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http://www.smogon.com/dp/pokemon/ambipom
[Overview]
<p>Ambipom is typically seen as a lead, dishing out Technician-boosted attacks and one of the fastest Taunts in UU. This high Speed and power also makes Ambipom a reliable revenge killer or impromptu sweeper when it's not a lead. Although rarely seen in this role, Ambipom can also function as a Baton Passer, adding Agility and Nasty Plot boosts to the chain. Ambipom's Achilles heel is its defenses; it takes very little power to bring Ambipom down.</p>
[SET]
name: Lead
move 1: Fake Out
move 2: Taunt / Payback / Pursuit
move 3: Low Kick
move 4: U-turn / Return
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Ambipom is a great lead, thanks to its extremely high Speed, respectable Attack, great ability, and great movepool. Its ability to scout and Taunt are also extremely beneficial for a lead Pokemon.</p>
<p>Ambipom's bread and butter is its Technician-boosted Fake Out. It is a great attack to open a match with and can be helpful later in the match when a revenge killer is needed. The rest of this set is geared towards complementing Fake Out, stopping common leads who are immune to Fake Out and giving Ambipom a way to deal with - or escape - its most common switch-ins.</p>
<p>As far as moveslot options goes, Taunt has gained more usage, thanks to the prevalence of leads that focus on setting up entry hazards. Payback and Pursuit are both great answers to Ghost-types, such as Froslass, whom Ambipom would otherwise have troubles KOing. Having a speedy Taunt user is also very useful in UU, since many Pokemon utilize stat-boosting moves to add some bite to their attacks; Ambipom's presence typically is enough to keep them from even trying to boost.</p>
<p>Low Kick takes care of some of Ambipom's old counters, such as Registeel, Cloyster, and Steelix. Running STAB Return is a very appealing choice for Ambipom, although a moveset consisting of Fake Out, Taunt, Low Kick, and Return will leave Ambipom open to Ghost-types, such as Mismagius and Rotom. Running U-turn is a viable option if scouting is needed for your team's success, although Pursuit from the likes of Skuntank and Spiritomb will still hit for boosted damage when you U-turn out.</p>
[ADDITIONAL COMMENTS]
<p>As a "hit and run lead", Ambipom does not need to invest in any stats besides Attack and Speed. Ambipom is incredibly frail anyway and should focus on attacking. Silk Scarf will power up Ambipom's STAB moves, while Life Orb will power up all its moves. Unless you need Life Orb's extra power to get some specific KOs, Silk Scarf is probably the better choice, since Ambipom won't need to lose 20% of its health for using Fake Out + Return. Payback and U-turn don't really need to be boosted, since the former will be hitting for high damage against target Ghost-types and the latter is used to flee.</p>
<p>Lead Ambipom will enjoy being paired up with bulky Pokemon who can take advantage of weakened (and possibly Taunted) opponents. The multitude of leads weak to Fighting makes Hariyama a great choice, thanks to extremely bulky Substitutes and STAB Force Palm or Focus Punch. Having an answer to lead Spiritomb is almost a necessity, since Ambipom can barely dent it with U-turn; try Venusaur or Arcanine. Both are relatively bulky and are immediate threats that can take down Spiritomb fairly easily.</p>
[SET]
name: Life Orb
move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / Payback
item: Life Orb
ability: Technician
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Though it shares the same attacks as the Lead set, Life Orb Ambipom plays very differently, focusing less on scouting and causing light damage and more on actually remaining in the battle for an extended period of time.</p>
<p>Fake Out is Ambipom's obligatory attack, as the flinch and Technician boost always make it appealing. Return is what Ambipom will be using against the vast majority of its opponents. Low Kick comes in handy against defensive walls, such as Registeel or Cloyster, dealing 2HKOs to both.</p>
<p>Since many Pokemon fear the amount of damage Ambipom's Fake Out can deliver, a Dark-type move of your choosing is suggested in the fourth moveslot. The decision comes down to who you want Ambipom to damage. Pursuit will leave huge holes in any Pokemon your opponent is foolish enough to switch out, while Payback will OHKO many of the Ghost-types that like to switch in on a predicted Fake Out.</p>
