ASB Factory Tournament! R2: Complications vs. TheWolfe (3v3 Singles)

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Only Complications, TheWolfe, Its_A_Random, & any required sub-referees, may post in this thread until the completion of this battle. All other posts made will be deleted, & possibly subjected to moderation. Thank you.

... One round completed, many more to go. Round Two of the Factory sees nearly everyone entered still left participate, with some users fighting in round one, & some having a round one bye. This match sees two users who played in the first round, but both surviving due to DQ. One one hand, we have Complications: A user lucky to even be here after his first round opponent was ban-hammered within sight of victory. On the other hand, we have TheWolfe: A user who was winning before his opponent was disqualified for inactivity. So with that out of the way, it is time to bring up the rules for the battle.

RULES & REGULATIONS
3v3 Singles
Player DQ Time: 48 Hours [Strict]
Referee DQ Time: 72 Hours [Strict]
Max Recoveries per Pokémon: ∞
Max Chills per Pokémon: ∞
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ONE
Items: ON
Arena: ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All

Restrictions: No Restrictions

Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.

Now then, to the competitors. As I mentioned, he is lucky to be here after his first opponent was disqualified. He has made a second round before, but will he make the most of his second chance? Let us find out. Introducing Complications!

TEAM COMPLICATIONS

Scrafty (F) Lillith

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash

#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance

#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
Incinerate

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Snatch
Knock Off

Lapras (M) Behemoth

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump

#Egg#
Dragon Dance
Future Sight
Avalanche
Refresh

#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
Scald
Psychic

#Event/Tutor#
Drill Run
Heal Bell

Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Trick

#Egg#
Encore
Light Screen
Skill Swap
Barrier

#TM/HM#
Protect
Substitute
Taunt
Hyper Beam
Double Team
Shadow Ball
Torment
Focus Blast
Energy Ball
Thunder Wave
Charge Beam
Snatch
Toxic
Psyshock
Hidden Power Ice (7)
Dig
Zap Cannon
Light Screen

#Event/Tutor#
Foul Play
Signal Beam
Magic Coat
Counter
1× Lum Berry
1× Magost Berry
1× Soft Sand
1× Mental Herb
1× Chilan Berry
1× Power Band
1× Cleanse Tag
1× Light Clay
1× Ghost Gem
1× Pinap Berry

On the other hand, we have someone who also won after his opponent was disqualified. He is a solid campaigner who has also reached Round 2 of a Tournament as well! Will he prove to be too much for Complications? Time to find out. Introducing TheWolfe!

TEAM THEWOLFE

Napoleon - Slowking (M)

Nature: Bold
+1 Defense, -1 Attack

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Tackle
Thunder Wave
Toxic
Water Gun
Whirlpool
Yawn

Total Moves: 38

Snake Eyes - Kecleon (M)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Color Change
Color Change (Can be activated): A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 0

Attacks:
Aerial Ace
Astonish
Aqua Tail
Bind
Brick Break
Counter
Endure
Faint Attack
Fake Out
Feint
Fire Blast
Foul Play
Frustration
Fury Swipes
Grass Knot
Hyper Beam
Ice Beam
Lick
Low Kick
Magic Coat
Nasty Plot
Protect
Psybeam
Recover
Return
Rock Slide
Scratch
Screech
Shadow Ball
Shadow Sneak
Slash
Snatch
Stealth Rock
Substitute
Sucker Punch
Tail Whip
Thief
Thunder Wave
Thunderbolt
Toxic

Total Moves: 40

Arachnophobia the Galvantula (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Bug / Electric
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Compoundeyes
Compoundeyes (Innate):
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5 (+)
SpD: 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Bounce
Bug Bite
Bug Buzz
Charge Beam
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Energy Ball
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Hidden Power: Water 7
Hyper Beam
Leech Life
Light Screen
Magnet Rise
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rain Dance
Screech
Spider Web
String Shot
Substitute
Sucker Punch
Thief
Thunder
Thunder Wave
Toxic
Volt Switch
X-Scissor

Total Moves: 38
1× Power Band
1× Flame Orb
1× Oran Berry
1× Grip Claw
1× Blackglasses
1× Custap Berry
1× Cleanse Tag
1× Aguav Berry
1× Leppa Berry
1× Spelon Berry


Well, that is pretty much it, but first, we must flip the coin! If the outcome is heads, Complications will send out first! If it is Tails, then TheWolfe will send out first!

And it is heads! Complications will send out first! And with that, battle begin!

TURN ORDER
Complications sends in One Pokémon, & equips an item.
TheWolfe sends in One Pokémon, & equips an item.
TheWolfe issues actions.
Complications issues actions.
Its_A_Random refs.
 
Exogenesis Symphony Part 3: Redmption

For what seemed like the ten thousandth time, Complications entered the ASB Arena to the roar of an eagerly waiting crowd. After last round's utter beating he was weary of the competition, already plotting strategies in his mind that would hopefully lead him to victory. "And so it begins again," Complications said in a foreboding monotone, and threw out his first Pokéball.


"Alakazam, let's go! Take this Light Clay!"
 


