M&M Arceus-Ground [QC 3/3] [GP 2/2] [DONE]

in the hills

spreading confusion
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150967
[OVERVIEW]
Arceus-Ground is a solid defensive threat, boasting base 120 in every stat and access to Recover and support options such as Defog, Will-O-Wisp, and Toxic. Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon. It can be a valuable check to common -ate Extreme Speed, beating Altarianite Entei and most Altarianite Zygarde with its support set. STAB Judgment allows Arceus-Ground to threaten top Pokemon such as Magearna and Primal Groudon, and when paired with Ice Beam, it grants it near-unresisted coverage. While Arceus-Ground is potent at checking offensive Pokemon such as Primal Groudon and Zygarde, it is susceptible to their status options such as Toxic, Arceus-Ground requires team support. Because Ice Beam is weak, Arceus-Ground can struggle to break Pokemon that are not affected by or resist Judgment such as Ho-Oh, Latiasite Magearna, and Sablenite Buzzwole.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Ice Beam
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's strongest STAB attack, and it severely damages a good portion of the metagame. Ice Beam is great coverage, allowing Arceus-Ground to hit Flying-types that are immune to its STAB attack and super effectively hit other Ground-types. Calm Mind allows Arceus-Ground to set up on a good portion of the metagame. These boosts make it harder to break with special attackers such as Lunala and Darkrai and give it insane wallbreaking capabilities, allowing it to break through all but a few defensive Pokemon. Recover is Arceus-Ground's best form of recovery and increases its longevity, allowing it to defensively check Pokemon better while giving it more opportunities to break teams. Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Pinsirite Magearna, Latiasite Toxapex, Ho-Oh, and Calm Mind Water-types like Sablenite Slowbro and Primal Kyogre.

Set Details
========
124 Speed EVs are used to outpace maximum Speed base 90 Pokemon such as Primal Groudon and Primal Kyogre. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. Alternatively, you can use a spread of 252 HP / 160 Def / 92 Spe with a Timid nature to outpace less common threats such as Red Orb Victini and Raikou, though it decreases Arceus-Ground's defensive potential. A spread of 252 HP / 240 Def / 16 Spe is also noteworthy, as it maximizes Arceus-Ground's defensive potential at the cost of some Speed.

Usage Tips
=========
Arceus-Ground is susceptible to Toxic, so be careful against defensive threats; it might be worthwhile to scout Primal Groudon's set if possible beforehand. Arceus-Ground can utilize its Ground typing in order to get free switches on Pokemon such as Magearna's Volt Switch. It is best to set up once defensive checks such as bulky Flying-types like Ho-Oh and Mandibuzz have been weakened or eliminated; Stealth Rock is a great tool to have up if you want to set up. Even unboosted, Arceus-Ground can defensively check Pokemon such as Swords Dance Primal Groudon and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well. On that note, it is important to keep Arceus-Ground healthy to maximize its defensive potential.

Team Options
=========
Pinsirite Magearna is an amazing offensive partner to Arceus-Ground; while they do share a few defensive checks such as Zapdos, Pinsirite Magearna does cover a good amount of its checks and provides great support with Heal Bell, allowing Arceus-Ground more chances to set up. Toxapex is a great partner to Arceus-Ground, with its Latiasite set coming in against its checks such as opposing Latiasite Toxapex and defensive Ho-Oh while relieving pressure on Arceus-Ground as a counter to Primal Groudon running Toxic or Fire coverage and its Gyaradosite set providing Toxic Spikes support to wear down defensive checks. Other Calm Mind users such as Lunala and Tapu Lele are good partners to Arceus-Ground to form a Calm Mind core that covers each other's checks. Altarianite Zygarde can sponge Water-type attacks decently and is great at keeping offensive threats such as Terrakion and Darkrai in check. It's important to pair these with a Kartana check, as it can threaten both heavily. Pokemon with Magic Bounce such as Sablenite Blissey, Mandibuzz, and Slowbro also pair nicely with Arceus-Ground, as they discourage opposing Pokemon from using Toxic on it.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Will-O-Wisp
move 4: Will-O-Wisp / Defog / Toxic
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB attack and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame. Recover is Arceus-Ground's best form of recovery and increases its longevity, allowing it to defensively check Pokemon better. Ice Beam allows Arceus-Ground it to hit Flying-types that are immune to its STAB attack such as Mandibuzz and Zapdos and hit Lucarionite Zygarde super effectively. Will-O-Wisp allows Arceus-Ground to better check physical attackers better and properly check Altarianite Zygarde and Pinsirite Zeraora. Defog can be used to give Arceus-Ground another support niche in entry hazard removal, though Arceus-Ground can struggle with status, losing a bit of its defensive niche in the process. Toxic can be used over Will-O-Wisp to cripple defensive switch-ins such as Ho-Oh, non-Sablenite Buzzwole, and other Arceus formes. Refresh can also be used to check defensive Primal Groudon sets that carry Toxic.

Set Details
========
16 Speed EVs are used to outpace maximum Speed, neutral-nature base 90 Speed Pokemon such as Primal Groudon and Primal Kyogre. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. An alternative spread of 252 HP / 132+ Def / 124 Spe can be used to allow Arceus-Ground to properly check Jolly base 90 Speed Pokemon such as Primal Groudon.

Usage Tips
=========
Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it get poisoned. Restore Arceus-Ground's health against Pokemon that don't threaten it such as Tyranitar and Aggronite Buzzwole. Arceus-Ground doesn't appreciate any chip from entry hazards, so it's important to keep entry hazards off the field to stop offensive Pokemon from potentially breaking Arceus-Ground. Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.

Team Options
=========
Sablenite Magearna is an amazing partner, as it can bounce back entry hazards and status moves while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return, Arceus-Ground provides a check to the Ground-types that threaten Magearna. Altarianite Entei is a good partner to Arceus-Ground, as it keeps faster foes at bay for Arceus-Ground while Arceus-Ground can defensively check Pokemon that Entei can't break such as Primal Groudon and Arceus-Rock. Buzzwole utilizes Aggronite, Sablenite, and Blue Orb to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and Darkrai. However, if Buzzwole is using any Mega Stone besides Aggronite, these two can struggle to handle Pinsirite Steel-types such as Metagross, Magearna, and Cobalion. Pinsirite Magearna is a great partner, as it can support the team with access to Heal Bell while offensively pressuring the other team.

[STRATEGY COMMENTS]
Other Options
==========
A Perish trapper set with Whirlpool can be very potent in trapping bulky Pokemon on stall teams, but it misses out on coverage and support moveslots required for most teams. On the support set, you can run Stealth Rock if needed, though it is widely outclassed by Primal Groudon or Landorus. Only run this if you have no better options for Stealth Rock. A Swords Dance set can be run; while it is generally outclassed by Zygarde, Landorus, and Garchomp, it does have the niche of having Recover as an option to increase setup opportunities, while being able to surprise checks like Ho-Oh with Stone Edge to pull off a sweep.

Checks and Counters
==============
**Ho-Oh**: Ho-Oh is able to come in on Arceus-Ground very easily and threaten with either Toxic or Curse. With Regenerator and recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Even Brave Bird is enough to annoy Arceus-Ground, especially from Choice Band sets.

**Pinsirite Entei**: Similarly to Ho-Oh, Entei is able to come in on Arceus-Ground by virtue of its typing and bulk, and although it lacks the recovery Ho-Oh does, it is a much stronger offensive threat that can take advantage of both of Arceus-Ground's sets.

**Bulky Flying-types**: Other bulky Flying-types such as Sablenite Mandibuzz and Sablenite or Venusaurite Zapdos can wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind or threaten to cripple it with Toxic.

**Latiasite Users**: Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind or steal its stat boosts with Heart Swap.

**Pinsirite Steels**: Pinsirite Steel-types such as Magearna and Metagross can all do a number against the Calm Mind set, although they all fear Will-O-Wisp from the Support set.

**Kartana**: While Kartana cannot come in on Arceus-Ground's attacks, any time it is in against it, it can threaten to OHKO it with Leaf Blade.

**Bug Types**: Bulky Bug-type attackers such as Venusauritem Sablenite, Blue Orb and Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come in on it to set up and break it or, in Golisopod's case, just come in and break it.

**Toxic**: Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump its setup potential. Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip and threaten to OHKO with Origin Pulse. While it is not an ideal check due to lack of recovery, it certainly hinders Arceus-Ground's ability to sweep.

**Calm Mind Lunala**: While not the best check, Calm Mind Lunala does win out in a Calm Mind war against Arceus-Ground and is very prevalent in the metagame.

[CREDITS]
- Written by: [[In the Hills, 324242]]
- Quality checked by: [Andyboy, 257571], [[xavgb, 231402], [Quantum Tesseract, 297239]]
- Grammar checked by: [[deetah, 297659] [The Dutch Plumberjack, 232216]]
 
Last edited:
[OVERVIEW]
  • Arceus-Ground is a solid defensive threat, boasting 120 in every stat, with access to Recover and support options such as Defog, Will-O-Wisp and Toxic
  • Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon.
  • It can be a valuable check to -atespeed that is common in the Mix and Mega metagame, beating Altarianite Entei and most Altarianite Zygardes with Will-O-Wisp just some way of conveying that only Will-O arc is the only reliable way to beat Alt Zyg here
  • Its Ground typing allows Arceus-Ground to break top Pokemon such as Magearna and Groudon-Primal, and with its Ice Beam coverage it is near unresisted.
  • Whilst it is potent at checking offensive Pokemon such as Groudon-Primal and Zygarde, it is susceptible to their status options such as Toxic and Glare, so team support is important with this Pokemon.
  • It can struggle to break Pokemon that resist or are immune to Judgement such as Ho-oh, Latiasite Magearna and Sablenite Buzzwole as unboosted Ice Beam is very weak.
[SET]
name: Calm Mind Attacker
move 1: Judgement
move 2: Ice Beam
move 3: Calm Mind
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
  • Judgement is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame.
  • Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab and super effectively hit Grass types and other Grounds.
  • Calm Mind allows Arceus-Ground to set up on a good portion of the metagame, boosting both its Special Attack and Special Defense stats. These boosts make it harder to break and also give it insane breaking capabilities, being able to break through all but a few defensive Pokemon after just a few boosts.
  • Recover is Arceus-Ground's best form of recovery, and increases its longevity and allows it to defensively check Pokemon better while giving it more opportunities to break teams.
  • Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Skarmory, Pinsirite Magearna, Latiasite Toxapex and Ho-Oh However, this makes it unable to touch Salmencite Landorus-Therian.
Set Details
========
  • 124 Speed is used to outpace max speed base 90s such as Groudon-Primal and Kyogre-Primal
  • The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential
  • Alternatively, you can increase the Speed to 318 or 330 to outpace less common threats such as Rayquaza and Red Orb Victini/Raikou respectively, though it decreases its defensive potential. you could also discuss an alternative bulkier spread as well since I feel that's a pretty solid spread right now considering not many are using max speed pdon and pogre besides webs where you'll usually be -speed anyways
  • Bold nature is used to further increase Arceus-Ground's Defense stat
  • The combination of Earth Plate and Multitype are required for Arceus-Ground Ground-type Judgement to be used.
Usage Tips
=========
  • Arceus-Ground is susceptible to Toxic, so be careful against defensive threats and it might be worthwhile to scout Groudon-Primal's set if possible beforehand.
  • Utilize defensive Pokemon such as Sablenite Magearna who may be trying to gain momentum with Volt Switch to come in and set up. Consider a different example like Mandibuzz since Groundceus also loses to Ho-oh and Sab mage obviously can't Volt Switch on Pdon
  • It's best to set up once defensive checks such as Bulky Flyings have been weakened or eliminated; Stealth Rock is a great tool to have up if you want to set up.
  • Arceus-Ground can still defensively check Pokemon such as Groudon-Primal and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well.
  • On that note, it is important to keep Arceus-Ground healthy to maximize its defensive potential.
Team Options
=========
  • Pinsirite Magearna is an amazing offensive partner to Arceus-Ground, as while they do share a few defensive checks such as Skarmory, Pinsirite Magearna does cover a good amount of its checks and provides great support with Heal Bell, allowing Arceus-Ground more chances to set up.
  • Toxapex is a great partner to Arceus-Ground, with its Latiasite set coming in against its checks, and its Gyaradosite set giving Toxic Spikes support to allow for easier setup.
  • Calm Mind Magearna sets such as Latiasite and Cameruptite are good partners to Arceus-Ground to form a CM core that covers each others checks.
  • Altarianite Zygarde is a great partner for Arceus-Ground as it can sponge Water type attacks decently, and it provides amazing speed control against offensive threats such as Terrakion and Darkrai. However, it is important to pair these two with a Kartana counter as they are both very weak to its dual STABS
[SET]
name: Support Groundceus
move 1: Judgement
move 2: Recover
move 3: Ice Beam / Will-O-Wisp
move 4: Will-O-Wisp / Defog / Toxic
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe Consider making the bulkier spread the primary one here as I feel Groundceus appreciates the extra bulk right now
ivs: 0 Atk

