolt :Toxtricity: Toxtricity :Tapu Bulu: Tapu Bulu75Positive252311
372:Alakazam: Alakazam120Positive252310
370:Cinderace: Cinderace119Positive252310
361:Zygarde-10%: Zygarde-10%115Positive252310
353:Thundurus: Thundurus111Positive252310
350:Latios: Latios:110Positive252310
346:Terrakion: Terrakion :Cobalion: Cobalion108Positive252310
344:Blacephalon: Blacephalon107Positive252310
339:Zarude: Zarude105Positive252310
335:Nihilego: Nihilego103Positive252310
333:Garchomp: Garchomp102Positive252310
331:Landorus: Landorus101Positive252310
329:Zygarde-10%: Zygarde-10%115Neutral252310
328:Mew: Mew :Volcarona: Volcarona :Zapdos: Zapdos :Zapdos-Galar: Zapdos-Galar :Entei: Entei :Jirachi: Jirachi100Positive252310
326:Genesect: Genesect99Positive252310
324:Hydreigon: Hydreigon98Positive252310
322:Haxorus: Haxorus97Positive252310
317:Tapu Lele: Tapu Lele95Positive252310
311:Krookodile: Krookodile92Positive252310
309:Landorus-Therian: Landorus-Therian91Positive252310
306:Lucario: Lucario :Moltres-Galar:90Positive252310
305:Nihilego: Nihilego103Neutral252310
303:Garchomp: Garchomp102Neutral252310
302:Excadrill: Excadrill88Positive252310
301:Landorus: Landorus101Neutral252310
297:Genesect: Genesect99Neutral252310
295:Kommo-o: Kommo-o :Xurkitree: Xurkitree85Positive252310
295:Hydreigon: Hydreigon98Neutral252310
293:Haxorus: Haxorus97Neutral252310
289:Tapu Lele: Tapu Lele95Neutral252310
288:Blastoise: Blastoise78Neutral0310
284:Mamoswine: Mamoswine :Chandelure: Chandelure80Positive252310
283:Krookodile: Krookdile92Neutral252310
282:Necrozma: Necrozma79Positive252310
279:Lucario: Lucario :Moltres-Galar:90Neutral252310
278:Heatran: Heatran77Positive252310
273:Tapu Bulu: Tapu Bulu :Dracozolt:Dracozolt :Toxtricity: Toxtricity75Positive252310
269:Kommo-o: Kommo-o :Xurkitree: Xurkitree85Neutral252310
262:Volcanion: Volcanion :Bisharp: Bisharp70Positive252310
259:Mamoswine: Mamoswine :Chandelure: Chandelure80Neutral252310
257:Necrozma: Necrozma79Neutral252310
253:Heatran: Heatran77Neutral252310
249:Tapu Bulu: Tapu Bulu :Dracozolt:Dracozolt :Toxtricity: Toxtricity75Neutral252310
243:Celesteela: Celesteela61Positive252310
240:Grimmsnarl: Grimmsnarl :Primarina: Primarina60Positive252310
239:Volcanion: Volcanion :Bisharp: Bisharp70Neutral252310
236:Mew: Mew100Neutral0310
226:Silvally-Electric: Silvally-Electric95Neutral0310
221:Celesteela: Celesteela61Neutral252310
219:Grimmsnarl: Grimmsnarl :Primarina: Primarina60Neutral252310
218:Landorus-Therian: Landorus-Therian91Neutral0310
216:Moltres: Moltres90Neutral0310
216:Blastoise: Blastoise78Negative00+1
207:Conkeldurr: Conkeldurr45Positive252310
206:Tapu Fini: Tapu Fini :Kommo-o: Kommo-o :Suicune: Suicune85Neutral0310
198:Milotic: Milotic81Neutral0310
196:Mandibuzz: Mandibuzz :Togekiss: Togekiss80Neutral252310
196:Dhelmise: Dhelmise :Golisopod:40Positive252310
192:Blastoise: Blastoise78Neutral0310
190:Heatran: Heatran77Neutral0310
189:Conkeldurr: Conkeldurr45Neutral252310
186:Tapu Bulu: Tapu Bulu75Neutral0310
184:Jirachi: Jirachi100Negative000
179:Dhelmise: Dhelmise :Golisopod:40Neutral252310
176:Skarmory: Skarmory70Neutral0310
175:Silvally-Electric: Silvally-Electric95Neutral000
172:Blastoise: Blastoise78Negative0310
170:Corviknight: Corviknight67Neutral0310
167:Milotic: Milotic81Neutral000
166:Scizor: Scizor65Neutral0310
162:Turtonator: Turtonator36Neutral031+1
158:Tyranitar: Tyranitar :Celesteela: Celesteela61Neutral0310
156:Swampert: Swampert :Grimmsnarl: Grimmsnarl :Incineroar: Incineroar :Primarina: Primarina: :Clefable:60Neutral0310
150:Milotic: Milotic81Negative000
148:Mandibuzz: Mandibuzz80Negative000
146:Blissey: Blissey55Neutral0310
145:Turtonator: Turtonator36Negative031+1
144:Blastoise: Blastoise78Negative000
137:Stakataka: Stakataka13Positive0310
136:Chansey: Chansey50Neutral0310
130:Hippowdon: Hippowdon47Neutral0310
126:Conkeldurr: Conkeldurr45Neutral0310
125:Corviknight: Corviknight67Negative000
121:Scizor: Scizor65Negative000
116:Dhelmise: Dhelmise :Golisopod: :Rhydon: Rhydon40Neutral0310
112:Swampert: Swampert :Incineroar: Incineroar :Primarina: Primarina :Clefable: Clefable60Negative000
108:Turtonator: Turtonator36Neutral0310
106:Palossand: Palossand :Toxapex: Toxapex :Doublade: Doublade35Neutral0310
103:Blissey: Blissey55Negative000
103:Turtonator: Turtonator36Negative00+1
97:Turtonator: Turtonator36Negative0310
96:Slowbro: Slowbro :Snorlax: Snorlax30Neutral0310
94:Chansey: Chansey50Negative000
69:Turtonator: Turtonator36Negative000
64:Snorlax: Snorlax30Neutral031-1
62:Stakataka: Stakataka13Neutral0310
58:Slowbro: Slowbro30Negative000
55:Stakataka: Stakataka13Negative0310
48:Snorlax: Snorlax30Neutral031-2
27:Stakataka: Stakataka13Negative000
 
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Think

The inner workings of my mind are an enigma
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderator
Moderator
Almost Any Ability VR Update
(June 13, 2021)

Notes:
  • The VR has been reworked to better reflect relative viability within each subtier.
  • If you don't see a Pokemon you think deserves a ranking, feel free to post in this thread defending its case!
AAA Pokemon Viability Rankings
[last updated June 13, 2021]
Click on the link of each Pokemon's name to see sample sets.

S Rank:
S

:Swampert: Swampert (Regenerator)
:Tapu Fini: Tapu Fini (Regenerator)

A Rank:
A+
:Archeops:
Archeops (Magic Guard)
:Cobalion:
Cobalion (Magic Guard, Regenerator)
:Corviknight: Corviknight (Intimidate, Delta Stream, Mummy, Unaware, Wandering Spirit, Magic Bounce, Regenerator, Drizzle, Drought, Volt Absorb, Flash Fire
:Heatran: Heatran (Desolate Land, Regenerator, Mold Breaker, Magic Guard, Levitate)
:Talonflame: Talonflame (Magic Guard)
:Tapu Koko: Tapu Koko (Magic Guard, Adaptability, Magic Bounce, Refrigerate, Primordial Sea)
:Weavile: Weavile (Magic Guard, Technician, Adaptability, Tough Claws, Galvanize)

A
:Blacephalon: Blacephalon (Magic Guard, Desolate Land, Sheer Force)
:Garchomp: Garchomp (Regenerator, Magic Bounce, Magic Guard)
:Genesect: Genesect (Sheer Force, Tinted Lens, Regenerator, Galvanize, Magic Guard, No Guard, Refrigerate)
:Landorus-Therian: Landorus-Therian (Regenerator, Aerilate, Magic Guard, Queenly Majesty)
:Mew: Mew (Dauntless Shield, Unaware, Psychic Surge, Intimidate, Regenerator, Magic Bounce, Mold Breaker)
:Tapu Bulu: Tapu Bulu (Triage)
:Volcarona: Volcarona (Magic Guard, Desolate Land, Sheer Force)
:Zapdos: Zapdos (Primordial Sea, Delta Stream, Intimidate, Magic Bounce)

A-
:Alakazam:
Alakazam (Psychic Surge, No Guard, Tinted Lens)
:Barraskewda:
Barraskewda (Primordial Sea)
:Blissey:
Blissey (Magic Bounce, Regenerator, Unaware)
:Kommo-o: Kommo-o (Unburden, Triage, Regenerator, Galvanize, Dauntless Shield)
:Latios: Latios (Adaptability, Magic Guard, Dragon's Maw, Tinted Lens, Psychic Surge)
:Mandibuzz: Mandibuzz (Unaware, Magic Bounce, Flash Fire, Volt Absorb)
:Moltres: Moltres (Magic Guard, Desolate Land, Delta Stream, Volt Absorb)
:Tapu Lele: Tapu Lele (Tinted Lens, Triage, Sheer Force)
:Toxapex: Toxapex (Prankster, Volt Absorb, Levitate, Regenerator)
:Zapdos-Galar: Zapdos-Galar (Magic Guard, Tough Claws, Tinted Lens, Regenerator, Adaptability)
:Zarude: Zarude (Grassy Surge, Tough Claws, Adaptability)

