Ubers Arceus-Water (revamp)

Revamp in a nutshell:

[8:19 PM] Dr Shrange: fuck defog
[10:59 AM] Hack: instead of fucking defog
[4:25 PM] Highlord: Yeah fuck defog
[4:25 PM] Dr Shrange: fuck yea no defog
[2:26 PM] Joyverse: lol defog Waterceus in sm
[2:26 PM] DMDW: fuck defog



[OVERVIEW]

* The combination of a lone Water typing, solid bulk, and good Speed enables Arceus-Water to blanket check a massive portion of the tier, including some of the more common and dangerous Pokemon like Primal Groudon, Necrozma-DM, Ho-Oh, Arceus-Ground, Zygarde-C, Mega Salamence, and Mega Lucario.
* Arceus-Water's very valuable defensive presence justifies its place on many teams and enables it to diversify its moveset to fit utility moves like Stealth Rock and Will-O-Wisp, which not many support Arceus formes can afford to do.
* Although Arceus-Water can provide various utility options, its four-moveslot syndrome somewhat limits the size of its role compression. While it is not entirely impossible for Arceus-Water to forgo its common moves like Judgment and Ice Beam, replacing them results in dire consequences; forgoing Judgment no longer enables Arceus-Water to effectively handle Ho-Oh and Arceus-Ground, while not employing Ice Beam diminishes Arceus-Water's effectiveness against Zygarde-C and Mega Salamance.
* Arceus-Water's tendency to rely on super effective hits or Toxic stalling to check foes and inability to be a solid check for anything leave it vulnerable to threats like Swords Dance Primal Groudon, Ultra Necrozma, and other wallbreakers that it cannot pose an immediate threat against. Reliance on status means that Arceus-Water also struggles to handle bulky foes that aren't hindered by Toxic, such as Ferrothorn and Chansey.
* Much like other support Arceus formes, Arceus-Water is vulnerable to all types of entry hazards, status, and Shadow Tag users.

[SET]
name: Support
move 1: Judgment
move 2: Ice Beam
move 3: Recover
move 4: Toxic
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* STAB Judgment enables Arceus-Water to offensively check Ho-Oh and Arceus-Ground and retain offensive presence against Necrozma-DM, Mega Gengar, and Mega Lucario.
* Ice Beam targets prevalent Dragon-types like Zygarde-C, Mega Salamence, and Rayquaza, 2HKOing Zygarde-C and OHKOing offensive Mega Salamence and Rayquaza to enable Arceus-Water to take them down when it is healthy enough.
* Recover increases Arceus-Water's longevity, letting it consistently stomach hits from threatening Pokemon like Necrozma-DM and Ho-Oh.
* Toxic is a crucial status move that is needed to pressure foes like Primal Groudon, Primal Kyogre, and opposing Arceus-Water, which Arceus-Water struggles to properly hit with Judgment and Ice Beam.
* Arceus-Water's favorable defensive typing against Necrozma-DM and Mega Lucario allows it to viably opt for Will-O-Wisp to neuter their damage output. Will-O-Wisp also punishes Steel-types like Ferrothorn and Mega Scizor, but the lack of Toxic will let Primal Groudon and Calm Mind Arceus formes to easily take advantage of Arceus-Water. While this move can be justified over Judgment, Arceus-Water will be unable to threaten Mega Gengar and Ho-Oh as a result.

Set Details
========

* 192 Speed EVs with a Timid nature ensure that Arceus-Water is faster than Mega Lucario, letting it pick off on Mega Lucario with Judgment before +2 Mega Lucario can OHKO Arceus-Water with Close Combat.
* Maximizing HP EVs and investing the remainder of the EVs in Defense improve Arceus-Water's overall bulk, augmenting its ability to take hits from Primal Groudon, Necrozma-DM, and Mega Salamence. To specify, extra investment in Defense enables Arceus-Water to survive +2 Necrozma-DM's Searing Sunraze Smash after Stealth Rock most of the time.
* An EV spread of 252 HP / 4 Def / 252 Spe can be used to Speed tie with other maximum Speed Arceus formes and Jolly Mega Salamence and prevent them from aggressively taking on Arceus-Water.
* A slower, bulkier EV spread of 252 HP / 168 Def / 88 Spe with a Bold nature increases Arceus-Water's bulk to the point where it can survive +2 Primal Groudon's Precipice Blades and still take on boosted Mega Lucario with considerable chances. The increased bulk also aids Arceus-Water's matchup against Zygarde-C and Mega Salamence.
* Splash Plate is required to use Arceus-Water with Water-type STAB Judgment.

Usage Tips
========

* Arceus-Water's Water typing enables it to pivot into various threatening Pokemon like Necrozma-DM, Primal Groudon, Primal Kyogre, and Ho-Oh. While Arceus-Water does not handle every common attack from said foes well, it can reliably be used to scout them and potentially generate a predictable play from them. For example, pivoting into Primal Kyogre with Arceus-Water on a resisted attack can allow Primal Groudon to switch in unharmed if Arceus-Water successfully baited Thunder.
* Prevent Arceus-Water from taking excessive damage. Unless Arceus-Water is running a bulkier spread, it will have to remain as healthy as possible to survive some important attacks like +2 Searing Sunraze Smash from Necrozma-DM and +1 Double-Edge from Mega Salamence. This means that Recover should be used frequently to ensure that Arceus-Water remains healthy. Toxic should also be generally avoided in this regard, as it significantly reduces Arceus-Water's effectiveness as a pivot.
* Arceus-Water will have a considerable number of opportunities to use one of its utility options if it safely switched into a non-threatening attack like Necrozma-DM's Sunsteel Strike or Arceus-Ground's Ice Beam. While Judgment has the highest damage output, Primal Groudon being the most common Pokemon in the tier makes this option generally inefficient. It is generally recommended to observe how an opponent reacts to Arceus-Water and then use an appropriate move. Should Primal Groudon or Primal Kyogre attempt to take advantage of Arceus-Water, they can be punished with Toxic, while Steel-types like Magearna and Celesteela can be chunked hard if they switched in to attempt to absorb Toxic.
* Do not unnecessarily leave Arceus-Water on the field against offensive foes in hopes of wearing them down. Be quick to switch it out of foes like Swords Dance variants of Primal Groudon and Ultra Necrozma to prevent their sweep. Arceus-Water can punish some setup sweepers with Will-O-Wisp, but it usually lacks enough offensive pressure to effectively weaken them.

Team Options
========

* Arceus-Water's valuable defensive presence is valued on most balanced teams. Defensive cores can be appropriately formed with Pokemon that create good defensive synergy with Arceus-Water, and wallbreakers can be paired with Arceus-Water to make up for its somewhat meager offensive presence.
* Most Steel-types appreciate Arceus-Water's ability to take on Fire- and Ground-types. As Primal Groudon and Ho-Oh offensively threaten Steel-types and some Arceus-Ground variants can take advantage of them, Arceus-Water will be frequently obligated to pivot into their respective STAB attacks and threaten them back with Judgment or, in Primal Groudon's case, put it on timer with Toxic. In return, Steel-types can switch into Toxic and provide different utility options. Magearna can handle powerful attackers like Xerneas and Yveltal and functions as a safety net against Refresh + Calm Mind Arceus formes that can set up on Arceus-Water. Ferrothorn checks support Necrozma-DM and other Arceus formes that usually carry Toxic. Furthermore, Leech Seed eases Arceus-Water's ability to pivot into foes that threaten Ferrothorn, and Spikes support prevents grounded foes like Primal Groudon and opposing Ferrothorn from consistently being annoyances. Offensive variants of Necrozma-DM can make up for Arceus-Water's lack of offensive presence and benefit from Arceus-Water hindering Primal Groudon and Ho-Oh.
* A more durable check to Primal Groudon is needed, as Arceus-Water fails to properly handle setup variants. Giratina-O and Skarmory are teammates that can prevent Double Dance Primal Groudon from setting up on Arceus-Water and rampaging through the team. Arceus-Water's ability to keep mixed Rock Polish Primal Groudon in line especially allows Skarmory and Arceus-Water to keep most Primal Groudon sets under control.
* While Arceus-Water is a check to Primal Groudon and Arceus-Ground, it does not prevent them from setting Stealth Rock. Defog users like Mega Salamence, Ho-Oh, and Giratina-O can prevent Stealth Rock from chipping away at Arceus-Water's health, and they can also function as secondary checks to Primal Groudon. Mega Salamence can take advantage of Primal Groudon's Toxic to boost its Facade, while Ho-Oh outlasts it thanks to Regenerator. Giratina-O is notable for checking Swords Dance Arceus-Ground, which Arceus-Water will be a shaky check against due to +2 Tectonic Rage OHKOing it.
* While Arceus-Water can effectively deal with common Ground-immune Pokemon with Ice Beam, Stealth Rock support is still handy to wear down the opposing team. Primal Groudon is an option that can deal with problematic Steel-types like Ferrothorn and pressure a lot of Pokemon with its STAB attacks and Toxic. Necrozma-DM is another Stealth Rock user that can absorb Toxic relatively well and check certain support Arceus formes that Arceus-Water would avoid facing due to them potentially carrying Toxic. Primal Groudon and Necrozma-DM both benefit from Arceus-Water handling Zygarde-C and Arceus-Ground.
* Magearna and Xerneas can provide cleric support for Arceus-Water, and Choice Scarf Xerneas can revenge kill dangerous sweepers like Ultra Necrozma and Zygarde-C. As both of them struggle with Primal Groudon and Ho-Oh, Arceus-Water's defensive presence against them is appreciated.


