Aaronboyer
Something Worth Fighting For
[OVERVIEW]
While several Arceus formes do well in the Anything Goes metagame due to their general versatility, solid base 120 stats across the board, and effectiveness in both their offensive and defensive sets, Arceus-Ground is one of the best due to it superb typing that allows it to switch into and force out common Ground-, Poison-, and Steel-types such as Primal Groudon, Zygarde-C, Arceus-Poison, Mega Gengar, and Necrozma-DM. Offensively, Arceus-Ground's coverage options of Stone Edge for Ho-oh and Ice Beam for Zygarde-C and Mega Rayquaza complement its Ground-type STAB attacks well, and its access to excellent setup moves such as Calm Mind and Swords Dance furthers its set diversity. In fact, Arceus-Ground's set diversity allows it to take on a number of roles, with each having a different list of checks and counters, which can make it difficult to initially switch into. Arceus-Ground's versatility is also attributed to the fact that it's hard to distinguish what type it is from Team Preview. However, every Arceus-Ground set is susceptible to Toxic from users such as Ho-oh and Primal Groudon. Furthermore, Gothitelle is also able to trap and remove support and Calm Mind variants of Arceus-Ground from play, potentially breaking the team's structural core. Some Pokemon that Arceus-Ground should otherwise have no problem switching into and checking are able to run mixed or fully special sets such as Primal Groudon and Ultra Necrozma, meaning in actuality Arceus-Ground has a shaky matchup versus some of the Pokemon it's trying to check. Prevalent Flying-types such as Ho-Oh and Celesteela also can easily switch into Arceus-Ground depending on the specific coverage move it has for them. Finally, special attackers such as Primal Kyogre and Geomancy Xerneas can also capitalize on its relative passivity.
[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Defog
move 4: Ice Beam / Will-O-Wisp
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
Judgment is Arceus-Ground's strongest attack, super effectively threatening Pokemon such as Primal Groudon and Necrozma-DM. Defog allows Arceus-Ground to support teammates such as Ho-Oh and Yveltal by removing entry hazards for them. Arceus-Ground in particular is a great Defog user, as it not only resists Stealth Rock, but also beats common Stealth Rock users, such as Primal Groudon, defensive Necrozma-DM, and Arceus-Poison, one-on-one and forces them out. Ice Beam is fantastic coverage for Arceus-Ground, as it can hit Flying- and Dragon-type Pokemon such as Mega Rayquaza, Vivillon, and Zygarde-C whereas Judgment would have dealt nothing or very little. Ice Beam also gives Arceus-Ground nearly perfect neutral coverage in tandem with Judgment. Alternatively, Will-O-Wisp can cripple physical attackers such as Mega Rayquaza, Marshadow, and offensive Necrozma-DM, allowing Arceus-Ground to more reliably check these threats and for its teammates.
Set Details
========
252 HP and 240 Defense EVs are utilized to increase Arceus-Ground's bulk, allowing it to take on common physical attackers such as Arceus and Ultra Necrozma. Maximum defensive investment also enables Arceus-Ground to withstand strong physical attackers such as Marshadow and Choice Scarf Mega Rayquaza. In return, Arceus-Ground can either cripple Marshadow and Mega Rayquaza with Will-O-Wisp or heavily dent them with Judgment or Ice Beam. 16 Speed EVs allow Arceus-Ground to outspeed maximum Speed neutral-natured variants of Primal Groudon and Primal Kyogre. Alternatively, a spread of 252 HP / 160 Def / 96 Spe alongside a Timid nature allows Arceus-Ground to outspeed Adamant Mega Rayquaza and below.
Usage Tips
========
Due to its heavy defensive investment, Arceus-Ground can switch into a multitude of physical threats such as Necrozma-DM, Primal Groudon, and Marshadow and threaten to either hit them hard with STAB Judgment or burn them with Will-O-Wisp and neutralize them as a threat. Be wary around the former two, as Necrozma-DM could be Calm Mind Ultra Necrozma and Primal Groudon could be a specially offensive, mixed, or Toxic-inducing set. Arceus-Ground's presence and set diversity can force Pokemon such as Necrozma-DM to switch out. These generated free turns can be used to Defog away entry hazards for Arceus-Ground's teammates. Arceus-Ground must be wary of being afflicted with Toxic by Pokemon such as Ho-Oh and opposing support Arceus formes, especially since support Arceus-Ground cannot do much back. Therefore, Arceus-Ground should be switched out into a teammate that can capitalize on the passivity of these checks, such as Calm Mind Arceus-Rock and Zygarde-C. Support variants of Arceus-Ground tend to be quite passive, allowing threats such as Geomancy Xerneas and Calm Mind Primal Kyogre free turns to set up, so playing more aggressively by double switching to Arceus-Ground's offensive teammates would help further momentum.