B Rank:
B+

:Azelf: Azelf (Psychic Surge, Teravolt)
:Bisharp: Bisharp (Adaptability, Tinted Lens)
:Chansey:Chansey (Magic Bounce, Unaware, Regenerator, Sticky Hold)
:Cinderace: Cinderace (Magic Guard, Tinted Lens, Desolate Land, Sheer Force)
:Ferrothorn: Ferrothorn (Regenerator, Flash Fire, Dauntless Shield, Mold Breaker, Intimidate, Primordial Sea, Magic Bounce)
:Latias: Latias (Magic Guard, Regenerator, Magic Bounce)
:Mamoswine: Mamoswine (Adaptability, Sheer Force)
:Primarina: Primarina (Primordial Sea, Triage)
:Skarmory: Skarmory (Delta Stream, Unaware, Dauntless Shield, Mold Breaker, Intimidate, Magic Bounce, Flash Fire, Volt Absorb, Water Absorb)
:Terrakion: Terrakion (Adaptability, Regenerator, Queenly Majesty)
:Togekiss: Togekiss (Triage)
:Volcanion: Volcanion (Swift Swim, Desolate Land, Primordial Sea)

B
:Dhelmise: Dhelmise (Grassy Surge, Tinted Lens, Adaptability)
:Entei: Entei (Desolate Land, Magic Guard, Refrigerate, Galvanize, Pixilate)
:Golisopod: Golisopod (Tinted Lens, Regenerator, Triage)
:Hydreigon: Hydreigon (Magic Bounce, Galvanize, Dragon's Maw, Sheer Force, Queenly Majesty, Regenerator)
:Incineroar: Incineroar (Regenerator, Tinted Lens, Magic Guard)
:Jirachi:Jirachi (Regenerator, Magic Guard)
:Lucario: Lucario (Magic Guard, Tough Claws, Sheer Force, Refrigerate, Galvanize)
:Necrozma: Necrozma (Unburden, Magic Bounce)
:Regieleki: Regieleki (Refrigerate, Magic Bounce, Electric Surge)
:Slowbro: Slowbro (Magic Bounce, Dauntless Shield, Regenerator)
:Zygarde-10%: Zygarde-10% (Adaptability)

B-
:Arcanine:
Arcanine (Magic Guard)
:Conkeldurr: Conkeldurr (Triage, Tinted Lens, Tough Claws)
:Diancie:Diancie (Regenerator, Triage)
:Doublade: Doublade (Regenerator, Flash Fire, Levitate)
:Dracozolt:Dracozolt (Adaptability, Surge Surfer)
:Hippowdon:
Hippowdon (Magic Bounce, Dauntless Shield, Wandering Spirit, Intimidate, Water Absorb, Bulletproof)
:Nihilego:
Nihilego (Regenerator, Unburden)

:Polteageist:Polteageist (Queenly Majesty)
:Scizor:Scizor (Flash Fire, Regenerator)
:Stakataka: Stakataka (Steelworker, Levitate, Regenerator, Tinted Lens)
:Xurkitree: Xurkitree (Electric Surge, Surge Surfer, Magic Guard)
 
AAA Pokemon Viability Rankings
[last updated June 13, 2021]
Click on the link of each Pokemon's name to see sample sets.

S Rank:
S

:Swampert: Swampert (Regenerator)
:Tapu Fini: Tapu Fini (Regenerator)

A Rank:
A+
:Cobalion:
Cobalion (Magic Guard, Regenerator)
:Corviknight: Corviknight (Intimidate, Delta Stream, Mummy, Unaware, Wandering Spirit, Magic Bounce, Regenerator, Drizzle, Drought, Volt Absorb, Flash Fire)
:Heatran: Heatran (Desolate Land, Regenerator, Mold Breaker, Magic Guard, Levitate)
:Talonflame: Talonflame (Magic Guard)
:Tapu Koko: Tapu Koko (Magic Guard, Adaptability, Magic Bounce, Refrigerate, Primordial Sea)
:Weavile: Weavile (Magic Guard, Technician, Adaptability, Tough Claws, Galvanize)

A
:Blacephalon: Blacephalon (Magic Guard, Desolate Land, Sheer Force)
:Garchomp: Garchomp (Regenerator, Magic Bounce, Magic Guard)
:Genesect: Genesect (Sheer Force, Tinted Lens, Regenerator, Galvanize, Magic Guard, No Guard, Refrigerate)
:Landorus-Therian: Landorus-Therian (Regenerator, Aerilate, Magic Guard, Queenly Majesty)
:Mew: Mew (Dauntless Shield, Unaware, Psychic Surge, Intimidate, Regenerator, Magic Bounce, Mold Breaker)
:Tapu Bulu: Tapu Bulu (Triage)
:Volcarona: Volcarona (Magic Guard, Desolate Land, Sheer Force)
:Zapdos: Zapdos (Primordial Sea, Delta Stream, Intimidate, Magic Bounce)

A-
:Alakazam:
Alakazam (Psychic Surge, No Guard, Tinted Lens)
:Barraskewda:
Barraskewda (Primordial Sea)
:Blissey:
Blissey (Magic Bounce, Regenerator, Unaware)
:Kommo-o: Kommo-o (Unburden, Triage, Regenerator, Galvanize, Dauntless Shield)
:Latios: Latios (Adaptability, Magic Guard, Dragon's Maw, Tinted Lens, Psychic Surge)
:Mandibuzz: Mandibuzz (Unaware, Magic Bounce, Flash Fire, Volt Absorb)
:Moltres: Moltres (Magic Guard, Desolate Land, Delta Stream, Volt Absorb)
:Tapu Lele: Tapu Lele (Tinted Lens, Triage, Sheer Force)
:Toxapex: Toxapex (Prankster, Volt Absorb, Levitate, Regenerator)
:Zapdos-Galar: Zapdos-Galar (Magic Guard, Tough Claws, Tinted Lens, Regenerator, Adaptability)
:Zarude: Zarude (Grassy Surge, Tough Claws, Adaptability)

B Rank:
B+

:Azelf: Azelf (Psychic Surge, Teravolt)
:Bisharp: Bisharp (Adaptability, Tinted Lens)
:Chansey:Chansey (Magic Bounce, Unaware, Regenerator, Sticky Hold)
:Cinderace: Cinderace (Magic Guard, Tinted Lens, Desolate Land, Sheer Force)
:Ferrothorn: Ferrothorn (Regenerator, Flash Fire, Dauntless Shield, Mold Breaker, Intimidate, Primordial Sea, Magic Bounce)
:Latias: Latias (Magic Guard, Regenerator, Magic Bounce)
:Mamoswine: Mamoswine (Adaptability, Sheer Force)
:Primarina: Primarina (Primordial Sea, Triage)
:Skarmory: Skarmory (Delta Stream, Unaware, Dauntless Shield, Mold Breaker, Intimidate, Magic Bounce, Flash Fire, Volt Absorb, Water Absorb)
:Terrakion: Terrakion (Adaptability, Regenerator, Queenly Majesty)
:Togekiss: Togekiss (Triage)
:Volcanion: Volcanion (Swift Swim, Desolate Land, Primordial Sea)

B
:Dhelmise: Dhelmise (Grassy Surge, Tinted Lens, Adaptability)
:Entei: Entei (Desolate Land, Magic Guard, Refrigerate, Galvanize, Pixilate)
:Golisopod: Golisopod (Tinted Lens, Regenerator, Triage)
:Hydreigon: Hydreigon (Magic Bounce, Galvanize, Dragon's Maw, Sheer Force, Queenly Majesty, Regenerator)
:Incineroar: Incineroar (Regenerator, Tinted Lens, Magic Guard)
:Jirachi:Jirachi (Regenerator, Magic Guard)
:Lucario: Lucario (Magic Guard, Tough Claws, Sheer Force, Refrigerate, Galvanize)
:Necrozma: Necrozma (Unburden, Magic Bounce)
:Regieleki: Regieleki (Refrigerate, Magic Bounce, Electric Surge)
:Slowbro: Slowbro (Magic Bounce, Dauntless Shield, Regenerator)
:Zygarde-10%: Zygarde-10% (Adaptability)

B-
:Arcanine:
Arcanine (Magic Guard)
:Conkeldurr: Conkeldurr (Triage, Tinted Lens, Tough Claws)
:Diancie:Diancie (Regenerator, Triage)
:Doublade: Doublade (Regenerator, Flash Fire, Levitate)
:Dracozolt:Dracozolt (Adaptability, Surge Surfer)
:Hippowdon:
Hippowdon (Magic Bounce, Dauntless Shield, Wandering Spirit, Intimidate, Water Absorb, Bulletproof)
:Nihilego:
Nihilego (Regenerator, Unburden)

:Polteageist:Polteageist (Queenly Majesty)
:Scizor:Scizor (Flash Fire, Regenerator)
:Stakataka: Stakataka (Steelworker, Levitate, Regenerator, Tinted Lens)
:Xurkitree: Xurkitree (Electric Surge, Surge Surfer, Magic Guard)
Reposting from the AAA discussion thread, sorry for the mess and lmk if I’m doing something wrong with this
:weavile:: A+ to S
weavile is the meta atm. weavile and heatran and bulky waters are the name of the game, so i think weavile absolutely deserves a spot in S tier. if you dont have a fully physically defensive fini or cobalion or dstream corv, you may as well have lost the game from the very start. and even those two are weak to weavile's coverage in poison jab or low kick. and all of this is just on the technician set, which is obv the most dangerous variant, but mglo is also extremely dangerous due to mimicking tech. if you send in your coba to check it and it uses swords dance, then you will die to a +2 low kick every single time. not to mention the speed tier is phenomenal, with mainly koko and scarfers exclusively outspeeding it. the bulk is also serviceable enough to make it tank one crucial hit in a pinch(252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Weavile: 175-208 (62.2 - 74%) -- guaranteed 2HKO, 252 SpA Heatran Earth Power vs. 0 HP / 4 SpD Weavile: 113-133 (40.2 - 47.3%) -- guaranteed 3HKO). so yeah, weavy boy should be S tier imo
 
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UT

formerly UnnerfTalonflame
is a Pre-Contributor
I am going to disagree and argue that Weavile should stay in A+ tier. To be clear, Weavile is a very, very good mon, one of the best offensive mons in the meta, and a threat every team needs to have a gameplan for. However, S-tier is generally reserved for mons that fit on a wide range of teams and have no real downside to using, and I don't believe that is true of Weavile.

