Anubis Judgement

ginganinja

It's all coming back to me now
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Introduction

Hey Smogon. I just realised that I have more OU RMTs than Uber ones. I also owe you guy’s lots of thanks since my last Uber RMT got lots of help and moulded it into one of my Top Uber Teams. Anyway those who don’t know me I am ginganinja and I predominantly rate OU teams, although I am attempting to rate Uber Teams since I am a little rusty. Anyway I also have such a passion for Team building. It’s my favourite part of battling and I love planning and strategising and stuff. So this is an Uber Team that I put a lot of work into before it was even tested. This team is maybe my most Successful Uber team ever created but I was wondering if you guys could make it even better. After all, you were awesome last time!


deoxyse.png


Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Taunt
- Extremespeed

Yeah, no fancy Trick Scarf Deoxys here. Also it’s also fairly Ironic that I am a prominent user or Darkrai in the Lead spot yet this team uses Deoxys and is (like I stated above) maybe my best team yet. Anyway this Lead is pretty simple. I will attempt to get SR up early and a few layers of Spikes up ASAP. Usually I am restricted to one layer since many competent Uber Players have leads that limit Deoxys to one layer. That said when I come across a Groudon that makes my day since I am almost certainly getting up 2 layers. Anyway the set is pretty simple. Taunt opposing leads so that they don’t get up SR and then set up my own hazards. These hazards are very important to the team since it helps wear down Groudon who Lucario really wants gone since it can stop it in its tracks. If somebody is stupid enough to let me get SR and 3 layers of spikes up (yes this has happened and more than once) then its pretty much GG as Lucario can set up even earlier since I don’t have to worry about Groudon at all. With Deoxys I can gain early momentum which lets me unleash my sweepers early.
---

groudon.png


Groudon @ Leftovers
Ability: Drought
EVs: 200 HP/112 Atk/108 Def/88 Spd
Adamant nature (+Atk, -SAtk)
- Thunder Wave
- Swords Dance
- Earthquake
- Stone Edge

Well believe it or not this set helps Lucario lots. You see, when I was looking at Lucario I realised that it was rather slow (by Uber standards) and that meant that it was slightly limited to Extreme Speed when sweeping. I wanted Lucario to come in early game (if it received an opportunity) and do huge damage with Close Combat. The best way to do this, I reasoned, was to paralyse my opponent’s team so that I would not have to resort to using Extreme Speed all the time. Thunder wave being thrown around also meant that fast scarfers, (especially ones that are not threatened by Extremespeed eg Dialga, Heatran, Jirachi) are effectively crippled. Groudon will abuse Thunder Wave and then it can attempt to sweep with SD since its slow speed is fixed thanks to Thunder Wave. Earthquake is for STAB and it hits relatively hard especially after a SD. Stone Edge created the ever popular “Quake Edge” combo that covers pretty much everything in Ubers.
Some of you maybe wondering why I have 2 SD’ers on my team. The reason for this is simple: “Why not?” With Groudon weakening the physical walls Lucario has an even easier time sweeping than usual. Also there are very few “designated physical walls” in Ubers. Sure Lugia and Groudon reign in this tier but there is on “Physical Blissey” that I have to worry about. In addition, many of the walls that stop Lucario cannot do so when spikes and SR are up. Groudon also lets me control the weather so that I don’t have to worry about Rain teams as much.
---

wobbuffet.png


Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 28 HP/228 Def/252 SDef
Calm nature (+SDef, -Atk)
- Counter
- Mirror Coat
- Encore
- Safeguard

And here we have the trapper. Wobbuffet is perfect for revenging foes such as fast scarfers that trouble my team. It also helps Lucario set up via encore. I chose Calm over Bold due to my being more worried about special attackers rather than physical attackers. Wobbuffet is also instrumental in helping me break down stall teams since it can eliminate a key member with Encore or Mirror Coat/Counter. Darkrai pretty much walls this set but I have 3 Priority users which makes it rather difficult for Darkrai to sweep even if it gets a Nasty Plot up. Lucario also pairs up perfectly with Wobbuffet resisting all of its weaknesses. Wobbuffet can hopefully eliminate choice Scarfed Pokémon such as Dialga which can be an issue to the team if it is alive late game. Thanks to Thunder wave being thrown around Wobbuffet can sometimes (although not often) out speed a Pokémon and encore a weak move before KOing the said Pokémon. It should also be noted that I don’t rely on Wobbuffet to ensure that Lucario sets up safely. Sure its always nice if that pays off but often Wobbuffet will be crippled after dispatching a Pokémon thus making it more difficult to encore. I have considered wish support but I cannot really fit it on the team and I can honestly say that I feel like I don’t need it since there has not been one occasion when Lucario has been unable to set up for me.
---

palkia.png

Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Spacial Rend
- Surf
- Thunder
- Outrage

Ah Scarf Palkia. after deliberation and on the advice of others I dropped my Spin Blocker Giratina O for this pokemon. Palkia is realy important for this team msince it checks a number of threats and gives so much needed speed to this team. Palkia gives me relatively solid checks to both Mewtwo and Kyogre and lets me abuse Rain if needed with a STAB Surf and Thunder. Palkia as excellent Special Bulk and has few weaknesses making it my primary piovit on this team. Spacial Rend and Surf are general STAB attacks and thunder is a nice move to have when rain is up. Outrage was decided on so that I can deal with both Latias and Blissey better since my team can have troubles with them later in the match. Palkia has been very valuable to the team revenging threats which means that I don't have to resort to Priority unless I realy need it. However Palkia has its faults on this team. I do not run Kyogre on this team and thus 1/2 of its moveset is largley useless unless my Groudon dies before my opponients Kyogre. This is annoying but something I have eventually gotten used too. Also while Palkia does have some bulk, it does not give me a dragon resistance and thus switching into repeacted Draco Meteors is a very large problem for this team. Often I have to sac something so that Palkia can get in safely to revenge which is hardly ideal. Help in this slot is still welcome.
---

rayquaza.png


Rayquaza @ Life Orb
Ability: Air Lock
EVs: 40 Atk/216 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Draco Meteor
- Fire Blast
- Extremespeed
- Outrage

Ah yes. This is my second to last member and he does a perfect job helping Lucario. Draco Meteor maims Groudon which commonly switches into Rayquaza expecting a SD or DD. In fact most things that counter the DD or SD set fail to counter this since DM hits them extremely hard. The amount of Groudons I have crippled with this Pokémon is huge. Outrage is a secondary dragon Move to hit something like Blissey hard. It is also useful after DM has been used since I can still hit hard after the SpA drop. With things paralysed I can threaten huge damage with Rayquaza. Fire Blast hits the few steel types in Ubers and also the less seen Sheddy which would otherwise wall Rayquaza. The best thing about MixQuaza is that he partners perfectly with Lucario. The most common thing that revenges Rayquaza (that I see) is a Scizor Bullet Punch. Even if it’s a dragon move Lucario loves to set up on those. Since Lucario resists most of the priority attacks in Ubers its very hard for it to be revenge killed. Its funny because often it is Rayquaza who most often ensures Lucario setting up by sacrificing itself to a steel move (Bullet Punch) or a Dragon Move. I really cannot fault his place on the team since he does a fantastic job for me. Not many Pokémon can switch into him and those that do are often crippled enough for Lucario to sweep late game, truly the MVP of the team. Rayquaza eliminates so many things and I usually fire off a Draco Meteor first to hit whatever switch in hard.
---

lucario.png


Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- Extremespeed

The star of the show, the big cheese! Lucario is just so strong in Ubers. Many teams are underprepared for it and thus will fall after a SD. I have had been able to win a few come from behind matches solely because my opponent got careless and revenged something with Bullet Punch allowing me to sweep. I choose Adamant for the extra power since with the extra paralysis support I feel I don’t need the extra speed. Crunch hits the ghosts that resist Extreme Speed and it hits Pokémon like Lugia very hard. My team is very centred around him sweeping. Groudon provides Paralysis support; Rayquaza breaks down Groudon and weakens walls, Deoxys sets up entry hazards allowing Lucario to get a few extra KO’s and so on. With the amount of team support Lucario gets its no surprise that 85% of my wins come from him sweeping. The very fact that Lucario is not hugely common plays into my hands since many teams don’t include a Lucario ‘counter’ instead concentrating on the more popular Uber sweepers.
---

