New Pokémon Name: Oricorio
Stat Changes: 75 / 110 / 75 / 85 / 100 / 95
Typing Changes:![]()
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Ability Changes: Dancer / Victory Star (HA)
Movepool Changes (If Any): Triple Axel, Rapid Spin, Fiery Dance, Fire Spin, Will-o-Wisp,
Twirling Dance - Fire-type Triple Axel clone
What Separates it from Other Forms: Physical attacker form with powerful attacks, Swords Dance, and pretty good coverage between Fire/Flying/Ice. Could function as a breaker, sweeper, or pivot.
New Pokémon Name: Oricorio-Pa'u
Stat Changes: 90 / 75 / 90 / 110 / 90 / 75
Typing Changes:![]()
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Ability Changes: Dancer / Grassy Surge (HA)
Movepool Changes (If Any): Heal Bell, Healing Wish, Leech Seed, Giga Drain, Energy Ball, Leaf Storm, Solarbeam, Leaf Blade,
Skirt Dance - 80 BP | Fairy | Special | 16 PP | Lowers foe's SpA by 1 stage
What Separates it from Other Forms: Tank with Grassy Surge for passive healing. Could be a good defensive pivot. Could also snowball with Calm Mind, however it does have a fair share of weaknesses to prevent that from getting out of control.
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New Pokémon Name: Oricorio-Cheerleader
Stat Changes: 75 / 118 / 105 / 70 / 80 / 93 | 541 BST
Typing Changes: Electric / Flying
Ability Changes: Dancer / Staccato (If this Pokemon is attacked, it sets Electric Terrain and grounds itself.)
Movepool Changes (If Any):
Pom-pom Dance | Normal | Physical | 90 BP | 15 PP | 100% Accuracy | Type varies based on the user's primary type. The user is flung into the air (see Telekinesis).
+ Zing Zap, Spark, Discharge, Thunderbolt, Volt Switch, Shock Wave, Brave Bird, Dual Wingbeat, Reflect, Light Screen
What Separates it from Other Forms: fearsome physical wallbreaker that is held back by its lack of coverage.
Next Slate is....![]()
New Pokémon Name: Horrorcorio
Stat Changes: 95 HP / 70 Atk / 70 Def / 118 SpA / 100 SpD / 83 Spe / 536 BST
Typing Changes:![]()
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Ability Changes: Necro Dancer
Movepool Changes:This Pokemon's next dance move gains +1 priority when another Pokémon faints.
+ Deathly Dance, Focus Blast, Heat Wave, Hex, Moonblast, Ominous Wind, Phantom Force, Psychic, Psyshock, Shadow Ball, Thunderbolt, Will-O-Wisp
What Separates it from Other Forms: Calm Mind or Specs user with good coverage and a custom STAB that provides recovery. Necro Dancer can turn it into a strong cleaner if the enemy team is sufficiently weakened.Type:![]()
Category:![]()
Base Power: 80
Accuracy: 100
PP: 15
Effect: The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
Priority: 0
Flags: Dance, Heal, Mirror, Protect
Okay, thanks for telling me and I will fix it now (but actually later)Pikachu-Cloud with the way it is worded and presented cannot be submitted to Alternatium. This is because Alternatium is a meta that is meant to make each and every form of a Pokemon into unique Pokemon themselves. Pikachu-Cloud goes against the very nature of this mod as it is a form of a mon that ends up having even more forms via the ability. Please change Pikachu-Cloud into such a way so that it does not conflict with how Alternatium works. Thank you in advance.
Its getting veteod. Keep "joke" subs out of my metagame
Name: Pikachu-Tao (Light Ball compatible)
Type: Dragon/Ice
Abilities: Pressure (H: Lightning Rod)
Stats: 95/65/75/65/75/80 (BST: 455)
Movepool Changes: +Draco Meteor, Dragon Pulse, Dragon Claw, Outrage, Aurora Beam, Ice Punch, Roost -Nasty Plot
Description: Haha, original dragon from Unova. Get it. Very funny. Pikachu-Tao gets Insane power in Draco Meteor, Aurora Beam, Thunderbolt, Surf, & Volt Switch. It has a higher Att & SpA stats than Kyurem, which its based on, thanks to Light Ball. Its slower than Kyurem & much less bulky as well. I don't know if this should be Pikachu-Original because of the original dragon pun or Pikachu-Unova because the original dragon is from Unova. I'm sticking with Pikachu-Original though.
Name: Pikachu-Sinnoh (Can't hold Light Ball)
Type: Steel/Fairy
Abilities: Pure Power (H: Prankster)
Stats: 100/200/100/30/100/70 (BST: 600)
Movepool Changes: +Pikaboost, Recover, Swords Dance -All attacking moves except Nuzzle
Pikaboost - Electric/Status/1 PP/Raises the user's Att, Def, & Spe by 2.
