Arcanite's Contest Hall: Contest Number II (Sign ups closed)

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Welcome to Arcanite’s Contest Hall!


We are pleased to announce the sign ups for our Second contest! (Sorry about the delay!)

Across the Kanto, Johto, Hoenn and Sinnoh regions, many trainers choose not to battle, but to show their skills off in contests! Famous Co-ordinators such as Wallace, May, Dawn, Zoey and many many more all skillfully combined their pokemon's moves in order to appeal to the spectators. Do you think you will be able to become one of the greatest Co-ordinators?


Explanation:

To Enter, Competitors pay 2TC.

Competitors will enter the first round with one of their Pokémon. They will then use their Pokémon’s moves and abilities in order to make a spectacular appeal! A Panel of three judges (myself, and two others) will judge the appeals, and choose the best appeals! These trainers will then advance to the second round, where they will battle it out in our contest hall!

Each appeal will be 6 actions long, in this time you should try to be as appealing as possible.

The number of participants advancing to the second round is given by 2^ (Round down (log2(X/4))), where X is the number of participants. For those who don’t understand, the number of participants is quartered, then rounded down to the next power of 2.

The Audience will also choose 50% of the second round competitors with a vote. The other 50% is then chosen by the panel myself. (The most appealing will be chosen). Then, the top appeals will advance to the next round.

In the battle round, As well as battling to defeat the opponent, the competitors must try to make the battle a spectacle for our audience to enjoy. one of the appeals judges will judge how appealing the battle is, but the audience (Any spectators who are not participating in battles) will be able to voice their opinions in the audience thread which will be set up. (This may, or may not influence the judge). The battles will be reffed normally, with the appeals judge controling the appeals gauge, and posting the changes in appeal gauge after each round is reffed.

The appeal of the Pokémon is counted by the appeal gauge, which is out of 100. After 4 rounds, he battle will conclude, and the Pokémon with the highest combined appeal gauge and HP is the winner.

Examples: (Subject to changes)
  • Successful combo: +5
  • Blocking damage (not via protect): +X (X is amount of damaged blocked)
  • Inventive move use: +5
  • Rank Penalty (+2*the Base rank total of your opponents Pokemon)
  • Refs will then give points as to the general appeal of the round. (max 10 appeal points per round)
General appeal is at the ref’s discretion.

This contest will be held in the Cinnabar Volcano Crater:

Arena Rules:
Cinnabar Volcano Crater said:
The contestants appeal and Battle on a slab of Rock 20m by 20m. Surrounding this is a ring of lava. Any pokemon to touch this, is inflicted with a burn, and takes an immediate 10 damage. At the end of each round, there is a 30% Chance that a lava Plume will fire from the Lava and strike a pokemon, acting as a lava plume attack from a rank 5 Sp. Attack, however, the audience will join you, and curse your luck, increasing your appeal gauge by half of the damage taken.


Contest Prizes:

Sucessful Co-ordinators will be invited to the Grand Festival, which will be held after 8 contests. The invites will be detirmined by a leaderboard, which is updated after each contest. The Points will be determined by how sucessful you are, and the size of the contest (bigger contests will be worth more!)

There are also other prizes:

Winner:
40% TC, Normal counters for battles.

Runner up:
30% TC, Normal counters for battles.

3rd:
20% TC, Normal counters for battles.

4th:
20% TC, Normal counters for battles.

Everyone who makes an appeal (including those who advance):
1 EC, 1 MC and 1 DC for the participating Pokémon

Rules:


  • No Posting in Spectator threads if you are participating in the contest.
  • There are No restrictions on Pokemon that can be used in this contest. (However, he Legendaries obtained from the tournament cannot be used)
  • You may use the same, or a different Pokémon in each round, as long as they are not battling or are in another role-play.
  • You must use the same pokemon for every battle in the battle round.
  • Second Round (Battle) Rules:
STANDARD BATTLE RULES
NUMBER OF POKEMON: 1v1
BATTLE TYPE: Singles
RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
SWITCH: Switch=KO
ITEMS: Items OFF
ABILITIES: All Abilities
LENGTH: 4 Rounds

Turn order will be decided on a coinflip.

Order of process:
  1. Signups for competitors and battle round refs/panel.
  2. All competitors have 72 Hours to post appeals in the appeals thread.
  3. Once this time is up, another thread will be posted, so that spectators can vote. The top X will be put through to the second round. Voting will close after 48 Hours. (Spectators can vote for three appeals each)
  4. Then, the remaining participants are chosen by a vote within a panel of 5 judges (including myself).
  5. The Pairings are then announced, and the Referees will run the battles in the normal manner. After each round is reffed, the assigned appeals judge will modify the appeals gauge of each pokemon.
  6. Then the loser of each battle is removed from the contest with the winner advancing to the next knockout round, and the process continues until there is a winner!

To Sign up, post with two pokemon you will be limited to using in the contest. Remember they must not be participating in other Roleplays at the time they are being used in the contest. If they are not being used in the current round, they can be in other role plays. The Tournament does not count as a roleplay. Sign-ups will last until 23:59 Saturday 11th June.