As Wolfe closed his eyes, he felt his heart beat strong in his chest. Taking a deep breath, he let himself soak in the energy of the capacity crowd screaming and cheering out in the stadium. For what felt like a half second, time froze all around him and at that point, he felt all his nerves and tension tighten and bind itself into a tight knot deep within the pit of the stomach, grounding him. And then, when felt he was so anxious he could move no more, he burst straight into the massive domed arena at full speed as the blaring sun shone bright in the sky. Wasting no time, he sprinted straight to the arena and kicked out his opening Pokemon, only to follow up with an acrobatic leap to his side of the arena with his slender Keckelon by his side. Both he and his Pokemon landed perfectly, with the screams and cheers only escalating in volume.

"Well then, it's with great pleasure to see you here, Complications! I hope you're ready for one hell of a party! But first...let's start up with some fitting MUSIC!


Snake Eyes - Kecleon (M)
Get equipped with Oran Berry!

Foul Play ~ Shadow Ball ~ Return
Sub: IF Alakazam uses Counter, THEN use Stealth Rock on the first instance, Thunder Wave on the second instance, and Chill on the last instance.
Sub: IF Alakazam uses a damaging evasive move, THEN use Faint Attack.
 
Complications considered his foe's orders. There were many options left for him to abuse, but few he wanted to risk taking. As any other ASBer could understand, the goats never seems to work when you needed them the most, and Complications figured that would probably hold true in this case as much as any other. "Let's see where this gets us."
Reflect-Focus Blast-Focus Blast
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ASB Factory Tournament! R2: Complications vs. TheWolfe - Round 1

COMPLICATIONS VS. THEWOLFE

Round One - Fight!

Random looked down from his commentary box, in the high stands of the ASB Tournament Arena, ready to take everyone watching on their televisions at home through what was tipped to be a close match. He was nervous with the world's media watching, but he had done it before. He picked up the microphone, & began to talk, the only way he knew how...

"Alright everyone, we welcome you to today's broadcast of the ASB Factory Tournament. I am your host, Random, & today, it is Round Two time in the tournament! Today, we have what is expected to be a rather cracking matches, & with the betting odds close to even, all we can be assured of, is that this will be an exciting match! In one corner, we have Complications, a man lucky to even be here after his first round opponent—Orcinus Duo—was disqualified from the Tournament following external violations! On the other hand, we have TheWolfe, a user who also got here after his first round opponent—Galladiator—was disqualified for inactivity. While Complications drafted out his Girafarig for a Scrafty/Lapras/Alakazam line-up, TheWolfe was confident with his team, & remains unchanged with his Slowking/Kecleon/Galvantula line-up. Now then, with the Coin flipped, the result was heads, so Complications gets to send out first!"

"And so, we come to the point where the game begins, & Complications—assessing his line-up against TheWolfe's—decides that the best way to start is to send out his rented Alakazam! Still getting used to her new owner, Complications gives the Alakazam the Light Clay & gets her ready for battle! TheWolfe, seeing this, decides to send out his Kecleon—Snake Eyes—in response! TheWolfe gives his Kecleon the Oran Berry, & preps him for battle, in what will be a tight fight!"

Random took a deep breath before continuing with his self-proclaimed sub-standard commentary for the match, while the stats for both summoned Pokémon were displayed.


Alakazam (F) @ Light Clay
Abilities: Inner Focus
HP/EN: 90 / 100
Stats: 1 / 2 / 5 / 3 / 138
SC/WC/BRT: 3 / 3 / 19
Boosts: +22% Accuracy
Status: N/A

Snake Eyes (M) @ Oran Berry (1/8)
Abilities: Colour Change
HP/EN: 90 / 100
Stats: 3 / 3 / 3 / 5 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: -10% Evasion
Status: N/A


"And so after a brief exchange of words, & the roaring of the sell-out crowd, the battle finally begins in earnest! Alakazam gets the jump by opening with a defensive manoeuvre! She summons a golden box, which she erects around herself & her team, creating a barrier that seems like it will be tough to break! Snake Eyes does not seem worried, & responds to the barrier by attacking! He surrounds himself & then Alakazam with a dark aura, before launching a powerful, vicious attack! Unluckily for Snake Eyes, it seems like that the Alakazam barely flinched from the attack—helped by the mysterious box of course—and that Snake Eyes now knows that the glint in Alakazam's eyes mean that this is going to hurt..."

"And so, Alakazam now starts to attack, putting his hands together, creating a sphere of aura, & then firing it in the direction of Snake Eyes! The speed of the attack meant that Snake Eyes was unable to avoid the attack in time, taking damage & crashing into the ground! Snake Eyes was not badly hurt, & he gets up, before focusing an orb of ghastly shadows into his hands! Snake Eyes then fires it at Alakazam, striking it & hurting it in the process! Alakazam stomachs the blow & does not fall down, but it seems like the glint in his eye is starting to become worse! Uh-oh..."