Compared to the current two S-tier mons, Weavile is not nearly as splashable. Swampert is on 6 of the 9 saaample teams and brings a tremendous amount of utility to any non-HO team. It has good bulk and typing, multiple viable sets, access to pivoting, hazards, trapping, status, and good coverage options. The only mons that can reliably stop it from generating momentum are ones that are immune to Water and Ground moves, and while they do exist (like Desolate Land Moltres), they are rare. Really the only downside to using Swampert on your team is that it takes a regenerator slot, but it brings so much to the table that it's absolutely worth it.

Tapu Fini is very similar. It checks a plethora of physical attackers, clears hazards, resets status, provides Knock Off support, and can viably run Choice Scarf sets to provide a more offensive presence on teams that want it. It is on a full third of AAA teams right now because (again, outside of HO) it can find a home on almost every team. Again, there are very few mons that can stop Fini from doing what it is supposed to do.

Weavile, while it is arguably (and probably) the best physical breaker in the tier, has significantly more drawbacks than the S-tier mons. The most notable drawback is that two of it's biggest checks are the two most common mons in the tier, Corviknight and Tapu Fini, each used on 33% of teams (you can argue this is a sign of Weavile being broken, and I'm sympathetic to that, but if Weavile was banned tomorrow I still think these mons would see very similar usage). That means in most matches, the opponent will have a mon that directly frustrates Weavile from doing its job. Additionally, other than being a fantastic breaker, it does not provide other utility, and it usually needs significant team support to get in safely, meaning there are a larger number of teams that it just can't fit on. This is reflected by its lower usage (a still-respectable 15% to be sure).

Weavile is stupidly powerful, and a force in the AAA metagame, and I think A+ tier reflects that. It is arguably, if not definitively, the best at what it does, and what it does is important. But I don't think it has the versatility or splashability to be considered S tier and think A+ fits it great.

To not just be contrarian, I also have some VR suggestions of my own:

Remain A+, but add Mold Breaker to main sets
I think Heatran is fine in A+, and it's Desolate Land sets are still very good, but I think it's time to add the Mold Breaker sets as well. Reliably getting Stealth Rock up through Magic Bounce, threatening Flash Fire mons with Magma Storm, and general team utility it can provide through Toxic, Taunt, and Protect make it a very formidable mon.

Tapu Bulu to A-/B+, Zarude to A, Dhelmise to B+/A-
Grouping these together as I feel like they're always viewed similarly as Grass type priority users. I think the meta has generally been unkind to Tapu Bulu, as Corviknight and Heatran continue to be everywhere and stop it from sweeping cold. Bulu also provides very little utility outside of sweeping, so that is a huge problem for it. Zarude (with pivoting, bulk similar to Corv, and Grassy Terrain) and Dhelm (with Rapid Spin, Grassy Terrain, and powerful Ghost STAB) have much more utility and can help make progress even when Corv or Tran are still alive.

Drop to A-, but add RegenVest Set
I have been underwhelmed by Garchomp's offensive sets recently, but it's typing, natural bulk, and still-serviceable offenses make it a nice AV user. It can Dragon Tail away set-up sweepers and switch in (semi)-reliably to Heatran and Volcarona sets, a nice trait.

Rise to A/A-
Azelf is such a fantastic glue mon and great speed controller. Psychic Surge stops priority cold, and with a Choice Scarf it outpaces most offensive threats up to Adamant Kommo-o after Unburden (but not Jolly, sadly). Expanding Force gives it credible offensive presence while Knock Off, U-Turn and Trick give it plenty of utility.

Add to B-
I do think Silvally, particularly Dragon, deserves a spot on the VR. In a meta with like, one relevant water resist, a decently-bulky Water (and Fire) resist with access to pivoting is a welcome addition. It's weak, and in most cases it's best option is to U-Turn away, but the RegenVest sets make a nice blanket check to Heatran, Volcarona, Genesect, Zapdos, and other special attackers. It can also carry coverage to KO Gene and Volc, preventing them from setting up on it. It's not great, and probably shouldn't be higher than B, but I do think it deserves to be on the VR.

Add to B-
Similar to Silv, it's a bulky water resist pivot, but also comes with Rapid Spin. I think Rapid Spin is underrated as a move as a lot of teams rely on keeping their Regenerators near full to check the dangerous attackers in this tier, and getting and keeping Spikes up really puts a damper on that plan. Also non-Magic Guard attackers see their switchins limited even more. I don't think Blastoise has a large niche, but I think it has one.


Drop from VR
I have a hard time seeing the niche for these mons. Zolt sounds nice in theory, but is endlessly frustrated by Swampert and I think has a tough time on anything other than a full Electric Spam team; maybe that's enough of a niche, but I don't see it. Scizor is very weak without Technician, and I think is too passive to justify. Doublade I would almost argue for keeping on as the most reliable Terrakion check, but being a Dark weak physical wall is really rough in AAA, and too many things come in for free on it.
 
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I am going to disagree and argue that Weavile should stay in A+ tier. To be clear, Weavile is a very, very good mon, one of the best offensive mons in the meta, and a threat every team needs to have a gameplan for. However, S-tier is generally reserved for mons that fit on a wide range of teams and have no real downside to using, and I don't believe that is true of Weavile.

Compared to the current two S-tier mons, Weavile is not nearly as splashable. Swampert is on 6/9 saaample teams and brings a tremendous amount of utility to any non-HO team. It has good bulk and typing, multiple viable sets, access to pivoting, hazards, trapping, status, and good coverage options. The only mons that can reliably stop it from generating momentum are ones that are immune to Water and Ground moves, and while they do exist (like Desolate Land Moltres), they are rare. Really the only downside to using Swampert on your team is that it takes a regenerator slot, but it brings so much to the table that it's absolutely worth it.

Tapu Fini is very similar. It checks a plethora of physical attackers, clears hazards, resets status, provides Knock Off support, and can viably run Choice Scarf sets to provide a more offensive presence on teams that want it. It is on a full third of AAA teams right now because (again, outside of HO) it can find a home on almost every team. Again, there are very few mons that can stop Fini from doing what it is supposed to do.

Weavile, while it is arguably (and probably) the best physical breaker in the tier, has significantly more drawbacks than the S-tier mons. The most notable drawback is that two of it's biggest checks are the two most common mons in the tier, Corviknight and Tapu Fini, each used on 33% of teams (you can argue this is a sign of Weavile being broken, and I'm sympathetic to that, but if Weavile was banned tomorrow I still think these mons would see very similar usage). That means in most matches, the opponent will have a mon that directly frustrates Weavile from doing its job. Additionally, other than being a fantastic breaker, it does not provide other utility, and it usually needs significant team support to get in safely, meaning there are a larger number of teams that it just can't fit on. This is reflected by its lower usage (a still-respectable 15% to be sure).

Weavile is stupidly powerful, and a force in the AAA metagame, and I think A+ tier reflects that. It is arguably, if not definitively, the best at what it does, and what it does is important. But I don't think it has the versatility or splashability to be considered S tier and think A+ fits it great.

To not just be contrarian, I also have some VR suggestions of my own:

Remain A+, but add Mold Breaker to main sets
I think Heatran is fine in A+, and it's Desolate Land sets are still very good, but I think it's time to add the Mold Breaker sets as well. Reliably getting Stealth Rock up through Magic Bounce, threatening Flash Fire mons with Magma Storm, and general team utility it can provide through Toxic, Taunt, and Protect make it a very formidable mon.

Tapu Bulu to A-/B+, Zarude to A, Dhelmise to B+/A-
Grouping these together as I feel like they're always viewed similarly as Grass type priority users. I think the meta has generally been unkind to Tapu Bulu, as Corviknight and Heatran continue to be everywhere and stop it from sweeping cold. Bulu also provides very little utility outside of sweeping, so that is a huge problem for it. Zarude (with pivoting, bulk similar to Corv, and Grassy Terrain) and Dhelm (with Rapid Spin, Grassy Terrain, and powerful Ghost STAB) have much more utility and can help make progress even when Corv or Tran are still alive.

Drop to A-, but add RegenVest Set
I have been underwhelmed by Garchomp's offensive sets recently, but it's typing, natural bulk, and still-serviceable offenses make it a nice AV user. It can Dragon Tail away set-up sweepers and switch in (semi)-reliably to Heatran and Volcarona sets, a nice trait.

Rise to A/A-
Azelf is such a fantastic glue mon and great speed controller. Psychic Surge stops priority cold, and with a Choice Scarf it outpaces most offensive threats up to Adamant Kommo-o after Unburden (but not Jolly, sadly). Expanding Force gives it credible offensive presence while Knock Off, U-Turn and Trick give it plenty of utility.

Add to B-
I do think Silvally, particularly Dragon, deserves a spot on the VR. In a meta with like, one relevant water resist, a decently-bulky Water (and Fire) resist with access to pivoting is a welcome addition. It's weak, and in most cases it's best option is to U-Turn away, but the RegenVest sets make a nice blanket check to Heatran, Volcarona, Genesect, Zapdos, and other special attackers. It can also carry coverage to KO Gene and Volc, preventing them from setting up on it. It's not great, and probably shouldn't be higher than B, but I do think it deserves to be on the VR.

Add to B-
Similar to Silv, it's a bulky water resist pivot, but also comes with Rapid Spin. I think Rapid Spin is underrated as a move as a lot of teams rely on keeping their Regenerators near full to check the dangerous attackers in this tier, and getting and keeping Spikes up really puts a damper on that plan. Also non-Magic Guard attackers see their switchins limited even more. I don't think Blastoise has a large niche, but I think it has one.


Drop from VR
I have a hard time seeing the niche for these mons. Zolt sounds nice in theory, but is endlessly frustrated by Swampert and I think has a tough time on anything other than a full Electric Spam team; maybe that's enough of a niche, but I don't see it. Scizor is very weak without Technician, and I think is too passive to justify. Doublade I would almost argue for keeping on as the most reliable Terrakion check, but being a Dark weak physical wall is really rough in AAA, and too many things come in for free on it.
I do agree with most of your post, but I don’t agree with every single Corviknight being a Weavile check. While Delta Stream is a very strong and prominent set, it doesn’t fit on every team. Some teams may not even use Corviknight, opting for Skarmory instead. And if a team does use corviknight, the insane variety of sets makes it a bit difficult to slap on Delta Stream and call it a day. Some teams may want Flash Fire or Intimidate or even Volt Absorb, and against those types of Corviknight, Weavile excels. Apart from Corviknight in general not being a check, I agree with everything else
 
In the spirit of VR noms today, I have 2 quick noms to make.

:ss/primarina:
To (at least) A-

Primarina is a very strong special breaker that has a very spammable high power stab moves and somewhat limited switchins. It has solid bulk but low speed, and is a non threat to most faster mons. Its switchins are limited to things such as dragonvally, bulky waters and grasses and mons that have water immunities (not including desolate land heatran which gets hit hard by weather ball). I may come back and add calcs later but one that sticks out to me is primarinas ability to guaranteed 2hko av spdef swampert using weather ball. In short, primarina is a very strong special breaker that is capable of breaking and crippling its resists. Onto number two

:ss/terrakion:
To A-

Terrakion is a very strong, albeit occasionally unreliable, physical breaker. Terrakions biggest difficulty is the notorious unreliability of stone edge. Despite this, close combat is able to severely dent even resists like tapu fini and flyings. It like my nom above is most often choice locked, but its raw power can ease predictions and I have taken to carrying toxic to poison incoming switchins such as tapu fini and dauntless mew, making them easier to pressure in the future. In short, terrakion is able to break through its checks despite its relative unreliability.

Thanks for reading and have a good night/day :)
 
I've already mentioned this plenty of times in the past, but especially rn I feel like speed and role compression are much more important factors than raw breaking power is. More and more I see games that are decided by which player had the faster breakers, and I realise how challenging it can be to support a slower breaker, to a point where you wonder if their breaking brings enough to the table.

While it's fun to look at a mon that has no switchins on paper, you have to take a step back and ask yourself, how much does it actually contribute to the team? Can it come in often? Does it rk or force out a lot of mons to actually get those 2HKO opportunities? In practice some of the broken breakers start to tall short in a lot of categories.

For example I think sflo Lele is a very fun mon rn, because it forces out a lot and never has to predict, you pretty much always attack the mon in front and do enough damage to the switchin to pick the appropriate coverage on the following turn. Tinted lele has fewer switching, but it forces a lot less out so how many 2HKOs it can get is far less relevant. And because it's more prediction reliant, it has to come in more often, this means finding more opportunities to get it in without chipping it. Latios is in the same vein where nothing seems to be able to switch onto it, but it's very hard to put on a team.

On top of that, while it's fun to look at a team that has no water resist and blow up how broken Primarina is. I find it a lot more useful to see how much a mon can help you make progress on a matchup where it's not good. Koko is not a great breaker, but it can come in as many times as it wants, forces everything out all the time and generates momentum, so even if they have a hard wall, koko is still good. It;s why it remains consistently one of the best mons in the meta. It's the same for azelf who seems to make every single weakness of your team dissapear like magic. or heatran who might just be the best progress maker rn. A lot of the top mons (fini, pert, koko, weavile, zarude...) are defined by their ability to consistently make progress and support the team, in any matchup.

So while you certainly have to take Heracross or Prim into account when you build, I don't think that automatically makes them amazing mons.

Anyway my thoughts on the current noms:
:Heatran: A+, One of the most consistent progress makers in the meta. Insane defensive glue. Potentially weather control and scary wall breaking capabilities. Hard to take advantage of in a game. Also one of the biggest headaches in the builder trying to prep for it. This mon deserves A+
:Tapu-Bulu: B+/B, Out of the grass spam mons, I find it is the hardest to justify putting on a team. Bulu was much more valuable defensively when everyone was running Garchomp. But now it's typing doesn't give it a useful immunity, and it's bulk makes it hard to take advantage of the few good resistances it has. It's also accounted for by default when you prepare for Zarude. We're kinda using it wrong tho, as it is much more of a mid game breaker than it is a sweeper. but it's very limited in the things it provides, and very hard to justify over the other two grass mons.
:Zarude: A, Insane mon. Back in ompl I actually found it kinda hard to justify running a team without a Zarude. It's not quite at that level now, but it's still a fantastic glue. It has uturn which is insane as it always gains momentum on waters and whatnot. It's a psychic immunity. It has insane bulk meaning its resistances to water and ground are actually much more useable. It checks demon mew and keep Dshield Skarm/Corv at bay. The priority is actually noticeably stronger than Bulu's Horn Leech. But most importantly, Grassy terrain makes it much easier to build teams around it. All of a sudden your Fini walls Garchomp or your Heatran is getting extra recovery. You get chipped less because you recover a little. You actually have terrain control for teams such as Eterrain spam or psychic spam. This mon is really good and definitely deserving of A rank.
:Dhelmise: B+, Dhelm is the strongest of the grass mons, and it also has the strongest stab of the grass mons, which also happens to have much better neutral coverage, so it can be pretty hard to answer reliably with your normal grass answers. Mainly what usually tilts the scale is Dhelm's immunity to fighting. Meaning you get a strong deterrent to mons like Terrak or Heracross from just spamming CC on your whole team. This goes especially well with stuff like protect heatran as it can really limit your opponent's ways of taking advantage of you. Or with Midgrounds such as Swampert that can afford to take a hit, but not two. On top of bringing all the advantages of having a gterrain mon on your team, Dhelm also has a few cool tricks up its sleeve, like the ability to Switcheroo its ban away, being a timely spinner on HO or simply having access to SD which zarude doesn't, which makes it a very good pick on given teams. It's still noticeably more fragile than Zarude, super slow and doesn't have access to uturn. Definitely a worse mon altogether tho, B+ is good placement for it.
:Garchomp: No opinion here honestly.
:Azelf: A, I agree with everything Talon said. Azelf seems to magically patch up all the wholes in your team. It's strong enough that it can run scarf and still do damage, while barely clutching the outspeed on adamant unburden kommo-o. And because uturn actually hits dark types, you often don't need anymore coverage than that so you can run utility such as trick which keeps many setup sweepers at bay, or koff which helps clear AVs from the opposing team. While Azelf doesn't actually beat triage pixies, putting terrain up and uturning out is still incredibly valuable to patch up a team. Azelf's specs set is also still very threatening and the speed tier is enough to put you over breakers such as Terrrak, Blace and Latios.
:Alakazam: Nobody actually runs this mon anymore, Azelf is just better.
:Silvally: B/B+, Silvally pivots and checks a lot of the more annoying mons to check in the meta (Heatran, zapdos, Barra, Prima, Triage, Volcarona, Genesect, Koko...). His best option is often to pivot out, but it's still the only pure dragon who can actually do that. While Silv's bulk is often dissapointing, it makes up for it by having exactly the coverage it needs in flamethrower and rock slide, and having enough annoying movepool options to adapt to different teams. Pfang keep other regen mons who think they can get free recovery at bay. While Snarl can really help vs Demon mew or other fat setup. Explosion is another pretty decent option on more offensive teams. Honestly it's a good mon, and it;s probably the best water resist we have on the special side. B/B+.
:Blastoise: B-, Toise is a silvally with spin, except it also kinda sucks and hates dland. Really only there for spin, but not many things get spin so it;s worth noting. It's kind of a patchup mon more than it is a good mon tho.
:Dracozolt: :Scizor: :Doublade: Scizor is the only one we should keep imo. Spd Scizor is very similar to spd corv, checks the same stuff like Latios, Heatran, Pixies etc, but it checks pixies slightly better and has knock off. It can also run similar BU uturn sets but it kinda just checks pixies better imo. Seldom worth but has its niche.
:Weavile: A+, personally I think Weavile fits right in here in terms of power. It can be hard walled and often will be, but it has speed, power, access to knock, priority and psychic immunity which makes it always useful. Weavile also forces a lot of things out, truly a lot. Anything that's not physically defensive is forced out of the most part, so it gets plenty of opportunities to click buttons. But Weavile is still somehow extremely hard to build with and very inconsistent performance wise. And while in theory Weavile also has the mg set to fix its problems, this set kinda just sucks so it's not really fixing anything.
:Primarina: B+, Prim is fine where it is for most of the reasons I mentioned above. Primarina has the advantage of being hard to OHKO from full, I actually think it's better than Volcanion because of that. But it's still piss slow, provides little defensive utility and is kinda still wallable.
:Terrakion: A-, I agree with this one mainly because Terrak seems to have a much easier time coming in and forcing things out than basically any other breakers. It seems to get more opportunities to click its moves and so makes toxicing a mew easier for example. Not taking much rock chip is appreciated.

Other things:
:Zapdos-galar: Should be lower.
:Cinderace: A-, Cinderace has been seen quite a bit on fast teams now, either on mg spam to pivot spam and ignore rocks, or as weather control that can take at least one weather ball. The fact that Cinderace can hit Fini is hugely valuable, especially with Physdef pert falling out of fashion since Arch ban. Gunk shot also makes it a good check to triage pixies. It's also the only mon ever with access to court change and that's worth smt. Good mon honestly, often better than tflame imo.
:Kommo-o: Update Kommo-o sets imo: https://pokepast.es/3a3a6dfb762cd4aa
 

Think

The inner workings of my mind are an enigma
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderator
Moderator
Almost Any Ability VR Update
(September 15th, 2021)

Notes:
> Updated sample sets
> Ranked Zamazenta-Crowned
> If you don't see a Pokemon you think deserves a ranking, feel free to post in this thread defending its case! Also, if you think a Pokemon has been ranked too high or too low, you're welcome to discuss that here as well :]



AAA Pokemon Viability Rankings
[last updated September 15th, 2021]
Click on the link of each Pokemon's name to see sample sets.

S Rank:
S

:Swampert: Swampert (Regenerator)
:Tapu Fini: Tapu Fini (Regenerator)

A Rank:
A+
:Cobalion:
Cobalion (Magic Guard, Regenerator)
:Corviknight: Corviknight (Intimidate, Dauntless Shield, Wandering Spirit, Delta Stream, Unaware, Mummy, Magic Bounce, Regenerator, Drizzle, Drought, Volt Absorb, Flash Fire)
:Heatran: Heatran (Desolate Land, Mold Breaker, Regenerator, Magic Guard, Levitate)
:Talonflame: Talonflame (Magic Guard)
:Tapu Koko: Tapu Koko (Magic Guard, Primordial Sea, Magic Bounce, Adaptability, Refrigerate, )
:Weavile: Weavile (Technician, Magic Guard, Adaptability, Tough Claws, Galvanize)
:Zapdos: Zapdos (Primordial Sea, Delta Stream, Intimidate, Magic Bounce)

A
:Azelf:
Azelf (Psychic Surge)
:Blacephalon: Blacephalon (Magic Guard, Sheer Force, Desolate Land)
:Garchomp: Garchomp (Regenerator, Magic Guard, Magic Bounce)
:Genesect: Genesect (Sheer Force, Regenerator, Tinted Lens, No Guard, Serene Grace, Galvanize, Magic Guard, Refrigerate)
:Landorus-Therian: Landorus-Therian (Regenerator, Queenly Majesty, Aerilate, Magic Guard, Queenly Majesty)
:Mew: Mew (Dauntless Shield, Magic Guard, Magic Bounce, Unaware, Psychic Surge, Intimidate, Regenerator, Magic Bounce, Mold Breaker)
:Volcarona: Volcarona (Desolate Land, Magic Guard, Sheer Force)
:Zarude: Zarude (Grassy Surge, Tough Claws, Adaptability)

A-
:Barraskewda:
Barraskewda (Primordial Sea)
:Blissey:
Blissey (Magic Bounce, Regenerator, Unaware)
:Cinderace: Cinderace (Desolate Land, Tinted Lens, Magic Guard, Sheer Force)
:Kommo-o: Kommo-o (Unburden, Triage, Galvanize, Dauntless Shield, Regenerator)
:Moltres: Moltres (Magic Guard, Desolate Land, Delta Stream, Volt Absorb)
:Tapu Lele: Tapu Lele (Sheer Force, Triage, Tinted Lens)
:Terrakion: Terrakion (Adaptability, Regenerator, Sniper, Queenly Majesty)
:Toxapex: Toxapex (Prankster, Volt Absorb, Levitate, Regenerator)

B Rank:
B+

:Dhelmise: Dhelmise (Grassy Surge, Tinted Lens, Adaptability)
:Tapu Bulu: Tapu Bulu (Triage)
:Chansey:Chansey (Magic Bounce, Unaware, Regenerator, Sticky Hold)
:Entei:Entei (Desolate Land, Magic Guard, Refrigerate, Galvanize, Pixilate)
:Ferrothorn: Ferrothorn (Regenerator, Flash Fire, Dauntless Shield, Mold Breaker, Intimidate, Primordial Sea, Magic Bounce)
:Latios: Latios (Adaptability, Magic Guard, Dragon's Maw, Tinted Lens, Psychic Surge)
:Mandibuzz: Mandibuzz (Unaware, Magic Bounce, Flash Fire, Volt Absorb)
:Primarina: Primarina (Primordial Sea, Triage)
:Silvally-Dragon: Silvally-Dragon (Regenerator)
:Skarmory: Skarmory (Dauntless Shield, Wandering Spirit, Delta Stream, Mold Breaker, Flash Fire, Intimidate, Magic Bounce, Volt Absorb, Water Absorb)
:Togekiss: Togekiss (Triage)
:Volcanion: Volcanion (Primordial Sea, Swift Swim, Desolate Land)
:Zamazenta-Crowned: Zamazenta-Crowned (Dauntless Shield)
:Zapdos-Galar: Zapdos-Galar (Magic Guard, Regenerator, Tough Claws, Tinted Lens, Adaptability)

B
:Bisharp: Bisharp (Adaptability)
:Golisopod: Golisopod (Tinted Lens, Regenerator, Triage)
:Hydreigon: Hydreigon (Magic Bounce, Galvanize, Dragon's Maw, Sheer Force, Queenly Majesty, Mega Launcher, Regenerator)
:Incineroar: Incineroar (Regenerator, Tinted Lens, Magic Guard)
:Jirachi:Jirachi (Regenerator, Magic Guard)
:Latias:
Latias (Magic Guard, Regenerator, Magic Bounce)
:Lucario: Lucario (Magic Guard, Tough Claws, Sheer Force, Refrigerate, Galvanize)
:Mamoswine: Mamoswine (Adaptability, Sheer Force)
:Necrozma: Necrozma (Unburden, Magic Bounce)
:Regieleki: Regieleki (Refrigerate, Magic Bounce, Electric Surge)
:Slowbro: Slowbro (Magic Bounce, Dauntless Shield, Regenerator)
:Zygarde-10%: Zygarde-10% (Adaptability)

B-
:Alakazam:
Alakazam (Psychic Surge, No Guard, Tinted Lens)
:Arcanine:
Arcanine (Magic Guard)
:Blastoise: Blastoise (Regenerator)
:Conkeldurr: Conkeldurr (Triage, Tinted Lens, Tough Claws)
:Diancie:Diancie (Regenerator, Triage)
:Hippowdon:Hippowdon (Magic Bounce, Dauntless Shield, Wandering Spirit, Intimidate, Water Absorb, Bulletproof)
:Nihilego:
Nihilego (Regenerator, Unburden)

:Polteageist:Polteageist (Queenly Majesty)
:Scizor:Scizor (Flash Fire, Regenerator)
:Stakataka: Stakataka (Steelworker, Levitate, Regenerator, Tinted Lens)
:Xurkitree: Xurkitree (Electric Surge, Surge Surfer, Magic Guard)

 
Time for some nominations

Genesect A -> A-
Take this with a grain of salt, I suppose, because I've always been a genesect skeptic, but I don't think it does enough to warrant A rank alongside Pokemon like Blacephaon, mew, Zarude, Azelf, etcetera. None of its individual sets are remotely as good as these, and even when you consider them all together it doesn't match up, at least until the day Think stops discriminating and lets us run 4 ability 6 move genesect.

Toxapex A- -> B+ / B
In theory, this mon is great. Checks weavile, checks talonflame, can set tspikes, absorb tspikes, scald, knock, all in one package. In practice though he's just so bad. Bringing him on a team means you just bleed momentum, which is more critical in AAA than just about any other tier, and he doesn't even do a good job at any of his roles. Weavile beats him long term with MGLO sets, and just 2hkoes its way straight through him with beat up. Talonflame can end up beating him over the long game as well, and generates free momentum on him for their team. He's not an amazing tspikes setter (and it's only so so atm) and his ability to knock and scald is just so pathetic compared to fini it's not even funny. Only selling point is prank haze, for if you're really weak to Kommo-O and hate yourself.

Dragonvally Updated by Thinkerino

Togekiss Updated by Thinkerino

Zamazenta-C B+ -> B- This mon is actually so bad, you have no idea. He's basically impossible to build with and he doesn't do anything. Even mons he's supposed to check, like Zarude and Weavile, have ways to get around him, and when he comes in its an enormous momentum sink. He's not quite fast enough to get things done there and howl is such an awful boosting move it doesn't let him work with that either without immense team support, which means he's basically unviable considering how many other good offensive pokemon we have that are way more immediately deadly, self sufficient, or impossible to wall after a boost.
 
Id like to nominate Latias B>B+/A-

This mon has incredible special defensive capabilites, which allows it to consistently switchin to, setup on, and threathen out many special attackers such as Heatran/Zapdos/Pretty much every weather attacker except primarina, and toxapex/tapu fini/non bug buzz volc/most electric spam and most psychic spam moves, while offering a viable midground for some of the strongest special nukes it cannot 1v1 if switching in, like specs xurxitree under terrain, specs eruption desolate heatran, etc. for your av swampert for example to not get specs grass-moved

The main set is the sample one, with mglo to invalidate toxic from the heatrans you switch into, cm/roost/psyshock. The last slot can be coverage with what your team struggles with, if you need lati to come in on fini and threathen it consistently (without needing to spend many turns setting up+roosting) then you can opt for thunder/thunderbolt, if you are running max speed and have troubles with zarude, aura sphere/ice beam can help latias sweep. Latias also gets other utility like status, defog, and wish/healing wish but id reccomend against it. The standard is max hp/max speed, but you can experiment with more spdef, more spatk, etc. pretty comfortably. The main goal is not to sweep, but to come in on and 1v1 these mons in the tier and still keep up an offensive threat.

Its great speed tier leaves it very hard to revenge kill (the only mon that can really do it naturally is weavile, but many of the mons you switch latias in on cannot safely pivot weavile in, leaving them to struggle with 50/50s on whether or not you attack). Latias's excellent natural uninvested bulk will let you eat talonflame brave birds, any non crunch move from barraskewda, everything from koko and eleki, and resists most triage/priority. Even fairy triage has usually low bp, and you often will have one calm mind set up meaning you can comfortably tank it from the likes of togekiss trying to revenge you and ohko back with your coverage. Often times you can calm mind after you switchin, making it harder to RK. After a calm mind you can even live a SFLO lele moonblast. While, (especially faster) uturns can be pretty annoying, you can pretty comfortably tank and roost up on most of them (especially ones from mons like corv) , bar mons like max attack LO genesect. However none of these mons like switching in and often have poor recovery.

Latias in the early/mid game can consistently check these threats and can easily win outright if they dont have something that can reliably ohko, and you dont even need to be at full to do so; lati functions usually the same as long as its not below 70, not hard with mg and roost, and this is only for the more nuki-er mons as you can easily outspeed and roost even if switching in low. Calm mind gives you an extra very real endgame wincon to your team, often the moment thier weavile or something dies. Latias can come in on not only all those special attackers, but it can come in and setup on almost every fat/utility mon, such as the pink blobs, swamperts, cobalions, etc as they cannot meaningfully interact with you. Latias is similar to a regenvest dragonvalley, except with more souped up stats and far less pasivity, trading it for a lack of uturning. You will often outlast the mons like heatran you come in on through the combination of free roosts on many mons and magic guard. Latias can even 1v1 tapu fini as moonblast never 2hkos BEFORE calm mind boosts, and unboosted thunder/thunderbolt will outpace its regenerator and also fish for paras. Its a great mon for adding an answer to mons like zapdos and heatran which are usually headaches in the builder in terms of limitting the progress they can make, which latias does completely.

I reccomend more to try this mon and for it to be bumped up in the vr, as i believe its much better than the other mons in B and equal to many of the mons in b+/a-.

https://replay.pokemonshowdown.com/gen8almostanyability-1412515474-qgjl4ehr29i48btaatja1byvuopll6xpw
In this replay my thunder latias consistently comes in on chansey/tapu fini, prevents them from making progress and chips down the zarude, outlasting it. Once the zarude is gone, he forfiets as blaceph cannot come in safely and is outsped, and the rest of his team loses to latias. The game would be over much sooner if i ran ice beam/aura sphere but my particular team here appreciated the thunder support.

https://replay.pokemonshowdown.com/gen8almostanyability-1419981342
While this team was a pretty weak to it, this replay shows how easily latias can win if the opponent lacks a mon to RK it

Sorry i could not find much more replays that showcase it well (i do not save many q_q )
 
Last edited:
So I briefly mentioned the idea of adding a C rank in the VR to give a more complete view of the meta, I feel it is a good idea for mainly two reasons:
- Covering sample sets for nicher mons makes the VR a better resource for newer players.
- Some of those mons have actually seen successful use in tournament on top of appearing on ladder, proving their niche in the meta.

Browsing through my teams, here are some mons that I feel would be relevant to add.
AAA Pokemon Viability Rankings
[last updated September 15th, 2021]
Click on the link of each Pokemon's name to see sample sets.

S Rank:
S

:Swampert: Swampert (Regenerator)
:Tapu Fini: Tapu Fini (Regenerator)

A Rank:
A+

:Cobalion: Cobalion (Regenerator, Magic Guard)
:Corviknight: Corviknight (Intimidate, Dauntless Shield, Wandering Spirit, Delta Stream, Unaware, Mummy, Magic Bounce, Regenerator, Volt Absorb, Flash Fire, Drizzle, Drought)
:Heatran: Heatran (Desolate Land, Mold Breaker, Regenerator, Magic Guard, Levitate)
:Talonflame: Talonflame (Magic Guard)
:Tapu Koko: Tapu Koko (Magic Guard, Primordial Sea, Magic Bounce, Adaptability, Refrigerate)
:Weavile: Weavile (Technician, Magic Guard, Adaptability, Tough Claws, Galvanize)
:Zapdos: Zapdos (Primordial Sea, Delta Stream, Intimidate, Magic Bounce)

A
:Azelf: Azelf (Psychic Surge)
:Blacephalon: Blacephalon (Magic Guard, Sheer Force, Desolate Land)
:Garchomp: Garchomp (Regenerator, Magic Guard, Magic Bounce)
:Genesect: Genesect (Sheer Force, Regenerator, Tinted Lens, No Guard, Serene Grace, Magic Guard, Galvanize, Refrigerate)
:Landorus-Therian: Landorus-Therian (Regenerator, Queenly Majesty, Aerilate, Magic Guard)
:Mew: Mew (Dauntless Shield, Magic Guard, Magic Bounce, Unaware, Psychic Surge, Intimidate, Regenerator, Magic Bounce, Mold Breaker)
:Silvally-Dragon: Silvally-Dragon (Regenerator)
:Volcarona: Volcarona (Desolate Land, Magic Guard, Sheer Force)
:Zarude: Zarude (Grassy Surge, Tough Claws, Adaptability)

A-
:Barraskewda: Barraskewda (Primordial Sea)
:Blissey: Blissey (Magic Bounce, Regenerator, Unaware)
:Cinderace: Cinderace (Desolate Land, Tinted Lens, Magic Guard, Sheer Force)
:Kommo-o: Kommo-o (Unburden, Triage, Galvanize, Dauntless Shield, Regenerator)
:Moltres: Moltres (Magic Guard, Desolate Land, Delta Stream, Volt Absorb)
:Tapu Lele: Tapu Lele (Sheer Force, Triage, Tinted Lens)
:Terrakion: Terrakion (Adaptability, Regenerator, Sniper, Queenly Majesty)
:Togekiss: Togekiss (Triage)
:Toxapex: Toxapex (Prankster, Volt Absorb, Levitate, Regenerator)

B Rank:
B+

:Dhelmise: Dhelmise (Grassy Surge, Tinted Lens, Adaptability)
:Tapu Bulu: Tapu Bulu (Triage)
:Chansey: Chansey (Magic Bounce, Unaware, Regenerator, Sticky Hold)
:Entei: Entei (Desolate Land, Magic Guard, Refrigerate, Galvanize, Pixilate)
:Ferrothorn: Ferrothorn (Regenerator, Flash Fire, Dauntless Shield, Mold Breaker, Intimidate, Primordial Sea, Magic Bounce)
:Latios: Latios (Adaptability, Magic Guard, Dragon's Maw, Tinted Lens, Psychic Surge)
:Mandibuzz: Mandibuzz (Unaware, Magic Bounce, Flash Fire, Volt Absorb)
:Primarina: Primarina (Primordial Sea, Triage)
:Skarmory: Skarmory (Dauntless Shield, Wandering Spirit, Delta Stream, Mold Breaker, Flash Fire, Intimidate, Magic Bounce, Volt Absorb, Water Absorb)
:Volcanion: Volcanion (Primordial Sea, Swift Swim, Desolate Land)
:Zamazenta-Crowned: Zamazenta-Crowned (Dauntless Shield)
:Zapdos-Galar: Zapdos-Galar (Magic Guard, Regenerator, Tough Claws, Tinted Lens, Adaptability)

B
:Bisharp: Bisharp (Adaptability)
:Golisopod: Golisopod (Tinted Lens, Regenerator, Triage)
:Hydreigon: Hydreigon (Magic Bounce, Galvanize, Dragon's Maw, Sheer Force, Queenly Majesty, Mega Launcher, Regenerator)
:Incineroar: Incineroar (Regenerator, Tinted Lens, Magic Guard)
:Inteleon: Inteleon (Primordial Sea)
:Jirachi: Jirachi (Regenerator, Magic Guard)
:Latias: Latias (Magic Guard, Regenerator, Magic Bounce)
:Lucario: Lucario (Magic Guard, Tough Claws, Sheer Force, Refrigerate, Galvanize)
:Mamoswine: Mamoswine (Adaptability, Sheer Force)
:Necrozma: Necrozma (Unburden, Magic Bounce)
:Regieleki: Regieleki (Refrigerate, Magic Bounce, Electric Surge)
:Salamence: Salamence (Magic Guard, Queenly Majesty, Aerilate)
:Slowbro: Slowbro (Magic Bounce, Dauntless Shield, Regenerator)
:Zygarde-10%: Zygarde-10% (Adaptability)