Description: Pikachu-Sinnoh is a mess of a pokemon that can go crazy sweeper with Pikaboost, 200 Att, Pure Power, & Struggle or Nuzzle. It also functions as a weird defensive pokemon with steel/fairy being a great defensive typing + Nuzzle, Recover, Refresh, Dual Screens, Wish, Toxic, Yawn, Thunder Wave, & Encore. Yes, this is a joke sub, but you should still vote for it.
I totally meant more votes this slateMore votes soon
I do not think the item forfeit is necessary on Kanto, just keep the Light Ball away and you goodnote: all of these are light ball-compatible unless specified otherwise
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New Pokémon Name: Pikachu-Kanto (cannot hold Light Ball)
Stat Changes: 60 / 100 / 60 / 90 / 90 / 100 | 500 BST
Typing Changes: Electric
Ability Changes: Electric Fusion (This Pokemon's stat changes to Special Attack are shared with Special Defense, and vice versa. This Pokemon's items have no effect.)
Movepool Changes (If Any):
Explosion, Counter![]()
Blizzard, Hyper Beam![]()
Amnesia, Recover, Reflect
What Separates it from Other Forms: essentially has simple calm mind thanks to electric fusion-boosted amnesia.Iron Tail, Nuzzle, Play Rough, Thunder Punch, Volt Tackle, Wild Charge, Fling, Spark, Thief![]()
Disarming Voice, Draining Kiss, Echoed Voice, Round, Snore, Swift, Uproar![]()
Nasty Plot, Charm, Sweet Kiss![]()
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New Pokémon Name: Pikachu-Hoenn
Stat Changes: 60 / 60 / 65 / 60 / 65 / 105 | 415 BST
Typing Changes: Dark / Steel
Ability Changes: Split System (This Pokemon's Dark-type attacks are special and its Steel-type attacks are physical.)
Movepool Changes (If Any):
Meteor Mash, Doom Desire, Cross Chop![]()
Crunch, Pursuit![]()
Spikes, Bulk Up, Slack Off, Will-o-Wisp, Roar, Curse, Taunt
What Separates it from Other Forms: why there isnt a johto pikachu is beyond me. anyway thisll be a fusion of gen 2/3 mechanics with the addition of dark/steel, spikes, and abilities, all groundbreaking mechanics.Nuzzle, Play Rough, Thunder Punch, Volt Tackle, Wild Charge, Fling, Spark![]()
Disarming Voice, Draining Kiss, Echoed Voice, Round, Snore, Swift, Uproar![]()
Nasty Plot, Charm, Sweet Kiss![]()
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New Pokémon Name: Pikachu-Sinnoh
Stat Changes: 75 / 55 / 75 / 40 / 75 / 95 | 415 BST
Typing Changes: Rock / Poison
Ability Changes: Motor Drive / Reckless
Movepool Changes (If Any):
Head Smash, Stone Edge, Rock Slide, Rock Tomb, Gunk Shot, Poison Jab, Close Combat, U-Turn![]()
Earth Power, Focus Blast, Power Gem![]()
Stealth Rock, Toxic Spikes, Defog, Gravity, Rock Polish
What Separates it from Other Forms: gen 4 is like the hazard game expansion pack so heres a good rocker with a typing to beat all the current hazard removers rn.Play Rough![]()
Disarming Voice, Draining Kiss![]()
Charm, Sweet Kiss![]()
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New Pokémon Name: Pikachu-Unova
Stat Changes: 80 / 45 / 80 / 45 / 80 / 85 | 415 BST
Typing Changes: Water / Poison
Ability Changes: Infiltrator / Regenerator
Movepool Changes (If Any):
Razor Shell, Drill Run, Icicle Crash, Storm Throw![]()
Scald, Venoshock, Clear Smog, Acid Spray![]()
Soak, Coil
What Separates it from Other Forms: toxapex???? anyway its a cool typing that can go physical or specialPlay Rough![]()
Disarming Voice, Draining Kiss![]()
Charm, Sweet Kiss![]()
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New Pokémon Name: Pikachu-Kalos
Stat Changes: 80 / 50 / 110 / 50 / 70 / 55 | 415 BST
Typing Changes: Fairy
Ability Changes: Refrigerate / Fairy Aura
Movepool Changes (If Any):
What Separates it from Other Forms: big fairy. pikachu-belle sucks ass so heres my homage to it kind of.Extreme Speed![]()
Moonblast, Dazzling Gleam, Draining Kiss, Mystical Fire![]()
Parting Shot![]()
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New Pokémon Name: Pikachu-Alola (cannot hold Light Ball)
Stat Changes: 80 / 90 / 60 / 90 / 100 / 80 | 500 BST
Typing Changes: Dragon / Ghost
Ability Changes: Stakeout / Surge Surfer (now works on any terrain)
Movepool Changes (If Any):
What Separates it from Other Forms: takes advantage of terrain, or can do big damage by forcing mons out.Dragon Hammer, Spectral Thief, Shadow Bone, Smart Strike, First Impression![]()
Core Enforcer, Shadow Ball![]()
Shore Up![]()
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New Pokémon Name: Pikachu-World (cannot hold Light Ball)
Stat Changes: 80 / 90 / 70 / 90 / 70 / 100 | 500 BST
Typing Changes: Electric
Ability Changes: Pastel Veil / Libero
Movepool Changes (If Any):
Flip Turn, Grassy Glide, Poltergeist, Steel Roller![]()
Scorching Sands, Burning Jealousy, Meteor Beam, Expanding Force![]()
Court Change, Jungle Healing
What Separates it from Other Forms: big libero. has p good coverage but no setup so it should be ok.Nasty Plot![]()
I think 70+ offenses is pushing it for Light Ball holders tbh, esp when they have actual other stats to support them.
