[ASBuddies - Semi Final 2] Team TBD vs Team deadFrost

Burd: Ahhh! Cough! Cough! Where are we McKrow?

McKrow: I think we are back in ASB Arena.

Burd: How is that possible? And where is Mewtwo?

McKrow: I am not sure. My head hurts!

Burd: Mine too! I feel dizzy @_@ *pukes*

Referee: ._.

McKrow: What is going on ref?

Referee: Uhhh! You are drunk is a possible explanation?

McKrow: I ... Nvm.

Burd: We are drunk? well that explains it! No wonder we were having dreams of Mewtwo.

McKrow: *thinks* It felt so real.

Burd: Hmm let us start the battle already, because we can't let the audience wait.

McKrow: You are right. TBD vs deadFrost. Who would have imagined to see TBD here.

Burd: That fire gym leader, who is lost in the woods all the time, did mention that TBD qualifying wouldn't be an upset.

McKrow: Well it is not really an upset. But tbh, I expected Ban Hammer to be here. Anyways, would you do the honors?

Burd: Sure thing! So TBD, which comprises of a Water Gym Leader and a Flying Gym seeker, have brought the types that they like the most. Or is it because they wanted to train these pokemon for their qualifiers? Hmm could be either way. But the skill ninja is known to trouble a lot of teams, Team BanHammer including. I am surprised, as a pokemon which was considered average, has outperformed the most powerful in this tournament. Sui-Ren would definitely give deadFrost a lot of trouble, that is if he is played right.

McKrow: Hilda and Woosh can take care of him to an extent.

Burd: I am not sure, I think paralyzing him would be a strategy. But lets see ...

McKrow: Stallord and Glow could be deadFrost's winners, just like last game.

Burd: Ah! Yes I saw that match on TV. The pressure exerted was real! Too much for the noobs I think.

McKrow: Well not so much, they had it coming their way.

Burd: I guess so. Although, this is the first round that deadFrost would be facing an opponent of decent experience and skill. I sure hope that they don't choke at such a crucial game.

McKrow: Tbh, all games in this tournament are crucial. Single Elimination is the way to go.

Burd: I digress, but I wouldn't complain.

Referee: The battle Gentlemen?

Burd: Yes of course, so there we have the Tournament hosts in the Arena making the introduction of the trainers and now they are going to Toss the Coin. Ohhh! A Brazilian Real! That is neat!

McKrow: Heads it is! TBD would get second order.

Burd: That doesn't mean a thing tbh, its all skill and we shall soon find out.

McKrow: *shrugs*
ASBuddies Rules said:
B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
DQ=4 Days, 2 Months per battle
Items=OK
Switch=OK
Abilities=All
Megas=1 per team
Chills/Recovers=5/2
Subs=3
Arena=ASB arena
Team TBD:
S0L1D G0LD 's Team:
ocdv.png

Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (64/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mind Reader
Mirror Coat (*)
Muddy Water (*)
Sheer Cold
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Facade
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Sleep Talk
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool
VIBRbvN.png

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (58/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Dive
Gunk Shot
Icy Wind
Low Kick
Water Pledge
Snatch
Spite
hzyz.png
---->
338k.png

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5
KOC: 1

Moves (45/???):

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Quick Guard
Heal Pulse
Final Gambit

Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)

Roar
Toxic
Iron Tail
Earthquake (*)
Dig
Psychic
Rock Tomb
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)
Flash Cannon

Focus Punch
Drain Punch
Helping Hand
Ice Punch
Magnet Rise
Role Play
Thunder Punch
P2X7 's Team:
TomoM.png

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5
KOC: 1

Moves (46/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane

Egg Moves:
Air Cutter
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)

TM Moves:
Toxic
Hidden Power [Ice]
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Incinerate
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
282.png
/
VJdUVxc.jpg
Gardevoir [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Unlocked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Pixilate (Mega): (Toggle)

By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 7
Sp.Def: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
DC: 5/5
KOC: 2

Moves (43/???):

Level-up:
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Hypnosis

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Taunt
Psyshock
Light Screen
Protect
Shadow Ball
Reflect
Thunderbolt
Thunder Wave
Torment
Focus Blast
Will-O-Wisp
Grass Knot
Dazzling Gleam
Substitute

Tutor Moves:
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam
142.png

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5
KOC: 2

Moves (44/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Toxic
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Stone Edge (*)
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Mimic
Reflect
Team deadFrost
Frosty 's Team:
282.png

Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

qtJ4hUV.png

Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks (85/??):

