Quality Control Arctovish [QC 0/2]

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[SET]
name: Sticky Web attacker
move 1: Fishious Rend
move 2: Icicle Crash
move 3: Psychic Fangs
move 4: Freeze-Dry
item: Life Orb / Choice Band
ability: Water Absorb
nature: Jolly / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Arctovish is a rather poor choice in the OU tier due to its pitiful Speed stat and shallow movepool, leaving it helpless against the likes of Ferrothorn. Its Ice typing also gives it a weakness to Stealth Rock, cutting into its bulk further. On top of that, it is completely outclassed by Dracovish and Galarian Darmanitan. Due to all these flaws, Arctovish is unviable in the tier. Jolly is the preferred nature, as it outspeeds Mimikyu and everything below it under Sticky Web, but Adamant can be used for the additional power. Fishious Rend is the primary STAB move, since it hits harder against Pokemon that are slower or switch into Arctovish, doubling in Base Power to a whopping 170. Icicle Crash covers most Dragon-types, while Psychic Fangs nails Toxapex. Freeze-Dry is used in the fourth slot to hit Seismitoad and Gastrodon for a good chunk of damage, it also hits Gyarados, Dracovish, Rotom-W, and Quagsire harder than any other move available. Water Absorb is the preferred ability, since it gives Arctovish a free switch-in versus Water-type attackers, such as the aforementioned Dracovish. If one wants to use Arctovish in a Trick Room team, then Brave nature should be used along with 0 Speed IVs to outspeed faster threats and the remaining EVs should be used in HP.

Arctovish best functions with Sticky Web support, so teammates that can set up Sticky Web, such as Ribombee and Galvantula are appreciated. Ribombee's Stun Spore, and Galvantula's Thunder Wave can also help cripple Pokemon like Corviknight and Aegislash. Arctovish struggles to break through Ferrothorn, so partners with Fire and Fighting-type coverage, such as Galarian Darmanitan and Conkeldurr, pair well with Arctovish. Defensive teammates that covers Arctovish's weaknesses, such as Aegislash and Toxapex, are appreciated. In the case of using Trick Room, Hatterene is recommended for combatting Stealth Rock with Magic Bounce. It can also set up Trick Room for Arctovish.

[CREDITS]
- Written by: [[Animesh_, 476240 ]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
 
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I feel like Freeze-Dry should be mentioned as the primary 4th slot option for hitting Seismitoad and Gastrodon. I feel like it also hits Gyarados, Dracovish, Rotom-W, and Quagsire harder than any other move.
 
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I feel like Freeze-Dry should be mentioned as the primary 4th slot option for hitting Seismitoad and Gastrodon. I feel like it also hits Gyarados, Dracovish, Rotom-W, and Quagsire harder than any other move.
Yeah.. thanks, I will include it. And I think changing the Choice Band to Life Orb would be better then?
 

Plague von Karma

formerly Chippy2001
I believe noting that Sticky Web and Paralysis support can be used with Arctovish is important. If paralyzed and Arctovish invests into Max Speed, it can outspeed and KO a 252+ Dragapult with Icicle Crash. It also outspeeds all Pokemon from 252+ Hydreigon downwards in OU if they are at -1 Speed, provided by Sticky Web. This isn't including potential item or stat buffs though, just raw speed.
 
I believe noting that Sticky Web and Paralysis support can be used with Arctovish is important. If paralyzed and Arctovish invests into Max Speed, it can outspeed and KO a 252+ Dragapult with Icicle Crash. It also outspeeds all Pokemon from 252+ Hydreigon downwards in OU if they are at -1 Speed, provided by Sticky Web. This isn't including potential item or stat buffs though, just raw speed.
I think I will change the set to sticky web then. And will mention about trick room I guess.
 

Plague von Karma

formerly Chippy2001
I think I will change the set to sticky web then. And will mention about trick room I guess.
Seems alright. Galvantula and Ribombee can both set Webs while spreading paralysis which should facilitate it.