You can use pokemon that are battling!

There will be a top 4 no matter how many participants sign up.

Feel Free to PM/VM me with any questions.
 
I could stretch my legs; I'm certain that my Pokemon share the same sentiment.

Agamemnon, Canas, do your best out there.

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Nidoking [Agamemnon] (Male)
Nature: Mild (+SpA, -Def)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
BST: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Toxic Spikes
Poison Jab
Chip Away
Thrash
Earth Power
Megahorn
Horn Drill
Flatter

Counter
Disable
Iron Tail
Sucker Punch
Head Smash

Super Fang
Endure
Lovely Kiss
Sweet Kiss
Mimic
Mud-Slap
Sleep Talk
Aqua Tail
Outrage

Sludge Bomb
Thunderbolt
Ice Beam
Reflect
Flamethrower
Earthquake
Substitute
Toxic
Venoshock
Taunt
Bide
Stealth Rock
Dragon Tail
Shadow Ball
Brick Break
Surf
Focus Punch
Protect
Quash
Rock Slide
Torment
Fire Blast
Dig
Smack Down
Rest
Roar
Hone Claws
Sunny Day
Icy Wind
Incinerate
Bulldoze
Fissure
Blizzard
Sludge Wave
Rock Tomb
Quash

Total: 67

TomoM.png

Tomohawk [Canas] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Confuse Ray
Roost
Stealth Rock
Rapid Spin
Yawn

Taunt
Substitute
Reflect
Protect
Safeguard
SolarBeam
Earthquake
Brick Break
Double Team
Rock Tomb
Focus Blast
Incinerate
Quash
Bulldoze
Grass Knot
Fly
Rock Slide

Total: 41
 
I missed this last time, so there's no way I'm passing this opportunity up!

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Chillaccino (Ilyana) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats: 75 / 95 / 60 / 65 / 60 / 115

HP: 100
Atk+: **** (4)
Def: ** (2)
SpA: *** (3)
SpD-: * (1)
Spe: 115

Size Class: 1
Weight Class: 1
Base Rank Total: 17

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Bullet Seed
Rock Blast
Charm
Wake-Up Slap

Aqua Tail (#)
Endure
Fake Tears (#)
Iron Tail (#)
Knock Off
Mud-Slap
Sleep Talk

Toxic
Hidden Power [Ice 6] (#)
Sunny Day
Light Screen
Protect
Rain Dance
Safeguard
Thunderbolt (#)
Thunder
Dig (#)
Double Team
Rest
Attract
Thief
Focus Blast
Thunder Wave
Work Up
Grass Knot
Swagger
U-Turn
Substitute

Move Count: 42
637.png

Volcarona (Taiyo) (F)
Nature: Timid (+15% Speed, +15% [15.201%] Accuracy, Attack decreased by *)

Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 85 / 60 / 65 / 135 / 105 / 100

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: ***** (5)
SpD: **** (4)
Spe+: 115 (100 * 1.15)

Size Class: 3
Weight Class: 3
Base Rank Total: 22

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Ember
String Shot
Leech Life
Take Down
Flame Charge
Bug Bite
Double-Edge
Flame Wheel
Amnesia
Thrash
Flare Blitz
Gust
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Bug Buzz
Rage Powder
Hurricane
Fiery Dance

Morning Sun (#)
Endure (#)
Zen Headbutt (#)

Toxic
Sunny Day (#)
Hyper Beam
Light Screen
Protect
Safeguard
SolarBeam (#)
Psychic
Double Team
Flamethrower
Fire Blast
Rest
Overheat
Will-o-Wisp (#)
Acrobatics
Struggle Bug
U-Turn
Substitute
Fly

Move Count: 43
 
This is going to end so well for me.

334.png

Altaria (Wooly)
Quiet (+Special Attack; -Speed)

Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15=69) (-10% evasion)
Fluff Class: 2
Fluff Density Class: 2
Rank Total: 19

Ability
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)

EC: 6/6
MC: 7
DC: 5/5

Attacks (24)
Peck
Pluck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Hyper Beam
Dragonbreath
Mirror Move
Sky Attack
Cotton Guard
Dragon Dance

Ice Beam
Hidden Power [Electric]
Double Team
Earthquake
Draco Meteor
Protect
Fire Blast

Hyper Voice
Roost
Agility
Heat Wave
Endure
Outrage

476.png

Probopass (Slag) (M)

Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 34 (40/1.15) (-10% evasion)
Short Class: 3
Magnetic Force Class: 7
Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks (38):
Tackle
Harden
Rock Throw
Block
Thunder Wave
Power Gem
Earth Power
Zap Cannon
Lock On
Magnet Rise
Gravity
Magnet Bomb
Iron Defense
Rest
Discharge
Stone Edge
Rock Slide

Endure
Double Edge
Stealth Rock
Pain Split
DynamicPAUNCH
Role Play
Ice Punch
Fire Punch

Smack Down
Thunderbolt
Sandstorm
Toxic
Protect
Flash Cannon
Volt Switch
Torment
Substitute
Hyper Beam
Taunt
Shock Wave
Earthquake
Double Team
 
This seems like an strange arena, but we're gonna do the best show either way, this promise to be stunning!