Ally Switch
Attract
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt

Dispel
Shadow Mend
142.png

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

aerodactyl-mega.png


Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: Nope
MC: 2
AC: 5/5

Attacks (72/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Curse
Defog
Detect
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Earth Power
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Giga Impact
Headbutt
Heat Wave
Hidden Power Fire
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Payback
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Swagger
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack

Bloodlust

Egg: Dragon Breath, Foresight
Past Gen Tutor: Ominous Wind, Swift
Past Gen TM: Rage, Dragon Rage, Captivate, Natural Gift,
XYTM: Hone Claws, Return, Frustration, Secret Power, Attract, Thief, Round, Rock Polish, Confide, Strength
302.gif

Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

sableye-mega.png

Mega Sableye (Zant) (M)
Types: Ghost/Dark

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]/Magic Bounce [Mega]


Stats:
HP: 90
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC:Not Aplicable
MC: 0
AC:5/5

Attacks (96/105+X):
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Confuse ray
Counter
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Embargo
Endure
Facade
Faint attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul play
Frustration
Fury Swipes
Gravity
Helping Hand
Hidden Power Flying
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean look
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Night Shade
Nightmare
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

Dispel
Shadow Mend
deadfox081 's Team:
306.png

Aggron [Splat] (F)
Nature: Lax (+1 SpD, -Def)

Type: Steel/Rock

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7 (-)
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) [Heavy Metal: 10]
Base Rank Total: 21
306-mega.png

Mega Aggron [Splat] (F)
Nature: Lax (+1 SpD, -Def)

Type: Steel

Stats:
HP: 100
Atk: Rank 5
Def: Rank 9 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5

Abilities: Sturdy, Rock Head, Heavy Metal (Unlocked), Filter (Mega)

Attacks (47):
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Dig
Double Edge
Dragon Rush
Dragon Tail
Earthquake
Fire Punch
Head Smash
Headbutt
Heavy Slam
Ice Punch
Iron Head
Low Kick
Metal Burst
Metal Claw
Rock Slide
Rock Tomb
Shadow Claw
Smackdown
Stone Edge
Superpower
Tackle
Take Down
ThunderPunch

SPECIAL
Fire Blast
Flamethrower
Icy Wind
Mud Slap
Surf
Thunderbolt

OTHER
Automize
Block
Double Team
Harden
Hone Claws
Iron Defence
Magnet Rise
Protect
Roar
Rock Polish
Sandstorm
Stealth Rock
Taunt
Thunder Wave
Toxic
TomoM.png

Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Flying/Fighting

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 3
AC: 5/5

Abilities: Intimidate, Prankster, Justified (Unlocked)

Attacks (57):
PHYSICAL
Aerial Ace
Bounce
Brick Break
Bulldoze
Fling
Fly
Focus Punch
Fury Swipes
Return
Rock Smash
Rock Tomb
Sky Attack
Sky Drop
Steel Wing
Superpower

SPECIAL
Air Cutter
Air Slash
Aura Sphere
Earth Power
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Rock]
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Solarbeam
Uproar

OTHER
After You
Bulk Up
Confuse Ray
Double Team
Flash
Focus Energy
Harden
Healing Wish
Morning Sun
Quash
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Sunny Day
Tailwind
Taunt
Toxic
Whirlwind
Yawn

RAID
Dispel
448.png

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
448-mega.png

Lucario [Glow] (F)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5

Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)

Attacks (65):
PHYSICAL
Blaze Kick
Brick Break
Bonemerang
Bone Rush
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
Extremespeed
Feint
Focus Punch
Force Palm
Giga Impact
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Metal Claw
Poison Jab
Power Up Punch
Quick Attack
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
ThunderPunch
Zen Headbutt

SPECIAL
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Hidden Power [Water]
Hyper Beam
Psychic
Shadow Ball
Vacuum Wave
Water Pulse

OTHER
Agility
Double Team
Endure
Follow Me
Foresight
Heal Pulse
Helping Hand
Me First
Metal Sound
Magnet Rise
Protect
Quick Guard
Roar
Role Play
Screech
Sleep Talk
Substitute

RAID
Dispel
Tossing for the team who would have the privilege of going last.
RNG Roll [TURN] (Obverse: TBD; Reverse: deadFrost): Obverse

obverse.jpg
Team TBD sends out first and equips
Team deadFrost sends out, equips and orders
Team TBD orders
Ref
 
S0L1D G0LD P2X7 I'd understand the delay if you needed to order but this is just choosing two mons to be sent out. Come on.


FROSTYEDIT: Consider this a DQ Warning. Personally I don't intend to be patient here, so don't push it?
 