[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Judgment
move 3: Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 16 Def / 144 SpA / 96 Spe

[SET COMMENTS]
Moves
========

* Arceus-Water is justifiable as a Stealth Rock setter thanks to the limited number of Defog users that can contend against it. Favorable matchups against Ho-Oh, Mega Salamence, and Arceus-Ground makes it difficult for many teams to check Arceus-Water without preventing Stealth Rock.
* Judgment hits Ho-Oh and Arceus-Ground super effectively, and with a sizeable amount of investment, it can pressure most foes that are neutrally hit by it and notably 2HKO physically defensive Mega Sableye, preventing it from bouncing Stealth Rock back.
* Ice Beam provides Arceus-Water with coverage against Dragon-types and a way to damage Primal Groudon. It is important to note that invested Ice Beam can OHKO most offensive untransformed Zygarde after Stealth Rock damage.
* Recover ensures that Arceus-Water stays healthy enough to consistently pivot in to set Stealth Rock through the match.
* Toxic serves as a much more effective way to punish Primal Groudon than Ice Beam would, but it is hard to justify.
* Will-O-Wisp cripples Steel-types like Necrozma-DM and Ferrothorn, preventing them from taking advantage of Arceus-Water for free.

Set Details
========

* 144 Special Attack EVs allow Arceus-Water to 2HKO Mega Sableye so it can set Stealth Rock against it. The investment also allows Arceus-Water to 2HKO offensive Necrozma-DM with Judgment after Stealth Rock damage and 2HKO offensive Yveltal most of the time with Ice Beam.
* 96 Speed EVs with a Timid nature allow Arceus-Water to outspeed base 100 Speed Pokemon and below, making it faster than important threats like Xerneas and Yveltal.
* The remainder of the EVs are used to maximize Arceus-Water's HP and increase Defense a little, allowing it to survive +2 Searing Sunraze Smash from Necrozma-DM and +1 Mega Salamence's Double-Edge from full HP.
* Splash Plate is required to use Arceus-Water with Water-type STAB Judgment.

Usage Tips
========

* Arceus-Water's primary objective is to ensure that Stealth Rock remains on the field, and Arceus-Water's offensive typing and investment help fulfill this goal. As Judgment and Ice Beam threaten Ho-Oh, Mega Salamence, and Arceus-Ground, many balanced teams will generally struggle to prevent Arceus-Water from setting Stealth Rock. Arceus-Water's ability to pressure Mega Sableye and Mega Diancie should also be noted, as they struggle taking Judgment and thus cannot safely utilize Magic Bounce.
* Setting Stealth Rock first is usually the most productive thing to do when Arceus-Water is given an opportunity to switch in, as this helps pressure the opposing team. Observe how an opponent reacts to Arceus-Water; since opponents tend to switch Toxic-immune foes or Pokemon that do not mind its attacks into it, knowing what Pokemon is sent to deal with Arceus-Water means that it can hit them with appropriate moves on the switch. Most Steel-types except Ferrothorn that switch in expecting Toxic take considerable amounts of damage from Judgment, and Primal Groudon dislikes switching into Ice Beam multiple times, especially when Stealth Rock is up, so carefully evaluate your opponent to benefit the most from this set.
* Unless a foe is confirmed to lack status moves or a significant way to threaten Arceus-Water, switch Arceus-Water out after setting Stealth Rock or attacking a foe. The lack of Toxic means that Arceus-Water can do little to foes that are bulky enough to take its attacks, such as other Arceus formes, in the long run, and it is likely that they will use Toxic after switching in. If given a favorable matchup, hit something hard with Judgment or use Recover so Arceus-Water will be healthy enough to pivot into foes again.
* As this set runs less Speed investment, faster foes like Mega Salamence and Mega Lucario can pick off weakened Arceus-Water. This means health management is more important to ensure that Arceus-Water can take a hit from naturally faster or Speed-boosted foes and retaliate.

Team Options
========

* Pokemon that appreciate a Stealth Rock user that can pressure bulky Defog users make good partners to this set. The likes of Primal Groudon and Marshadow, which dislike certain Flying-types, can benefit from the pressure that Arceus-Water applies to them with Stealth Rock.
* Arceus-Water also frees up a moveslot for other, more standard Stealth Rock users like Primal Groudon and Necrozma-DM. Depending on the sets they run, both of these Pokemon naturally struggle against Ho-Oh and Yveltal, so they can benefit from Stealth Rock keeping both foes at bay and can run offensive sets to contend against them better. Primal Groudon also appreciates Arceus-Water pressuring Zygarde-C, which it can threaten to OHKO with invested Ice Beam.
* As Arceus-Water can do very little against Primal Groudon, Pokemon like Zygarde-C, Ho-Oh, and Giratina-O can act as a secondary check to it. Arceus-Water's ability to scout Ice- and Rock-type moves from Primal Groudon for the former two is beneficial, and they can handle Primal Groudon with Toxic.
* Arceus-Water's lack of Toxic means it cannot threaten Primal Kyogre and other support Arceus formes in a significant way. Primal Groudon checks Primal Kyogre and some support Arceus formes, and support sets can run Toxic to poison them so they cannot consistently take advantage of Arceus-Water. Mega Gengar can trap and remove some support Arceus formes and problematic special walls or force a trade with Defog users that Arceus-Water cannot threaten. In return, Arceus-Water is capable of pivoting into foes like Primal Groudon and Ho-Oh that tend to switch into Mega Gengar on its Mega Evolution.
* Offensive Pokemon like Rock Polish Primal Groudon, Marshadow, and Rayquaza require Stealth Rock support to successfully break through opposing teams. As Arceus-Water's matchup against offensive teams isn't great due to less Speed investment, the aforementioned teammates can patch up this weakness.
* Clerics like Xerneas and Magearna can help Arceus-Water stay healthy and consistently set Stealth Rock throughout the match. Choice Scarf Xerneas can revenge kill various foes like Ultra Necrozma and other setup sweepers that Arceus-Water fails to check properly due to less Speed investment.


[STRATEGY COMMENTS]
Other Options
=============

* Arceus-Water is one of the very few viable support Arceus formes that can anti-lead against Cloyster, and its ability to blanket check Primal Groudon and Necrozma-DM may make Defog seem like a viable option, but both Primal Groudon and Necrozma-DM commonly run Toxic when running Stealth Rock. Arceus-Water is also faster than both of them, and this means it struggles to properly remove Stealth Rock from field even if has traded Toxic with the former.
* Fire Blast takes advantage of Ferrothorn and Mega Scizor's extreme vulnerability to Fire, preventing them from persistently switching into Arceus-Water. Fire Blast also provides Arceus-Water with a considerable chance to OHKO Mega Lucario after Stealth Rock damage.
* Waterium Z, Aqua Tail, and some Attack investment can be run to surprise Gothitelle by KOing it with Hydro Vortex after Ice Beam, but using a Z-Crystal and forgoing Judgment solely to achieve this benchmark isn't usually worth the cost.
* Earth Power hits Primal Groudon, Mega Gengar, and Steel-types like Necrozma-DM, Magearna, and Dialga, but it struggles to justify use.
* As one of the biggest annoyances for Arceus-Water is Toxic poison, Refresh may seem like an interesting way to completely wall support Primal Groudon and Ho-Oh, but forgoing Toxic or another utility move for this significantly hampers Arceus-Water's usefulness against foes that it otherwise has the upper hand against.

Checks and Counters
===================

**Steel-types That Resist Judgment**: Ferrothorn completely walls Arceus-Water lacking Fire Blast and is only annoyed by Will-O-Wisp. After switching into Arceus-Water, Ferrothorn can proceed to set Spikes or use Leech Seed or Toxic on Arceus-Water or its switch-ins. Dialga isn't significantly threatened by any attacks from Arceus-Water and therefore can pivot into it multiple times and threaten back with Thunder or Toxic or proceed to set Stealth Rock of its own.

**Water-types**: Primal Kyogre resists Judgment and Ice Beam and can easily break through Arceus-Water with Thunder or Calm Mind-boosted Origin Pulse. Toxapex also resists every common attack that Arceus-Water carries and can freely set up Toxic Spikes.