[ADDITIONAL COMMENTS]
<p>Ambipom is fairly frail, so having something that can provide Wish support is ideal. Clefable may be the best choice, since it can switch in without fear of entry hazards, provides Wish support, and can also absorb status thrown at Ambipom, most notably burn and paralysis. Clefable or Chansey can both run Aromatherapy, though pairing Ambipom up with another Normal-type is an open invitation to the likes of Hitmontop and Blaziken. Slowbro is a fairly decent switch-in to these Pokemon, since neither can do much to it, unless Blaziken is running a super effective Grass- or Electric-type attack. Milotic, too, is a decent switch-in, and has the added benefit of enjoying status; the Defense boost provided by Marvel Scale is greatly appreciated.</p>
[SET]
name: Nasty Pass and Attack
move 1: Nasty Plot
move 2: Baton Pass
move 3: Swift
move 4: Taunt / Water Pulse
item: Leftovers / Life Orb
ability: Technician
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Ambipom has access to Nasty Plot to boost its otherwise forgettable Special Attack stat as well as Baton Pass to gladly Pass the Nasty Plot to a teammate. Not many Pokemon can Baton Pass Special Attack boosts in UU effectively, making this set fairly unique in Underused play.</p>
<p>Nasty Plot is the wheels behind the set and keeps Ambipom moving forward with attacks or Baton Pass. Even with Technician, Ambipom would have no reason to use this set if it didn't have Nasty Plot in its movepool. Baton Pass allows Ambipom to pass Nasty Plot boosts to other recipients. Baton Pass can also help scout for switches if you need a quick switch as well.</p>
<p>The main STAB attack is Swift, an attack that never misses, which can come in handy if you ever fight a Pokemon that relies on you missing your attacks (Cacturne with Hippopotas support, for example). Swift also receives a handy Technician boost, giving it 90 Base Power, 135 total when factoring in STAB. The other attack is there for coverage, although Water Pulse is the preferred option, allowing Ambipom to hit Rock- and Ground-types for super effective damage while gaining unresisted coverage against everything but Shedinja with Swift.</p>
[ADDITIONAL COMMENTS]
<p>Bulky Water-types, such as Milotic and Slowbro, enjoy receiving the Special Attack boost Ambipom provides, as do special sweepers like Rotom. Each of these partners also provides defensive support for Ambipom; Milotic absorbs status, Slowbro resists Fighting-type attacks and can retaliate with STAB Psychic, and Rotom is immune to Fighting-type attacks. Remember to watch out for phazers, though, as they can easily negate your stat boosts. Mr. Mime is a great partner if the whole team strategy revolves around Baton Pass, thanks to its ability, Soundproof. For more information on Baton Pass teams, look <a href="/dp/articles/baton_pass>here</a>.</p>
[SET]
name: Pure Baton Pass
move 1: Agility
move 2: Nasty Plot
move 3: Baton Pass
move 4: Taunt
item: Lum Berry
ability: Technician
nature: Jolly
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
<p>Although a bit frail without dual screen support, Ambipom has enough stat boosting moves in its movepool to be an all-out Baton Pass teammate.</p>
<p>Unlike the previous set, which could function on its own if the need arose, this set is entirely dependent on its teammates to defeat the opponent. The advantage this set has over its sister set, though, is it can Baton Pass not only Nasty Plot boosts, but Agility boosts as well. Taunt goes well with the Baton Pass strategy, since it keeps Pokemon who use Roar, Whilrlwind, and/or Perish Song from ruining your team strategy.</p>
[ADDITIONAL COMMENTS]
<p>Obviously, slow special sweepers are the best recipients of both Speed and Special Attack boosts. Venomoth, though rarely seen, is able to do a lot of damage with boosts, thanks to Tinted Lens. Octillery benefits greatly from Speed and Special Attack boosts and has the added benefit of Suction Cups. Other noteworthy recipients include the partners listed in the previous set, along with the likes of Magneton, Espeon, and others.</p>
[Optional Changes]
