Hey, dudes! RedMeowth here. Well, I’m gonna need some time to rebuild Cowboy Anubis since Salamence was banned, so for now I’m back to using this group, whom I have dubbed “Team Vanilla”. It works wonders for me, possibly because it was inspired by a team somebody suggested a long time ago, and I’m winning my matches with it, though maybe not how I intended. However, I’m looking for ways to improve or liven up the team while still letting it work. I’m open to suggestions, so throw any my way. So, at a glance, here’s the Vanilla Squad.
LINK AZELF @ Colbur Berry
Levitate, Jolly nature
216 Speed / 144 Sp.Def / 8 HP / 140 Attack
Stealth Rock
Taunt
U-Turn
Explosion
The most common lead in the game, and why not? She’s really fast and quite powerful. Stealth Rock was essential to my end-game plan because it keeps flying-types at bay and does chip damage regardless of who the foe is. I wanted to be sure that I got the rocks up and that my lead could still fight well afterward (and I’m not a big Aerodactyl fan here since he would screw with my defensive play).
Taunt would be to keep slower leads from setting up Stealth Rock. Once I have the Stealth Rock set up, Azelf can either U-Turn away to fight later, or he can just set the opponent up the bomb later. Azelf is not very reliable against metallic leads, but against most other foes, he can do something. So, how does Azelf fare against other leads?
Vs. Azelf = I'm slower than most Azelf, so I'll probably be Taunted. Instead, I might as well hammer it with U-Turn and switch to Scizor, who Bullet Punches, U-Turns, or Pursuits the opponent.
Vs. Aerodactyl = I’m afraid it will try and taunt me, so instead, I'll just U-Turn away to Scizor, so Bullet Punches the Aerodactyl.
Vs. Swampert = Taunt it first, then Stealth Rock. After that, if Azelf is still pretty lively, I'll U-Turn away. If Azelf's weary, he'll blow the mud fish away with Explosion instead. I’ve found that Swampert is not a great lead.
Vs. Metagross = Meteor Mash + Bullet Punch will end Azelf, so I'm probably better off just setting my Stealth Rock up. If I somehow survive, I'll U-Turn away to Starmie to fight off the Metagross.
Vs. Jirachi = Use Stealth Rock. I’d probably wind up with a Choice Scarf, so I suppose I can save Azelf for a fast hit later. For now, I guess one of my other Pokemon will take the hit and smack back with Surf or Earthquake.
Vs. Infernape = I’ll get Faked Out, but I’ll try to set Stealth Rock up anyway. Once I can hit back, I U-Turn to Starmie.
Vs. Machamp = Stealth Rock, get hit with Payback, then WTFBOOM! With Colbur Berry, Payback + Bullet Punch doesn't KO, but Machamp is a nuisance I'd like to eliminate.
Vs. Roserade = Taunt the Roserade to prevent Toxic Spikes and Sleep Powder from working. Then, throw up Stealth Rock and survive the Leaf Storm, just barely. Get out of there with U-Turn, then switch to Flygon.
Vs. Tyranitar = Hey! I can actually fight this guy now! Taunt Tyranitar to keep Stealth Rock down, then U-Turn away to prevent damage. Scizor or Flygon can take care of things from here.
Vs. Gliscor = Taunt the Gliscor and then use Stealth Rock. If Gliscor has U-Turn, then Azelf has done his job. I can explode now. If not, then Azelf U-Turns to Flygon or Starmie to finish Gliscor.
Vs. Heatran = Taunt it, then Stealth Rock. If Azelf is still alive, U-Turn to Starmie.
Changes Considered: I'm pretty happy with this Azelf.
ARIEL VAPOREON @ Leftovers
Water Absorb, Bold nature
252 Defense / 188 HP / 68 Speed (might be off)
Wish
Protect
Surf
Hidden Power Electric
My buddies at school hate me for using this guy. Vaporeon is such a pain for them to fight for many reasons. He can take some of the most common elemental attacks around and not be fazed by them. Fire, water, ice, no problem at all! He also has incredible durability.
As I mentioned, people get frustrated when I bring Vaporeon out, and it’s mainly for two reasons: Wish and Protect. This combination is amazing, since it guarantees a turn of healing. Plus, on the turns I use it, Vaporeon is very rarely going to fall to the enemy’s attack. Surf is a nice general attack, and Hidden Power is meant to catch enemy Water-types off-guard. (Vaporeon is a great anti-Empoleon. J )
Changes considered: I might replace Vaporeon with Shaymin to give myself another electric resistance and more offense against bulky waters.
