AG Arceus-Dark [QC 3/3]

Lana

formerly pichus
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Simulator Staff Alumnus
OMPL Champion



QC - Chloe / PurpleGatorade / Catalystic
GP - x / x​
[OVERVIEW]

Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great pure Dark typing. This grants it an immunity to Psychic-type attacks from Ultra Necrozma and Deoxys-A, and Dark-type STAB to also effectively check common threats with Judgment such as Necrozma-DM, Ultra Necrozma, (AC) and Mega Gengar. Arceus-Dark also beats Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent support Arceus forme on balance teams. However, the prevalence of Fairy-types like Arceus-Fairy and Xerneas harms its viability to some extent. Offensive threats like Marshadow can also outspeed and do heavy damage to or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh / Will-O-Wisp
item: Dread Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind allows Arceus-Dark to pressure the opposing team offensively. Judgment is Arceus-Dark's STAB move, hitting all types and helping it to threaten Mega Gengar, Necrozma-DM, Ultra Necrozma and Giratina. Recover is a necessary move, (AC) as it ensures longevity. Refresh removes every status condition, allowing Arceus-Dark to set up on most Arceus formes lacking Perish Song or Roar and other specially defensive walls that rely on wearing it down with Toxic. Will-O-Wisp can be used over Refresh so that Arceus-Dark can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza, and Ultra Necrozma and cripple them for the rest of the match.

Set Details
========

Maximum Speed with a Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, support Arceus, Yveltal and Speed tie with other Timid and Jolly nature Arceus formes. Maximum HP adds to Arceus-Dark's amazing natural bulk. Dread Plate is needed to use Arceus-Dark and make its Judgment Dark-type.

Usage Tips
========

Fairy-types like Xerneas, Magearna, Clefable, and Arceus-Fairy wall Calm Mind Arceus-Dark, so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep. Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind until these threats are removed. Refresh and Recover allow Arceus-Dark to set up on most support Arceus formes and defensive walls like Ferrothorn, Celesteela, Zygarde-C lacking Haze or Dragon Tail, (AC) and Necrozma-DM without worrying about getting worn down by Toxic or other status moves. Arceus-Dark can also set up on special attackers like Yveltal, Overheat support Primal Groudon, and Lunala. If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

Mega Gengar is an excellent teammate for Arceus-Dark, as it can trap and remove Arceus-Fairy, Xerneas, and specially defensive walls like Chansey, which can otherwise threaten Arceus-Dark. Primal Groudon and Necrozma-DM can weaken or possibly KO Arceus-Fairy, Xerneas, Tyranitar and Magearna, (AC) which helps Arceus-Dark to sweep the rest of the team. Arceus-Fairy is a solid switch-in to Marshadow and Mega Mewtwo X, (AC) which threaten and force Arceus-Dark to switch out. Zygarde-C spreads status easily and provides a reliable switch-in to physical attackers that threaten Arceus-Dark. Whirlpool + Perish Song Arceus formes like Arceus-Poison can remove specially defensive Walls and allow Arceus-Dark to sweep. Necrozma-DM is the most reliable check to Fairy-types, as it gets reliable recovery and a 100-Base Power STAB move in Sunsteel Strike that does heavy damage to every Fairy-type.

[SET]
name: Defensive Wall
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Defog / Stealth Rock / Ice Beam
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Dark's main STAB move. It has solid neutral coverage and hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost, and Mega Gengar for super effective damage and prevents them from setting up. Recover restores Arceus-Dark's HP, allowing it to check the Pokemon it is supposed to check. Will-O-Wisp is the main status move used on Arceus-Dark, as it reduces the target's Attack, letting it check physical attackers more easily. Toxic can be used over Will-O-Wisp to punish switch-ins like Primal Groudon and Arceus-Fairy. Defog is used to clear off entry hazards. Stealth Rock can be used over Defog if the the team already has sufficient entry hazard control or lacks a Stealth Rock user. Alternatively, Ice Beam allows Arceus-Dark to beat Zygarde and Yveltal more consistently.

Set Details
========

240 HP and 180 Defense EVs give Arceus-Dark the bulk it needs to check physical attackers more effectively. 88 Speed EVs allows Arceus-Dark to outspeed Modest Yveltal. A Timid Nature with 88 Speed EVs outspeeds Timid Yveltal with a matching Speed nature. (eh, not rly happy about awkwardness here but ya repetition) An alternative EV spread of 248 HP / 40 Def / 216 Spe with a Timid nature can be used to outspeed Mega Rayquaza. Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type.

Usage Tips
========

Arceus-Dark is a solid switch-in to Lunala, Arceus-Ghost, support Necrozma-DM, (AC) and Ultra Necrozma. If running Ice Beam or Toxic, Arceus-Dark with Ice Beam or Toxic can be used as a switch-in to Yveltal and Zygarde. Arceus-Dark is the most viable anti-Shadow (AH) Tag support Arceus forme, (AC) as it does super effective damage to both Mega Gengar and Gothitelle. Toxic is used to cripple incoming Fairy-type switch-ins to avoidprevent them from coming in freely. Will-O-Wisp should be used liberally against teams with Marshadow, as allowing Marshadow to setup set up or force Arceus-Dark out can be incredibly detrimental. Recover should be used to keep Arceus-Dark at high health. Arceus-Dark hates getting hit by Toxic, (AC) so it is necessary to keep it away from Toxic users. Arceus-Dark can freely set up Stealth Rock or Defog away entry hazards against support Arceus formes, except Arceus-Fairy, (AC) and other passive Pokemon like Ferrothorn, Celesteela, Skarmory, defensive Zygarde-Complete, (AC) and support Necormza-DM Necrozma-DM.

Team Options
========

Necrozma-DM is one of the best teammate teammates for support Arceus-Dark, (AC) as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy, (AC) and Clefable. Defensive Ho-Oh is also an pairs excellently teammate for with Arceus-Dark, (AC) as it is a reliable switch-in to Fairy-types and Marshadow lacking Rock Tomb. Arceus-Poison is another great teammate for Arceus-Dark, (AC) as it is a very good check to both Fairy-types and Marshadow. Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing, (AC) and ability to spread status very effectively. Mega Gengar is another very good teammate, (AC) as it removes most of the things threats that bother Arceus-Dark and as well as other statused and weakend Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Whirlpool + Perish Song Arceus-Dark is very effective set, (AC) as it can trap a lot of Pokemon thanks to it's its amazing typing. Perish Song also breaks Baton Pass chains if played properly. However, this set is not very effective against offensive teams. Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily; (SC) however, it is usually not worth to forgo Refresh for Sludge Bomb. Iron Defense is another option on both sets, (AC) but Will-O-Wisp is usually preferred over it because Will-O-Wisp to permanently shuts shutdown physical attackers permanently. Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior, (AC) as it avoidsstops an opposing last Pokemon from sweeping.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can deal heavy damage or outright KO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark, (AC) as they cant can't be worn down by Toxic and can handle multiple don't care about its Calm Mind boosts due to Unaware and Heart Swap, respectively.
(space)
**Dark-types**: Arceus-Dark lacking Perish Song is a set up setup fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgment and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.

**Marshadow**: Marshadow can do very high damage to Arceus-Dark and forces Arceus-Dark it to switch out every time it comes in.

**Specially Defensive (RH) Walls **: Arceus-Dark cannot beat Blissey or Chansey if running a support set, (AC) and Calm Mind + Refresh sets only beats beat them if they lack Confide.

**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special defenses Defense, Regenerator, and access to reliable recovery.
 