Team Options
=======
Pokemon susceptible to Stealth Rock such as Mega Rayquaza and Ho-Oh greatly appreciate the Defog support Arceus-Ground provides. Toxic-immune Pokemon, such as Mega Gengar, and Steel-types, such as Necrozma-DM, Celesteela, and Arceus-Steel, make fantastic partners with support Arceus-Ground, as they can prevent it from being worn down over time. Answers to Ho-Oh such as Zygarde-C and Arceus-Rock also make great teammates with support Arceus-Ground, as Ho-Oh can otherwise easily tank an Ice Beam and either use Toxic or Brave Bird to wear support Arceus-Ground down. Answers to Primal Kyogre such as Primal Groudon and Ferrothorn pair great with Arceus-Ground, as Primal Kyogre is one of its most common checks and takes advantage of support Arceus-Ground's passivity. Arceus-Water is also a good partner for support Arceus-Ground, as Grass-types are also few and far between, and together they can check non-Toxic variants of Primal Groudon reliably.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Substitute / Extreme Speed
item: Groundium Z / Earth Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Arceus-Ground's most reliable physical STAB option, plowing through Pokemon such as Primal Groudon and Arceus-Poison. Stone Edge nails Flying-types such as Ho-oh, Yveltal, and Vivillon that are immune to Earthquake. Substitute shields Arceus-Ground from Toxic and Leech Seed users, such as Celesteela, support Arceus formes, and Ferrothorn, while also generating free turns to set up with Swords Dance whenever Arceus-Ground is safely behind a Substitute. Substitute is also notable for racking up Defense drops on Mega Rayquaza as it breaks each Substitute with Dragon Ascent. Extreme Speed is another decent option if you need a form of priority and is 100% accurate compared to Stone Edge's shaky accuracy. However, even at +2 Attack, Extreme Speed is relatively weak, especially compared to other priority moves, though it does help revenge kill threats such as Deoxys-A.
Set Details
========
Groundium Z turns Earthquake into Tectonic Rage, which allows Arceus-Ground to pick up important KOs such as the chance to OHKO defensive Zygarde after Stealth Rock at +2 Attack and the chance to OHKO Primal Kyogre after Stealth Rock without a boost. Earth Plate can also be used if the team has another chosen Z-Move user. A Jolly nature is preferred when using Swords Dance Arceus-Ground on a balance offense team to Speed tie opposing maximum Speed Arceus formes.
Usage Tips
========
Arceus-Ground should wait until the most opportune time to set up with Swords Dance, as it generally doesn't utilize Recover and therefore only has one shot to sweep. Usually, this happens late-game when all of the Pokemon on the opposing side are weakened and have been chipped away at. However, if given the opportunity, Arceus-Ground should consider what Pokemon remaining on the opponent's side are stopping it from sweeping and determine if breaking holes through the opponent's team by removing something such as Zygarde-C is beneficial to the rest of Arceus-Ground's team. Swords Dance Arceus-Ground should also wait for the most opportune time to utilize Tectonic Rage. Usually from Team Preview, you should have in mind what particular Pokemon on the opponent's side you are going to have to need to save Tectonic Rage for. Because Groundium Z is well known for being more popular than Earth Plate on Swords Dance Arceus-Ground, the opponent might double switch to a Ground-immune or -resistant Pokemon to waste its Z-Move. Be cautious of prematurely wasting Tectonic Rage. Focus on eliminating key threats such as Marshadow, Celesteela, and Skarmory, as they can stop Swords Dance Arceus-Ground's sweep outright if not removed prior.