[SET COMMENTS]
Moves
======
  • Judgement is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame.
  • Recover is Arceus-Ground's best form of recovery, and increases its longevity and allows it to defensively check Pokemon better.
  • Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab and super effectively hit Grass types and other Grounds.
  • Will-O-Wisp is used to allow Arceus-Ground to better check physical attackers better and properly check Altarianite Zygarde and Pinsirite Zeraora, as burns cut the Attack stack in half.
  • Defog can be used to give Arceus-Ground another support niche in hazard removal, though Arceus-Ground can struggle against some Stealth Rock setters Which stealth rock setters does it struggle against? Other than niche stuff like Blissey, Skarmory, Excadrill and maybe Landorus Exploding (which pretty much every defogger struggles with) i'm not sure I agree on this and it loses a bit of its defensive niche in the process.
  • Toxic can be used over Will-O-Wisp to hit defensive switchins such as Ho-Oh, non-Sablenite Buzzwoles and other Arceus formes and cripple them.
  • Refresh can also be used so that it can check defensive Groudon-Primal sets that carry Toxic.
Set Details
========
  • 124 Speed is used to outpace max speed base 90s such as Groudon-Primal and Kyogre-Primal
  • The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential
  • An alternative spread of 252 HP / 240+ Def / 16 Spe can be used to increase Arceus-Ground's defensive potential, but it could potentially cost games if the opponent uses max Speed base 90s
  • Bold nature is used to further increase Arceus-Ground's Defense stat, allowing it to better check physical attackers.
  • The combination of Earth Plate and Multitype are required for Arceus-Ground Ground-type Judgement to be used.
Usage Tips
=========
  • Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it get Toxiced or Paralyzed. I think it may be confusing to some readers regarding a Ground-type being paralyzed so it may be nice to mention Glare as the cause for paralysis
  • Arceus-Ground, like most Pokemon, doesn't appreciate any chip from hazards, and it's important to keep hazards off the field to avoid chip that could allow offensive Pokemon to break Arceus-Ground.
  • If running Defog, be wary of Landorus-Therian and Metagross, as they can both use Explosion to blow a hole into the team, while allowing Rocks to stay on the field if they are faster.
  • Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.
Team Options
=========
  • Blue Orb Skarmory is one of the best defensive partners, as it can cover most of the offensive threats that Arceus-Ground is weak to such as Band Ho-Oh and Pinsirite Magearna, further cement the teams ability to check threats such as Groudon-Primal and other Red Orbers while filling the Defogger spot.
  • Sablenite Magearna is an amazing partner, as it can bounce back hazards and status, while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return Arceus-Ground provides a check to the Ground types that threaten Magearna.
  • Altarianite Entei is a good partner to Arceus-Ground as it provides valuable speed control for Arceus-Ground while Arceus-Ground can defensively check Pokemon that Entei can't break such as Groudon-Primal and Arceus-Rock.
  • Buzzwole provides a good defensive core with Arceus-Ground with any of its stones, being Sablenite, Aggronite, Venusaurite and Blue Orb, being able to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and Darkrai. However, if Buzzwole is any stone besides Aggronite, these two can struggle to handle Pinsirite Steels such as Metagross, Magearna, and Cobalion.
  • Pinsirite Magearna again is a great partner as it can support the team with access to Heal Bell while offensively pressuring the other team.
[STRATEGY COMMENTS]
Other Options
==========
  • A Perish Trapper set can be very potent in trapping bulky Pokemon on stall, but misses out on coverage and support moveslots required for most teams.
  • On the Support set, you can run Stealth Rock if needed, though it is widely outclassed by Landorus-Therian and Groudon-Primal. Only run this if you have no better options.
  • A Swords Dance set can be run, which while it is generally outclassed by Zygarde, Landorus-Therian, or Garchomp, it does have the niche of having Recover as an option to increase setup options as well as surprising Ho-oh with Stone Edge and luring teams in general to pull off a surprise sweep.
Checks and Counters
==============
  • Bulky Flying Types-Bulky Flying types such as Blue Orb Skarmory, Ho-Oh and Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind, or threaten to cripple it with Toxic. Ho-Oh can also run a Curse set that can use Arceus-Ground as setup fodder
  • Bulky Latiasite Pokemon-Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind, or steal its stat boosts with Heart Swap
  • Pinsirite Steels-Pinsirite Steels such as Magearna, Metagross and Cobalion can all do a number against the Calm Mind set, though they all fear Will-O-Wisp from the Support set
  • Kartana-While Kartana cannot come in on Groundceus' attacks, any time it is in against it, Kartana can threaten to 1HKO with Leaf Blade.
  • Bug Types- Bulky Bug type attackers such as Venusaurite/Sablenite/Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come in on Arceus-Ground and set up and break it, or in Golisopod's case just come in and break it.
  • Kyogre-Primal- Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip, and threaten to 1HKO with Origin Pulse. While it is not an ideal check it certainly hinders Arceus-Ground's ability to sweep.
QC 1/3
 

xavgb

:xavgb:
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World Defender
[OVERVIEW]
  • Arceus-Ground is a solid defensive threat, boasting 120 in every stat, with access to Recover and support options such as Defog, Will-O-Wisp and Toxic
  • Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon.
  • It can be a valuable check to -atespeed that is common in the Mix and Mega metagame, beating Altarianite Entei and most Altarianite Zygardes with Will-O-Wisp its support set.
  • Its Ground typing STAB allows Arceus-Ground to break threaten top Pokemon such as Magearna and Groudon-Primal, and with its Ice Beam coverage it is near unresisted.
  • Whilst it is potent at checking offensive Pokemon such as Groudon-Primal and Zygarde, it is susceptible to their status options such as Toxic and Glare, so team support is important with this Pokemon.
  • It can struggle to break Pokemon that resist or are immune to Judgement such as Ho-oh, Latiasite Magearna and Sablenite Buzzwole as unboosted Ice Beam is very weak. - Make sure to catch all mentions of Judgement and remove the e.
[SET]
name: Calm Mind Attacker
move 1: Judgement move 1: Calm Mind
move 2: Ice Beam move 2: Judgment
move 3: Calm Mind move 3: Recover
move 4: Recover move 4: Ice Beam (Order of relevance to set)
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
  • Judgement is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame.
  • Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab and super effectively hit Grass types and other Grounds.
  • Calm Mind allows Arceus-Ground to set up on a good portion of the metagame, boosting both its Special Attack and Special Defense stats. These boosts make it harder to break with special attackers such as Darkrai and Lunala and also give it insane breaking capabilities, being able to break through all but a few defensive Pokemon after just a few boosts setting up.
  • Recover is Arceus-Ground's best form of recovery, and increases its longevity and allows it to defensively check Pokemon better while giving it more opportunities to break teams.
  • Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Skarmory Pinsirite Magearna, Latiasite Toxapex and Ho-Oh However, this makes it unable to touch Salmencite Landorus-Therian.
Set Details
========
  • 124 Speed is used to outpace max speed base 90s such as Groudon-Primal and Kyogre-Primal
  • The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential
  • Alternatively, you can increase the Speed to 318 or 330 to outpace less common threats such as Rayquaza and Red Orb Victini/Raikou respectively, though it decreases its defensive potential.
  • A spread of 252 HP / 240 Def / 16 Spe is also noteworthy as it maximizes Arceus-Ground’s defensive potential, at the cost of some speed.
  • Bold nature is used to further increase Arceus-Ground's Defense stat
  • Earth Plate is required for Ground-type Judgement to be used, and Multitype is Arceus’ only ability.
Usage Tips
=========
  • Arceus-Ground is susceptible to Toxic, so be careful against defensive threats and it might be worthwhile to scout Groudon-Primal's set if possible beforehand.
  • Utilize defensive Pokemon such as Sablenite Mandibuzz or Magearna who may be trying to gain momentum with U-Turn or Volt Switch respectively to come in and set up.
  • It's best to set up once defensive checks such as Bulky Flyings have been weakened or eliminated; Stealth Rock is a great tool to have up if you want to set up.
  • Arceus-Ground can still defensively check Pokemon such as Swords Dance Groudon-Primal and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well.
  • On that note, it is important to keep Arceus-Ground healthy to maximize its defensive potential.
Team Options
=========
  • Pinsirite Magearna is an amazing offensive partner to Arceus-Ground, as while they do share a few defensive checks such as Skarmory, Pinsirite Magearna does cover a good amount of its checks and provides great support with Heal Bell, allowing Arceus-Ground more chances to set up.
  • Toxapex is a great partner to Arceus-Ground, with its Latiasite set coming in against its checks (which checks?), and its Gyaradosite set giving Toxic Spikes support to allow for easier setup wear down defensive checks.
  • Calm Mind Magearna sets such as Latiasite and Cameruptite are good partners to Arceus-Ground to form a CM core that covers each others checks.
  • Altarianite Zygarde is a great partner for Arceus-Ground as it can sponge Water type attacks decently, and it provides amazing speed control against offensive threats such as Terrakion and Darkrai. It’s important to pair these with a Kartana check, as it can threaten both deeply.
    - Add a point for bouncers since they discourage using Toxic against Arceus-Ground. Also explain that Sablenite Mandibuzz in particular forms a good core since it can take on Kartana and Toxic Groudon-Primal.
[SET]
name: Support
move 1: Judgement
move 2: Recover
move 3: Ice Beam / Will-O-Wisp
move 4: Will-O-Wisp / Defog / Toxic
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
  • Judgement is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame.
  • Recover is Arceus-Ground's best form of recovery, and increases its longevity and allows it to defensively check Pokemon better.
  • Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab and super effectively hit Grass types and other Grounds. - Change this point to say that Ice Beam hits Lucarionite Zygarde and Salamencite Landorus-Therian, whilst preventing Arceus-Ground from letting in Mandibuzz and Salamencite Noivern for free.
  • Will-O-Wisp is used to allow Arceus-Ground to better check physical attackers better and properly check Altarianite Zygarde and Pinsirite Zeraora, as burns cut the Attack stack in half.
  • Defog can be used to give Arceus-Ground another support niche in hazard removal, though Arceus-Ground can struggle with status and it loses a bit of its defensive niche in the process.
  • Toxic can be used over Will-O-Wisp to hit defensive switchins such as Ho-Oh, non-Sablenite Buzzwoles and other Arceus formes and cripple them.
  • Refresh can also be used so that it can check defensive Groudon-Primal sets that carry Toxic.
    - Add a moves mention for Stealth Rock, which Arceus-Ground can set using the free turns it creates.
Set Details
========
  • 16 Speed is used to outpace max speed, neutral nature base 90s such as Groudon-Primal and Kyogre-Primal
  • The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential
  • An alternative spread of 252 HP / 132+ Def / 124 Spe can be used to increase Arceus-Ground's offensive presence at a cost of some defensive potential.
  • Bold nature is used to further increase Arceus-Ground's Defense stat, allowing it to better check physical attackers.
  • The combination of Earth Plate and Multitype are required for Ground-type Judgement to be used.
Usage Tips
=========
  • Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it get Toxiced or Paralyzed from Glare.
    - Add a point for finding free opportunities for Arceus-Ground to recover its health against mons that it can threaten out as well as against mons that can't hurt it such as Sablenite Mandibuzz.
  • Arceus-Ground, like most Pokemon, doesn't appreciate any chip from hazards, and it's important to keep hazards off the field to avoid chip that could allow offensive Pokemon to break Arceus-Ground.
  • If running Defog, be wary of Landorus-Therian and Metagross, as they can both use Explosion to blow a hole into the team, while allowing Rocks to stay on the field if they are faster.
  • Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.
Team Options
=========
  • Blue Orb Skarmory is one of the best defensive partners, as it can cover most of the offensive threats that Arceus-Ground is weak to such as Band Ho-Oh and Pinsirite Magearna, further cement the teams ability to check threats such as Groudon-Primal and other Red Orbers while filling the Defogger spot.
  • Sablenite Magearna is an amazing partner, as it can bounce back hazards and status, while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return Arceus-Ground provides a check to the Ground types that threaten Magearna.
  • Altarianite Entei is a good partner to Arceus-Ground as it provides valuable speed control for Arceus-Ground while Arceus-Ground can defensively check Pokemon that Entei can't break such as Groudon-Primal and Arceus-Rock.
  • Buzzwole provides a good defensive core with Arceus-Ground with any of its stones, being Aggronite, Sablenite, Venusaurite and Blue Orb, being able to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and Darkrai. However, if Buzzwole is any stone besides Aggronite, these two can struggle to handle Pinsirite Steels such as Metagross, Magearna, and Cobalion.
  • Pinsirite Magearna again is a great partner as it can support the team with access to Heal Bell while offensively pressuring the other team.
[STRATEGY COMMENTS]
Other Options
==========
  • A Perish Trapper set with Whirlpool can be very potent in trapping bulky Pokemon on stall, but misses out on coverage and support moveslots required for most teams.
  • On the Support set, you can run Stealth Rock if needed, though it is widely outclassed by Landorus-Therian and Groudon-Primal. Only run this if you have no better options.
  • A Swords Dance set can be run, which while it is generally outclassed by Zygarde, Landorus-Therian, or Garchomp, it does have the niche of having Recover as an option to increase setup options, while surprise checks like Ho-Oh with Stone Edge and using its luring ability to pull off a sweep.
Checks and Counters
==============
  • Bulky Flying Types-Bulky Flying types such as Blue Orb Skarmory, Ho-Oh and Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind, or threaten to cripple it with Toxic. Ho-Oh can also run a Curse set that can use Arceus-Ground as setup fodder - Give Ho-oh its own point above this, and then change this to "other Bulky Flying Types".
  • Bulky Latiasite Pokemon-Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind, or steal its stat boosts with Heart Swap
  • Pinsirite Steels-Pinsirite Steels such as Magearna, Metagross and Cobalion can all do a number against the Calm Mind set, though they all fear Will-O-Wisp from the Support set
  • Kartana-While Kartana cannot come in on Groundceus' attacks, any time it is in against it, Kartana can threaten to 1HKO it out with Leaf Blade.
  • Bug Types- Bulky Bug type attackers such as Venusaurite/Sablenite/Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come in on Arceus-Ground and set up and break it, or in Golisopod's case just come in and break it.
  • Kyogre-Primal- Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip, and threaten to 1HKO with Origin Pulse. While it is not an ideal check due to a lack of reliable recovery it certainly hinders Arceus-Ground's ability to sweep.
    - Add a point for bulky Toxic users (takes advantage of Arceus-Ground's lacking initial power). Toxic Arceus formes, Blissey, and Toxic Lunala could all go in this point.
Accidentally hit post bear with me.