"Well, if it is not broken, do not fix it. And that philosophy appears to be true for Complications, as he orders Alakazam once again, to use Focus Blast. Alakazam puts his hands together once more, before creating a sphere of aura, & then firing it once again in the direction of Snake Eyes! Once again, Snake Eyes is wounded by the blow, but he still manages to get up, ready to strike again! This time, Snake Eyes starts to show some loving thoughts of his beloved, new trainer, & then rams into the Alakazam, striking, but the golden box appears to have weakened the blow, just like Snake Eyes' first attack! Alakazam barely flinches once more, but Snake Eyes does not appear to be giving up, as the round comes to a close!"

"With the round at an end, it seems like that Complications & his Alakazam has certainly managed to get the upper hand on TheWolfe & Snake Eyes for now, but it is still early days. We have a lot left to go, but for now, we will be back after this commercial break, sponsored by the ASB Battle Arcade: Will the roulette spin your way today?"

Random then let off a sigh of relief after the cameras went off-air, but he knew he would need to do it again...

ROUND END

Complications OOA [Reflect (6a)]

Alakazam (F) @ Light Clay
Abilities: Inner Focus
HP/EN: 64 / 71
Stats: 1 / 2 / 5 / 3 / 138
SC/WC/BRT: 3 / 3 / 19
Boosts: +22% Accuracy
Status: N/A

TheWolfe OAO

Snake Eyes (M) @ Oran Berry (1/8)
Abilities: Colour Change
HP/EN: 54 / 81
Stats: 3 / 3 / 3 / 5 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
Complications sent out Alakazam!

TheWolfe sent out Snake Eyes!
---
ACTION ONE
Alakazam used Reflect!
Complications' team was protected by Reflect (9a)!
Alakazam used 9 Energy!

Snake Eyes used Foul Play!
(Crit Roll [<=625]: 6638/10000; No)
It is Super Effective!
Alakazam took ((5-1.5)×1.5)=5.25 Damage!
Snake Eyes used 7 Energy!
---
ACTION TWO
Alakazam used Focus Blast!
(Crit Roll [<=625]: 7135/10000; No)
It is Super Effective!
Snake Eyes took (12×1.5)=18 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 1145/10000; No)
Alakazam used 8 Energy!

Snake Eyes used Shadow Ball!
(Crit Roll [<=625]: 1309/10000; No)
It is Super Effective!
Alakazam took (8×1.5)=12 Damage!
(Effect Roll {-1 Sp. Defence} [<=2000]: 4422/10000; No)
Snake Eyes used 6 Energy!
---
ACTION THREE
Alakazam used Focus Blast!
(Crit Roll [<=625]: 7295/10000; No)
It is Super Effective!
Snake Eyes took (12×1.5)=18 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 2912/10000; No)
Alakazam used 12 Energy!

Snake Eyes used Return!
(Crit Roll [<=625]: 6613/10000; No)
Alakazam took (4+3+1.5)=8.5 Damage!
Snake Eyes used 6 Energy!
---
END ROUND


TURN ORDER
Complications issues actions.
TheWolfe issues actions.
Its_A_Random refs.
 
...The fight was off to a good start. While both Pokemon were at similar amounts of HP, Complications was pleased that he had not botched the start... Yet. As he mauled over his options, a decision arose in his mind, and he began to order his next attacks.
Zap Cannon-Focus Blast-Psyshock
If Kecleon uses Recover, and Kecleon is not already taunted, use Taunt.
If Kecleon uses Thunder Wave and Kecleon is not already taunted, use Taunt.
 


A very similar decision arose in Wolfe's mind too. A very difficult decision, but he was still confident anyway in the prowess of his pocket monsters! And confidence is always sexy! I mean imposing.

Protect ~ Shadow Ball ~ Frustration
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ASB Factory Tournament! R2: Complications vs. TheWolfe - Round 2

COMPLICATIONS VS. THEWOLFE

Round Two - Pressing On

"Well folks, we are back from the commercial break, & what we have witnessed so far is a fairly even start, but the odds seem to be in Complications' favour! Will he build on his early advantage, or will his opponent—TheWolfe—begin a powerful fight-back? Well, here we go for round two: A continuation of the battle between Alakazam & Snake Eyes!"

"The ever so quick Alakazam was the first to react once more, & she starts the round by firing a slow charge of powerful, but unstable ball of electricity in the direction of Snake Eyes! Unfortunately for Alakazam, Snake Eyes saw the attack coming from a long way away! In fact, Snake Eyes prepared for the attack by conjuring a powerful, protective barrier, that simply took on the ball of electricity head on; the barrier blocking the attack & leaving Snake Eyes unharmed! Crafty response..."

"Alakazam—not too happy about the results of her first attack—then focuses once more, creating one powerful aura which she then fires at Snake Eyes! The attack hits its mark, & Snake Eyes slumps to the arena floor once more, taking a lot of damage from the attack! Snake Eyes gets up after that powerful blow, & responds by concentrating shadows into his hands, before firing a ball of shadow at the Alakazam! Ouch! Not only did Alakazam take some damage, but it also seems that her resistance levels to Special Attacks has dropped a bit! This does not bode well for Complications..."