EDIT:
I had some more thoughts and can't sleep, so I thought I'd contribute more.
  • Choice Band is another potential set for Arctovish, given it augments its offence. Especially useful for the Sticky Web core I proposed. LO is definitely an option though, so maybe make it a / thing? You would want to have a Freeze-Dry replacement as well to suit this.
  • Including Aurora Veil as an alternative option for Hail teams could be something worth noting. However, this is dipping into the super-niche territory so it may not be worth it.
  • Maybe Super Fang could be listed as an alternative choice? May be too slow to use it though.
  • You have removed Trick Room almost entirely from the analysis, which imo should still be mentioned a bit more.
I've also noticed a few errors, so I'll note them in here. I'm not on any team here though, so I recommend verifying with someone to ensure all this is correct and within policy.
"Arctovish is a rather poor choice in the Sword and Shield OU due to its pitiful Speed stat, shallow movepool and its Water / Ice typing, which makes is it weak to common offensive types, such as Fighting and Electric. The Ice Type also gives it a weakness to Stealth Rock, cutting into its bulk further. It is outclassed by Dracovish, which is faster and has better ability in Strong Jaw. Due to all these flaws, Arctovish is unviable in the tier and hence, it needs a lot of team support to function. Jolly is the preferred nature as it outspeeds Timid Hydreigon under Sticky Web without Choice Scarf, but Adamant can be used for the additional power. Fishious Rend is the primary STAB move, since it hits harder against Pokemon that are slower or switch into Arctovish, doubling in Base Power to a whopping 170. Icicle Crash covers most Dragon-types, while Psychic Fangs nails Toxapex and provides good neutral coverage with other moves. Freeze-Dry is used in the fourth slot to hit Seismitoad and Gastrodon for a good chunk of damage, it also hits Gyarados, Dracovish, Rotom-W, and Quagsire harder than any other move available. Water Absorb is the preferred ability, since it gives Arctovish a free switch-in versus Water-type attacks, such as the aforementioned Dracovish who takes 4x from Freeze-Dry. Brave nature should be used along with 0 Speed IVs to outspeed faster threats if Arctovish is used under Trick Room, and the remaining EVs should be used in HP.

Since Arctovish best functions with Sticky Web, teammates that can setup set up Sticky Web, such as Ribombee, Galvantula and Orbeetle are appreciated. Arctovish struggles to break through Ferrothorn, so partners with Fire and Fighting-type coverage, such as Galarian Darmanitan and Conkeldurr, pairs well with Arctovish. Defensive teammates, that covers Arctovish's weaknesses, such as Aegislash and Toxapex, are appreciated. In the case of using Trick Room, Hatterene is recommended for combatting Stealth Rock with Magic Bounce. "

EDIT 2: Fixed one of my bad fixes regarding referring to Dracovish, thanks to Rabia for pointing it out.
 
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Seems alright. Galvantula and Ribombee can both set Webs while spreading paralysis which should facilitate it.

EDIT:
I had some more thoughts and can't sleep, so I thought I'd contribute more.
  • Choice Band is another potential set for Arctovish, given it augments its offence. Especially useful for the Sticky Web core I proposed. LO is definitely an option though, so maybe make it a / thing? You would want to have a Freeze-Dry replacement as well to suit this.
  • Including Aurora Veil as an alternative option for Hail teams could be something worth noting. However, this is dipping into the super-niche territory so it may not be worth it.
  • Maybe Super Fang could be listed as an alternative choice? May be too slow to use it though.
  • You have removed Trick Room almost entirely from the analysis, which imo should still be mentioned a bit more.
I've also noticed a few errors, so I'll note them in here. I'm not on any team here though, so I recommend verifying with someone to ensure all this is correct and within policy.
"Arctovish is a rather poor choice in the Sword and Shield OU due to its pitiful Speed stat, shallow movepool and its Water / Ice typing, which makes is it weak to common offensive types, such as Fighting and Electric. The Ice Type also gives it a weakness to Stealth Rock, cutting into its bulk further. It is outclassed by Dracovish, which who is faster and has better ability in Strong Jaw. Due to all these flaws, Arctovish is unviable in the tier and hence, it needs a lot of team support to function. Jolly is the preferred nature as it outspeeds Timid Hydreigon under Sticky Web without Choice Scarf, but Adamant can be used for the additional power. Fishious Rend is the primary STAB move, since it hits harder against Pokemon that are slower or switch into Arctovish, doubling in Base Power to a whopping 170. Icicle Crash covers most Dragon-types, while Psychic Fangs nails Toxapex and provides good neutral coverage with other moves. Freeze-Dry is used in the fourth slot to hit Seismitoad and Gastrodon for a good chunk of damage, it also hits Gyarados, Dracovish, Rotom-W, and Quagsire harder than any other move available. Water Absorb is the preferred ability, since it gives Arctovish a free switch-in versus Water-type attacks, such as the aforementioned Dracovish who takes 4x from Freeze-Dry. Brave nature should be used along with 0 Speed IVs to outspeed faster threats if Arctovish is used under Trick Room, and the remaining EVs should be used in HP.