Edit: Done! QC 2/3
 
Last edited:
Sorry about being late on this, but I didn't realize you finished it. Comments in Bold.
[OVERVIEW]
Arceus-Ground is a solid defensive threat, boasting 120 in every stat, with access to Recover and support options such as Defog, Will-O-Wisp and Toxic. Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon. It can be a valuable check to -atespeed that is common in the Mix and Mega metagame, beating Altarianite Entei and most Altarianite Zygardes with its support set. Its Ground STAB allows Arceus-Ground to threaten top Pokemon such as Magearna and Groudon-Primal, and with its Ice Beam coverage it is near unresisted. Whilst it is potent at checking offensive Pokemon such as Groudon-Primal and Zygarde, it is susceptible to their status options such as Toxic and Glare Not really a thing these days, so team support is important with this Pokemon. It can struggle to break Pokemon that resist or are immune to Judgment such as Ho-oh, Latiasite Magearna and Sablenite Buzzwole Swap these orders or swap the order of resist and immune as unboosted Ice Beam is very weak.

[SET]
name: Calm Mind Attacker
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Ice Beam
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgement No e is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame. Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab and super effectively hit Grass types and other Grounds The only grass type it hits SE is pins Kartana, and that's included already because it's a flying type. Calm Mind allows Arceus-Ground to set up on a good portion of the metagame. These boosts make it harder to break with special attackers such as Lunala and Darkrai, and also give it insane breaking capabilities, being able to break through all but a few defensive Pokemon after setting up. Recover is Arceus-Ground's best form of recovery, and increases its longevity and allows it to defensively check Pokemon better while giving it more opportunities to break teams. Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Skarmory Pinsirite Magearna, Latiasite Toxapex and Ho-Oh. Skarmory is not a thing these days. Something like Kyogre or Golisopod or even CM Slowbro would be more useful of a mention.
Set Details
========
124 Speed is used to outpace max speed base 90s such as Groudon-Primal and Kyogre-Primal. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. Alternatively, you can increase the Speed to 318 or 330 List the EV Spreads required, not the speeds. Also, remove the Rayquaza EV Spread, since that's irrelevant. to outpace less common threats such as Rayquaza and Red Orb Victini/Raikou respectively, though it decreases its defensive potential. A spread of 252 HP / 240 Def / 16 Spe is also noteworthy as it maximizes Arceus-Ground’s defensive potential, at the cost of some speed.
Usage Tips
=========
Arceus-Ground is susceptible to Toxic, so be careful against defensive threats and it might be worthwhile to scout Groudon-Primal's set if possible beforehand. Utilize defensive Pokemon such as Sablenite Mandibuzz or Magearna who may be trying to gain momentum with U-Turn or Volt Switch respectively to come in and set up. Awkward phrasingIt's best to set up once defensive checks such as Bulky Flyings examples have been weakened or eliminated; Stealth Rock is a great tool to have up if you want to set up. Arceus-Ground can still defensively check Pokemon such as Swords Dance Groudon-Primal and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well. On that note, it is important to keep Arceus-Ground healthy to maximize its defensive potential.
Team Options
=========
Pinsirite Magearna is an amazing offensive partner to Arceus-Ground, as while they do share a few defensive checks such as Skarmory not a thing, Pinsirite Magearna does cover a good amount of its checks and provides great support with Heal Bell, allowing Arceus-Ground more chances to set up. Toxapex is a great partner to Arceus-Ground, with its Latiasite set coming in against its checks such as opposing Latiasite Toxapex and defensive Ho-Oh, and its Gyaradosite set giving Toxic Spikes support to wear down defensive checks And taking pressure off of Groundceus as a counter to toxic or fire move pdon. Calm Mind Magearna sets such as Latiasite and Cameruptite are good partners to Arceus-Ground to form a CM core that covers each others checks Not really all that relevant anymore, at least relative to how they used to be. I would mention Lunala or Lele or something if I had to. Altarianite Zygarde is a great partner for Arceus-Ground as it can sponge Water type attacks decently, and it provides amazing speed control against offensive threats such as Terrakion and Darkrai. It’s important to pair these with a Kartana check Such as, as it can threaten both deeply. Pokemon with Magic Bounce such as Sablenite Blissey, Mandibuzz, or Slowbro also pair nicely with Arceus-Ground, as they discourage opposing Pokemon from using Toxic on it.

[SET]
name: Support
move 1: Judgement
move 2: Recover
move 3: Ice Beam / Will-O-Wisp
move 4: Will-O-Wisp / Defog / Toxic
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgement Again no e is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame. Recover is Arceus-Ground's best form of recovery, and increases its longevity and allows it to defensively check Pokemon better. Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab such as Mandibuzz and Zapdos, and allows Arceus-Ground to hit Lucarionite Zygarde super effectively. Will-O-Wisp is used to allow Arceus-Ground to better check physical attackers better and properly check Altarianite Zygarde and Pinsirite Zeraora. Defog can be used to give Arceus-Ground another support niche in hazard removal, though Arceus-Ground can struggle with status and it loses a bit of its defensive niche in the process. Toxic can be used over Will-O-Wisp to hit defensive switchins such as Ho-Oh, non-Sablenite Buzzwoles and other Arceus formes and cripple them. Refresh can also be used so that it can check defensive Groudon-Primal sets that carry Toxic. Stealth Rock could be used as well, but Arceus-Ground struggles with common Magic Bouncers such as Sablenite Blissey and Mandibuzz. Some of these could probably stand to go in OO now that the metagame has shifted. I don't feel all that strongly about any individual one tho, so if there's any of these you want to keep up here I'm fine as long as one other QC member checks off on it.
Set Details
========
16 Speed is used to outpace max speed, neutral nature base 90s such as Groudon-Primal and Kyogre-Primal. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. An alternative spread of 252 HP / 132+ Def / 124 Spe can be used to increase Arceus-Ground's offensive presence at a cost of some defensive potential. No, these allow it to check +spe base 90 speed pokemon, not increase its offensive prescence.
Usage Tips
=========
Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it get Toxiced or Paralyzed from Glare Remove, glare is irrelevant these days. Finding points to heal up with little risk is helpful, such as against Pokemon who don’t threaten it such as Sablenite Mandibuzz What if it's toxic? And they just uturn out to a threat anyway? Pick a better example TBH, like maybe Zapdos or TTar. Arceus-Ground, like most Pokemon, doesn't appreciate any chip from hazards, and it's important to keep hazards off the field to avoid chip that could allow offensive Pokemon to break Arceus-Ground. Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.
Team Options
=========
Blue Orb Skarmory is one of the best defensive partners, as it can cover most of the offensive threats that Arceus-Ground is weak to such as Band Ho-Oh and Pinsirite Magearna, further cement the teams ability to check threats such as Groudon-Primal and other Red Orbers while filling the Defogger spot. See, it's a decent partner but more than offset by being a terrible pokemon. CUt this. Sablenite Magearna is an amazing partner, as it can bounce back hazards and status, while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return Arceus-Ground provides a check to the Ground types that threaten Magearna. Altarianite Entei is a good partner to Arceus-Ground as it provides valuable speed control for Arceus-Ground while Arceus-Ground can defensively check Pokemon that Entei can't break such as Groudon-Primal and Arceus-Rock. Buzzwole provides a good defensive core with Arceus-Ground with any of its stones, being Aggronite, Sablenite, Venusaurite and Blue Orb, being able to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and Darkrai. However, if Buzzwole is any stone besides Aggronite, these two can struggle to handle Pinsirite Steels such as Metagross, Magearna, and Cobalion. Pinsirite Magearna again is a great partner as it can support the team with access to Heal Bell while offensively pressuring the other team.
[STRATEGY COMMENTS]
Other Options
==========
A Perish Trapper set with Whirlpool can be very potent in trapping bulky Pokemon on stall, but misses out on coverage and support moveslots required for most teams. On the Support set, you can run Stealth Rock if needed, though it is widely outclassed by Landorus-Therian and Groudon-Primal. Only run this if you have no better options for stealth rock setters. A Swords Dance set can be run, which while it is generally outclassed by Zygarde, Landorus-Therian Remove this, or Garchomp, it does have the niche of having Recover as an option to increase setup options, while surprise checks like Ho-Oh with Stone Edge and using its luring ability to pull off a sweep.

Checks and Counters
==============
Ho-Oh is able to come in on Arceus-Ground very easily, and threaten with either Toxic or Curse. With Regenerator and recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Other bulky Flying Types-Bulky Flying types such as Blue Orb Skarmory, Sablenite Mandibuzz and Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind, or threaten to cripple it with Toxic. Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind, or steal its stat boosts with Heart Swap. Pinsirite Steels such as Magearna, Metagross and Cobalion can all do a number against the Calm Mind set, though they all fear Will-O-Wisp from the Support set. While Kartana cannot come in on Groundceus' attacks, any time it is in against it, Kartana can threaten to 1HKO with Leaf Blade. Bulky Bug type attackers such as Venusaurite/Sablenite/Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come in on Arceus-Ground and set up and break it, or in Golisopod's case just come in and break it. Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump its setup potential. Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip, and threaten to 1HKO with Origin Pulse. While it is not an ideal check due to lack of recovery, it certainly hinders Arceus-Ground's ability to sweep.

Checks and counters section is a nightmare. It shouldn't be a paragraph.
I can't stamp this 3/3 because checks and counters is basically a hot mess rn. I'll come back and look that over once you fix it,.
 
