Sorry for getting this up so late.
I'll coin flip the format, since there's no real standard for that.
1=KO, 2=OK: 1
This match is Switch=KO
Now on to the teams...
AOPSUser:
DFrog:
And it begins!
AOPS sends out and equips.
DFrog sends out, equips, and orders.
AOPS orders
I ref.
Rules said:Open challenge:
4v4 LC Doubles
DQ: 2 Days
Arena: ASB Arena
Items=Training
2 recovers/5 chills
All Abilities
2 Subs
I'll coin flip the format, since there's no real standard for that.
1=KO, 2=OK: 1
This match is Switch=KO
Now on to the teams...
AOPSUser:
AOPSUser said:
Yanma "Sonic" (F)
Nature: Hasty (+15% Speed, -Defense, +28% Accuracy)
Type: Flying/Bug
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
+28% Accuracy
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Reversal
Whirlwind
Silver Wind
Solarbeam
Toxic
Sunny Day
Total: 16
Munchlax "Gordo" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW Locked): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
-10% Evasion
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Swallow
Rollout
Last Resort
Natural Gift
Counter
Whirlwind
Double-Edge
Protect
Thunderbolt
Ice Beam
Total: 21
Clamperl "Bombshell" (F)
Nature: Lonely (+Attack, -Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Clamp
Water Gun
Whirlpool
Iron Defense
Endure
Aqua Ring
Muddy Water
Toxic
Rain Dance
Surf
Total: 10
Colosshale "Triassic" (F)
Nature: Hasty (+15% Speed, +22% Accuracy, -Defense)
Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Muddy Water
Fake Out
Water Spout
Sucker Punch
Protect
Rain Dance
Sludge Wave
Total: 15
DFrog:
DFrog said:
Murkrow [Magnus] M
Nature: Quiet
Type: Dark/Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
Abilities:
Insomnia (Innate):This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
EC: 0/6
MC: 0
DW: 0/5
Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Brave Bird
Confuse Ray
Psycho Shift
Hidden Power Grass (7)
Snarl
Protect
Ralts [Jäger] M
Nature: Relaxed
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Abilities:
Syncronise (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace (Can Be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
EC: 3/9
MC: 0
DW: 0/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Encore
Disable
Thunder Bolt
Shadow Ball
Will-o-Wisp
Shroomish [Bosco] M
Nature: Jolly
Type:Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Abilities:
Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
EC: 0/6
MC: 0
DW: 0/5
Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Drain Punch
Seed Bomb
Bullet Seed
Toxic
Facade
Protect
Chimchar [Faust] M
Nature: Naive
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.[/b]
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70 (+17% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
EC: 3/9
MC: 0
DW: 0/5
Moves:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fake Out
Thunder Punch
Double Kick
Fire Blast
Grass Knot
Hidden Power Ice (7)
And it begins!
AOPS sends out and equips.
DFrog sends out, equips, and orders.
AOPS orders
I ref.