Wow, I'm doing this again. Anyways, I conjured up a team on the principles of BIRD (powerful Flying-type attacks) and slipped into the 17501900s, 17571909 to be exact. I'm going to really try to ladder high, I want to make sure my team is good for the job. Hence I'm making this check-up RMT.
BIRDish (Rayquaza-Mega) @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Extreme Speed
- V-create
- Waterfall
Band Ray is love, Band Ray is life. Band Dragon Ascent coming off 180 Attack will have your Giratina and Bulky Yveltal switchins running back to the Daycare. Band Espeed is ever so useful for picking off that 60% Darkrai or 25% Geoxern when Arceus is dead or in reserve. Earthquake doesn't make it on here because V-Create is just so ludicrously powerful, and Waterfall handles Pdon that don't switch in + Mdiancie. If Pdon is switching in, just Dragon Ascent until your mouse is broken. Yes, click so hard that your mouse breaks after 8 clicks. The most "unusual" part of this set is the Jolly nature, which is absolutely awesome for shredding other Mray and support Arcs, as well as Timid Mdiancie. I used to be a big Adamant advocate, but I haven't felt the power loss really hurt me, and the Speed advantages are splendid.
BIRD (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Ever since chloe showed me the light of Ho-oh it has been one of my favorite AG pokes. A unique (as far as viable AG mons go) typing and stat spread let it do so many things, including pulverizing things with more Band Flying-type attacks. This guy also provides drawback-free fire power (pun intended) and an additional way of dealing with Darkrai. You can never have enough Darkrai answers. Ever. Impossible. EQ's basically filler but hits pdon without recoil and bops mdiancies on the switch i guess. edit: lol i actually did this mdiancie bop and it felt so good
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
Remember when I said that you can never have enough Darkrai answers? Yeah. You can't, and here's another. Scarf Xern obviously has its darkrai/giratina (both) matchup and ability to outspeed most Mray and things like that, but one other reason I really have been liking this guy is his prediction-aiding. What does this mean? I'll give an example of a battle I had. If I bring this guy onto a Ygod Foul Play (~18%), and the other team is currently Ygod/Giratina/Arceus/Arceus, I know they'll have a Xern answer in their Arceuses to counteract the stacked Fairy weakness on Ygod and Giratina. This probably means Arc-Poison or Arc-Steel. I switch into Pdon, and voila, its Arc Poison. Matchup get.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Fire Punch
- Stone Edge
- Precipice Blades
Here's a Pdon set I have been having much fun with. 252 Speed and 252 Attack Adamant means you'll outspeed (or at the very worst, speed tie) basically any Pdon/Pogre and smash it with Pblades. Bulk investment? Meh, +2 Xern Moonblast doesn't OHKO anyway and what else do I really need from this guy in regards to bulk? Stone Edge pwns Rayquaza thinking they can switch in. I originally had Twave in slot one, but wasn't getting much mileage from it so I switched to Stealth Rock, which will greatly annoy ygod/mray/ho oh and be the final nail on the coffin of other near-fainted pokes. It has rocks even though putting hazards on a mon you don't lead is somewhat unusual, I concede. Yes, i know Fire Punch doesn't have great coverage benefits, and I have two other strong fire attacks, but having a 100% accurate powerful STAB is just so cool.
Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge (or Toxic?)
Well with Scarfxern and Ho-oh the STalker I probably have enough Darkrai answers... oh wait I don't. Fuck Darkrai. This is standard Jolly Ekiller (speed is key!), except for its different purpose. This guy isn't really here to Swords Dance sweep, more to hang out threateningly and serve utility purposes against Rai, Klef, and weakened mons that can be picked off with Espeed (including weakened Adamant SD Arc Normal). I'm honestly considering replacing Stone Edge since it doesn't do much without a boost to Ygod and Toxic can punish Giratina (well at least make it rest sooner)/Yveltal.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
I've rather often used Physical Defense Arceus Ground with this moveset and similar EV spread, but I switched to Ghost on this team for a few reasons. Hitting Pdon super effectively with Judgment is nice, but being literally unable to touch Ho-Oh isn't, and I have enough Ground/Water moves on this team. A pinch of speed creep and Judgment helps against other Ghost Arceus, because Ghost Arceus can prove pretty obnoxious. Defog is obligatory on one poke since I have Ho-Oh (and Mray), lots of physical bulk and will o wisp can even foil boosting physical sweepers if you don't miss, recover makes you very hard to kill.
So that's the team! Any comments and advice is greatly appreciated.
