for you us ppl swap the day and the month around
Welcome, one and all, to the greatest semestral spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks!
Match #10: 02/05/2015
Rules:
BATTLE NAME: It's not gay if it's in a three-way
Format: 3v3v3
Style: Singles
Chills/Recovery: 5 chills / 2 recoveries
Disqualification: 3 Day DQ / 4 Day Ref DQ
Substitution Rules: 3 + KO Substitutions
Switch Rules: OK
Item Rules: On
Ability Rules: All
Arena: ASB Tournament Arena
Mega Evolutions: 1 per team
SPECIAL RULE: There are three contestants in this match. Orders are done via sending the referee of the match a PM. When the referee gets all the orders in, he/she will post the orders in public before starting to referee the round. There are three actions per round.
Rules are simple and intend to showcase the current metagame now that Gen VI came and settled.
Prizes consist of normal battle counters (that's 2 CC per trainer and 1 EC, 2 MC, 1 AC and any gained KO Counters per participating Pokemon). The winner receives 5 UC to spend as well and, of course, will be recorded as a Highlight Match winner!
Reffing
Anyone that wishes to ref this battle may PM me stating their qualifications to ref. I will choose one ref and one subref to avoid problems if the original ref has a conflict. Referees recieve the heightened rewards for gym battles, to represent the stricter DQ time and exceptional work needed to display.
NEW RULE: Referees will now gain 1.5× Normal Pay from matches to reflect the higher standard of the matches.
Tagging battlers: Ragnarokalex, Elevator Music, and tavok. Also tagging referee: VirajVora.
Anyhow this is a 3v3v3 match, I cannot be bothered doing introductions so lets get to it!
TEAM RAGNAROKALEX
*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Shadow Tag:
Type Passive
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 130
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
Attacks: 44/111 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp
Thanks to Matezoide for the Sprite!
Aurumoth (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor:
Type: Toggle
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
DC: 5/5
MC: 0
Attacks: 60/85 Total
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Focus Blast
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (TBD)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Silver Wind
Skill Swap
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt
*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for disabling, Binding, and redirecting attacks
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
*Thanks to my Amazing Girlfriend for the sprite*
Inner Focus:
Type Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
DC: 5/5
MC: 0
Attacks: 133/133 Total
(8 CC Bonus)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
TEAM ELEVATOR MUSIC
Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point (Unlocked) / Sheer Force (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Moves: (80/80)
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power (Ice)
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Dragonite [Kairyu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon/Flying
Abilities: Inner Focus / Multiscale (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves: (73/73)
Ancient Power
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Water)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
TEAM TAVOK
Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (72/101)
- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Earthquake
- Embargo
- Endeavor
- Endure
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn
Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (UNLOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (54/94):
- Arm Thrust
- Bide
- Brick Break
- Bulldoze
- Counter
- Destiny Bond
- Double Team
- Drain Punch
- Earthquake
- Embargo
- Endure
- Focus Punch
- Force Palm
- Giga Impact
- Glare
- Grudge
- Hammer Arm
- Helping Hand
- Hex
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Memento
- Moonlight
- Pain Split
- Payback
- Phantom Force
- Poison Jab
- Power Whip
- Power-Up Punch
- Protect
- Rest
- Revenge
- Rock Slide
- Rock Tomb
- Safeguard
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Sleep Talk
- Smack Down
- Spite
- Substitute
- Superpower
- Taunt
- Telekinesis
- Torment
- Toxic
- Trick
- Vital Throw
- Wide Guard
- Wrap
- Wring Out
Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)
EC: 0/0
MC: 1
AC: 5/5
KOC: 0
Moves (55/??)
- Astonish
- Baton Pass
- Bite
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Focus Blast
- Focus Punch
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Ice Fang
- Ice Punch
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Rest
- Rock Slide
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip
Okay this would be the part where I would do the coin-flip but since it is PM orders, I guess there is no need! Battle begin!
TURN ORDER
Ragnarokalex, Elevator Music, and tavok send a PM to VirajVora indicating who they are sending out and what item they are equipping.
VirajVora posts who gets sent out.
Ragnarokalex, Elevator Music, and tavok send a PM to VirajVora indicating orders.
VirajVora posts orders.
VirajVora referees.
approved by frosty
ASB HIGHLIGHT MATCH
HLM #10 | WEEK OF 02/05/2015
why are there no three-headed megas or legends... :(
ASB HIGHLIGHT MATCH
HLM #10 | WEEK OF 02/05/2015
why are there no three-headed megas or legends... :(
Welcome, one and all, to the greatest semestral spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks!
Match #10: 02/05/2015
Rules:
BATTLE NAME: It's not gay if it's in a three-way
Format: 3v3v3
Style: Singles
Chills/Recovery: 5 chills / 2 recoveries
Disqualification: 3 Day DQ / 4 Day Ref DQ
Substitution Rules: 3 + KO Substitutions
Switch Rules: OK
Item Rules: On
Ability Rules: All
Arena: ASB Tournament Arena
Mega Evolutions: 1 per team
SPECIAL RULE: There are three contestants in this match. Orders are done via sending the referee of the match a PM. When the referee gets all the orders in, he/she will post the orders in public before starting to referee the round. There are three actions per round.
Rules are simple and intend to showcase the current metagame now that Gen VI came and settled.
Prizes consist of normal battle counters (that's 2 CC per trainer and 1 EC, 2 MC, 1 AC and any gained KO Counters per participating Pokemon). The winner receives 5 UC to spend as well and, of course, will be recorded as a Highlight Match winner!
Reffing
Anyone that wishes to ref this battle may PM me stating their qualifications to ref. I will choose one ref and one subref to avoid problems if the original ref has a conflict. Referees recieve the heightened rewards for gym battles, to represent the stricter DQ time and exceptional work needed to display.
