Completed AOPSUser vs Eternal Drifter, finally out of TLR!

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Orcinus Duo

Banned deucer.
#1
2v2 Babysitter (1 FE, 1 NFE) Singles
2 Day DQ
Items=Off
2 Subs
2 recoveries/5 Chills
Switch=OK
Arena=ASB Arena
Abilities=All


AOPSUser said:
I fought the urge to send Revenankh. Hey, at least he can't Toxic-stall Nidoking! :D



Nidoking (*) "Captain Nido" (M)
Nature: Mild (+ * Special Attack, - * Defense)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW) [UNLOCKED]: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Nidoking
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Tackle (*)
Leer (*)
Peck (*)
Focus Energy (*)
Double Kick (*)
Poison Sting (*)
Fury Attack (*)
Horn Attack (*)
Helping Hand (*)
Toxic Spikes
Poison Jab
Horn Drill
Flatter
Captivate
Megahorn
Earth Power

Sucker Punch (*)
Poison Tail (*)
Counter (*)
Head Smash
Endure

Ice Beam (*)
Thunderbolt (*)
Sludge Bomb (*)

Total: 24/123

Summary: Captain Nido was a captain of AOPSUser's team from the moment he got him. He was also AOPSUser's second evolution.


Meditite "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+10% Accuracy

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover

Fake Out
Bullet Punch
Drain Punch

Protect
Focus Punch
Substitute

Total: 16
Eternal Drifter said:
The two being used for this match are...

Butler the Audino

Audino* (Butler) (Male)
Calm Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: Type: Innate
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Locked) Klutz: Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
MC: 0
DC: 2/5

Attacks: (17 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Heal Pulse

Heal Bell*
Wish*
Sweet Kiss*

Toxic*
Protect*
Psychic
Shadow Ball*

Hyper Voice


And...

Dream Slayer the Zubat

Dream Slayer (Zubat) (Male)
Jolly Nature
Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilties:
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Locked) Infiltrator: Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 64+
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Accuracy Bonus: +14.124137931034482758620689655172% (Or +14%)
EC: 0/9
MC: 0
DC: 0/5

Attacks: (13 Moves Known)
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift

Faint Attack
Hypnosis
Quick Attack

Toxic
Protect
Aerial Ace
AOPSUser sends out first,
 
#3

"This does not bode well," Walker says. "Indeed, I cannot Toxic-Stall Nidoking like I did the Nincada. Recoveries are limited as well. But I accepted this challenge, and we shall see it though. I hope that both you and your Poke'mon succeed at my expectations."


"Aud?" Butler the Audino asks.

"Oddly enough," Walker continues, "Butler is my best bet for beating this king. I am glad you picked up those few moves. Now, get in there!"

"Aud in O!" Butler shouts

Butler the Audino IN

Butler:
Action 1: Psychic (Nidoking)
Action 2: Hyper Voice (Nidoking)
Action 3: Wish (Butler)
 

Orcinus Duo

Banned deucer.
#5

Butler (M) @
HP: 110 | EN: 100 | Spe: 50
Ranks: 1/3/2/4
Size: 2| Weight: 3
Abilities: Healer, Regenerator
Other:

Captain Nido (M) @
HP: 100| EN: 100 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other:

Eternal is the king of stall, right? Anyways, Captain Nido spends this round pounding Butler to hell and back with strong attacks. One must wonder why the attack of choice is head smash though—the recoil damage is fairly nasty! Butler hits back with a super effective psychic and a hyper voice, and then proceeds to heal up (next round) with wish. Perhaps, however, psychic-wish-psychic would have been more effective?

Captain Nido uses Head Smash -11 en
To hit 4492 yes
To crit 1330 no
(15)=15
7.5 recoil
Butler uses Psychic -7 en
To crit 617 yes
To drop 3347 no
(10-1.5+3)*1.5=17.25

Captain Nido uses Earth Power -6 en
To crit 1471 no
(9+3)=12
Butler uses Hyper Voice -6 en
To crit 6750 no
(9+3-1.5)=10.5

Captain Nido uses Head Smash -11 en
To hit 6979 yes
To crit 6545 no
(15)=15
7.5 recoil
Butler uses Wish -21 en


Butler (M) @
HP: 68 | EN: 66 | Spe: 50
Ranks: 1/3/2/4
Size: 2| Weight: 3
Abilities: Healer, Regenerator
Other:

Captain Nido (M) @
HP: 57| EN: 72 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other:
 
#7
"Interesting..." Walker says, watching the switch take place. "I still have a couple tricks up my sleeve, and you've made it easier for me. Butler! Stay in... and see if you can get that coat of paint off of you."