Team Options
========
Swords Dance variants of Arceus-Ground fit best on offensive and hyper offensive teams, so Pokemon such as Ultra Necrozma, Primal Groudon, Smeargle, and Mega Rayquaza make great teammates. Although it cannot switch in, Marshadow is able to outspeed Arceus-Ground, steal its Swords Dance boosts, and eliminate it with Spectral Thief. Marshadow is also immune to Extreme Speed, meaning Arceus-Ground cannot bypass it that way either. Therefore, solid Marshadow answers such as Arceus-Fairy, Zygarde-C, and Xerneas are key to not being counterswept. Mega Gengar is one of the best Mega Evolutions to utilize alongside Swords Dance Arceus-Ground, as it can trap its more passive checks such as Celesteela, Lugia, Chansey, and non-Shed Shell Skarmory. Mega Gengar also has access to Destiny Bond, which allows it to trade one for one to eliminate one of Swords Dance Arceus-Ground's offensive checks, such as Calm Mind Arceus-Water. Specially defensive Primal Groudon is a fantastic teammate for Arceus-Ground, as it can set Stealth Rock, check threats such as Primal Kyogre, threaten to eliminate Skarmory and Celesteela with Overheat, and badly poison support Arceus formes with Toxic, potentially opening windows of opportunity for Arceus-Ground later. Pokemon such as Calm Mind Arceus-Steel are most thankful for Arceus-Ground luring in Pokemon such as Ho-Oh that would otherwise be able to take on support and Calm Mind variants of Arceus-Ground.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Judgment
Move 4: Ice Beam
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind allows Arceus-Ground to showcase its specially offensive presence as well as pick up important KOs such as Necrozma-DM and specially defensive Primal Groudon at +1. Judgment is Arceus-Ground's primary STAB option and, when boosted, allows it to smack neutral targets such as support Arceus-Dark and Ferrothorn hard. Ice Beam allows Arceus-Ground to take on Flying- and Dragon-types such as Vivillon, Yveltal, Arceus-Flying, Mega Rayquaza, and Zygarde-C.
Set Details
========
Maximum Special Attack EVs are utilized to increase Calm Mind Arceus-Ground's overall damage output. Instead of running Special Attack EVs, however, Calm Mind Arceus-Ground can invest more into HP to grant it more setup opportunities. However, it sacrifices a lot of power, and therefore should only be considered when Arceus-Ground is on a balance team. This extra HP investment allows Arceus-Ground to more freely set up on Pokemon such as Zygarde-C and Primal Groudon, although simultaneously Arceus-Ground will need additional Calm Mind boosts to achieve the same damage output as a variant with maximum Special Attack investment instead.
Usage Tips
========
Arceus-Ground should try to set up Calm Mind boosts against Pokemon that can't do much back to it such as non-Dragon Tail Zygarde-C and offensive Arceus-Steel. Calm Mind Arceus-Ground's biggest checks and counters, such as Ho-Oh, Lugia, Celesteela, Chansey, Blissey, and Primal Kyogre, should be heavily damaged or removed before Arceus-Ground attempts to set up and sweep, and therefore it should primarily be reserved for late-game.
Team Options
========
Gothitelle is a great teammate, as it's able to trap Celesteela and Chansey and remove them before Arceus-Ground begins setting up with Calm Mind. Primal Groudon is yet another fantastic teammate, as depending on what moves it is running, it can check a multitude of Pokemon Arceus-Ground doesn't like. Sets utilizing both Stone Edge and Stealth Rock are able to pressure Arceus-Ground checks such as Ho-Oh and Primal Kyogre. Sets with Toxic can also cripple Lugia and Ho-Oh. Arceus-Poison and Necrozma-DM are fantastic partners for Arceus-Ground, as they can both set up Stealth Rock for it while still applying offensive pressure and maintain defensive presence. Calm Mind Arceus-Ground dislikes being inflicted with Toxic, so teammates such as Arceus-Poison, Necrozma-DM, and Celesteela that are either immune to Toxic or can cure their own status make great partners. Magearna is a special example, as it can act as a cleric with Heal Bell and remove the status conditions of both Calm Mind Arceus-Ground and its teammates. Calm Mind Arceus-Ground also appreciates entry hazard setters such as Primal Groudon, as chipping the opposing side, namely Ho-Oh, throughout the match is extremely important to Arceus-Ground's success late-game.