Last edited:

Chloe

is a Community Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Dedicated Tournament Hostis a Site Content Manager Alumnusis a Community Leader Alumnusis a Battle Simulator Moderator Alumnus
NUPL Champion
[OVERVIEW]

- Arceus-Dark is one of the best Arceus forme in Anything Goes as it can play the role of an Offensive threat and a Defensive Wall. most ranked arc formes can do this, that doesn't explain why it's one of the best. i'd suggest merging its viability with the typing below because that's the actual reason for it being so good. something like "Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great typing of pure Dark-type. This grants it an immunity to Psychic-type attacks from Necrozma-Ultra and Deoxys-Attack, while utilising its Dark-type STAB to also effectively check common threats with Judgment such as Necrozma-DM and Mega Gengar.
- It's Dark type grants immunity to Psychic-type attacks and it's Dark-type STAB Judgment allows it to effectively check common threats like Necrozma-DM, Ultra Necrozma and Mega Gengar. ^
- Arceus-Dark cannot be trapped and removed by Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent Support Arceus forme on balance teams. this should be rephrased because as it stands it sounds like dark-types can't switch out.
- However, prevalence of Fairy-types like Arceus-Fairy and Xerneas harms it's viability to some extent.
- Offensive Threats like Marshadow outspeed and do heavy damage or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Refresh / Will-O-Wisp
move 4: Judgment
item: Dread Plate
ability: Multitype
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Judgment is Arceus-Dark's STAB move. It hits all types and helps it to check Mega Gengar, Necrozma-DM, Ultra Necrozma and Giratina.
- Calm Mind boosts it's Special Attack and Special Defense by 1 stage allowing it to pressure the opposing team offensively.
- Recover is a necessary move as it insures longevity.
- Refresh removes every status condition, allowing it to set up on most Arceus Formes lacking Perish Song or Roar and other Specially-defensive Walls which rely on wearing it down with Toxic.
- Will-O-Wisp can be used over Refresh so that it can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza and Ultra Necrozma. perhaps mention that this also impairs them for the rest of the match, because given what you've written, theres no reason to run wow over iron defense.

you should probably reformat the set order so it's judgment in move 2, recover in move 3, refresh/wow in move 4; change "moves" section order accordingly.

Set Details
========

- Dread Plate is needed to use Arceus-Dark and make it's Judgment Dark-type. it also gives Judgment a slight boost before STAB kicks in.
- Maximum HP adds to Arceus-Dark's amazing natural bulk.
- Maximum Speed with Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, Support Arceus, Yveltal and Speed tie with other Timid and Jolly nature Arceus Formes.
reorder dot points so that 1=speed, 2=hp, 3=plate

Usage Tips
========

- Fairy-types like Xerneas, Magearna, Clefable and Arceus-Fairy wall Calm Mind Arceus-Dark so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep.
- Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind till these threats are removed.
- Refresh and Recover allow Arceus-Dark to set up on most Support Arceus and Defensive Walls like Ferrothorn, Celesteela, Zygarde-Complete and Necrozma Dusk Mane without worrying about getting worn down by Toxic or other Status moves.
- Arceus-Dark can also set up on Special Attackers like Yveltal, Overheat Support Primal Groudon, Lunala and most Support Arceus Formes.
- If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

- Mega Gengar is an excellent teammate for Arceus-Dark as it can trap and remove Arceus-Fairy, Xerneas and Specially-defensive Walls like Chansey and Ferrothorn, which can otherwise threaten Arceus-Dark.
- Primal Groudon and Necrozma-DM can remove Arceus-Fairy, Xerneas, Tyranitar and Magearna which help Arceus-Dark to sweep the rest of the team.
- Arceus-Fairy acts as a switch in to Marshadow and Mega Mewtwo X which threaten and force Arceus-Dark to switch out.
- Zygarde-Complete is very good support to Arceus-Dark as it is a very good status spreader and a reliable switch in to Physical Attackers which threaten Arceus-Dark.
- Whirlpool + Perish Song Arceus-Formes like Arceus-Poison can remove Specially-defensive Walls and allow Arceus-Dark to sweep.
- Necrozma-DM is the most reliable check to Fairy-types as it gets reliable recovery and a 100 BP STAB move which does heavy damage to every Fairy-type.

[SET]
name: Defensive Wall
move 1: Will-O-Wisp / Toxic
move 2: Recover
move 3: Stealth Rock / Defog / Perish Song / Ice Beam
move 4: Judgment
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

this is pretty good, just leave perish song to early in other options like we've been doing in other support arc sets.

[SET COMMENTS]
Moves
========

- Judgment is Arceus-Dark's main STAB move. It hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost and Mega Gengar for super effective damage and prevents them from setting up.
- Recover restores Arceus-Dark's HP allowing it to check the Pokemon it is supposed to check.
- Will-O-Wisp is the main status move used on Arceus-Dark as it reduces the target's Attack, letting it check Physical Attackers more easily.
- Toxic can be used over Will-O-Wisp to punish switch ins like Primal Groudon and Arceus-Fairy.
- Defog is used to clear off entry hazards.
- Stealth Rock can be used over Defog if the the team already has sufficient hazard control or lacks a Stealth Rock user.
- Perish Song forces threats to switch out and prevent them from boosting their stats. -> OO, include BP mention
- Ice Beam allows Arceus-Dark to beat Zygarde and Yveltal more consistently.

Set Details
========

- Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type. -> move to after other 3 set details
- 240 HP and 180 Def makes Arceus-Dark very bulky and helps it to check Physical attackers more effectively.
- 88 Speed EVs allows Arceus-Dark to outspeed Modest Yveltal. Timid Nature with 88 Speed EVs outspeed Timid Yveltal.
- An Alternative EV spread of 248 HP / 40 Def / 216 Spe with Timid nature can be used to outspeed Mega Rayquaza.

Usage Tips
========

- Arceus-Dark is a solid switch in to Lunala, Arceus-Ghost, Support Necrozma-DM and Ultra Necrozma.
- Arceus-Dark with Ice Beam or Toxic can be used as a switch in to Yveltal and Zygarde.
- Arceus-Dark is the most viable anti Shadow Tag Support Arceus forme as it does super effective damage to both Mega Gengar and Gothitelle.
The language used for these is a bit off, you're allowed to instruct people how to use it rather than just saying what it can do. for example: "Feel free to switch Arceus-Dark into attacks from Necrozma-Ultra and Arceus-Ghost, as Arceus-Dark is able to take these threats on with ease." You can keep it as is for now, since it's in dot points, but ensure it's fixed when the analysis is written up.
- Use Toxic to cripple incoming Fairy-type switch-ins to avoid them coming in freely.
- Use Will-O-Wisp liberally against teams with Marshadow, as allowing Marshadow to setup or force Arceus-Dark out can be incredibly detrimental.