**Gothitelle**: Arceus-Water cannot significantly threaten Gothitelle and thus is prone to getting trapped and eliminated.

**Specially Defensive Foes**: Both Chansey and Blissey aren't threatened by Arceus-Water at all due to them taking pathetic damage from any attacks and curing themselves of Toxic with Nature Cure. They can threaten to poison Arceus-Water with Toxic in return. Specially defensive Necrozma-DM avoids the 2HKO from Judgment and can stall out Arceus-Water with Toxic or set Stealth Rock on it.

**Zekrom**: Although it takes sizeable damage from Ice Beam, Zekrom can force out Arceus-Water by threatening to OHKO it with Bolt Strike.

**Grass-types**: Arceus-Grass is not 2HKOed by Ice Beam without Stealth Rock and additional prior damage and can OHKO Arceus-Water with Grass Knot after Stealth Rock. Shaymin-S is OHKOed by Ice Beam, but if given a safe switch, it can threaten to outspeed and OHKO Arceus-Water with Life Orb-boosted Seed Flare.

**Setup Sweepers**: Arceus-Water's tendency to directly switch into foes to take resisted hits occasionally results in giving away free turns for foes set up. To specify, Arceus-Water is capable of pivoting into foes like Primal Groudon, Primal Kyogre, and Ultra Necrozma before Ultra Burst, but it can't threaten them in any significant way with its conventional movesets. This issue is further exacerbated by Arceus-Water's reliance on its resistances to defensively check the aforementioned foes, meaning Arceus-Water can't reliably Toxic stall them before it is KOed by boosted attacks. This means that Swords Dance Primal Groudon and Ultra Necrozma can easily overwhelm Arceus-Water with boosts when Arceus-Water switches into them with an intention to scout their moveset or blanket check them. Apart from putting them on a timer with Toxic, Arceus-Water can do little against these setup sweepers.

**Toxic**: Toxic greatly reduces Arceus-Water's ability to pivot into foes it is tasked to switch into and consistently set Stealth Rock throughout the match.
 
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This is ready now. You'll notice how the analysis lacks mentions of Gothitelle and Z-Aqua Tail set on Other Options, but whether they will be added or not will be decided after the suspect test. Lugia analysis skeleton that I will post soon™ will also lack Gothitelle mentions for the same reason.
 
Considering P-Don is still the best thing in the tier, Burn should only be used over an offensive move.
* Arceus-Water's favorable defensive typing against Necrozma-DM and Mega Lucario allows it to viably opt for Will-O-Wisp to neuter their damage output. Will-O-Wisp also punishes Steel-types like Ferrothorn and Mega Scizor, but lack of Toxic will let Primal Groudon and Calm Mind Arceus formes to easily take advantage of Arceus-Water. While this move can be justified over Judgment, Arceus-Water will be unable to threaten Mega Gengar and Ho-Oh as a result.
 
My point is dropping toxic for burn is dumb when it lets the most threatening thing in the tier come in for free. Losing to M-Gar sucks but I’d argue it’s better than losing to P-Don. Ho-Oh gets hit by toxic anyway
 
My point is dropping toxic for burn is dumb when it lets the most threatening thing in the tier come in for free.
I have specified that Will-O-Wisp is only justifiable over Judgment should it see a use for such reason.
but I’d argue it’s better than losing to P-Don
Inability to do anything against Primal Groudon is simply unacceptable for a Pokémon that is suppose to be able to pivot into Primal Groudon and therefore the analysis never suggests players to ever forgo Toxic. What made you think I was suggesting "burn over toxic"? I'd assume the wording error I had for the first few minutes after I have posted the thread, which was fixed promptly after I was notified in Discord.
Ho-Oh gets hit by toxic anyway
Just because Ho-Oh gets hit by Toxic doesn't invalidate the sentence that says "Arceus-Water can't threaten Ho-Oh without Judgment". While Toxic reduces Ho-Oh's effectiveness, Ho-Oh outlasts Arceus-Water anyway thanks to Regenerator. If you'd believe that Arceus-Water can do enough to Ho-Oh with Toxic, it won't be a very notable blanket check to Ho-Oh as other Arceus forms with Toxic deal with Ho-Oh well as much as Arceus-Water that has Toxic but lacks Judgment would.
 
I have specified that Will-O-Wisp is only justifiable over Judgment should it see a use for such reason.

Inability to do anything against Primal Groudon is simply unacceptable for a Pokémon that is suppose to be able to pivot into Primal Groudon and therefore the analysis never suggests players to ever forgo Toxic. What made you think I was suggesting "burn over toxic"? I'd assume the wording error I had for the first few minutes after I have posted the thread, which was fixed promptly after I was notified in Discord.

Just because Ho-Oh gets hit by Toxic doesn't invalidate the sentence that says "Arceus-Water can't threaten Ho-Oh without Judgment". While Toxic reduces Ho-Oh's effectiveness, Ho-Oh outlasts Arceus-Water anyway thanks to Regenerator. If you'd believe that Arceus-Water can do enough to Ho-Oh with Toxic, it won't be a very notable blanket check to Ho-Oh as other Arceus forms with Toxic deal with Ho-Oh well as much as Arceus-Water that has Toxic but lacks Judgment would.
I’m sorry if I misunderstood, the wording makes it sound like burn is being used over toxic
 
It turns out Gothitelle and its descendants will remain in the tier. Their mentions have been added appropriately.
 
Bold spreads should be 252 / 168+ / 88 - take +2 Precipice / outspeed +SpA Yveltals. The Lucario calc still needs SR or Adamant to kill a 168+ variant with good odds.

Primal Groudon isn't a huge concern if it hard switches into Judgment because even if it is SD and can break you it will take a Toxic a turn faster than you switching into it. Using Judgment isn't that difficult of a choice and Usage Tips is probably too cautious of it.

Note that Primal Kyogre needs Thunder / +1 Origin Pulse if its offensive to actually break Arceus-Water - without either condition the matchup flips the other direction.

Might as well have Arceus-Grass in a section alongside Skymin - both are niche but still scary. Could stretch Zekrom to cover Koko / Arceus-Electric as well if you desire.

QC 1/3
 
* A slower yet bulkier EV spread of 252 HP / 168 Def / 88 Spe with Bold nature increases Arceus-Water's bulk to the point where it can survive +2 Primal Groudon's Precipice Blades and still take on boosted Mega Lucario with considerable chances. The increased bulk also aids Arceus-Water's matchup against Zygarde-C and Mega Salamence as well.
Primal Groudon isn't a huge concern if it hard switches into Judgment because even if it is SD and can break you it will take a Toxic a turn faster than you switching into it. Using Judgment isn't that difficult of a choice and Usage Tips is probably too cautious of it.
I think that's covered here:
Should Primal Groudon or Primal Kyogre attempt to take advantage of Arceus-Water, they can be punished with Toxic,
Checks & Counters section has been updated accordingly. Koko and Eleceus are unmons. yes ban me please
 
Some talk about EV spreads took place in Discord but I am confident that I have listed every viable ones. 96+ is the controversial one that I have not yet included.
 
Looking at Arc-Water spreads;

You need 144 spatk plus SR to always 2hko 0/4 dusk mane after rocks with judge. If you don’t have that or priority, you are going to be forced to have to guess around the Z move, regardless of your ev spread, if the dusk came in after a sack. (like if your Scarf Xern rk’d their Zyg or whatever) I don’t see any mention of this and I think it should be in team options somewhere. Alternatively, you can use wisp over judge. (also worth mentioning as a point in favor)

You need 248/80 to dodge +2 Z sun ohko post SR. I think current spread is close enough, though. (btw, what does other qc think on 252 vs 248 hp for arc water? 248 saves dmg in the case of 2+ spikes layers but 252 gets you an extra recover point and that marginally better special bulk. I lean towards later, personally, since arc water does have a bad ferro mu)

You need 248/204+ to always dodge Marsh CC 2hko post rocks. 248/172+ is functionally the same thing, though, (3% chance to 2hko) while letting you the mild Ygod benchmark as well, so I think it’s better to just stop there if Marsh is the concern.

You need 248/112+ to dodge +1 Z Marsh ohko post rocks but this variant pretty much blows you up regardless if you lack wisp. If you can hit this benchmark and avoid all chip, you can at least force the Z marsh to guess a little between going for the +2 on the Recover or Spectral on the Judge/scarf Xern switch. (ygod can bait out CC instead but your judge doesnt ohko anyways). Likewise with the LO spread, shaving a few defense points off to hit the nearest speed tier benchmark only introduces a very minor chance of ohko. (creeping neutral mdiancie gives you a 12% chance to be ohkod post rocks. same for just stopping at jolly ray so 248/84+ is probs optimal for this benchmark)


248/212+ is needed to dodge jolly sd pblades ohko post rocks. It’s best to go 248/204+ for this benchmark tho so you can creep addy ray. Pblades is more than twice as likely to miss than it is to ohko with that spread. 248/156 is all you need to dodge jolly sd blades without SR, though. For addy, you need 248/156+ to survive without sr. (you aren’t surviving with sr up regardless of your bulk unless you get the right rolls) For the most part, you just want to be faster than pdon so you can get toxic off because you aren’t really ever cleanly beating sd or toxic variants, anyways.