Last edited by a moderator:
Risking being hypocrite (well I am kinda that -_-), I ask for a little leeway. We are pretty much done with orders, but my opportunities to really dedicate time into analysing stuff are few and far between, so our discussion moves in a...slow pace. Timezones don't help either. Nor the fact that we are ordering first again.

Should have stuff up by tommorow.
 
Spr_DP_Gentleman.png

"Okay then Woosh, tread carefully but give them the best you can!"

TomoM.png

Woosh the Tomohawk @ Rare Candy

Air Cutter > Air Cutter > Air Cutter
IF Greninja uses Mat Block THEN Stealth Rock [ONCE]
IF Greninja uses Bounce (Tomohawk-deadfox) THEN Fly (Tomohawk-P2X7)
IF damaging Ice typed combination targeting you AND the user isn't under cooldown THEN Protect
 
Last edited:
I was on camping without no connection from friday to sunday if that explains anything. Should have included that on the LoA though.

Hilda the Gardevoir @ Rare Candy [TRACE Prankster]: Dazzling Gleam - Dazzling Gleam - Dazzling Gleam
IF Poison Typed Combo AND Aimed at Gardevoir AND the user isn't under cooldown AND this sub wasn't activated on the action prior THEN Protect
[ONCE]IF Greninja uses Mat Block AND Greninja isn't under cooldown THEN Encore (Greninja)
IF Greninja is in the evasive stage of a Damaging Evasive move THEN Moonblast (Tomohawk)
 
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Icy Wind - Bounce (Tomohawk-Deadfox) - Gunk Shot (Tomohawk-Deadfox)
If Greninja would not obtain flying type STAB's non-en lowering traits by using Bounce, use Gunk Shot (Tomohawk-Deadfox) a2, Ice Beam (Tomohawk-Deadfox) a3.

Eh, sub is most likely illegal, and it could have that effect anyway, but I could be wrong.
 
Team deadFrost:
TomoM.png
282.png

Tomohawk [Woosh] (M) | Hilda the Gardevoir(F)
Flying/Fighting | Psychic/Fairy
110 | 100
100 | 100
Rare Candy | Rare Candy
1/3/6/3/85/2/3 | 2/4/6/4/80/3/3
Intimidate/Prankster/Justified | Synchronize/Trace [Prankster] (6a)/Telepathy
No Stat Changes | No Stat Changes
Normal | Normal
Team TBD:
TomoM.png
VIBRbvN.png

Tomohawk [Saber] (Male) (*) | Greninja (Sui-Ren) [M]
Flying/Fighting | Water/Dark
110 | 100
100 | 100
Rare Candy | Rare Candy
1/3/6/3/85/2/3 | 3/2/5/3/141/3/3
Intimidate/Prankster/Justified | Torrent / Protean
No Stat Changes | +23% Accuracy
Normal | Normal
Field Effects: None

Round 1: Damage Racing and Spread Moves:
Team deadFrost came into the battle at a disadvantage, and were furious over the Toss not going their way, even once, during the tourney. However the extensive number of rolls that both the teams went for, brought in the random factor into effect that went slightly towards TBD. They did not get any major status and their resulting effects, but they got three crits. One of which, definitely mattered.
The battle starts with both teams sending out their Intimidating pokemon Saber and Woosh. Since TBD were sending out first they sent for Sui-Ren who is always difficult to order first against and deadFrost chose Hilda as their other send out.

Sui-Ren got lucky right of the bat as he landed a critical hit on Woosh (definitely mattered) with an Icy Wind, with which he planned to ensure that Saber would outspeed Woosh for the rest of the battle. Woosh won the speed tie and both him and Saber swung their wings sharply to create a wind shear that swept both the teams. Hilda however showed a Dazzling Gleam of light to her opponents.

Sui-Ren then Bounced up to abuse the substitutions of Woosh and Hilda, by making use of the Flying Stab's unique effects that hit through damaging evasive moves in the air. Sui-Ren and Saber double team on Woosh and fail to paralyze him on both instances, while Woosh Flew into Saber to hit super effectively.

Sui-Ren then threw a disgusting mass of Gunk on Woosh, as Saber swung his wings yet again to create a wind shear that ripped the feathers off of Woosh. Woosh went down right before he could do the same to Sui-Ren and Saber, while Hilda was left to show her opponents the power of some Dazzling Flash of light.

There is a lot of pressure on deadFrost, after that KO; and they would need some decent luck through the rest of the battle to pull through in the end. It is quite possible if they stay focused, and pull out some gr8 plays; everything depending on their next send out. A play that could set their team towards victory or towards a cascading effect that could bring an end to their run.