Team Options
========

- Necrozma-DM one of the best teammate for Support Arceus-Dark as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy and Clefable.
- Defensive Ho-Oh is also an excellent teammate for Arceus-Dark as it is a reliable switch in to Fairy-types and Marshadow lacking Rock Tomb.
- Arceus-Poison is another great teammate for Arceus-Dark as it is a very good check to both Fairy-types and Marshadow.
- Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing and ability to spread status very effectively.
- Mega Gengar is another very good teammate as it removes most of the things that bother Arceus-Dark and other statused and weakend Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

- Whirlpool + Perish Song Arceus-Dark is very effective set as it can trap a lot of Pokemon thanks to it's amazing typing. However, this set is not very effective against Offensive teams.
- Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily, however, it is usually not worth to forgo Refresh for Sludge Bomb.
- Iron Defense is another option on both sets but Will-O-Wisp is usually preferred over it because Will-O-Wisp permanently shuts down Physical Attackers.
- Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior as it avoids last Pokemon sweep.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can OHKO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark as they cant be worn down by Toxic.
**Dark-types**: Arceus-Dark lacking Perish Song is a set up fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgement and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.
**Marshadow**: Marshadow OHKOs Arceus-Dark with Life Orb boosted Close Combat and forces Arceus-Dark to switch out every time it comes in.
**Specially-defensive Walls **: Arceus-Dark cannot beat Blissey, Chansey and Ferrothorn on it's own and needs support from teammates.
**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special defenses and access to reliable recovery.
**Perish Song + Whirlpool Users**: While this is an uncommon set, almost every Perish Song + Whirlpool Support Arceus can trap and remove Arceus-Dark. I wouldn't include this one as a point.
nice job qc 1/3
 

QC - Chloe / x / x
GP - x / x​
[OVERVIEW]

- Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great typing of pure Dark-type. This grants it an immunity to Psychic-type attacks from Necrozma-Ultra and Deoxys-Attack, while utilising its Dark-type STAB to also effectively check common threats with Judgment such as Necrozma-DM, Ultra Necrozma and Mega Gengar.
- Arceus-Dark beats Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent Support Arceus forme on balance teams.
- However, prevalence of Fairy-types like Arceus-Fairy and Xerneas harms it's viability to some extent.
- Offensive Threats like Marshadow outspeed and do heavy damage or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh/Will-O-Wisp
item: Dread Plate
ability: Multitype
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

- Calm Mind boosts it's Special Attack and Special Defense by 1 stage allowing it to pressure the opposing team offensively.
- Judgment is Arceus-Dark's STAB move. It hits all types and helps it to check Mega Gengar, Necrozma-DM, Ultra Necrozma and Giratina.
- Recover is a necessary move as it insures ensures longevity.
- Refresh removes every status condition, allowing it to set up on most Arceus Formes lacking Perish Song or Roar and other Specially-defensive Walls which rely on wearing it down with Toxic.
- Will-O-Wisp can be used over Refresh so that it can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza and Ultra Necrozma and weaken cripple them for the rest of the match.

Set Details
========

- Maximum Speed with a Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, Support Arceus, Yveltal and Speed tie with other Timid and Jolly nature Arceus Formes.
- Maximum HP adds to Arceus-Dark's amazing natural bulk.
- Dread Plate is needed to use Arceus-Dark and make it's its Judgment Dark-type. It also boosts Judgment's base power to 120 BP before STAB boost.

Usage Tips
========

- Fairy-types like Xerneas, Magearna, Clefable and Arceus-Fairy wall Calm Mind Arceus-Dark so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep.
- Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind till these threats are removed.
- Refresh and Recover allow Arceus-Dark to set up on most Support Arceus and Defensive Walls like Ferrothorn, Celesteela, Zygarde-Complete lacking haze or dragon tail, and Necrozma-Dusk Mane without worrying about getting worn down by Toxic or other Status moves.
- Arceus-Dark can also set up on Special Attackers like Yveltal, Overheat Support Primal Groudon, and Lunala.and most Support Arceus Formes.
- If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

- Mega Gengar is an excellent teammate for Arceus-Dark as it can trap and remove Arceus-Fairy, Xerneas and Specially-defensive Walls like Chansey and Ferrothorn, which can otherwise threaten Arceus-Dark. in usage tips you mentioned that arceus dark could setup on ferrothorn, so i'd either not mention it as a threat here or remove it as something darkceus can set up on. Otherwise it's a little contradictory.
- Primal Groudon and Necrozma-DM can remove weaken or possibly KO Arceus-Fairy, Xerneas, Tyranitar and Magearna which help Arceus-Dark to sweep the rest of the team.
- Arceus-Fairy acts as is a solid switch-in to Marshadow and Mega Mewtwo X which threaten and force Arceus-Dark to switch out.
- Zygarde-Complete is very good support to Arceus-Dark as it is a very good status spreader spreads status easily and provides and a reliable switch-in to Physical Attackers which threaten Arceus-Dark.
- Whirlpool + Perish Song Arceus-Formes like Arceus-Poison can remove Specially-defensive Walls and allow Arceus-Dark to sweep.
- Necrozma-DM is the most reliable check to Fairy-types as it gets reliable recovery and a 100 BP STAB move in Sunsteel Strike which does heavy damage to every Fairy-type.

[SET]
name: Defensive Wall
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Stealth Rock / Defog / Ice Beam
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

[SET COMMENTS]
Moves
========

- Judgment is Arceus-Dark's main STAB move. It has solid neutral coverage and hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost and Mega Gengar for super effective damage and prevents them from setting up.
- Recover restores Arceus-Dark's HP allowing it to check the Pokemon it is supposed to check.
- Will-O-Wisp is the main status move used on Arceus-Dark as it reduces the target's Attack, letting it check Physical Attackers more easily.
- Toxic can be used over Will-O-Wisp to punish switch-ins like Primal Groudon and Arceus-Fairy.
- Defog is used to clear off entry hazards.
- Stealth Rock can be used over Defog if the the team already has sufficient hazard control or lacks a Stealth Rock user.
- Ice Beam allows Arceus-Dark to beat Zygarde and Yveltal more consistently. I think it's important to mention that with ice beam it's probably the only mon that can beat the combo of mgar + zyg by itself.

Set Details
========

- 240 HP and 180 Def EVs makes give Arceus-Dark very the bulk it needs bulky and helps it to check Physical attackers more effectively.
- 88 Speed EVs allows Arceus-Dark to outspeed Modest Yveltal. A Timid Nature with 88 Speed EVs outspeeds Timid Yveltal.
- An Alternative EV spread of 248 HP / 40 Def / 216 Spe with Timid nature can be used to outspeed Mega Rayquaza.
- Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type.

Usage Tips
========

- Arceus-Dark can be used as a solid switch-in to Lunala, Arceus-Ghost, Support Necrozma-DM and Ultra Necrozma.
- Arceus-Dark with Ice Beam or Toxic can be used as a switch-in to Yveltal and Zygarde.
- Arceus-Dark is the most viable anti Shadow Tag Support Arceus forme as it does super effective damage to both Mega Gengar and Gothitelle.
- Use Toxic is used to cripple incoming Fairy-type switch-ins to avoid them coming in freely.
- Use Will-O-Wisp liberally against teams with Marshadow, as allowing Marshadow to setup or force Arceus-Dark out can be incredibly detrimental.

Team Options
========

- Necrozma-DM one of the best teammates for Support Arceus-Dark as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy and Clefable.
- Defensive Ho-Oh is also an excellent teammate for Arceus-Dark as it is a reliable switch-in to Fairy-types and Marshadow lacking Rock Tomb.
- Arceus-Poison is another great teammate for Arceus-Dark as it is a very good check to both Fairy-types and Marshadow.
- Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing and ability to spread status very effectively.
- Mega Gengar is another very good teammate as it removes most of the things that bother Arceus-Dark and other statused and weakend Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

- Whirlpool + Perish Song Arceus-Dark is very effective set as it can trap a lot of Pokemon thanks to it's amazing typing. Perish Song also breaks Baton Pass chains if played properly. However, this set is not very effective against Offensive teams.
- Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily, however, it is usually not worth to forgo Refresh for Sludge Bomb.
- Iron Defense is another option on both sets but Will-O-Wisp is usually preferred over it because Will-O-Wisp permanently shuts down Physical Attackers.
- Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior as it avoids last Pokemon sweep.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can deal heavy damage or outright OHKO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark as they cant be worn down by Toxic and can handle multiple calm mind boosts due to unaware and heart swap, respectively.
**Dark-types**: Arceus-Dark lacking Perish Song is a set up fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgement and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.
**Marshadow**: Marshadow OHKOs Arceus-Dark with Life Orb boosted Close Combat and forces Arceus-Dark to switch out every time it comes in.
**Specially-defensive Walls **: Arceus-Dark cannot beat Blissey or Chansey if running a support set, and can only defeat them with the calm mind + refresh set if they lack confide and Ferrothorn same issue as before, you mentioned once that it can set up on ferro but here you say you can't beat it. I'd just pick one (preferably that it can 1v1 it) on it's own and needs support from teammates.
**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special defenses, ability Regenerator, and access to reliable recovery.
great job overall QC 2/3
 