NEW RULE: Referees will now gain 1.5× Normal Pay from matches to reflect the higher standard of the matches.
Previous Battles
Deck Knight vs. Rising_Dusk, Match 1 (The Bond of Friendship)
Flora vs. Engineer Pikachu, Match 2 (K.I.S.S)
zarator vs. Athenodoros, Match 3 (Pokeswap)
Dogfish44 vs. Its_A_Random, Match 4 (There Are Other Arenas!)
Elevator Music vs. Glacier Knight, Match 5 (Fog of War)
Pwnemon vs. Objection, Match 6 (Double the Pain, Double the Gain)
Frosty vs. Avnomke, Match 7 (Mega Mega Meeeega)
Texas Cloverleaf vs. waterwarrior, Match 8 (Everything happens in Inverse)
Matezoide vs. akela, Match 9 (Obscuremons Cup)
BattleDeck Knight vs. Rising_Dusk, Match 1 (The Bond of Friendship)
Flora vs. Engineer Pikachu, Match 2 (K.I.S.S)
zarator vs. Athenodoros, Match 3 (Pokeswap)
Dogfish44 vs. Its_A_Random, Match 4 (There Are Other Arenas!)
Elevator Music vs. Glacier Knight, Match 5 (Fog of War)
Pwnemon vs. Objection, Match 6 (Double the Pain, Double the Gain)
Frosty vs. Avnomke, Match 7 (Mega Mega Meeeega)
Texas Cloverleaf vs. waterwarrior, Match 8 (Everything happens in Inverse)
Matezoide vs. akela, Match 9 (Obscuremons Cup)
Tagging battlers: Ragnarokalex, Elevator Music, and tavok. Also tagging referee: VirajVora.
Anyhow this is a 3v3v3 match, I cannot be bothered doing introductions so lets get to it!
TEAM RAGNAROKALEX
*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Shadow Tag:
Type Passive
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 130
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 9/9
MC: 0
Attacks: 44/111 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp
Thanks to Matezoide for the Sprite!
Aurumoth (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor:
Type: Toggle
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
DC: 5/5
MC: 0
Attacks: 60/85 Total
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Focus Blast
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (TBD)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Silver Wind
Skill Swap
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Willowisp
Wish
Zen Headbutt
*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for disabling, Binding, and redirecting attacks
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
*Thanks to my Amazing Girlfriend for the sprite*
Inner Focus:
Type Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
DC: 5/5
MC: 0
Attacks: 133/133 Total
(8 CC Bonus)
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
TEAM ELEVATOR MUSIC
Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Abilities: Magma Armor / Solid Rock / Anger Point (Unlocked) / Sheer Force (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23
MC: 0
AC: 5/5
Moves: (80/80)
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power (Ice)
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Dragonite [Kairyu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon/Flying
Abilities: Inner Focus / Multiscale (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Moves: (73/73)
Ancient Power
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Water)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
TEAM TAVOK
Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (72/101)
- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Earthquake
- Embargo
- Endeavor
- Endure
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn
Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (UNLOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Moves (54/94):
- Arm Thrust
- Bide
- Brick Break
- Bulldoze
- Counter
- Destiny Bond
- Double Team
- Drain Punch
- Earthquake
- Embargo
- Endure
- Focus Punch
- Force Palm
- Giga Impact
- Glare
- Grudge
- Hammer Arm
- Helping Hand
- Hex
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Memento
- Moonlight
- Pain Split
- Payback
- Phantom Force
- Poison Jab
- Power Whip
- Power-Up Punch
- Protect
- Rest
- Revenge
- Rock Slide
- Rock Tomb
- Safeguard
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Sleep Talk
- Smack Down
- Spite
- Substitute
- Superpower
- Taunt
- Telekinesis
- Torment
- Toxic
- Trick
- Vital Throw
- Wide Guard
- Wrap
- Wring Out
Mirra (Mawile (F))
Nature: Careful (+SpD, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
- Hyper Cutter (Passive): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
- Sheer Foce (Toggle) (UNLOCKED): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
- Huge Power (Passive) (MEGA): This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 4 (8 w/Huge Power + Mawilite)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 with Huge Power + Mawilite)
EC: 0/0
MC: 1
AC: 5/5
KOC: 0
Moves (55/??)
- Astonish
- Baton Pass
- Bite
- Brick Break
- Counter
- Cruch
- Double Team
- Dynamic Punch
- Embargo
- Endure
- Facade
- Fairy Wind
- Fake Tears
- Feint Attack
- Fire Fang
- Focus Blast
- Focus Punch
- Giga Impact
- Grass Knot
- Growl
- Guard Swap
- Ice Fang
- Ice Punch
- Incinerate
- Iron Defense
- Iron Head
- Knock Off
- Magnet Rise
- Metal Burst
- Mimic
- Misty Terrain
- Pain Split
- Payback
- Play Rough
- Poison Fang
- Power-Up Punch
- Protect
- Rest
- Rock Slide
- Seismic Toss
- Sleep Talk
- Snatch
- Stealth Rock
- Stone Edge
- Substitute
- Sucker Punch
- Super Fang
- Swagger
- Sweet Scent
- Taunt
- Thunder Fang
- Thunder Punch
- Torment
- Toxic
- Vice Grip
Okay this would be the part where I would do the coin-flip but since it is PM orders, I guess there is no need! Battle begin!
TURN ORDER
Ragnarokalex, Elevator Music, and tavok send a PM to VirajVora indicating who they are sending out and what item they are equipping.
VirajVora posts who gets sent out.
Ragnarokalex, Elevator Music, and tavok send a PM to VirajVora indicating orders.
VirajVora posts orders.
VirajVora referees.
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