The team at a glance:
Hello, this is my first RMT ever so please tell me any mistakes you find, or anything that I could improve on.
This was my original plan, making a team similar to HunterStorm, one of my favorite AG players. The first Arceus would be a StallCeus, the four others, including Ghost Arceus, would be E-Killers. Steelceus would serve as the defogger. I decided to scrap this idea almost immediately, as I felt like something was missing from this team. After a while of thinking, I came up with this:
I somehow came up with this ridiculous team. I saw Zangooser using Giratina, at one point, and thought that it might be a good addition to my team. After that, I wanted a good Xerneas counter. I thought of quite a few Pokemon, but I felt like Clefable would be best (it was inspired by Exiline's Uber team, which utilized Clefable) , with her ability to stall out Xerneas, use Wish, and utilize Heal Bell or Aromatherapy to wake up Giratina, who's form of recovery is limited to Rest. Darkrai was chosen because I used to run HP Steel to lure Diancie-Mega and also function as a late game sweeper. I got rid of three of the four E-Killer I had, and gave the defogging role to Giratina. I also changed my Steelceus set into a CM set. My supposed 6-Arceus team suddenly became a 3-Arceus team.
Ho-oh was a great addition to my team. This time, I literally copied the set along with EVs from Exiline. It served as a check to one of my biggest problems: Another Ho-oh. I didn't miss my final E-Killer much, as I felt like it didn't accomplish much most games. I also changed my Darkrai's Hidden Power Steel to Taunt, as I found it better in all situations other than fighting Diancie-Mega. I noticed that this team was very weak to three things. Ho-oh, Kyogre-Primal, and Diancie-Mega. The fact that I changed my Darkrai's moveset, and the fact that all of my Pokemon would at least get 3HKO'd by Diancie-Mega surely didn't help. So I recently decided to add a new Pokemon:
This guy. I haven't tested Groudon very much, but statistically, he should serve me very well. It's too bad he doesn't have access to recover, as that makes him a lot easier to KO, compared to my Arceus. At this point, my 6-Arceus team only has one Arceus left. Groudon can KO Ho-oh and Diancie with his moves, set up Stealth Rocks, and Rest off any damage. Too bad he gets 3HKO'd by a lot of moves. It makes him reliant on Clefable support, and pretty hard to switch in.
I decided to go back to this team, because I realized that Groudon got 3HKO'd by way too many things, lol. I tried Chansey, Ferrothorn, and even Latias until finally settling for Arceus again.
RNG Plate (Arceus) @ Iron Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Earth Power
- Recover
I had a bulkier set on him, until I realized that winning speed ties against other Arceus was important, along with outspeeding Rayquaza-Mega. Other than that, the set is simple. Once Ho-oh is gone, this guy sweeps.
RNG Plate (Arceus) @ Leftovers
Ability: Multitype
EVs: 204 HP / 176 Def / 40 SpD / 88 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Toxic
- Roar
I tried SO MANY THINGS. I found this guy to serve this role the best. If you want to get rid of any of the Pokemon in this team, you should probably replace this one, however. Speed EV to outspeed neutral base 99s.
Sweet Dreams (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 220 HP / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk (3 Attack IV if running HP Steel)
- Dark Void
- Dark Pulse
- Substitute
- Taunt/Hidden Power [Steel]/Nasty Plot
This guy, Darkrai, is definitely broken. Fits well in pretty much any team, with little support. I specifically chose taunt, as I found that it made it easier to set up on Pokemon like Blissey, and it would shut down Pokemon trying to use Sleep Talk. The HP EV allows it to gain maximum leftovers recovery, and avoid the 2HKO from non-boosted E-speeds in the tier.
Phoenix (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover
I tweaked the EVs since then, but the set remains the same as the one from Exiline's team. I just couldn't care for the speed creep, and preferred the Defense points. Sacred Fire + Toxic is just very good. This thing can poison the opposing Ho-oh and Recover to stall it to death, Sacred Fire and KO Arceus-Steel, or land a Sacred Fire on the switch in and burn Diancie, providing this team multiple wincons. It is a problem if there are Stealth Rocks on my field, however.