QC - Chloe / PurpleGatorade / x
GP - x / x​
[OVERVIEW]

Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great typing of pure Dark-type. This grants it an immunity to Psychic-type attacks from Necrozma-Ultra and Deoxys-Attack, while utilising its Dark-type STAB to also effectively check common threats with Judgment such as Necrozma-DM, Ultra Necrozma and Mega Gengar. Arceus-Dark beats Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent Support Arceus forme on balance teams. However, prevalence of Fairy-types like Arceus-Fairy and Xerneas harms it's viability to some extent. Offensive Threats like Marshadow outspeed and do heavy damage or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh/Will-O-Wisp
item: Dread Plate
ability: Multitype
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts it's Special Attack and Special Defense by 1 stage allowing it to pressure the opposing team offensively. Judgment is Arceus-Dark's STAB move. It hits all types and helps it to check threaten Mega Gengar, Necrozma-DM, Ultra Necrozma and Giratina. Recover is a necessary move as it ensures longevity. Refresh removes every status condition, allowing it to set up on most Arceus Formes lacking Perish Song or Roar and other Specially-defensive Walls which rely on wearing it down with Toxic. Will-O-Wisp can be used over Refresh so that it can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza and Ultra Necrozma and cripple them for the rest of the match.

Set Details
========

Maximum Speed with a Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, Support Arceus, Yveltal and Speed tie with other Timid and Jolly nature Arceus Formes. Maximum HP adds to Arceus-Dark's amazing natural bulk. Dread Plate is needed to use Arceus-Dark and make its Judgment Dark-type. It also boosts Judgment's base power to 120 BP before STAB boost.

Usage Tips
========

Fairy-types like Xerneas, Magearna, Clefable and Arceus-Fairy wall Calm Mind Arceus-Dark so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep. Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind till these threats are removed. Refresh and Recover allow Arceus-Dark to set up on most Support Arceus and Defensive Walls like Ferrothorn, Celesteela, Zygarde-Complete lacking Haze or Dragon Tail and Necrozma-DM without worrying about getting worn down by Toxic or other Status moves. Arceus-Dark can also set up on Special Attackers like Yveltal, Overheat Support Primal Groudon, and Lunala. If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

Mega Gengar is an excellent teammate for Arceus-Dark as it can trap and remove Arceus-Fairy, Xerneas and Specially-defensive Walls like Chansey, which can otherwise threaten Arceus-Dark. Primal Groudon and Necrozma-DM can weaken or possibly KO Arceus-Fairy, Xerneas, Tyranitar and Magearna which help Arceus-Dark to sweep the rest of the team. Arceus-Fairy is a solid switch-in to Marshadow and Mega Mewtwo X which threaten and force Arceus-Dark to switch out. Zygarde-Complete is very good support to Arceus-Dark as it is spreads status easily and provides a reliable switch-in to Physical Attackers which threaten Arceus-Dark. Whirlpool + Perish Song Arceus-Formes like Arceus-Poison can remove Specially-defensive Walls and allow Arceus-Dark to sweep. Necrozma-DM is the most reliable check to Fairy-types as it gets reliable recovery and a 100 BP STAB move in Sunsteel Strike which does heavy damage to every Fairy-type.

[SET]
name: Defensive Wall
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Stealth Rock / Defog / Ice Beam
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Dark's main STAB move. It has solid neutral coverage and hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost and Mega Gengar for super effective damage and prevents them from setting up. Recover restores Arceus-Dark's HP allowing it to check the Pokemon it is supposed to check. Will-O-Wisp is the main status move used on Arceus-Dark as it reduces the target's Attack, letting it check Physical Attackers more easily. Toxic can be used over Will-O-Wisp to punish switch-ins like Primal Groudon and Arceus-Fairy. Defog is used to clear off entry hazards. Stealth Rock can be used over Defog if the the team already has sufficient hazard control or lacks a Stealth Rock user. Ice Beam allows Arceus-Dark to beat Zygarde and Yveltal more consistently. With Ice Beam, Arceus-Dark is the only Pokemon that can beat both Mega Gengar and Zygarde. Arceus-Ground, Defensive Pogre, so just leave it out

Set Details
========

240 HP and 180 Def EVs give Arceus-Dark the bulk it needs to check Physical attackers more effectively. 88 Speed EVs allows Arceus-Dark to outspeed Modest Yveltal. A Timid Nature with 88 Speed EVs outspeeds Timid Yveltal. An Alternative EV spread of 248 HP / 40 Def / 216 Spe with a Timid nature can be used to outspeed Mega Rayquaza. Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type.

Usage Tips
========

Arceus-Dark is a solid switch-in to Lunala, Arceus-Ghost, Support Necrozma-DM and Ultra Necrozma. Arceus-Dark with Ice Beam or Toxic can be used as a switch-in to Yveltal and Zygarde. Arceus-Dark is the most viable anti Shadow Tag Support Arceus forme as it does super effective damage to both Mega Gengar and Gothitelle. Use Toxic is used to cripple incoming Fairy-type switch-ins to avoid them coming in freely. Use Will-O-Wisp liberally against teams with Marshadow, as allowing Marshadow to setup or force Arceus-Dark out can be incredibly detrimental.
Mention using recover to keep it healthy
Mention to not get it statused because it limits its viability
Mention something about using rocks/defog


Team Options
========

Necrozma-DM is one of the best teammates for Support Arceus-Dark as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy and Clefable. Defensive Ho-Oh is also an excellent teammate for Arceus-Dark as it is a reliable switch-in to Fairy-types and Marshadow lacking Rock Tomb. Arceus-Poison is another great teammate for Arceus-Dark as it is a very good check to both Fairy-types and Marshadow. Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing and ability to spread status very effectively. Mega Gengar is another very good teammate as it removes most of the things that bother Arceus-Dark and other statused and weakend Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Whirlpool + Perish Song Arceus-Dark is very effective set as it can trap a lot of Pokemon thanks to it's amazing typing. Perish Song also breaks Baton Pass chains if played properly. However, this set is not very effective against Offensive teams. Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily, however, it is usually not worth to forgo Refresh for Sludge Bomb. Iron Defense is another option on both sets but Will-O-Wisp is usually preferred over it because Will-O-Wisp permanently shuts down Physical Attackers. Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior as it avoids last Pokemon sweep.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can deal heavy damage or outright KO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark as they cant be worn down by Toxic and can handle multiple Calm Mind boosts due to Unaware and Heart Swap, respectively.
**Dark-types**: Arceus-Dark lacking Perish Song is a set up fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgment and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.
**Marshadow**: Marshadow OHKOs Arceus-Dark with Life Orb boosted Close Combat and forces Arceus-Dark to switch out every time it comes in.
This isn't actually true, Marsh doesn't actually OHKO the support set so this should be modified
**Specially-defensive Walls **: Arceus-Dark cannot beat Blissey or Chansey if running a support set, and can only defeat them with the calm mind + refresh set if they lack confide on it's own and needs support from teammates.
**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special defenses, Regenerator, and access to reliable recovery.
Good work! Minor changes in bold.

