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Monotype Arcanine [Fire] [QC 2/2] [GP 1/1]

Harpp

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[SET]
name: Wallbreaker [Fire]
move 1: Flare Blitz
move 2: Wild Charge
move 3: Close Combat
move 4: Extreme Speed
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
A good Attack stat combined with decent coverage and useful priority in Extreme Speed makes Arcanine a hard-hitting physical wallbreaker for Fire-type teams. Its decent Speed stat lets it outspeed Pokemon such as Mamoswine, Togekiss, and Toxtricity while having a Speed tie with Kyurem-B, Obstagoon, and Indeedee. Its ability Initmidate provides some utility support, as it allows it to deter physical attackers like Gyarados for the team. Being a STAB move, Flare Blitz is the hardest hitting move on the set and hits very hard under sun, letting Arcanine heavily damage Pokemon like Mandibuzz. Wild Charge lets Arcanine deal with Water-type Pokemon such as Toxapex, Pelipper, Mantine, and Gyarados. Close Combat allows Arcanine to beat Thick Fat Snorlax and threaten Normal-type teams and is also good against common Rock-types like Tyranitar that can switch into its Flare Blitz. Extreme Speed lets Arcanine beat faster Pokemon like Hydreigon, Keldeo, and Alolan Raichu after they have been weakened. An Adamant nature allows Arcanine to hit harder and makes Extreme Speed more powerful, but it comes at the cost of it not being able to Speed tie with other base 95 Speed Pokemon.

Choice Scarf Charizard appreciates Arcanine weakening walls for it. In return, Charizard deals with troublesome and faster Pokemon like Dragapult, Zeraora, and Choice Scarf Excadrill. Rotom-H can pressure Water-type Pokemon like Toxapex and can pivot into Arcanine through Volt Switch. Torkoal and Ninetales provide essential sun support for Arcanine to boost its Flare Blitz, even further letting it wallbreak easily without much prediction. They can also put opposing Pokemon to sleep with moves like Yawn and Hypnosis respectively, giving Arcanine more opportunities to switch in during the battle. Additionally, Torkoal can keep hazards away with Rapid Spin, while Ninetales can beat Ground- and Water-type Pokemon such as Rhyperior and Rotom-W with Solar Beam. Cinderace can also keep Stealth Rock off the field with Court Change and provide U-turn support as well as form a priority spam core with Arcanine thanks to Sucker Punch. Arcanine also appreciates Cinderace beating faster Pokemon like Hydreigon and Dragapult for it. Salazzle can put defensive Pokemon like Toxapex, Rotom-W, and Seismitoad on a timer with Toxic, making it easier for Arcanine to beat them. It can absorb Toxic Spikes for the team, too.

[CREDITS]
- Written by: [[Harpp, 320110]]
- <Fire> analysis by: [[Harpp, 320110]]
- Quality checked by: [[Decem, 362454], [Maroon, 305839]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
[SET COMMENTS]
Would mention ExtreemeSpeed in the first line. Having priority is pretty good coupled with being strong with its other attacks.

Duraludon runs Choice Scarf, remove that example of something Arcanine outspeeds.

Gallade's not relevant as an example. For Flare Blitz, I would highlight that it's really strong under sun.

You can just lump Toxapex in with the Water-type Pokemon Arcanine beats.

You can remove the line about the investments but keep the explanation for Adamant. You already state what it outspeeds with the Speed earlier anyways.

I wouldn't really talk about Ninetales can beat Ground-type Pokemon seeing as it's not a super reliable check to them. Hippowdon can set sand to extinguish its Drought too. I would only say how it can set sun and how both it and Torkoal can put Pokemon to sleep with Hypnosis and Yawn respectively for Arcanine to wallbreak easier.

Unsure why Arcanine needs Cinderace and Charizard to beat Tyranitar for it seeing as Close Combat beats it fine. I would just highlight how Arcanine likes faster Pokemon to outspeed and beat Pokemon it can't.

PM me on Discord if you have any questions, QC 1/2
 
- mimikyu doesnt really threaten fire teams to much, give a different example for intimidate such as gyarados
- for the flare blitz example again galarian weezing is just a weak example, get a better one
- keldeo is another important example for extreme speed
- i really dont like adamant in the paragraph but if you must keep it talk about it making espeed more powerful
- add ninetales being able to bop the ground/waters with solarbeam
- torkoal also sets sun, allowing arcanine to smash with cb blitz, sun is an important part to include
- cinderace can form a priority core with arcanine as well thanks to sucker punch

QC 2/2
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add remove (comments)
[SET]
name: Wallbreaker [Fire] (Fire)
move 1: Flare Blitz
move 2: Wild Charge
move 3: Close Combat
move 4: Extreme Speed
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Good attack A good Attack stat combined with decent coverage and useful priority in Extreme Speed makes Arcanine a hard-hitting physical wallbreaker for Fire-type teams. Its decent Speed stat lets it outspeed Pokemon such as Mamoswine, Togekiss, and Toxtricity while having a speed Speed tie with Kyurem-B, Obstagoon, and Indeedee. Its ability Initmidate provides some utility support, (AC) as it allows it to deter physical attackers like Gyarados for the team. Being a STAB move, (AC) Flare Blitz is the hardest hitting move on the set and hits very hard under sun, letting it Arcanine heavily damage Pokemon like Mandibuzz. Wild Charge lets Arcanine deal with Water-type Pokemon such as Toxapex, Pelipper, Mantine, and Gyarados. Close Combat allows Arcanine to beat Thick Fat Snorlax and threaten Normal-type teams. It and is also good against common Rock-types like Tyranitar that can switch into its Flare Blitz. Extreme Speed lets Arcanine beat faster Pokemon like Hydreigon, Keldeo, and Alolan Raichu after they have been weakened. An Adamant nature allows Arcanine to hit harder and makes Extreme Speed more powerful, (AC) but it comes at the cost of it not being able to Speed tie with other base 95 Speed Pokemon.

Choice Scarf Charizard appreciates Arcanine weakening walls for it. In return, Charizard deals with troublesome and faster Pokemon like Dragapult, Zeraora, and Choice Scarf Excadrill. Rotom-H can pressure Water-type Pokemon like Toxapex and can pivot into Arcanine through Volt Switch. Torkoal and Ninetales provide essential sun support for Arcanine to boost its Choice Band Flare Blitz, (AC) even further letting it wallbreak easily without much prediction. They can also put opposing Pokemon to sleep with moves like Yawn and Hypnosis respectively, giving Arcanine more opportunities to switch in (space) during the battle. Additionally, Torkoal can keep hazards away with Rapid Spin, (AC) while Ninetales can beat Ground- and Water-type Pokemon such as Rhyperior and Rotom-W with Solar Beam. Cinderace can also keep Stealth Rock off the field with Court Change and provide U-turn support. It can as well as form a priority spam core with Arcanine thanks to Sucker Punch. Arcanine also appreciates Cinderace beating faster Pokemon like Hydreigon and Dragapult for it. Salazzle can put defensive Pokemon like Toxapex, Rotom-W, and Seismitoad on a timer with Toxic, (AC) making it easier for Arcanine to beat them. It can absorb Toxic Spikes for the team, (AC) too.

[CREDITS]
- Written by: [[Harpp, 320110]]
- <Fire> analysis by: [[Harpp, 320110]]
- Quality checked by: [[Decem, 362454], [Maroon, 305839]]
- Grammar checked by: [[<username1>, <userid1>]]
1/1 :blobthumbsup:
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