Diophantine
Banned deucer.
[OVERVIEW]
Although Articuno may not have nearly as much influence over the metagame as its Electric-type sibling Zapdos, like many other UUBL Pokemon it still finds a small niche in OU. While it may not have the best defensive typing or movepool, Articuno still avoids taking damage from Spikes, has decent defensive stats, and is able to reliably absorb sleep from all of the metagame's sleep spreaders besides Snorlax. Articuno faces fierce competition in the form of its fellow legendary Pokemon Suicune. Suicune performs the exact same roles as Articuno while having a resistance to Fire, a neutrality to Rock, the ability to threaten back Rock-types with super effective damage, and a typing with generally superior offensive coverage, which means it can check more Pokemon than Articuno. This can make it difficult to fit Articuno on teams without introducing weaknesses to Pokemon like Charizard and Machamp. Spikes immunity does give it an edge in longer, drawn-out battles, and STAB Ice Beam makes it harder for RestTalk Zapdos to take Toxic, but most teams have a Rest Snorlax to wall Articuno anyways. While generally left out in the cold in terms of usage, the king of Seafoam Islands has just enough useful defensive traits that it retains viability in OU.
[SET]
name: Blue Bird (RestTalk / Phazer)
move 1: Rest
move 2: Sleep Talk / Roar
move 3: Ice Beam
move 4: Toxic / Reflect
item: Leftovers
[SET COMMENTS]
Set Description
=========
As Articuno can safely switch in on Jynx, Exeggutor, Nidoking, and Blissey, Sleep Talk and Rest make a lot of sense to ensure that Articuno is effective as a designated sleep absorber. Alternatively, Roar can be used over Sleep Talk to make Articuno harder to set up on for Snorlax and Vaporeon and allow Articuno to pressure Pokemon that it has poisoned and stop them from switching in and using Rest. Ice Beam provides some offensive utility coming off a Special Attack stat that isn't too bad. A 10% chance to freeze should never be underestimated, either. Toxic is used to weaken incoming Pokemon that can beat Articuno one-on-one, such as Raikou, Snorlax, and Tyranitar. It can also be used to buy some time against sweepers like Vaporeon by forcing them to use Rest and wear down enemy Cloyster in an attempt to win the all-important Spikes war. Reflect may also be used to provide some defensive support for Articuno's teammates and help Articuno against the many Explosion users in the metagame.
Team Options
========
Because Articuno generally plays a supportive role and can be taken advantage of by a lot of common metagame threats, it works best when supporting defensive teams. Pokemon that do not mind stomaching a Thunder from the likes of Zapdos, such as Raikou and Blissey, cover Articuno's weakness to Electric-type attacks.
Articuno's shallow movepool means that Forretress, which has an immunity to Toxic and a resistance to Ice, can freely switch into Articuno and proceed to remove Spikes. Hence, Ghost-type Pokemon that can block Rapid Spin and Pokemon with Fire-type coverage to lure Forretress make good partners for Articuno.
Articuno's big weakness to Rock-type attacks means that Pokemon that can safely switch into them can cover the frosty bird's weakness. Golem, Rhydon, and Nidoking can all do this, but they must be careful of other moves that may threaten them. Skarmory is a blanket check to physical attacks and can sometimes fill this role as well. Miltank's fast Growl and Umbreon's Charm mean that both Pokemon can help out in an emergency, especially when supported by Reflect from Articuno. Suicune can also be used as a partner to Articuno, as if one caries Roar and the other has RestTalk, they can cover a lot of threats together. They both spread poison effectively, and Articuno can take Explosion for Suicune reasonably well thanks to its Spikes immunity making it harder to wear down.
Pursuit support from Umbreon helps Articuno out against Starmie, which Articuno is otherwise passive against and can only hope to poison or freeze. Pursuit support can also help out in the Gengar matchup, which can be difficult for Articuno if it has to switch into Thunder.
Speaking of Starmie, it too makes a good partner for Articuno thanks to its effectiveness against Machamp, Rhydon, and Charizard.
Offensively, Articuno's most effective teammates are those that aim to win in the long term, such as Forretress through its use of Spikes, Snorlax with a STAB attack and two coverage moves, and Belly Drum Snorlax. The status inflictions Articuno provides can give these teammates the opportunities they need to switch in and make a long-lasting impact on the game.
[STRATEGY COMMENTS]
Other Options
=============
Hidden Power Fire can be used to stop Forretress from getting a free switch into Articuno while also giving Articuno a move to break Jynx's Substitute, but giving up one of the main options on the set makes Articuno worse off against everything else. If you wish to compromise Articuno's ability to absorb sleep status, you could use Toxic alongside Reflect and drop Sleep Talk. This would give Articuno a better matchup against Snorlax, but by doing so it trades reliability against sleep inducers Articuno normally checks. Blizzard can be used for more power, which can OHKO Pokemon such as Rhydon, Marowak, Exeggutor, and Nidoking, though the latter two require prior Spikes damage, and Articuno generally does well against them with Ice Beam anyway. Blizzard's low PP and accuracy also makes Ice Beam the better option, though the PP issue can be supplemented with Sleep Talk.
Checks and Counters
===================
**Rock-type attacks**: Pokemon with Rock-type attacks such as Machamp and Tyranitar threaten Articuno with super effective damage.
**Forretress**: As said before, Forretress can freely switch into Articuno and can proceed to remove Spikes or set them up. However, it does always run the risk of being frozen by Ice Beam.
**Specially Bulky Pokemon**: Raikou can freely switch into Articuno and threaten it out with an Electric-type attack or begin shuffling Articuno's team with Roar, but it must be careful of Articuno using Toxic to hit it on the switch. Snorlax with Rest counters Articuno in a similar fashion with its hard-hitting Normal-type attacks. Blissey shrugs off Ice Beam and has Heal Bell to undo the freeze and poison that Articuno can spread.
**Water-types**: Tentacruel is safe from all attacks that Articuno can throw at it and can either set up with Substitute or Swords Dance or take advantage of the free turn to remove Spikes with Rapid Spin. Cloyster and Starmie do not fear Ice Beam and can Rapid Spin—or use Toxic, Explosion, or Spikes in Cloyster's case—in retaliation, but they lack an immunity to Toxic. Vaporeon can set up Growth boosts against Articuno, and although Toxic may force it to use Rest, Sleep Talk variants will not mind this too much.
**Sleep Talk Users**: Pokemon that run Sleep Talk with Rest and do not fear Ice Beam such as Umbreon, Snorlax, Heracross, and Suicune can switch into Articuno and not worry about being inflicted with Toxic.
**Fire-type Pokemon**: Entei, Typhlosion, Charizard, and Moltres can all switch into Articuno and threaten it with Fire Blast. Moltres in particular typically runs RestTalk, and so doesn't fear Toxic.
[CREDITS]
- Written by: [[Diophantine, 370164]]
- Quality checked by: [[Earthworm, 15210], [Fear, 2005]]
- Grammar checked by: [[Estronic, 240732], [deetah, 297659]]
Last edited by a moderator: