Hey my fellow OverUsed players, ABR and I are coming again today in order to talk about something that has been really broken these past months (at least for us and some accomplished users), we are going to talk about Dugtrio and his incredible ability in Arena Trap which allows him to trap every single grounded (except ghost-type) pokemon. Dugtrio has been the success key of defensives archetypes these days and this because of how easily it can neutralize a large amount of threats for Stall, you all can notice the invasion of Dugtrio's stall nowadays because it has been really present on both the tournament scene and ladder.
Indeed it's true that unlike Gothitelle, Dugtrio can not trap any flying-type which means it's obviously not doing better but let's throw a look at this, Dugtrio can trap most of wallbreakers / Stallbreakers that can annoy stall (Kyurem-B / Heracross / Crawdaunt / Tyranitar / Lopunny / Metagross / Weavile / Heatran / Gardevoir / Medicham...)which means you can easily focus on specific threats that he can not trap (ie:Pinsir / Latios / Gliscor / Charizard / Gengar...) and so make a team that is really hard to break without a specific combination of sets or pokemon.
Dugtrio also has the ability to affect hazard metagame in a negative way supporting pokemon such as Espeon / Xatu / Sableye / Zapdos / Skarmory in their job, as you can see Espeon and Xatu are both beaten by Heatran / Tyranitar / Jirachi as Stealth Rock settler but at the end of the day they are all trapped by Dugtrio, however you will probably tell me that they aren't the only one pokemon that can settle Stealth Rock while still beating them (Landorus-T), but once again if you give it a look you can notice that with the help of Dugtrio you can easily find a pokemon that can fill the lack of solidity and create an overall solid hazard control core, per exemple Sableye paired with dugtrio means that Clefable and Landorus-T (Offensive variant) both can settle Stealth Rock easily but if you add Skarmory to fill the gate so what is happening ? Exactly, nothing is going trough this (unless you're using specific set such as Gravity / Smack Down Landorus-T which honestly just sucks because it's only going to work against these kind of teams) and once again we are losing a fantastic answer to Stall (Entry Hazard) mostly because of Arena Trap, i can also point out some similar strategies such as FlamingVictini's team or ABR's one which all are impossible to keep hazard against.
Once again Stall has proven to be one of the most prominent / annoying playstyle by using trap at its best and i guess it should be considered again (at least before SUMO), Dugtrio is making Stall way harder to break than it already is by using its trapping capacities which is uncompetitive, i obviously won't compare Gothitelle and Dugtrio as Gothitelle is clearly one step ahead due to some caracteristics that Dugtrio don't share but we gotta admit the fact that both Shadow Tag and Arena Trap are unhealthy for the metagame in some points in addition to restrict teambuilding at one point where we are forced to play at least 2 wallbreakers a team when there are only a few one.
Ban Arena Trap.