Tuthur
Haha CEO
[SET]
name: Specially Defensive
move 1: Roost
move 2: Defog
move 3: Brave Bird / Freeze-Dry
move 4: U-turn / Toxic / Freeze-Dry
item: Heavy-Duty Boots
ability: Pressure
nature: Careful
evs: 248 HP / 164 SpD / 96 Spe
[SET COMMENTS]
Articuno is an amazing special wall and one of the best form of entry hazard control in ZU thanks to Pressure + Defog keeping entry hazards off the field against numerous setters such as Qwilfish, Uxie, and Clefairy, its amazing bulk, and reliable recovery in Roost. Brave Bird is the preferred STAB move to check Centiskorch and Frosmoth. Alternatively, Freeze-Dry lets Articuno avoid Rocky Helmet and Iron Barbs from Garbodor and Ferroseed while also threatening entry hazard setters like Qwilfish and Stunfisk, as well as Pokemon that can freely switch into its other moves like Tangela and Altaria. U-turn turns Articuno into a pivot, while Toxic wears down opposing walls such as Cramorant and entry hazard setters such as Coalossal and Rhydon, which forces Articuno out. The given EV spread lets Articuno outspeed Adamant Centiskorch and have a good chance to OHKO it with Brave Bird. Alternatively, Articuno can run 136 Speed EVs with a Jolly nature to outspeed Flapple and Adamant Shiftry. 60 Attack EVs guarantee an OHKO on Centiskorch with Brave Bird, but it reduces bulk, allowing Choice Specs Basculin to 2HKO Articuno.
Specially defensive Articuno fits on almost any kind of team, ranging from stall to bulky offense. On offensive teams, it forms a VoltTurn core with partners like Silvally-Ground, Uxie, and Alolan Persian. Frail attackers such as Basculin, Cinccino, and Shiftry enjoy safely coming on the field through these VoltTurn cores and benefit from slower pivots like Articuno sponging attacks for them. Knock Off absorbers like Qwilfish, Pyukumuku, and Garbodor are great partners that can preserve Articuno's Heavy-Duty Boots and sponge physical hits, while it handles special attackers for them. Ground-types like Rhydon, Stunfisk, and Vibrava make for excellent partners for their ability to handle Articuno's weaknesses, while they appreciate Articuno checking Frosmoth and specially offensive Basculin.
[SET]
name: SubRoost
move 1: Substitute
move 2: Roost
move 3: Toxic
move 4: Freeze-Dry
item: Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
The combination of Substitute, Roost, and Pressure lets Articuno stall out moves with low PP such as Ninetales's Fire Blast, Kabutop's Stone Edge, and Trevenant's Poltergeist. Thanks to its great Speed and bulk, Articuno is able to easily set up a Substitute against passive Pokemon such as Tangela, Audino, and Qwilfish. Toxic works well with the combination of Roost + Substitute, racking up damage on foes like Audino, Uxie, and Kangaskhan. Freeze-Dry is the preferred STAB move to cover Qwilfish, Wishiwashi, and Altaria, which can sponge Toxic.
SubRoost Articuno fits well on balance and bulky offense teams looking for a Pokemon that does well against balance teams. Knock Off absorbers like Garbodor, Qwilfish, and Alolan Persian are appreciated to preserve Articuno's Heavy-Duty Boots. VoltTurn users like Basculin, Manectric, and Uxie safely bring Articuno onto the field, letting it avoid Knock Off from the likes of Tangela, Audino, and Uxie. Ground-types such as Silvally-Ground, Rhydon, and Stunfisk make for great partners, checking Steel-, Fire-, Rock-, and Ground-types such as Perrserker, Coalossal, and Rhydon. In return, Articuno checks Water- and Grass-types such as Jellicent, Appletun, and Flapple for them. Checks to Steel-types like Sawk, Centiskorch, and Manectric are especially important, since Steel-types like Klinklang and Perrserker completely shut down SubRoost Articuno.
[SET]
name: Roost + 3 Attacks
move 1: Roost
move 2: Hurricane
move 3: Freeze-Dry
move 4: U-turn
item: Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Articuno is a great offensive pivot that is able to dish out powerful Hurricanes and Freeze-Drys. The given EV investment in conjunction with its coverage allows Articuno to outspeed and nail threats such as Thwackey, Poliwrath, and Centiskorch. Thanks to U-turn, Articuno is able to pivot from bad matchups and safely bring in partners.
Roost + 3 Attacks Articuno fits on offensive teams with VoltTurn cores, which makes Uxie, Rotom, and Wishiwashi great partners. Articuno also excels on entry hazard stacking teams, since it preys on common Defoggers such as Cramorant and Altaria and is able to generate momentum with U-turn. Physical wallbreakers such as Kangaskhan, Cinccino, and Centiskorch can take advantage of Articuno inviting in and pivoting against special walls such as Audino, Clefairy, and Ferroseed. In return, Articuno can threaten physical walls such as Qwilfish, Garbodor, and Tangela for them. Ground-types like Silvally-Ground and Rhydon are great partners, checking Rock-, Fire-, Steel-, and Electric-types such as Coalossal, Klinklang, and Stunfisk. Knock Off absorbers like Uxie, Alolan Persian, and Qwilfish let Articuno keep its Heavy-Duty Boots.
