Challenge 2:
Weakmons 1v1 Singles
1 Day DQ
No recoveries of any kind
Arena:
Arena Size: Medium
Format: Singles or Doubles
Type: Steel, Fighting
Every sports player knows that what you do on the field where everyone's watching isn't as important as what you do in the weight room when no one's watching.
The room is about 15 feet high, 50 feet long, and 30 feet wide. The room is filled with workout equipment which is made of metal, is indestructible, and can only be moved by Magnet Pull.
The room is filled with exercise equipment of all sorts, especially weights. The weights are circular metal disks which act similarly to Iron Balls. Pokemon may throw, launch, or otherwise use the weights to aid them in combat. The weights are measured in weight classes, which act the same as pokemon weight classes:
1= 4 BP attack, costs 4 energy.
2= 5 BP attack, costs 5 energy.
3= 7 BP attack, costs 7 energy.
4= 10 BP attack, costs 9 energy.
5= 12 BP attack, costs 11 energy.
Unless you are fighting type, have the move fling, or have Magnet Pull, you cannot use weights that are in a higher weight class than your pokemon.
You cannot dig or use seismic activity in the arena because the floor is concrete. You also may not use weather effects other than Trick Room in the weight room, because it's indoors. Other than that, all moves allowed.
accepting!
items = no 'battle' items, stuff that you want to use to increase counters or etc are fine by me
abilities = one
Minccino [EVITABLE CONFLICT] (Female)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Aqua Tail
Sleep Talk
Mud Slap
Dig
Protect
Substitute
Beldum [Deep Blue] (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Take Down
Iron Head
Zen Headbutt
Headbutt
Moves: 4
Gible (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 49 (+)
EC: 4/9
MC: 4
DC: 2/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Outrage (*)
Iron Head (*)
Body Slam (*)
Earthquake (*)
Stone Edge (*)
Dragon Claw (*)
Scratchet [Pontiac] (M)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0
Moves (11)
Level Up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Egg Moves
Baton Pass
Roost
Stealth Rock
TMs
Focus Blast
Grass Knot
Retaliate
Woodchuck poke and actions, SS actions. Let's do this.