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New Pokémon Name: Decidueye-Hermit
Stat Changes: 78 / 107 / 100 (+25) / 70 (-30) / 100 / 80 (+10) | 535 BST
Typing Changes: Grass / Ghost
Ability Changes: Overgrow / Flower Veil / Soul Reap (This Pokemon's attacks have 1.5x power against trapped targets.)
Movepool Changes (If Any):
+ Power Whip, Will-o-Wisp, Taunt, Jungle Healing
What Separates it from Other Forms: p nice stallbreaker with trapping, taunt, and soul reap.
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New Pokémon Name: Typhlosion-Warlock
Stat Changes: 83 (+10) / 69 (-15) / 88 (+10) / 100 (-19) / 80 (-5) / 115 (+20) | 535 BST
Typing Changes: Fire / Ghost
Ability Changes: Blaze / Flame Body / Immolation (This Pokemon's Special Defense is 1.5x against burned attackers.)
Movepool Changes (If Any):
+ Infernal Parade | Ghost | Special | 80 BP | 15 PP | 100% Accuracy | Traps and damages the target for 4-5 turns.
+ Shadow Ball, Hex, Poltergeist, Shadow Sneak, Mystical Fire, Psychic, Pain Split, Taunt
- Focus Blast
What Separates it from Other Forms: burns the shit outta everyone and profits off of it.
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New Pokémon Name: Samurott-Rogue
Stat Changes: 90 / 113 (+5) / 80 / 95 (-5) / 77 (+12) / 80 (-5) | 535 BST
Typing Changes: Water / Dark
Ability Changes: Torrent / Water Veil / Defiant
Movepool Changes (If Any):
Razor Shell | Water | Physical | 80 BP | 15 PP | 100% Accuracy | Contact | 100% chance to lower the target's Defense by 1.
+ Ceaseless Edge | Dark | Physical | 70 BP | 15 PP | 100% Accuracy | Contact | If the target resists this move, this Pokemon sets Spikes.
+ Crunch, Sucker Punch, Pursuit, Close Combat, Poison Jab, Dark Pulse, Sludge Bomb, Nasty Plot, Switcheroo
- Iron Tail, Sacred Sword
What Separates it from Other Forms: very tricky mon to face. can set spikes on switchins somewhat, has razor shell + pursuit, pretty good coverage too. definitely has 4mss though and is pretty slow to boot.
View attachment 423610
New Pokémon Name: Decidueye-Autumn
Stat Changes: 80/110/70/110/70/80 (520 BST)
Typing Changes: Fire/Fighting
Ability Changes: Moxie/Victory Star
Movepool Changes (If Any): Base Decidueye's Movepool +Blaze Kick, Bulk Up, Close Combat, Counter, Drain Punch, Final Gambit, Fire Blast, Fire Lash, Fire Spin, Flame Charge, Flamethrower, Flare Blitz, Focus Blast, Focus Punch, Heat Wave, Low Kick, Mystical Fire, Overheat, Reversal, Seismic Toss, Spikes, Thunderous Kick, Triple Arrows, Vacuum Wave, -All Ghost moves, All Grass moves besides Leaf Blade, Roost, Swords Dance, Synthesis
Triple Arrows: 25 BP / Fighting / Special / 100 Accuracy / 15 PP (Max: 24) / Hits 3 times, decreases target's special defense after 3rd hit.
What Separates it from Other Forms: People hate Fire/Fighting because fire starter kept getting it, but the type is quite cool overall still as it pairs two very strong offensive types together despite so-so synergy and also make for a rock-neutral fire type which is nice. Decidueye-Autumn aims to do a few things: Physical or Special Wallbreaker, Stat lowering Wallbreaker/Stallbreaker and Offensive Spikes Setter. Its equal offensive stats means it has equal potential on both sides, though both also offer certain specific advantages. Physical has stronger coverage options in the form of Brave Bird and Leaf Blade, the stronger defense lowering options as well as more reliable damaging stab options in Flare Blitz and Close Combat and can also threaten to hit even harder after a kill with Moxie. However, special stands out through its access to Nasty Plot and priority Vacuum Wave, as well being harder to punish with things such as Rocky Helmet or Intimidate. A Physical Scarf set could see use thanks to Moxie and U-Turn pairing quite well with Scarf and 80 speed being just fast enough that it will outspeed most unboosted mons. I'm not sure if general physical and special wallbreaking sets will prefer Life Orb, Boots, Leftovers or some other item like Expert Belt, but since Decidueye-Autumn is likely to take a ton of damage from any hit, Life Orb's drawback seems manageable enough for it and will most likely be the go-to for Nasty Plot sets.
