





After toying around with the idea of using Vivillon in RU and wondering what ways I could use it in, I decided to make a team with it revolving around my favorite playstyle Hyper Offense!

Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Endeavor
- Head Smash
Archeops is definitely one of the best offensive hazard setters in RU. With its combinations of Taunt and Endeavor, it beats many common leads in the tier. Especially with all of dangerous walls that can potentially shut down my team, Archeops helps with Endeavor in bringing them down to low HP.

Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Bug Buzz
- Quiver Dance
- Sleep Powder
Maybe one of the most underrated mons in RU, Vivillon is a threat that can be pretty hard to handle. With a 97.5% accurated Sleep Powder, a 91% accurated Hurricane, and one of the best boosting moves in the game, Vivillon is scary. Timid is used here to get the fastest possible speed, and sash is here so I don't die in one hit and can outspeed them the next turn.

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Head Smash
- Outrage
- Earthquake
Tyrantrum is here mainly as the main fire-type beater. Scarf allows it to outspeed things like Delphox and Houndoom. Since Jolteon can also be a bit problematic to my team so scarf also allows it to outspeed that. Other than that, I think the set is pretty self-explanatory.

Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Since I am running Vivillon, a spinner was a necessity. I would've run Kabutops as my spinner (as it is a more consistent spinner imo), but because I was very weak to rock-types and I don't think Kabutops would've worked as well on a purely offensive team. Here I'm running the usual life orb adamant set. Pretty self-explanatory like Tyrantrum.

Magneton @ Eviolite
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hidden Power [Grass]
- Flash Cannon
- Volt Switch
- Thunderbolt
Fletchinder is arguably the most problematic mon to HO teams, and since I did have two mons weak to it (Lee and Vivi) I needed something to beat it. Here's where Magneton comes in. It takes nothing from Acro and doesn't care about Wisp. Evio Magneton also is one of the tiers best offensive pivots, as it can tank most moves. Analytic allows Magneton to do extra damage to mons switching out too. HP Grass allows me to beat things like Gastro and Toad on the switch, and is just the best HP to run in this situation.

Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Hyper Voice
- Focus Blast
- Dazzling Gleam
Meloetta was added to this team last as I just needed a special beatstick besides Magneton. It can 2HKO most things with Psychic and Hyper Voice, and the last two moves provide it with great coverage too. I'm running Modest to add more power, and it doesn't really need to run timid as there aren't really many mons that it needs to outspeed besides lee, but it too also usually runs adamant as far as i know.
Threats




Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Endeavor
- Head Smash
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Bug Buzz
- Quiver Dance
- Sleep Powder
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Head Smash
- Outrage
- Earthquake
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Magneton @ Eviolite
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hidden Power [Grass]
- Flash Cannon
- Volt Switch
- Thunderbolt
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Hyper Voice
- Focus Blast
- Dazzling Gleam
Ability: Defeatist
EVs: 252 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Endeavor
- Head Smash
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Bug Buzz
- Quiver Dance
- Sleep Powder
Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Head Smash
- Outrage
- Earthquake
Hitmonlee @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Mach Punch
- Rapid Spin
Magneton @ Eviolite
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hidden Power [Grass]
- Flash Cannon
- Volt Switch
- Thunderbolt
Meloetta @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Hyper Voice
- Focus Blast
- Dazzling Gleam
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