Spoopy (Giratina) @ Leftovers
Ability: Pressure
EVs: 220 HP / 216 Def / 72 SpD
Impish Nature
- Will-O-Wisp
- Defog
- Dragon Tail
- Rest
This thing was inspired after playing a battle with Zangooser, iirc. I gave Giratina enough EV to get maximum recovery from Leftovers, and 216 EV to get the most out of Impish Nature. I ran Dragon Tail in order to avoid those annoying Magic Coat Arceus. Also, screw Sleep Talk. Pressure is really good in AG, as moves like Sacred Fire which has little PPs. Moves like Toxic and Will-o-Wisp are easy to stall out, too.
MVP (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 212 HP / 80 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
This thing is so useful. It's another set borrowed from Exiline. This set gives me optimal Leftovers recovery. It can stall out things like Xerneas and E-Killers, what more do you want? It can even afford to be hit with crits, depending on the situation. Aromatherapy is a must for my team, and Moonblast is used to KO Xerneas and Arceus.
Hello, this is my first RMT ever so please tell me any mistakes you find, or anything that I could improve on.
I started AG as soon as it began, because I thought it was a very nice tier. Obviously, my first plan was to troll the ladder. My first team was six Choice Scarf Kyogre, which won me many games. After a while, I checked the ladder. My hobby has always been to check the ladder, look at the person who had the highest rating, and look at the person's replays.
At the time, the man was Transcendent God Champion. He was the best thing I ever saw. He inspired me to make a team similar to his, so I laddered a bit and got to 90 in the ladder. At that point, I quit AG for some time. I came back for another round, and laddered until I got to 27 in the ladder. At the time, this was a pretty big accomplishment for me, and I was thrilled. I kept trying until I finally reached 3 in the ladder. Since then, I quit AG for a few months. I finally came back after a ladder reset to see that most of my main competitors quit AG. I decided to make a 6 Arceus team, and try it out on the ladder. This is where my team building process began.
This was my original plan, making a team similar to HunterStorm, one of my favorite AG players. The first Arceus would be a StallCeus, the four others, including Ghost Arceus, would be E-Killers. Steelceus would serve as the defogger. I decided to scrap this idea almost immediately, as I felt like something was missing from this team. After a while of thinking, I came up with this:
I somehow came up with this ridiculous team. I saw Zangooser using Giratina, at one point, and thought that it might be a good addition to my team. After that, I wanted a good Xerneas counter. I thought of quite a few Pokemon, but I felt like Clefable would be best (it was inspired by Exiline's Uber team, which utilized Clefable) , with her ability to stall out Xerneas, use Wish, and utilize Heal Bell or Aromatherapy to wake up Giratina, who's form of recovery is limited to Rest. Darkrai was chosen because I used to run HP Steel to lure Diancie-Mega and also function as a late game sweeper. I got rid of three of the four E-Killer I had, and gave the defogging role to Giratina. I also changed my Steelceus set into a CM set. My supposed 6-Arceus team suddenly became a 3-Arceus team.
Ho-oh was a great addition to my team. This time, I literally copied the set along with EVs from Exiline. It served as a check to one of my biggest problems: Another Ho-oh. I didn't miss my final E-Killer much, as I felt like it didn't accomplish much most games. I also changed my Darkrai's Hidden Power Steel to Taunt, as I found it better in all situations other than fighting Diancie-Mega. I noticed that this team was very weak to three things. Ho-oh, Kyogre-Primal, and Diancie-Mega. The fact that I changed my Darkrai's moveset, and the fact that all of my Pokemon would at least get 3HKO'd by Diancie-Mega surely didn't help. So I recently decided to add a new Pokemon:
This guy. I haven't tested Groudon very much, but statistically, he should serve me very well. It's too bad he doesn't have access to recover, as that makes him a lot easier to KO, compared to my Arceus. At this point, my 6-Arceus team only has one Arceus left. Groudon can KO Ho-oh and Diancie with his moves, set up Stealth Rocks, and Rest off any damage. Too bad he gets 3HKO'd by a lot of moves. It makes him reliant on Clefable support, and pretty hard to switch in.
I decided to go back to this team, because I realized that Groudon got 3HKO'd by way too many things, lol. I tried Chansey, Ferrothorn, and even Latias until finally settling for Arceus again.
RNG Plate (Arceus) @ Iron Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Earth Power
- Recover
I had a bulkier set on him, until I realized that winning speed ties against other Arceus was important, along with outspeeding Rayquaza-Mega. Other than that, the set is simple. Once Ho-oh is gone, this guy sweeps.