Scarf (Decidueye-Autumn) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Flare Blitz
- Brave Bird
- U-turn
Nasty Plot (Decidueye-Autumn) @ Life Orb
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Fire Blast
- Nasty Plot
- Vacuum Wave/Hurricane
Special Spikes (Decidueye-Autumn) @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Triple Arrows
- Fire Blast
- Spikes
- Hurricane/Vacuum Wave
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New Pokémon Name: Typhlosion-Explosive
Stat Changes: 73/94/82/80/85/120 (534)
Typing Changes:![]()
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Ability Changes: Flash Fire, Flame Body, Regenerator* (HA)
Movepool Changes (If Any):
+U-turn...![]()
+Earth Power, +Scorching Sands...![]()
+Stealth Rock...
What Separates it from Other Forms: I made an Eruption Regen mon in the previous meta, but it was kinda mid with the introduction of the primal weather mons that basically shut it down. This adaptation of Eruption Regen is a lot more vanilla and is also not completely shut down by any weather due to its Ground-type secondary STAB. This is also to honor the OG Eruption mon for its rightful place on the throne. The general idea is use Eruption and then heal off the damage to use Eruption again at full health. It has blistering fast speed but lower SpA so its Eruption's shouldn't be too potent with that speed tier, but it makes use of Specs the best....![]()
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New Pokémon Name: Samurott-Foamy
Stat Changes: 100 / 65 / 90 / 100 / 105 / 75 | 535 BST
Typing Changes:![]()
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Ability Changes: Torrent / Poison Heal
Movepool Changes: +Future Sight, Psyshock, Psychic, Confusion, U-Turn, Teleport, Stealth Rock -Sacred Sword
Intended Role: Bulkymon that hits quite well and is probably an epic status absorber this mod will get if it gets in lol. Also defensive pivot.
Flamenco's secondary ability effect is just a bit problematic to me, as it can easily snowball and can be annoying to handle. Not sure how its a defensive pivot at all when CM is such an effective sweeper. Please adjust it.![]()
New Pokémon Name: Oricorio-Flamenco
Stat Changes: 70 / 105 / 75 / 93 / 118 / 80 | 541 BST
Typing Changes: Fire / Flying
Ability Changes: Dancer / Allegro (This Pokemon's dance moves raise its Speed by 1 stage.)
Movepool Changes (If Any):
Baile Dance | Normal | Physical | 90 BP | 15 PP | 100% Accuracy | Type varies based on the user's primary type. 30% chance to lower the target's Defense by 1.
+ Flare Blitz, Flame Charge, Fire Blast, Flamethrower, Fiery Dance, Will-o-Wisp, Brave Bird, Dual Wingbeat, Earth Power
- Swords Dance
What Separates it from Other Forms: effective defensive pivot. switches well into typhlosion(-w) and special decid-a in particular. can also try a cleaning set with revdance/fiery dance but it relies on rng or is walled by rocks.
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New Pokémon Name: Oricorio-Cheerleader
Stat Changes: 75 / 118 / 105 / 70 / 80 / 93 | 541 BST
Typing Changes: Electric / Flying
Ability Changes: Dancer / Staccato (If this Pokemon is attacked, it sets Electric Terrain and grounds itself.)
Movepool Changes (If Any):
Pom-pom Dance | Normal | Physical | 90 BP | 15 PP | 100% Accuracy | Type varies based on the user's primary type. The user is flung into the air (see Telekinesis).
+ Zing Zap, Spark, Discharge, Thunderbolt, Volt Switch, Shock Wave, Brave Bird, Dual Wingbeat, Reflect, Light Screen
What Separates it from Other Forms: fearsome physical wallbreaker that is held back by its lack of coverage.
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New Pokémon Name: Oricorio-Hula
Stat Changes: 118 / 93 / 80 / 105 / 70 / 75 | 541 BST
Typing Changes: Psychic / Flying
Ability Changes: Dancer / Legato (This Pokemon heals 1/16 max HP at the end of each turn if afflicted by a status ailment instead of taking damage. This Pokemon cannot be fully paralyzed.)
Movepool Changes (If Any):
Pa'u Dance | Normal | Special | 90 BP | 15 PP | 100% Accuracy | Type varies based on the user's primary type. Heals 50% of the damage dealt.
+ Zen Headbutt, Psychic, Psyshock, Trick, Brave Bird, Dual Wingbeat, Mystical Fire, Quiver Dance
- Swords Dance
What Separates it from Other Forms: alt has no (good) qd user and that makes me sad. lets add a qd user that isnt bad.