Speed Order: Greninja, Tomohawk[Saber] <-> Tomohawk[Woosh], Gardevoir

Rolls: 212 119 4640 6038 4633 8011 9481 5285 4715 7787 7259 2230 3886 2800 6589 9848 1956 9992 9039 988 4091 298 9066 3455 1658 7571 351 8469 8236 9491 2049 6402 1148

Speed Tie [Tomohawk (Saber) | Tomohawk (Woosh)]: 212 (Tomohawk [Saber])
Tomohawk [Saber]'s Intimidate Triggers!
Tomohawk [Woosh]'s Intimidate Triggers!

Gardevoir Traces Prankster!
EN Used: 6

Action 1:

Turn Order: Greninja, Tomohawk[Saber] <-> Tomohawk[Woosh], Gardevoir

Greninja uses Icy Wind on Both Opps!
Greninja becomes Ice Type!
Critical Hit Check (625, 625): 119 4640 (Crit on Woosh)
Damage on Woosh: (4.5 + 3 + 3 + 7.5 - 4.5 + 2)*1.5 = 23.25
Damage on Gardevoir: (4.5 + 3 + 7.5 - 6 + 2)*1 = 11
EN Used: 5

Speed Tie [Tomohawk (Saber) | Tomohawk (Woosh)]: 6038 (Tomohawk [Woosh])

Tomohawk (Woosh) uses Air Cutter on Both Opps!
Accuracy Check (9500, 9500): 4633 8011 (Hit on Both Opps)
Critical Hit Check (1250, 1250): 9481 5285 (No)
Damage on Greninja: (4.5 + 3 + 9 - 4.5 + 1)*1 = 13
Damage on Saber: (4.5 + 3 + 9 - 4.5 +1)*1.5 = 19.5
EN Used: 3

Tomohawk (Saber) uses Air Cutter on Both Opps!
Accuracy Check (9500, 9500): 4715 7787 (Hit on Both Opps)
Critical Hit Check (1250, 1250): 7259 2230 (No)
Damage on Woosh: (4.5 + 3 + 9 - 4.5 +1)*1.5 = 19.5
Damage on Gardevoir: (4.5 + 3 + 9 - 6 + 1)*1 = 11.5
EN Used: 3

Gardevoir uses Dazzling Gleam on Both Opps!
Critical Hit Check (625, 625): 3886 2800 (No)
Damage on Greninja: (6 + 3 + 9 - 4.5 + 1)*1 = 14.5
Damage on Saber: (6 + 3 + 9 - 4.5 + 1)*1.5 = 21.75
EN Used: 5

Action 2:

Turn Order: Greninja(0), Tomohawk[Saber](0), Tomohawk[Woosh](0), Gardevoir, Greninja(-1), Tomohawk[Saber](-1), Tomohawk[Woosh](-2)

Greninja becomes Flying Type!
Greninja springs up in the air!
EN Used: 5

Tomohawk [Saber] springs up in the air!
EN Used: 4.5

Tomohawk [Woosh] flies up into the sky!
EN Used: 5

Gardevoir uses Moonblast on Tomohawk [Saber]!
Tomohawk is in the air!
EN Used: 6

Greninja uses Bounce on Tomohawk [Woosh]!
Critical Hit Check (625): 6589 (No)
Damage: (9 + 3 + 4.5 - 4.5 + 2)*1.5 - 2 = 19
Effect Chance (3000): 9848 (No)
EN Used: 5

Tomohawk (Saber) uses Bounce on Tomohawk (Woosh)!
Accuracy Check (8500): 1956 (Hit)
Critical Hit Check (625): 9992 (No)
Damage: (9 + 3 + 1.5 - 4.5 + 1)*1.5 - 2 = 13
Effect Chance (3000): 9039 (No)
EN Used: 4.5

Tomohawk (Woosh) uses Fly on Tomohawk (Saber)!
Accuracy Check (9500): 988 (Hit)
Critical Hit Check (625): 4091 (No)
Damage: (9 + 3 + 1.5 - 4.5 +1)*1.5 - 2 = 13
EN Used: 5

Action 3:

Turn Order: Greninja, Tomohawk[Saber], Tomohawk[Woosh], Gardevoir

Greninja uses Gunk Shot on Tomohawk [Woosh]!
Greninja becomes Poison Type!
Critical Hit Check (625): 298 (Yes)
Damage: (12 + 3 + 3 + 4.5 - 4.5 + 2)*1 = 20
Effect Chance (3000): 9066 (No)
EN Used: 8

Tomohawk (Saber) uses Air Cutter on Both Opps!
Accuracy Check (9500, 9500): 3455 1658 (Hit on Both Opps)
Critical Hit Check (1250, 1250): 7571 351 (Crit on Gardevoir)
Damage on Woosh: (4.5 + 3 + 9 - 4.5 +1)*1.5 = 19.5
Damage on Gardevoir: (4.5 + 3 + 3 + 9 - 6 + 1)*1 = 14.5
Woosh faints!
EN Used: 3

Gardevoir uses Dazzling Gleam on Both Opps!
Critical Hit Check (625, 625): 8469 8236 (No)
Damage on Greninja: (6 + 3 + 9 - 4.5 + 1)*0.66 = 9.57
Damage on Saber: (6 + 3 + 9 - 4.5 + 1)*1.5 = 21.75
EN Used: 5

Team deadFrost (X-O | A-O):
TomoM.png
282.png

Tomohawk [Woosh] (M) | Hilda the Gardevoir(F)
Flying/Fighting | Psychic/Fairy
-4 | 63
87 | 78
Rare Candy | Rare Candy
1/3/6/3/85/2/3 | 2/4/6/4/80/3/3
Intimidate/Prankster/Justified | Synchronize/Trace [Prankster] (3a)/Telepathy
No Stat Changes, -1 Atk (Perm) | No Stat Changes, -1 Atk (Perm)
KO'd | Normal
Team TBD (A-O | A-O):
TomoM.png
VIBRbvN.png

Tomohawk [Saber] (Male) (*) | Greninja (Sui-Ren) [M]
Flying/Fighting | Water/Dark
34 | 63
85 | 77
Rare Candy | Rare Candy
1/3/6/3/85/2/3 | 3/2/5/3/141/3/3
Intimidate/Prankster/Justified | Torrent / Protean [Poison]
No Stat Changes, -1 Atk (Perm) | +23% Accuracy, -1 Atk (Perm)
+1 KOC (Woosh) | Normal
Field Effects: None
Deadfox081 Sends Out and Equips
Team TBD Orders
Team deadFrost Orders
Fixes Errors/Refs
 
Sorry, loa and things came up to block my time for this.

Gunk Shot (Gardevoir) - Hydro Pump (Gardevoir) - Scald (Gardevoir)
If your target is under the effects of a successful p/e move when you would act, target your other foe with Hidden Power on the first and third instances, and Hydro Pump on the second, pushing back in each case.
If Lucario uses Follow Me, use Hidden Power that action and push back.
If you are targeted by Encore and your last action was Gunk Shot and Lucario is set to use Follow Me a1/a2, use Dodge that action.
If your target has fainted when you would act, start action chain Hidden Power - Hydro Pump - Hidden Power (other foe) .
 
Heat Wave - Air Cutter - Heat Wave
IF your third substitution activates, AND Lucario uses Quick Guard that action, use Aura Sphere (Lucario) that action instead.
IF Gardevoir uses Disable (Greninja) (Gunk Shot), AND you move before it, AND you are not Taunted, AND it is not Taunted, AND Taunt is not Imprisoned, use Taunt (Gardevoir) that action instead. This substitution defers to all other substitutions.
KO Sub: IF Gardevoir is KO'd when you would act, use Aura Sphere (Lucario) that action instead.
 
Hilda/Gardevoir: Helping Hand (Lucario's Giga Impact) - Skill Swap (Greninja's Protean for Gardevoir's Synchronise; Lucario's Inner Focus for Gardevoir's Protean) - Psyshock (Greninja)
 
Team deadFrost (X-A | A-O):
448-mega.png
282.png

Mega Lucario [Glow] (F) | Hilda the Gardevoir(F)
Fighting/Steel | Psychic/Fairy
100 | 63
100 | 78
Lucarionite | Rare Candy
6/3/5/2/129/3/4 | 2/4/6/4/80/3/3
Steadfast, Inner Focus, Justified, Adaptability | Synchronize/Trace [Prankster] (3a)/Telepathy
+19% Accuracy | No Stat Changes, -1 Atk (Perm)
Normal | Normal
Team TBD (A-O | A-O):
TomoM.png
VIBRbvN.png

Tomohawk [Saber] (Male) (*) | Greninja (Sui-Ren) [M]
Flying/Fighting | Water/Dark
34 | 63
85 | 77
Rare Candy | Rare Candy
1/3/6/3/85/2/3 | 3/2/5/3/141/3/3
Intimidate/Prankster/Justified | Torrent / Protean [Poison]
No Stat Changes, -1 Atk (Perm) | +23% Accuracy, -1 Atk (Perm)
+1 KOC (Woosh) | Normal
Field Effects: None!