B-
:Alakazam: Alakazam (Psychic Surge, No Guard, Tinted Lens)
:Arcanine: Arcanine (Magic Guard)
:Blastoise: Blastoise (Regenerator)
:Diancie: Diancie (Regenerator, Triage)
:Hatterene: Hatterene (Triage)
:Heracross: Heracross (Tinted Lens)
:Hippowdon: Hippowdon (Magic Bounce, Dauntless Shield, Wandering Spirit, Intimidate, Water Absorb, Bulletproof)
:Nihilego: Nihilego (Regenerator, Unburden)
:Polteageist: Polteageist (Queenly Majesty)
:Scizor: Scizor (Flash Fire, Regenerator)
:Stakataka: Stakataka (Steelworker, Tinted Lens, Levitate, Regenerator)
:Xurkitree: Xurkitree (Electric Surge, Surge Surfer, Magic Guard)

C Rank:
:Celebi: Celebi (Magic Bounce, Triage)
:Charizard: Charizard (Unburden)
:Conkeldurr: Conkeldurr (Triage, Tinted Lens, Tough Claws)
:Claydol: Claydol (Regenerator)
:Drampa: Drampa (Prankster)
:Heliolisk: Heliolisk (Lightning Rod)
:Marowak-Alola: Marowak-Alola (Adaptability)
:Milotic: Milotic (Regenerator, Dauntless Shield, Prankster, Corrosion)
:Nidoqueen: Nidoqueen (Regenerator, Dry Skin)
:Pangoro: Pangoro (Triage, Technician)
:Palossand: Palossand (Dauntless Shield, Klutz)
:Pikachu: Pikachu (Galvanize)
:Silvally-Rock: Silvally-Rock (Regenerator)
:Vaporeon: Vaporeon (Regenerator, Corrosion)

:Celebi: Celebi (Magic Bounce, Triage) — Celebi's come up a few times and from a few different players, both as a water/ground resist which helps answer Zygarde and Primsea mons which can be a nightmare to switch on for some teams. Celebi also provides teams with a much needed Psychic resist as well as an additional pivot. Offensively Celebi is hardly remarkable but it has good coverage, Nasty Plot and 1 more speed point than genesect.
:Charizard: Charizard (Unburden) Drum zard is significantly harder to setup than Kommo-o, but it makes up for it by being immune to burns, resisting every triage move, outspeeding scarf azelf but mainly by being notably more powerful than Kommo-o because of Acrobatics' base power. Quick Attack also comes in useful vs Weavile and Barraskewda.
:Claydol: Claydol (Regenerator) —Claydol would be amazing with better stats tbh. It resists Terrakio's double stab while also acting as a koko answer, volt switch blocker and psychic resist. It also has a bunch of neat moves like Rapid Spin, Teleport and Future Sight.
:Drampa: Drampa (Prankster) — Drampa's powerful af. Prankster nets him a strong prio in stab Tri-Attack while Fire Blast hits both Weavile and Zarude. Because it's a fat setup mon it's not stopped by regenvest mons.
:Heliolisk: Heliolisk (Lightning Rod) — Sometimes it just wins. The set is important, sub tilts the predictions heavily in the Heliolisk user's favour while charge beam stops the opponent from just brainlessly switching between 2 regens.
:Marowak-Alola: Marowak-Alola (Adaptability) —Prime TR mons kills everything, low kick hits Ttar/Hydreigon
:Milotic: Milotic (Regenerator, Dauntless Shield, Prankster, Corrosion) — Milotic is kinda just insanely Bulky. Access to reliable recovery and a surprisingly good movepool opens up the possibility for different sets to patch a team's weaknesses.
:Nidoqueen: Nidoqueen (Regenerator, Dry Skin) — Probably the best Tspike mon in the current meta while also having a lot of the same defensive capabilities as Claydol.
:Pangoro: Pangoro (Triage, Technician) — Drain Punch + Swords Dance is pretty rare already but Pangoro has the tools to hit all of the common answers while also providing the team with a psychic immunity.
:Palossand: Palossand (Dauntless Shield, Klutz) — See what atha said
:Pikachu: Pikachu (Galvanize) — Mad strong prio, picks off any neutral target from full such as volcarona, Zapdos or Genesect while also having coverage for Pert and Garchomp, hates Landorus and psychic terrain tho.
:Silvally-Rock: Silvally-Rock (Regenerator) — The Silvaly-Dragon version that also deals with Tflames. Resisting Hurricane and having stab Rock slide is an extra bonus.
:Vaporeon: Vaporeon (Regenerator, Corrosion) — Wish + Pivot is a rare combination and Vaporeaon is just the best at it.

I haven't included things like Bewear, Moltres-G or Roserade as althought they've been pretty good on some teams, I don't feel like they've figured themselves a place in the meta for now, maybe in the future? (Bewear is goated on paper)

I also took the liberty of adding:
:Hatterene: B- — Hat is mostly a worse version of Lele because of its truly abysmal speed tier. its main niche is having access to Triage boosted Healing Wish making it a nice addition on more offensive balance or HO.
:Heracross: B- — Heracross has seen a number of tournament appearances, it's mostly there to click Band boosted moves and net 2HKOs on everything that doesn't have intimidate or quad resists. Hera and other similar mons are definitely threats to take into account when building, Heracross' other notable attributes are its ability to 2HKOs DShield Mew, access to spikes and Knock Off being able to remove Helmets giving Hera more longevity.
:Inteleon: B — We all know what this mon does at this point. Inteleon good rn because of its remarkable speed tier and ability to net a 2HKO on the majority of the meta (neutral AV mons included), while also forcing out a number of common offensive and defensive mons which makes it easy to rak up KOs.
:Salamence: B — God Mence.

I'm also not sure how this entry for Hydreigon came to be but that is not representative of the meta. Hydreigon Should really be in C with like Sflo, Mega Launcher and Dmaw, the other sets I've never seen and don't seem very good. Can anyone who has used Hydreigon provide clarification?
 
Hey guys,

I would like to nominate:

:dragalge: Dragalge for B (or less) rank. This mon is quite similar to Dragvally which is a great RegenVest mon. Here a table to compare the strengths and weaknesses of each.
:silvally-dragon::dragalge:
An unblockable pivot move (U-Turn).An immunity to Poison and a Tspikes absorber.
Few weaknesses which provides a switch-in to many special threats.Access to Sludge Bomb and Scald to threaten with Poison or Burn.
Access to Poison Fang against certain setup (not MG) and more basically to effectively threaten many fat things.Dragon Tail to prevents setup (non Fairy).
A large coverage to hit many things (Rock Slide against Volcarona/Moltres, BoltBeam, Flamethrower, etc).More resists (Poison and Fighting are the most relevant which can help a bit against Cobalion, Cinderace, Tapu Bulu) with a neutrality to Fairy (help against Tapu Koko, Primarina and Psyshock less Togekiss).
Only 4 resists.A slower pivot than Corv
Can't deal with MG setup.More weakness and especially one to Psychic which is annoying against special threat like Azelf or Alakazam. Can't slow pivot in front of Swampert due to its weakness to Earthquake.
Does not really threaten Poison or Steel due to their immunity to Poison.A blockable pivot move (Flip Turn is blocked by Water immunity abilities like Dland or Dry Skin).

This table shows that, yeah, in general, Dragon-Silvally is better (essentially thanks to U-Turn) but, in some cases, Dragalge is a good alternative to improve certain match-up (considering they do more or less the same job against things like Blace, Xurkitree, Volcanion, Inteleon, Heatran, Zapdos, etc). That's why I wanted to nominate this mon for B (or less) rank.

Importable set

Osake (free hl) and me played with it on the ladd and it was definitely not a bad mon. Can provide replays if needed.
 
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It's a fair shout, but there are a few things that really bite Dragagle in practice that aren't highlighted in this post. Dragalge carries some expectations as a regenvest fire and it's not particularly good at what you would want it to be good at (in large part due to being weak to psychock).

- Defensively answering Blace, this is one of the most important ones because blace is a very hard mon to answer outside of your regenvest mon in general, running a regen fire resist that cannot beat Blace is pretty tough as it makes the rest of the team kinda hard to build because you'll need defensively redundant mons. Tenta, Draglage and Nihi all suffer from that.

- Pivoting on broketran. For what it's worth Dragagle does have the really neat attribute of being able to switch on moldy tran without getting toxiced. But not having uturn means it cannot reliably check/pivot on desotran which again, puts a lot of pressure on the rest of the team to answer it. Focus blast sorta helps with that, but it's still a losing exchange if Dragalge switches on magma storm on a standard protect tran. And in the best case it still means you don't get the momentum unless you predict.

- Pivoting on triage pixies. This is a big one imo as pivot + offensive check remains by far the most reliable and common way to beat triage fairies, and pretty much every regenvest mon is able to do that.

Draglage does have the really neat ability to actually beat standard sflo Lele since it doesn't run psychic. That combined with the fact that ppl have been running more restricted movesets on Blace (adapt or sub cm) makes it a better pick rn that is has perhaps been in the past. It also kinda beats genesect because it resists leech life. But in general I would say its a hard mon to justify. It's definitely annoying when you don't have the key moves to beat it tho.

Note entirely sure where it should go, maybe B- cause there's no way it's as good as Incineroar.

Side note, sludge bomb instead of pfang makes it a worse check to cp bounce mew on HO than silvally is, which can flip games entirely in a last mon scenario.

Ban psychock, broken move
 
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Think

The inner workings of my mind are an enigma
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderator
Moderator
Almost Any Ability VR Update
(October 28, 2021)

Notes:
> By popular request (and based on votes) added a C rank
> created a spreadsheet to keep up with VR rankings from now on (view it here)


AAA Pokemon Viability Rankings
[last updated October 28, 2021]

Click on the link of each Pokemon's name to see sample sets.