QC 3/3
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great pure Dark typing of pure Dark-type. This grants it an immunity to Psychic-type attacks from Ultra Necrozma-Ultra and Deoxys-Attack, while utilising its and Dark-type STAB Judgment to also effectively check common threats with Judgment such as Necrozma-DM, Ultra Necrozma, (AC) and Mega Gengar. Arceus-Dark also beats Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent support Arceus forme on balance teams. However, the prevalence of Fairy-types like Arceus-Fairy and Xerneas harms it's its viability to some extent. Offensive threats like Marshadow can also outspeed and do heavy damage to or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh / Will-O-Wisp (spacing)
item: Dread Plate
ability: Multitype
nature: Timid
evs: 248 HP / 8 Def / 252 Spe (if this is for SR then just do max HP, Arceus's max HP is not divisible by 8)

[SET COMMENTS]
Moves
========

Calm Mind boosts it's Special Attack and Special Defense by 1 stage allowing it allows Arceus-Dark to pressure the opposing team offensively. Judgment is Arceus-Dark's STAB move, (comma) It hits hitting all types and helps helping it to threaten Mega Gengar, Necrozma-DM, Ultra Necrozma and Giratina. Recover is a necessary move, (AC) as it ensures longevity. Refresh removes every status condition, allowing it Arceus-Dark to set up on most Arceus formes lacking Perish Song or Roar and other specially defensive (RH) walls which that rely on wearing it down with Toxic. Will-O-Wisp can be used over Refresh so that it Arceus-Dark can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza, (AC) and Ultra Necrozma and cripple them for the rest of the match.

Set Details
========

Maximum Speed with a Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, support Arceus, and Yveltal and Speed tie with other Timid and Jolly nature Arceus formes. Maximum HP adds to Arceus-Dark's amazing natural bulk. Dread Plate is needed to use Arceus-Dark and make its Judgment Dark-type. It also boosts Judgment's base power to 120 BP (i get what you're trying to say but this is extremely confusing and not technically accurate either, you can say that "it boosts Judgment's power" the end if you must but removing it entirely absolutely works too) before STAB boost.

Usage Tips
========

Fairy-types like Xerneas, Magearna, Clefable, (AC) and Arceus-Fairy wall Calm Mind Arceus-Dark, (AC) so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep. Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind till until these threats are removed. Refresh and Recover allow Arceus-Dark to set up on most support Arceus formes and defensive walls like Ferrothorn, Celesteela, Zygarde-Complete lacking Haze or Dragon Tail, (AC) and Necrozma-DM without worrying about getting worn down by Toxic or other status moves. Arceus-Dark can also set up on special attackers like Yveltal, Overheat support Primal Groudon, and Lunala. If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

Mega Gengar is an excellent teammate for Arceus-Dark, (AC) as it can trap and remove Arceus-Fairy, Xerneas, (AC) and specially defensive (AH) walls like Chansey, which can otherwise threaten Arceus-Dark. Primal Groudon and Necrozma-DM can weaken or possibly KO Arceus-Fairy, Xerneas, Tyranitar and Magearna, (AC) which help helps Arceus-Dark to sweep the rest of the team. Arceus-Fairy is a solid switch-in to Marshadow and Mega Mewtwo X, (AC) which threaten and force Arceus-Dark to switch out. Zygarde-Complete is very good support to Arceus-Dark as it is spreads status easily and provides a reliable switch-in to physical attackers which that threaten Arceus-Dark. Whirlpool + Perish Song Arceus formes (RH) like Arceus-Poison can remove specially defensive (RH) Walls and allow Arceus-Dark to sweep. Necrozma-DM is the most reliable check to Fairy-types, (AC) as it gets reliable recovery and a 100 BP 100-Base Power STAB move in Sunsteel Strike which that does heavy damage to every Fairy-type.

[SET]
name: Defensive Wall
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Stealth Rock / Defog / Ice Beam
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Dark's main STAB move. It has solid neutral coverage and hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost, (AC) and Mega Gengar for super effective damage and prevents them from setting up. Recover restores Arceus-Dark's HP, (AC) allowing it to check the Pokemon it is supposed to check. Will-O-Wisp is the main status move used on Arceus-Dark, (AC) as it reduces the target's Attack, letting it check physical attackers more easily. Toxic can be used over Will-O-Wisp to punish switch-ins like Primal Groudon and Arceus-Fairy. Defog is used to clear off entry hazards. Stealth Rock can be used over Defog if the the team already has sufficient entry hazard control or lacks a Stealth Rock user. (doesn't reflect slash order) Alternatively, Ice Beam allows Arceus-Dark to beat Zygarde and Yveltal more consistently; (SC) with Ice Beam, Arceus-Dark is the only Pokemon that can beat both Mega Gengar and Zygarde.

Set Details
========

240 HP and 180 Defense EVs give Arceus-Dark the bulk it needs to check physical attackers more effectively. 88 Speed EVs allows Arceus-Dark to outspeed Modest Yveltal. A Timid Nature with 88 Speed EVs outspeeds Timid Yveltal with a matching Speed nature. (eh, not rly happy about awkwardness here but ya repetition) An alternative EV spread of 248 HP / 40 Def / 216 Spe with a Timid nature can be used to outspeed Mega Rayquaza. Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type.

Usage Tips
========

Arceus-Dark is a solid switch-in to Lunala, Arceus-Ghost, support Necrozma-DM, (AC) and Ultra Necrozma. If running Ice Beam or Toxic, Arceus-Dark with Ice Beam or Toxic can be used as a switch-in to Yveltal and Zygarde. Arceus-Dark is the most viable anti-Shadow (AH) Tag support Arceus forme, (AC) as it does super effective damage to both Mega Gengar and Gothitelle. Toxic is used to cripple incoming Fairy-type switch-ins to avoid prevent them from coming in freely. Will-O-Wisp should be used liberally against teams with Marshadow, as allowing Marshadow to setup set up or force Arceus-Dark out can be incredibly detrimental. Recover should be used to keep Arceus-Dark at high health. Arceus-Dark hates getting hit by Toxic, (AC) so it is necessary to keep it away from Toxic users. Arceus-Dark can freely set up Stealth Rock or Defog away entry hazards against support Arceus formes, except Arceus-Fairy, (AC) and other passive Pokemon like Ferrothorn, Celesteela, Skarmory, defensive Zygarde-Complete, (AC) and support Necormza-DM Necrozma-DM.

Team Options
========

Necrozma-DM is one of the best teammate teammates for support Arceus-Dark, (AC) as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy, (AC) and Clefable. Defensive Ho-Oh is also an pairs excellently teammate for with Arceus-Dark, (AC) as it is a reliable switch-in to Fairy-types and Marshadow lacking Rock Tomb. Arceus-Poison is another great teammate for Arceus-Dark, (AC) as it is a very good check to both Fairy-types and Marshadow. Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing, (AC) and ability to spread status very effectively. Mega Gengar is another very good teammate, (AC) as it removes most of the things threats that bother Arceus-Dark and as well as other statused and weakend Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Whirlpool + Perish Song Arceus-Dark is very effective set, (AC) as it can trap a lot of Pokemon thanks to it's its amazing typing. Perish Song also breaks Baton Pass chains if played properly. However, this set is not very effective against offensive teams. Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily; (SC) however, it is usually not worth to forgo Refresh for Sludge Bomb. Iron Defense is another option on both sets, (AC) but Will-O-Wisp is usually preferred over it because Will-O-Wisp to permanently shuts shut down physical attackers permanently. Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior, (AC) as it avoids stops an opposing last Pokemon from sweeping.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can deal heavy damage or outright KO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark, (AC) as they cant can't be worn down by Toxic and can handle multiple don't care about its Calm Mind boosts due to Unaware and Heart Swap, respectively.
(space)
**Dark-types**: Arceus-Dark lacking Perish Song is a set up setup fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgment and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.

