Ampharos (Completed)

Arcticblast

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just getting the thread up for now

[Pros]

<ul>
<li>Ampharos gained a Mega Evolution in X and Y, and with it came a new Dragon typing and amazing new stats.</li>
<li>Mega Ampharos's sheer power is just incredible, regularly dealing in the area of 70% to even the bulkiest walls.</li>
<li>Mold Breaker lets it bypass any user of Lightningrod and smack something hard, as well as break through strong abilities such as Sturdy, Wonder Guard, Filter, and Multiscale.</li>
<li>Its bulk and Electric / Dragon typing make it incredibly resilient.</li>
<li>Its low Speed and typing make it a neat catch-all answer to some of the biggest threats introduced in X and Y, most notably Aegislash, Talonflame, and Klefki, the latter of which still risks being 2HKOed even through Light Screen.</li>
</ul>

[Cons]
<ul>
<li>Its low Speed almost always requires Trick Room to be up to perform well.</li>
<li>Its most powerful STAB attack, Thunder, requires rain to be up, meaning either you need to use Politoed or you are stuck with Thunderbolt.</li>
<li>It's one of the only Dragon-types to not learn Draco Meteor.</li>
<li>It unfortunately carries weaknesses to Ice, Dragon, Fairy, and Ground, which are somewhat difficult to cover</li>
</ul>

[Set Recommendations]

<p>Ampharos @ Ampharosite<br />
Ability: Static<br />
EVs: 252 SAtk / 252 HP / 4 SDef<br />
Quiet Nature<br />
IVs: 0 Spd<br />
- Thunderbolt / Thunder<br />
- Dragon Pulse<br />
- Focus Blast<br />
- Protect<br /></p>

<p>The idea of this set is to Mega Evolve and start destroying things. Mega Ampharos's ridiculous base 165 Special Attack, even without a boosting item, gives it absolutely absurd power with no drawbacks. Thunderbolt is the main STAB attack here, dealing loads of damage to anything it hits. Dragon Pulse is another STAB attack; while not as powerful, it maims Dragons and hits some frailer Ground-types. Focus Blast is Ampharos's best option for coverage, hitting threats such as Mega Kangaskhan and Excadrill hard. Protect allows Ampharos to avoid Fake Out or a potential double target. Considering Ampharos's incredible power, it can become a target quite often, and with Protect it can draw attention away from your partner so that Pokemon can set up Trick Room.</p>

<p>Ampharos loves two things more than anything else: rain and Trick Room. Rain should be easy&mdash;bring a Drizzle Politoed or bring a Rain Dance user. Trick Room is a bit trickier but still not too hard to set up, as there are a plethora of Trick Room users available. Ampharos pairs well with Aromatisse type-wise, as Aromatisse takes the Dragon-type attacks Ampharos fears while Ampharos takes Steel attacks for Aromatisse. Talonflame makes a nice partner for Ampharos, quickly taking out frail Grass-, Ground-, and Ice-type attackers for Ampharos with a priority Brave Bird and even nailing a few trickier Steel-types like Excadrill. Notably, the combination of Talonflame and Ampharos puts Klefki and Meowstic, the popular Prankster dual screens users, in a sticky situation, as they might only be able to set up one screen under the pressure. Ampharos also appreciates Helping Hand support from the likes of Hitmontop or Musharna&mdash;but then again, what doesn't?</p>

[Checks and Counters]

<p>In case you hadn't noticed, Ampharos has a long-held fear of anything remotely powerful that can carry Earthquake. Garchomp and Excadrill in particular are huge threats, as they can tank a Dragon Pulse or Focus Blast and deal massive damage with Earthquake or Dragon Claw. Bulky Electric- and Grass-types are capable of walling Ampharos without much thought, resisting Electric and often resisting Fighting through a secondary typing. Ampharos also hates Fairies once it Mega Evolves, although it can usually shrug off an uninvested Dazzling Gleam due to its natural bulk. Bulky Dragon-types are a pain for Ampharos to deal with, but will go down with a couple Dragon Pulses and some support from a partner. If Ampharos is running Thunder, changing the weather to sun will ruin its day as it can't spam Thunder as easily. Pokemon such as Trevenant, Musharna, Mega Banette, and Chandelure that can carry Trick Room and Imprison will ruin Ampharos's normal team archetype, and can all hit back hard with STAB Ghost- or Psychic-type moves.</p>
 
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Charizard X also doesn't get Draco Meteor.

Lando T is a huge check not mentioned, but that can wait til December I guess.
 