Since Arctovish best functions with Sticky Web, teammates that can setup set up Sticky Web, such as Ribombee, Galvantula and Orbeetle are appreciated. Arctovish struggles to break through Ferrothorn, so partners with Fire and Fighting-type coverage, such as Galarian Darmanitan and Conkeldurr, pairs well with Arctovish. Defensive teammates, that covers Arctovish's weaknesses, such as Aegislash and Toxapex, are appreciated. In the case of using Trick Room, Hatterene is recommended for combatting Stealth Rock with Magic Bounce. "
o_o Why?..... Why are you still a member Chippy2001? Amazing work! Thank you very much for helping me dude :]
I will sure include these changes. Though Aurora Veil would be super niche and I don't think it deserves a mention. Same goes for Super Fang.
Once again, Thanks friend. :]
 
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Plague von Karma

formerly Chippy2001
o_o Why?..... Why are you still a member Chippy2001? Amazing work! Thank you very much for helping me dude :]
I will sure include these changes. Though Aurora Veil would be super niche and I don't think it deserves a mention. Same goes for Super Fang.
Once again, Thanks friend. :]
Just thought I'd help out to get it out there a bit sooner. Sometimes these things can be a bit slow.
 

Rabia

HATE ME CUZ U AINT ME
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View attachment 209253
[SET]
name: Sticky Web attacker
move 1: Fishious Rend
move 2: Icicle Crash
move 3: Psychic Fangs
move 4: Freeze-Dry
item: Life Orb / Choice Band
ability: Water Absorb
nature: Jolly / Adamant
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Arctovish is a rather poor choice in the Sword and Shield OU due to its pitiful Speed stat, shallow movepool and its Water / Ice typing, which makes it weak to common offensive types, such as Fighting and Electric. I wouldn't say that these are very common types tbh... I think you should mention how it's outclassed here instead The Ice Type also gives it a weakness to Stealth Rock, cutting into its bulk further. On top of that, it is completely outclassed by Dracovish, who is faster and has better ability in Strong Jaw. outdone by Galarian Darmanitan too Due to all these flaws, Arctovish is unviable in the tier and hence, it needs a lot of team support to function. this sentence is redundant given you already mention it sucks in the first sentence; you can remove it imo Jolly is the preferred nature as it outspeeds Mimikyu and everything below it under Sticky Web, but Adamant can be used for the additional power. Fishious Rend is the primary STAB move, since it hits harder against Pokemon that are slower or switch into Arctovish, doubling in Base Power to a whopping 170. Icicle Crash covers most Dragon-types, is noting Fishious Rend and Icicle Crash really necessary? for previews I feel that we should focus more on coverage moves while Psychic Fangs nails Toxapex and provides good neutral coverage with other moves. tbh the move really is just for Toxapex Freeze-Dry is used in the fourth slot to hit Seismitoad and Gastrodon for a good chunk of damage, it also hits Gyarados, Dracovish, Rotom-W, and Quagsire harder than any other move available. Water Absorb is the preferred ability since it gives Arctovish a free switch-in versus Water-type attacks, such as the aforementioned Dracovish. If one wants to use Arctovish in a Trick Room team, then Brave nature should be used along with 0 Speed IVs to outspeed faster threats, and the remaining EVs should be used in HP.

Since Arctovish best functions with Sticky Web, teammates that can set up Sticky Web, such as Ribombee, Galvantula and Orbeetle Galvantula and Orbeetle are both unviable; I'd keep the mention here to just Ribombee. you can also note how Ribombee's Stun Spore can help cripple non-grounded Pokemon like the Corviknight are appreciated. Arctovish struggles to break through Ferrothorn, so partners with Fire and Fighting-type coverage, such as Galarian Darmanitan and Conkeldurr, pair well with Arctovish. Defensive teammates that covers Arctovish's weaknesses, such as Aegislash and Toxapex, are appreciated. this sentence feels very barebones and doesn't really add anything imo In the case of using Trick Room, Hatterene is recommended for combatting Stealth Rock with Magic Bounce.

- Written by: [[Animesh_, 476240 ]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
here's some feedback you can ignore or implement
 

Plague von Karma

formerly Chippy2001
here's some feedback you can ignore or implement
Imo the best way to improve the "defensive teammates" sentence would be to explain why they're needed rather than remove it. They're definitely necessary, given the nature of the Ice Type's fragility and such. Excadrill and Corviknight are who I lean towards first. They can both remove hazards as well, which wear Arctovish down very quickly. This is just my opinion though, I feel it would be beneficial to debate potential options.
 
here's some feedback you can ignore or implement
Thank you very much for helping :] I edited the post accordingly.
Though I didn't changed the defensive teammates section because it is written in the preview analysis post that it is necessary to describe teammates that covers its weaknesses.
 
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