Pokemon I used to Have

REPLACED BY SCARF PALKIA
giratina_origin.png


Giratina-o @ Platinum Orb
Ability: Levitate
EVs: 86 HP/112 Spd/216 SAtk/96 SDef
Modest nature (+SAtk, -Atk)
- Dragon Pulse
- Calm Mind
- Shadow Ball
- Substitute

To be brutally honest I am unsure about Giratina O. I knew that I needed a ghost type to block Spin and therefore decided on this set. I originally ran a mixed attacking spin blocker set but I felt that it has overlapping coverage/duties with Rayquaza and I wanted to deal with stall better so I ran this set. It breaks apart stall which is nice but I don’t believe that stall is to threatening to this team. Therefore I am unsure if I should be running this set (or indeed this Pokémon). Anyway its purpose is rather simple. Come in on something that will switch out and set up a Sub. I can then CM or attack depending on what comes in. With luck I can cripple Latias which is a mild annoyance to this team (especially Grass Knot versions). I am walled by Heatran but that’s not too damaging since most of my team can deal with it. Giratina O loves switching in on Ground moves directed at Lucario and can then set up a Sub. However although its impossible I really wish it could run leftovers since its lack of longevity really bothers me. Forretress with Payback are annoying but Lucario can set up on them quite easily and then rampage with Close Combat. I prefer not to try this tactic though until I have scouted its moveset since I don’t want to try and set up on it if it has Earthquake or Explosion. For anyone new to Ubers reading this RMT then I guess I can explain the EVs. The Speed lets me outrun stuff like Tyranitar, most Groudon and Kyogre and some Jirachi. The EVs in defence let me take dragon moves like a Palkia's Special Rend. Again as explained above while a spin blocker is beneficial to me I really am not sure if he is helping the team as best as he can. I may experiment with a boosting Sleeping beauty set but I am currently unsure at this stage. Help here would be much appreciated.


Conclusion
Looking over my team I guess that its pretty similar to Theroymon’s Lucario team which I feel kind of weird about since I feel like my team is a little ‘cookie cutter’. However the fact that this team is similar to Theroymons team is my only issue with it and I had a great time on the ladder on it. I was pretty successful on the ladder but I never really attempted to go high on the leader board due to work commitments. I did have great fun and I hopefully got Lucario a bit more attention in ubers due to this RMT.

Things I am considering changing.

-Giratina O. It spinblocks but I am seriously considering dropping it or at least changing its moveset since I am unhappy with its performance on the team (maybe its the way I use it?)

Stuff

ginganinja's moves will look like this.
John's moves will look like this.
other text will look like this.
Scores will be shown after each KO.