MT. DEW @ Choice Scarf
Levitate, Jolly nature
252 Attack / 252 Speed / 4 HP
Outrage
Earthquake
U-Turn
Fire Blast
TFLegendKiller suggested this one, and I'm kinda glad he did. Flygon is, currently, my favorite Dragon-type Pokemon. Due to his typing and the Levitate ability, you can't bring this guy down with any kind of entry hazards. His typing makes him resistant to all kinds of attacks that don't use ice or dragon power, and with his Choice Scarf, Flygon will be able to escape any danger it faces while doing damage (unless the opponent is also a fast Pokemon with a Choice Scarf, like Jirachi).
Outrage and Earthquake are obvious STAB options, allowing me to deal fast damage with strong attacks, especially late-game. Until then, though, Flygon is mainly switching in on his resistances and probably U-Turning to escape the threat while damaging it. Electricity? Earth? Fire? Rock? Pssh. Fire Blast is here so that I can utilize a decent Fire attack, just in case I come up against something like Forretress or Skarmory.
Changes Considered: I'm pretty happy with Flygon right now. Being able to hit Dragonite and Kingdra quickly also helps. I was considering giving him Fire Punch over Fire Blast, but even with a Jolly nature, Fire Blast is more powerful against Bronzong and Skarmory.
SETSUNA SCIZOR @ Choice Band
Technician, Adamant nature
252 HP / 176 Sp.Def / 80 Attack (this might not be the exact spread; I don't remember it.)
Bullet Punch
U-Turn
Superpower
Pursuit
It’s Scizor with a Choice Band. For at least a year-and-a-half it was everywhere. What do I need to explain about her? Okay, I will admit that this Scizor was given an EV spread that would make her more bulky to special attacks, hopefully letting her survive an extra Fire attack, or something else magical. I also wanted Scizor on the team to lure out anything that would threaten Lucario. Once the metal-killing weapons are exposed, the rest of the team can punish them.
Bullet Punch is a powerful priority move, which can deal decent damage despite its power type coverage. Imagine if Azumarill or Feraligatr had Technician. What would that do for Aqua Jet? U-Turn is great for switching and dealing damage at the same time. Psychic or ghost Pokemon expecting Bullet Punch since that might deal be decent will flee from Scizor’s Pursuit. Or rather not. Superpower was meant to hit Tyranitar or steel Pokemon (Magnezone?) really hard, but it’s by far the most useless move I have.
Changes considered: If I go for an anti-lead, I’d probably replace this one with a Steel Pokemon who can use Stealth Rock. Metagross might work better for this role since that would still work as a lure for anti-Lukes.
MAHO KAIRI STARMIE @ Life Orb
Natural Cure, Timid nature
252 Sp.Atk / 252 Speed / 4 Sp.Def
Hydro Pump
Thunderbolt
Ice Beam
Recover
Starmie is one of the most amazing Pokemon that has existed through all generations. Her speed and power are hard to match. Starmie's diversity means that she can hit a wide variety of opponents, and when combined with her speed and power, not many foes will be able to survive more than one or two hits.
Hydro Pump is not always a reliable move, but DAMN does it hit like a train that hasn’t been suplexed by Sabin. Only Pokemon with Water Absorb can REALLY consider themselves safe from this. And even then, Starmie has Thunderbolt to hit Water-types and Gyarados, as well as Ice Beam for blasting plants, dragons, and the earthen. Since I have switched over to the Life Orb set, Starmie's HP might be exhausted after a few attacks. Therefore, Recover should help her hold her stand a little while longer.
Changes considered: I’ve mentioned how I might consider an anti-lead in Azelf’s place, right? Well, you’re looking at her. I’ve been wanting to test anti-lead Starmie out. But if Azelf fares better, then I’ll just forget about it.
CLINT LUCARIO @ Life Orb
Steadfast, Adamant nature
252 Attack / 252 Speed / 4 Defense
Close Combat
Swords Dance
Crunch
Extreme Speed
Lucario is one of my favorite Pokemon to come out of Generation 4, and he makes an excellent end-game sweeper. …if I need him. The idea of the team is to prepare for Lucario to wipe everything else out, but I often don’t need him for that purpose. I guess some players just can’t beat the level.