<p>Ambipom has a plethora of moves, but none of them are extremely helpful. A combination of Fake Out and Last Resort that relies on using Fake Out to make Last Resort the only usable move is a gimmicky but usable set. However, if you wish to use this Ambipom, your team should be built around it; otherwise, it is dead weight. Fire Punch, ThunderPunch, Aerial Ace, and Seed Bomb are all other attacking options available to Ambipom, but they do not offer as much as the moves listed in each moveset (Aerical Ace can help against Fighting-types, though). Grass Knot can be used to help Ambipom against the likes of Rhyperior, Cloyster, and Omastar. Since Omastar and Cloyster are commonly seen as leads, it's very useful on the Lead set, though the Life Orb set can utilize Grass Knot with success. Players should drop Low Kick if they'd like to use Grass Knot.</p>
<p>As far as special and support moves go, Ambipom is decent at using Rain Dance and has plenty of support moves to go with it, such as Thunder, Water Pulse, and Taunt. However, Electrode is generally a better user of Rain Dance than Ambipom. Uproar can be used on the Nasty Plot attacker, preventing sleep and still receiving a Technician boost. Ambipom will be stuck using it for two to five turns, however, making Swift the superior choice.</p>
<p>Ambipom should always be using a positive Speed nature to ensure it outpaces many common leads and speed ties with enemy Ambipom. The increase in power given by an Adamant or Modest nature is hardly as important as Ambipom's Speed. Investing in defensive EVs is useless as well, since Ambipom's defenses won't be keeping it alive for long anyway.</p>
[Counters]
<p>The only leads Ambipom fears are Spiritomb, Moltres, and enemy Ambipom. Spiritomb Pursuit traps it and is immune or resists all of its attacks; Moltres can KO it easily with Overheat and Roost off any damage; enemy Ambipom force a speed tie, which more often than not forces Ambipom out on the first turn. Hitmontop is also a lethal threat, thanks to Intimidate and Mach Punch. Rhyperior survives Low Kick and easily KOes with STAB Earthquake or Megahorn. Phazers, such as Drapion, Steelix, and Hariyama, will stop the Baton Pass sets cold. In general, if a Pokémon can outspeed Ambipom or endure its attacks it will have no trouble overcoming Ambipom's barely-there defenses and KO it.</p>

http://www.smogon.com/dp/pokemon/ambipom
[Overview]
<p>Ambipom is typically seen as a lead, dishing out Technician-boosted attacks and one of the fastest Taunts in UU. This high Speed and power also makes Ambipom a reliable revenge killer or impromptu sweeper when it's not a lead. Although rarely seen in this role, Ambipom can also function as a Baton Passer, adding Agility and Nasty Plot boosts to the chain. Ambipom's Achilles heel is its defenses; it takes very little power to bring Ambipom down.</p>
[SET]
name: Lead
move 1: Fake Out
move 2: Taunt / Payback / Pursuit
move 3: Low Kick
move 4: U-turn / Return
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Ambipom is a great lead, thanks to its extremely high Speed, respectable Attack, great ability, and great movepool. Its ability to scout and Taunt are also extremely beneficial for a lead Pokemon.</p>
<p>Ambipom's bread and butter is its Technician-boosted Fake Out. It is a great attack to open a match with and can be helpful later in the match when a revenge killer is needed. The rest of this set is geared towards complementing Fake Out, stopping common leads who are immune to Fake Out and giving Ambipom a way to deal with - or escape - its most common switch-ins.</p>
<p>As far as moveslot options goes, Taunt has gained more usage, thanks to the prevalence of leads that focus on setting up entry hazards. Payback and Pursuit are both great answers to Ghost-types, such as Froslass, whom Ambipom would otherwise have troubles KOing. Having a speedy Taunt user is also very useful in UU, since many Pokemon utilize stat-boosting moves to add some bite to their attacks; Ambipom's presence typically is enough to keep them from even trying to boost.</p>
<p>Low Kick takes care of some of Ambipom's old counters, such as Registeel, Cloyster, and Steelix. Running STAB Return is a very appealing choice for Ambipom, although a moveset consisting of Fake Out, Taunt, Low Kick, and Return will leave Ambipom open to Ghost-types, such as Mismagius and Rotom. Running U-turn is a viable option if scouting is needed for your team's success, although Pursuit from the likes of Skuntank and Spiritomb will still hit for boosted damage when you U-turn out.</p>