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Audiosurfer

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looks pretty good. could mention megabanette in part about tr + imprison but yeah this is nice
QC 1/1
 
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[Pros]

<ul>
<li>Ampharos gained a Mega Evolution in X and Y, and with it came a new Dragon typing and amazing new stats.(AP for all)</li>
<li>Mega Ampharos's sheer power is just incredible, regularly dealing in the area of 70% to even the bulkiest walls.</li>
<li>Mold Breaker lets it bypass any user of Lightningrod and smack something hard, as well as break through strong abilities such as Sturdy, Wonder Guard, Filter, and Multiscale.</li>
<li>Bulk and Electric(space)/(space)Dragon typing make it incredibly resilient.</li>
<li>Its low Speed and typing make it a neat catch-all to some of the biggest threats introduced in X and Y, most notably Aegislash, Talonflame, and Klefki, the latter of whom still risks being 2HKOed even through Light Screen.</li>
</ul>

[Cons]
<ul>
<li>Its low Speed almost requires it to perform in always requires Trick Room to be up to perform well.</li>
<li>Its most powerful STAB attack, Thunder, requires Rrain to be up, meaning either you need to use Politoed or you need are stuck with Thunderbolt.</li>
<li>It's the only Dragon-type to not learn Draco Meteor.</li>
<li>It unfortunately carries weaknesses to Ice, Dragon, Fairy, and Ground, which are somewhat difficult to cover.</li>
</ul>

[Set Recommendations]

<p>(no space)Ampharos @ Ampharosite<br />
Ability: Static<br />
EVs: 252 SAtk / 252 HP / 4 SDef<br />
Quiet Nature<br />
IVs: 0 Spd<br />
- Thunderbolt / Thunder<br />
- Dragon Pulse<br />
- Focus Blast<br />
- Protect<br />(don't break line)</p>

<p>The idea of this set is to Mega Evolve and start destroying things. Mega(space)Ampharos's ridiculous base 165 Special Attack, even without a boosting item, gives it absolutely absurd power with no drawbacks. Thunderbolt is the main STAB attack here, dealing loads of damage to anything it hits. Dragon Pulse is another STAB attack; while not as powerful, it maims Dragons and hits some frailer Ground-types. Focus Blast is Ampharos's best option for coverage, hitting threats such as Mega(space)Kangaskhan and Excadrill hard. Protect allows Ampharos to avoid Fake Out or a potential double target. Considering Ampharos's incredible power, it can become a target quite often, and with Protect it can draw attention away from your partner so that Pokéemon can set up Trick Room.</p>

<p>Ampharos loves two things more than anything else: Rrain and Trick Room. Rain should be easy - bring a Drizzle Politoed or bring a Rain Dance user. Trick Room is a bit trickier but still not too hard to do set up, as there are a plethora of Trick Room users available. Ampharos pairs well with Aromatisse type-wise, as Aromatisse takes the Dragon-type attacks Ampharos fears while Ampharos takes Steel-type attacks for Aromatisse. Talonflame makes a nice partner for Ampharos, quickly taking out frail Grass-, Ground-, and Ice-type attackers for Ampharos with a priority Brave Bird and even nailing a few trickier Steel-types like Excadrill. Notably, the combination of Talonflame and Ampharos puts Klefki and Meowstic, the popular Prankster Ddual Sscreens users, in a sticky situation, as they may only be able to set up one Sscreen under the pressure. Ampharos also appreciates Helping Hand support from the likes of Hitmontop or Musharna-&mdashbut then again, what doesn't?</p>

[Checks and Counters]

<p>In case you hadn't noticed, Ampharos has a long-held fear of anything remotely powerful that can carry Earthquake. Garchomp and Excadrill in particular are huge threats, as they can tank a Dragon Pulse or Focus Blast, respectively, and deal massive damage with Earthquake or Dragon Claw. Bulky Electric-types and Grass-types are capable of walling Ampharos without much thought, resisting Electric and often carrying a secondary type resisting Fighting due to Fighting their secondary typing. Ampharos also hates Fairies once it Mega Evolves, although it can usually shrug off an uninvested Dazzling Gleam due to its natural bulk. Bulky Dragons are a pain for Ampharos to deal with, but will go down with a couple Dragon Pulses and some partner support. If Ampharos is running Thunder, changing the weather to Sun will ruin its day since it can't spam Thunder as easily. Pokemon such as Trevenant, Musharna,(AC) and Chandelure that can carry Trick Room and Imprison will ruin Ampharos's normal team archetype, and they can all hit it back hard with STAB Ghost- or Psychic-type moves.</p>
^_^
 
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GatoDelFuego

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REMOVE CHANGE COMMENTS

[Pros]

<ul>
<li>Ampharos gained a Mega Evolution in X and Y, and with it came a new Dragon typing and amazing new stats.</li>
<li>Mega Ampharos's sheer power is just incredible, regularly dealing in the area of 70% to even the bulkiest walls.</li>
<li>Mold Breaker lets it bypass any user of Lightningrod and smack something hard, as well as break through strong abilities such as Sturdy, Wonder Guard, Filter, and Multiscale.</li>
<li>Its bulk and Electric / Dragon typing make it incredibly resilient.</li>
<li>Its low Speed and typing make it a neat catch-all answer to some of the biggest threats introduced in X and Y, most notably Aegislash, Talonflame, and Klefki, the latter of whom which still risks being 2HKOed even through Light Screen.</li>
</ul>