S Rank:
:Tapu Fini: Tapu Fini (Regenerator)

A Rank:
A+

:Azelf: Azelf (Psychic Surge)
:Cobalion: Cobalion (Regenerator, Magic Guard)
:Corviknight: Corviknight (Intimidate, Wandering Spirit, Volt Absorb, Flash Fire, Dauntless Shield, Delta Stream, Unaware, Mummy, Magic Bounce, Regenerator, Drizzle, Drought)
:Heatran: Heatran (Desolate Land, Mold Breaker, Regenerator, Magic Guard, Levitate)
:Swampert: Swampert (Regenerator)
:Tapu Koko: Tapu Koko (Magic Guard, Primordial Sea, Magic Bounce, Adaptability, Refrigerate)
:Weavile: Weavile (Technician, Magic Guard, Adaptability, Tough Claws, Galvanize)
:Zapdos: Zapdos (Primordial Sea, Delta Stream, Intimidate, Magic Bounce)

A
:Blacephalon: Blacephalon (Magic Guard, Sheer Force, Desolate Land)
:Genesect: Genesect (Sheer Force, Regenerator, Tinted Lens, No Guard, Serene Grace, Magic Guard, Galvanize, Refrigerate)
:Mew: Mew (Dauntless Shield, Magic Guard, Magic Bounce, Unaware, Psychic Surge, Intimidate, Regenerator, Magic Bounce, Mold Breaker)
:Silvally-Dragon: Silvally-Dragon (Regenerator)
:Talonflame: Talonflame (Magic Guard)
:Tapu Lele: Tapu Lele (Sheer Force, Triage, Tinted Lens)
:Terrakion: Terrakion (Adaptability, Regenerator, Sniper, Queenly Majesty)
:Zarude: Zarude (Grassy Surge, Tough Claws, Adaptability)

A-
:Barraskewda: Barraskewda (Primordial Sea)
:Blissey: Blissey (Magic Bounce, Regenerator, Unaware)
:Cinderace: Cinderace (Desolate Land, Tinted Lens, Magic Guard, Sheer Force)
:Garchomp: Garchomp (Regenerator, Magic Bounce, Magic Guard)
:Kommo-o: Kommo-o (Unburden, Triage, Galvanize, Dauntless Shield, Regenerator)
:Landorus-Therian: Landorus-Therian (Regenerator, Queenly Majesty, Aerilate, Magic Guard)
:Moltres: Moltres (Magic Guard, Desolate Land, Delta Stream, Volt Absorb)
:Togekiss: Togekiss (Triage)
:Volcarona: Volcarona (Desolate Land, Magic Guard, Sheer Force)

B Rank:
B+

:Dhelmise: Dhelmise (Grassy Surge, Tinted Lens, Adaptability)
:Ferrothorn: Ferrothorn (Regenerator, Flash Fire, Dauntless Shield, Mold Breaker, Intimidate, Primordial Sea, Magic Bounce)
:Incineroar: Incineroar (Regenerator, Tinted Lens, Magic Guard)
:Primarina: Primarina (Primordial Sea, Triage)
:Skarmory: Skarmory (Dauntless Shield, Wandering Spirit, Delta Stream, Mold Breaker, Flash Fire, Intimidate, Magic Bounce, Volt Absorb, Water Absorb)
:Toxapex: Toxapex (Prankster, Volt Absorb, Levitate, Regenerator)
:Zapdos-Galar: Zapdos-Galar (Magic Guard, Regenerator, Tough Claws, Tinted Lens, Adaptability)

B
:Arcanine: Arcanine (Magic Guard)
:Bisharp: Bisharp (Adaptability)
:Chansey: Chansey (Magic Bounce, Unaware, Regenerator, Sticky Hold)
:Entei: Entei (Desolate Land, Magic Guard, Refrigerate, Galvanize, Pixilate)
:Jirachi: Jirachi (Regenerator, Magic Guard)
:Latias: Latias (Magic Guard, Regenerator, Magic Bounce)
:Latios: Latios (Adaptability, Magic Guard, Dragon's Maw, Tinted Lens, Psychic Surge)
:Mandibuzz: Mandibuzz (Unaware, Magic Bounce, Flash Fire, Volt Absorb)
:Necrozma: Necrozma (Unburden, Magic Bounce)
:Slowbro: Slowbro (Magic Bounce, Dauntless Shield, Regenerator)
:Tapu Bulu: Tapu Bulu (Triage)
:Vaporeon: Vaporeon (Regenerator, Corrosion)
:Volcanion: Volcanion (Primordial Sea, Swift Swim, Desolate Land)
:Zamazenta-Crowned: Zamazenta-Crowned (Dauntless Shield)
:Zygarde-10%: Zygarde-10% (Adaptability)

B-
:Alakazam: Alakazam (Psychic Surge, No Guard, Tinted Lens)
:Blastoise: Blastoise (Regenerator)
:Conkeldurr: Conkeldurr (Triage, Tinted Lens, Tough Claws)
:Golisopod: Golisopod (Tinted Lens, Regenerator, Triage)
:Hatterene: Hatterene (Triage)
:Heliolisk: Heliolisk (Lightning Rod)
:Heracross: Heracross (Tinted Lens)
:Hippowdon: Hippowdon (Dauntless Shield, Magic Bounce, Wandering Spirit, Intimidate, Water Absorb, Bulletproof)
:Hydreigon: Hydreigon (Magic Bounce, Galvanize, Dragon's Maw, Sheer Force, Queenly Majesty, Mega Launcher, Regenerator)
:Inteleon: Inteleon (Primordial Sea)
:Lucario: Lucario (Magic Guard, Tough Claws, Sheer Force, Refrigerate, Galvanize)
:Mamoswine: Mamoswine (Adaptability, Sheer Force)
:Nidoqueen: Nidoqueen (Regenerator, Dry Skin)
:Nihilego: Nihilego (Regenerator, Unburden)
:Palossand: Palossand (Dauntless Shield, Klutz)
:Regieleki: Regieleki (Refrigerate, Magic Bounce, Electric Surge)
:Scizor: Scizor (Flash Fire, Regenerator)
:Stakataka: Stakataka (Steelworker, Levitate, Regenerator, Tinted Lens)
:Xurkitree: Xurkitree (Electric Surge, Surge Surfer, Magic Guard)


C Rank
:Celebi: Celebi (Magic Bounce, Triage)
:Charizard: Charizard (Unburden)
:Conkeldurr: Conkeldurr (Triage, Tinted Lens, Tough Claws)
:Claydol: Claydol (Regenerator)
:Diancie: Diancie (Regenerator, Triage)
:Dragalge: Dragalge (Regenerator)
:Drampa: Drampa (Prankster)
:Marowak-Alola: Marowak-Alola (Adaptability)
:Milotic: Milotic (Regenerator, Dauntless Shield, Prankster, Corrosion)
:Pangoro: Pangoro (Triage, Technician)
:Polteageist: Polteageist (Queenly Majesty)
:Pikachu: Pikachu (Galvanize)
:Silvally-Rock: Silvally-Rock (Regenerator)
 

Osake

I'M IN LOVE WITH A FAIRYTALE
is a Tiering Contributor
Hello there !
I know it's a little bit late as the VR just been updated but I'd like to nominate some adds :

-Add Adaptability as an option on Blacephalon ; I haven't used it a lot but it looks like a decent niche on this mon to get off the beaten track

-Add Tough Claws as an option on Terrakion ; I find it as a good middleground between the instant power of Adaptability but the incapacity to reliably beat Fini and mainly DS Mew, and the insane 2 turns power of Sniper-Laser Focus but without instant damages.

-Add Skill Link as an option on Garchomp ; I used it a bit during the last AAA tours and it's honestly super good, having a 125 Dragon Stab without drawback (except the accuracy lol) and being super hard to revenge kill after that, I sincerely think that Skill Link Garchomp is one of the two best offensive Chomp sets

-Add Adaptability as an option on Lucario ; mixed Luc is super powerful (until you miss focus blast) to erase corvi from the game
252 Atk Life Orb Adaptability Lucario Close Combat vs. +1 248 HP / 252+ Def Corviknight: 143-169 (35.8 - 42.3%) -- 91.6% chance to 3HKO after Leftovers recovery
0- SpA Life Orb Adaptability Lucario Focus Blast vs. 248 HP / 0 SpD Corviknight: 260-307 (65.1 - 76.9%) -- guaranteed 2HKO
and again I think it's a good middleground between full physical Tough Claws and mixed Steel Beam.

-Lastly, I'd like to nominate two mons on the VR :

*:Porygon2: Porygon2 (Regenerator, Magic Bounce, Unaware) to C/B- as a decent alternative to Chansey, more specific, but that can be cool sometimes. The access to Foul Play matches particularly well with Unaware as a cool anti set-up mon. motherlove used it sometimes and I think it deserved its niche in the tier.

*:Salamence: Salamence (Magic Guard, Sheer Force) to B/B- Personally I don't like so much SFLO Mence but I know it has been used in the past so it's an option, but I'm nominate it mostly for Magic Guard as it's a decent setup sweeper imo, I stole it from motherlove Hyper Offense and it allowed me to win a lot of games thanks ot its great bulk and typing. Also I think Mence is under exploited in general as bulkier/semi defensive sets could be used too, and I think it would be a good step to add it in the VR to encourage people to use it more.

Well, I think that's all, have a good day everyone, stay safe and happy if possible :heart:

waiting for Siamato sign up in wcup pls tag him everywhere so he signs up
 

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