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
Ginganinja sent out Deoxys-e (lvl 100 Deoxys-e).
John sent out Tyranitar (lvl 100 Tyranitar ?).
Deoxys-e is exerting its pressure!
Tyranitar's Sand Stream whipped up a sandstorm!
A sandstorm brewed!
Ginganinja: hi
Ginganinja: gl
John: same
Deoxys-e used Stealth Rock.
Pointed stones float in the air around the foe's team!
Tyranitar used Crunch.
It's super effective!
Deoxys-e lost 100% of its health.
Deoxys-e hung on using its Focus Sash!
The sandstorm rages.
Deoxys-e is buffetted by the sandstorm!
Deoxys-e lost 0% of its health.
Ginganinja's Deoxys-e fainted.
(5-6)
---
Ginganinja switched in Groudon (lvl 100 Groudon).
Groudon's Drought intensified the sun's rays!
The sandstorm stopped.
The sun began to shine!
John switched in Skarmory (lvl 100 Skarmory ?).
Pointed stones dug into Skarmory.
Skarmory lost 12% of its health.
Groudon used Thunder Wave.
Skarmory is paralysed! It may be unable to move!
The sun continues to shine.
Skarmory's leftovers restored its health a little!
Skarmory restored 6% of its health.
---
Ginganinja switched in Wobbuffet (lvl 100 Wobbuffet ?).
Skarmory used Spikes.
Spikes were scattered around the foe's team!
The sun continues to shine.
Skarmory's leftovers restored its health a little!
Skarmory restored 6% of its health.
---
Wobbuffet used Encore.
Skarmory got an encore!
Skarmory used Spikes.
Spikes were scattered around the foe's team!
The sun continues to shine.
Skarmory's leftovers restored its health a little!
Skarmory restored 0% of its health.
---
Ginganinja switched in Rayquaza (lvl 100 Rayquaza).
Skarmory used Spikes.
Spikes were scattered around the foe's team!
The sun continues to shine.
---
John switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
The sun faded.
A sandstorm brewed!
Pointed stones dug into Tyranitar.
Tyranitar lost 12% of its health.
Rayquaza used Fire Blast.
Rayquaza's attack missed!
The sandstorm rages.
---
Ginganinja switched in Groudon (lvl 100 Groudon).
Groudon's Drought intensified the sun's rays!
The sandstorm stopped.
The sun began to shine!
Groudon was hurt by Spikes!
Groudon lost 25% of its health.
John switched in Giratina-o (lvl 100 Giratina-o).
Pointed stones dug into Giratina-o.
Giratina-o lost 12% of its health.
The sun continues to shine.
Groudon's leftovers restored its health a little!
Groudon restored 6% of its health.
---
Giratina-o used Draco Meteor.
Groudon lost 63% of its health.
Giratina-o's special attack was harshly lowered.
Groudon used Thunder Wave.
Giratina-o is paralysed! It may be unable to move!
The sun continues to shine.
Groudon's leftovers restored its health a little!
Groudon restored 6% of its health.
---
Giratina-o is paralysed! It can't move!
Groudon used Stone Edge.
Giratina-o lost 32% of its health.
The sun continues to shine.
Groudon's leftovers restored its health a little!
Groudon restored 6% of its health.
---
John switched in Skarmory (lvl 100 Skarmory ?).
Pointed stones dug into Skarmory.
Skarmory lost 12% of its health.
Groudon used Swords Dance.
Groudon's attack was sharply raised.
The sun continues to shine.
Groudon's leftovers restored its health a little!
Groudon restored 6% of its health.
Skarmory's leftovers restored its health a little!
Skarmory restored 6% of its health.
---
Groudon used Stone Edge.
Skarmory lost 44% of its health.
Skarmory used Whirlwind.
Ginganinja switched in Giratina-o (lvl 100 Giratina-o).
The sun continues to shine.
Skarmory's leftovers restored its health a little!
Skarmory restored 6% of its health.
---
John switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
The sun faded.
A sandstorm brewed!
Pointed stones dug into Tyranitar.
Tyranitar lost 12% of its health.
Giratina-o used Dragon Pulse.
Tyranitar lost 30% of its health.
The sandstorm rages.
Giratina-o is buffetted by the sandstorm!
Giratina-o lost 6% of its health.
---
Giratina-o used Substitute.
Giratina-o lost 25% of its health.
Giratina-o made a substitute!
Tyranitar used Stealth Rock.
Pointed stones float in the air around the foe's team!
The sandstorm rages.
Giratina-o is buffetted by the sandstorm!
Giratina-o lost 6% of its health.
---
Giratina-o used Calm Mind.
Giratina-o's special attack was raised.
Giratina-o's special defence was raised.
Tyranitar used Crunch.
It's super effective!
The substitute took damage for Giratina-o!
Giratina-o's substitute faded!
The sandstorm rages.
Giratina-o is buffetted by the sandstorm!
Giratina-o lost 6% of its health.
---
Giratina-o used Dragon Pulse.
A critical hit!
Tyranitar lost 45% of its health.
John's Tyranitar fainted.
(5-5)
The sandstorm rages.
Giratina-o is buffetted by the sandstorm!
Giratina-o lost 6% of its health.
---
John switched in Dialga (lvl 100 Dialga).
Dialga is exerting its pressure!
Pointed stones dug into Dialga.
Dialga lost 6% of its health.
Dialga used Draco Meteor.
It's super effective!
Giratina-o lost 51% of its health.
Ginganinja's Giratina-o fainted.
(4-5)
Dialga's special attack was harshly lowered.
The sandstorm rages.
---
Ginganinja switched in Lucario (lvl 100 Lucario ?).
Pointed stones dug into Lucario.
Lucario lost 3% of its health.
Lucario was hurt by Spikes!
Lucario lost 25% of its health.
John switched in Quagsire (lvl 100 Quagsire ?).
Pointed stones dug into Quagsire.
Quagsire lost 6% of its health.
Lucario used Swords Dance.
Lucario's attack was sharply raised.
The sandstorm rages.
Quagsire's leftovers restored its health a little!
Quagsire restored 6% of its health.
---
Lucario used Close Combat.
Quagsire lost 100% of its health.
John's Quagsire fainted.
(4-4)
Lucario's defence was lowered.
Lucario's special defence was lowered.
Lucario lost 10% of its health.
The sandstorm rages.
---
John switched in Dialga (lvl 100 Dialga).
Dialga is exerting its pressure!
Pointed stones dug into Dialga.
Dialga lost 6% of its health.
Ginganinja switched in Groudon (lvl 100 Groudon).
Groudon's Drought intensified the sun's rays!
The sandstorm stopped.
The sun began to shine!
Pointed stones dug into Groudon.
Groudon lost 6% of its health.
Groudon was hurt by Spikes!
Groudon lost 25% of its health.
Dialga used Aura Sphere.
A critical hit!
Groudon lost 6% of its health.
Ginganinja's Groudon fainted.
(3-4)
The sun continues to shine.
---
Ginganinja switched in Wobbuffet (lvl 100 Wobbuffet ?).
Pointed stones dug into Wobbuffet.
Wobbuffet lost 12% of its health.
Wobbuffet was hurt by Spikes!
Wobbuffet lost 25% of its health.
Dialga used Aura Sphere.
It's not very effective...
Wobbuffet lost 11% of its health.
Wobbuffet used Mirror Coat.
Dialga lost 34% of its health.
The sun continues to shine.
Wobbuffet's leftovers restored its health a little!
Wobbuffet restored 6% of its health.
---
Dialga used Aura Sphere.
It's not very effective...
Wobbuffet lost 12% of its health.
Wobbuffet used Mirror Coat.
Dialga lost 37% of its health.
The sun continues to shine.
Wobbuffet's leftovers restored its health a little!
Wobbuffet restored 6% of its health.
---
Dialga used Aura Sphere.
It's not very effective...
Wobbuffet lost 11% of its health.
Wobbuffet used Mirror Coat.
Dialga lost 17% of its health.
John's Dialga fainted.
(3-3)
The sun continues to shine.
Wobbuffet's leftovers restored its health a little!
Wobbuffet restored 6% of its health.
---
John switched in Scizor (lvl 100 Scizor ?).
Pointed stones dug into Scizor.
Scizor lost 12% of its health.
Scizor used U-turn.
It's super effective!
Wobbuffet lost 42% of its health.
John switched in Giratina-o (lvl 100 Giratina-o).
Pointed stones dug into Giratina-o.
Giratina-o lost 12% of its health.
Wobbuffet used Counter.
It doesn't affect Giratina-o...
The sun continues to shine.
Wobbuffet's leftovers restored its health a little!
Wobbuffet restored 6% of its health.
---
Giratina-o used Shadow Sneak.
It's super effective!
Wobbuffet lost 12% of its health.
Ginganinja's Wobbuffet fainted.
(2-3)
The sun continues to shine.
---
Ginganinja switched in Rayquaza (lvl 100 Rayquaza).
Pointed stones dug into Rayquaza.
Rayquaza lost 25% of its health.
Giratina-o used Shadow Sneak.
Rayquaza lost 30% of its health.
Rayquaza used Draco Meteor.
It's super effective!
Giratina-o lost 44% of its health.
John's Giratina-o fainted.
(2-2)
Rayquaza's special attack was harshly lowered.
Rayquaza lost 10% of its health.
The sun continues to shine.
---
John switched in Scizor (lvl 100 Scizor ?).
Pointed stones dug into Scizor.
Scizor lost 12% of its health.
Scizor used Bullet Punch.
Rayquaza lost 32% of its health.
Rayquaza used Fire Blast.
Rayquaza's attack missed!
The sun continues to shine.
Scizor's leftovers restored its health a little!
Scizor restored 6% of its health.
---
Ginganinja: wow
Ginganinja: that sucks
John: right
Rayquaza used Extremespeed.
It's not very effective...
Scizor lost 16% of its health.
Rayquaza lost 4% of its health.
Ginganinja's Rayquaza fainted.
(1-2)
Scizor used Bullet Punch.
But there was no target!
The sun continues to shine.
Scizor's leftovers restored its health a little!
Scizor restored 6% of its health.
---
Ginganinja switched in Lucario (lvl 100 Lucario ?).
Pointed stones dug into Lucario.
Lucario lost 3% of its health.
Lucario was hurt by Spikes!
Lucario lost 25% of its health.
Scizor used Bullet Punch.
It's not very effective...
Lucario lost 21% of its health.
Lucario used Close Combat.
Scizor lost 71% of its health.
John's Scizor fainted.
(1-1)
Lucario's defence was lowered.
Lucario's special defence was lowered.
Lucario lost 10% of its health.
The sun continues to shine.
---
John switched in Skarmory (lvl 100 Skarmory ?).
Pointed stones dug into Skarmory.
Skarmory lost 12% of its health.
Lucario used Close Combat.
Skarmory lost 44% of its health.
John's Skarmory fainted.
(1-0)
Ginganinja wins!


I got a log here of a match I had. It is merely shown so that you have some idea of how I battle with this team. Therefore I want pretty much no-one mentioning how my opponent or myself battled (whether it was badly or otherwise). If I get too many comments about it I will remove it. Also note that I don’t save logs where I have 6-0 sweeps so the log is “relatively” close. If you don’t want to read the log that’s fine to, I just included it in the RMT in case they were helpful to any raters. (Btw the opponent’s name is anonymous in case he wanted to remain unknown or something.)


Last Words
Yea im doing a mini shout out here. For all the people who have helped me on my uber Jjurney (call it a half K post or whatever)
Mods if you don't like this I can put it in show/hide tags if you want or I can remove it if you wish.

Thanks to Jibaku, Bojangles, Theroymon and Fireburn for being proactive and cool for making ubers more interesting/ promoting Ubers, I really cannot thank you guys enough.