Counterswitch declined; Butler remains on the field of battle
 
#8
Alright, suit yourself.

Hi Jump Kick --- Hi Jump Kick --- Hi Jump Kick
IF Toxic, Substitute 15 HP unless you already have a substitute.
IF Sweet Kiss, "" "" ""
 
#9
"Oh dear," Walker says. "Well, at least we can do some damage. And in a different way than expected."

Butler:
Action 1: Protect (Butler)
Action 2: Shadow Ball (Meditite)
Action 3: Protect (Butler)
 

Orcinus Duo

Banned deucer.
#10

Butler (M) @
HP: 68 | EN: 66 | Spe: 50
Ranks: 1/3/2/4
Size: 2| Weight: 3
Abilities: Healer, Regenerator
Other:


Karate Kid (M) @
HP: 90 | EN: 100 | Spe: 69
Ranks: 4/2/1/2
Size: 1| Weight: 2
Abilities: Pure Power
Other:+10% Accuracy

@Aopsuser: whoops.

Butler uses Protect -17 en
Meditite uses Hi Jump Kick -7 en
(13+3+1.5)*1.5=26.25
13.125 recoil
Butler +27.5 hp

Meditite uses Hi Jump Kick -11 en
(13+3+1.5)*1.5=26.25
Butler uses Shadow Ball -6 en
To crit 2489 no
To drop 2704 no
(8)*1.5=12

Butler uses Protect -17 en
Meditite uses Hi Jump Kick -15 en
(13+3+1.5)*1.5=26.25
13.125 recoil
Butler +27.5 hp



Butler (M) @
HP: 69 | EN: 26 | Spe: 50
Ranks: 1/3/2/4
Size: 2| Weight: 3
Abilities: Healer, Regenerator
Other:


Karate Kid (M) @
HP: 52 | EN: 67 | Spe: 69
Ranks: 4/2/1/2
Size: 1| Weight: 2
Abilities: Pure Power
Other:+10% Accuracy



Captain Nido (M) @
HP: 57| EN: 72 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other:
 
#11
"Enough," Walker says. "Butler, get back here. You need a rest from those blows, and this may be the time to do it. You can't block those kicks forever, after all."

Butler OUT
Regenerator activates

Dream Slayer IN

Counterswitch to Nidoking?
 
#13
"This is not going to be pretty..." Walker says, looking at the Nidoking now on the field. "Still, can we weaken it enough so that Butler can finish the job? Or perhaps cause it to be too weak to do anything? Dream Slayer, pile on the status!"

Dream Slayer:
Action 1: Hypnosis
Action 2: Confuse Ray
Action 3: Aerial Ace

IF Hypnosis misses, repeat until it hits, pushing actions back.
 
#14
"This could be interesting... or could not," Walker says. "Of course, we have to see what the ref says..."

(OOC Explaination: Orcinus Duo, you are nearly at the Ref DQ limit. Please post, or I will find another ref.)
 

Orcinus Duo

Banned deucer.
#16

Dream Slayer (M) @
HP: 90 | EN: 100 | Spe: 64
Ranks: 2/2/1/2
Size: 1| Weight: 1
Abilities: Inner Focus
Other:+14% Accuracy


Captain Nido (M) @
HP: 57| EN: 72 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other:

Dream Slayer uses Hypnosis -7 en
To hit 5020 yes
Intensity: 2080 1 action
Captain Nido is asleep!

Dream Slayer uses Confuse Ray -5 en
Intensity 6891 4 actions
Captain Nido to move 2274 yes
Captain Nido uses Thunderbolt -7 en
To crit 6675 no
To paralyze 6017 no
(10+2+3)*1.5=22.5

Dream Slayer uses Aerial Ace -3 en
To crit 9450 no
(6+3)=9
To move 4017 yes
Captain Nido uses Ice Beam -7 en
To crit 6709 no
To paralyze 7936 no
(10+2+3)*1.5=22.5


Dream Slayer (M) @
HP: 45 | EN: 85 | Spe: 64
Ranks: 2/2/1/2
Size: 1| Weight: 1
Abilities: Inner Focus
Other:+14% Accuracy


Captain Nido (M) @
HP: 48| EN: 58 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other: Confused 2a



Butler (M) @
HP: 79 | EN: 26 | Spe: 50
Ranks: 1/3/2/4
Size: 2| Weight: 3
Abilities: Healer, Regenerator
Other:



Karate Kid (M) @
HP: 52 | EN: 67 | Spe: 69
Ranks: 4/2/1/2
Size: 1| Weight: 2
Abilities: Pure Power
Other:+10% Accuracy
 
#17
(OOC: Due to switching, it's my turn to order first, right?)