"Nevertheless, Alakazam was not fazed by the attack. Alakazam then attacks once more, sending materialised brainwaves in the direction of Snake Eyes & striking him for some more damage, exacerbated by the fact that it hit Snake Eyes on his weaker Defence stat! Snake Eyes may be showing some real signs of wear, but he does not stop. He becomes angry & pounds Alakazam with all his rage! Alakazam takes some damage, but the golden box surrounding him weakens the attack, as the round comes to a close!"

"With the round done, it seems like the Alakazam has managed to further build on her advantage over Snake Eyes! With Snake Eyes looking like keeling over sooner than Alakazam, will Alakazam score the first KO of the match, or will Snake Eyes fight back against the run of play? We may also see a switch phase at this point, but anything can happen! What will happen next round? Find out after this commercial break."

ROUND END

Complications OOA [Reflect (3a)]

Alakazam (F) @ Light Clay
Abilities: Inner Focus
HP/EN: 42 / 49
Stats: 1 / 2 / 5 / 3 / 138
SC/WC/BRT: 3 / 3 / 19
Boosts: +22% Accuracy, -1 Sp. Defence
Status: N/A

TheWolfe OAO

Snake Eyes (M) @ Oran Berry (1/8)
Abilities: Colour Change
HP/EN: 24 / 58
Stats: 3 / 3 / 3 / 5 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
---
ACTION ONE
Snake Eyes used Protect!
Snake Eyes protected himself!
Snake Eyes used (6+(12÷2.5))=10.8 Energy!

Alakazam used Zap Cannon!
Snake Eyes protected himself!
Snake Eyes blocked (12)=12 Damage!
Alakazam used 9 Energy!
---
ACTION TWO
Alakazam used Focus Blast!
(Crit Roll [<=625]: 6441/10000; No)
It is Super Effective!
Snake Eyes took (12×1.5)=18 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 2614/10000; No)
Alakazam used 8 Energy!

Snake Eyes used Shadow Ball!
(Crit Roll [<=625]: 6177/10000; No)
It is Super Effective!
Alakazam took (8×1.5)=12 Damage!
(Effect Roll {-1 Sp. Defence} [<=2000]: 542/10000; Yes)
Alakazam's Sp. Defence dropped 1 Stage!
Snake Eyes used 6 Energy!
---
ACTION THREE
Alakazam used Psyshock!
(Crit Roll [<=625]: 4297/10000; No)
Snake Eyes took (8+3+3)=14 Damage!
Alakazam used 5 Energy!

Snake Eyes used Frustration!
(Crit Roll [<=625]: 3913/10000; No)
Alakazam took (5+3+1.5)=9.5 Damage!
Snake Eyes used 6 Energy!
---
END ROUND


TURN ORDER
TheWolfe issues actions.
Complications issues actions.
Its_A_Random refs.
 


Things may not be rosy at the moment, but the odds may always be in Wolfe's favor! At least, he hopes so.

Fire Blast ~ Thunderbolt ~ Fire Blast
Sub: IF Alakazam uses Focus Blast in a combination AND you are not taunted AND you have the required health, THEN use Substitute (15) and push actions down.
Sub: IF Alakazam uses Psyshock in a combination AND you are not taunted AND you have the required health, THEN use Substitute (15) and push actions down.
 
One of Complications' biggest advantages as of yet had been Focus Blast with perfect accuracy, and, like the match's commentator, IAR, said, "Well, if it is not broken, do not fix it." Complications grinned, and announced his next orders. It was time to draw blood.

Focus Blast-Focus Blast-Chill
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ASB Factory Tournament! R2: Complications vs. TheWolfe - Round 3

Apologies for the delay, folks. Finished my final exam yesterday, so...

COMPLICATIONS VS. THEWOLFE

Round Three - The First Blow

"We are back from the commercial break, & it looks like that Complications' Alakazam seems to have an advantage over TheWolfe's Snake Eyes! Will the Alakazam finish off Snake Eyes this round? Or will Snake Eyes stick around for another round? Well, time to find out!"

"Alakazam gets the jump once again & concentrates energy into her palm once more, before firing off a powerful sphere of aura which hurts Snake Eyes a lot, leaving the Kecleon wounded! Luckily for TheWolfe, Snake Eyes remembers his Oran Berry & eats it. Snake Eyes feels better now, but will it be enough? Snake Eyes responds to Alakazam & concentrates fire in his mouth, before firing off a powerful, star-shaped burst of fire at the Alakazam! Luckily for TheWolfe, the attack hits its mark & Alakazam takes damage as a result!"

"Nevertheless, Alakazam does not let up, charging before firing off another powerful Focus Blast at Snake Eyes! The attack hits & Snake Eyes has fallen to the floor! Will he get up? ... No he cannot, & as a result, Snake Eyes is unable to battle! 3-2 Complications!"

"And so, the first blow has been struck. Complications' Alakazam has scored the crucial first KO, & has given her trainer a crucial lead heading to the next round! What will TheWolfe send out next? Find out after this set of commercials!"