Should they reach Lucario, however, they must face his amazing power and diversity. After a Swords Dance, Close Combat becomes a force of heroic brutality. This does come at the cost of defense, however, so Luke has to hit hard and fast. Oh, you’re faster than Clint? Are you sure? Extreme Speed may say otherwise. ZOMG! A ghost! What we do about THAT? How about Crunching it? But what about Gengar? Or Aerodactyl? Those will do you in. Um… I’ll make sure they aren’t around when Luke walks into town.
Changes Considered: I’d rather not change this Pokemon unless you suggest an Infernape in its place (I like the newer Fighting-types). However, a set replacing Extreme Speed with Bullet Punch may not be such a bad idea, since that would let me hit Gengar or Aerodactyl. I do have Scizor for Gengar, and Aerodactyl struggles with Vaporeon and Starmie, however. The other change worth considering would probably be Jolly nature over Adamant.
Click to see the new challengers! These are Pokemon that have been suggested and that I am trying out. I'm not 100% set on replacing the Pokemon listed above them with the new guy yet, but the prospect is looking good.
Replacing Vaporeon
SHAYMIN (can't rename her) @ Life Orb
Natural Cure, Bashful nature
252 Sp.Atk / 252 Speed / 4 HP
Seed Flare
Earth Power
Air Slash
Rest
I know, this isn't exactly the set that TFLegendKiller recommended, but I absolutely LOVED that I got this Shaymin from Toys 'R' Us with high IVs, especially in Sp.Atk and Speed (the two most important ones). So much so that I was willing to ignore the neutral nature and fact that her Hidden Power was Flying. Sorry if it's not the best one around, but it's the best I've got.
That being said, Shaymin. Who would've ever figured such a tiny and cute Pokemon could become such a force? She was recently bumped up to the Standard tier, and I can see why. She's actually really powerful as a Pokemon, and her ability to one shot the toughest of bulky Waters is about as devastating as the appearance of wastelands before she heals them. I wonder if this Pokemon will encourage Suicune, Vaporeon, Milotic, and the like to invest in Sp.Def EVs soon?
Seed Flare is obvious - it's Shaymin's signature move and a very powerful one. Not only does it wreck the bulkiest of Water-types, it has a chance of lowering an opponent's Special Defense, making the next blow even more painful! Earth Power is here to hit grounded Steel Pokemon, and it also might lower Sp.Def (though much less of a chance than Seed Flare). Shaymin's Hidden Power turned out to be Flying, not Fire, so I taught her Air Slash instead. This way, I can hit other Grass Pokemon really hard (if I ever encounter a Breloom, oh, you bet there will be hell to pay!) and have a shot at making the foe flinch. (Apparently, Seed Flare might be the best option against Skarmory, though; and once I lower its Sp.Def, good luck forcing me out when you can't move!) Rest is here to recover health and eliminate status. Then, I can switch her out to fully heal her.
Why she isn't on the main team yet: I realize that Shaymin ultimately does more to fight off bulky Waters than Starmie ever will. Using a damage calculator, apparently Seed Flare could do nearly twice as much damage as Starmie's Thunderbolt. There are two things holding me back from completely ditching Starmie, though. 1.) Starmie is incredibly versatile. 2.) Because Starmie is a Psychic Pokemon, I figure that means she is good at drawing in attacks that Lucario would happily set up on. Shaymin is not really Pursuit bait unless she falls asleep due to Rest. Is she?
Click under here to see retirees from the team.
So, there you go. Rate it, hate it, levitate it, whatever. Suggest anything I can do to bring some flavor to this team, but please keep it functional.
LINK AZELF @ Colbur Berry
Levitate, Jolly nature
216 Speed / 144 Sp.Def / 8 HP / 140 Attack
Stealth Rock
Taunt
U-Turn
Explosion
The most common lead in the game, and why not? She’s really fast and quite powerful. Stealth Rock was essential to my end-game plan because it keeps flying-types at bay and does chip damage regardless of who the foe is. I wanted to be sure that I got the rocks up and that my lead could still fight well afterward (and I’m not a big Aerodactyl fan here since he would screw with my defensive play).
Taunt would be to keep slower leads from setting up Stealth Rock. Once I have the Stealth Rock set up, Azelf can either U-Turn away to fight later, or he can just set the opponent up the bomb later. Azelf is not very reliable against metallic leads, but against most other foes, he can do something. So, how does Azelf fare against other leads?
Vs. Azelf = I'm slower than most Azelf, so I'll probably be Taunted. Instead, I might as well hammer it with U-Turn and switch to Scizor, who Bullet Punches, U-Turns, or Pursuits the opponent.