[STRATEGY COMMENTS]
Other Options
========
Arceus-Ground could play a dedicated lead role, as its access to Stealth Rock and Magic Coat and its Ground typing allow it to beat most opposing dedicated leads such as Smeargle and Excadrill. Toxic can be utilized over Defog on support Arceus-Ground sets if the team already has another entry hazard remover. Such a set can pressure Steel-types such as Arceus-Steel and Necrozma-DM from coming in, as they aren't safe switch-ins to Judgment either. Toxic variants of Arceus-Ground are also notably able to cripple Ho-Oh and Lugia. However, even if Arceus-Ground does pack Toxic, the only Steel-types that would purposefully switch into it would be Celesteela and Skarmory, and they are immune to Judgment. Toxic is also way more situational than Defog. Gravity can be utilized over Stone Edge or Ice Beam to leave Pokemon such as Ho-Oh, Celesteela, and Skarmory susceptible to Arceus-Ground's STAB attacks. However, Gravity's limited turns of use make it an inconsistent option and the aforementioned Pokemon can switch out anyway. One notable partner for Gravity Arceus-Ground is Mega Gengar, which greatly appreciates the secondary effect of lowering every Pokemon's evasion by two stages during Gravity's effect, allowing it to use Hypnosis more reliably. Refresh may seem like an interesting choice on Arceus-Ground considering how detrimental being induced with Toxic is for all of its sets. However, Arceus-Ground generally doesn't have room for such an option, as taking away its coverage moveslots would allow Ground-immune Pokemon to come in more freely. Thunder can be utilized over Ice Beam on Calm Mind sets and nails Pokemon such as Ho-Oh, Skarmory, Celesteela, and Primal Kyogre. However, Ground + Electric's neutral coverage is nowhere near as vast coverage as Ground + Ice's, which is further hampered by Thunder's inaccuracy. An Adamant nature can be utilized over Jolly for higher damage output on Sticky Web teams, allowing Swords Dance Arceus-Ground to break Pokemon such as Zygarde-C and support Arceus formes more easily. Recover is also usable on Swords Dance Arceus-Ground to perform the role of a bulky setup sweeper.
Checks and Counters
========
**Lugia**: Lugia is the most reliable answer to Arceus-Ground, as its immense bulk, Multiscale, and access to reliable recovery via Roost allow it to easily tank multiple Ice Beams, Thunders, and Stone Edges. In fact, Lugia's only worry is the extremely rare Toxic variant of support Arceus-Ground, as it cannot alleviate its Toxic status on its own and will be unable to get back to Multiscale range.
**Celesteela and Skarmory**: Celesteela and Skarmory are able to check Arceus-Ground due to their immunity to Judgment and Earthquake, neutrality to Stone Edge and Ice Beam, and access to recovery options in Leech Seed + Protect and Roost. Meanwhile, Celesteela and Skarmory are able to put Arceus-Ground on a timer with Toxic and, in the case of Skarmory, either set up entry hazards or phaze Arceus-Ground with Whirlwind. However, neither Celesteela nor Skarmory can stay in against Thunder variants of Calm Mind Arceus-Ground, and Celesteela additionally cannot beat Substitute + Swords Dance Arceus-Ground.
**Water-types**: Water-types such as Primal Kyogre, Arceus-Water, and Choice Scarf Kyogre all threaten to eliminate Arceus-Ground with their respective STAB attacks. Arceus-Water can even Perish trap Arceus-Ground with the combination of Whirlpool + Perish Song, and Choice Scarf Kyogre can fish for the OHKO with Sheer Cold. However, it should be noted that Primal Kyogre cannot switch into Swords Dance variants after they have already gotten to +2, that Arceus-Water generally only defeats support variants of Arceus-Ground, and that Choice Scarf Kyogre gets easily worn down over time, which lessens the power of its STAB Water Spout.
**Ho-Oh**: Similarly to Lugia, Ho-Oh is another huge threat to Arceus-Ground, as it can wall both support and Calm Mind sets with relative ease and either afflict it with Toxic status or attack it with Sacred Fire and Brave Bird. However, Ho-Oh cannot take on Swords Dance variants, as they tend to run Stone Edge, which OHKOes Ho-Oh.
**Chansey and Blissey**: Support and Calm Mind variants of Arceus-Ground are not capable of breaking Chansey or Blissey due to their extremely high HP and Special Defense stats. Chansey and Blissey, however, can put Arceus-Ground on a timer with Toxic and restore their health with Soft-Boiled. Swords Dance variants of Arceus-Ground can swiftly take care of them, however, as their Defense stats are pitiful.
**Marshadow**: Marshadow outspeeds Arceus-Ground and can use Spectral Thief against it to OHKO Swords Dance sets after stealing one boost and a bit of prior chip damage or stop Calm Mind sets from sweeping the opposing team.