Reachzero, panamaxis and Genny for doing those awesome Uber Warstories that got me into Ubers in the first place. If it was not for you guys having those epic matches I would still be in OU. Also thanks to Train Man for the reasons above and also because I have had some cracker matches with you on the Ubers ladder that were heaps of fun

Shrang and Firecape01 for answering all my questions and stuff in the Uber Questions thread. You guys are awesome.

Pretty much anyone on the uber ladder. I had a blast testing this team against you and had some pretty fun matches. Its pretty cool that people are still ubering at 10pm (NZ time) so good on you guys. Special mention goes to Twinks on shoddy (I think he is Critical hit on smogon?). We kept matching each other but the best thing was after each battle we pulled out a different team and battled again. This meant I was able to test lots of my teams while having a challenging opponent who would test my prediction skills. Cheers man.

Yeah that’s it. If I missed you out I am sorry but on the bright side in about 3-6 months I should have 1000 posts and I might fit you in then.
Thanks Smogon and please Rate this Uber Team!
 
JIBUKU I STOLE YOUR MONSTER THREAT LIST

Now I too, can prove that I have no social life!

ALso 99% of the comments in the threat list are mine.the other 1% is Jibuku explaining what moves a pokemon has.

Threat list:



Top Threats:


Kyogre : Annoying as heck. I am rather ashamed that I don't have a solid check for it (I usually do on all my Uber Teams).



*Calm Mind versions: Yeah Kyogre is a bitch on this team. Usually I run Latias on 99% of my teams just for him but I had no room on this team. hopefully I can get sun back up and then go to Giratina 0 to take a few hits and CM along side it. Wobbuffet can always encore in into a move which makes dealing with it much more easier.

*Scarfogre / SpecsOgre: If it comes in after a KO (Ie on full health) then something will die. I can sac Groudon though and get sun up while Wob revenges. However I can try and predict around the thing since it gets locked into moves. Scarfed versions are annoying however most Kyogre switch in on my Groudon which means that I can paralyse them on the switch in if I am lucky. Still it is a threat to the team, no question.

*Thunder Wave lead: Yay spikes! I get layers up on it with Deoxys and can hurt it with Giratina O. Groudon can change the weather if need be and Rayquaza can always fire off a Draco Meteor is it gets in safely.

...


Groudon:



*Stealth Rock variants: I am not too worried about this. I can generally get up a few layers of spikes on it thanks to Deoxys and then I can bring in Giratina or something to scare it out. I don't often bring in Rayquaza on it since I don't want my opponinet to know that I have Draco Meteor on Rayquaza.

*Rock Polish: Giratina O usually works fine and I can usually cripple it enough for my own Groudon if I need too. It will struggle to set up unharmed though so its not too much of the threat. My hazards help here as well.

*Swords Dance / RPSD : Hazards wear it down and its not threatening me too much. my own Groudon can take a hit I believe and dish one back out. Giratina O can also use a Dragon Pulse to weaken it.

*Paradancer: Usually my own Groudon can beat it if I have my hazards up. It take a lot of health though so Giratina O is usualy the best option since I can get a Sub up and then CM up.

Choice Band: Prediction really. he hits pretty hard but the hazards will take thier toll on him. It also struggles to switch in since a Draco Meteor from Rayquaza will do a ton.
...


Rayquaza:



*Swords Dance: Groudon. If its Adamant then I am pretty sure that my Rayquaza outspeeds it and threatens to hit it hard with a STAB dragon move. if need be I have 2 priority users (3 including Deoxys S) and can beat it that way. Giratina can switch in on an Extreme Speed but cannot do much else really unless Ray is paralysed. Still I can usualy beat it down.

*Dragon Dance: Groudon again but I cannot outspeed it with Ray if it gets a DD. Still Priority can wear it down since Rayquaza is not hugely bulky

*Mixed Attacker: Tricky. If I can lock it into Outrage then Wob can counter it back. This is pretty annoying since nothing on my team likes switching into DMs. Usually some switching around is needed.

*Choice Band: Groudon can handle it and its much easier for Lucario to set up on it. Its realy no threat to my and can be easily beaten.

...


Dialga:

*Choice Scarf: Tricky. I can beat it with Wob although I am taking a large amount of damage. I really hate this think and Paralysing it renders it ueless. It it going to struggle to keep switching on though since my team can mostly beat it 1v1. Prediction helps me to get around it.

*Choice Specs: Yeah this thing hits like a truck. If I can sac something to the DM then I can usually set up on it or Mirror coat something back at them. Its sheer power will likely mean that I will lose something to it though.

*Bulk Up: Groudon can usually break it down. Dialga also really does not like getting hit by Rayquaza's DM even though it runs a lot of SDef. Lucario can hit it with a CC but repeated Bulk Ups will pretty much shut me down. Keep hitting it and it shouuld go down really.

*Bulk Up Mixed: Less dangerous as a whole to the team. I might lose Groudon but then Wob can come in and Encore around. Rayquaza and hit it with a few DMs and Giratina can blast off a Dragon Pulse if its locked into Bulk Up. Lucario can set up if I can lock it into a Dragon Claw. It lacks recovery so it cannot last too long.

*Choice Band: Its slow and not so much of a threat. Wob beats most varients and I can predict around it. Groudon can take a hit or 2 as well.

*Mixed: I hate this. It will cause me to lose a pokemon but after that I can usually cripple it. If I can lure it into using its DM up then I am genaraly fine. Rayquaza and Groudon and try and dent it enough. Lucario can outrun slow varients
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Palkia:


*Choice Scarf: I don't really mind these. I can usualy cripple it since it often switchs into Groudon and Rayquaza and gets hit with a Thunder Wave and Draco Meteor respecivaly. Wobuffet can take it down and Lucario can take down weakened ones.

*Mixed: Annnoying. Groudon is not too reliable but Giratina can take a hit and deal damage back. Rayquaza an revenge if needed as can Lucario.
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Giratina-O:
*Mixed: Yeah I don't like these as well. The trick is giving up its nuke and then wearing it down with Rayquaza and Groudon (if DM has been used up). Lucario can outrun it however and deal damage back with a Crunch.

*SubCM: Lucario is not a bad switch in since it resists Dragon Pulse and Shadow Ball. I prefer however to break its Sub with something and then hit it with a DM. Wob can encore it into something unthreatening which helps in takeing it down.

*CMRestTalk: Lucario will not like Boosted Dragon Pulses but can threaten to boost up itself and threaten a Crunch. Wob can always encore it and reflect a Damaging move back or bring Lucario in if its a non damaging move (eg CM).

*Physical Attacker: I canot wall it but if I can break its SUb then it will take a battering from Rayquaza and my own Giratina. Groudon is a better option here than against other sets since I don't have to worry about DM.
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Darkrai:

*Nasty Plot: having used Darkrai effectivily in the past I know how dangerous it is. however having 2 ES users measn that its lost lasting long and Ray can usualy take an unboosted hit if it needs to. If its Leading then Deoxys can taunt it and then get a layer up while Rayquaza and Lucario can dea lwith it later. IF it holds LO then its even easier to wear it down.

*Swords Dance: If Dark Void has been used up then its not realy a threat.Groudon can take a few hits and paralyse it or I can hit it with an Earthquake. my Giratina is a nice choice since I can set up quite freely gaining a Substitute and then I can CM up behind it before attacking. If Darkrai carries taunt hower this does not work so I am resitricted to Groudon usually.
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Mewtwo:
*4 Attack Life Orb: I don't like this thing but its not too destructive to face. Idealy I lower its HP and then beat it with my Priority users. Wob can mirror coat back a special mve but I don't like resorting to Wob in case its Taunt + CM.

*Taunt Calm Mind: Yeah same as above realyy. If I can weaken it then rayquaa can revenge is it gets around low health. Giratina can take a hit and hit it with a Shadow Ball. I can then bring Lucario in and Extreme Speed it. If it gets paralysed on a switch in then my life it a lot easier.