Jolly dedge mence is always 2hkoing you post sr unless you resort to 248/240+ spread. addy mence has favorable odds to 2hko that spread regardless. You only need 248/104 to survive +1 addy dedge tho post rocks. Creeping mluc means a 19% chance to did, however, so that is a risk if you opt for that spread. You are fine vs jolly dd mence as long as you just run max hp, though.

You only need 248/56 to avoid Z Zygarde ohko post rocks and dd. This isn’t a very straight forward mu, though, so any extra bulk helps.


Unless there is another something I am overlooking, the current anal spreads seem ideal. There doesn’t seem to be any specific reason to go fatter than the ygod speed tier benchmark other than to shave some marginal probability.
 
Going to double post so that it’s more clear what I want for the stamp.

I’d like increased emphasis on how inconsistent arc water is at checking the things it is supposed to. See my post above for some examples. (and make sure to include the things I mentioned regarding teammates for Dusk and advantages of wisp)
I feel like rn it implies that wisp would go over toxic. Personally, Id only consider cutting judgment for it, though, as they share most of the same targets. Getting rid of your only way to pressure pdon/pogre switch ins is some situational team specific stuff that I don’t think deserves anal mention. (unless other qc disagrees)

Nitpicky but I think specifically mentioning Arceus ground in ur little blurb on max speed and explain why youd need a speed tie to not just get run over by prudent mence/groundy plays. Obviously, mention the big disadv wrt to z dusk just ohkoing u as the cost.

I dont like cc order. like the setup sweepers bullet is deceiving because you arent gonna bring ur pdon into an arc water and you dont really want to be popping ur geomancies in front of it if you can avoid it. (unless ur running aroma/rest ofc) I think having that bullet is fine (like i said, i wanted more emphasis in these sort if things) but it should be lower down. the big fears to using arc water are stuff like pex/ferro/goth which can punish you hard af for even bringing it out. then stuff like support dusk, mgar, blobs, assorted and the assorted offensive checks that are good at getting ur arc water to switch/trap it/hard wall it but don’t punish you as hard for having it in play. Then you can mention toxic and the setup sweepers as sort of last resort/ways to just finesse waterceys from doing much.

Implement this stuff and it’s QC 3/3
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
I just realized why don't I have an Ubers' GPer™ role on the discord?

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* A The combination of a lone Water typing, solid bulk, and good Speed enables Arceus-Water to check a massive portion of the tier. Arceus-Water is capable of blanket checking some of the more common and dangerous Pokemon in the tier like Primal Groudon,(AC) Necrozma-DM, Ho-Oh, Arceus-Ground, Zygarde-C,(AC) Mega Salamence,(AC) and Mega Lucario,(RC) as well as being blanket checking to Primal Groudon, Zygarde-C, and Mega Salamence.
* This Arceus-Water's very valuable defensive presence from Arceus-Water justifies its place in on many teams and enables it to diversify its moveset to fit utility moves like Stealth Rock and Will-O-Wisp, which not many support Arceus formes can afford to do.
* Although Arceus-Water can provide various utility options, its four-(AH)moveslot syndrome somewhat limits the size of its role compression. While it is not entirely impossible for Arceus-Water to forgo its common moves like Judgment or and Ice Beam, replacing them results in dire consequences; forgoing Judgment no longer enables Arceus-Water to effectively handle Ho-Oh and Arceus-Ground, while not employing Ice Beam diminishes Arceus-Water's effectiveness against Zygarde-C and Mega Salamance. (wouldn't Primal Groudon fit in this category as well, since it can't chip at Groudon at all w/o Ice Beam?)
* Arceus-Water's tendency to rely on super effective hits or Toxic stalling to check foes and inability to be a solid answer for any threat in particular leave it vulnerable to threats like Swords Dance Primal Groudon, Ultra Necrozma, or and other wallbreakers that it cannot pose an immediate threat against. Reliance on status means that Arceus-Water also struggles to handle bulky foes that aren't hindered by Toxic, such as Ferrothorn or and Chansey.
* Much like other support Arceus formes, Arceus-Water is vulnerable to all types of entry hazards, status, and Shadow Tag users.


[SET]
name: Support
move 1: Judgment
move 2: Ice Beam
move 3: Recover
move 4: Toxic
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* STAB Judgment enables Arceus-Water to offensively check Ho-Oh and Arceus-Ground and retain offensive presence against Necrozma-DM, Mega Gengar, and Mega Lucario.
* Ice Beam targets prevalent Dragon-types like Zygarde-C, Mega Salamence, and Rayquaza. Ice Beam 2HKOing Zygarde-C and OHKOing offensive Mega Salamence and Rayquaza enables Arceus-Water to take them down when it is healthy enough.
* Recover extends Arceus-Water's longevity, letting it consistently stomach hits from threatening Pokemon like Necrozma-DM and Ho-Oh.
* Toxic is a crucially important status move that is needed to pressure foes like Primal Groudon, Primal Kyogre, and opposing Arceus-Water, which Arceus-Water struggles to properly hit with Judgment and Ice Beam.
* Arceus-Water's favorable defensive typing against Necrozma-DM and Mega Lucario allows it to viably opt for Will-O-Wisp to neuter their damage output. Will-O-Wisp also punishes Steel-types like Ferrothorn and Mega Scizor, but the lack of Toxic will let Primal Groudon and Calm Mind Arceus formes to easily take advantage of Arceus-Water. While this move can be justified over Judgment, Arceus-Water will be unable to threaten Mega Gengar and Ho-Oh as a result.

Set Details
========

* 192 Speed EVs with a Timid nature ensures ensure that Arceus-Water is faster than Mega Lucario, letting Arceus-Water it pick off on Mega Lucario with Judgment before +2 Mega Lucario OHKOs can OHKO Arceus-Water with Close Combat.
* Maximizing HP EVs and investing the remainder of the EVs on in Defense improve Arceus-Water's overall bulk, improving augmenting its ability to take hits from Primal Groudon, Necrozma-DM, and Mega Salamence. To specify, extra investment on in Defense enables Arceus-Water to survive +2 Necrozma-DM's Sunraze Searing Sunraze Smash after Stealth Rock most of the time.
* An EV spread of 252 HP / 4 Def / 252 Spe can be used to Speed tie with other maximum Speed Arceus formes and Jolly Mega Salamence and prevent them from aggressively taking on Arceus-Water.
* A slower,(AC) yet bulkier EV spread of 252 HP / 168 Def / 88 Spe with a Bold nature increases Arceus-Water's bulk to the point where it can survive +2 Primal Groudon's Precipice Blades and still take on boosted Mega Lucario with considerable chances. The increased bulk also aids Arceus-Water's matchup against Zygarde-C and Mega Salamence as well. ("Also... as well" is redundant)
* Splash Plate is required to use Arceus-Water with Water-type STAB Judgment.

Usage Tips
========

* Arceus-Water's Water typing enables it to pivot into various threatening Pokemon like Necrozma-DM, Primal Groudon, Primal Kyogre, and Ho-Oh. While Arceus-Water does not handle every common attack from mentioned said foes well, it can reliably be used to scout mentioned foes them and potentially generate a predictable plays play from them. For example, pivoting into Primal Kyogre with Arceus-Water on a resisted attack can allow Primal Groudon to switch in unharmed if Arceus-Water successfully baited Thunder from Primal Kyogre.
* Prevent Arceus-Water from sustaining taking excessive damage. Unless Arceus-Water is running a dedicated bulky bulkier investment, it will have to remain as healthy as possible to survive some important attacks like +2 Sunraze Searing Sunraze Smash from Necrozma-DM and +1 Double-Edge from Mega Salamence. This means that Recover should be used frequently to ensure that Arceus-Water remains healthy. Toxic should also be generally avoided in this regard, as it significantly reduces Arceus-Water's effectiveness as a pivot.
* Arceus-Water will have a considerable amount number ("number" for countable things, "amount" for non-countable things" "Opportunities" is countable, so it would be "number") of opportunities to use one of its utility options if it safely switched into a non-threatening attacks attack like Necrozma-DM's Sunsteel Strike or Arceus-Ground's Ice Beam. While Judgment has the highest damage output, the presence of Primal Groudon as being the most common Pokemon in the tier makes this option generally inefficient. It is generally recommended to use an appropriate move that Arceus-Water is against and observe how an opponent reacts to Arceus-Water and then use an appropriate move. Should Primal Groudon or Primal Kyogre attempt to take advantage of Arceus-Water, they can be punished with Toxic, while Steel-types like Magearna or and Celesteela can be chunked hard if they switched in to attempt to absorb Toxic.
* Do not unnecessarily leave Arceus-Water on the field against offensive foes in hopes for of wearing them down to a degree. Be quick to switch it out of foes like Swords Dance variants of Primal Groudon or and Ultra Necrozma to prevent their purge. Arceus-Water can punish some setup sweepers with Will-O-Wisp, but it usually lacks enough offensive pressure to effectively weaken them,(RC) or neuter them if lacking Will-O-Wisp. (discord)