**Gothitelle**: Gothitelle can trap both support and Calm Mind variants of Arceus-Ground due to its naturally high base Special Defense, heavy Special Defense investment, and support Arceus-Ground's passivity. However, Gothitelle does not have the raw, natural physical bulk to be able to take on Swords Dance variants.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[Pigeons, 253393], [Chloe, 262044], [Megazard, 202117]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [JockeMS, 53214]
While several Arceus formes do well in the Anything Goes metagame due to their general versatility, solid base 120 stats across the board, and effectiveness in both their offensive and defensive sets, Arceus-Ground is one of the best due to it superb typing that allows it to switch into and force out common Ground-, Poison-, and Steel-types such as Primal Groudon, Zygarde-C, Arceus-Poison, Mega Gengar, and Necrozma-DM. Offensively, Arceus-Ground's coverage options of Stone Edge for Ho-oh and Ice Beam for Zygarde-C and Mega Rayquaza complement its Ground-type STAB attacks well, and its access to excellent setup moves such as Calm Mind and Swords Dance furthers its set diversity. In fact, Arceus-Ground's set diversity allows it to take on a number of roles, with each having a different list of checks and counters, which can make it difficult to initially switch into. Arceus-Ground's versatility is also attributed to the fact that it's hard to distinguish what type it is from Team Preview. However, every Arceus-Ground set is susceptible to Toxic from users such as Ho-oh and Primal Groudon. Furthermore, Gothitelle is also able to trap and remove support and Calm Mind variants of Arceus-Ground from play, potentially breaking the team's structural core. Some Pokemon that Arceus-Ground should otherwise have no problem switching into and checking are able to run mixed or fully special sets such as Primal Groudon and Ultra Necrozma, meaning in actuality Arceus-Ground has a shaky matchup versus some of the Pokemon it's trying to check. Prevalent Flying-types such as Ho-Oh and Celesteela also can easily switch into Arceus-Ground depending on the specific coverage move it has for them. Finally, special attackers such as Primal Kyogre and Geomancy Xerneas can also capitalize on its relative passivity.
[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Defog
move 4: Ice Beam / Will-O-Wisp
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
Judgment is Arceus-Ground's strongest attack, super effectively threatening Pokemon such as Primal Groudon and Necrozma-DM. Defog allows Arceus-Ground to support teammates such as Ho-Oh and Yveltal by removing entry hazards for them. Arceus-Ground in particular is a great Defog user, as it not only resists Stealth Rock, but also beats common Stealth Rock users, such as Primal Groudon, defensive Necrozma-DM, and Arceus-Poison, one-on-one and forces them out. Ice Beam is fantastic coverage for Arceus-Ground, as it can hit Flying- and Dragon-type Pokemon such as Mega Rayquaza, Vivillon, and Zygarde-C whereas Judgment would have dealt nothing or very little. Ice Beam also gives Arceus-Ground nearly perfect neutral coverage in tandem with Judgment. Alternatively, Will-O-Wisp can cripple physical attackers such as Mega Rayquaza, Marshadow, and offensive Necrozma-DM, allowing Arceus-Ground to more reliably check these threats and for its teammates.
Set Details
========
252 HP and 240 Defense EVs are utilized to increase Arceus-Ground's bulk, allowing it to take on common physical attackers such as Arceus and Ultra Necrozma. Maximum defensive investment also enables Arceus-Ground to withstand strong physical attackers such as Marshadow and Choice Scarf Mega Rayquaza. In return, Arceus-Ground can either cripple Marshadow and Mega Rayquaza with Will-O-Wisp or heavily dent them with Judgment or Ice Beam. 16 Speed EVs allow Arceus-Ground to outspeed maximum Speed neutral-natured variants of Primal Groudon and Primal Kyogre. Alternatively, a spread of 252 HP / 160 Def / 96 Spe alongside a Timid nature allows Arceus-Ground to outspeed Adamant Mega Rayquaza and below.
Usage Tips
========
Due to its heavy defensive investment, Arceus-Ground can switch into a multitude of physical threats such as Necrozma-DM, Primal Groudon, and Marshadow and threaten to either hit them hard with STAB Judgment or burn them with Will-O-Wisp and neutralize them as a threat. Be wary around the former two, as Necrozma-DM could be Calm Mind Ultra Necrozma and Primal Groudon could be a specially offensive, mixed, or Toxic-inducing set. Arceus-Ground's presence and set diversity can force Pokemon such as Necrozma-DM to switch out. These generated free turns can be used to Defog away entry hazards for Arceus-Ground's teammates. Arceus-Ground must be wary of being afflicted with Toxic by Pokemon such as Ho-Oh and opposing support Arceus formes, especially since support Arceus-Ground cannot do much back. Therefore, Arceus-Ground should be switched out into a teammate that can capitalize on the passivity of these checks, such as Calm Mind Arceus-Rock and Zygarde-C. Support variants of Arceus-Ground tend to be quite passive, allowing threats such as Geomancy Xerneas and Calm Mind Primal Kyogre free turns to set up, so playing more aggressively by double switching to Arceus-Ground's offensive teammates would help further momentum.