* Taunt / Will-o-Wisp: Tricky. Nothing much on my team likes Taunt. I guess hitting it with Rayquaza can help but its very hard to break down.

*Lead: Okay lead Mewtwo has two variants – the first variant is Choice scarf Mewtwo. I get up a layer and I would likey go to Groudon to paralyse a switch in or to Wobb if I am feeling ballsy. Still its not too much of a hassle to the team anyway.

*Lead #2: This is locopoke’s “all out attacker” lead which attempts to decimate foes from the beginning of the battle with strong coverage. I get 2 laters down which is nice and then I guess I try and deal with it how I do normally, wearing the damn thing down and revenging it.
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Ho-oh:

*Standard: SR wrecks it but its still annoying to face. Groudon can hit it with a Stone Edge but its still extremely tough to break down.
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Latias / Latios:
*Calm Mind: Lucario resists Grass Knot and Dragon Pulse but still will not like switching in on them. Thunder's also hurt it. Giratina O can take a hit (I believe Groudon can too unless it was Grass Knot) and weaen them with Shadow Ball. If it gets paralysed then its not too difficult to deal with them.
*All out Attacker: Its a bit harder than before. Wob can take a special move though and return it back with Mirror Coat. Once DM has been used its less of an issue and I can feel safer about Lucario setting up.

*Dual Screen Memento (Latios): Damn I hate duel Screeners. If Deoxys is alive I can taunt it but gengerally I have to threaten it with Lucario or Giratina. Due to my offensive team i am quite vulnerable to DS teams as well as Baton Pass teams.
...

Garchomp:

*Choice Scarf: Groudon is my priamry switch in. I can usually predict around it and bring Giratina O in on an Earthquake. Lucario can boost up on a dragon move and threaten it with a +2 Extreme Speed. Wob can revenge if needed.

*Choice Band: Its more of a threat but again it is going to struggle to get in safely. I can revenge it with Wob if needed and Groudon can deal with it in a pinch

*Swords Dance Haban Berry: Harder but Groudon can stand up to it and weaken it and Priority can usualy wear it down. Lucario cannot realy set up on this though and it outspeeds my team. Its a big threat to be sure if Groudon is down.Priority can stilll deal with it.

* SubSalac: Its not sweeping me since I just need to break its Sub and then Rayquaza or Lucario can revenge. Less of a threat
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Shaymin-S:
*SubSeeder: Ugh this thing makes me want to rage quit. Lucario is immune to Flinching though and can weaken it with Extreme Speed. The tricky part realy is breaking down its Sub.

*Choice Scarf/Specs: Prediction really. Wob can revenge if its not locked into Air Slash. SR will screw with it though and my prioiry users will give it hell.

*Life Orb: Same as above really but with LO wearing it down I can usually revenge with Rayquaza or Lucario once its health is low enough.
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Mew:

*Lead: See: Deoxys-S in the team

*Baton Pass: I hate these. I can however, hit it for a huge amount of damage which is nice. As I stated somewhere above BP teams are the bane of this team unless I can taunt it or something.

*Getting past the Dual Screeners (Mewtwo, Bronzong, Cresselia, Uxie, Latios, Deoxys-S): Yeah Deoxys is my best chance in which I can taunt some of them. If both are down then I can have issues. However if I stay on the offensive then its harder for hese pokemon to get in safely.
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Kingdra:
*Standard Uber Dragon Dancer: Groudon can stand up to it pretty well and paralyse it thus meaning that it will be useless in the match. I also have my prioiry users which can take it down when weakened.

*MixDra: I hate DM. Smart switching will help when I try and take it down. If I encore it into a move then I have a much better time since Lucario can likely set up.
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Wobbuffet: WOOOOBAAAA

*Oh no it’s Wobbuffet!: Ha. It can only attempt to revenge 4 members of my team and it will struggle to do that. Since Mixquaza is rare I can hit it with a DM and then an Outrage and gengerally play mind games with it. Groudon can paralyse it and then rely on parahax to take it down. Encore is more annoying though than it revenging anyone. Besides you cannot realy counter Wob anyway.
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Deoxys-S: Well hopefuklly I win a speed tie or if its a Scarf Deo then I guess that Groudon can handle it. Layers realy hurt my team though so I try and make sure that I take it down fast.
====


Scizor:
*Choice Bander: Yeah this is no threat to me. Its main STAB move is a ticket to Lucario sweeping and Groudon can handle it realy well. Rayquaza can also hit it with Fire Blast but its no threat to me.

*Swords Dance: Groudon works better here and I can hit it with an Earthquake. Lucario can CC and it resists Bullet Puch so no worries there. Its not a threat really.

*Ubers Trapper: Lucario gets a free SD and Groudon can take it pretty well.
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Lucario:
*Swords Dance: Tricky. If its Adamant then it can come down to a speed tie. Its still hard you it to set up freely though and Groudon can stop it if its on high enough health.

*Lead: Spike up with Deoxys and then go to Groudon to try and beat it. Otherwise Wob can always revenge with Counter if needed although it hates taking a Payback

*Agility: Groudon takes it now fairly easily and both Wob and Giratina O can take a Crunch and hurt it back. Less of a threat than the SD version.
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Tyranitar:
*Lead: SR and die really. I can then hit it with Groudon which does not fear much from T-tar. I can get a free Thunder Wave or SD up when it switchs out.

*Dragon Dance/Choice Band: Groudon deals with both versions pretty well. the Band version can be predicted around. T-tar is still annoying though due to its SS which weakens Giratina O down.

*MixTar?: Um I think Groudon can deal with it nicely though Ice Beam will hurt. its still my only realy answer though to Tyraitar. Rayquaza and Lucario can still hit it pretty damn hard since I don't have to worry about a DD.



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Metagross:
*Choice Band/Scarf: Prediction works best around it. Groudon works O.K and Giratina too if I can get it in on an Earthquake. Trick does not bother Giratina O either.

*Life Orb: same as above realy. Groudon can take a chunck out with Earthquake and Lucaro can hit it with Close Combat.

*Mixed: Never seen one. Still I believe that Groudon might be able to hurt it or even Giratina if I need it to. Granted I have no idea what moves it would run so yeah.

*Agility: Groudon and Giratina can smash it realy since it canot do much back.

*Dual Screen: Frustrating but Groudon can hit it with an EQ and Giratina O can try and set up a Sub. heck Wob can encore but thats not realy a reliable what of dealing with it.
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Deoxys-A:

*Life Orbed Attacker: My priority users come in handy here beating it with Extreme Speed. Its defensively weak and it not realy an issue.
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Salamence:
*Dragon Dancer: Groudon is my best answer since I can criple it with Thunder Wave and threaten it back with Stone Edge. If need be I can revenge with Rayquaza and Lucario if it becomes a threat.

*Mixed Dragon Dancer: Tricky. I can try and play mind games with Encore on Wb but not much really. Priority weakens it as well as SR but I don't have my. My lack of a dragon resist shows up here.

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Heatran:
*Taunt/Roar: Groudon threatens it with an Earthquake and Lucario can threaten with CC is it does not run a + Speed nature. its still annoying to face though sice it screws Wob up.

*TormentTran: Groudon again and Lucrio again. I cannot do much else although Giratina O can set up a Sub if it needs to.

*Rest/Talk: Groudon although that 30% burn rate can screw me up. Lucario is riskyier but can still take it down if its a last resort. Wob can work as well.

*SpecsTran: Its a Nuke, plain and simple. Wob can mirror coat something back though but not much likes switching into it. Lucario resists Dragon Pulse and Giratina resists Fire and is immune to Ground. Not often seens though.