Round 2: And that is Game!
Team deadFrost took hax by its horns and shoved up its Ar**. They literally sealed the battle with their play this round. And all they have to do is avoid choke to win this battle.
The round starts with Saber hoping to survive and slaughtered right off the bat with a powerful Giga Impact by Glow who was given a timely helping hand by Hilda. The haxy Sui-Ren poisoned Hilda with the mass of Gunk, but the loss of his partner would haunt him for the rest of his time in the battle.

Hilda wasted no time in swapping the Haxy Ninja's ability to Glow and taking Inner Focus instead, which is a very good choice in doubles battles; and may prove quite useful in this battle too. Glow then wrecked the Ninja who had plagued their team for so long, who in turn was crippled so much that his attacks were doing almost nothing to Hilda.

Hilda then gave Sui-Ren a shocker as Glow healed her up a bit to endure the next round, while Sui-Ren was doing some pathetic damage to Hilda.

The battle looks all set for deadFrost to bring it home with Extreme Speed, and except for that poison on Hilda it was a perfect round to Team deadFrost.

Speed Order: Greninja, Mega Lucario, Tomohawk (Saber), Gardevoir

Rolls: 3645 1066 6824 1175 6351 6351 8556 8562 7368 3613 6299 5817 4534 5588 2546

Action 1:

Turn Order: Gardevoir(+6), Greninja, Mega Lucario, Tomohawk (Saber)

Gardevoir uses Helping Hand on Mega Lucario!
EN Used: 19

Greninja uses Gunk Shot on Gardevoir!
Critical Hit Check (625): 3645 (No)
Damage: (12 + 3 + 4.5 - 6 + 2)*1.5 - 2 = 21.25
Effect Chance (3000): 1066 (Yes)
Gardevoir is poisoned!
Synchronize triggers!
Greninja is immune to poison!
EN Used: 7

Mega Lucario uses Giga Impact on Tomohawk (Saber)!
Critical Hit Check (625): 6824 (No)
BAP: 12 + CEIL(4/1.5) = 15
Damage: (30 + 9 - 4.5)*1 = 34.5
Tomohawk is KO'd!
EN Used: 10.6

Poison Damage on Gardevoir = 2

Action 2:

Turn Order: Gardevoir(+1), Greninja, Mega Lucario

Gardevoir uses Skill Swap (Greninja's Protean <-> Gardevoir's Synchronise, Lucario's Inner Focus <-> Gardevoir's Protean)!
EN Used: 13

Greninja uses Hydro Pump on Gardevoir!
Critical Hit Check (625): 1175 (No)
Damage: (11 + 7.5 - 6)*1 = 12.5
EN Used: 8

Mega Lucario uses Bulldoze on All!
Mega Lucario becomes Ground Type!
Gardevoir is Immune due to Telepathy!
Critical Hit Check (625): 6351 (No)
Damage: (6 + 3 + 9 - 3 + 2)*1.5 = 25.5
EN Used: 5

Poison Damage on Gardevoir = 2

Action 3:

Turn Order: Mega Lucario, Greninja <-> Gardevoir

Mega Lucario uses Heal Pulse on Gardevoir!
Healed: 20
EN Used: 14

Gardevoir uses Psyshock on Greninja!
Critical Hit Check (625): 6351 (No)
Damage: (8 + 3 + 9 - 3 + 1)*1.5 = 27
EN Used: 5

Greninja uses Scald on Gardevoir!
Critical Hit Check (625): 8556 (No)
Damage: (8 + 7.5 - 6 + 2)*1 = 11.5
Effect Chance (3000): 8562(No)
EN Used: 6

Poison Damage on Gardevoir = 2
Team deadFrost (X-A | A-O):
448-mega.png
282.png

Mega Lucario [Glow] (F) | Hilda the Gardevoir(F)
Fighting/Steel | Psychic/Fairy
100 | 32
70 | 41
Lucarionite | Rare Candy
6/3/5/2/129/3/4 | 2/4/6/4/80/3/3
Steadfast, Protean, Justified, Adaptability | Inner Focus/Trace/Telepathy
No Stat Changes | No Stat Changes, -1 Atk (Perm)
Normal, +1 KOC (Saber) | PSN (2 DPA)
Team TBD (X-O | A-O):
TomoM.png
VIBRbvN.png

Tomohawk [Saber] (Male) (*) | Greninja (Sui-Ren) [M]
Flying/Fighting | Poison
-1 | 10
85 | 56
Rare Candy | Rare Candy
1/3/6/3/85/2/3 | 3/2/5/3/141 80/3/3
Intimidate/Prankster/Justified | Torrent (Activated) / Synchronize
No Stat Changes, -1 Atk (Perm) | +23% Accuracy, -1 Atk (Perm)
+1 KOC (Woosh), KO'd | -1 Spe (1 Round)
Field Effects: None!
Team TBD Sends Out and Equips
Team deadFrost Orders
Team TBD Orders
Fixes Errors/Refs
 
Spr_DP_Gentleman.png

"Lets see if we can't rid ourselves of one pesky frog."