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New Pokémon Name: Oricorio-Odori
Stat Changes: 105 / 80 / 93 / 118 / 75 / 70 | 541 BST
Typing Changes: Dark / Flying
Ability Changes: Dancer / Largo (This Pokemon's Attack is 1.5x in Trick Room.)
Movepool Changes (If Any):
Sensu Dance | Normal | Special | 90 BP | 15 PP | 100% Accuracy | Type varies based on the user's primary type. 100% to lower the target's Speed by 1.
+ Knock Off, Darkest Lariat, Sucker Punch, Dark Pulse, Skill Swap, Brave Bird, Dual Wingbeat, Earthquake, Close Combat, Hammer Arm, Trick Room, Lunar Dance
- Swords Dance
What Separates it from Other Forms: slow wallbreaker with cm + sensu dance. also has otr set with largo or even defensive tr set with lunar dance (+ skill swap???)
Priority 90 BP Flying moves sound annoying as hell to deal with. I think Dance Master wants a better rework becauce being able to throw out such bp stabs from a powerful typing like Flying just seems hard to deal with.The base movepool for these Oricorios is Gen 7 Oricorio's movepool on Showdown.
Also, for each Ability listed below, "Dance moves" are limited to the following:
Dragon Dance, Feather Dance, Fiery Dance, Lunar Dance, Petal Dance, Quiver Dance, Revelation Dance, Swords Dance, and Teeter Dance.
Oricorio-Flamenco
Typing: Flying/Fire
Stats: HP 70 | Atk 85 | Def 65 | SpA 93 | SpD 65 | Spe 118 | Total 496
Abilities: Flash Fire / Dance Master [Dance moves used by this Pokémon have +1 priority.]
Added Moves: +Fiery Dance, Flamethrower, Fire Spin, Flame Charge, Flare Blitz, Dual Wingbeat, Acrobatics, Swords Dance
Removed Move: -Feather Dance
What Separates it from Other Forms: It’s like the old Talonflame! Oricorio-Flamenco is a very fragile bird who gets by on not needing to take too many hits thanks to its Ability Dance Master giving priority for both of its types. Revelation Dance is reasonably powerful, but the true star is Fiery Dance, stolen from Volcarona to give Oricorio-Flamenco a priority Fire-type attack that can potentially boost its Special Attack, potentially enabling it to sweep.
Flamenco's Attack is probably decent enough to run a physical set with priority Swords Dance too, to surprise specially-defensive mons switching in to block Special Flamenco. This does lose the priority attacks that Special sets have, though.
Its other Ability, Flash Fire, probably isn't as good as Dance Master, but it's there if you need something immune to both Fire and Ground.
I don't think this is broken, since it's not that strong without a Choice item, a boost or Sun, and it's quite fragile. Realistically, without screens, and even with screens if it has to take a Rock move, Flamenco shouldn't be able to take too many hits.
Oricorio-Pa'u
Typing: Flying/Grass
Stats: HP 91 | Atk 70 | Def 76 | SpA 118 | SpD 76 | Spe 63 | Total 496
Abilities: Dancer / Dance Master [Dance moves used by this Pokémon have +1 priority.]
Added Moves: +Petal Dance, Energy Ball, Giga Drain, Quiver Dance, Grassy Terrain, Psychic, Psyshock
What Separates it from Other Forms: It's Grass-type Talonflame! Except, slower, stronger and Grass-type.
Oricorio-Pa'u has priority STABs in Revelation Dance & Petal Dance, so it can live with lower Speed. Plus, it has Quiver Dance to boost its already-good Special Attack and raise its lesser Special Defense and Speed, so it can become very dangerous after a turn or two.
Psychic and Psyshock are really only there because Pa'u was a Psychic-type originally, and I felt like giving the Oricorios I changed the types of a coverage move or two from their old types.
Could run Choice Specs with Petal Dance/Revelation Dance/Psychic/Psyshock, and that might be decent. If nothing else, Specs-boosted priority Petal Dance could be pretty strong.
Pa'u gets to keep Dancer, mostly because I couldn't come up with another Ability I liked for it, but also because it allows Pa'u to steal Quiver Dance boosts on a switch. Which could be useful.
Oricorio-Cheer
Typing: Flying/Fighting
Stats: HP 80 | Atk 118 | Def 72 | SpA 50 | SpD 72 | Spe 103 | Total 496
Abilities: Reckless / Dance Master [Dance moves used by this Pokémon have +1 priority.]