Checks and Counters
==============
** Ho-Oh ** Ho-Oh is able to come in on Arceus-Ground very easily, and threaten with either Toxic or Curse. With Regenerator and recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Even just brave bird is incredibly annoying

** Bulky Flying Types ** Other bulky Flying Types-Bulky Flying types such as Blue Orb Skarmory, Sablenite Mandibuzz and Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind, or threaten to cripple it with Toxic. Blue Orb Skarmoy is still not a thing, list other zapdos sets because they're still v annoying with toxic.

** Latiasite Users ** Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind, or steal its stat boosts with Heart Swap.

** Pinsirite Steels ** Pinsirite Steels such as Magearna, Metagross and Cobalion can all do a number against the Calm Mind set, though they all fear Will-O-Wisp from the Support set. No. No cobalion.

** Kartana ** While Kartana cannot come in on Groundceus' attacks, any time it is in against it, Kartana can threaten to 1HKO with Leaf Blade.

** Bug Types ** Bulky Bug type attackers such as Venusaurite/Sablenite/Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come in on Arceus-Ground and set up and break it, or in Golisopod's case just come in and break it.

** Toxic ** Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump its setup potential. Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip, and threaten to 1HKO with Origin Pulse. While it is not an ideal check due to lack of recovery, it certainly hinders Arceus-Ground's ability to sweep.

You really need a spot for pinsirite entei. I would probably put it with pinsirite steels and change the section name, but ymmv and it's not a huge deal how you specifically do it. Lunala also needs a section here, it's not an amazing check but it's everywhere.
3/3
 
Hey, I'm Waylaid, and this is my AMGP! This does not count for GP [1/2]. Regardless, I hope it's helpful!
Disclaimer: I put (AC) or (RC) at the end of every sentence that I added comma(s) in, not where I added them. I've been notified that this is incorrect and I promise better work next time.

Addition Removal Comments (AC)= added comma (RC)= removed comma
[OVERVIEW]
Arceus-Ground is a solid defensive threat, boasting Base 120 in every stat, with access to Recover and support options such as Defog, Will-O-Wisp, and Toxic.(AC) Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon. It can be a valuable check to -atespeed Pixelate or Aerilate pokemon that is are common in the Mix and Mega metagame, beating Altarianite Entei and most Altarianite Zygardes with its support set. (Hopefully this makes it more clear for newer players that aren't accustomed to the M&M vernacular) Its Ground STAB allows Arceus-Ground to threaten top Pokemon such as Magearna and Groudon-Primal, and with its Ice Beam coverage it is near unresisted when paired with Ice Beam, Areceus-Ground is near unresisted. Whilst While it is potent at checking offensive Pokemon such as Groudon-Primal and Zygarde, it is susceptible to their status options such as Toxic, so team support is important with this Pokemon Arceus-Ground requires team status support ("whilst" has lost usage in the US, and Smogon uses American English. Also, referring to "this pokemon" is confusing when you just mentioned 2 other mons, so it'd be best to restate which pokemon you're referring to). Because Ice Beam is very weak, Arceus-Ground It can struggle to break Pokemon that are immune to or resist Judgment are not affected by or resist Judgement, such as Ho-oh, Latiasite Magearna, and Sablenite Buzzwole. (AC)

[SET] (Capitalized)
Name: Calm Mind Attacker
Move 1: Calm Mind
Move 2: Judgment
Move 3: Recover
Move 4: Ice Beam
Item: Earth Plate
Ability: Multitype
Nature: Bold
EVs: 252 HP / 132 Def / 124 Spe
IVs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to strongest STAB move, and it severely damages a good portion of the metagame. (mentioning that Judgement is boosted by Earth Plate seems unnecessary, because Judgement could not be Ground STAB if there was no Earth Plate, and Arceus-Ground could not be Arceus-Ground without an Earth Plate) Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab (Implied) and super effectively hit other Grounds. Calm Mind allows Arceus-Ground to set up on a good portion of the metagame. These boosts make it harder to break with for special attackers such as Lunala and Darkrai to break Arceus-Ground, and also give it Arceus-Ground insane breaking capabilities itself., being able to break through all but a few defensive Pokemon after setting up. ("insane breaking capabilities" implies that it should be able to break defensive pokemon. Also, the first part was slightly unclear, so this may work a little better.) Recover is Arceus-Ground's best form of recovery, and increases increasing its longevity and allows allowing it to defensively check Pokemon better while giving it more opportunities to break teams. Alternatively, Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Pinsirite Magearna, Latiasite Toxapex, Ho-Oh, and Calm Mind Water types like Sablenite Slowbro and Kyogre-Primal. (AC)
Set Details
========
124 Speed EVs is are used to outpace max Speed base 90s such as Groudon-Primal and Kyogre-Primal. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. Alternatively, you can use a spread of 252 HP / 160 Def / 92 Spe with a Timid nature to outpace less common threats such Red Orb Victini or Raikou, though it decreases its Arceus-Ground's defensive potential. A spread of 252 HP / 240 Def / 16 Spe is also noteworthy, as it maximizes Arceus-Ground’s defensive potential, at the cost of some speed.(AC)
Usage Tips
=========
Arceus-Ground is susceptible to Toxic, so be careful against defensive threats, and Due to this, it might be worthwhile to scout Groudon-Primal's set, if possible beforehand. (tricky to show the correlation between defensive threats, toxic, and groudon-Primal all in one sentence, so I broke it up.)(AC) Arceus-Ground can abuse its Ground typing in order to get free switches on Pokemon, such as a Magearna when it's trying to use using Volt Switch. (AC) It is best to set up once defensive checks such as Bulky Flyings such as Ho-Oh or Mandibuzz have been weakened or eliminated, and Stealth Rock is a great tool to have up if you want to set up utilize for such scenarios. (Fixed redundancy in the first part, and tried to add correlation between stealth rock and beating bulky flying types) (AC) Arceus-Ground can still also defensively check Pokemon such as Swords Dance Groudon-Primal and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well. ("still" implies that there's a con to this, without any con stated in the the previous sentence) On that note, Arceus-Ground's versatility and defensive prowess mean that it is important to keep Arceus-Ground healthy to maximize its defensive potential. ("On that note" really doesn't make too much sense; what I wrote is more of a placeholder so you can find a better transition)
Team Options
=========
Pinsirite Magearna is an amazing offensive partner to Arceus-Ground, as and while they do share a few defensive checks such as Zapdos, Pinsirite Magearna does covers a good amount of its Arceus-Ground's checks. and Pinsirite Magearna provides great support with Heal Bell, allowing Arceus-Ground more chances to set up if statused. (it was important to use commas there to separate ideas, but the sentence had to be split to avoid a run-on) (AC) Toxapex is a great partner to Arceus-Ground as well, with its Latiasite set coming in being helpful against its Arceus-Ground's checks, such as an opposing Latiasite Toxapex and or defensive Ho-Oh. while relieving Latiasite Toxapex helps relieve pressure on Arceus-Ground as a counter to Groudon-Primal with Toxic or Fire coverage, and its Toxapex's Gyaradosite set giving provides Toxic Spikes support to wear down defensive checks. (this was a pretty big run-on, and had to be separated to accommodate each idea or thought) (AC) Other Calm Mind users such as Lunala or Tapu Lele are good partners to Arceus-Ground, to and form a CM core that covers each others' checks. (AC) Altarianite Zygarde is another great partner for Arceus-Ground, as it can sponge Water type attacks decently and it provides amazing speed control against offensive threats such as Terrakion and Darkrai. (RC) It’s important to pair these Arceus-Ground and Altarianite Zygarde with a Kartana check, such as it Kartana can threaten both deeply. (Remember to refer to each pokemon as soon as the subject changes again) Pokemon with Magic Bounce such as Sablenite Blissey, Mandibuzz, or Slowbro also pair nicely with Arceus-Ground, as they discourage opposing Pokemon from using Toxic on it. (redundant)

[SET] (Capitalized)
Name: Support
Move 1: Judgment
Move 2: Recover
Move 3: Ice Beam / Will-O-Wisp
Move 4: Will-O-Wisp / Defog / Toxic
Item: Earth Plate
Ability: Multitype
Nature: Bold
EVs: 252 HP / 240 Def / 16 Spe
IVs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to strongest STAB move, and it severely damages a good portion of the metagame. Recover is Arceus-Ground's best form of recovery, and increases increasing its longevity and allows allowing it to defensively check Pokemon better while giving it more opportunities to break teams. (These two sentences are the same as in the move comments for the previous set) Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its STAB such as Mandibuzz and Zapdos, and allows Arceus-Ground to hit Lucarionite Zygarde super effectively. Will-O-Wisp is used to allow Arceus-Ground to better check physical attackers better and properly check, such as Altarianite Zygarde and Pinsirite Zeraora. (giving an example or 2 of the types of pokemon it beats is more clear than giving both the pokemon and the types. This also avoids redundancy) (AC) Defog can be used to give Arceus-Ground another support niche in move for hazard removal, though. Arceus-Ground can struggle with status, and, it as such, loses a bit of its defensive niche in the process. (separating the sentences will make a distinction between hazards and being status-ed) (AC) Toxic can be used over Will-O-Wisp to hit defensive switch-ins such as Ho-Oh, non-Sablenite Buzzwoles, and other Arceus formes and to cripple them. (AC) Refresh can also be used so that it can to check defensive Groudon-Primal sets that carry Toxic. (this is less wordy and adds clarity)
Set Details
========
16 Speed is used to outpace max speed, neutral non-+Spe (I'm not sure how to format it, but I think it should be changed. Real GP's, please help) nature base 90s such as Groudon-Primal and Kyogre-Primal. The rest of the All remaining EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. (More scholarly diction, and helps imply that they are Arceus' EVs) An alternative spread of 252 HP / 132+ Def / 124 Spe can be used to allow Arceus-Ground to properly check +Spe base 90s such as Groudon-Primal.
Usage Tips
=========
Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it Arceus-Ground get Toxiced badly poisoned. (Was told to use "badly poisoned") Finding points to time to heal up with little risk is helpful, such as and can be done against Pokemon who don’t threaten it Arceus-Ground, such as Tyranitar or Aggronite Buzzwole. (AC) (Changes here were almost exclusively to restate the subject) Arceus-Ground like most Pokemon, doesn't does not appreciate any chip benefit from opposing hazards, and it's it is important to keep hazards off the field to avoid chip that could allow offensive Pokemon to break Arceus-Ground.(RC) Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.
Team Options
=========
Sablenite Magearna is an amazing partner, as it can bounce back hazards and status, while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return, Arceus-Ground provides a check to the Ground types that threaten Magearna. (AC) Altarianite Entei is a good partner to Arceus-Ground, as it provides providing valuable speed control for Arceus-Ground, while Arceus-Ground can defensively check Pokemon that Entei can't break struggles with, such as Groudon-Primal and Arceus-Rock. (AC) Buzzwole provides a good defensive core with Arceus-Ground with any of its stones, being utilizes Aggronite, Sablenite and Blue Orb being able to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and, Darkrai, and Kartana. (This was wordy and turning into a run-on, as well as including a lot of unnecessary words. This compressed version is more grammatically correct and easier to read) (AC) (RC) However, if Buzzwole is any stone holds any item besides Aggronite, these two can struggle to handle Pinsirite Steels such as Metagross, Magearna, and Cobalion. Pinsirite Magearna again is a great partner as it can support the team with access to Heal Bell while offensively pressuring the other team. (Pinsirite Magearna was not already discussed, so if you wished to add this, it would need to be much more thorough. I would check with a GP or QC about including this without any background [Maybe you mean Sablenite Magearna? Either way, a QC or full GP would be able to help more than I can])
[STRATEGY COMMENTS]
Other Options
==========
A Perish Song Trapper set with Whirlpool can be very potent in trapping bulky Pokemon on stall, but misses out on coverage and support moveslots required for most teams. On the Support set, you can run Stealth Rock if needed, though it is widely outclassed Groudon-Primal or Landorus-Incarnate, Only run this and should only be used if you have no better options for a Stealth Rock user. (Combines two similar sentences and helps clarify the purpose of all of the stated pokemon) (AC)A Swords Dance set can be run, which and while it is generally outclassed by Zygarde, Landorus-Incarnate, or Garchomp, it does have the niche of having Recover as an option to increase setup options, while surprise checks like Ho-Oh with Stone Edge and using its luring ability to pull off a sweep. luring Ho-Oh while carrying Stone Edge, and having the ability to sweep. (I'm not sure where recover fits in with this, but this is not my discretion. I think this works a lot better grammatically)

Checks and Counters
==============
** Ho-Oh ** Ho-Oh is able to come switch in on Arceus-Ground very easily, and threaten it with either Toxic or Curse. With Regenerator and recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Even Brave Bird is enough to annoys Arceus-Ground, especially from Choice Band sets. (minor changes to better fit the purpose of the passage)

** Pinsirite Entei ** Similarly to Ho-Oh, Entei is able to come switch in on Arceus-Ground by virtue of due to its typing and bulk, and although it lacks the recovery Ho-Oh does, it is a much stronger offensive threat that can abuse both of Arceus-Ground's sets.