[STRATEGY COMMENTS]
Other Options
=============
On stall teams, Articuno can run Haze to stop Stored Power users like Alcremie and Uxie or Heal Bell to act as a cleric. However, it struggles to find room for these options, and stall teams have access to other Heal Bell users like Clefairy, Eldegoss, and Audino. Articuno can opt for a physically offensive set with options like Triple Axel, Brave Bird, and Ice Shard, but physical walls are more common, which makes special Articuno more effective at breaking through defensive cores.
Checks and Counters
===================
**Rock-type Pokemon and Coverage**: Due to its 4x weakness to Rock, any Rock-type move will at least 2HKO Articuno. This makes Rock-types like Rhydon and Coalossal extremely annoying for Articuno, as they can easily set up entry hazards against it. Furthermore, Pokemon like Silvally-Ground and Garbodor often carry Rock-type coverage, preventing Articuno from switching into them.
**Item Removal**: Retaining Heavy-Duty Boots is key to maintaining Articuno's defensive capabilities, and it should avoid switching into Knock Off and Trick users like Shiftry, Gurdurr, Thwackey, Rotom, and Froslass. However, if Articuno is the team's entry hazard remover and is able to consistently use Defog against the opposing Stealth Rock setter, it can afford to lose its item.
**Fire-types**: Fire-types such as Centiskorch, Ninetales, and Rapidash force out Articuno with their super effective STAB move. However, they take great damage from Articuno's Flying-type STAB moves, especially Centiskorch that gets OHKOed by Brave Bird and Hurricane, and they dislike being crippled by Toxic.
**Electric-types**: Morpeko, Manectric, and Rotom formes threaten Articuno with their super effective STAB moves and generate momentum with Volt Switch. However, weaker Electric-types like Choice Scarf Rotom and defensive Rotom-S can't break through specially defensive Articuno.
**Steel-types**: Steel-types such as Perrserker, Mawile, and Klinklang are immune to Toxic, resist Articuno's STAB moves, and take on Articuno with their super effective STAB moves. However, it should be noted that Ferroseed loses to Articuno, as it is able to PP stall Gyro Ball with Pressure.
[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [5gen, 296755]]
- Grammar checked by: [[DC, 449990]]
name: Specially Defensive
move 1: Roost
move 2: Defog
move 3: Brave Bird / Freeze-Dry
move 4: U-turn / Toxic / Freeze-Dry
item: Heavy-Duty Boots
ability: Pressure
nature: Careful
evs: 248 HP / 164 SpD / 96 Spe
[SET COMMENTS]
Articuno is an amazing special wall and one of the best form of entry hazard control in ZU thanks to Pressure + Defog keeping entry hazards off the field against numerous setters such as Qwilfish, Uxie, and Clefairy, its amazing bulk, and reliable recovery in Roost. Brave Bird is the preferred STAB move to check Centiskorch and Frosmoth. Alternatively, Freeze-Dry lets Articuno avoid Rocky Helmet and Iron Barbs from Garbodor and Ferroseed while also threatening entry hazard setters like Qwilfish and Stunfisk, as well as Pokemon that can freely switch into its other moves like Tangela and Altaria. U-turn turns Articuno into a pivot, while Toxic wears down opposing walls such as Cramorant and entry hazard setters such as Coalossal and Rhydon, which forces Articuno out. The given EV spread lets Articuno outspeed Adamant Centiskorch and have a good chance to OHKO it with Brave Bird. Alternatively, Articuno can run 136 Speed EVs with a Jolly nature to outspeed Flapple and Adamant Shiftry. 60 Attack EVs guarantee an OHKO on Centiskorch with Brave Bird, but it reduces bulk, allowing Choice Specs Basculin to 2HKO Articuno.
Specially defensive Articuno fits on almost any kind of team, ranging from stall to bulky offense. On offensive teams, it forms a VoltTurn core with partners like Silvally-Ground, Uxie, and Alolan Persian. Frail attackers such as Basculin, Cinccino, and Shiftry enjoy safely coming on the field through these VoltTurn cores and benefit from slower pivots like Articuno sponging attacks for them. Knock Off absorbers like Qwilfish, Pyukumuku, and Garbodor are great partners that can preserve Articuno's Heavy-Duty Boots and sponge physical hits, while it handles special attackers for them. Ground-types like Rhydon, Stunfisk, and Vibrava make for excellent partners for their ability to handle Articuno's weaknesses, while they appreciate Articuno checking Frosmoth and specially offensive Basculin.