Lucario: Feint (Greninja) > Rock Slide - Iron Head (Guinevere-Gardevoir)
IF Greninja is to use Dodge A1 THEN Aura Sphere A1
IF Guinevere-Gardevoir is Electric-Typed AND Lucario is to target it THEN High Jump Kick (Guinevere-Gardevoir)
IF Guinevere-Gardevoir is to use Encore A3 AND it isn't asleep AND it isn't under cooldown THEN Dodge A3
KO SUB: IF Greninja is KO'd A2 THEN Iron Head (Guinevere-Gardevoir) A2 and Iron Tail (Guinevere-Gardevoir) A3
 
Spr_B2W2_Backpacker_M.png


"I totally didn't forget about this :)"

Hilda/Gardevoir: Moonblast (Guinevere-Gardevoir) > Draining Kiss (Guinevere-Gardevoir) > Dazzling Gleam
IF the move you are to use is Imprisoned AND Guinevere-Gardevoir isn't Psychic-typed when you are to attack THEN Psychic (Guinevere-Gardevoir)
IF the move you are to use is Imprisoned THEN Energy Ball (Guinevere-Gardevoir)
IF Guinevere-Gardevoir is under P/E when you are to act THEN Light Screen on the first instance, Reflect on the second, chill on the third and push back
 
Edit:

I need to work on my orders more. Sorry for the delay.

Edit: done.

Dodge - Water Shuriken + Water Shuriken (Lucario) - Cooldown
 
Last edited:
Handbook on unspecified target said:
Either way, if there is more than one target to choose from, you must specify which Pokemon you are aiming the move at, otherwise the ref will have to use a random number generator to determine which Pokemon out of all the available targets (including allies but not the user) will be the target of the move.

*I don't see Aura Sphere falling into the exceptions, if there is anything else to consider then please let me know.
Team deadFrost (X-A | A-O):
448-mega.png
282.png

Mega Lucario [Glow] (F) | Hilda the Gardevoir(F)
Fighting/Steel | Psychic/Fairy
100 | 32
70 | 41
Lucarionite | Rare Candy
6/3/5/2/129/3/4 | 2/4/6/4/80/3/3
Steadfast, Protean, Justified, Adaptability | Inner Focus/Trace/Telepathy
No Stat Changes | No Stat Changes, -1 Atk (Perm)
Normal, +1 KOC (Saber) | PSN (2 DPA)
Team TBD (X-A | A-O):
VJdUVxc.jpg
VIBRbvN.png

Mega Gardevoir [Guinevere] (F) | Greninja (Sui-Ren) [M]
Psychic/Fairy | Poison
100 | 10
94 | 56
Gardevoirite | Rare Candy
2/4/7/5/100/3/3 | 3/2/5/3/141 80/3/3
Synchronize/Trace Protean (6a)/Telepathy/Pixilate | Torrent (Activated) / Synchronize
No Stat Changes | +23% Accuracy, -1 Atk (Perm)
Normal | -1 Spe (1 Round)
Field Effects: None!

Round 3: The Struggle is real!
Team deadFrost are slowly leaning over the opposition, and are walking away with the game as expected. One thing that was unexpected was the Dodge, will it matter? Lets wait and see
The round starts with Sui-Ren hoping to survive and he does so by a whisker.

Hilda and Glow were all set to mow over both Guinevere and Sui-Ren, but they managed to get only one of them between the two.

If only the Aura Sphere was targeted to its rightful target in Sui-Ren, then this round would have paved way for a final round of this battle.

It definitely doesn't look good for the referee, who has never brought any good luck to Frosty for quite a while. He better change is RNG for a new one. Sources say that he might revert back to Random.org for the next few rounds of this battle.

Speed Order: Mega Lucario, Mega Gardevoir, Greninja <-> Gardevoir

Rolls: [ 4841 ] 2674, 2546, 3036, 2445, 2498, 8091, 8283, 4672, 4563, 9116, 7532, 9121, 2280, 1397, 1441, 627, 5776, 4179, 8453, 3781, 2353, 261, 979, 7572

*Appended the public roll as the first roll.