Also here's one of the few decent replays with this team I managed to not forget about, which was in the final round of an AG room tour (where I won 2/2 games): http://replay.pokemonshowdown.com/anythinggoes-450104179
BIRDish (Rayquaza-Mega) @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Extreme Speed
- V-create
- Waterfall
Band Ray is love, Band Ray is life. Band Dragon Ascent coming off 180 Attack will have your Giratina and Bulky Yveltal switchins running back to the Daycare. Band Espeed is ever so useful for picking off that 60% Darkrai or 25% Geoxern when Arceus is dead or in reserve. Earthquake doesn't make it on here because V-Create is just so ludicrously powerful, and Waterfall handles Pdon that don't switch in + Mdiancie. If Pdon is switching in, just Dragon Ascent until your mouse is broken. Yes, click so hard that your mouse breaks after 8 clicks. The most "unusual" part of this set is the Jolly nature, which is absolutely awesome for shredding other Mray and support Arcs, as well as Timid Mdiancie. I used to be a big Adamant advocate, but I haven't felt the power loss really hurt me, and the Speed advantages are splendid.
BIRD (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Ever since chloe showed me the light of Ho-oh it has been one of my favorite AG pokes. A unique (as far as viable AG mons go) typing and stat spread let it do so many things, including pulverizing things with more Band Flying-type attacks. This guy also provides drawback-free fire power (pun intended) and an additional way of dealing with Darkrai. You can never have enough Darkrai answers. Ever. Impossible. EQ's basically filler but hits pdon without recoil and bops mdiancies on the switch i guess. edit: lol i actually did this mdiancie bop and it felt so good
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 32 Def / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Sleep Talk
Remember when I said that you can never have enough Darkrai answers? Yeah. You can't, and here's another. Scarf Xern obviously has its darkrai/giratina (both) matchup and ability to outspeed most Mray and things like that, but one other reason I really have been liking this guy is his prediction-aiding. What does this mean? I'll give an example of a battle I had. If I bring this guy onto a Ygod Foul Play (~18%), and the other team is currently Ygod/Giratina/Arceus/Arceus, I know they'll have a Xern answer in their Arceuses to counteract the stacked Fairy weakness on Ygod and Giratina. This probably means Arc-Poison or Arc-Steel. I switch into Pdon, and voila, its Arc Poison. Matchup get.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Fire Punch
- Stone Edge
- Precipice Blades
Here's a Pdon set I have been having much fun with. 252 Speed and 252 Attack Adamant means you'll outspeed (or at the very worst, speed tie) basically any Pdon/Pogre and smash it with Pblades. Bulk investment? Meh, +2 Xern Moonblast doesn't OHKO anyway and what else do I really need from this guy in regards to bulk? Stone Edge pwns Rayquaza thinking they can switch in. I originally had Twave in slot one, but wasn't getting much mileage from it so I switched to Stealth Rock, which will greatly annoy ygod/mray/ho oh and be the final nail on the coffin of other near-fainted pokes. It has rocks even though putting hazards on a mon you don't lead is somewhat unusual, I concede. Yes, i know Fire Punch doesn't have great coverage benefits, and I have two other strong fire attacks, but having a 100% accurate powerful STAB is just so cool.
Arceus @ Lum Berry
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge (or Toxic?)
Well with Scarfxern and Ho-oh the STalker I probably have enough Darkrai answers... oh wait I don't. Fuck Darkrai. This is standard Jolly Ekiller (speed is key!), except for its different purpose. This guy isn't really here to Swords Dance sweep, more to hang out threateningly and serve utility purposes against Rai, Klef, and weakened mons that can be picked off with Espeed (including weakened Adamant SD Arc Normal). I'm honestly considering replacing Stone Edge since it doesn't do much without a boost to Ygod and Toxic can punish Giratina (well at least make it rest sooner)/Yveltal.
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Defog
I've rather often used Physical Defense Arceus Ground with this moveset and similar EV spread, but I switched to Ghost on this team for a few reasons. Hitting Pdon super effectively with Judgment is nice, but being literally unable to touch Ho-Oh isn't, and I have enough Ground/Water moves on this team. A pinch of speed creep and Judgment helps against other Ghost Arceus, because Ghost Arceus can prove pretty obnoxious. Defog is obligatory on one poke since I have Ho-Oh (and Mray), lots of physical bulk and will o wisp can even foil boosting physical sweepers if you don't miss, recover makes you very hard to kill.
So that's the team! Any comments and advice is greatly appreciated.
Also here's one of the few decent replays with this team I managed to not forget about, which was in the final round of an AG room tour (where I won 2/2 games): http://replay.pokemonshowdown.com/anythinggoes-450104179
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