Vs. Aerodactyl = I’m afraid it will try and taunt me, so instead, I'll just U-Turn away to Scizor, so Bullet Punches the Aerodactyl.
Vs. Swampert = Taunt it first, then Stealth Rock. After that, if Azelf is still pretty lively, I'll U-Turn away. If Azelf's weary, he'll blow the mud fish away with Explosion instead. I’ve found that Swampert is not a great lead.
Vs. Metagross = Meteor Mash + Bullet Punch will end Azelf, so I'm probably better off just setting my Stealth Rock up. If I somehow survive, I'll U-Turn away to Starmie to fight off the Metagross.
Vs. Jirachi = Use Stealth Rock. I’d probably wind up with a Choice Scarf, so I suppose I can save Azelf for a fast hit later. For now, I guess one of my other Pokemon will take the hit and smack back with Surf or Earthquake.
Vs. Infernape = I’ll get Faked Out, but I’ll try to set Stealth Rock up anyway. Once I can hit back, I U-Turn to Starmie.
Vs. Machamp = Stealth Rock, get hit with Payback, then WTFBOOM! With Colbur Berry, Payback + Bullet Punch doesn't KO, but Machamp is a nuisance I'd like to eliminate.
Vs. Roserade = Taunt the Roserade to prevent Toxic Spikes and Sleep Powder from working. Then, throw up Stealth Rock and survive the Leaf Storm, just barely. Get out of there with U-Turn, then switch to Flygon.
Vs. Tyranitar = Hey! I can actually fight this guy now! Taunt Tyranitar to keep Stealth Rock down, then U-Turn away to prevent damage. Scizor or Flygon can take care of things from here.
Vs. Gliscor = Taunt the Gliscor and then use Stealth Rock. If Gliscor has U-Turn, then Azelf has done his job. I can explode now. If not, then Azelf U-Turns to Flygon or Starmie to finish Gliscor.
Vs. Heatran = Taunt it, then Stealth Rock. If Azelf is still alive, U-Turn to Starmie.
Changes Considered: I'm pretty happy with this Azelf.
ARIEL VAPOREON @ Leftovers
Water Absorb, Bold nature
252 Defense / 188 HP / 68 Speed (might be off)
Wish
Protect
Surf
Hidden Power Electric
My buddies at school hate me for using this guy. Vaporeon is such a pain for them to fight for many reasons. He can take some of the most common elemental attacks around and not be fazed by them. Fire, water, ice, no problem at all! He also has incredible durability.
As I mentioned, people get frustrated when I bring Vaporeon out, and it’s mainly for two reasons: Wish and Protect. This combination is amazing, since it guarantees a turn of healing. Plus, on the turns I use it, Vaporeon is very rarely going to fall to the enemy’s attack. Surf is a nice general attack, and Hidden Power is meant to catch enemy Water-types off-guard. (Vaporeon is a great anti-Empoleon. J )
Changes considered: I might replace Vaporeon with Shaymin to give myself another electric resistance and more offense against bulky waters.
MT. DEW @ Choice Scarf
Levitate, Jolly nature
252 Attack / 252 Speed / 4 HP
Outrage
Earthquake
U-Turn
Fire Blast
TFLegendKiller suggested this one, and I'm kinda glad he did. Flygon is, currently, my favorite Dragon-type Pokemon. Due to his typing and the Levitate ability, you can't bring this guy down with any kind of entry hazards. His typing makes him resistant to all kinds of attacks that don't use ice or dragon power, and with his Choice Scarf, Flygon will be able to escape any danger it faces while doing damage (unless the opponent is also a fast Pokemon with a Choice Scarf, like Jirachi).
Outrage and Earthquake are obvious STAB options, allowing me to deal fast damage with strong attacks, especially late-game. Until then, though, Flygon is mainly switching in on his resistances and probably U-Turning to escape the threat while damaging it. Electricity? Earth? Fire? Rock? Pssh. Fire Blast is here so that I can utilize a decent Fire attack, just in case I come up against something like Forretress or Skarmory.
Changes Considered: I'm pretty happy with Flygon right now. Being able to hit Dragonite and Kingdra quickly also helps. I was considering giving him Fire Punch over Fire Blast, but even with a Jolly nature, Fire Blast is more powerful against Bronzong and Skarmory.
SETSUNA SCIZOR @ Choice Band
Technician, Adamant nature
252 HP / 176 Sp.Def / 80 Attack (this might not be the exact spread; I don't remember it.)
Bullet Punch
U-Turn
Superpower
Pursuit
It’s Scizor with a Choice Band. For at least a year-and-a-half it was everywhere. What do I need to explain about her? Okay, I will admit that this Scizor was given an EV spread that would make her more bulky to special attacks, hopefully letting her survive an extra Fire attack, or something else magical. I also wanted Scizor on the team to lure out anything that would threaten Lucario. Once the metal-killing weapons are exposed, the rest of the team can punish them.
Bullet Punch is a powerful priority move, which can deal decent damage despite its power type coverage. Imagine if Azumarill or Feraligatr had Technician. What would that do for Aqua Jet? U-Turn is great for switching and dealing damage at the same time. Psychic or ghost Pokemon expecting Bullet Punch since that might deal be decent will flee from Scizor’s Pursuit. Or rather not. Superpower was meant to hit Tyranitar or steel Pokemon (Magnezone?) really hard, but it’s by far the most useless move I have.
Changes considered: If I go for an anti-lead, I’d probably replace this one with a Steel Pokemon who can use Stealth Rock. Metagross might work better for this role since that would still work as a lure for anti-Lukes.
MAHO KAIRI STARMIE @ Life Orb
Natural Cure, Timid nature
252 Sp.Atk / 252 Speed / 4 Sp.Def
Hydro Pump
Thunderbolt
Ice Beam
Recover
Starmie is one of the most amazing Pokemon that has existed through all generations. Her speed and power are hard to match. Starmie's diversity means that she can hit a wide variety of opponents, and when combined with her speed and power, not many foes will be able to survive more than one or two hits.
Hydro Pump is not always a reliable move, but DAMN does it hit like a train that hasn’t been suplexed by Sabin. Only Pokemon with Water Absorb can REALLY consider themselves safe from this. And even then, Starmie has Thunderbolt to hit Water-types and Gyarados, as well as Ice Beam for blasting plants, dragons, and the earthen. Since I have switched over to the Life Orb set, Starmie's HP might be exhausted after a few attacks. Therefore, Recover should help her hold her stand a little while longer.
Changes considered: I’ve mentioned how I might consider an anti-lead in Azelf’s place, right? Well, you’re looking at her. I’ve been wanting to test anti-lead Starmie out. But if Azelf fares better, then I’ll just forget about it.
CLINT LUCARIO @ Life Orb
Steadfast, Adamant nature
252 Attack / 252 Speed / 4 Defense
Close Combat
Swords Dance
Crunch
Extreme Speed
Lucario is one of my favorite Pokemon to come out of Generation 4, and he makes an excellent end-game sweeper. …if I need him. The idea of the team is to prepare for Lucario to wipe everything else out, but I often don’t need him for that purpose. I guess some players just can’t beat the level.
Should they reach Lucario, however, they must face his amazing power and diversity. After a Swords Dance, Close Combat becomes a force of heroic brutality. This does come at the cost of defense, however, so Luke has to hit hard and fast. Oh, you’re faster than Clint? Are you sure? Extreme Speed may say otherwise. ZOMG! A ghost! What we do about THAT? How about Crunching it? But what about Gengar? Or Aerodactyl? Those will do you in. Um… I’ll make sure they aren’t around when Luke walks into town.
Changes Considered: I’d rather not change this Pokemon unless you suggest an Infernape in its place (I like the newer Fighting-types). However, a set replacing Extreme Speed with Bullet Punch may not be such a bad idea, since that would let me hit Gengar or Aerodactyl. I do have Scizor for Gengar, and Aerodactyl struggles with Vaporeon and Starmie, however. The other change worth considering would probably be Jolly nature over Adamant.
Click to see the new challengers! These are Pokemon that have been suggested and that I am trying out. I'm not 100% set on replacing the Pokemon listed above them with the new guy yet, but the prospect is looking good.
Replacing Vaporeon
SHAYMIN (can't rename her) @ Life Orb
Natural Cure, Bashful nature
252 Sp.Atk / 252 Speed / 4 HP
Seed Flare
Earth Power
Air Slash
Rest
I know, this isn't exactly the set that TFLegendKiller recommended, but I absolutely LOVED that I got this Shaymin from Toys 'R' Us with high IVs, especially in Sp.Atk and Speed (the two most important ones). So much so that I was willing to ignore the neutral nature and fact that her Hidden Power was Flying. Sorry if it's not the best one around, but it's the best I've got.