New Pokémon Name: Pikachu-Rainbow (Can hold Light Ball)
Stat Changes: 85/70/75/70/105/90
Typing Changes: Electric/Fire
Ability Changes: Flash Fire/Regenerator
Movepool Changes (If Any): +Sacred Fire, Flamethrower, Fire Blast, Brave Bird, Flare Blitz, Toxic, Whirlwind
What Separates it from Other Forms: This Pikachu was blessed by Ho-Oh because it felt like it. Competitive wise, it's budget Ho-Oh.
New Pokémon Name:
Stat Changes:
Typing Changes:
Ability Changes:
Movepool Changes (If Any):
What Separates it from Other Forms:
As was stated, Light Ball + 70+ offenses is a bit wild, but Hustle on top is wack. Evdn if the moves are actually largely inaccurare, i cant let this slide in good faith. Please remove Hustle and/or heavily gut Attack.
Name: Sinnohchu
Type: Electric / Rock
Stats: HP 75 | Atk 75 | Def 65 | SpA 40 | SpD 65 | Spe 100 | Total 420
Abilities: Reckless / Hustle
Light Ball: YES
Added Moves: +Head Smash, Hone Claws, Belly Drum, Flare Blitz
Removed Moves: -Play Nice, Sweet Kiss, Nasty Plot, Charm, Tail Whip, Growl, Double Team, Agility, Light Screen, Reflect, Rest, Snore, Charm, Attract, Rain Dance, Helping Hand, Surf, Substitute, Sleep Talk, Encore, Grass Knot, Flash, Swagger, Wish, Tickle, Toxic, Confide, Calm Mind, Magnet Rise, Mud-Slap, Mimic, Defense Curl, Curse (I'm not sure Pikachu actually gets all of these moves, but Sinnohchu definitely should not)
What Makes This Different: Since Volt Tackle debuted in Gen 4, Sinnohchu is built to take maximum advantage of it. With Reckless and a Light Ball, Sinnohchu’s Volt Tackle (and STAB Head Smash) hits so hard that neither Sinnohchu nor its target will survive. To ensure Head Smash hits, Sinnohchu gets Hone Claws to raise its Attack and accuracy simultaneously. If you feel like rolling the accuracy dice, Belly Drum is also an option, ensuring that Sinnohchu deals stupid damage and then almost certainly dies dealing out a satisfying overkill.
Flare Blitz is added so Sinnohchu can hit Grass-types super-effectively, which I want it to be able to do.
Hustle is another option for greater power, though the accuracy drop is less than ideal. Still, if you want to roll the dice, be my guest.
Sinnohchu's sheer power comes not only at the cost of survivability, but also versatility. Sinnohchu loses most of its non-damaging moves because it's here to do one thing, and one thing only, and that one thing is hit like a high-speed death truck of mutual destruction.