[Cons]
<ul>
<li>Its low Speed almost always requires Trick Room to be up to perform well.</li>
<li>Its most powerful STAB attack, Thunder, requires rain to be up, meaning either you need to use Politoed or you are stuck with Thunderbolt.</li>
<li>It's one of the only Dragon-types to not learn Draco Meteor.</li>
<li>It unfortunately carries weaknesses to Ice, Dragon, Fairy, and Ground, which are somewhat difficult to cover</li>
</ul>

[Set Recommendations]

<p>Ampharos @ Ampharosite<br />
Ability: Static<br />
EVs: 252 SAtk / 252 HP / 4 SDef<br />
Quiet Nature<br />
IVs: 0 Spd<br />
- Thunderbolt / Thunder<br />
- Dragon Pulse<br />
- Focus Blast<br />
- Protect<br /></p>

<p>The idea of this set is to Mega Evolve and start destroying things. Mega Ampharos's ridiculous base 165 Special Attack, even without a boosting item, gives it absolutely absurd power with no drawbacks. Thunderbolt is the main STAB attack here, dealing loads of damage to anything it hits. Dragon Pulse is another STAB attack; while not as powerful, it maims Dragons and hits some frailer Ground-types. Focus Blast is Ampharos's best option for coverage, hitting threats such as Mega Kangaskhan and Excadrill hard. Protect allows Ampharos to avoid Fake Out or a potential double target. Considering Ampharos's incredible power, it can become a target quite often, and with Protect it can draw attention away from your partner so that Pokemon can set up Trick Room.</p>

<p>Ampharos loves two things more than anything else: rain and Trick Room. Rain should be easy&mdash;bring a Drizzle Politoed or bring a Rain Dance user. Trick Room is a bit trickier but still not too hard to set up, as there are a plethora of Trick Room users available. Ampharos pairs well with Aromatisse type-wise, as Aromatisse takes the Dragon-type attacks Ampharos fears while Ampharos takes Steel attacks for Aromatisse. Talonflame makes a nice partner for Ampharos, quickly taking out frail Grass-, Ground-, and Ice-type attackers for Ampharos with a priority Brave Bird and even nailing a few trickier Steel-types like Excadrill. Notably, the combination of Talonflame and Ampharos puts Klefki and Meowstic, the popular Prankster dual screens users, in a sticky situation, as they may might only be able to set up one screen under the pressure. Ampharos also appreciates Helping Hand support from the likes of Hitmontop or Musharna&mdash;but then again, what doesn't?</p>

[Checks and Counters]

<p>In case you hadn't noticed, Ampharos has a long-held fear of anything remotely powerful that can carry Earthquake. Garchomp and Excadrill in particular are huge threats, as they can tank a Dragon Pulse or Focus Blast, respectively, and deal massive damage with Earthquake or Dragon Claw. Bulky Electric- and Grass-types are capable of walling Ampharos without much thought, resisting Electric and often resisting Fighting through a secondary typing. Ampharos also hates Fairies once it Mega Evolves, although it can usually shrug off an uninvested Dazzling Gleam due to its natural bulk. Bulky Dragon-types are a pain for Ampharos to deal with, but will go down with a couple Dragon Pulses and some partner support from a partner. If Ampharos is running Thunder, changing the weather to sun will ruin its day since as it can't spam Thunder as easily. Pokemon such as Trevenant, Musharna, Mega Banette, and Chandelure that can carry Trick Room and Imprison will ruin Ampharos's normal team archetype, and can all hit back hard with STAB Ghost- or Psychic-type moves.</p>

1/1
 
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I think Discharge should be mentioned because it hits both opponenets (and your partner). Although if this is a Trick Room team, it could backfire if it happens to paralyze something.
 

Arcticblast

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This analysis was written in the old preview format that didn't have AC; the new format does but it doesn't apply to analyses in progress when it was posted also I'm lazy.
 

Arcticblast

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Because Earthquake and Dazzling Gleam are common and Ampharos cannot hold a resist berry or Sitrus Berry, it is not advisable to run Mega Ampharos outside of Trick Room in Doubles.
 
Because Earthquake and Dazzling Gleam are common and Ampharos cannot hold a resist berry or Sitrus Berry, it is not advisable to run Mega Ampharos outside of Trick Room in Doubles.
Fair enough :)

Would just be nice is all, especially for those who like to play dangerously!

Awesome job though anyway :)
 
Wouldn't Skarmory and Mega-Ampharos pair together very nicely? They cover each other's weaknesses (Skarm is immune to Ground, and resists Fairy and Dragon. Ampharos quad-resists Electric and resists Fire.)
 

Arcticblast

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Theoretically yes, but the most common Ground and Fire moves are spread moves anyway and Skarmory is pretty pathetic in Doubles (from my experience).
 

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