ROUND END

Complications OOA [Reflect (1a)]

Alakazam (F) @ Light Clay
Abilities: Inner Focus
HP/EN: 28 / 29
Stats: 1 / 2 / 5 / 3 / 138
SC/WC/BRT: 3 / 3 / 19
Boosts: +22% Accuracy
Status: N/A

TheWolfe OXO

Snake Eyes (M)
Abilities: Colour Change
HP/EN: KO / 50
Stats: 3 / 3 / 3 / 5 / 34
SC/WC/BRT: 2 / 2 / 17
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
---
ACTION ONE
Alakazam used Focus Blast!
(Crit Roll [<=625]: 9642/10000; No)
It is Super Effective!
Snake Eyes took (12×1.5)=18 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 6494/10000; No)
Alakazam used 8 Energy!

Snake Eyes fully consumed his Oran Berry!
Snake Eyes recovered 10 HP!

Snake Eyes used Fire Blast!
(Hit Roll [<=8500]: 423/10000; Yes)
(Crit Roll [<=625]: 9845/10000; No)
Alakazam took (12+2)=14 Damage!
(Effect Roll {Burn} [<=1000]: 1748/10000; No)
Snake Eyes used 8 Energy!
---
ACTION TWO
Alakazam used Focus Blast!
(Crit Roll [<=625]: 8208/10000; No)
It is Super Effective!
Snake Eyes took (12×1.5)=18 Damage!
Alakazam used 12 Energy!

Snake Eyes Fainted!

Alakazam's Sp. Defence returned to normal!
---
END ROUND


TURN ORDER
TheWolfe sends in One Pokémon, & equips an item.
Complications issues actions.
TheWolfe issues actions.
Its_A_Random refs.
 
Complications had dealt the first blow, but there was still no room for error. While he had a lead, he could easily lose it with a single miscalculated measure. Alakazam was almost unconscious. It was time to prepare for what would be next.

Taunt-Light Screen-Psychic
If Galvantula uses a Protective/Evasive action A1, chill and push down.
If Galvantula uses Bug Buzz+Bug Buzz A1, use Light Screen A1 and Taunt A2.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
COMPLICATIONS VS. THEWOLFE

Round Four - Sacking

"With the first KO going to the Alakazam, & a long wait following an unscheduled blackout, it looks like we are ready to get started again for Round Four of this match! With TheWolfe down one Pokémon, it looks like he is on the back foot, as he goes to send out Arachnophobia the Galvantula to replace the fallen Snake Eyes the Kecleon! TheWolfe goes to equip Arachnophobia with a Leppa Berry, & with that, the round was on!"


Arachnophobia (M) @ Leppa Berry (1/8)
Abilities: Compoundeyes
HP/EN: 100 / 100
Stats: 3 / 2 / 5 / 1 / 108
SC/WC/BRT: 2 / 2 / 18
Boosts: N/A
Status: N/A


"The round begins with the Alakazam making some indescribable insults that seem to have hit the Galvantula hard. It looks like Arachnophobia is enraged now, as he attempts to give the Alakazam arachnophobia himself! How? Arachnophobia starts vibrating the arena floor, before stunning the Alakazam with a powerful, high-pitched, buzzing sound! It startles the Alakazam to a big extent, as she starts to tire rapidly from the assault. To make things worse, the original golden box protecting Complications' team shrinks to the size of a flea. It looks like it will be of no help to Complications now!"

"Nevertheless, the Alakazam had other ideas. The Alakazam proceeded to conjure another golden box to replace the faded, first box, but this one seems different to before, as Arachnophobia attacks again in his rage! The Galvantula fires off a stream of electricity at Alakazam, damaging her, but despite the golden box weakening the attack, it was not enough, as the Alakazam ended up falling as a result of the attack, & worse yet, she cannot get up! Alakazam is unable to battle! 2-2 Draw!"

"With the round ending, Arachnophobia suddenly retreats back into his Poké Ball & it looks like TheWolfe will have to send out his final Pokémon into the fray, but at least he has leveled the scores now! The Alakazam did leave enough support for his team to gain traction though, as we go into the second phase of this match! What will happen next? Find out after these commercials."

ROUND END

Complications OOX [Light Screen (8a)]

Alakazam (F) @ Light Clay
Abilities: Inner Focus
HP/EN: KO / 10
Stats: 1 / 2 / 5 / 3 / 138
SC/WC/BRT: 3 / 3 / 19
Boosts: +22% Accuracy
Status: N/A

TheWolfe OXO

Arachnophobia (M) @ Leppa Berry (1/8)
Abilities: Compoundeyes
HP/EN: 100 / 90
Stats: 3 / 2 / 5 / 1 / 108
SC/WC/BRT: 2 / 2 / 18
Boosts: N/A
Status: Volt Switch
BEGIN ROUND
TheWolfe sent out Arachnophobia!
---
ACTION ONE
Alakazam used Taunt!
Arachnophobia fell for the Taunt (6a)!
Alakazam used 10 Energy!

Arachnophobia used Bug Buzz!
(Crit Roll [<=625]: 4430/10000; No)
It is Super Effective!
Alakazam took ((9+3+3)×1.5)=22.5 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 8384/10000; No)
Arachnophobia used 6 Energy!

Complications' Reflect wore off!
---
ACTION TWO
Alakazam used Light Screen!
Complications' team was protected by Light Screen (9a)!
Alakazam used 9 Energy!