[ADDITIONAL COMMENTS]
<p>As a "hit and run lead", Ambipom does not need to invest in any stats besides Attack and Speed. Ambipom is incredibly frail anyway and should focus on attacking. Silk Scarf will power up Ambipom's STAB moves, while Life Orb will power up all its moves. Unless you need Life Orb's extra power to get some specific KOs, Silk Scarf is probably the better choice, since Ambipom won't need to lose 20% of its health for using Fake Out + Return. Payback and U-turn don't really need to be boosted, since the former will be hitting for high damage against target Ghost-types and the latter is used to flee.</p>
<p>Lead Ambipom will enjoy being paired up with bulky Pokemon who can take advantage of weakened (and possibly Taunted) opponents. The multitude of leads weak to Fighting makes Hariyama a great choice, thanks to extremely bulky Substitutes and STAB Force Palm or Focus Punch. Having an answer to lead Spiritomb is almost a necessity, since Ambipom can barely dent it with U-turn; try Venusaur or Arcanine. Both are relatively bulky and are immediate threats that can take down Spiritomb fairly easily.</p>
[SET]
name: Life Orb
move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / Payback
item: Life Orb
ability: Technician
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>Though it shares the same attacks as the Lead set, Life Orb Ambipom plays very differently, focusing less on scouting and causing light damage and more on actually remaining in the battle for an extended period of time.</p>
<p>Fake Out is Ambipom's obligatory attack, as the flinch and Technician boost always make it appealing. Return is what Ambipom will be using against the vast majority of its opponents. Low Kick comes in handy against defensive walls, such as Registeel or Cloyster, dealing 2HKOs to both.</p>
<p>Since many Pokemon fear the amount of damage Ambipom's Fake Out can deliver, a Dark-type move of your choosing is suggested in the fourth moveslot. The decision comes down to who you want Ambipom to damage. Pursuit will leave huge holes in any Pokemon your opponent is foolish enough to switch out, while Payback will OHKO many of the Ghost-types that like to switch in on a predicted Fake Out.</p>
[ADDITIONAL COMMENTS]
<p>Ambipom is fairly frail, so having something that can provide Wish support is ideal. Clefable may be the best choice, since it can switch in without fear of entry hazards, provides Wish support, and can also absorb status thrown at Ambipom, most notably burn and paralysis. Clefable or Chansey can both run Aromatherapy, though pairing Ambipom up with another Normal-type is an open invitation to the likes of Hitmontop and Blaziken. Slowbro is a fairly decent switch-in to these Pokemon, since neither can do much to it, unless Blaziken is running a super effective Grass- or Electric-type attack. Milotic, too, is a decent switch-in, and has the added benefit of enjoying status; the Defense boost provided by Marvel Scale is greatly appreciated.</p>
[SET]
name: Nasty Pass and Attack
move 1: Nasty Plot
move 2: Baton Pass
move 3: Swift
move 4: Taunt / Water Pulse
item: Leftovers / Life Orb
ability: Technician
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Ambipom has access to Nasty Plot to boost its otherwise forgettable Special Attack stat as well as Baton Pass to gladly Pass the Nasty Plot to a teammate. Not many Pokemon can Baton Pass Special Attack boosts in UU effectively, making this set fairly unique in Underused play.</p>
<p>Nasty Plot is the wheels behind the set and keeps Ambipom moving forward with attacks or Baton Pass. Even with Technician, Ambipom would have no reason to use this set if it didn't have Nasty Plot in its movepool. Baton Pass allows Ambipom to pass Nasty Plot boosts to other recipients. Baton Pass can also help scout for switches if you need a quick switch as well.</p>
<p>The main STAB attack is Swift, an attack that never misses, which can come in handy if you ever fight a Pokemon that relies on you missing your attacks (Cacturne with Hippopotas support, for example). Swift also receives a handy Technician boost, giving it 90 Base Power, 135 total when factoring in STAB. The other attack is there for coverage, although Water Pulse is the preferred option, allowing Ambipom to hit Rock- and Ground-types for super effective damage while gaining unresisted coverage against everything but Shedinja with Swift.</p>