Team Options
=======
Pokemon susceptible to Stealth Rock such as Mega Rayquaza and Ho-Oh greatly appreciate the Defog support Arceus-Ground provides. Toxic-immune Pokemon, such as Mega Gengar, and Steel-types, such as Necrozma-DM, Celesteela, and Arceus-Steel, make fantastic partners with support Arceus-Ground, as they can prevent it from being worn down over time. Answers to Ho-Oh such as Zygarde-C and Arceus-Rock also make great teammates with support Arceus-Ground, as Ho-Oh can otherwise easily tank an Ice Beam and either use Toxic or Brave Bird to wear support Arceus-Ground down. Answers to Primal Kyogre such as Primal Groudon and Ferrothorn pair great with Arceus-Ground, as Primal Kyogre is one of its most common checks and takes advantage of support Arceus-Ground's passivity. Arceus-Water is also a good partner for support Arceus-Ground, as Grass-types are also few and far between, and together they can check non-Toxic variants of Primal Groudon reliably.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Substitute / Extreme Speed
item: Groundium Z / Earth Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Earthquake is Arceus-Ground's most reliable physical STAB option, plowing through Pokemon such as Primal Groudon and Arceus-Poison. Stone Edge nails Flying-types such as Ho-oh, Yveltal, and Vivillon that are immune to Earthquake. Substitute shields Arceus-Ground from Toxic and Leech Seed users, such as Celesteela, support Arceus formes, and Ferrothorn, while also generating free turns to set up with Swords Dance whenever Arceus-Ground is safely behind a Substitute. Substitute is also notable for racking up Defense drops on Mega Rayquaza as it breaks each Substitute with Dragon Ascent. Extreme Speed is another decent option if you need a form of priority and is 100% accurate compared to Stone Edge's shaky accuracy. However, even at +2 Attack, Extreme Speed is relatively weak, especially compared to other priority moves, though it does help revenge kill threats such as Deoxys-A.
Set Details
========
Groundium Z turns Earthquake into Tectonic Rage, which allows Arceus-Ground to pick up important KOs such as the chance to OHKO defensive Zygarde after Stealth Rock at +2 Attack and the chance to OHKO Primal Kyogre after Stealth Rock without a boost. Earth Plate can also be used if the team has another chosen Z-Move user. A Jolly nature is preferred when using Swords Dance Arceus-Ground on a balance offense team to Speed tie opposing maximum Speed Arceus formes.
Usage Tips
========
Arceus-Ground should wait until the most opportune time to set up with Swords Dance, as it generally doesn't utilize Recover and therefore only has one shot to sweep. Usually, this happens late-game when all of the Pokemon on the opposing side are weakened and have been chipped away at. However, if given the opportunity, Arceus-Ground should consider what Pokemon remaining on the opponent's side are stopping it from sweeping and determine if breaking holes through the opponent's team by removing something such as Zygarde-C is beneficial to the rest of Arceus-Ground's team. Swords Dance Arceus-Ground should also wait for the most opportune time to utilize Tectonic Rage. Usually from Team Preview, you should have in mind what particular Pokemon on the opponent's side you are going to have to need to save Tectonic Rage for. Because Groundium Z is well known for being more popular than Earth Plate on Swords Dance Arceus-Ground, the opponent might double switch to a Ground-immune or -resistant Pokemon to waste its Z-Move. Be cautious of prematurely wasting Tectonic Rage. Focus on eliminating key threats such as Marshadow, Celesteela, and Skarmory, as they can stop Swords Dance Arceus-Ground's sweep outright if not removed prior.