"That was a surprise," Walker says. "I could have sworn that Captain Nido was faster than Dream Slayer... no matter! We have to continue onward! Let us hope that confusion kicks in on an action! Dream Slayer, give him the pain of a bloodsucker!"

Dream Slayer:
Action 1: Wing Attack
Action 2: Hypnosis
Action 3: Aerial Ace
 
#19
"This will be painful..." Walker says, wincing as he watches the Nidoking charge up for the massive bolt of thunder. "But once again, our Referee is off... could you deal with it this time?"

(OOC Explaination: Orcinus Duo is once again over ref DQ. Requesting a new referee in the thread.)
 

Orcinus Duo

Banned deucer.
#20

Dream Slayer (M) @
HP: 45 | EN: 85 | Spe: 64
Ranks: 2/2/1/2
Size: 1| Weight: 1
Abilities: Inner Focus
Other:+14% Accuracy


Captain Nido (M) @
HP: 48| EN: 58 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other: Confused 2a

Dream Slayer uses Wing Attack -3 en
To crit 4636 no
(6+3)=9
To move 4132 yes
Captain Nido uses Super Tbolt -32 en
To crit 7762 no
To paralyze 6532 no
(22.5+2+3)*1.5=41.25

Dream Slayer uses Hypnosis -7 en
Intensity 9511 2 actions
Captain nido is cooling down

Dream Slayer uses Aerial Ace -3 en
To crit 7163 no
(6+3)=9



Dream Slayer (M) @
HP: 4 | EN: 72 | Spe: 64
Ranks: 2/2/1/2
Size: 1| Weight: 1
Abilities: Inner Focus
Other:+14% Accuracy


Captain Nido (M) @
HP: 30| EN: 26 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other: Wakes up next action


Butler (M) @
HP: 79 | EN: 26 | Spe: 50
Ranks: 1/3/2/4
Size: 2| Weight: 3
Abilities: Healer, Regenerator
Other:



Karate Kid (M) @
HP: 52 | EN: 67 | Spe: 69
Ranks: 4/2/1/2
Size: 1| Weight: 2
Abilities: Pure Power
Other:+10% Accuracy
[/QUOTE]
 
#22
"We may be goners," Walker says, "But there are ways to make things a little more difficult. First off, one word: Protect. Then one final strike before the end!"

Dream Slayer:
Action 1: Protect
Action 2: Sudden Wings (Quick Attack+Aerial Ace Combo)
Action 3: Cooldown (Sudden Wings)
 

Orcinus Duo

Banned deucer.
#23

Dream Slayer (M) @
HP: 4 | EN: 72 | Spe: 64
Ranks: 2/2/1/2
Size: 1| Weight: 1
Abilities: Inner Focus
Other:+14% Accuracy


Captain Nido (M) @
HP: 30| EN: 26 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other: Wakes up next action

Captain Nido uses Tackle -5 en

Dream Slayer uses Sudden Wings -10 en
To crit 3920 no
(8+3)=11
Captain Nido uses Tackle -9 en


Captain Nido (M) @
HP: 19| EN: 12 | Spe: 85
Ranks: 3/2/4/3
Size: 3| Weight: 4
Abilities: Poison Point, Rivalry, Sheer Force
Other: Wakes up next action



Butler (M) @
HP: 79 | EN: 26 | Spe: 50
Ranks: 1/3/2/4
Size: 2| Weight: 3
Abilities: Healer, Regenerator
Other:



Karate Kid (M) @
HP: 52 | EN: 67 | Spe: 69
Ranks: 4/2/1/2
Size: 1| Weight: 2
Abilities: Pure Power
Other:+10% Accuracy
[/QUOTE]
 
#24
"Well done, Dream Slayer," Walker says. "Weakened the current target enough so that Butler can get in and finish the job. Now, Butler, get in there."

With a sigh, the shiny Audino enters the ring.

"Let's see if Butler can pull off a KO..."

Butler the Audino IN:
Action 1: Psychic
Action 2: Chill
Action 3: Hyper Voice

IF Captain Nido uses Endure without energy exhastion (EX: he uses Chill before Endure), replace remaining actions of round with Chill.

Note: Due to Regenerator, Butler regains health with each Chill.
 
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