Arachnophobia used Volt Switch!
(Crit Roll [<=625]: 922/10000; No)
Alakazam took (3.5+3+3)=9.5 Damage!
Arachnophobia used 4 Energy!

Alakazam Fainted!

Arachnophobia went back to TheWolfe!
---
END ROUND
TURN ORDER
Complications sends in One Pokémon, & equips an item.
TheWolfe sends in Napoleon, & equips an item.
TheWolfe issues actions.
Complications issues actions.
Its_A_Random refs.​
 
Get equipped with Cleanse Tag!

Brick Break ~ Dragon Tail ~ Brick Break
Sub: IF Scrafty is in the semi-invulnerable stage of Dig when you act, THEN use Earthquake.
Sub: IF Scrafty uses Super Fang, AND you are not affected by Taunt, THEN use Me First.
 
"Hmm... My situation is less favorable then I had intended, but by my own influence. I'll do my best to make due."
Crunch-Substitute (15)-Crunch

If Substitute would fail to prevent Dragon Tail from forcing a switch, change A2 to Fake Out.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
COMPLICATIONS VS. THEWOLFE

Round Five - Dolls & Chops

"With the scores locked at 2-2 after four rounds, it seems like this match is going to be tight all the way to the end! But now, both trainers need to send in their next Pokémon before we can go on! Complications sends in Lillith the Scrafty to replace his fallen Alakazam, while TheWolfe sends in Napoleon the Slowking to replace Arachnophobia who had switched himself out! In a surprising twist though, both trainers equip their Pokémon with a Cleanse Tag, as the trainers get ready to battle it out once more!"


Lillith (F) @ Cleanse Tag
Abilities: Shed Skin
HP/EN: 100 / 100
Stats: 4 / 4 / 1 / 4 / 58
SC/WC/BRT: 2 / 3 / 18
Boosts: N/A
Status: N/A

Napoleon (M) @ Cleanse Tag
Abilities: Regenerator
HP/EN: 100 / 100
Stats: 2 / 4 / 4 / 4 / 30
SC/WC/BRT: 3 / 4 / 19
Boosts: N/A
Status: N/A


"Lillith begins the round by getting close to Napoleon, before biting the Slowking maliciously, leaving a stinging mark that seems to have wounded Napoleon right off the bat! Nevertheless, Napoleon had other ideas. The Slowking swings his arms at Lillith, striking her with one powerful swing that not only did... Not that much damage, but furthermore, the power of the chop managed to shatter the golden box protecting Complications' team! What a crafty move!"

"But a Psychic-Type being more crafty than a Dark-Type? I do not think so, & Lillith is not disappointing! The Scrafty goes & siphons life force into a life-sized replica of herself, before unleashing a cloud of smoke, which after dissipating, left no sight of the real Lillith in the arena! As I said, Dark-Types are very crafty creatures... Tell that to Napoleon, who concentrated powerful energy into his tail, before whipping his tail at full force at the replica of Lillith, but the replica weathered the attack & was not shocked! What a setback!"

"And before you knew it, the real Lillith suddenly attacks Napoleon with another powerful bite, catching Napoleon so unaware, that the attack hit a weak spot of Napoleon! A critical hit! Napoleon was too slow though, & never caught sight of the Scrafty, & as a result, was left to attack the replica once more, this time, with another powerful chop! Despite Napoleon's best efforts, however, the attack fails to destroy the replica, though the replica seems to be worn a bit."

"At the end of the round, it looks pretty clear that Lillith won the round, but there is still a fair bit to go in this match! Who knows, maybe Napoleon will get the upper hand, but that is for us to find out... After the commercial break."

ROUND END

Complications AOX

Lillith (F) @ Cleanse Tag
Abilities: Shed Skin
HP/EN: 77 / 78
Stats: 4 / 4 / 1 / 4 / 58
SC/WC/BRT: 2 / 3 / 18
Boosts: N/A
Status: Substitute (4 HP)

TheWolfe AXO

Napoleon (M) @ Cleanse Tag
Abilities: Regenerator
HP/EN: 62 / 83
Stats: 2 / 4 / 4 / 4 / 30
SC/WC/BRT: 3 / 4 / 19
Boosts: N/A
Status: N/A

Arachnophobia (M) @ Leppa Berry (1/8)
Abilities: Compoundeyes
HP/EN: 100 / 90
Stats: 3 / 2 / 5 / 1 / 108
SC/WC/BRT: 2 / 2 / 18
Boosts: N/A
Status: N/A

BEGIN ROUND
Complications sent out Lillith!

TheWolfe sent out Napoleon!
---
ACTION ONE
Lillith used Crunch!
(Crit Roll [<=625]: 8082/10000; No)
It is Super Effective!
Napoleon took ((8+3)×1.5)=16.5 Damage!
(Effect Roll {-1 Defence} [<=2000]: 8463/10000; No)
Lillith used 5 Energy!

Napoleon used Brick Break!
(Crit Roll [<=625]: 7137/10000; No)
It is Super Effective!
Lillith took ((8-3)×1.5)=7.5 Damage!
Complications' Light Screen was shattered!
Napoleon used 6 Energy!
---
ACTION TWO
Lillith used Substitute (15 HP)!
Lillith created a 15 HP Substitute!
Lillith used 12 Energy!