** Bulky Flying Types ** Other bulky Flying Types-Bulky Flying types such as Sablenite Mandibuzz and Sablenite or Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set, and either force it out with Whirlwind, or threaten to cripple it with Toxic. (AC)

** Latiasite Users ** Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind, or steal its stat boosts with Heart Swap.

** Pinsirite Steels ** Pinsirite Steels such as Magearna or Metagross can all do a number against counter the Calm Mind set, though although they all fear Will-O-Wisp from the Support set. ("do a number against" is very informal and does not fit in with the rest of the analysis)

** Kartana ** While Kartana cannot come in on Groundceus' Arceus-Ground's attacks, any time it Kartana is in against it Arceus-Ground, Kartana can threaten to 1HKO OHKO with Leaf Blade. ("Arceus-Ground" is the proper denomination. I also referred to the subject each time to avoid "it against it" phrases)

** Bug Types ** Bulky Bug type attackers such as Venusaurite/Sablenite/Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come switch in on Arceus-Ground and to set up and break it, or in Golisopod's case just come in and break it. and break it. (It is not imperative to know exactly how each of them beat Arceus-Ground, just that they do, which is why I shortened it. It also is less confusing this way.)

** Toxic ** Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump ruin its setup potential. Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip, and threaten to 1HKO OHKO with Origin Pulse. While it is not an ideal check due to lack of recovery, it certainly hinders Arceus-Ground's ability to sweep. (I'm not sure that "stump" was the right word... I also cannot tell what "it" refers to in the second scenario, so it should probably be clarified, assuming that last sentence is necessary at all. Also, it is not mentioned that primal kyogre carries Toxic, despite it being under the **Toxic** banner. I'd talk less about Origin Pulse and more about Toxic, unless you wanted Kyogre in its own Threatlist)

** Calm Mind Lunala ** While not the best an ideal check to Arceus-Ground, Calm Mind Lunala does win out in a Calm Mind war against Arceus-Ground, and is very prevalent in the metagame. ("an ideal" more closely follows your tone of formality throughout the analysis, and mentioning that it is checking Arceus-Ground should probably be done as soon as possible in such a sentence)
 
Last edited:

deetah

Bright like a diamond
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Addition Removal Comments (AC)= added comma (RC)= removed comma
My comments are in green. Take caution to make sure you aren't making too many unnecessary changes, as we want to keep the author's voice as much as possible. There are a few common errors that you did miss, so I recommend giving the Spelling and Grammar Standards a thorough read to give you an even better understanding of C&C standards. Other than that you did make some good changes in some spots, so I borrowed some of them for the author to implement. Well done :blobthumbsup:

[OVERVIEW]
Arceus-Ground is a solid defensive threat, boasting Base 120 (Base should be lowercase) in every stat, with access to Recover and support options such as Defog, Will-O-Wisp, and Toxic.(AC) (The author won't know where you're saying to add the comma, it's best to put (AC) right after where you add the comma) Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon. It can be a valuable check to -atespeed Pixelate or Aerilate pokemon (Pokemon is always capitalized) that is are common in the Mix and Mega metagame, beating Altarianite Entei and most Altarianite Zygardes with its support set. (Hopefully this makes it more clear for newer players that aren't accustomed to the M&M vernacular) Its Ground STAB allows Arceus-Ground to threaten top Pokemon such as Magearna and Groudon-Primal, and with its Ice Beam coverage it is near unresisted when paired with Ice Beam, Areceus-Ground (Spelling error; Arceus-Ground) is near unresisted. Whilst While (Correct change, good) it is potent at checking offensive Pokemon such as Groudon-Primal and Zygarde, it is susceptible to their status options such as Toxic, so team support is important with this Pokemon Arceus-Ground requires team status support ("whilst" has lost usage in the US, and Smogon uses American English. Also, referring to "this pokemon" is confusing when you just mentioned 2 other mons, so it'd be best to restate which pokemon you're referring to). Because Ice Beam is very weak, Arceus-Ground It can struggle to break Pokemon that are immune to or resist Judgment are not affected by or resist Judgement, such as Ho-oh, Latiasite Magearna, and Sablenite Buzzwole. (AC)

[SET] (Capitalized)
Name: Calm Mind Attacker
Move 1: Calm Mind
Move 2: Judgment
Move 3: Recover
Move 4: Ice Beam
Item: Earth Plate
Ability: Multitype
Nature: Bold
EVs: 252 HP / 132 Def / 124 Spe
IVs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to strongest STAB move, and it severely damages a good portion of the metagame. (mentioning that Judgement is boosted by Earth Plate seems unnecessary, because Judgement could not be Ground STAB if there was no Earth Plate, and Arceus-Ground could not be Arceus-Ground without an Earth Plate) (I think it's fine as-is, but I see where you're coming from) Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its stab (Implied) and super effectively hit other Grounds. Calm Mind allows Arceus-Ground to set up on a good portion of the metagame. These boosts make it harder to break with for special attackers such as Lunala and Darkrai to break Arceus-Ground, and also give it Arceus-Ground insane breaking capabilities itself., being able to break through all but a few defensive Pokemon after setting up. ("insane breaking capabilities" implies that it should be able to break defensive pokemon. Also, the first part was slightly unclear, so this may work a little better.) Recover is Arceus-Ground's best form of recovery, and increases increasing its longevity and allows allowing it to defensively check Pokemon better while giving it more opportunities to break teams. Alternatively, Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Pinsirite Magearna, Latiasite Toxapex, Ho-Oh, and Calm Mind Water types like Sablenite Slowbro and Kyogre-Primal. (AC)
Set Details
========
124 Speed EVs is are (Good change here) used to outpace max Speed base 90s such as Groudon-Primal and Kyogre-Primal. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. Alternatively, you can use a spread of 252 HP / 160 Def / 92 Spe with a Timid nature to outpace less common threats such Red Orb Victini or Raikou, though it decreases its Arceus-Ground's defensive potential. A spread of 252 HP / 240 Def / 16 Spe is also noteworthy, as it maximizes Arceus-Ground’s defensive potential, at the cost of some speed.(AC)
Usage Tips
=========
Arceus-Ground is susceptible to Toxic, so be careful against defensive threats, and Due to this, it might be worthwhile to scout Groudon-Primal's set, if possible beforehand. (tricky to show the correlation between defensive threats, toxic, and groudon-Primal all in one sentence, so I broke it up.)(AC) Arceus-Ground can abuse its Ground typing in order to get free switches on Pokemon, such as a Magearna when it's trying to use using Volt Switch. (AC) It is best to set up once defensive checks such as Bulky Flyings such as Ho-Oh or Mandibuzz have been weakened or eliminated, and Stealth Rock is a great tool to have up if you want to set up utilize for such scenarios. (Fixed redundancy in the first part, and tried to add correlation between stealth rock and beating bulky flying types) (AC) Arceus-Ground can still also defensively check Pokemon such as Swords Dance Groudon-Primal and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well. ("still" implies that there's a con to this, without any con stated in the the previous sentence) On that note, Arceus-Ground's versatility and defensive prowess mean that it is important to keep Arceus-Ground healthy to maximize its defensive potential. ("On that note" really doesn't make too much sense; what I wrote is more of a placeholder so you can find a better transition)
Team Options
=========
Pinsirite Magearna is an amazing offensive partner to Arceus-Ground, as and while they do share a few defensive checks such as Zapdos, Pinsirite Magearna does covers a good amount of its Arceus-Ground's checks. and Pinsirite Magearna provides great support with Heal Bell, allowing Arceus-Ground more chances to set up if statused. (it was important to use commas there to separate ideas, but the sentence had to be split to avoid a run-on) (AC) Toxapex is a great partner to Arceus-Ground as well, with its Latiasite set coming in being helpful against its Arceus-Ground's checks, such as an opposing Latiasite Toxapex and or defensive Ho-Oh. while relieving Latiasite Toxapex helps relieve pressure on Arceus-Ground as a counter to Groudon-Primal with Toxic or Fire coverage, and its Toxapex's Gyaradosite set giving provides Toxic Spikes support to wear down defensive checks. (this was a pretty big run-on, and had to be separated to accommodate each idea or thought) (AC) Other Calm Mind users such as Lunala or Tapu Lele are good partners to Arceus-Ground, to and form a CM core that covers each others' checks. (AC) Altarianite Zygarde is another great partner for Arceus-Ground, as it can sponge Water type attacks decently and it provides amazing speed control against offensive threats such as Terrakion and Darkrai. (RC) It’s important to pair these Arceus-Ground and Altarianite Zygarde with a Kartana check, such as it Kartana can threaten both deeply. (Remember to refer to each pokemon as soon as the subject changes again) Pokemon with Magic Bounce such as Sablenite Blissey, Mandibuzz, or Slowbro also pair nicely with Arceus-Ground, as they discourage opposing Pokemon from using Toxic on it. (redundant)

[SET] (Capitalized)
Name: Support
Move 1: Judgment
Move 2: Recover
Move 3: Ice Beam / Will-O-Wisp
Move 4: Will-O-Wisp / Defog / Toxic
Item: Earth Plate
Ability: Multitype
Nature: Bold
EVs: 252 HP / 240 Def / 16 Spe
IVs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB, and is boosted by its Earth Plate, allowing it to strongest STAB move, and it severely damages a good portion of the metagame. Recover is Arceus-Ground's best form of recovery, and increases increasing its longevity and allows allowing it to defensively check Pokemon better while giving it more opportunities to break teams. (These two sentences are the same as in the move comments for the previous set) Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying types that are immune to its STAB such as Mandibuzz and Zapdos, and allows Arceus-Ground to hit Lucarionite Zygarde super effectively. Will-O-Wisp is used to allow Arceus-Ground to better check physical attackers better and properly check, such as Altarianite Zygarde and Pinsirite Zeraora. (giving an example or 2 of the types of pokemon it beats is more clear than giving both the pokemon and the types. This also avoids redundancy) (AC) Defog can be used to give Arceus-Ground another support niche in move for hazard removal, though. Arceus-Ground can struggle with status, and, it as such, loses a bit of its defensive niche in the process. (separating the sentences will make a distinction between hazards and being status-ed) (AC) Toxic can be used over Will-O-Wisp to hit defensive switch-ins such as Ho-Oh, non-Sablenite Buzzwoles, and other Arceus formes and to cripple them. (AC) Refresh can also be used so that it can to check defensive Groudon-Primal sets that carry Toxic. (this is less wordy and adds clarity)
Set Details
========
16 Speed is used to outpace max speed, neutral non-+Spe (I'm not sure how to format it, but I think it should be changed. Real GP's, please help) (Neutral-natured should work fine there) nature base 90s such as Groudon-Primal and Kyogre-Primal. The rest of the All remaining EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. (More scholarly diction, and helps imply that they are Arceus' EVs) (Not really necessary to change) An alternative spread of 252 HP / 132+ Def / 124 Spe can be used to allow Arceus-Ground to properly check +Spe base 90s such as Groudon-Primal.
Usage Tips
=========
Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it Arceus-Ground get Toxiced badly poisoned. (Was told to use "badly poisoned") Finding points to time to heal up with little risk is helpful, such as and can be done against Pokemon who don’t threaten it Arceus-Ground, such as Tyranitar or Aggronite Buzzwole. (AC) (Changes here were almost exclusively to restate the subject) Arceus-Ground like most Pokemon, doesn't does not appreciate any chip benefit from opposing hazards, and it's it is important to keep hazards off the field to avoid chip that could allow offensive Pokemon to break Arceus-Ground.(RC) Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.
Team Options
=========
Sablenite Magearna is an amazing partner, as it can bounce back hazards and status, while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return, Arceus-Ground provides a check to the Ground types that threaten Magearna. (AC) Altarianite Entei is a good partner to Arceus-Ground, as it provides providing valuable speed control for Arceus-Ground, while Arceus-Ground can defensively check Pokemon that Entei can't break struggles with, such as Groudon-Primal and Arceus-Rock. (AC) Buzzwole provides a good defensive core with Arceus-Ground with any of its stones, being utilizes Aggronite, Sablenite and Blue Orb being able to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and, Darkrai, and Kartana. (This was wordy and turning into a run-on, as well as including a lot of unnecessary words. This compressed version is more grammatically correct and easier to read) (Good changes here, I agree) (AC) (RC) However, if Buzzwole is any stone holds any item besides Aggronite, these two can struggle to handle Pinsirite Steels such as Metagross, Magearna, and Cobalion. Pinsirite Magearna again is a great partner as it can support the team with access to Heal Bell while offensively pressuring the other team. (Pinsirite Magearna was not already discussed, so if you wished to add this, it would need to be much more thorough. I would check with a GP or QC about including this without any background [Maybe you mean Sablenite Magearna? Either way, a QC or full GP would be able to help more than I can])
[STRATEGY COMMENTS]
Other Options
==========
A Perish Song Trapper set with Whirlpool can be very potent in trapping bulky Pokemon on stall, but misses out on coverage and support moveslots required for most teams. On the Support set, you can run Stealth Rock if needed, though it is widely outclassed Groudon-Primal or Landorus-Incarnate, Only run this and should only be used if you have no better options for a Stealth Rock user. (Combines two similar sentences and helps clarify the purpose of all of the stated pokemon) (AC)A Swords Dance set can be run, which and while it is generally outclassed by Zygarde, Landorus-Incarnate, or Garchomp, it does have the niche of having Recover as an option to increase setup options, while surprise checks like Ho-Oh with Stone Edge and using its luring ability to pull off a sweep. luring Ho-Oh while carrying Stone Edge, and having the ability to sweep. (I'm not sure where recover fits in with this, but this is not my discretion. I think this works a lot better grammatically)