*Life orb Heatran: Groudon and Lucario again although it does depend on what moves it carries. HP Grass screws Groudon over though.
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Manaphy:

*Tail Glow/Everything else:Groudon remove its rain and...well I don't have much else. Wob can encore it buts its annoying to face and I don't have much to beat it 1v1. Giratina can take a few hits though if needed.
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Jirachi:
*U-turn / Toxic / Protect / Wish: Lucario laughs at it and gets a free boost. Groudon can also Earthquake it although Toxic sucks.

*“Iborachi”: The set is Iron Head / Fire Punch / Body Slam / Wish. Anoying but if Giratina can get a Sub up I am laughing.Groudon can also paralyse it and hurt it with an Earthquake. Its rather frustrating to get rid of though.


*Mix Jirachi??: Expect something along the lines of Draco Meteor/Fire Punch/Grass Knot/Iron Head. Well I don't have much. Groudon can take a Grass Knot and KO with Earthquake or Wob can encore and either eliminate it or set up Lucario. It gets nice coverage on my team however.

*Scarfrachi: Prediction. Lucario cannot be flinched and Giratina cannot be tricked. Wob can always Encore soething back but in gengeral I can play around it just fine.
...


Defensive: This section will list the defensive threats in the metagame, and I’m sure you all with some form of intelligence will know what I mean. Keep in mind that some of the stuff I mentioned here are offensive stuff (e.g. CM Offensive Lugia), but these Pokemon are placed here because they are generally portrayed as walls.

Blissey:

Wish / Protect / Toxic / Seismic Toss a.k.a Standard: Heh Rayquaza and Lucario can beat her. Giratina can set up and Groudon can try and set up if it lacks Toxic and Ice Beam. Wob can encore...yeah no real threat.

*Calm Mind Blissey: You same as above realy but Groudon is not a great switch in at this time. Giratina is an o.K option too. Wob can encore and lets me set up.

*Seismic Toss/Softboiled/Toxic/Whatever: Same as above. Its handled fine.
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Forretress:

*Standard: Rayquaza can crisp it and Lucario can try and set up and so can Groudon. Deo can taunt it but payback does hurt.
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Lugia:

*“The Great Wall”: Wobbuffet will take it down and Lugia hates MixQuaza and Groudon. Its annoying but no real threat.

*Offensive Calm Mind: Theorymon’s newest set: Calm Mind / Aeroblast / Earth Power / Roost @ Life Orb, Eh Groudon can still hurt it and also paraylse it giving it further trouble. Rayquaza can no threaten it as bad but Lugia still does not like Draco Meteor and Outrage. Lucario can Crunch it if Lugia is paralysed.

*Defensive Calm Mind: Pretty much same as above and wob wrecks it mostly.

*Choice Specs: Not seen but I can dea lwith it with Rayquaza and Giratina if need be. It can still lay on the hurt but SR will take its tool.

...


Giratina:
*“The Great Wall… again”: Wow / Rest / Sleep Talk / Attack. Wob can encore and I can hurt the thing with Rayquaza. my own Giratina can try and set up too.

*Calm Mind: Same as above realy but my own Giratina can CM up along side it and Lucario can deal with it slightly better sice it does not have Will-o-wisp. Spikes can wear it down.

...


Skarmory:

*Standard: Struggles to get a safe switch but I can usualy handle it with Rayquaza is need be.
...


Cresselia:

*“The Great Wall… Edition 3”: Wob can Encore and the rest of my team can realy put the hurt on it. It gets worn down really.

*Lunar Dancer: Same as above although duel Screens are very annoying to the team. just wear it down I guess.

...


Bronzong:


*Standard…set???: Giratina and Rayquaza deal with it just fine. Not much else to say really. Wob can also encore it and Lucario can set up on a locked Gyro Ball I think.

...


Deoxys-D:
*Standard Spiker: Giratina deals with it quite well and it wil not like taking Rayquaza's hits.

*Agility / Toxic: Yeah wear it down I guess. If it has not got an Agility up then Lucario is faster and can get a free SD. keep hitting it with strong attacks and it will go down eventually.
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Registeel:


*Standard: Groudon will pretty much wall it can can get a free SD up. Lucario can also threaten a CC and Registeel also fears Rayquaza's Fire Blast. Its not too threatening to my team.

...


====

Obscure:
Ludicolo:
*Leech Seed: Grr I hate this set. Groudon takes away its rain and can paralyse it but thats realy about it. Wob can encore as well which is an o.k way of dealing with it.

*Rain Attacker: Giratina O wins this for me and Lucario can come in on half its attacks and SD up. Groudon takes away its rain as wel although it will find it hard to come in since it has a STAB grass Knot.
...


Ninjask:


*Baton Pass: Lol. Its actualy prety annoying but I can always ES it if need be. SR takes a chunk out as well.
...


Infernape:
*Lead: Groudon can handle it just fine although I will stay in and spike first before bringing in Groudon. ES deals with it.

*Swords Dancer: It will struggle to set up but Lucario and Rayuaza can alwawys revenge it. Giratina can also take a hit and dish one back out.

*Choice Band: Prediction really. Giratina O and predictions really. Giratina resists one of its STAB moves and priority beats it.

*Mixed: Giratina and Priority as above. Never seen one though.

...



Deoxys:
*Lead: Priority really. If its a lead though then I will try and get SR up. Its a bit less fragile but I can usualy wear it down
...


Weavile:

*Swords Dancer / Life Orb 4 Attacks: If it sets up its a pain but Lucario can ES it if its low on health. can be trouble if it gets a SD up.

*Lead: Sac Deoxys to get a layer and then try and scare it out. If groudon can thunder Wave it then I am laughing.

*Choice Bander: Prediction. Groudon and Lucario work well here but its just a matter of playing around it.
...



Celebi:


“Support Based Set”: No idea what it runs but I believe Giratina can deal with it if it lacks Psychic. Wob can encore and Rayquaza can threaten a Fire Blast.
“Baton Passer”: Eh Giratina does fine getting a free Sub and can CM up as well. Wob can Encore if need be. I am more concerned about the reciptent to be honest.


...



Heracross:

*Choice Scarf: Giratina O and Groudon can do O.K here and Wob can Counter if it used Close Combat. I can usually predict around it though.

*Choice Band: Same as above but Giratina is less reliable. Rayquaza outspeeds and threatens a Fire Blast while I can play around it generally.

*Swords Dancer: Annoying but Groudon can take a hit and fire a Stone Edge or Earthquake right back at it. Lucario can hit it with a CC and Rayquaza can also hit it pretty hard.

...


Mamoswine:
*Lead: Deoxys gets SR up and Groudon can deal some damage. Giratina can also do O.K and can get a Sub up as well. Its Ice Shard is the main annoyance here really.
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Jumpluff:


*Subseeder Supreme: Yay Jumpluff! Um in terms of beating it I guess I can try and take it down with Lucario and Rayquaza. Wob can also Encore but its realy annoying to face.
...



Shiftry:


*Nasty Plotter: My double ES'ers come in handy here and Lucario is a great choice providing sun is not up.Not much else can handle it though if it gets a NP up but Lucario and Rayquaza do fine.

*Swords Dancer: Same as above really since Priority will bypass its speed boosts letting me hit it hard with ES. Its not that common though.
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Exeggutor:

*Sun Abuse: I am pretty sure that Giratina beats it as does Lucario too. Wob can try and Encore. Sleep Powder is really the annoying thing about it though.
...