[ADDITIONAL COMMENTS]
<p>Bulky Water-types, such as Milotic and Slowbro, enjoy receiving the Special Attack boost Ambipom provides, as do special sweepers like Rotom. Each of these partners also provides defensive support for Ambipom; Milotic absorbs status, Slowbro resists Fighting-type attacks and can retaliate with STAB Psychic, and Rotom is immune to Fighting-type attacks. Remember to watch out for phazers, though, as they can easily negate your stat boosts. Mr. Mime is a great partner if the whole team strategy revolves around Baton Pass, thanks to its ability, Soundproof. For more information on Baton Pass teams, look <a href="/dp/articles/baton_pass>here</a>.</p>
[SET]
name: Pure Baton Pass
move 1: Agility
move 2: Nasty Plot
move 3: Baton Pass
move 4: Taunt
item: Lum Berry
ability: Technician
nature: Jolly
evs: 252 HP / 200 Def / 56 Spe
[SET COMMENTS]
<p>Although a bit frail without dual screen support, Ambipom has enough stat boosting moves in its movepool to be an all-out Baton Pass teammate.</p>
<p>Unlike the previous set, which could function on its own if the need arose, this set is entirely dependent on its teammates to defeat the opponent. The advantage this set has over its sister set, though, is it can Baton Pass not only Nasty Plot boosts, but Agility boosts as well. Taunt goes well with the Baton Pass strategy, since it keeps Pokemon who use Roar, Whilrlwind, and/or Perish Song from ruining your team strategy.</p>
[ADDITIONAL COMMENTS]
<p>Obviously, slow special sweepers are the best recipients of both Speed and Special Attack boosts. Venomoth, though rarely seen, is able to do a lot of damage with boosts, thanks to Tinted Lens. Octillery benefits greatly from Speed and Special Attack boosts and has the added benefit of Suction Cups. Other noteworthy recipients include the partners listed in the previous set, along with the likes of Magneton, Espeon, and others.</p>
[Optional Changes]
<p>Ambipom has a plethora of moves, but none of them are extremely helpful. A combination of Fake Out and Last Resort that relies on using Fake Out to make Last Resort the only usable move is a gimmicky but usable set. However, if you wish to use this Ambipom, your team should be built around it; otherwise, it is dead weight. Fire Punch, ThunderPunch, Aerial Ace, and Seed Bomb are all other attacking options available to Ambipom, but they do not offer as much as the moves listed in each moveset (Aerical Ace can help against Fighting-types, though). Grass Knot can be used to help Ambipom against the likes of Rhyperior, Cloyster, and Omastar. Since Omastar and Cloyster are commonly seen as leads, it's very useful on the Lead set, though the Life Orb set can utilize Grass Knot with success. Players should drop Low Kick if they'd like to use Grass Knot.</p>
<p>As far as special and support moves go, Ambipom is decent at using Rain Dance and has plenty of support moves to go with it, such as Thunder, Water Pulse, and Taunt. However, Electrode is generally a better user of Rain Dance than Ambipom. Uproar can be used on the Nasty Plot attacker, preventing sleep and still receiving a Technician boost. Ambipom will be stuck using it for two to five turns, however, making Swift the superior choice.</p>
<p>Ambipom should always be using a positive Speed nature to ensure it outpaces many common leads and speed ties with enemy Ambipom. The increase in power given by an Adamant or Modest nature is hardly as important as Ambipom's Speed. Investing in defensive EVs is useless as well, since Ambipom's defenses won't be keeping it alive for long anyway.</p>
[Counters]
<p>The only leads Ambipom fears are Spiritomb, Moltres, and enemy Ambipom. Spiritomb Pursuit traps it and is immune or resists all of its attacks; Moltres can KO it easily with Overheat and Roost off any damage; enemy Ambipom force a speed tie, which more often than not forces Ambipom out on the first turn. Hitmontop is also a lethal threat, thanks to Intimidate and Mach Punch. Rhyperior survives Low Kick and easily KOes with STAB Earthquake or Megahorn. Phazers, such as Drapion, Steelix, and Hariyama, will stop the Baton Pass sets cold. In general, if a Pokémon can outspeed Ambipom or endure its attacks it will have no trouble overcoming Ambipom's barely-there defenses and KO it.</p>