Checks and Counters
==============
** Ho-Oh ** Ho-Oh is able to come switch in on Arceus-Ground very easily, and threaten it with either Toxic or Curse. With Regenerator and recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Even Brave Bird is enough to annoys Arceus-Ground, especially from Choice Band sets. (minor changes to better fit the purpose of the passage)

** Pinsirite Entei ** Similarly to Ho-Oh, Entei is able to come switch in on Arceus-Ground by virtue of due to its typing and bulk, and although it lacks the recovery Ho-Oh does, it is a much stronger offensive threat that can abuse both of Arceus-Ground's sets.

** Bulky Flying Types ** Other bulky Flying Types-Bulky Flying types such as Sablenite Mandibuzz and Sablenite or Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set, and either force it out with Whirlwind, or threaten to cripple it with Toxic. (AC)

** Latiasite Users ** Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind, or steal its stat boosts with Heart Swap.

** Pinsirite Steels ** Pinsirite Steels such as Magearna or Metagross can all do a number against counter the Calm Mind set, though although they all fear Will-O-Wisp from the Support set. ("do a number against" is very informal and does not fit in with the rest of the analysis) (I agree with these changes, better clarity)

** Kartana ** While Kartana cannot come in on Groundceus' Arceus-Ground's attacks, any time it Kartana is in against it Arceus-Ground, Kartana can threaten to 1HKO OHKO (Good change, OHKO is correct) with Leaf Blade. ("Arceus-Ground" is the proper denomination. I also referred to the subject each time to avoid "it against it" phrases)

** Bug Types ** Bulky Bug type attackers such as Venusaurite/Sablenite/Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come switch in on Arceus-Ground and to set up and break it, or in Golisopod's case just come in and break it. and break it. (It is not imperative to know exactly how each of them beat Arceus-Ground, just that they do, which is why I shortened it. It also is less confusing this way.)

** Toxic ** Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump ruin its setup potential. Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip, and threaten to 1HKO OHKO with Origin Pulse. While it is not an ideal check due to lack of recovery, it certainly hinders Arceus-Ground's ability to sweep. (I'm not sure that "stump" was the right word... I also cannot tell what "it" refers to in the second scenario, so it should probably be clarified, assuming that last sentence is necessary at all. Also, it is not mentioned that primal kyogre carries Toxic, despite it being under the **Toxic** banner. I'd talk less about Origin Pulse and more about Toxic, unless you wanted Kyogre in its own Threatlist)

** Calm Mind Lunala ** While not the best an ideal check to Arceus-Ground, Calm Mind Lunala does win out in a Calm Mind war against Arceus-Ground, and is very prevalent in the metagame. ("an ideal" more closely follows your tone of formality throughout the analysis, and mentioning that it is checking Arceus-Ground should probably be done as soon as possible in such a sentence) (Not really a necessary change)

Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (SC) = Semicolon
[OVERVIEW]
Arceus-Ground is a solid defensive threat, boasting a base 120 in every stat, (RC) with and access to Recover and support options such as Defog, Will-O-Wisp, (AC) and Toxic. Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon. It can be a valuable check to -atespeed -ate Extreme Speed (I think this is what you mean?) that is common in the Mix and Mega metagame, beating Altarianite Entei and most Altarianite Zygardes with its support set. Its Ground Arceus-Ground's STAB move in Judgment allows Arceus-Ground it to threaten top Pokemon such as Magearna and Groudon-Primal Primal Groudon, and with its Ice Beam coverage, (AC) it is near unresisted. Whilst While it is potent at checking offensive Pokemon such as Groudon-Primal Primal Groudon and Zygarde, it is susceptible to their status options such as Toxic, so team support is important with this Pokemon. It can struggle to break Pokemon that are immune to or resist Judgment such as Ho-Oh, Latiasite Magearna, (AC) and Sablenite Buzzwole, (AC) as unboosted Ice Beam is very weak.

[SET]
name: Calm Mind Attacker
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Ice Beam
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB, (RC) attack and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame. Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying-(AH)types that are immune to its stab STAB move and super effectively hit other Grounds Ground-types. Calm Mind allows Arceus-Ground to set up on a good portion of the metagame. These boosts make it harder to break with special attackers such as Lunala and Darkrai, (RC) and also give it insane breaking capabilities, being able to break through all but a few defensive Pokemon after setting up. Recover is Arceus-Ground's best form of recovery, (RC) and increases its longevity, (AC) and allows allowing it to defensively check Pokemon better while giving it more opportunities to break teams. Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Pinsirite Magearna, Latiasite Toxapex, Ho-Oh, (AC) and Calm Mind Water-(AH)types like Sablenite Slowbro and Kyogre-Primal Primal Kyogre.

Set Details
========
124 Speed is EVs are used to outpace maximum Speed base 90s 90 Pokemon such as Groudon-Primal Primal Groudon and Kyogre-Primal Primal Kyogre. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. Alternatively, you can use a spread of 252 HP / 160 Def / 92 Spe with a Timid nature to outpace less common threats such as Red Orb Victini or Raikou, though it decreases its defensive potential. A spread of 252 HP / 240 Def / 16 Spe is also noteworthy, (AC) as it maximizes Arceus-Ground’s defensive potential, (RC) at the cost of some Speed.

Usage Tips
=========
Arceus-Ground is susceptible to Toxic, so be careful against defensive threats; (SC) and it might be worthwhile to scout Groudon-Primal's Primal Groudon's set if possible beforehand. Arceus-Ground can abuse utilize its Ground typing in order to get free switches on Pokemon such as Magearna when it's trying to use Volt Switch. It is best to set up once defensive checks such as Bulky Flyings such as bulky Flying-types like (Such as was repetitive) Ho-Oh or and Mandibuzz have been weakened or eliminated; Stealth Rock is a great tool to have up if you want to set up. Arceus-Ground can still defensively check Pokemon such as Swords Dance Groudon-Primal Primal Groudon and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well. On that note, it is important to keep Arceus-Ground healthy to maximize its defensive potential.

Team Options
=========
Pinsirite Magearna is an amazing offensive partner to Arceus-Ground, as while they do share a few defensive checks such as Zapdos, Pinsirite Magearna does cover a good amount of its checks and provides great support with Heal Bell, allowing Arceus-Ground more chances to set up. Toxapex is a great partner to Arceus-Ground, with its Latiasite set coming in against its checks such as opposing Latiasite Toxapex and defensive Ho-Oh while relieving pressure on Arceus-Ground as a counter to Groudon-Primal Primal Groudon with Toxic or Fire coverage, and its Gyaradosite set giving Toxic Spikes support to wear down defensive checks. Other Calm Mind users such as Lunala or and Tapu Lele are good partners to Arceus-Ground to form a CM Calm Mind core that covers each others other's checks. Altarianite Zygarde is a great partner for Arceus-Ground, (AC) as it can sponge Water-(AH)type attacks decently, (RC) and it provides amazing speed control against offensive threats such as Terrakion and Darkrai. It’s It's (Use ASCII apostrophe, curly ones mess with dex formatting) important to pair these with a Kartana check, such as it can threaten both deeply. Pokemon with Magic Bounce such as Sablenite Blissey, Mandibuzz, or and Slowbro also pair nicely with Arceus-Ground, as they discourage opposing Pokemon from using Toxic on it.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Will-O-Wisp
move 4: Will-O-Wisp / Defog / Toxic
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB, (RC) attack and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame. Recover is Arceus-Ground's best form of recovery, (RC) and increases its longevity, (AC) and allows allowing it to defensively check Pokemon better. Ice Beam is great coverage for Arceus-Ground, allowing it to hit Flying-(AH)types that are immune to its stab STAB move such as Mandibuzz and Zapdos, and allows Arceus-Ground to hit Lucarionite Zygarde super effectively. Will-O-Wisp is used to allows Arceus-Ground to better check physical attackers better and properly check Altarianite Zygarde and Pinsirite Zeraora. Defog can be used to give Arceus-Ground another support niche in entry hazard removal, though Arceus-Ground can struggle with status and it loses a bit of its defensive niche in the process. Toxic can be used over Will-O-Wisp to hit and cripple defensive switch-(AH)ins such as Ho-Oh, non-Sablenite Buzzwoles Buzzwole, and other Arceus formes and cripple them. Refresh can also be used so that it can to check defensive Groudon-Primal Primal Groudon sets that carry Toxic.

Set Details
========
16 Speed is EVs are used to outpace maximum Speed, neutral-(AH)nature base 90s 90 Pokemon such as Groudon-Primal Primal Groudon and Kyogre-Primal Primal Kyogre. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. An alternative spread of 252 HP / 132+ Def / 124 Spe can be used to allow Arceus-Ground to properly check +Spe (I would assume Jolly?? Specify the natures) base 90s base 90 Speed Pokemon such as Groudon-Primal Jolly Primal Groudon.

Usage Tips
=========
Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it get Toxiced poisoned. Finding points to heal up with little risk is helpful, such as Restore Arceus-Ground's health against Pokemon who that don’t threaten it such as Tyranitar or Aggronite Buzzwole. Arceus-Ground, like most Pokemon, doesn't appreciate any chip from entry hazards, and so it's important to keep entry hazards off the field to avoid chip that could allow offensive Pokemon to break Arceus-Ground. Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.

Team Options
=========
Sablenite Magearna is an amazing partner, as it can bounce back entry hazards and status, (RC) while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return, (AC) Arceus-Ground provides a check to the Ground-(AH)types that threaten Magearna. Altarianite Entei is a good partner to Arceus-Ground, (AC) as it provides valuable speed control for Arceus-Ground while Arceus-Ground can defensively check Pokemon that Entei can't break such as Groudon-Primal Primal Groudon and Arceus-Rock. Buzzwole provides a good defensive core with Arceus-Ground with any of its stones, being utilizes Aggronite, Sablenite, (AC) and Blue Orb being able to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and Darkrai. However, if Buzzwole is any stone using any Mega Stone besides Aggronite, these two can struggle to handle Pinsirite Steels Steel-types such as Metagross, Magearna, and Cobalion. Pinsirite Magearna again is a great partner, (AC) as it can support the team with access to Heal Bell while offensively pressuring the other team.