[SET]
name: SubRoost
move 1: Substitute
move 2: Roost
move 3: Toxic
move 4: Freeze-Dry
item: Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
The combination of Substitute, Roost, and Pressure lets Articuno stall out moves with low PP such as Ninetales's Fire Blast, Kabutop's Stone Edge, and Trevenant's Poltergeist. Thanks to its great Speed and bulk, Articuno is able to easily set up a Substitute against passive Pokemon such as Tangela, Audino, and Qwilfish. Toxic works well with the combination of Roost + Substitute, racking up damage on foes like Audino, Uxie, and Kangaskhan. Freeze-Dry is the preferred STAB move to cover Qwilfish, Wishiwashi, and Altaria, which can sponge Toxic.
SubRoost Articuno fits well on balance and bulky offense teams looking for a Pokemon that does well against balance teams. Knock Off absorbers like Garbodor, Qwilfish, and Alolan Persian are appreciated to preserve Articuno's Heavy-Duty Boots. VoltTurn users like Basculin, Manectric, and Uxie safely bring Articuno onto the field, letting it avoid Knock Off from the likes of Tangela, Audino, and Uxie. Ground-types such as Silvally-Ground, Rhydon, and Stunfisk make for great partners, checking Steel-, Fire-, Rock-, and Ground-types such as Perrserker, Coalossal, and Rhydon. In return, Articuno checks Water- and Grass-types such as Jellicent, Appletun, and Flapple for them. Checks to Steel-types like Sawk, Centiskorch, and Manectric are especially important, since Steel-types like Klinklang and Perrserker completely shut down SubRoost Articuno.
[SET]
name: Roost + 3 Attacks
move 1: Roost
move 2: Hurricane
move 3: Freeze-Dry
move 4: U-turn
item: Heavy-Duty Boots
ability: Pressure
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Articuno is a great offensive pivot that is able to dish out powerful Hurricanes and Freeze-Drys. The given EV investment in conjunction with its coverage allows Articuno to outspeed and nail threats such as Thwackey, Poliwrath, and Centiskorch. Thanks to U-turn, Articuno is able to pivot from bad matchups and safely bring in partners.
Roost + 3 Attacks Articuno fits on offensive teams with VoltTurn cores, which makes Uxie, Rotom, and Wishiwashi great partners. Articuno also excels on entry hazard stacking teams, since it preys on common Defoggers such as Cramorant and Altaria and is able to generate momentum with U-turn. Physical wallbreakers such as Kangaskhan, Cinccino, and Centiskorch can take advantage of Articuno inviting in and pivoting against special walls such as Audino, Clefairy, and Ferroseed. In return, Articuno can threaten physical walls such as Qwilfish, Garbodor, and Tangela for them. Ground-types like Silvally-Ground and Rhydon are great partners, checking Rock-, Fire-, Steel-, and Electric-types such as Coalossal, Klinklang, and Stunfisk. Knock Off absorbers like Uxie, Alolan Persian, and Qwilfish let Articuno keep its Heavy-Duty Boots.
[STRATEGY COMMENTS]
Other Options
=============
On stall teams, Articuno can run Haze to stop Stored Power users like Alcremie and Uxie or Heal Bell to act as a cleric. However, it struggles to find room for these options, and stall teams have access to other Heal Bell users like Clefairy, Eldegoss, and Audino. Articuno can opt for a physically offensive set with options like Triple Axel, Brave Bird, and Ice Shard, but physical walls are more common, which makes special Articuno more effective at breaking through defensive cores.
Checks and Counters
===================
**Rock-type Pokemon and Coverage**: Due to its 4x weakness to Rock, any Rock-type move will at least 2HKO Articuno. This makes Rock-types like Rhydon and Coalossal extremely annoying for Articuno, as they can easily set up entry hazards against it. Furthermore, Pokemon like Silvally-Ground and Garbodor often carry Rock-type coverage, preventing Articuno from switching into them.
**Item Removal**: Retaining Heavy-Duty Boots is key to maintaining Articuno's defensive capabilities, and it should avoid switching into Knock Off and Trick users like Shiftry, Gurdurr, Thwackey, Rotom, and Froslass. However, if Articuno is the team's entry hazard remover and is able to consistently use Defog against the opposing Stealth Rock setter, it can afford to lose its item.
**Fire-types**: Fire-types such as Centiskorch, Ninetales, and Rapidash force out Articuno with their super effective STAB move. However, they take great damage from Articuno's Flying-type STAB moves, especially Centiskorch that gets OHKOed by Brave Bird and Hurricane, and they dislike being crippled by Toxic.
**Electric-types**: Morpeko, Manectric, and Rotom formes threaten Articuno with their super effective STAB moves and generate momentum with Volt Switch. However, weaker Electric-types like Choice Scarf Rotom and defensive Rotom-S can't break through specially defensive Articuno.
**Steel-types**: Steel-types such as Perrserker, Mawile, and Klinklang are immune to Toxic, resist Articuno's STAB moves, and take on Articuno with their super effective STAB moves. However, it should be noted that Ferroseed loses to Articuno, as it is able to PP stall Gyro Ball with Pressure.
[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [5gen, 296755]]
- Grammar checked by: [[DC, 449990]]
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