**Marshadow**: Marshadow can do very high damage to Arceus-Dark and forces Arceus-Dark it to switch out every time it comes in.

**Specially Defensive (RH) Walls **: Arceus-Dark cannot beat Blissey or Chansey if running a support set, (AC) and Calm Mind + Refresh sets only beats beat them if they lack Confide.

**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special defenses Defense, Regenerator, and access to reliable recovery.
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
[OVERVIEW]

Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great pure Dark typing. This grants it an immunity to Psychic-type attacks from Ultra Necrozma and Deoxys-A and Dark-type STAB Judgment to also effectively check common threats such as Necrozma-DM, Ultra Necrozma, and Mega Gengar. Arceus-Dark also beats Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent support Arceus forme on balance teams. However, the prevalence of Fairy-types like Arceus-Fairy and Xerneas harms its viability to some extent. Offensive threats like Marshadow can also outspeed and do heavy damage to or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh / Will-O-Wisp
item: Dread Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind allows Arceus-Dark to pressure the opposing team offensively. Judgment is Arceus-Dark's STAB move, hitting all types and helping it to threaten Mega Gengar, Necrozma-DM, Ultra Necrozma and Giratina. Recover is a necessary move, as it ensures longevity. Refresh removes every status condition, allowing Arceus-Dark to set up on most Arceus formes lacking Perish Song or Roar and other specially defensive walls that rely on wearing it down with Toxic. Will-O-Wisp can be used over Refresh so that Arceus-Dark can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza, and Ultra Necrozma and cripple them for the rest of the match.

Set Details
========

Maximum Speed with a Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, support Arceus, and Yveltal and Speed tie with other Timid and Jolly Arceus formes. Maximum HP investment adds to Arceus-Dark's amazing natural bulk. Dread Plate is needed to use Arceus-Dark and make its Judgment Dark-type and more powerful.

Usage Tips
========

Fairy-types like Xerneas, Magearna, Clefable, and Arceus-Fairy wall Calm Mind Arceus-Dark, so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep. Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind until these threats are removed. Refresh and Recover allow Arceus-Dark to set up on most support Arceus formes and defensive walls like Ferrothorn, Celesteela, Zygarde-C lacking Haze or Dragon Tail, and Necrozma-DM without worrying about getting worn down by Toxic or other status moves. Arceus-Dark can also set up on special attackers like Yveltal, Overheat support Primal Groudon, and Lunala. If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

Mega Gengar is an excellent teammate for Arceus-Dark, as it can trap and remove Arceus-Fairy, Xerneas, and specially defensive walls like Chansey, which can otherwise threaten Arceus-Dark. Primal Groudon and Necrozma-DM can weaken or possibly KO Arceus-Fairy, Xerneas, Tyranitar, and Magearna, which helps Arceus-Dark to sweep the rest of the team. Necrozma-DM is also the most reliable check to Fairy-types, as it gets reliable recovery and a 100-Base Power STAB move in Sunsteel Strike that does heavy damage to every Fairy-type.Arceus-Fairy is a solid switch-in to Marshadow and Mega Mewtwo X, which threaten and force Arceus-Dark to switch out. Zygarde-C spreads status easily and provides a reliable switch-in to physical attackers that threaten Arceus-Dark. Whirlpool + Perish Song Arceus formes like Arceus-Poison can remove specially defensive walls and allow Arceus-Dark to sweep.

[SET]
name: Defensive Wall
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Defog / Stealth Rock / Ice Beam
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Dark's main STAB move. It has solid neutral coverage and hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost, and Mega Gengar for super effective damage and prevents them from setting up. Recover restores Arceus-Dark's HP, allowing it to check the Pokemon it is supposed to check. Will-O-Wisp is the main status move used on Arceus-Dark, as it reduces the target's Attack, letting Arceus-Dark check physical attackers more easily. Toxic can be used over Will-O-Wisp to punish switch-ins like Primal Groudon and Arceus-Fairy. Defog is used to clear off entry hazards. Stealth Rock can be used over Defog if the the team already has sufficient entry hazard control or lacks a Stealth Rock user. Alternatively, Ice Beam allows Arceus-Dark to beat Zygarde and Yveltal more consistently.

Set Details
========

240 HP and 180 Defense EVs give Arceus-Dark the bulk it needs to check physical attackers more effectively. 88 Speed EVs allow Arceus-Dark to outspeed Yveltal with a matching Speed nature. An alternative EV spread of 252 HP / 44 Def / 216 Spe with a Timid nature can be used to outspeed Mega Rayquaza. Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type.

Usage Tips
========

Arceus-Dark is a solid switch-in to Lunala, Arceus-Ghost, support Necrozma-DM, and Ultra Necrozma. If running Ice Beam or Toxic, Arceus-Dark can be used as a switch-in to Yveltal and Zygarde. Arceus-Dark is the most viable anti-Shadow Tag support Arceus forme, as it does super effective damage to both Mega Gengar and Gothitelle. Toxic is used to cripple Fairy-type switch-ins to prevent them from coming in freely. Will-O-Wisp should be used liberally against teams with Marshadow, as allowing Marshadow to set up or force Arceus-Dark out can be incredibly detrimental. Recover should be used to keep Arceus-Dark at high health. Arceus-Dark hates getting hit by Toxic, so it is necessary to keep it away from Toxic users. Arceus-Dark can freely set up Stealth Rock or Defog away entry hazards against support Arceus formes, except Arceus-Fairy, and other passive Pokemon like Ferrothorn, Celesteela, Skarmory, defensive Zygarde-C, and support Necrozma-DM.

Team Options
========

Necrozma-DM is one of the best teammates for support Arceus-Dark, as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy, and Clefable. Defensive Ho-Oh also pairs excellently with Arceus-Dark, as it is a reliable switch-in to Fairy-types and Marshadow lacking Rock Tomb. Arceus-Poison is another great teammate for Arceus-Dark, since it is a very good check to both Fairy-types and Marshadow. Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing, and ability to spread status very effectively. Mega Gengar is another very good teammate, as it removes most of the threats that bother Arceus-Dark as well as other statused and weakend Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Whirlpool + Perish Song Arceus-Dark is very effective set, as it can trap a lot of Pokemon thanks to its amazing typing. Perish Song also breaks Baton Pass chains if played properly. However, this set is not very effective against offensive teams. Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily; however, it is usually not worth to forgo Refresh for Sludge Bomb. Iron Defense is another option on both sets, but Will-O-Wisp is usually preferred over it to shut down physical attackers permanently. Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior, as it stops an opposing last Pokemon from sweeping.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can deal heavy damage or outright KO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark, as they can't be worn down by Toxic and don't care about its Calm Mind boosts due to Unaware and Heart Swap, respectively.

**Dark-types**: Arceus-Dark lacking Perish Song is setup fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgment and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.

**Marshadow**: Marshadow can do very high damage to Arceus-Dark with Close Combat and forces it to switch out every time it comes in.

**Specially Defensive Walls **: Arceus-Dark cannot beat Blissey or Chansey if running a support set, and Calm Mind + Refresh sets only beat them if they lack Confide.

