Only started a few weeks ago a so don't much other than watching BKC's Videos. Which would be better, heal bell support or t wave as there are incompatible :(
For some reason Snorlax's picture didn't appear and some of the evs probably the character limit or something.
Snorlax (M) @ Leftovers
Ability: No Ability
- Double-Edge
- Flamethrower
- Rest
- Sleep Talk
All DVs are maxed and EVs as well GSC lets you max every stat so no reason not to other than hidden power.
Snorlax is The GSC OU Pokémon so an auto include.
Double-Edge for the STAB it's the highest base power it has for STAB other that Self-destruct chose it in particular to 2 hit ko Jynx
Flamethrower for Skarm and other steels but Fire Blast might be better for more power
Rest for recovery and to heal status
Sleep Talk for still being able to act when resting and block sleep
Zapdos @ Leftovers
Ability: No Ability
Maxed EVs except attack for lower confusion damage DV Maxed except def 13 for hidden power ice
- Thunder
- Hidden Power [Ice]
- Rest
- Sleep Talk
Zapdos is the second-best mon after Lax. Good bulk, speed, coverage, and damage.
Thunder for STAB the extra power over Tbolt is very helpful because everything is very bulky from maxed EVs
Hidden Power Ice for coverage hits quite a few things thunder can't like the grounds, Golem, Rydon ect. however, does little to Steelix and it can OHKO Zap with Explosion.
Rest Talk for the same reason as lax, longevity and to block speep moves.
Jynx (F) @ Leftovers
Ability: No Ability
Chose Jinx for the reliable sleep move, high SpA and a combo of stabs resisted by few things.
EVs max say for Atk for confusion though I'm not sure if it works that way in Gen 2. The atk ev was min in a few of the sample teams so I assume that's the reason.
- Ice Beam
- Psychic
- Lovely Kiss
- Nightmare
Ice Beam over Blizzard as Jink is pretty frail and missing isn't ideal.
Psychic for second STAB
Lovely Kiss is very good with 75 accuracy and how strong speel is in GSC
Nightmare is very good for the large number of Rest Talk sets but once they know you have it, they'll likely switch so don't use it carelessly
Blissey (F) @ Leftovers
Ability: No Ability
I chose Blissey to have another special wall and Heal Bell for Status and waking up resting teammates.
EVs: Maxed except Atk
- Blizzard
- Toxic
- Heal Bell
- Soft-Boiled
Blizzard will 3 hit KO Zap after leftovers and Ice beam has a 1.1 chance to and Blissey can afford to miss because it's bulk. Ice beam also 2 hits Eggy but I thought that threating Zap without having to boom could be helpful
Toxic for passive damage
Heal Bell for the healing status and Jinx is particular crippled by para
Soft-Boiled for reliable one turn recovery
Steelix (M) @ Leftovers
All EVs and DVs maxed
For normal res, electric immunity, and fazing
Ability: No Ability
- Earthquake
- Curse
- Roar
- Explosion
Earthquake for STAP and the Lax lacks it so helpful for Gengar.
Curse for def, atk boost and sed drop is helpful for roar as the slower fazing move wins in GSC.
Roar for Fazing and scouting the opponent's team
Explosion for big number OHKO's most things and the user so be careful.
Machamp (M) @ Leftovers
Ability: No Ability
Machamp for the the 130 atk, good bulk but takes a lot when switching into Lax so better if its asleep.
- Cross Chop
- Earthquake
- Fire Blast
- Curse
Cross Chop for stab great damage but low acc
I chose Earthquake over rock slide for the 100 acc and better base power but the more I think on it Rock Slide is probably better but it does help vs Nidoking and Gengar
Fire Blast for Steels like Forretress, Skarm, and Steelix
Curse for boosting the already high atk and taking physical hit better.
For some reason Snorlax's picture didn't appear and some of the evs probably the character limit or something.
Snorlax (M) @ Leftovers
Ability: No Ability
- Double-Edge
- Flamethrower
- Rest
- Sleep Talk
All DVs are maxed and EVs as well GSC lets you max every stat so no reason not to other than hidden power.
Snorlax is The GSC OU Pokémon so an auto include.
Double-Edge for the STAB it's the highest base power it has for STAB other that Self-destruct chose it in particular to 2 hit ko Jynx
Flamethrower for Skarm and other steels but Fire Blast might be better for more power
Rest for recovery and to heal status
Sleep Talk for still being able to act when resting and block sleep
Zapdos @ Leftovers
Ability: No Ability
Maxed EVs except attack for lower confusion damage DV Maxed except def 13 for hidden power ice
- Thunder
- Hidden Power [Ice]
- Rest
- Sleep Talk
Zapdos is the second-best mon after Lax. Good bulk, speed, coverage, and damage.
Thunder for STAB the extra power over Tbolt is very helpful because everything is very bulky from maxed EVs
Hidden Power Ice for coverage hits quite a few things thunder can't like the grounds, Golem, Rydon ect. however, does little to Steelix and it can OHKO Zap with Explosion.
Rest Talk for the same reason as lax, longevity and to block speep moves.
Jynx (F) @ Leftovers
Ability: No Ability
Chose Jinx for the reliable sleep move, high SpA and a combo of stabs resisted by few things.
EVs max say for Atk for confusion though I'm not sure if it works that way in Gen 2. The atk ev was min in a few of the sample teams so I assume that's the reason.
- Ice Beam
- Psychic
- Lovely Kiss
- Nightmare
Ice Beam over Blizzard as Jink is pretty frail and missing isn't ideal.
Psychic for second STAB
Lovely Kiss is very good with 75 accuracy and how strong speel is in GSC
Nightmare is very good for the large number of Rest Talk sets but once they know you have it, they'll likely switch so don't use it carelessly
Blissey (F) @ Leftovers
Ability: No Ability
I chose Blissey to have another special wall and Heal Bell for Status and waking up resting teammates.
EVs: Maxed except Atk
- Blizzard
- Toxic
- Heal Bell
- Soft-Boiled
Blizzard will 3 hit KO Zap after leftovers and Ice beam has a 1.1 chance to and Blissey can afford to miss because it's bulk. Ice beam also 2 hits Eggy but I thought that threating Zap without having to boom could be helpful
Toxic for passive damage
Heal Bell for the healing status and Jinx is particular crippled by para
Soft-Boiled for reliable one turn recovery
Steelix (M) @ Leftovers
All EVs and DVs maxed
For normal res, electric immunity, and fazing
Ability: No Ability
- Earthquake
- Curse
- Roar
- Explosion
Earthquake for STAP and the Lax lacks it so helpful for Gengar.
Curse for def, atk boost and sed drop is helpful for roar as the slower fazing move wins in GSC.
Roar for Fazing and scouting the opponent's team
Explosion for big number OHKO's most things and the user so be careful.
Machamp (M) @ Leftovers
Ability: No Ability
Machamp for the the 130 atk, good bulk but takes a lot when switching into Lax so better if its asleep.
- Cross Chop
- Earthquake
- Fire Blast
- Curse
Cross Chop for stab great damage but low acc
I chose Earthquake over rock slide for the 100 acc and better base power but the more I think on it Rock Slide is probably better but it does help vs Nidoking and Gengar
Fire Blast for Steels like Forretress, Skarm, and Steelix
Curse for boosting the already high atk and taking physical hit better.
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