Team Options
========

* Arceus-Water's valuable defensive presence is valued in on most balanced teams. Defensive cores can be appropriately formed with Pokemon that create good defensive synergy with Arceus-Water, and wallbreakers can be paired with Arceus-Water to make up to make up for its somewhat meager offensive presence.
* Most Steel-types appreciate Arceus-Water's ability to take on Fire- and Ground-types. As Primal Groudon and Ho-Oh offensively threaten Steel-types and some Arceus-Ground variants can take advantage of them, Arceus-Water will be frequently obligated to pivot into their respective STAB attacks and threaten them back with Judgment,(RC) or,(AC) in Primal Groudon's case, put it on timer with Toxic. In return, Steel-types can switch into Toxic and provide different utility options. Magearna can handle powerful attackers like Xerenas and Yveltal and functions as a safety net against Calm Mind Arceus formes that can set up on Arceus-Water if packing Refresh. Ferrothorn checks support Necrozma-DM and other Arceus formes that usually carry Toxic. Furthermore,(AC) Leech Seed eases Arceus-Water's ability to pivot into foes that threaten Ferrothorn and Spikes support prevents grounded foes like Primal Groudon and opposing Ferrothorn from consistently being annoyances. Offensive variants of Necrozma-DM can make up for Arceus-Water's lack of offensive presence and they favor benefit from Arceus-Water hindering Primal Groudon and Ho-Oh.
* A more durable check to Primal Groudon is needed, as Arceus-Water fails to properly handle setup variants. Giratina-O and Skarmory are teammates that can prevent Double Dance Primal Groudon from setting up on Arceus-Water and rampaging through the team. Arceus-Water's ability to keep mixed Rock Polish Primal Groudon in line especially allows Skarmory and Arceus-Water to keep most Primal Groudon sets under control.
* While Arceus-Water is a check to Primal Groudon and Arceus-Ground, it does not prevent them from setting Stealth Rock. Defog users like Mega Salamence, Ho-Oh, and Giratina-O can prevent Stealth Rock from chipping away at Arceus-Water's health, and they can also function as secondary checks to Primal Groudon. Mega Salamence can take advantage of Primal Groudon's Toxic to boost its Facade,(AC) while Ho-Oh outlasts it thanks to Regenerator. Giratina-O is notable for checking Swords Dance Arceus-Ground, which Arceus-Water will be a shaky check against due to +2 Tectonic Rage OHKOing it.
* Arceus-Water can effectively deal with common Ground-immune Pokemon with Ice Beam, but Stealth Rock support is still handy to wear down the opposing team. Primal Groudon can deal with problematic Steel-types like Ferrothorn and pressure a lot of Pokemon with its STAB attacks and Toxic. Necrozma-DM is another Stealth Rock user that can absorb Toxic relatively well and check certain support Arceus formes that Arceus-Water would avoid facing due to them potentially carrying Toxic. Primal Groudon and Necrozma-DM both benefit from Arceus-Water handling Zygarde-C and Arceus-Ground.
* Aforementioned Magearna and Xerneas can provide a ("cleric support" isn't quantifiable) cleric support for Arceus-Water, and Choice Scarf Xerneas can revenge kill dangerous sweepers like Ultra Necrozma and Zygarde-C. As both of them struggle with Primal Groudon and Ho-Oh, Arceus-Water's defensive presence against them is appreciated.


[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Judgment
move 3: Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 16 Def / 144 SpA / 96 Spe

[SET COMMENTS]
Moves
========

* Arceus-Water can justify is justifiable as a Stealth Rock setter thanks to a limited number of Defog users that can contend against it. Favorable matchups against Ho-Oh, Mega Salamence,(AC) and Arceus-Ground makes it difficult for many teams to check Arceus-Water without preventing Stealth Rock.
* Judgment super effectively hits Ho-Oh and Arceus-Ground super effectively, and with sizeable amount of investment, it can pressure most foes that are neutrally hit by it and notably 2HKO physically defensive Mega Sableye, preventing it from bouncing Stealth Rock back.
* Ice Beam provides Arceus-Water with a coverage against Dragon-types and a way to damage Primal Groudon. It is important to note that invested Ice Beam can OHKO most offensive untransformed Zygarde after Stealth Rock damage.
* Recover ensures that Arceus-Water stays healthy enough to consistently pivot or set Stealth Rock through the match.
* Toxic can fit and serve serves as a much more beneficial way to punish Primal Groudon than Ice Beam would, but it has is hard time justifying to fit justify.
* Will-O-Wisp cripples Steel-types like Necrozma-DM and Ferrothorn, preventing them from taking advantage of Arceus-Water for free.

Set Details
========

* 144 Special Attack EVs allow Arceus-Water to 2HKO Mega Sableye so that it can set Stealth Rock against it. The investment also allows Arceus-Water to 2HKO offensive Necrozma-DM with Judgment after Stealth Rock damage and 2HKO offensive Yveltal most of the time with Ice Beam.
* 96 Speed EVs with a Timid nature allow Arceus-Water to outspeed base 100 Speed Pokemon and below, making it faster than important threats like Xerneas and Yveltal.
* The remainder of the EVs are used to maximize Arceus-Water's HP and increase Defense a little, allowing it to survive +2 Sunraze Searing Sunraze Smash from Necrozma-DM and +1 Mega Salamence's Double-Edge from full HP.
* Splash Plate is required to use Arceus-Water with Water-type STAB Judgment.

Usage Tips
========

* This Arceus-Water's primary objective is to ensure that Stealth Rock remains in the opposing on the field, and Arceus-Water's offensive typing and investment help fulfill this goal. As Judgment and Ice Beam threaten Ho-Oh, Mega Salamence, and Arceus-Ground, many balanced teams will generally struggle to prevent Arceus-Water from setting Stealth Rock. Arceus-Water's ability to pressure Mega Sableye and Mega Diancie should also be noted, as they struggle taking Judgment and thus cannot safely utilize Magic Bounce.
* Setting Stealth Rock first is usually the most productive thing to do when Arceus-Water is given an opportunity to switch in,(AC) as this helps pressure the opposing team. Observe how an opponent reacts to Arceus-Water; since As opponents tend to switch Toxic-immune foes or Pokemon that do not mind Arceus-Water's its attacks,(RC) setting Stealth Rock first can provide an opportunity to start pressuring the opposing team and observe how an opponent reacts to Arceus-Water.(period) into it,(AC) knowing what Pokemon is sent to deal with Arceus-Water means that Arceus-Water it can hit them with appropriate moves on the switch. Most Steel-types except Ferrothorn that switch in while expecting Toxic take considerable amounts of damage from Judgment, and Primal Groudon dislikes switching into Ice Beam multiple times,(AC) especially when Stealth Rock is up, so carefully evaluate your opponent to benefit the most out this set.
* Unless a foe is confirmed to lack status moves or a significant way to threaten Arceus-Water or status moves, switch Arceus-Water out after setting Stealth Rock or attacking a foe. The lack of Toxic means that Arceus-Water can do a little to foes that are bulky enough to take Arceus-Water's attacks, such as other Arceus formes,(AC) in a the long run, and it is likely that they switch into Arceus-Water to will use Toxic after switching in. If given a favorable matchup, hit something hard with Judgment or use Recover so that Arceus-Water will be healthy enough to pivot into foes again.
* As this set runs less Speed investment, faster foes like Mega Salamence and Mega Lucario can pick off weakened Arceus-Water. This means health management is more important to ensure that Arceus-Water can take a hit from naturally faster or Speed-boosted foes and retaliate.