**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special Defense, Regenerator, and access to reliable recovery.


[OVERVIEW]

Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great pure Dark typing. This grants it an immunity to Psychic-type attacks from Ultra Necrozma and Deoxys-A and Dark-type STAB Judgment to also effectively check common threats such as Necrozma-DM, Ultra Necrozma, and Mega Gengar. Arceus-Dark also beats Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent support Arceus forme on balance teams. However, the prevalence of Fairy-types like Arceus-Fairy and Xerneas harms its viability to some extent. Offensive threats like Marshadow can also outspeed and do heavy damage to or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh / Will-O-Wisp
item: Dread Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind allows Arceus-Dark to pressure the opposing team offensively. Judgment is Arceus-Dark's STAB move, hitting all types and helping it to threaten Mega Gengar, Necrozma-DM, Ultra Necrozma, (AC) and Giratina. Recover is a necessary move, as it ensures longevity. Refresh removes every status condition status conditions such as Toxic poison and paralysis, allowing Arceus-Dark to set up on most Arceus formes lacking Perish Song or Roar and other specially defensive walls that rely on wearing it down with Toxic. Will-O-Wisp can be used over Refresh so that Arceus-Dark can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza, and Ultra Necrozma and cripple them for the rest of the match.

Set Details
========

Maximum Speed investment with a Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, support Arceus, and Yveltal and Speed tie with other Timid and Jolly Arceus formes. Maximum HP investment adds to Arceus-Dark's amazing natural bulk. Dread Plate is needed to use Arceus-Dark and make its Judgment Dark-type and more powerful.

Usage Tips
========

Fairy-types like Xerneas, Magearna, Clefable, and Arceus-Fairy wall Calm Mind Arceus-Dark, so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep. Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind until these threats are removed. Refresh and Recover allow Arceus-Dark to set up on most support Arceus formes and defensive walls like Ferrothorn, Celesteela, Zygarde-C lacking Haze or Dragon Tail, and Necrozma-DM without worrying about getting worn down by Toxic or other status moves. Arceus-Dark can also set up on special attackers like Yveltal, Overheat support Primal Groudon, and Lunala. If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

Mega Gengar is an excellent teammate for Arceus-Dark, as it can trap and remove Arceus-Fairy, Xerneas, and specially defensive walls like Chansey, which can otherwise threaten Arceus-Dark. Primal Groudon and Necrozma-DM can weaken or possibly KO Arceus-Fairy, Xerneas, Tyranitar, and Magearna, which helps Arceus-Dark to sweep the rest of the team. Necrozma-DM is also the most reliable check to Fairy-types, as it gets reliable recovery and a 100-Base Power STAB move in Sunsteel Strike that does heavy damage to every Fairy-type.Arceus-Fairy is a solid switch-in to Marshadow and Mega Mewtwo X, which threaten and force Arceus-Dark to switch out. Zygarde-C spreads status easily and provides a reliable switch-in to physical attackers that threaten Arceus-Dark. Whirlpool + Perish Song Arceus formes like Arceus-Poison can remove specially defensive walls and allow Arceus-Dark to sweep.

[SET]
name: Defensive Support
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Defog / Stealth Rock / Ice Beam
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

[SET COMMENTS]
Moves
========

Judgment is Arceus-Dark's main STAB move. It has solid neutral Judgment has solid neutral STAB coverage and hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost, and Mega Gengar for super effective damage and prevents them from setting up. Recover restores Arceus-Dark's HP, allowing it to check the Pokemon it is supposed to check. Will-O-Wisp is the main status move used on Arceus-Dark, as it reduces the target's Attack, letting Arceus-Dark check physical attackers more easily. Toxic can be used over Will-O-Wisp to punish switch-ins like Primal Groudon and Arceus-Fairy. Defog is used to clear off entry hazards. Stealth Rock can be used over Defog if the the team already has sufficient entry hazard control or lacks a Stealth Rock user. Alternatively, Ice Beam allows Arceus-Dark to beat Zygarde-C and Yveltal more consistently.

Set Details
========

240 HP and 180 Defense EVs give Arceus-Dark the bulk it needs to check physical attackers more effectively. 88 Speed EVs allow Arceus-Dark to outspeed Yveltal with a matching Speed nature. An alternative EV spread of 252 HP / 44 Def / 216 Spe with a Timid nature can be used to outspeed Mega Rayquaza. Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type.

Usage Tips
========

Arceus-Dark is a solid switch-in to Lunala, Arceus-Ghost, support Necrozma-DM, and Ultra Necrozma. If running Ice Beam or Toxic, Arceus-Dark can be used as a switch-in to Yveltal and Zygarde. Arceus-Dark is the most viable anti-Shadow Tag support Arceus forme, as it does super effective damage to both Mega Gengar and Gothitelle. Toxic is used to cripple Fairy-type switch-ins to prevent them from coming in freely. Will-O-Wisp should be used liberally against teams with Marshadow, as allowing Marshadow to set up or force Arceus-Dark out can be incredibly detrimental. Recover should be used to keep Arceus-Dark at high health. Arceus-Dark hates getting hit by Toxic, so it is necessary to keep it away from Toxic users. Arceus-Dark can freely set up Stealth Rock or Defog away entry hazards against support Arceus formes, except Arceus-Fairy, and other passive Pokemon like Ferrothorn, Celesteela, Skarmory, defensive Zygarde-C, and support Necrozma-DM.

Team Options
========

Necrozma-DM is one of the best teammates for support Arceus-Dark, as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy, and Clefable. Defensive Ho-Oh also pairs excellently with Arceus-Dark, as it is a reliable switch-in to Fairy-types and Marshadow lacking Rock Tomb. Arceus-Poison is another great teammate for Arceus-Dark, since it is a very good check to both Fairy-types and Marshadow. Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing, and ability to spread status very effectively. Mega Gengar is another very good teammate, as it removes most of the threats that bother Arceus-Dark as well as other statused and weakened Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Whirlpool + Perish Song Arceus-Dark is very effective set, as it can trap a lot of Pokemon thanks to its amazing typing. Perish Song also breaks Baton Pass chains if played properly. However, this set is not very effective against offensive teams. Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily; however, it is usually not worth to forgo Refresh for Sludge Bomb. Iron Defense is another option on both sets, but Will-O-Wisp is usually preferred over it to shut down physical attackers permanently. Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior, as it stops an opposing last Pokemon from sweeping.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can deal heavy damage or outright KO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark, as they can't be worn down by Toxic and don't care about its Calm Mind boosts due to Unaware and Heart Swap, respectively.

**Dark-types**: Arceus-Dark lacking Perish Song is setup fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgment and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.

**Marshadow**: Marshadow can do very high damage to Arceus-Dark with Close Combat and forces it to switch out every time it comes in.

**Specially Defensive Walls **: Arceus-Dark cannot beat Blissey or Chansey if running a support set, and Calm Mind + Refresh sets only beat them if they lack Confide.

**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special Defense, Regenerator, and access to reliable recovery.


[OVERVIEW]

Arceus-Dark is one of the best Arceus formes in Anything Goes due to its great pure Dark typing. This grants it an immunity to Psychic-type attacks from Ultra Necrozma and Deoxys-A and Dark-type STAB Judgment to also effectively check common threats such as Necrozma-DM, Ultra Necrozma, and Mega Gengar. Arceus-Dark also beats Shadow Tag users like Mega Gengar and Gothitelle, which makes it an excellent support Arceus forme on balance teams. However, the prevalence of Fairy-types like Arceus-Fairy and Xerneas harms its viability to some extent. Offensive threats like Marshadow can also outspeed and do heavy damage to or OHKO Arceus-Dark with their STAB moves.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Refresh / Will-O-Wisp
item: Dread Plate
ability: Multitype
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind allows Arceus-Dark to pressure the opposing team offensively. Judgment is Arceus-Dark's STAB move, hitting all types and helping it to threaten Mega Gengar, Necrozma-DM, Ultra Necrozma, and Giratina. Recover is a necessary move, as it ensures longevity. Refresh removes status conditions such as Toxic poison and paralysis, allowing Arceus-Dark to set up on most Arceus formes lacking Perish Song or Roar and other specially defensive walls that rely on wearing it down with Toxic. Will-O-Wisp can be used over Refresh so that Arceus-Dark can set up on physical attackers like Extreme Killer, Necrozma-DM, Zygarde, Mega Rayquaza, and Ultra Necrozma and cripple them for the rest of the match.