RNG Plate (Arceus) @ Leftovers
Ability: Multitype
EVs: 204 HP / 176 Def / 40 SpD / 88 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Toxic
- Roar
I tried SO MANY THINGS. I found this guy to serve this role the best. If you want to get rid of any of the Pokemon in this team, you should probably replace this one, however. Speed EV to outspeed neutral base 99s.
Sweet Dreams (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 220 HP / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk (3 Attack IV if running HP Steel)
- Dark Void
- Dark Pulse
- Substitute
- Taunt/Hidden Power [Steel]/Nasty Plot
This guy, Darkrai, is definitely broken. Fits well in pretty much any team, with little support. I specifically chose taunt, as I found that it made it easier to set up on Pokemon like Blissey, and it would shut down Pokemon trying to use Sleep Talk. The HP EV allows it to gain maximum leftovers recovery, and avoid the 2HKO from non-boosted E-speeds in the tier.
Phoenix (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover
I tweaked the EVs since then, but the set remains the same as the one from Exiline's team. I just couldn't care for the speed creep, and preferred the Defense points. Sacred Fire + Toxic is just very good. This thing can poison the opposing Ho-oh and Recover to stall it to death, Sacred Fire and KO Arceus-Steel, or land a Sacred Fire on the switch in and burn Diancie, providing this team multiple wincons. It is a problem if there are Stealth Rocks on my field, however.
Spoopy (Giratina) @ Leftovers
Ability: Pressure
EVs: 220 HP / 216 Def / 72 SpD
Impish Nature
- Will-O-Wisp
- Defog
- Dragon Tail
- Rest
This thing was inspired after playing a battle with Zangooser, iirc. I gave Giratina enough EV to get maximum recovery from Leftovers, and 216 EV to get the most out of Impish Nature. I ran Dragon Tail in order to avoid those annoying Magic Coat Arceus. Also, screw Sleep Talk. Pressure is really good in AG, as moves like Sacred Fire which has little PPs. Moves like Toxic and Will-o-Wisp are easy to stall out, too.
MVP (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 212 HP / 80 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast
This thing is so useful. It's another set borrowed from Exiline. This set gives me optimal Leftovers recovery. It can stall out things like Xerneas and E-Killers, what more do you want? It can even afford to be hit with crits, depending on the situation. Aromatherapy is a must for my team, and Moonblast is used to KO Xerneas and Arceus.
RNG Plate (Arceus) @ Iron Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Earth Power
- Recover
RNG Plate (Arceus) @ Leftovers
Ability: Multitype
EVs: 204 HP / 176 Def / 40 SpD / 88 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Toxic
- Roar
Sweet Dreams (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 220 HP / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Dark Pulse
- Substitute
- Taunt
Phoenix (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover
Spoopy (Giratina) @ Leftovers
Ability: Pressure
EVs: 220 HP / 216 Def / 72 SpD
Impish Nature
- Will-O-Wisp
- Defog
- Dragon Tail
- Rest
MVP (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 212 HP / 80 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Earth Power
- Recover
RNG Plate (Arceus) @ Leftovers
Ability: Multitype
EVs: 204 HP / 176 Def / 40 SpD / 88 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Toxic
- Roar
Sweet Dreams (Darkrai) @ Leftovers
Ability: Bad Dreams
EVs: 220 HP / 36 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Dark Pulse
- Substitute
- Taunt
Phoenix (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 244 HP / 216 Def / 48 SpD
Impish Nature
- Sacred Fire
- Brave Bird
- Toxic
- Recover
Spoopy (Giratina) @ Leftovers
Ability: Pressure
EVs: 220 HP / 216 Def / 72 SpD
Impish Nature
- Will-O-Wisp
- Defog
- Dragon Tail
- Rest
MVP (Clefable) (F) @ Leftovers
Ability: Unaware
EVs: 212 HP / 80 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
S Rank
Diancie-Mega
Kyogre
Kyogre-Primal
Groudon-Primal (With Eruption)
A Rank
Ho-oh
Darkrai
Mewtwo (With Taunt)
Rayquaza-Mega
B Rank
Arceus (With Magic Coat)
Arceus (With Calm Mind)
Arceus (With Life Orb)
Diancie-Mega
Kyogre
Kyogre-Primal
Groudon-Primal (With Eruption)
A Rank
Ho-oh
Darkrai
Mewtwo (With Taunt)
Rayquaza-Mega
B Rank
Arceus (With Magic Coat)
Arceus (With Calm Mind)
Arceus (With Life Orb)
Attachments
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