Movepool Changes: +Dragon Dance, Swords Dance, Acrobatics, Brave Bird, Dual Wingbeat, Triple Kick, High Jump Kick, Drain Punch, Thunder Punch, Volt Tackle
What Separates it from Other Forms: Being physical and thus unable to use Revelation Dance very well, Oricorio-Cheer takes advantage of Dance Master to guarantee it gets to set up either Dragon Dance or Swords Dance, then sweeps with Acrobatics/Brave Bird/Dual Wingbeat, Triple Kick/High Jump Kick/Drain Punch and Thunder Punch/Volt Tackle.
Reckless is a reasonable alternative to Dance Master, given that it boosts Brave Bird, High Jump Kick and Volt Tackle. After a Dragon Dance, it can outspeed most Pokémon, so it'd be in a great position to sweep.
Oricorio-Cheer would be best behind any of Reflect, Light Screen or Aurora Veil, so it can more easily survive past the initial setup turn.
Oricorio-Sensu
Typing: Flying/Psychic
Stats: HP 105 | Atk 50 | Def 105 | SpA 78 | SpD 105 | Spe 53 | Total 496
Abilities: Oblivious / Dance Master [Dance moves used by this Pokémon have +1 priority.]
Movepool Changes: +Quiver Dance, Psychic, Psyshock, Stored Power, Reflect, Light Screen, Safeguard, Calm Mind, Hex, Shadow Ball, Ominous Wind
What Separates it from Other Forms: Oricorio-Sensu is bulky and uses Dance Master to gain boosts with Quiver Dance before sweeping, or to nerf physical attackers into the ground with Feather Dance, along with Roost to heal while boosting. Its Psychic type offers little defensively, but double-resisting Fighting is probably nice, and offensively it gets STAB Stored Power to wreak havoc with its Quiver Dance boosts. Revelation Dance gives it an option for hitting Psychic- and Dark-types, while Hex & Shadow Ball can hit Psychics super-effectively, and more importantly hit Steel-types neutrally.
Sensu also gets screens & Safeguard to enhance its team's durability, which should be useful.
Oblivious is an alternative that prevents Taunt from stopping Sensu setting up or Feather Dancing physical attackers down, though it does sacrifice the utility of having priority Quiver Dance, Feather Dance & Teeter Dance.
We not tryna have a 60% paralyze chance move here. No sir. Remove that paralysis chance please.
New Pokémon Name: Oricorio-Lurk
Stat Changes: 95/60/70/128/80/103 [BST: 536]
Typing Changes: Ghost/Psychic
Ability Changes: Dancer/Magic Guard
Movepool Changes (If Any): +shadow ball, phantom force, eerie spell, oblivion wing, nasty plot
What Separates it from Other Forms: Sort of a hybrid between gengar and alakazam, at the same time it seems like a weaker caly-ghost.
New Pokémon Name: Oricorio-Riot
Stat Changes: 105/128/70/70/70/93 [BST: 536]
Typing Changes: Fire/Flying
Ability Changes: Dancer/Heat Vibes
Movepool Changes (If Any): +Flare Blitz, Flame Charge, Heat Waves, Brave Bird -Swords dance
What Separates it from Other Forms: Darm but Fire/Flying
Heat Vibes: this mon's fire type moves become dance moves and have 1.2x power(fire type moves that are already dance moves also get the boost cuz they're heat)
New Pokémon Name: Oricorio-Stun
Stat Changes: 95/98/70/98/70/105 [BST: 536]
Typing Changes: Electric/Flying
Ability Changes: Dancer/Electrified Feather
Movepool Changes (If Any): +Impulse step | Electric | Special | 95 BP | 15 PP | 90% Accuracy | Dance move | 30% chance to paralyze the target, Volt Tackle,
What Separates it from Other Forms: A good status spreader, pivot, could try and clean the late-game with swords dance and Volt Tackle, however its coverage sucks.
Electrified Feather: this mon's dance moves have 30% chance to paralyze the target.
:sm/oricorio-pa
New Pokémon Name: Oricorio-Presbyterian
Stat Changes: 85/70/80/128/90/83 [BST: 536]
Typing Changes: Psychic/Flying
Ability Changes: Dancer/Own Tempo
Movepool Changes (If Any): +Zen Headbutt, Forbidden Rythm | Psychic | Status | 15 PP | 90% Accuracy | Dance move | Raises user's attack by 3 stages, confuses user, Dual Wingbeat, Psychic, Psyshock, Sing
What Separates it from Other Forms: Psychic/Flying is a terrible type combo but its offensive potential could make up for it ig.