Action 1:

Turn Order: Greninja (+4), Mega Lucario, Mega Gardevoir, Gardevoir

Greninja uses Dodge!
Evasion: 10 + (80 - 129)/5 + 23 = 23.2%
EN Used: 5

Mega Lucario uses Aura Sphere on Random Target!
EN Used: 5
Mega Lucario becomes Pure Fighting type!
Target: 4841 (Mega Gardevoir)
Random target selection is usually done according to speed order. But since there is a speed tie, turn order is considered.
Critical Hit Check (625): 2674 (No)
Damage: (8 + 3 + 7.5 - 7.5 + 2)*0.44 = 5.72

Mega Gardevoir uses Encore on Mega Lucario!
EN Used: 10

Gardevoir uses Moonblast on Mega Gardevoir!
Critical Hit Check (625): 2546 (No)
Damage: (10 + 3 + 9 - 7.5 + 1)*1 = 15.5
Effect Chance (3000): 3036 (No)
EN Used: 6

Poison Damage on Gardevoir = 2

Action 2:

Turn Order: Greninja (+2), Mega Lucario, Mega Gardevoir, Gardevoir

Greninja uses Water ShurikenZ on Mega Lucario!
Hits: 2445 (2 Hits)
Critical Hit Check (625, 625): 2498, 8091 (No)
BAP: 2*2.25 = 4.5
Damage: (9 + 4.5 - 4.5 + 2)*1 = 11
EN Used: 21

Mega Lucario uses Aura Sphere on Mega Gardevoir!
Critical Hit Check (625): 8283 (No)
Damage: (8 + 3 + 7.5 - 7.5 + 2)*0.44 = 5.72
EN Used: 5

Mega Gardevoir uses Shadow Ball on Gardevoir!
Mega Gardevoir becomes Ghost type!
Critical Hit Check (625): 4672 (No)
Damage: (8 + 3 + 10 - 6)*1.5 = 22.5
Effect Chance (2000): 4563 (No)
EN Used: 6

Gardevoir uses Draining Kiss on Mega Gardevoir!
Critical Hit Check (625): 9116 (No)
Damage: (5 + 3 + 9 - 7.5 + 1)*1 = 10.5
Healed: 7.875
EN Used: 6

Poison Damage on Gardevoir = 2

Action 3:

Turn Order: Mega Lucario, Mega Gardevoir, Greninja, Gardevoir

Mega Lucario uses Aura Sphere on Mega Gardevoir!
Immune!
Critical Hit Check (625): 7532 (No)
Damage: (8 + 3 + 7.5 - 7.5 + 2)*0.44 = 5.72
EN Used: 5

Mega Lucario's Encore ended!

Mega Gardevoir uses Hyper Voice on Opps!
Mega Gardevoir becomes Fairy Type!
On Mega Lucario:
Critical Hit Check (625): 7532 (No)
Damage: (6.75 + 3 + 10 - 3 + 2)*1.5 = 28.125

On Gardevoir:
Critical Hit Check (625): 9121 (No)
Damage: (6.75 + 3 + 10 - 6 + 2)*1 = 15.75
EN Used: 7

Greninja cools down!
Team deadFrost (X-A | X-O):
448-mega.png
282.png

Mega Lucario [Glow] (F) | Hilda the Gardevoir(F)
Fighting/Steel | Psychic/Fairy
61 | -4
55 | 24
Lucarionite | Rare Candy
6/3/5/2/129/3/4 | 2/4/6/4/80/3/3
Steadfast, Protean, Justified, Adaptability | Inner Focus/Trace/Telepathy
No Stat Changes | No Stat Changes, -1 Atk (Perm)
Normal, +1 KOC (Saber) | PSN (2 DPA), KO'd
Team TBD (X-A | A-O):
VJdUVxc.jpg
VIBRbvN.png

Mega Gardevoir [Guinevere] (F) | Greninja (Sui-Ren) [M]
Psychic/Fairy | Poison
62 | 10
72 | 30
Gardevoirite | Rare Candy
2/4/7/5/100/3/3 | 3/2/5/3/141/3/3
Synchronize/Trace Protean (3a)/Telepathy/Pixilate | Torrent (Activated) / Synchronize
No Stat Changes | +23% Accuracy, -1 Atk (Perm)
+1 KOC (Gardevoir) | Normal
Field Effects: None!
Frosty Sends Out and Equips
Team TBD Sends Out, Equips and Orders
Team deadFrost Orders
Ref
Fixed*
 
Last edited:
as I said on PM, I think encore locks on "Aura Sphere" not "Aura Sphere Mega Garde", so it would need RNG rolls every action.


302.gif

Go Zant the Sableye with Everstone
 
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