Name: Dollchu
Type: Bug / Fairy
Stats: 95 HP | 95 Atk | 75 Def | 50 SpA | 85 SpD | 105 Spe | 505 Total
Abilities: Oblivious / Tinted Lens
New Move: Toy Toss [FAIRY | Physical | 5 PP | 40 BP | 100 Accuracy | The user picks up all hazards on the field and throws them. Adds 10 BP for each hazard on the user's side of the field, and 40 BP for each hazard on the target's side of the field. Removes all hazards from both sides of the field. Fails if there are no hazards on either side of the field.] (Non-Contact move | Affected by Bulletproof | Spikes & Toxic Spikes only count once for Toy Toss, regardless of how many layers were set up)
Light Ball?: Nope =P
Added Moves: +Sticky Web, Bug Bite, Infestation, Lunge, Megahorn, Play Rough, Spikes
Removed Moves: All Electric moves except Electroweb, Thunderbolt
What Makes This Different: Since Sticky Web & Fairy-types both started existing in Gen 6, I wanted to make a Pikachu who combines both of those things into a single, adorable(?) package by being a Pikachu doll infested by tiny bugs. It's also a Fairy-type for some reason. Maybe it's stuffed full of Cutieflys?
Not actually being a Pikachu means Dollchu cannot use Light Ball, but it's okay because it has actual stats.
Dollchu brings Sticky Web and Spikes support on a fairly fast and reasonably strong, though not terribly bulky, Pokémon, and a typing that's okay but not great, though it does get Megahorn to make the most of its Attack stat. Dollchu also brings a unique form of hazard removal in Toy Toss, which clears all hazards through violence, increasing in power with each hazard on the field. It also gets rid of hazards you set, but those have more of an effect than hazards on your side of the field, so it has some reward if you put this knockoff mouse out after stacking a bunch of hazards.
Admittedly, Toy Toss might be a bit OP, if only because it's a Defog that does damage... but realistically it's not going to be super strong unless both sides have been stacking hazards, so it'll probably be just okay most of the time.
Name: Alolachu
Type: Water / Flying
Stats: 80 HP | 55 Atk | 105 Def | 50 SpA | 105 SpD | 90 Spe | 485 Total
Abilities: Volt Absorb / Lightning Rod
Light Ball?: No
Added Moves: +Waterfall, Aqua Ring, Fly, Acrobatics, Air Cutter, Air Slash, Tailwind, Roost, Eerie Impulse
Removed Moves: -Thunderbolt, Thunder, Volt Tackle
What Makes This Different: Behold, a Water/Flying-type that doesn't fear Electric! That was the driving idea behind this one, honestly.
Between its only having one weakness (to Rock, granted, but it's just a regular weakness) and quite a few resistances and its solid defenses, Alolachu can act as a solid support Pikachu, spreading Paralysis with Nuzzle, debuff with Eerie Impulse, Tickle and Electroweb, and pass along reasonably-sized Wishes to a teammate.
Alolachu's utility comes at the cost of power. Its offenses are no better than a regular Pikachu's, and it can't boost them with a Light Ball, so it's stuck with weakness unless it can get multiple Nasty Plots off.
I couldn't come up with anything I liked for the others.
Lumen feels like a step above our current pay grade, as the likes of weaknesses for a wallbreaker can be fixed, especially when the typing in question is so superb in a vacuum.All of these can't hold light ball unless specified
New Pokémon Name: Pikaboo
Stat Changes: 70/115/60/60/60/130 [BST: 495]
Typing Changes: Ghost/Electric
Ability Changes: Perish Body/Infiltrator
Movepool Changes (If Any): +Poltergeist, Shadow Ball, Shadow Claw, -Extreme Speed
What Separates it from Other Forms: A true glass cannon with good STAB moves and Volt Switch to bring momentum. Ghost/Electric hits basically the whole meta.
New Pokémon Name: Pikachill
Stat Changes: 160/50/70/70/70/40 [BST: 460]
Typing Changes: Fairy
Ability Changes: Unaware
Movepool Changes (If Any):+Dazzling Gleam, Heal Bell
What Separates it from Other Forms: Super passive cleric mon that stops sweepers and also provides a slow volt switch.
New Pokémon Name: Pikacola
Stat Changes: 90/70/70/70/70/100 [BST: 470]
Typing Changes: Ice/Ground
Ability Changes: Hype Start: Upon switching in, this pokemon's attack and special attack stats are 1.5 times for 3 turns
Movepool Changes (If Any): +Earthquake, Earth Power, Ice Shard, Icicle Crash, Ice Beam, Bulk Up -all electric type moves
What Separates it from Other Forms: offensive mon with good STABs and a nice ability, sadly it lost volt switch.
New Pokémon Name: Pikachu-Lumen
Stat Changes: 80/44/70/150/70/76 [BST: 490]
Typing Changes: Steel/Psychic
Ability Changes: Static/Transistor
Movepool Changes (If Any): +Psychic, Psyshock, Flash Cannon, Meteor Mash, Psycho Cut -Calm mind
What Separates it from Other Forms: Strong special breaker that unfortunately takes super effective damage from more than half the meta and being very slow, however it can deal nuclear damage if it ever gets in.