Set Details
========

Maximum Speed investment with a Timid nature allows Arceus-Dark to outspeed Mega Rayquaza, support Arceus, and Yveltal and Speed tie with other Timid and Jolly Arceus formes. Maximum HP investment adds to Arceus-Dark's amazing natural bulk. Dread Plate is needed to use Arceus-Dark and make its Judgment Dark-type and more powerful.

Usage Tips
========

Fairy-types like Xerneas, Magearna, Clefable, and Arceus-Fairy wall Calm Mind Arceus-Dark, so it is necessary to make sure that they are weakened enough before attempting a Calm Mind sweep. Physical attackers like Marshadow and Mega Mewtwo X force Arceus-Dark to switch out, so it is best to not set up Calm Mind until these threats are removed. Refresh and Recover allow Arceus-Dark to set up on most support Arceus formes and defensive walls like Ferrothorn, Celesteela, Zygarde-C lacking Haze or Dragon Tail, and Necrozma-DM without worrying about getting worn down by Toxic or other status moves. Arceus-Dark can also set up on special attackers like Yveltal, Overheat support Primal Groudon, and Lunala. If running Refresh, Arceus-Dark also acts as a status absorber for the team.

Team Options
========

Mega Gengar is an excellent teammate for Arceus-Dark, as it can trap and remove Arceus-Fairy, Xerneas, and specially defensive walls like Chansey, which can otherwise threaten Arceus-Dark. Primal Groudon and Necrozma-DM can weaken or possibly KO Arceus-Fairy, Xerneas, Tyranitar, and Magearna, which helps Arceus-Dark to sweep the rest of the team. Necrozma-DM is also the most reliable check to Fairy-types, as it gets reliable recovery and a 100-Base Power STAB move in Sunsteel Strike that does heavy damage to every Fairy-type.Arceus-Fairy is a solid switch-in to Marshadow and Mega Mewtwo X, which threaten and force Arceus-Dark to switch out. Zygarde-C spreads status easily and provides a reliable switch-in to physical attackers that threaten Arceus-Dark. Whirlpool + Perish Song Arceus formes like Arceus-Poison can remove specially defensive walls and allow Arceus-Dark to sweep.

[SET]
name: Defensive Support
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp / Toxic
move 4: Defog / Stealth Rock / Ice Beam
item: Dread Plate
ability: Multitype
nature: Timid / Bold
evs: 240 HP / 180 Def / 88 Spe

[SET COMMENTS]
Moves
========

Judgment has solid neutral STAB coverage and hits Ultra Necrozma, Necrozma-DM, Arceus-Ghost, and Mega Gengar for super effective damage and prevents them from setting up. Recover restores Arceus-Dark's HP, allowing it to check the Pokemon it is supposed to check. Will-O-Wisp is the main status move used on Arceus-Dark, as it reduces the target's Attack, letting Arceus-Dark check physical attackers more easily. Toxic can be used over Will-O-Wisp to punish switch-ins like Primal Groudon and Arceus-Fairy. Defog is used to clear off entry hazards. Stealth Rock can be used over Defog if the the team already has sufficient entry hazard control or lacks a Stealth Rock user. Alternatively, Ice Beam allows Arceus-Dark to beat Zygarde-C and Yveltal more consistently.

Set Details
========

240 HP and 180 Defense EVs give Arceus-Dark the bulk it needs to check physical attackers more effectively. 88 Speed EVs allow Arceus-Dark to outspeed Yveltal with a matching Speed nature. An alternative EV spread of 252 HP / 44 Def / 216 Spe with a Timid nature can be used to outspeed Mega Rayquaza. Dread Plate is necessary to use Arceus-Dark and makes Judgment Dark-type.

Usage Tips
========

Arceus-Dark is a solid switch-in to Lunala, Arceus-Ghost, support Necrozma-DM, and Ultra Necrozma. If running Ice Beam or Toxic, Arceus-Dark can be used as a switch-in to Yveltal and Zygarde. Arceus-Dark is the most viable anti-Shadow Tag support Arceus forme, as it does super effective damage to both Mega Gengar and Gothitelle. Toxic is used to cripple Fairy-type switch-ins to prevent them from coming in freely. Will-O-Wisp should be used liberally against teams with Marshadow, as allowing Marshadow to set up or force Arceus-Dark out can be incredibly detrimental. Recover should be used to keep Arceus-Dark at high health. Arceus-Dark hates getting hit by Toxic, so it is necessary to keep it away from Toxic users. Arceus-Dark can freely set up Stealth Rock or Defog away entry hazards against support Arceus formes, except Arceus-Fairy, and other passive Pokemon like Ferrothorn, Celesteela, Skarmory, defensive Zygarde-C, and support Necrozma-DM.

Team Options
========

Necrozma-DM is one of the best teammates for support Arceus-Dark, as it is a solid check to Fairy-types like Xerneas, Arceus-Fairy, and Clefable. Defensive Ho-Oh also pairs excellently with Arceus-Dark, as it is a reliable switch-in to Fairy-types and Marshadow lacking Rock Tomb. Arceus-Poison is another great teammate for Arceus-Dark, since it is a very good check to both Fairy-types and Marshadow. Arceus-Dark can benefit from Primal Groudon's amazing bulk, typing, and ability to spread status very effectively. Mega Gengar is another very good teammate, as it removes most of the threats that bother Arceus-Dark as well as other statused and weakened Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

Whirlpool + Perish Song Arceus-Dark is very effective set, as it can trap a lot of Pokemon thanks to its amazing typing. Perish Song also breaks Baton Pass chains if played properly. However, this set is not very effective against offensive teams. Sludge Bomb can be run on the Calm Mind set over Refresh to beat Arceus-Fairy and Xerneas much more easily; however, it is usually not worth to forgo Refresh for Sludge Bomb. Iron Defense is another option on both sets, but Will-O-Wisp is usually preferred over it to shut down physical attackers permanently. Roar may be run as the fourth move on Arceus-Dark, but Perish Song is usually superior, as it stops an opposing last Pokemon from sweeping.

Checks and Counters
===================

**Fairy-types**: Fairy-types like Arceus-Fairy and Xerneas can deal heavy damage or outright KO Arceus-Dark with their STAB moves. Other Fairy-types like Clefable and Magearna hard wall Arceus-Dark, as they can't be worn down by Toxic and don't care about its Calm Mind boosts due to Unaware and Heart Swap, respectively.

**Dark-types**: Arceus-Dark lacking Perish Song is setup fodder for opposing Calm Mind Arceus-Dark. Tyranitar takes very minimal damage from Arceus-Dark's Judgment and it also gets rid of status by using Rest. Arceus-Dark without Toxic or Ice Beam struggles against Taunt Yveltal.

**Marshadow**: Marshadow can do very high damage to Arceus-Dark with Close Combat and forces it to switch out every time it comes in.

**Specially Defensive Walls **: Arceus-Dark cannot beat Blissey or Chansey if running a support set, and Calm Mind + Refresh sets only beat them if they lack Confide.

**Ho-Oh**: Ho-Oh can switch into Arceus-Dark's Judgment and attempt to wear it down with Toxic. Arceus-Dark, in return, cannot do much damage to it because of Ho-Oh's amazing Special Defense, Regenerator, and access to reliable recovery.

okay so implemented tdp's check for arushi and did my own check for gp 2/2. i also changed some stuff while implementing tdp's check, so there's some stuff i changed that's unmarked. GP 2/2, Chloe or Uselesscrab can you c/p the implemented check into the OP and upload this, thanks!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top