Howdy everyone. So I've been Wifi battling for a little more than half of a year now and this is my first serious team. Earlier today on PO I won an OU Tournament and a Clear Skies Tournament with this team, but I've noticed that I've been having a problem with Scizor. So, without further ado, here is my team. Mainly looking for correction and feel free to tell me to swap out some pokes.
Metagross @ Iron Ball
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Ice Punch
- Earthquake
- Stealth Rock
- Trick
Here's my usual lead. Good ol' Metagross. I wanted to go with a some what unusual set to throw people off, and so far it seems to be working, with the exception of a Ninetails lead, but I have a counter for that which I will be discussing next. I'm carrying the Ice Punch because quite a few people like to bring in Grass/Ground types on Metagross for some reason. Earthquake, pretty self explanatory, but especially useful for when I Trick Iron Ball onto Skarmory and Rotom. SR and Trick, no explanation needed.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor
Lead number two/revenge killer. I've noticed with the moveset that I'm running with Terrakion, I can OHKO a lot of things, and 2HKO everything else. Scarffed Terrakion is especially useful for sun teams. Stone Edge, pretty self-explanatory, great base power plus STAB. EQ, not too set with this move, noticing that there's not a whole lot that this is better for that either Stone Edge or Close Combat can't deal with, but not really sure what other move to put on Terrakion. Close combat, once again, should be pretty self-explainatory. X-Scissor is especially useful for Latios and Starmie, both of which I have found to be very common switch ins on Teerrakion.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Waterfall
- Taunt
- Dragon Dance
Just the standard bulky DD set here, nothing special. I've found that Gyarados can live almost ANY physical attack, which basically guarantees a Dragon Dance, and after one Dragon Dance, there aren't many pokémon that can take his Waterfall. Stone Edge is mainly to try to hit Dragon Types that may try to wall, but it also pretty useful against bulky flying types, such as Zapdos. Taunt it just to make sure that I won't get Toxiced or Burned.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 232 Def / 4 SpA / 20 SpD
Bold Nature (+Def, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
With this EV spread, the defense and special defense are the same stat, meaning that, bar a critical hit, there are under 10 moves that can OHKO Latias. This means that I can safely bring her in as a wall on almost any pokémon. Calm Mind is great when somebody is getting cocky leaving in their special attacker, or wall. Dragon Pulse, just so I can attack. Recover is useful in the sense that Latias will pretty much be guaranteed to be alive until the end of the match. Roar for when somebody tries to set up.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature (+SAtk, -Atk)
- Toxic
- Flamethrower
- Earthpower
- Hidden Power(Grass)
Heatran with Air Balloon is a great tank. He's capable of taking several hits while dishing them out just as hard, if not harder. Toxic just to throw a status into my team, because every wall needs to be put in check. Flamethower to throw in the STAB. Earthpower is great against other Heatrans and anything that Metagross will trick an Iron Ball to. HP Grass for the common water/ground switch ins.
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power(Ice)
As the most frail pokémon on my team, I gave Jolteon Volt Switch to get out before getting hit. Everything with below base 100 SDef, I think, will take over 50% from a Volt Switch. Thunderbolt will OHKO most pokémon that have 75 base SDef and below. The only pokémon that have taken less than half damage so far have been Ferrothorn and Blissey. I'm sure that Chansey and Snorlax would too. Shadow Ball is basically to counter Alakazam and Latios. HP Ice is nice for, mainly, Dragonite and Salamence.
I appreciate any feedback.
Metagross @ Iron Ball
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Ice Punch
- Earthquake
- Stealth Rock
- Trick
Here's my usual lead. Good ol' Metagross. I wanted to go with a some what unusual set to throw people off, and so far it seems to be working, with the exception of a Ninetails lead, but I have a counter for that which I will be discussing next. I'm carrying the Ice Punch because quite a few people like to bring in Grass/Ground types on Metagross for some reason. Earthquake, pretty self explanatory, but especially useful for when I Trick Iron Ball onto Skarmory and Rotom. SR and Trick, no explanation needed.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Close Combat
- X-Scissor
Lead number two/revenge killer. I've noticed with the moveset that I'm running with Terrakion, I can OHKO a lot of things, and 2HKO everything else. Scarffed Terrakion is especially useful for sun teams. Stone Edge, pretty self-explanatory, great base power plus STAB. EQ, not too set with this move, noticing that there's not a whole lot that this is better for that either Stone Edge or Close Combat can't deal with, but not really sure what other move to put on Terrakion. Close combat, once again, should be pretty self-explainatory. X-Scissor is especially useful for Latios and Starmie, both of which I have found to be very common switch ins on Teerrakion.
Gyarados @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Waterfall
- Taunt
- Dragon Dance
Just the standard bulky DD set here, nothing special. I've found that Gyarados can live almost ANY physical attack, which basically guarantees a Dragon Dance, and after one Dragon Dance, there aren't many pokémon that can take his Waterfall. Stone Edge is mainly to try to hit Dragon Types that may try to wall, but it also pretty useful against bulky flying types, such as Zapdos. Taunt it just to make sure that I won't get Toxiced or Burned.
Latias @ Leftovers
Trait: Levitate
EVs: 252 HP / 232 Def / 4 SpA / 20 SpD
Bold Nature (+Def, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
With this EV spread, the defense and special defense are the same stat, meaning that, bar a critical hit, there are under 10 moves that can OHKO Latias. This means that I can safely bring her in as a wall on almost any pokémon. Calm Mind is great when somebody is getting cocky leaving in their special attacker, or wall. Dragon Pulse, just so I can attack. Recover is useful in the sense that Latias will pretty much be guaranteed to be alive until the end of the match. Roar for when somebody tries to set up.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature (+SAtk, -Atk)
- Toxic
- Flamethrower
- Earthpower
- Hidden Power(Grass)
Heatran with Air Balloon is a great tank. He's capable of taking several hits while dishing them out just as hard, if not harder. Toxic just to throw a status into my team, because every wall needs to be put in check. Flamethower to throw in the STAB. Earthpower is great against other Heatrans and anything that Metagross will trick an Iron Ball to. HP Grass for the common water/ground switch ins.
Jolteon @ Choice Specs
Trait: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power(Ice)
As the most frail pokémon on my team, I gave Jolteon Volt Switch to get out before getting hit. Everything with below base 100 SDef, I think, will take over 50% from a Volt Switch. Thunderbolt will OHKO most pokémon that have 75 base SDef and below. The only pokémon that have taken less than half damage so far have been Ferrothorn and Blissey. I'm sure that Chansey and Snorlax would too. Shadow Ball is basically to counter Alakazam and Latios. HP Ice is nice for, mainly, Dragonite and Salamence.
I appreciate any feedback.