[STRATEGY COMMENTS]
Other Options
==========
A Perish trapper set with Whirlpool can be very potent in trapping bulky Pokemon on stall teams, but misses out on coverage and support moveslots required for most teams. On the support set, (RC) you can run Stealth Rock if needed, though it is widely outclassed by (At least I think that's what you mean?) Groudon-Primal Primal Groudon or Landorus-Incarnate. Only run this if you have no better options for Stealth Rock. A Swords Dance set can be run, which but while it is generally outclassed by Zygarde, Landorus-Incarnate, or Garchomp, it does have the niche of having Recover as an option to increase setup options, while surprise checks like Ho-Oh with Stone Edge and using can use its luring ability to pull off a sweep. (I believe you're saying that Ho-Oh can lure in Arceus-Ground and check it?)

Checks and Counters (Remove all the spaces between the asterisks and the text and also add colons, I marked it in blue so just copy those changes)
==============
**Ho-Oh**: Ho-Oh is able to come in on Arceus-Ground very easily, (RC) and threaten with either Toxic or Curse. With Regenerator and recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Even Brave Bird is enough to annoy Arceus-Ground, especially from Choice Band sets.

**Pinsirite Entei**: Similarly to Ho-Oh, Entei is able to come in on Arceus-Ground by virtue of its typing and bulk, and although it lacks the recovery Ho-Oh does, it is a much stronger offensive threat that can abuse both of Arceus-Ground's sets.

**Bulky Flying-types**: Other bulky Flying Types-Bulky Flying-(AH)types such as Sablenite Mandibuzz and Sablenite or Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind, (RC) or threaten to cripple it with Toxic.

**Latiasite Users**: Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind, (RC) or steal its stat boosts with Heart Swap.

**Pinsirite Steel-types**: Pinsirite Steels Steel-types such as Magearna or and Metagross can all do a number against counter the Calm Mind set, although they all fear Will-O-Wisp from the support set.

**Kartana**: While Kartana cannot come in on Groundceus' Arceus-Ground's attacks, any time it is in against it, Kartana can threaten to 1HKO OHKO with Leaf Blade.

**Bug-types**: Bulky Bug-(AH)type attackers such as Venusaurite/Sablenite/Blue Venusaurite / Sablenite / Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come in on Arceus-Ground and it to set up and break it, or in Golisopod's case just come in and break it.

**Toxic**: Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump its setup potential. Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip, (RC) and threaten to 1HKO OHKO with Origin Pulse. While it is not an ideal check due to lack of recovery, it certainly hinders Arceus-Ground's ability to sweep.

**Calm Mind Lunala**: While not the best check, Calm Mind Lunala does win out in a Calm Mind war against Arceus-Ground, (RC) and is very prevalent in the metagame.

GP 1/2

shinxstamp.gif
 

bigtalk

Banned deucer.
Hi there, I had some time on my hands so I did an amcheck of your analysis. It's not official unless a GP member decides to stamp it.
add remove (comment) (AC=add comma; RC=remove comma; AH=add hyphen; SC=semicolon)
[OVERVIEW]
Arceus-Ground is a solid defensive threat, boasting a base 120 in every stat, (AC) and access to Recover, (AC) and support options such as Defog, Will-O-Wisp, and Toxic. Arceus-Ground It is also a strong special attacking threat special attacker with access to Calm Mind to break through defensive Pokemon. It can be a valuable check to -ate Extreme Speed users that are common in Mix and Mega, beating Altarianite Entei and most variants of Altarianite Zygarde with its support set. Arceus-Ground's STAB move in Judgment allows it to threaten top Pokemon such as Magearna and Primal Groudon, and achieves nearly unresisted coverage when paired with Ice Beam, Arceus-Ground is near unresisted. However, while it is potent at checking offensive Pokemon such as Groudon-Primal Primal Groudon and Zygarde, it is susceptible to their status options such as Toxic, Arceus-Ground so it requires team support (perhaps "requires cleric support"? if not, requires team support to what?). Because Ice Beam is weak, Arceus-Ground can struggle to break past Pokemon that do not mind it and are not affected by or resist Judgement Judgment (typo), (AC) such as Ho-Oh, Latiasite Magearna, (AC) and Sablenite Buzzwole.

[SET]
name: Calm Mind Attacker
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Ice Beam
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe
ivs: 0 Atk (you do not need to put this, the teambuilder auto-inserts it for you)

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's strongest STAB attack and it severely damages a good portion of the metagame. Ice Beam is a great coverage move for Arceus-Ground, allowing it to hit Flying-types that are immune to its STAB and super effectively hit other Ground-types super effectively. Calm Mind allows Arceus-Ground to set up on a good portion of the metagame. These Calm Mind boosts make it Arceus-Ground harder to break through with special attackers such as Lunala and Darkrai and give it insane wallbreaking capabilities, being able to letting it break through all but a few defensive Pokemon after setting up (repetition). Recover is Arceus-Ground's best only form of recovery and increases its longevity, allowing it to defensively check Pokemon better while giving it more opportunities to break through teams. Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Pinsirite Magearna, Latiasite Toxapex, Ho-Oh, and Calm Mind Water-types Water-type Calm Mind users like Sablenite Slowbro and Primal Kyogre.

Set Details
========
124 Speed EVs are used to outpace maximum Speed base 90 Speed Pokemon such as Primal Groudon and Primal Kyogre. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. Alternatively, you Arceus-Ground can use a spread of 252 HP / 160 Def / 92 Spe with a Timid nature to outpace less common threats such as Red Orb Victini or and Raikou, though but it decreases its defensive potential. A spread of 252 HP / 240 Def / 16 Spe is also noteworthy, as it maximizes Arceus-Ground's defensive potential at the cost of some Speed.

Usage Tips
=========
Arceus-Ground is susceptible to Toxic, so be careful against defensive threats that may carry it; it might be worthwhile to scout Primal Groudon's set if possible beforehand if possible. Arceus-Ground can utilize its Ground typing in order to get free switches on block Volt Switch from Pokemon such as Magearna when it's trying to use Volt Switch. It is best to set up once defensive checks such as bulky Flying-types like Ho-Oh and Mandibuzz have been weakened or eliminated; setting Stealth Rock is a great tool to have up beforehand is a great idea if you want to set up with Arceus-Ground (inserted so "set up" isn't taken to mean "set up Stealth Rock"). Arceus-Ground can still defensively check Pokemon such as Swords Dance Primal Groudon and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well. On that note, it is important to keep Arceus-Ground healthy to maximize its defensive potential.

Team Options
=========
Pinsirite Magearna is an amazing offensive partner to for Arceus-Ground, as while although (subjective) they do share a few defensive checks such as Zapdos, Pinsirite Magearna does cover otherwise covers a good amount of its checks and provides great cleric support with Heal Bell, allowing giving Arceus-Ground more chances to set up. Toxapex is a great partner to for Arceus-Ground, with as its Latiasite set coming can come in against its on Arceus-Ground's checks such as opposing Latiasite Toxapex and defensive Ho-Oh while relieving and relieve pressure on Arceus-Ground as a counter to since it can counter Primal Groudon variants with Toxic or Fire-type coverage; (SC) (sentence was quite long so i chose to break it up here) and meanwhile, its Gyaradosite set giving offers Toxic Spikes support to wear down Arceus-Ground's defensive checks. Other Calm Mind users such as Lunala and Tapu Lele are good partners to for Arceus-Ground, (AC) to since they form a Calm Mind core that where each member covers each the other's checks. Altarianite Zygarde is a great partner for Arceus-Ground, as it can sponge Water-type attacks decently well and it provides amazing speed control against for revenge killing offensive threats such as Terrakion and Darkrai. It's important to pair these Altarianite Zygarde with a Kartana check, as it Kartana can threaten both it and Arceus-Ground deeply. Pokemon with Magic Bounce such as Sablenite Blissey, Mandibuzz, and Slowbro also pair nicely with Arceus-Ground, as they discourage opposing Pokemon from using Toxic on it.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Will-O-Wisp
move 4: Will-O-Wisp / Defog / Toxic
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB attack and is boosted by its Earth Plate (consistency: you don't mention Earth Plate earlier, why mention it here?), allowing it to severely damage a good portion of the metagame. Recover is Arceus-Ground's best only form of recovery and increases its longevity, allowing it to defensively check Pokemon better. Ice Beam is a great coverage move for Arceus-Ground, allowing it to hit Flying-types such as Mandibuzz and Zapdos that are immune to its STAB attack such as Mandibuzz and Zapdos, and allows Arceus-Ground to hit and Lucarionite Zygarde super effectively. Will-O-Wisp allows Arceus-Ground to better check physical attackers better and properly check like Altarianite Zygarde and Pinsirite Zeraora. Defog can be used to give Arceus-Ground another supportive niche in entry hazard removal, though but Arceus-Ground can struggle with status conditions and it loses will lose a bit of its defensive niche in the process if it gets afflicted by one. Toxic can be used over Will-O-Wisp to hit and cripple defensive switch-ins such as Ho-Oh, non-Sablenite Buzzwole and other Arceus formes. Refresh can also be used to check defensive Primal Groudon sets that carry Toxic.

Set Details
========
16 Speed EVs are used to outpace maximum Speed, neutral-natured base 90 Speed Pokemon such as Primal Groudon and Primal Kyogre. The rest of the EVs are put into HP and Defense with a Bold nature to maximize Arceus-Ground's defensive potential. An alternative spread of 252 HP / 132+ 132 Def / 124 Spe can be used to allows Arceus-Ground to properly check Jolly positive-natured base 90 Speed Pokemon such as Jolly Groudon-Primal Primal Groudon.

Usage Tips
=========
Arceus-Ground is susceptible to status, so if you aren't it isn't running Refresh or don't doesn't have Heal Bell support from teammates, it is incredibly important to not let it get poisoned. Restore Arceus-Ground's health against Pokemon that don’t threaten it, (AC) such as Tyranitar and Aggronite Buzzwole. Arceus-Ground doesn't appreciate any chip damage from entry hazards, so it's important to keep entry hazards them off the field to avoid chip that could allow (repetition) as otherwise offensive Pokemon may be able to break past Arceus-Ground. Arceus-Ground is still (you repeat "still" later) a strong special attacker even when using a support set, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.

Team Options
=========
Sablenite Magearna is an amazing partner, as it can bounce back entry hazards and status while defensively checking a lot of the Pokemon that Arceus-Ground struggles with. In return, Arceus-Ground provides a check to the Ground-types that threaten Magearna. Altarianite Entei is a good partner to for Arceus-Ground, as it provides valuable speed control for Arceus-Ground it, (AC) while Arceus-Ground can defensively check Pokemon that Entei can't break such as Primal Groudon and Arceus-Rock. Buzzwole utilizes can utilize Aggronite, Sablenitem Sablenite (typo), (AC) and or Blue Orb to check Kartana and other attackers that Arceus-Ground struggles to handle such as Kartana, Terrakion, (AC) and or Darkrai, respectively. However, note that if Buzzwole is using any Mega Stone besides not using Aggronite, these two both it and Arceus-Ground can struggle to handle Pinsirite Steel-types such as Metagross, Magearna, and Cobalion. Pinsirite Magearna is a great partner, (AC) as it can support the Arceus-Ground's team with access to Heal Bell while offensively pressuring the other team many of its checks.

[STRATEGY COMMENTS]
Other Options
==========
A Perish trapper set with Whirlpool + Perish Song can be very potent in at trapping bulky Pokemon on stall teams, but misses out on coverage and support moveslots that are required for most teams. On Stealth Rock can be run if needed on the support set, you can run Stealth Rock if needed, though it but the role of a Stealth Rock setter is widely outclassed by Primal Groudon or and Landorus. Only run this if you have no better options for Stealth Rock. (repetition; you already said "if needed") A Swords Dance set can be run; (SC) but while it such a set is generally outclassed by Zygarde, Landorus, or and Garchomp, it does have the niche of having access to Recover as an option to increase setup options opportunities (RC) while and being able to surprise Arceus-Ground's usual checks like Ho-Oh with Stone Edge to pull off a sweep.

Checks and Counters
==============
**Ho-Oh**: Ho-Oh is able to come in on Arceus-Ground very easily and either threaten it with either Toxic or set up on it with Curse. With Regenerator and access to recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Even its Brave Bird, (AC) especially if it is using a Choice Band set, is enough to annoy Arceus-Ground, especially from Choice Band sets.

**Pinsirite Entei**: Similarly to Ho-Oh, Entei is able to come in on Arceus-Ground by virtue of its typing and bulk. Although it lacks the recovery Ho-Oh does has, it is a much stronger offensive threat that can abuse both of Arceus-Ground's sets (can't Ho-Oh abuse both of Arceus-Ground's sets too? if that doesn't set it apart from Ho-Oh, i would delete "that can abuse both of Arceus-Ground's sets").