That being said, Shaymin. Who would've ever figured such a tiny and cute Pokemon could become such a force? She was recently bumped up to the Standard tier, and I can see why. She's actually really powerful as a Pokemon, and her ability to one shot the toughest of bulky Waters is about as devastating as the appearance of wastelands before she heals them. I wonder if this Pokemon will encourage Suicune, Vaporeon, Milotic, and the like to invest in Sp.Def EVs soon?
Seed Flare is obvious - it's Shaymin's signature move and a very powerful one. Not only does it wreck the bulkiest of Water-types, it has a chance of lowering an opponent's Special Defense, making the next blow even more painful! Earth Power is here to hit grounded Steel Pokemon, and it also might lower Sp.Def (though much less of a chance than Seed Flare). Shaymin's Hidden Power turned out to be Flying, not Fire, so I taught her Air Slash instead. This way, I can hit other Grass Pokemon really hard (if I ever encounter a Breloom, oh, you bet there will be hell to pay!) and have a shot at making the foe flinch. (Apparently, Seed Flare might be the best option against Skarmory, though; and once I lower its Sp.Def, good luck forcing me out when you can't move!) Rest is here to recover health and eliminate status. Then, I can switch her out to fully heal her.
Why she isn't on the main team yet: I realize that Shaymin ultimately does more to fight off bulky Waters than Starmie ever will. Using a damage calculator, apparently Seed Flare could do nearly twice as much damage as Starmie's Thunderbolt. There are two things holding me back from completely ditching Starmie, though. 1.) Starmie is incredibly versatile. 2.) Because Starmie is a Psychic Pokemon, I figure that means she is good at drawing in attacks that Lucario would happily set up on. Shaymin is not really Pursuit bait unless she falls asleep due to Rest. Is she?
Click under here to see retirees from the team.
Replaced by Flygon
GRAYSON GLISCOR @ Leftovers
Sand Veil, Jolly nature
252 HP / 252 Speed / 4 Defense
Roost
Taunt
Toxic
Earthquake
Another annoying member and the second half of my defensive core. Gliscor is mainly on hand because I like to have somebody to take electric attacks and Thunder Waves without being harmed. Fighting-types, Ground-types, and maybe even Tyranitar are irritated by this thing.
I also chose Gliscor because he is a great Taunter. Not only is Gliscor a good defensive wall; he forces other walls into action with this move, allowing me to stall out foes (if a sandstorm spins around us) or to switch into enemy attacks more easily. Roost also helps stall out foes, as it means the enemy will have to keep hitting me with no visible results. Toxic allows me to wear down defensive Pokemon like Blissey or Rotom more easily.s Earthquake is here mainly so that Gliscor can actually attack when he needs to. I had Yache Berry on here to protect Gliscor from an ice attack, but since then, I have dug up some Leftovers for Gliscor to snack on while stalling.
Why I'm retiring him: I wanted to try Flygon, and not only is he working out really well, but he's a lot more fun to play with. Plus, outspeeding Dragon Dance Dragonite is a huge boon.
GRAYSON GLISCOR @ Leftovers
Sand Veil, Jolly nature
252 HP / 252 Speed / 4 Defense
Roost
Taunt
Toxic
Earthquake
Another annoying member and the second half of my defensive core. Gliscor is mainly on hand because I like to have somebody to take electric attacks and Thunder Waves without being harmed. Fighting-types, Ground-types, and maybe even Tyranitar are irritated by this thing.
I also chose Gliscor because he is a great Taunter. Not only is Gliscor a good defensive wall; he forces other walls into action with this move, allowing me to stall out foes (if a sandstorm spins around us) or to switch into enemy attacks more easily. Roost also helps stall out foes, as it means the enemy will have to keep hitting me with no visible results. Toxic allows me to wear down defensive Pokemon like Blissey or Rotom more easily.s Earthquake is here mainly so that Gliscor can actually attack when he needs to. I had Yache Berry on here to protect Gliscor from an ice attack, but since then, I have dug up some Leftovers for Gliscor to snack on while stalling.
Why I'm retiring him: I wanted to try Flygon, and not only is he working out really well, but he's a lot more fun to play with. Plus, outspeeding Dragon Dance Dragonite is a huge boon.
So, there you go. Rate it, hate it, levitate it, whatever. Suggest anything I can do to bring some flavor to this team, but please keep it functional.