Cheryl.
Celesteela is Life
As Cold As Ice
Hello everyone, and welcome to my new RMT! Today I will be showcasing a really cool team made around a really cool mon in Arceus-Ice, who I think is one of the most underrated threats in Ubers right now, as Ice STAB moves are really rare to come by and are really dangerous to a lot of teams! This team peaked at around 1500 on the ladder, which isn't great but I don't ladder much anymore anyways, but yeah, let's get right to the team!
Hello everyone, and welcome to my new RMT! Today I will be showcasing a really cool team made around a really cool mon in Arceus-Ice, who I think is one of the most underrated threats in Ubers right now, as Ice STAB moves are really rare to come by and are really dangerous to a lot of teams! This team peaked at around 1500 on the ladder, which isn't great but I don't ladder much anymore anyways, but yeah, let's get right to the team!
The Squad:
Snow Miser (Arceus-Ice) @ Icicle Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Thunder
Arceus-Ice was the Pokemon I built this team around, and I must say it's been pretty solid thus far. Ice STAB is super hard to come by in Ubers, and Arceus-Ice makes good use of it, as most teams aren't prepared for strong Ice attacks, combined with good coverage in Thunder to smack Water-types like Arceus-Water. This serves as my main win condition, and it's really good against stall as well once the Blissey is gone (You can't set up on it considering it runs Snatch now, or it just Toxics you and you die inside). It also functions as a soft MegaMence check, giving it a bit of utility if the team needs help. While IceCeus needs a lot of support, such as hazard support, in order to function, with this support it becomes of the more deadly Arceus forms in Ubers, and should definitely be given some chance to shine.
Demon (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Earthquake
Giratina-Origin is the main hazard remover for this team, while also functioning as a PDon check (Except for Lava Plume burns >-<) and a phazer, as well as a check to stuff like Deo-A with Shadow Sneak. I use Earthquake in the last slot over Shadow Force to deal good damage to Primal Groudon, but to most importantly prevent Klefki from coming in and setting up Spikes wherever it pleases. I prefer Tina-O over Latios, as said in the Teambuilding Process, for it's higher bulk and ability to check Extreme Killer Arceus, who otherwise is a thorn in this team's side, and even then Shadow Claw variants can dent Tina-O, but it still remains a good glue member for the team, and I'm glad to have it on! Also if you want, you can use ParaHex Tina-O to disrupt Xerneas switchins and it's nice if you get totally pissed at PDon burning you when it Lava Plumes.
Red Giant (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 200 HP / 96 Atk / 176 SpD / 36 Spe
Adamant Nature
- Precipice Blades
- Rock Slide
- Swords Dance
- Thunder Wave
Primal Groudon is pretty much mandatory for any Ubers team, and for good reason, as it checks a bunch of shit, is really powerful, and can surprise the opponent with it's variety of viable sets. The set I've chosen here is the ParaDancer set, my all-time favorite PDon set, as it lets PDon act as a supporting wallbreaker (or sweeper) as it TWaves the stuff it checks, mainly Xerneas, and can set up SDs on fatter teams and start to wreak havoc. I chose this set over the SR set because Dialga running SR meant that PDon was freed up to run a more offensive set, which helps with the offensive nature of this team. Not really much to say about PDon since everyone should know what it does by now, but yeah it's a really awesome member of the team and I'm happy to have it on!
Caw (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Ho-Oh adds a great wallbreaker to the team with it's Choice Band set, and adds a check to Xerneas (And non-Stone Edge FairyCeus!) and Darkrai as well, which made it a perfect fit to this team aside from the SR weakness. Ho-Oh is able to mush up a lot of walls for Arceus-Ice to take advantage of, which is really nice, and with Regenerator, it isn't worn down as easily as you might think, aside from it's crippling 4x Stealth Rock weakness. Honestly there's not much else to say about Ho-Oh since the set is pretty standard already, but I can definitely say that it's one of the most threatening Pokemon in Ubers.