Team Options
========

* Pokemon that appreciate a Stealth Rock user that can pressure bulky Defog users make good partners to this set. The likes of Primal Groudon or Marshadow,(AC) which that dislike certain Flying-types,(AC) can benefit from the pressure that Arceus-Water apply applies to them with Stealth Rock.
* This Arceus-Water also frees up a moveslot for other premier Stealth Rock users like Primal Groudon and Necrozma-DM. Depending on the sets they run, both of these Pokemon naturally struggle against Ho-Oh and Yveltal, so they can benefit from Stealth Rock keeping both foes in at bay or and can run offensive sets to contend against them better. Primal Groudon also appreciates Arceus-Water pressuring Zygarde-C, which it can threaten to OHKO with invested Ice Beam.
* As this Arceus-Water can do very little against Primal Groudon, checks Pokemon like Zygarde-C, Ho-Oh, and Giratina-O can act as a secondary check to it. Arceus-Water's ability to scout Ice- or and Rock-type moves from Primal Groudon for the former two are beneficial, and they can handle Primal Groudon with Toxic.
* Arceus-Water's lack of Toxic means it cannot threaten Primal Kyogre or and other support Arceus formes in a significant way. Primal Groudon checks Primal Kyogre and some support Arceus formes, and support sets can run Toxic to poison them so that they cannot consistently take advantage of Arceus-Water. Mega Gengar can trap and remove some support Arceus formes and problematic special walls or force a trade with Defog users that Arceus-Water cannot threaten. In return,(AC) Arceus-Water is capable of pivoting into foes like Primal Groudon or and Ho-Oh that tend to switch into Mega Gengar on its Mega Evolution.
* Offensive Pokemon like Rock Polish Primal Groudon, Marshadow, and Rayquaza require Stealth Rock support to successfully break through opposing teams. As this Arceus-Water's matchup against offensive teams isn't great due to less Speed investment, the aforementioned teammates can patch up this weakness.
* Clerics like Xerneas and Magearna can help Arceus-Water to stay healthy and consistently set Stealth Rock throughout the match. Choice Scarf Xerneas can revenge kill various foes like Ultra Necrozma or and other setup sweepers that Arceus-Water fails to check properly with due to less Speed investment.


[STRATEGY COMMENTS]
Other Options
=============

* Arceus-Water is one of the very few viable support Arceus formes that can anti-lead against Cloyster, and its ability to blanket check Primal Groudon and Necrozma-DM may make Defog seem like a viable option, but both Primal Groudon and Necrozma-DM commonly run Toxic when running Stealth Rock. Arceus-Water is also faster than both of them, and this means it struggles to properly remove Stealth Rock from field even if has traded Toxic with the former.
* Fire Blast exploits takes advantage of Ferrothorn and Mega Scizor's extreme vulnerability to Fire, preventing them from persistently switching into Arceus-Water. Fire Blast also provides Arceus-Water with a considerable chance to OHKO Mega Lucario after Stealth Rock damage.
* Waterium Z, Aqua Tail, and some Attack investment can be run to surprise Gothitelle by KOing it with Hydro Vortex after Ice Beam, but using a Z-Crystal and forgoing Judgment solely to achieve this benchmark isn't usually worth the cost.
* Earth Power hits Primal Groudon, Mega Gengar, and Steel-types like Necrozma-DM, Magearna, and Dialga, but it struggles justifying to fit in the moveset to justify use.
* As one of the biggest annoyances for Arceus-Water is Toxic poison, Refresh may seem like an interesting way to completely wall support Primal Groudon and Ho-Oh, but forgoing Toxic or another utility move for this significantly hampers Arceus-Water's usefulness against foes that it otherwise have has upper hand against.

Checks and Counters
===================

**Steel-types That Resist Judgment**: Ferrothorn completely walls Arceus-Water lacking Fire Blast and is only annoyed by Will-O-Wisp. After switching into Arceus-Water, Ferrothorn can proceed to set Spikes or use Leech Seed or Toxic on Arceus-Water or its switch-ins. Dialga isn't significantly threatened by any attacks from Arceus-Water and therefore can pivot into it multiple times and threaten back with Thunder or Toxic or proceed to set Stealth Rock of its own.

**Water-types**: Primal Kyogre resists Judgment and Ice Beam and it can easily break through Arceus-Water with Thunder or Calm Mind-boosted Origin Pulse. Toxapex also resists every common attack that Arceus-Water carries and it can freely set up Toxic Spikes.

**Gothitelle**: Arceus-Water cannot significantly threaten Gothitelle and thus it is prone to getting trapped and neutralized eliminated.

**Specially Defensive Foes**: Both Chansey and Blissey aren't threatened by Arceus-Water at all due to them taking pathetic damage from any attacks and curing themselves of Toxic with Nature Cure. They can threaten to poison Arceus-Water with Toxic in return. Specially defensive Necrozma-DM avoids the 2HKO from Judgment and can stall out Arceus-Water with Toxic or set Stealth Rock on it.

**Zekrom**: Although it takes sizeable damage from Ice Beam, Zekrom can force out Arceus-Water by threatening to OHKO it with Bolt Strike.

**Grass-types**: Arceus-Grass is not 2HKOed by Ice Beam without Stealth Rock and additional prior damage and can OHKO Arceus-Water with Grass Knot after Stealth Rock. Shaymin-S is OHKOed by Ice Beam, but if given a safe switch, it can threaten to outspeed and OHKO Arceus-Water with Life Orb-boosted Seed Flare.

**Setup Sweepers That Are Not Super Effectively hit**: Arceus-Water's tendency to directly switch into foes to take resisted hits occasionally results in giving away free turns for foes to set up. To specify, Arceus-Water is capable of pivoting into foes like Primal Groudon, Primal Kyogre, and Ultra Necrozma before Ultra Burst, but it can't threaten them in any significant way with its conventional movesets. This issue is further exacerbated by Arceus-Water's reliance on resistances to defensively check the aforementioned foes, meaning Arceus-Water can't reliably Toxic stall them before it is KOed by boosted attacks. This means that Swords Dance Primal Groudon and Ultra Necrozma can easily overwhelm Arceus-Water with boosts when Arceus-Water switches into them with an intention to scout their moveset or blanket check them. Apart from putting them on a timer with Toxic, Arceus-Water can do little against aforementioned these setup sweepers.

**Toxic**: Toxic greatly reduces Arceus-Water's ability to pivot into foes it is tasked to switch into and consistently set Stealth Rock throughout the match.
GP 1/2
 
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About Primal Groudon thingy, Arceus-Water will usually pivot in to use Toxic so using Ice Beam will not likely improve the matchup as defensive variants can just use Toxic and switch out and offensive variants can set up on it. While Toxic is specifically needed to do something meaningful to Primal Groudon it is mentioned in every set without slashings so Arceus-Water not having Judgment doesn't directly mean it will have bad matchup against it. Maybe sets with Judgment and Will-O-Wisp will struggle... but who runs that.

OU C&C Server has a role called "GMars and Leo" so I guess we can make "Fireflame and TDP", if Nayrz agrees.

Also I ran out of ways to say thanks... :c
Thanks for the check and this is ready for #2.
 

Lumari

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TFP Leader
GP 2/2
[OVERVIEW]

* The combination of a lone Water typing, solid bulk, and good Speed enables Arceus-Water to blanket check a massive portion of the tier, (comma) Arceus-Water is capable of blanket checking including some of the more common and dangerous Pokemon in the tier like Primal Groudon, Necrozma-DM, Ho-Oh, Arceus-Ground, Zygarde-C, Mega Salamence, and Mega Lucario.
* Arceus-Water's very valuable defensive presence justifies its place on many teams and enables it to diversify its moveset to fit utility moves like Stealth Rock and Will-O-Wisp, which not many support Arceus formes can afford to do.
* Although Arceus-Water can provide various utility options, its four-moveslot syndrome somewhat limits the size of its role compression. While it is not entirely impossible for Arceus-Water to forgo its common moves like Judgment and Ice Beam, replacing them results in dire consequences; forgoing Judgment no longer enables Arceus-Water to effectively handle Ho-Oh and Arceus-Ground, while not employing Ice Beam diminishes Arceus-Water's effectiveness against Zygarde-C and Mega Salamance.
* Arceus-Water's tendency to rely on super effective hits or Toxic stalling to check foes and its inability to be a solid answer for any threat in particular (not sure what this means) leave it vulnerable to threats like Swords Dance Primal Groudon, Ultra Necrozma, and other wallbreakers that it cannot pose an immediate threat against. Reliance on status means that Arceus-Water also struggles to handle bulky foes that aren't hindered by Toxic, such as Ferrothorn and Chansey.
* Much like other support Arceus formes, Arceus-Water is vulnerable to all types of entry hazards, status, and Shadow Tag users.