Napoleon used Dragon Tail!
(Hit Roll [<=9000]: 7141/10000; Yes)
(Crit Roll [<=625]: 8056/10000; No)
Lillith's Substitute took (6-3)=3 Damage!
Napoleon used 5 Energy!
---
ACTION THREE
Lillith used Crunch!
(Crit Roll [<=625]: 222/10000; Yes)
A Critical Hit!
It is Super Effective!
Napoleon took ((8+3+3)×1.5)=21 Damage!
(Effect Roll {-1 Defence} [<=2000]: 7332/10000; No)
Lillith used 5 Energy!

Napoleon used Brick Break!
(Crit Roll [<=625]: 1892/10000; No)
It is Super Effective!
Lillith's Substitute took ((8-3)×1.5)=7.5 Damage!
Napoleon used 6 Energy!
---
END ROUND
TURN ORDER
Complications issues actions.​
TheWolfe issues actions.​
Its_A_Random refs.​
 
"With a Substitute up, we have a little wiggle room... let's try to capitalize on it."
Taunt-Crunch-Crunch
If Slowking uses a successful P/E move, use Bulk up on the first instance and chill on the second.
If Slowking uses Counter, use Toxic on the first instance, Chill on the second, and Torment on the third.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
COMPLICATIONS VS. THEWOLFE

Round Six - Another Round

"We are back & with Complications looking like he is on a roll, is there anything that TheWolfe can do to regain the impetus in this match? Well, looks like it is time to find out as Lillith & Napoleon go to war once more..."

"Sensing that Lillith is going to attempt to insult him when he least expects it, Napoleon begins by firing up a barrier which seems to help him avoid this. However, it looks like the crafty Scrafty is literally crafty! Not only did she see that coming, but she took advantage by firing up her muscles, increasing her bulk! Not that Napoleon knows since he still has a doll to contend with..."

"Feeling all tense, Lillith then goes on the offensive the moment Napoleon's barrier drops by biting into the skin of Napoleon once more for some powerful damage before disappearing! Ouch! Not that Napoleon seemed to mind, as he was too slow to see the real Lillith, & is instead concentrating on the replica of Lillith. Napoleon engulfs the replica in a barrage of swirling water, which destroys it by shredding the Replica into a billion pieces! Well while the crowd got a nice shower of cotton, Napoleon caught the real Lillith & brought her back out into the open!"

"Lillith, now enraged at this, proceeds to attack once more by biting into Napoleon yet again! It deals more damage, but the Slowking is still not fazed by the attack, although he is showing signs of wounds. Napoleon realises this danger, & then proceeds to rest off, relaxing his muscles & regenerating a lot of health in the process! Napoleon might not like this situation, but he is at least showing that he can take a few hits & shrug them off! Unluckily for Lillith though, it seems like the bulk she gained has worn off..."

"With the round over, & it seems like it was damage limitation for TheWolfe's crew, & it still seems like Complications' team has the momentum. What can TheWolfe do to turn the tide on the opponent? He certainly managed to play around his opponent this time, but he still has a lot to do. What will happen next? Come back after our sponsors have their thirty seconds of fame..."

ROUND END

Complications AOX

Lillith (F) @ Cleanse Tag
Abilities
: Shed Skin
HP/EN: 77 / 58
Stats
: 4 / 4 / 1 / 4 / 58
SC/WC/BRT: 2 / 3 / 18
Boosts: N/A
Status: N/A

TheWolfe AXO

Napoleon (M) @ Cleanse Tag
Abilities
: Regenerator
HP/EN: 44 / 60
Stats
: 2 / 4 / 4 / 4 / 30
SC/WC/BRT: 3 / 4 / 19
Boosts: N/A
Status: N/A

Arachnophobia (M) @ Leppa Berry (1/8)
Abilities
: Compoundeyes
HP/EN: 100 / 90
Stats
: 3 / 2 / 5 / 1 / 108
SC/WC/BRT: 2 / 2 / 18
Boosts: N/A
Status: N/A

BEGIN ROUND
---
ACTION ONE
Napoleon used Protect!

Napoleon protected himself!
Napoleon used (7+(0÷2.5))=7 Energy!

Lillith used Bulk Up!
Lillith's Attack rose 1 Stage!
Lillith's Defence rose 1 Stage!
Lillith used 6 Energy!
---
ACTION TWO
Lillith used Crunch!

(Crit Roll [<=625]: 8959/10000; No)
It is Super Effective!
Napoleon took ((8+3)×1.5+2)=18.5 Damage!
(Effect Roll {-1 Defence} [<=2000]: 9171/10000; No)
Lillith used 5 Energy!

Napoleon used Whirlpool!
(Hit Roll [<=8500]: 1868/10000; Yes)
(Crit Roll [<=625]: 1196/10000; No)

Lillith's Substitute took (4+3)=7 Damage!
Lillith's Substitute faded!
Napoleon used 4 Energy!
---
ACTION THREE
Lillith used Crunch!