Bubblegum (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power
Mega Diancie is the chosen Mega for this team, and it's a really cool mon in Ubers too. It helps our two SR weak Pokemon due to Magic Bounce bouncing back hazards, and it adds a really fast mon to the team to outspeed threats like Latios (Who runs Modest so no speed ties) and also be a neat offensive check to mons like Ho-Oh and unboosted MegaMence. A Timid Nature may seem weird on a mixed offensive mon like Mega Diancie, but Timid actually doesn't change many of the rolls on Diamond Storm, so it doesn't really matter, which is nice. Basically, Mega Diancie gives the team a fast offensive mon that has a bit of utility to it, which is really good, and it's also good against the standard HO teams due to anti-leading Deo-S and checking Darkrai, making it a really nice and underrated Poke imo in Ubers.
The Time Lord (Dialga) @ Shuca Berry
Ability: Pressure
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Thunder
- Flash Cannon
- Stealth Rock
Dialga was the last member added to the team, and probably is the mon I use most in Ubers aside from PDon (duh) due to it just fitting onto a bunch of my teams. Dialga adds Stealth Rock, another MegaMence check, and some more offensive pressure as well due to it's powerful Draco Meteor and coverage. With Shuca Berry, it also helps deal with mons like Primal Groudon and Arceus-Ground, denting them hard with Draco Meteor. I chose Thunder over Fire Blast for this team as I wanted another way to hit WaterCeus and POgre and it also hits Ho-Oh, which is a plus. The 16 Speed EVs let Dialga creep past the usual 12 Spe EV mons, like Tina-O. Personally I think Dialga is a really good mon in Ubers, and I'm definitely glad to have it on this team!
So that's the team! Now I'll show you the threatlist, importable, all that jazz!
Snow Miser (Arceus-Ice) @ Icicle Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Thunder
Arceus-Ice was the Pokemon I built this team around, and I must say it's been pretty solid thus far. Ice STAB is super hard to come by in Ubers, and Arceus-Ice makes good use of it, as most teams aren't prepared for strong Ice attacks, combined with good coverage in Thunder to smack Water-types like Arceus-Water. This serves as my main win condition, and it's really good against stall as well once the Blissey is gone (You can't set up on it considering it runs Snatch now, or it just Toxics you and you die inside). It also functions as a soft MegaMence check, giving it a bit of utility if the team needs help. While IceCeus needs a lot of support, such as hazard support, in order to function, with this support it becomes of the more deadly Arceus forms in Ubers, and should definitely be given some chance to shine.
Demon (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Earthquake
Giratina-Origin is the main hazard remover for this team, while also functioning as a PDon check (Except for Lava Plume burns >-<) and a phazer, as well as a check to stuff like Deo-A with Shadow Sneak. I use Earthquake in the last slot over Shadow Force to deal good damage to Primal Groudon, but to most importantly prevent Klefki from coming in and setting up Spikes wherever it pleases. I prefer Tina-O over Latios, as said in the Teambuilding Process, for it's higher bulk and ability to check Extreme Killer Arceus, who otherwise is a thorn in this team's side, and even then Shadow Claw variants can dent Tina-O, but it still remains a good glue member for the team, and I'm glad to have it on! Also if you want, you can use ParaHex Tina-O to disrupt Xerneas switchins and it's nice if you get totally pissed at PDon burning you when it Lava Plumes.
Red Giant (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 200 HP / 96 Atk / 176 SpD / 36 Spe
Adamant Nature
- Precipice Blades
- Rock Slide
- Swords Dance
- Thunder Wave
Primal Groudon is pretty much mandatory for any Ubers team, and for good reason, as it checks a bunch of shit, is really powerful, and can surprise the opponent with it's variety of viable sets. The set I've chosen here is the ParaDancer set, my all-time favorite PDon set, as it lets PDon act as a supporting wallbreaker (or sweeper) as it TWaves the stuff it checks, mainly Xerneas, and can set up SDs on fatter teams and start to wreak havoc. I chose this set over the SR set because Dialga running SR meant that PDon was freed up to run a more offensive set, which helps with the offensive nature of this team. Not really much to say about PDon since everyone should know what it does by now, but yeah it's a really awesome member of the team and I'm happy to have it on!