[SET]
name: Support
move 1: Judgment
move 2: Ice Beam
move 3: Recover
move 4: Toxic
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* STAB Judgment enables Arceus-Water to offensively check Ho-Oh and Arceus-Ground and retain offensive presence against Necrozma-DM, Mega Gengar, and Mega Lucario.
* Ice Beam targets prevalent Dragon-types like Zygarde-C, Mega Salamence, and Rayquaza, (comma) Ice Beam 2HKOing Zygarde-C and OHKOing offensive Mega Salamence and Rayquaza enables to enable Arceus-Water to take them down when it is healthy enough.
* Recover extends increases Arceus-Water's longevity, letting it consistently stomach hits from threatening Pokemon like Necrozma-DM and Ho-Oh.
* Toxic is a crucially important status move that is needed to pressure foes like Primal Groudon, Primal Kyogre, and opposing Arceus-Water, which Arceus-Water struggles to properly hit with Judgment and Ice Beam.
* Arceus-Water's favorable defensive typing against Necrozma-DM and Mega Lucario allows it to viably opt for Will-O-Wisp to neuter their damage output. Will-O-Wisp also punishes Steel-types like Ferrothorn and Mega Scizor, but the lack of Toxic will let Primal Groudon and Calm Mind Arceus formes to easily take advantage of Arceus-Water. While this move can be justified over Judgment, Arceus-Water will be unable to threaten Mega Gengar and Ho-Oh as a result.

Set Details
========

* 192 Speed EVs with a Timid nature ensure that Arceus-Water is faster than Mega Lucario, letting it pick off on Mega Lucario with Judgment before +2 Mega Lucario can OHKO Arceus-Water with Close Combat.
* Maximizing HP EVs and investing the remainder of the EVs in Defense improve Arceus-Water's overall bulk, augmenting its ability to take hits from Primal Groudon, Necrozma-DM, and Mega Salamence. To specify, extra investment in Defense enables Arceus-Water to survive +2 Necrozma-DM's Searing Sunraze Smash after Stealth Rock most of the time.
* An EV spread of 252 HP / 4 Def / 252 Spe can be used to Speed tie with other maximum Speed Arceus formes and Jolly Mega Salamence and prevent them from aggressively taking on Arceus-Water.
* A slower, bulkier EV spread of 252 HP / 168 Def / 88 Spe with a Bold nature increases Arceus-Water's bulk to the point where it can survive +2 Primal Groudon's Precipice Blades and still take on boosted Mega Lucario with considerable chances. The increased bulk also aids Arceus-Water's matchup against Zygarde-C and Mega Salamence.
* Splash Plate is required to use Arceus-Water with Water-type STAB Judgment.

Usage Tips
========

* Arceus-Water's Water typing enables it to pivot into various threatening Pokemon like Necrozma-DM, Primal Groudon, Primal Kyogre, and Ho-Oh. While Arceus-Water does not handle every common attack from said foes well, it can reliably be used to scout them and potentially generate a predictable play from them. For example, pivoting into Primal Kyogre with Arceus-Water on a resisted attack can allow Primal Groudon to switch in unharmed if Arceus-Water successfully baited Thunder from Primal Kyogre.
* Prevent Arceus-Water from taking excessive damage. Unless Arceus-Water is running a bulkier investment spread, it will have to remain as healthy as possible to survive some important attacks like +2 Searing Sunraze Smash from Necrozma-DM and +1 Double-Edge from Mega Salamence. This means that Recover should be used frequently to ensure that Arceus-Water remains healthy. Toxic should also be generally avoided in this regard, as it significantly reduces Arceus-Water's effectiveness as a pivot.
* Arceus-Water will have a considerable number of opportunities to use one of its utility options if it safely switched into a non-threatening attack like Necrozma-DM's Sunsteel Strike or Arceus-Ground's Ice Beam. While Judgment has the highest damage output, Primal Groudon being the most common Pokemon in the tier makes this option generally inefficient. It is generally recommended to observe how an opponent reacts to Arceus-Water and then use an appropriate move. Should Primal Groudon or Primal Kyogre attempt to take advantage of Arceus-Water, they can be punished with Toxic, while Steel-types like Magearna and Celesteela can be chunked hard if they switched in to attempt to absorb Toxic.
* Do not unnecessarily leave Arceus-Water on the field against offensive foes in hopes of wearing them down. Be quick to switch it out of foes like Swords Dance variants of Primal Groudon and Ultra Necrozma to prevent their purge sweep. (or w/e, but if anything "their purge" implies they are the ones getting removed) Arceus-Water can punish some setup sweepers with Will-O-Wisp, but it usually lacks enough offensive pressure to effectively weaken them.

Team Options
========

* Arceus-Water's valuable defensive presence is valued on most balanced teams. Defensive cores can be appropriately formed with Pokemon that create good defensive synergy with Arceus-Water, and wallbreakers can be paired with Arceus-Water to make up for its somewhat meager offensive presence.
* Most Steel-types appreciate Arceus-Water's ability to take on Fire- and Ground-types. As Primal Groudon and Ho-Oh offensively threaten Steel-types and some Arceus-Ground variants can take advantage of them, Arceus-Water will be frequently obligated to pivot into their respective STAB attacks and threaten them back with Judgment or, in Primal Groudon's case, put it on timer with Toxic. In return, Steel-types can switch into Toxic and provide different utility options. Magearna can handle powerful attackers like Xerenas Xerneas and Yveltal and functions as a safety net against Refresh + Calm Mind Arceus formes that can set up on Arceus-Water if packing Refresh. Ferrothorn checks support Necrozma-DM and other Arceus formes that usually carry Toxic. Furthermore, Leech Seed eases Arceus-Water's ability to pivot into foes that threaten Ferrothorn, (AC) and Spikes support prevents grounded foes like Primal Groudon and opposing Ferrothorn from consistently being annoyances. Offensive variants of Necrozma-DM can make up for Arceus-Water's lack of offensive presence and benefit from Arceus-Water hindering Primal Groudon and Ho-Oh.
* A more durable check to Primal Groudon is needed, as Arceus-Water fails to properly handle setup variants. Giratina-O and Skarmory are teammates that can prevent Double Dance Primal Groudon from setting up on Arceus-Water and rampaging through the team. Arceus-Water's ability to keep mixed Rock Polish Primal Groudon in line especially allows Skarmory and Arceus-Water to keep most Primal Groudon sets under control.
* While Arceus-Water is a check to Primal Groudon and Arceus-Ground, it does not prevent them from setting Stealth Rock. Defog users like Mega Salamence, Ho-Oh, and Giratina-O can prevent Stealth Rock from chipping away at Arceus-Water's health, and they can also function as secondary checks to Primal Groudon. Mega Salamence can take advantage of Primal Groudon's Toxic to boost its Façade Facade, while Ho-Oh outlasts it thanks to Regenerator. Giratina-O is notable for checking Swords Dance Arceus-Ground, which Arceus-Water will be a shaky check against due to +2 Tectonic Rage OHKOing it.
* While Arceus-Water can effectively deal with common Ground-immune Pokemon with Ice Beam, but Stealth Rock support is still handy to wear down the opposing team. Primal Groudon is an option that can deal with problematic Steel-types like Ferrothorn and pressure a lot of Pokemon with its STAB attacks and Toxic. Necrozma-DM is another Stealth Rock user that can absorb Toxic relatively well and check certain support Arceus formes that Arceus-Water would avoid facing due to them potentially carrying Toxic. Primal Groudon and Necrozma-DM both benefit from Arceus-Water handling Zygarde-C and Arceus-Ground.
* Magearna and Xerneas can provide cleric support for Arceus-Water, and Choice Scarf Xerneas can revenge kill dangerous sweepers like Ultra Necrozma and Zygarde-C. As both of them struggle with Primal Groudon and Ho-Oh, Arceus-Water's defensive presence against them is appreciated.


[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Judgment
move 3: Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Timid
evs: 252 HP / 16 Def / 144 SpA / 96 Spe

[SET COMMENTS]
Moves
========

* Arceus-Water is justifiable as a Stealth Rock setter thanks to a the limited number of Defog users that can contend against it. Favorable matchups against Ho-Oh, Mega Salamence, and Arceus-Ground makes it difficult for many teams to check Arceus-Water without preventing Stealth Rock.
* Judgment hits Ho-Oh and Arceus-Ground super effectively, and with a sizeable amount of investment, it can pressure most foes that are neutrally hit by it and notably 2HKO physically defensive Mega Sableye, preventing it from bouncing Stealth Rock back.
* Ice Beam provides Arceus-Water with coverage against Dragon-types and a way to damage Primal Groudon. It is important to note that invested Ice Beam can OHKO most offensive untransformed Zygarde after Stealth Rock damage.
* Recover ensures that Arceus-Water stays healthy enough to consistently pivot in to set Stealth Rock through the match.
* Toxic serves as a much more beneficial effective way to punish Primal Groudon than Ice Beam would, but it is hard to justify.
* Will-O-Wisp cripples Steel-types like Necrozma-DM and Ferrothorn, preventing them from taking advantage of Arceus-Water for free.

Set Details
========

* 144 Special Attack EVs allow Arceus-Water to 2HKO Mega Sableye so it can set Stealth Rock against it. The investment also allows Arceus-Water to 2HKO offensive Necrozma-DM with Judgment after Stealth Rock damage and 2HKO offensive Yveltal most of the time with Ice Beam.
* 96 Speed EVs with a Timid nature allow Arceus-Water to outspeed base 100 Speed Pokemon and below, making it faster than important threats like Xerneas and Yveltal.
* The remainder of the EVs are used to maximize Arceus-Water's HP and increase Defense a little, allowing it to survive +2 Searing Sunraze Smash from Necrozma-DM and +1 Mega Salamence's Double-Edge from full HP.
* Splash Plate is required to use Arceus-Water with Water-type STAB Judgment.

Usage Tips
========

* Arceus-Water's primary objective is to ensure that Stealth Rock remains on the field, and Arceus-Water's offensive typing and investment help fulfill this goal. As Judgment and Ice Beam threaten Ho-Oh, Mega Salamence, and Arceus-Ground, many balanced teams will generally struggle to prevent Arceus-Water from setting Stealth Rock. Arceus-Water's ability to pressure Mega Sableye and Mega Diancie should also be noted, as they struggle taking Judgment and thus cannot safely utilize Magic Bounce.
* Setting Stealth Rock first is usually the most productive thing to do when Arceus-Water is given an opportunity to switch in,(AC) as this helps pressure the opposing team. Observe how an opponent reacts to Arceus-Water; since opponents tend to switch Toxic-immune foes or Pokemon that do not mind its attacks into it, knowing what Pokemon is sent to deal with Arceus-Water means that it can hit them with appropriate moves on the switch. Most Steel-types except Ferrothorn that switch in expecting Toxic take considerable amounts of damage from Judgment, and Primal Groudon dislikes switching into Ice Beam multiple times, especially when Stealth Rock is up, so carefully evaluate your opponent to benefit the most out from this set.
* Unless a foe is confirmed to lack status moves or a significant way to threaten Arceus-Water, switch Arceus-Water out after setting Stealth Rock or attacking a foe. The lack of Toxic means that Arceus-Water can do little to foes that are bulky enough to take Arceus-Water's its attacks, such as other Arceus forms formes, in the long run, and it is likely that they will use Toxic after switching in. If given a favorable matchup, hit something hard with Judgment or use Recover so Arceus-Water will be healthy enough to pivot into foes again.
* As this set runs less Speed investment, faster foes like Mega Salamence and Mega Lucario can pick off weakened Arceus-Water. This means health management is more important to ensure that Arceus-Water can take a hit from naturally faster or Speed-boosted foes and retaliate.

Team Options
========

* Pokemon that appreciate a Stealth Rock user that can pressure bulky Defog users make good partners to this set. The likes of Primal Groudon or and Marshadow, which dislike certain Flying-types, can benefit from the pressure that Arceus-Water applies to them with Stealth Rock.
* Arceus-Water also frees up a moveslot for other, more standard premier Stealth Rock users like Primal Groudon and Necrozma-DM. Depending on the sets they run, both of these Pokemon naturally struggle against Ho-Oh and Yveltal, so they can benefit from Stealth Rock keeping both foes at bay and can run offensive sets to contend against them better. Primal Groudon also appreciates Arceus-Water pressuring Zygarde-C, which it can threaten to OHKO with invested Ice Beam.
* As Arceus-Water can do very little against Primal Groudon, Pokemon like Zygarde-C, Ho-Oh, and Giratina-O can act as a secondary check to it. Arceus-Water's ability to scout Ice- and Rock-type moves from Primal Groudon for the former two are is beneficial, and they can handle Primal Groudon with Toxic.
* Arceus-Water's lack of Toxic means it cannot threaten Primal Kyogre and other support Arceus formes in a significant way. Primal Groudon checks Primal Kyogre and some support Arceus formes, and support sets can run Toxic to poison them so they cannot consistently take advantage of Arceus-Water. Mega Gengar can trap and remove some support Arceus formes and problematic special walls or force a trade with Defog users that Arceus-Water cannot threaten. In return, Arceus-Water is capable of pivoting into foes like Primal Groudon and Ho-Oh that tend to switch into Mega Gengar on its Mega Evolution.
* Offensive Pokemon like Rock Polish Primal Groudon, Marshadow, and Rayquaza require Stealth Rock support to successfully break through opposing teams. As Arceus-Water's matchup against offensive teams isn't great due to less Speed investment, the aforementioned teammates can patch up this weakness.
* Clerics like Xerneas and Magearna can help Arceus-Water stay healthy and consistently set Stealth Rock throughout the match. Choice Scarf Xerneas can revenge kill various foes like Ultra Necrozma and other setup sweepers that Arceus-Water fails to check properly due to less Speed investment.


[STRATEGY COMMENTS]
Other Options
=============

* Arceus-Water is one of the very few viable support Arceus formes that can anti-lead against Cloyster, and its ability to blanket check Primal Groudon and Necrozma-DM may make Defog seem like a viable option, but both Primal Groudon and Necrozma-DM commonly run Toxic when running Stealth Rock. Arceus-Water is also faster than both of them, and this means it struggles to properly remove Stealth Rock from field even if has traded Toxic with the former.
* Fire Blast takes advantage of Ferrothorn and Mega Scizor's extreme vulnerability to Fire, preventing them from persistently switching into Arceus-Water. Fire Blast also provides Arceus-Water with a considerable chance to OHKO Mega Lucario after Stealth Rock damage.
* Waterium Z, Aqua Tail, and some Attack investment can be run to surprise Gothitelle by KOing it with Hydro Vortex after Ice Beam, but using a Z-Crystal and forgoing Judgment solely to achieve this benchmark isn't usually worth the cost.
* Earth Power hits Primal Groudon, Mega Gengar, and Steel-types like Necrozma-DM, Magearna, and Dialga, but it struggles to justify use.
* As one of the biggest annoyances for Arceus-Water is Toxic poison, Refresh may seem like an interesting way to completely wall support Primal Groudon and Ho-Oh, but forgoing Toxic or another utility move for this significantly hampers Arceus-Water's usefulness against foes that it otherwise has the upper hand against.

Checks and Counters
===================

**Steel-types That Resist Judgment**: Ferrothorn completely walls Arceus-Water lacking Fire Blast and is only annoyed by Will-O-Wisp. After switching into Arceus-Water, Ferrothorn can proceed to set Spikes or use Leech Seed or Toxic on Arceus-Water or its switch-ins. Dialga isn't significantly threatened by any attacks from Arceus-Water and therefore can pivot into it multiple times and threaten back with Thunder or Toxic or proceed to set Stealth Rock of its own.

**Water-types**: Primal Kyogre resists Judgment and Ice Beam and can easily break through Arceus-Water with Thunder or Calm Mind-boosted Origin Pulse. Toxapex also resists every common attack that Arceus-Water carries and can freely set up Toxic Spikes.

**Gothitelle**: Arceus-Water cannot significantly threaten Gothitelle and thus is prone to getting trapped and eliminated.

**Specially Defensive Foes**: Both Chansey and Blissey aren't threatened by Arceus-Water at all due to them taking pathetic damage from any attacks and curing themselves of Toxic with Nature Cure. They can threaten to poison Arceus-Water with Toxic in return. Specially defensive Necrozma-DM avoids the 2HKO from Judgment and can stall out Arceus-Water with Toxic or set Stealth Rock on it.

**Zekrom**: Although it takes sizeable damage from Ice Beam, Zekrom can force out Arceus-Water by threatening to OHKO it with Bolt Strike.

**Grass-types**: Arceus-Grass is not 2HKOed by Ice Beam without Stealth Rock and additional prior damage and can OHKO Arceus-Water with Grass Knot after Stealth Rock. Shaymin-S is OHKOed by Ice Beam, but if given a safe switch, it can threaten to outspeed and OHKO Arceus-Water with Life Orb-boosted Seed Flare.

**Setup Sweepers That Are Not Super Effectively hit**: (way too long + obvious) Arceus-Water's tendency to directly switch into foes to take resisted hits occasionally results in giving away free turns for foes set up. To specify, Arceus-Water is capable of pivoting into foes like Primal Groudon, Primal Kyogre, and Ultra Necrozma before Ultra Burst, but it can't threaten them in any significant way with its conventional movesets. This issue is further exacerbated by Arceus-Water's reliance on its resistances to defensively check the aforementioned foes, meaning Arceus-Water can't reliably Toxic stall them before it is KOed by boosted attacks. This means that Swords Dance Primal Groudon and Ultra Necrozma can easily overwhelm Arceus-Water with boosts when Arceus-Water switches into them with an intention to scout their moveset or blanket check them. Apart from putting them on a timer with Toxic, Arceus-Water can do little against these setup sweepers.

**Toxic**: Toxic greatly reduces Arceus-Water's ability to pivot into foes it is tasked to switch into and consistently set Stealth Rock throughout the match.
 

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