**Other Bulky Flying-types (AH)**: Other bulky Flying-types such as (repetition) Sablenite Mandibuzz and Sablenite or Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind or threaten to cripple it with Toxic.

**Latiasite Users**: Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stops it Arceus-Ground from setting up with Haze and forces it out with the threat of Scald and Toxic. while Latiasite Magearna can either set up against it Arceus-Ground as well with Calm Mind or steal its stat boosts with Heart Swap.

**Pinsirite Steel-types**: Pinsirite Steel-types such as Magearna and Metagross can all do a number against the Calm Mind set, although they all (repetition) fear Will-O-Wisp from the Support support set.

**Kartana**: While Kartana cannot come in on Arceus-Ground's attacks, but any time it is in against it on the field (don't use "it" twice and refer to something different with the 2nd usage), Kartana can threaten to OHKO Arceus-Ground with Leaf Blade.

**Bug-types (AH)**: Bulky Bug-type attackers such as Venusaurite / Sablenite / Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage and can come in on it to set up on and / or break it, or in Golisopod's case just come in and break it.

**Toxic Poison Status**: Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump its setup potential. (why is Primal Kyogre in this section?) Primal Kyogre seriously threatens both of Arceus-Ground's sets Arceus-Ground, as it can come in while taking light chip damage and threaten to OHKO Arceus-Ground with Origin Pulse. While it is not an ideal check due to its lack of recovery, it certainly hinders Arceus-Ground's ability to sweep.

**Calm Mind Lunala**: While it's not the best check, Calm Mind Lunala does win out in a the Calm Mind war against Arceus-Ground in a one-on-one scenario and is very prevalent in the metagame.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC-semicolon)
GP 2/2
[OVERVIEW]
Arceus-Ground is a solid defensive threat, boasting base 120 in every stat and access to Recover and support options such as Defog, Will-O-Wisp, and Toxic. Arceus-Ground is also a strong special attacking threat with access to Calm Mind to break through defensive Pokemon. It can be a valuable check to common -ate Extreme Speed that are common in the Mix and Mega metagame, beating Altarianite Entei and most Altarianite Zygarde with its support set. Arceus-Ground's STAB move in Judgment allows it Arceus-Ground to threaten top Pokemon such as Magearna and Primal Groudon, and when paired with Ice Beam, it grants it Arceus-Ground is near-unresisted (AH) coverage. While it Arceus-Ground is potent at checking offensive Pokemon such aPrimal s Groudon-Primal and Zygarde, it is susceptible to their status options such as Toxic, Arceus-Ground requires team support. Because Ice Beam is weak, Arceus-Ground can struggle to break Pokemon that are not affected by or resist Judgement Judgment such as Ho-Oh, Latiasite Magearna, (AC) and Sablenite Buzzwole.

[SET]
name: Calm Mind Attacker
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Ice Beam
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 132 Def / 124 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's strongest STAB attack, (AC) and it severely damages a good portion of the metagame. Ice Beam is great coverage for Arceus-Ground, allowing it Arceus-Ground to hit Flying-types that are immune to its STAB attack and super effectively hit other Ground-types. Calm Mind allows Arceus-Ground to set up on a good portion of the metagame. These boosts make it harder to break with special attackers such as Lunala and Darkrai and give it insane wallbreaking capabilities, being able allowing it to break through all but a few defensive Pokemon after setting up. Recover is Arceus-Ground's best form of recovery and increases its longevity, allowing it to defensively check Pokemon better while giving it more opportunities to break teams. Thunderbolt or Thunder can alternatively be used over Ice Beam to break through checks such as Pinsirite Magearna, Latiasite Toxapex, Ho-Oh, and Calm Mind Water-types like Sablenite Slowbro and Primal Kyogre.

Set Details
========
124 Speed EVs are used to outpace maximum Speed base 90 Pokemon such as Primal Groudon and Primal Kyogre. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. Alternatively, you can use a spread of 252 HP / 160 Def / 92 Spe with a Timid nature to outpace less common threats such as Red Orb Victini or and Raikou, though it decreases its Arceus-Ground's defensive potential. A spread of 252 HP / 240 Def / 16 Spe is also noteworthy, as it maximizes Arceus-Ground's defensive potential at the cost of some Speed.

Usage Tips
=========
Arceus-Ground is susceptible to Toxic, so be careful against defensive threats; it might be worthwhile to scout Primal Groudon's set if possible beforehand. Arceus-Ground can utilize its Ground typing in order to get free switches on Pokemon such as Magearna when it's trying to use Volt Switch. It is best to set up once defensive checks such as bulky Flying-types like Ho-Oh and Mandibuzz have been weakened or eliminated; Stealth Rock is a great tool to have up if you want to set up. Even unboosted, Arceus-Ground can still defensively check Pokemon such as Swords Dance Primal Groudon and Lucarionite Zygarde, so don't be afraid to bring it in against these threats as well. On that note, it is important to keep Arceus-Ground healthy to maximize its defensive potential.

Team Options
=========
Pinsirite Magearna is an amazing offensive partner to Arceus-Ground; (SC) as while they do share a few defensive checks such as Zapdos, Pinsirite Magearna does cover a good amount of its Arceus-Ground's checks and provides great support with Heal Bell, allowing Arceus-Ground more chances to set up. Toxapex is a great partner to Arceus-Ground, with its Latiasite set coming in against its Arceus-Ground checks such as opposing Latiasite Toxapex and defensive Ho-Oh while relieving pressure on Arceus-Ground as a counter to Primal Groudon with running Toxic or Fire coverage (RC) and its Gyaradosite set giving providing Toxic Spikes support to wear down defensive checks. Other Calm Mind users such as Lunala and Tapu Lele are good partners to Arceus-Ground to form a Calm Mind core that covers each other's checks. Altarianite Zygarde is a great partner for Arceus-Ground, as it can sponge Water-type attacks decently and it provides amazing speed control against is great at keeping offensive threats such as Terrakion and Darkrai in check. It's important to pair these with a Kartana check, as it can threaten both deeply heavily. Pokemon with Magic Bounce such as Sablenite Blissey, Mandibuzz, and Slowbro also pair nicely with Arceus-Ground, as they discourage opposing Pokemon from using Toxic on it.

[SET]
name: Support
move 1: Judgment
move 2: Recover
move 3: Ice Beam / Will-O-Wisp
move 4: Will-O-Wisp / Defog / Toxic
item: Earth Plate
ability: Multitype
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
======
Judgment is Arceus-Ground's main STAB attack and is boosted by its Earth Plate, allowing it to severely damage a good portion of the metagame. Recover is Arceus-Ground's best form of recovery and increases its longevity, allowing it to defensively check Pokemon better. Ice Beam is great coverage for Arceus-Ground, allowing it allows Arceus-Ground to hit Flying-types that are immune to its STAB attack such as Mandibuzz and Zapdos (RC) and allows Arceus-Ground to hit Lucarionite Zygarde super effectively. Will-O-Wisp allows Arceus-Ground to better check physical attackers better and properly check Altarianite Zygarde and Pinsirite Zeraora. Defog can be used to give Arceus-Ground another support niche in entry hazard removal, though Arceus-Ground can struggle with status and it loses a bit of its defensive niche in the process. Toxic can be used over Will-O-Wisp to hit and cripple defensive switch-ins such as Ho-Oh, non-Sablenite Buzzwole, (AC) and other Arceus formes. Refresh can also be used to check defensive Primal Groudon sets that carry Toxic.

Set Details
========
16 Speed EVs are used to outpace maximum Speed, neutral-nature (AH) base 90 Speed Pokemon such as Primal Groudon and Primal Kyogre. The rest of the EVs are put into HP and Defense to maximize Arceus-Ground's defensive potential. An alternative spread of 252 HP / 132+ Def / 124 Spe can be used to allow Arceus-Ground to properly check Jolly base 90 Speed Pokemon such as Primal Groudon-Primal.

Usage Tips
=========
Arceus-Ground is susceptible to status, so if you aren't running Refresh or don't have Heal Bell support, it is incredibly important to not let it get poisoned. Restore Arceus-Ground's health against Pokemon that don’t don't (straight apostrophe) threaten it such as Tyranitar and Aggronite Buzzwole. Arceus-Ground doesn't appreciate any chip from entry hazards, so it's important to keep entry hazards off the field to avoid chip that could allow stop offensive Pokemon to break from potentially breaking Arceus-Ground. Arceus-Ground is still a strong special attacker, so it can still threaten offensive Pokemon and discourage threats such as Kartana from switching in.

Team Options
=========
Sablenite Magearna is an amazing partner, as it can bounce back entry hazards and status moves while defensively checking a lot of the Pokemon Arceus-Ground struggles with. In return, Arceus-Ground provides a check to the Ground-types that threaten Magearna. Altarianite Entei is a good partner to Arceus-Ground, as it provides valuable speed control for Arceus-Ground a good way of keeping faster foes at bay while Arceus-Ground can defensively check Pokemon that Entei can't break such as Primal Groudon and Arceus-Rock. Buzzwole utilizes Aggronite, Sablenite, (comma) and Blue Orb to check Kartana and other attackers that Arceus-Ground struggles to handle such as Terrakion and Darkrai. However, if Buzzwole is using any Mega Stone besides Aggronite, these two can struggle to handle Pinsirite Steel-types such as Metagross, Magearna, and Cobalion. Pinsirite Magearna is a great partner, (AC) as it can support the team with access to Heal Bell while offensively pressuring the other team.

[STRATEGY COMMENTS]
Other Options
==========
A Perish trapper set with Whirlpool can be very potent in trapping bulky Pokemon on stall teams, but it misses out on coverage and support moveslots required for most teams. On the support set, you can run Stealth Rock if needed, though it is widely outclassed by Primal Groudon or Landorus. Only run this if you have no better options for Stealth Rock. A Swords Dance set can be run; (SC) but while it is generally outclassed by Zygarde, Landorus, or and Garchomp, it does have the niche of having Recover as an option to increase setup options, opportunities while being able to surprise checks like Ho-Oh with Stone Edge to pull off a sweep.

Checks and Counters
==============
**Ho-Oh**: Ho-Oh is able to come in on Arceus-Ground very easily and threaten with either Toxic or Curse. With Regenerator and recovery, Ho-Oh can almost indefinitely check Arceus-Ground. Even Brave Bird is enough to annoy Arceus-Ground, especially from Choice Band sets.

**Pinsirite Entei**: Similarly to Ho-Oh, Entei is able to come in on Arceus-Ground by virtue of its typing and bulk, and although it lacks the recovery Ho-Oh does, it is a much stronger offensive threat that can abuse take advantage of both of Arceus-Ground's sets.

**Bulky Flying-types**: (AH) Other bulky Flying-types such as Sablenite Mandibuzz and Sablenite or Venusaurite Zapdos can all wall Arceus-Ground's Calm Mind set and either force it out with Whirlwind or threaten to cripple it with Toxic.

**Latiasite Users**: Latiasite Toxapex is one of the best checks to Arceus-Ground, as it can completely stop it from setting up with Haze and forces it out with Scald and Toxic, while Latiasite Magearna can either set up against it as well with Calm Mind or steal its stat boosts with Heart Swap.

**Pinsirite Steels**: Pinsirite Steel-types such as Magearna and Metagross can all do a number against the Calm Mind set, although they all fear Will-O-Wisp from the support set.

**Kartana**: While Kartana cannot come in on Arceus-Ground's attacks, any time it is in against it, Kartana it can threaten to OHKO it with Leaf Blade.

**Bug Types**: Bulky Bug-type attackers such as Venusaurite, Sablenite, (commas) or Blue Orb Buzzwole and Blue Orb Golisopod that resist Arceus-Ground's coverage can come in on it to set up and break it (RC) or, (AC) in Golisopod's case, (AC) just come in and break it.

**Toxic**: Bulky Toxic users such as Sablenite Blissey and Lunala threaten Arceus-Ground and stump its setup potential. Primal Kyogre seriously threatens both of Arceus-Ground's sets, as it can come in while taking light chip and threaten to OHKO with Origin Pulse. While it is not an ideal check due to lack of recovery, it certainly hinders Arceus-Ground's ability to sweep.

**Calm Mind Lunala**: While not the best check, Calm Mind Lunala does win out in a Calm Mind war against Arceus-Ground and is very prevalent in the metagame.
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