(Crit Roll [<=625]: 5643/10000; No)
It is Super Effective!
Napoleon took ((8+3)×1.5+2)=18.5 Damage!
(Effect Roll {-1 Defence} [<=2000]: 2905/10000; No)
Lillith used 9 Energy!

Napoleon used Slack Off!
Napoleon recovered 20 HP!
Napoleon used ((100÷10)+2)=12 Energy!

Lillith's Attack returned to normal!
Lillith's Defence returned to normal!

---
END ROUND


TURN ORDER
TheWolfe issues actions.
Complications issues actions.
Its_A_Random refs.​
 
Curious, but wondering why Whirlpool isn't doing residual damage to Scrafty. And also, eeep. :o

Scald ~ Brick Break ~ Scald

Sub: IF Scrafty uses a damaging Dark-type move BUT not in a combination, THEN use Counter.
Sub: IF Scrafty is in the semi-invulnerable stage of Dig when you take action, THEN use Earthquake.
 
"I'll probably get burned, knowing my luck, but what can you do sometimes?"
Fake Out-Payback+Crunch-Cooldown
If Payback+Crunch is illegal, change A2 to Crunch+Crunch.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
@Complications: Flat-out not allowing that combination. Also, combinations are not illegal if the two moves cannot be combined, rather, a failed combination is treated as two separate attacks. I will let it slide this time, but next time, use an "If X & Y cannot be feasibly combined" substitution instead.

COMPLICATIONS VS. THEWOLFE

Round Seven - A Dark Blow

"We are back, & we are ready for another round of Scrafty vs. Slowking! Who will prevail, let us find out!"

"To begin with, Lillith attacks with a powerful rush, lunging forward & striking Napoleon with such a force! Napoleon ends up being dazed as a result of the attack & simply does not act. A tough break..."

"... But not to fear, Napoleon is back up, & he is the first to act of the two! The Slowking dawdles his way toward the Scrafty, before whacking her with a quick, flick of the arm in a downward, chopping manner! It does not seem to hurt Lillith that much, as she then responds with one almighty leap, before biting Napoleon incredibly hard! The powerful attack deals a lot of damage & leaves Napoleon badly wounded, but even worse, it seems like the attack has made Napoleon a lot weaker physically! Ouch... The good news for Napoleon is that it seems like Lillith has become badly exhausted as a result of the attack!"

"And so, while Lillith sits there, recovering from her exhaustion, Napoleon sees an opportunity to attack, & attack he does! Napoleon fires off a steaming jet of boiling water at the Scrafy, but while it deals noticeable damage, Lillith is lucky to not be scalded from the attack! At this point, Lillith recovers from her exhaustion, as Napoleon begins to regain some of his lost bulk back!"

"With the round done, it seems like Complications is further building on his advantage. Does TheWolfe have any hope of coming back from here? We will find out soon enough!"

ROUND END

Complications AOX

Lillith (F) @ Cleanse Tag
Abilities
: Shed Skin
HP/EN: 58 / 27
Stats
: 4 / 4 / 1 / 4 / 58
SC/WC/BRT: 2 / 3 / 18
Boosts: N/A
Status: N/A

TheWolfe AXO

Napoleon (M) @ Cleanse Tag
Abilities
: Regenerator
HP/EN: 8 / 49
Stats
: 2 / 4 / 4 / 4 / 30
SC/WC/BRT: 3 / 4 / 19
Boosts: -1 Defence
Status: N/A

Arachnophobia (M) @ Leppa Berry (1/8)
Abilities
: Compoundeyes
HP/EN: 100 / 90
Stats
: 3 / 2 / 5 / 1 / 108
SC/WC/BRT: 2 / 2 / 18
Boosts: N/A
Status: N/A

BEGIN ROUND
---
ACTION ONE
Lillith used Fake Out!

(Crit Roll [<=625]: 1718/10000; No)
Napoleon took (4)=4 Damage!
Lillith used 4 Energy!

Napoleon Flinched!
---
ACTION TWO
Napoleon used Brick Break!

(Crit Roll [<=625]: 2035/10000; No)
It is Super Effective!
Lillith took ((8-3)×1.5)=7.5 Damage!
Napoleon used 6 Energy!

Lillith used a Crunch + Crunch combo!
(BEC=(6+10)=16, 54 > 16; Combo works)
(Crit Roll [<=625]: 7699/10000; No)

It is Super Effective!
Napoleon took ((18+3)×1.5)=31.5 Damage!
(Effect Roll {-2 Defence} [<=4000]: 1428/10000; Yes)
Napoleon's Defence dropped 2 Stages!
Lillith used ((6+10)×1.75-1)=27 Energy!
---
ACTION THREE
Lillith must recharge!


Napoleon used Scald!
(Crit Roll [<=625]: 7534/10000; No)
Lillith took (8+3)=11 Damage!
(Effect Roll {Burn} [<=3000]: 3804/10000; No)
Napoleon used 5 Energy!

Napoleon's Defence decayed 1 Stage!
---
END ROUND


TURN ORDER
Complications issues actions.
TheWolfe issues actions.
Its_A_Random refs.​
 

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