Togekiss (Éponine) {F}
Spr_5b_468_s.png


Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Type
: Normal / Flying

  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
  • Super Luck: (Innate)
This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats: 37

HP: 100
Atk:
1 (-)
Def:
3
SpA:
5
SpD: 4

Spe:
96 (+)
SC: 3
WC: 3
BST: 20


EC: 9/9
MC: 0
DC: 5/5


Attacks:

Magical Leaf
Growl

Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash


Psychic
Flamethrower
Grass Knot
Shadow Ball
Light Screen
Thunder Wave
Double Team
Reflect
Protect
Sunny Day
Hidden Power Ice (7)
Solarbeam
Hyper Beam

Psych Up
Nasty Plot
Morning Sun
Signal Beam
Magic Coat
Counter
Tri Attack

Heat Wave
Heal Bell
Psycho Shift
Starmie (Vogue) {O}
120.png
121.png

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type
: Water / Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic:(Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(115*1.15)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 4
DC: 5/5



Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Light Screen
Minimize
Hydro Pump
Confuse Ray

Surf
Ice Beam
Thunderbolt
Psychic
Substitute
Grass Knot
Signal Beam
Protect
Reflect
Thunder
Blizzard
Brine
Zap Cannon
Thunder Wave
Double Team
Thunder Wave
Skill Swap
Hidden Power Fire (7)
Rain Dance

Endure
Dive


Aurora Beam
Barrier
Supersonic

Bide
...
 
"For my first contest, I may as well use two 'mons who won't mind the lava. (Some place for a contest...)"
637.png

Volcarona(*) [Harry] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (32):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia
Rage Powder

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 7]
Safeguard
94.png

Gengar [Severus] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

Attacks (28):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch
Dark Pulse

Clear Smog
Disable
Perish Song

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute
Torment
Hidden Power [Fire 7]
Taunt
Protect

Magic Coat
Bide
 
473.png
GlacierKnight1-2.png
351.png

"A contest on a volcano.....Truffles i think we need to show these guys how chill you can be, even out of your comfort zone! And Dexter you'll fit in just fine, and if you don't you can make it fit you! Let's bring it fellas, Contest Time!"





473.gif



Mamoswine(*) [Truffles] (Male)

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist

Curse*
Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk

Ice Beam*
Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Reflect
Rest
Hidden Power (Grass 7)
Double Team

43 moves

351.png

Dexter the Castform (M)


Nature: Modest (+special attack, -attack)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18


MC: 0


Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Ominous Wind
Hex

Icy Wind
Mimic

Ice Beam
Flamethrower
Thunder
Energy Ball
Solar Beam

23 Moves
 
Sorry S_o_S, not having an appeals judge this time, it's not worth it, however, I may require refs, depending on several factors.
 
EDIT: Thanks Arcanite!

b5

Cyclohm (Aires) (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate)
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2-2=0
DC: 2/5

Attacks:

Tackle *
Growl *
Leer *
Dragon Rage *
Charge *
Thundershock *
Rain Dance *
Sonicboom *
Twister *
Spark *
Double Hit
Hurricane
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri Attack
Discharge
Slack Off

Heal Bell*
Hydro Pump*
Shock Wave*

Thunder*
Protect*
Hyper Beam*
b5

Lucario [Libra] (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW LOCKED): Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15=103.5=104)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Reversal*
Screech*
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Extremespeed
Heal Pulse

Detect*
Iron Defense*
Sky Uppercut*

Bulk Up*
Brick Break*
Shadow Claw*
Substitute

Moves know: 17
gl
 
"Did you fire the logistics guy for this... unique place to hold a contest? No? Very well... Archeops, Manectric, let's demonstrate our knock for battling and for appeals."

310.png

Manectric [Sparky] (Male)
Nature: Modest (+1 Sp.Atk -1 Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth
Roar
Charge
Thunder
Wild Charge
Thunder Fang
Bite

Ice Fang
Crunch
Discharge
Fire Fang
Electro Ball
Curse
Flame Burst
Headbutt

Flamethrower
Volt Change
Hidden Power (Grass)
Thunderbolt
Protect
Substitute
Double Team
Toxic
Light Screen
Snarl
Endure

Magnet Rise
Signal Beam
Mud-Slap

Total Moves: 35

567.png

Archeops [Rawk] (Male)
Nature: Mild (+1 SpA, -1 Def)

Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Stats:

Archeops
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Quick Guard
Dragon Claw
Crunch
Acrobatics
Rock Slide
DragonBreath
Endeavor
Dragon Claw
Thrash
U-Turn

Bite
Steel Wing
Head Smash
Dragon Pulse
Earth Power

Smack Down
Earthquake
Hone Claws
Protect
Toxic
Taunt
Substitute
Dig
Focus Blast
Stone Edge
Dragon Tail
Torment

Total Attacks: 35
 
No more entries! We have 7-9 entries, depending on wether Axmaster and MRCranger can be persuaded that they can have a go.
 
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