Team Options
========
Swords Dance variants of Arceus-Ground fit best on offensive and hyper offensive teams, so Pokemon such as Ultra Necrozma, Primal Groudon, Smeargle, and Mega Rayquaza make great teammates. Although it cannot switch in, Marshadow is able to outspeed Arceus-Ground, steal its Swords Dance boosts, and eliminate it with Spectral Thief. Marshadow is also immune to Extreme Speed, meaning Arceus-Ground cannot bypass it that way either. Therefore, solid Marshadow answers such as Arceus-Fairy, Zygarde-C, and Xerneas are key to not being counterswept. Mega Gengar is one of the best Mega Evolutions to utilize alongside Swords Dance Arceus-Ground, as it can trap its more passive checks such as Celesteela, Lugia, Chansey, and non-Shed Shell Skarmory. Mega Gengar also has access to Destiny Bond, which allows it to trade one for one to eliminate one of Swords Dance Arceus-Ground's offensive checks, such as Calm Mind Arceus-Water. Specially defensive Primal Groudon is a fantastic teammate for Arceus-Ground, as it can set Stealth Rock, check threats such as Primal Kyogre, threaten to eliminate Skarmory and Celesteela with Overheat, and badly poison support Arceus formes with Toxic, potentially opening windows of opportunity for Arceus-Ground later. Pokemon such as Calm Mind Arceus-Steel are most thankful for Arceus-Ground luring in Pokemon such as Ho-Oh that would otherwise be able to take on support and Calm Mind variants of Arceus-Ground.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Judgment
Move 4: Ice Beam
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Calm Mind allows Arceus-Ground to showcase its specially offensive presence as well as pick up important KOs such as Necrozma-DM and specially defensive Primal Groudon at +1. Judgment is Arceus-Ground's primary STAB option and, when boosted, allows it to smack neutral targets such as support Arceus-Dark and Ferrothorn hard. Ice Beam allows Arceus-Ground to take on Flying- and Dragon-types such as Vivillon, Yveltal, Arceus-Flying, Mega Rayquaza, and Zygarde-C.
Set Details
========
Maximum Special Attack EVs are utilized to increase Calm Mind Arceus-Ground's overall damage output. Instead of running Special Attack EVs, however, Calm Mind Arceus-Ground can invest more into HP to grant it more setup opportunities. However, it sacrifices a lot of power, and therefore should only be considered when Arceus-Ground is on a balance team. This extra HP investment allows Arceus-Ground to more freely set up on Pokemon such as Zygarde-C and Primal Groudon, although simultaneously Arceus-Ground will need additional Calm Mind boosts to achieve the same damage output as a variant with maximum Special Attack investment instead.
Usage Tips
========
Arceus-Ground should try to set up Calm Mind boosts against Pokemon that can't do much back to it such as non-Dragon Tail Zygarde-C and offensive Arceus-Steel. Calm Mind Arceus-Ground's biggest checks and counters, such as Ho-Oh, Lugia, Celesteela, Chansey, Blissey, and Primal Kyogre, should be heavily damaged or removed before Arceus-Ground attempts to set up and sweep, and therefore it should primarily be reserved for late-game.
Team Options
========
Gothitelle is a great teammate, as it's able to trap Celesteela and Chansey and remove them before Arceus-Ground begins setting up with Calm Mind. Primal Groudon is yet another fantastic teammate, as depending on what moves it is running, it can check a multitude of Pokemon Arceus-Ground doesn't like. Sets utilizing both Stone Edge and Stealth Rock are able to pressure Arceus-Ground checks such as Ho-Oh and Primal Kyogre. Sets with Toxic can also cripple Lugia and Ho-Oh. Arceus-Poison and Necrozma-DM are fantastic partners for Arceus-Ground, as they can both set up Stealth Rock for it while still applying offensive pressure and maintain defensive presence. Calm Mind Arceus-Ground dislikes being inflicted with Toxic, so teammates such as Arceus-Poison, Necrozma-DM, and Celesteela that are either immune to Toxic or can cure their own status make great partners. Magearna is a special example, as it can act as a cleric with Heal Bell and remove the status conditions of both Calm Mind Arceus-Ground and its teammates. Calm Mind Arceus-Ground also appreciates entry hazard setters such as Primal Groudon, as chipping the opposing side, namely Ho-Oh, throughout the match is extremely important to Arceus-Ground's success late-game.
[STRATEGY COMMENTS]
Other Options
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Arceus-Ground could play a dedicated lead role, as its access to Stealth Rock and Magic Coat and its Ground typing allow it to beat most opposing dedicated leads such as Smeargle and Excadrill. Toxic can be utilized over Defog on support Arceus-Ground sets if the team already has another entry hazard remover. Such a set can pressure Steel-types such as Arceus-Steel and Necrozma-DM from coming in, as they aren't safe switch-ins to Judgment either. Toxic variants of Arceus-Ground are also notably able to cripple Ho-Oh and Lugia. However, even if Arceus-Ground does pack Toxic, the only Steel-types that would purposefully switch into it would be Celesteela and Skarmory, and they are immune to Judgment. Toxic is also way more situational than Defog. Gravity can be utilized over Stone Edge or Ice Beam to leave Pokemon such as Ho-Oh, Celesteela, and Skarmory susceptible to Arceus-Ground's STAB attacks. However, Gravity's limited turns of use make it an inconsistent option and the aforementioned Pokemon can switch out anyway. One notable partner for Gravity Arceus-Ground is Mega Gengar, which greatly appreciates the secondary effect of lowering every Pokemon's evasion by two stages during Gravity's effect, allowing it to use Hypnosis more reliably. Refresh may seem like an interesting choice on Arceus-Ground considering how detrimental being induced with Toxic is for all of its sets. However, Arceus-Ground generally doesn't have room for such an option, as taking away its coverage moveslots would allow Ground-immune Pokemon to come in more freely. Thunder can be utilized over Ice Beam on Calm Mind sets and nails Pokemon such as Ho-Oh, Skarmory, Celesteela, and Primal Kyogre. However, Ground + Electric's neutral coverage is nowhere near as vast coverage as Ground + Ice's, which is further hampered by Thunder's inaccuracy. An Adamant nature can be utilized over Jolly for higher damage output on Sticky Web teams, allowing Swords Dance Arceus-Ground to break Pokemon such as Zygarde-C and support Arceus formes more easily. Recover is also usable on Swords Dance Arceus-Ground to perform the role of a bulky setup sweeper.
Checks and Counters
========
**Lugia**: Lugia is the most reliable answer to Arceus-Ground, as its immense bulk, Multiscale, and access to reliable recovery via Roost allow it to easily tank multiple Ice Beams, Thunders, and Stone Edges. In fact, Lugia's only worry is the extremely rare Toxic variant of support Arceus-Ground, as it cannot alleviate its Toxic status on its own and will be unable to get back to Multiscale range.
**Celesteela and Skarmory**: Celesteela and Skarmory are able to check Arceus-Ground due to their immunity to Judgment and Earthquake, neutrality to Stone Edge and Ice Beam, and access to recovery options in Leech Seed + Protect and Roost. Meanwhile, Celesteela and Skarmory are able to put Arceus-Ground on a timer with Toxic and, in the case of Skarmory, either set up entry hazards or phaze Arceus-Ground with Whirlwind. However, neither Celesteela nor Skarmory can stay in against Thunder variants of Calm Mind Arceus-Ground, and Celesteela additionally cannot beat Substitute + Swords Dance Arceus-Ground.
**Water-types**: Water-types such as Primal Kyogre, Arceus-Water, and Choice Scarf Kyogre all threaten to eliminate Arceus-Ground with their respective STAB attacks. Arceus-Water can even Perish trap Arceus-Ground with the combination of Whirlpool + Perish Song, and Choice Scarf Kyogre can fish for the OHKO with Sheer Cold. However, it should be noted that Primal Kyogre cannot switch into Swords Dance variants after they have already gotten to +2, that Arceus-Water generally only defeats support variants of Arceus-Ground, and that Choice Scarf Kyogre gets easily worn down over time, which lessens the power of its STAB Water Spout.
**Ho-Oh**: Similarly to Lugia, Ho-Oh is another huge threat to Arceus-Ground, as it can wall both support and Calm Mind sets with relative ease and either afflict it with Toxic status or attack it with Sacred Fire and Brave Bird. However, Ho-Oh cannot take on Swords Dance variants, as they tend to run Stone Edge, which OHKOes Ho-Oh.
**Chansey and Blissey**: Support and Calm Mind variants of Arceus-Ground are not capable of breaking Chansey or Blissey due to their extremely high HP and Special Defense stats. Chansey and Blissey, however, can put Arceus-Ground on a timer with Toxic and restore their health with Soft-Boiled. Swords Dance variants of Arceus-Ground can swiftly take care of them, however, as their Defense stats are pitiful.
**Marshadow**: Marshadow outspeeds Arceus-Ground and can use Spectral Thief against it to OHKO Swords Dance sets after stealing one boost and a bit of prior chip damage or stop Calm Mind sets from sweeping the opposing team.
**Gothitelle**: Gothitelle can trap both support and Calm Mind variants of Arceus-Ground due to its naturally high base Special Defense, heavy Special Defense investment, and support Arceus-Ground's passivity. However, Gothitelle does not have the raw, natural physical bulk to be able to take on Swords Dance variants.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[Pigeons, 253393], [Chloe, 262044], [Megazard, 202117]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [JockeMS, 53214]
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