Caw (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Ho-Oh adds a great wallbreaker to the team with it's Choice Band set, and adds a check to Xerneas (And non-Stone Edge FairyCeus!) and Darkrai as well, which made it a perfect fit to this team aside from the SR weakness. Ho-Oh is able to mush up a lot of walls for Arceus-Ice to take advantage of, which is really nice, and with Regenerator, it isn't worn down as easily as you might think, aside from it's crippling 4x Stealth Rock weakness. Honestly there's not much else to say about Ho-Oh since the set is pretty standard already, but I can definitely say that it's one of the most threatening Pokemon in Ubers.
Bubblegum (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power
Mega Diancie is the chosen Mega for this team, and it's a really cool mon in Ubers too. It helps our two SR weak Pokemon due to Magic Bounce bouncing back hazards, and it adds a really fast mon to the team to outspeed threats like Latios (Who runs Modest so no speed ties) and also be a neat offensive check to mons like Ho-Oh and unboosted MegaMence. A Timid Nature may seem weird on a mixed offensive mon like Mega Diancie, but Timid actually doesn't change many of the rolls on Diamond Storm, so it doesn't really matter, which is nice. Basically, Mega Diancie gives the team a fast offensive mon that has a bit of utility to it, which is really good, and it's also good against the standard HO teams due to anti-leading Deo-S and checking Darkrai, making it a really nice and underrated Poke imo in Ubers.
The Time Lord (Dialga) @ Shuca Berry
Ability: Pressure
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Thunder
- Flash Cannon
- Stealth Rock
Dialga was the last member added to the team, and probably is the mon I use most in Ubers aside from PDon (duh) due to it just fitting onto a bunch of my teams. Dialga adds Stealth Rock, another MegaMence check, and some more offensive pressure as well due to it's powerful Draco Meteor and coverage. With Shuca Berry, it also helps deal with mons like Primal Groudon and Arceus-Ground, denting them hard with Draco Meteor. I chose Thunder over Fire Blast for this team as I wanted another way to hit WaterCeus and POgre and it also hits Ho-Oh, which is a plus. The 16 Speed EVs let Dialga creep past the usual 12 Spe EV mons, like Tina-O. Personally I think Dialga is a really good mon in Ubers, and I'm definitely glad to have it on this team!
So that's the team! Now I'll show you the threatlist, importable, all that jazz!
Snow Miser (Arceus-Ice) @ Icicle Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Thunder
Demon (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Earthquake
Red Giant (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 200 HP / 96 Atk / 176 SpD / 36 Spe
Adamant Nature
- Precipice Blades
- Rock Slide
- Swords Dance
- Thunder Wave
Caw (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Bubblegum (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power
The Time Lord (Dialga) @ Shuca Berry
Ability: Pressure
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Thunder
- Flash Cannon
- Stealth Rock
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Recover
- Thunder
Demon (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 Atk / 248 Def / 12 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Earthquake
Red Giant (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 200 HP / 96 Atk / 176 SpD / 36 Spe
Adamant Nature
- Precipice Blades
- Rock Slide
- Swords Dance
- Thunder Wave
Caw (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk
Bubblegum (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Protect
- Diamond Storm
- Moonblast
- Earth Power
The Time Lord (Dialga) @ Shuca Berry
Ability: Pressure
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Thunder
- Flash Cannon
- Stealth Rock
And so that's the team! I hope you enjoyed this RMT and have fun playing with this team, which I hope enlightens you to the awesomeness that is Arceus-Ice! And as always....
Keep On Dancing