File
Tangrowth:
Swords Dance: Giratina O really. Not much else can take it since it his high defensce rendering my priority useless. Still Giratina does a nice job and I assume can deal with it o.k​


...​




Gengar:

*Choice Scarf: I can predict around it which helps. Annoying since it gets nice coverage on my team but Giratina can take a hit (especialy if I have a CM boost) and can take it out. Wob can mirror coat a special move back.

*Life Orb: Ugh this is even harder. Giratina O can take a hit and dish one out. so can Wob I think. Groudon can try and cripple it with Paralyse which means it easier to deal with.Otherwise my options are limited.

...


Kabutops:


*Swords Dancer: Groudon mostly since it ruins its rain bost and i can thuen criple it with Thunder Wave. I can even boost up if I need to. If groudon is down then I canot do much except hope that Giratin can take a hit and Ko or at least cripple it with Dragon Pulse.
...


Abomasnow:

*SubSeeder: I can change the wether later with Groudon and Lucario can deal with it pretty well since it does not mind too much about Blizzard. Deo can get SR and Spikes up though so its not too much of an issue.

*“Anti lead”: Jib thinks the set is along the lines of Blizzard / Ice Shard / Wood Hammer / something here. I get a layer off with Deoxys and can threaten it with Lucario quite well. Its annying but Wob can always Counter it if need be.
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Uxie:

*Dual Screen Memento: Yeah I get stuck here. I guess Giratina can set up a Sub and then start CM ing up but as explained above, DS and Baton Pass teams screw me up.
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Magnezone:

*Choice Scarf (this includes Magneton, btw): Groudon can take it I believe but otherwie I can predict around it. I prefer to get rid of it quickly however since its danagerous when I have Lucaro around.

*Sub/Magnet Rise: This is very tough but Rayquaza can break its Sub and Lucario can do the ssame. Wob can Encore but thats it realyy.

*Sub/Charge Beam: I can try and CM up but again same as above pretty much. It lacks Magnetrise so Groudon can take it I think.
...


Dugtrio:
*“Standard”: Jib thinks that the Standard Dugtrio in the Uber metagame is not Choice Band or 4 Attack Life Orb. Instead, it is a Toxic staller (wth?) lol. Anyways, it’s Toxic / Sub / EQ / Sucker Punch with either Life Orb or Soft Sand. Giratina O does decently and groudon can take a hit. Wob can Encore but Dug is a trapper and thus you cannot realy counter it.
...


Cloyster:

*Mixed Lead: I try and get a few layers down. If it is using Rapid SPin then I can do to something like Giratina to set up. More irratating than anything.

*Physical Lead: Get a layer or 2 down and then go to Groudon who can laugh and SD up thretening a Stone Edge.

...


Froslass: See: Deoxys-S.

Qwilfish:

*Lead: I can taunt it and get SR up which is always nice. Giratina i believe can deal with it pretty well thanks to Substitute and its immunity to Explosion.

*Rain Dance Attacker: Groudon and Giratina O can work well together to eliminate it. Groudon removes its rain too and can again criple it with Thunder Wave.
...


Hariyama:

*Lead (Fake Out / Close Combat / Payback / Bullet Punch @ Toxic Orb): Damn I hate this lead. I get SR up and then go to Groudon to weaken it with Earthquake. If I am ballsy enough I can try a SD but I find that an Earthquake is just fine.
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Shedinja:
*Err…Standard?: hmm well I think that Spikes and SR will stop it but otherwise i think that Rayquaza and Lucario and Giratina can deal with it O.K. However its useless if SR is up.
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Parasect:
*Standard: Sorry Genny. Anyway Ray beats it can Groudon can SD up or smack it with a Stone Edge. I believe that Giratina can set up a Sub as well and thus I don't have to worry about double powder.
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Quagsire:

*“Standard”: Well I think that Wob can set up a Safe Guard and then I can lay on the damage with Lucario and Groudon. Its more annoying than anything since I don't have Kyogre on my team.
...


Roserade:
*Lead: Taunt and then lay some hazards. Once a Leaf Storm has been used I think that Lucario can Set up. Regardles Giratina can deal with it pretty well.

*Leech Seed Toxic Spiker: Annoying but Rayquaza does pretty well and Lucario can also deal with it provided the weather is not sunny.
...



Ariados:

*Toxic Spikes lead: Just lay down some hazards and then go to Groudon to kill it with Earthquake or Stone Edge. its not really a threat and i have never seen one.
...



Delibird:
*Lead: Never Seen one before and when I looked it up on the July Stats Sky Attack had the same usage as Rapid Spin.... I think that Giratina can deal with it pretty well setting up a Sub and CMing up. Iguess I can even revenge it with Wob if I need to lol.

HAX

Nuff said.
...

Quick Summery

The team is vulnerable to fast threats that hit hard on the special side of things. I also lack a viable Dragon resist so repeated Drago Meteors really weaken my team.

FUK HUGE THREAT LISTS
 
Just go for some form of Kyogre counter over Giratina-O, since for your team, having an answer for Kyogre is far more important than blocking Rapid Spin. Right now, even just a moderately well played Scarf Kyogre will run through your the majority of your team, and Specs Kyogre can simply fire off Surfs and Water Spouts and always take something out. Super generic recommendation 101 here, but you'd probably benefit a lot from a Scarf Palkia instead of Giratina-O. Firstly, it gives you a reliable switch-in for Kyogre, but it also adds some much appreciated Speed to your team, since it's overall incredibly slow for Ubers standards. For instance, something like Taunt + CM Mewtwo or NP Darkrai (or worse, both!) will really hurt your team, and you'll have to rely on priority to beat them. Now, that's not necessarily a bad thing, but adding Scarf Palkia is a great backup option to ensure these fast threats don't sweep you on a whim.

Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty nature (+Spe, -Def)
- Draco Meteor / Spacial Rend
- Fire Blast
- Thunder
- Outrage

Draco Meteor should be your primary option because it always OHKOes Darkrai after Stealth Rock, something Spacial Rend can't boast. Also, with Stealth Rock and one layer of Spikes, you'll always OHKO Mewtwo with Draco Meteor. With these fast guys gone, Rayquaza and Lucario can do their jobs much easier. I like the look of Outrage on Palkia, since you don't have a solid counter for Lati@s, and so having a move that will take them out in one shot is very useful. Overall, Palkia works nicely with your team to counter Kyogre, add a dimension of Speed to your team and also check fast yet deadly threats. As much as I dislike removing your spinblocker, you admitted yourself it hasn't been too useful, and I think having a Kyogre counter that also checks a bunch of fast threats is way more important than blocking Rapid Spin. You aren't the least bit weak to Stall either (probably one of the least Stall weak teams I've seen, actually), and since many Forretress teams are either Stall or Stall-based, you're not losing too much.

There's not much else to add since you already have a very good team, but as a minor thing, definitely shift the 252 EVs in Attack on Deoxys-S to HP. Deoxys-S very seldom makes use of these EVs, and max HP is very useful to prevent Deoxys-A leads from 2HKOing with Extremespeed, among other things of course. Also, consider giving Rayquaza max Speed, as with only 4 Attack EVs, you still comfortably 2HKO Blissey with Outrage. You might find max Speed to be useful in a pinch, such as forcing the tie against opposing Rayquaza, giving you a chance to Extremespeed instead of always losing. You can also try to change its nature from Hasty to Naive, as you'll take a little less damage from priority attacks like Bullet Punch and Extremespeed, which are probably the most threatening attacks for Rayquaza.
 
Hey ginganinga, this is pretty well thought out team (This team reminds of an amateur SalaQuaza team I made ages ago, except a lot better, of course).

For such an offensive team, I'm not going to bother trying to really fix all your threats (eg Kyogre, who pretty much cannot come in to spam Water Spout anyway). However, I can see you having difficulties with Lugia. You don't really have a reliable way of dealing with it, and it will steal your momentum really quickly. I don't see the necessity of having a spin-blocker on this team, simply because spinning means you get a free turn to setup and do horrible things against your opponent. Therefore, I suggest replacing Giratina-O with Mewtwo. Either Life Orb attacker or Taunt-CM is fine, in my opinion. It can serve as a fine check to many dangerous Pokemon while being able to late-game clean and pretty much do everything your team needs it to do.

Mewtwo @ Leftovers
Ability: Pressure
EVs: 72 Def/184 SpA/252 Spe
Nature: Timid
-Taunt
-Calm Mind
-Ice Beam
-Aura Sphere

LO:

Mewtwo @ Life Orb
Ability: Pressure
EVs: 4 Atk/252 SpA/252 Spe
Nature: Hasty/Timid
-Ice Beam
-Aura Sphere
-Grass Knot
-Selfdestruct/Flamethrower

Now, just a couple more suggestions which I believe might make your team better. With such an offensive team, the more momentum you get the better. This is why I suggest changing Groudon to a Rock Polish set:

Groudon @ Life Orb
Ability: Drought
EVs: 112 HP/252 Atk/8 Def/136 Spe
Nature: Adamant
-Rock Polish
-Earthquake
-Stone Edge
-Fire Punch/Swords Dance

With Rayquaza punching holes everywhere and Lucario killing more things, the least thing your opponent wants to see is RP Groudon cleaning up the mess. It's bulky enough to take a hit and easily devastate weakened teams. Spreading paralysis slows you down a bit, in my opinion, especially when you have stuff like Garchomp/Groudon (Who can easily check your two other sweepers) who doesn't give a crap about Thunder Wave.

Anyway:
Shrang and Firecape01 for answering all my questions and stuff in the Uber Questions thread. You guys are awesome.
You are welcome =D.

Anyway, I hope I helped, good luck with your team.
 
Well that monster threat list is out of the way. If no-one reads it I will not hold it against you!

Hey guys thanks for all your suggestions thus far. I will get testing right away.

Just a quick question though.

Shrang you stated that I have issues with Lugia, I am sory but I don't seee how that can me the case when I have Mixquaza, Wobbuffet and a Paradancer Groudon which all threaten Lugia especially since I also have SR on the field with a spin blocker. Regardless I will test all suggestions thus far anyway but I was just curious as to how I can be Lugia weak.

Have a Nice Day!
 
The only way you can threaten Lugia with Ray is if they switch it into DM, which isn't THAT reliable. Wobb can Encore it, but there's nothing to stop it switching out and switching back into you. It isn't THAT threatening, but it can be very annoying and steal a truckload of momentum from your team which you possibly cannot afford.
 
On giratina-o, give it aura sphere which gives it perfect coverage bar shedinja. This deals with steel types pretty well. Seeing as though you team wallbreaks pretty well, you could replace rayquaza with latias to deal with these kyogres as you lack a counter.
 
O.K I was gone for a little while but I had to test your guys suggestions!

@Calze6 Aura Sphere does give nice nutrality but I feel that Shadow Ball is a better option on this team since it deals with things like Lugia and Mewtwo which I want to hit for SE damage.
I tried Latias over Rayquaza but found that it was harder for me to effectivally break Groudon. Rayquaza lures on Groudon (since most Rayquaza run a physical set) and cripples it with a DM. Latias did grant be better switch-ins to Kyogre and Palkia though which was a plus.

@Shrang. Taunt + CM Mewtwo helped loads and with RP Groudon I was able to break teams so much more easily. However I felt a lot more vulnerable to special focused threats like Palkia (and Kyogre) since I could not find a reliable switch in. While Kyogre fount it hard to switch in, it would come in after something fainted and KO with Water Spout. I liked the extra power of the team but I disliked having to sacrifice something when Kyogre came in.

@Iconic
Scarf Palkia helped heaps and I am adding it to the team since it helped me deal with faster threats (and Kyogre).I will update the team later today with that change.

@ everyone I still wish however, that I could have something that can switch into Dragon Atacks and still check Kyogre since repeated DMs wear my team down. I was kinda experimenting with the idea of Bulk Up Dialga since I can take special assults from Kyogre but am currently unsure if it fits. Anyone thanks for rating and amymore rates are still welcomed.
 
This is a good team, so all I really have are subjective suggestions.

First off, I question what the Attack EVs do on Deoxys-S, and wonder if they would be better placed in HP, to maybe let you get up an extra layer here or there. ExtremeSpeed, in my opinion, is only useful to break Sashes, which you don't need the extra damage for, so you may want to try switching the Attack EVs in HP. Huge opinion warning) It is easier, in my opinion, to get more layers up if lead Deoxys-S uses only Spikes, and you have a STealth Rocker on your team. Of course, Groudon is a Swords Dance sweeper, so I don't expect you to change it, but keep in mind Stealth Rock > Swords Dance could be useable if you feel like getting more entry hazards up (obviously, I understand if you don't take this suggestion). Lastly, you have no Steels (besides Lucario, whos purpose is to sweep and not take hits), so I can see something like Specs Dialga causing you problems, as you don't have much to switch in. Therefore, I suggest defensive Jirachi as an option, (perhaps over Groudon?). It can spread paralysis support around, as well as taking tons of hits, but that will leave you ever more vunerable to Kyogre. Alternatively, it could go over Giratina-O, but you lose the spinblocker (obviously don't use SR on Groudon if you get rid of Giratina-O).

Sorry, I'm not that good at rating teams, ha.

Shrang and Firecape01 for answering all my questions and stuff in the Uber Questions thread. You guys are awesome.

:)
 
Nice team, but i think giratina can go. if i were you i'd add a good revenge killer to the team. since you run spikes, its still a good idea to keep a spinblocker. for that reason, i'd recommend a scarfed gengar. a simple timid, Shadow Ball/Icy Wind/HP Fire and Trick/Focus Blast could help out. HP fire always kills forry, scizor etc, sometimes meta in the sun, which you have, and icy wind can kill off rayquaza. if you choose not to run hp fire, hpice is a much better option. also, asa last ditch thingy, it acts as great pursuit bait for luke to set up. GL with the team, it's really pretty nice
 
O.K I updated my team with changes suggested by you. I will also test out a few things.
-I will test Scarf Gengar over Scarf Palkia
-SR on Groudon and solely spikes on Deoxys S (will test both Trick Scarf Spiker and "sole spiker" sets)
-Defensive Jirachi over Groudon (and will test over Palkia)
-Re-Test Shrangs Mewtwo suggestions

Quick note however: What defensive Jirachi set should I be running firecape01?.

Also @ firecape01 (again)
I don't know why you think that you are not a good rater when you are in fact a realy awesome one. More Uber Raters = More Uber Teams = More Uber Players! (I hope so anyway)

Since I have a 2 week break in a few days it will be a little while before I update this. This is mainly because I have to try and knock off 3 2000 word essays before my break so I can play shoddy. Thus I will update this around the 22nd (my time zone) with my Bump I guess.
 
Okay, I'm not going to trash everyone else's rates, but I would definitely give you a heads-up about using any Choiced Pokemon. You team is pretty clearly Hyper Offense (At least the integrity of the team suggests this). This is why you need to think long and hard about using a Choiced Pokemon on your team because doing so can easily lose the momentum and get swept because you got locked into the wrong move. For example, if you revenge Kyogre with Thunder, an SD Haban Garchomp can easily SD up on your Thunder and sweep your whole team, or at least a good proportion of it. When using your Choiced Pokemon, be very careful when using it. Overall, it's still a very good team.
 
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