Ash-Greninja

Quality Control: snake_rattler / LucarioOfLegends / snake_rattler
Grammar & Prose: CryoGyro / The Dutch Plumberjack

[OVERVIEW]

Ash-Greninja's excellent offensive typing coupled with high Special Attack and Speed lets it take on staples such as Landorus-T, Mega Crucibelle, Colossoil, Mega Latios, and Cawmodore. It also has access to Water Shuriken, which lets it threaten faster Pokemon as well as Trick Room teams and is a reliable STAB move post-Battle Bond, and Spikes, which supports the team by making more KOs possible and gives Ash-Greninja some utility. It's rather weak before transformation, however, meaning it needs to KO something to become threatening and may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna early-game. Additionally, the prevalance of bulky Grass- and Water-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon can make it hard for Greninja to get a KO. Greninja is also frail, which may make it hard to switch into play.

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe


[SET COMMENTS]
Moves
========


Water Shuriken is a strong, reliable priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened sweepers such as Hawlucha and Kartana. Spikes pressures defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon. Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.

Set Details
========


Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it KO an opposing Pokemon and subsequently transform more easily. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem.

Usage Tips
========


Play aggressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water-type resist such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present to put pressure on Ash-Greninja. Once Spikes is set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, so try to use it minimally before transforming. Greninja is too frail to bring in on direct attacks; you should instead try to bring it into play with VoltTurn.

Team Options
========


Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely. Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes and can pressure bulky Water-types. Additionally, the former two can get Ash-Greninja in with U-turn or Volt Switch, although Greninja will have to take a hit most of the time due to their high Speed. Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can aid Ash-Greninja in pressuring bulky Grass- and Water-types. Tomohawk also provides a way to pressure Grass-types and Healing Wish support, which means Greninja can be used a bit more recklessly. Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Ash-Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. Additionally, Mega Crucibelle can set up Stealth Rock and can pivot with U-turn. Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pelipper can set up rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely bring Greninja in with a slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============


U-turn can be used to pivot, scout your opponent's answers to Greninja, and avoid having to trade Spikes with Arghonaut. However, it provides very little utility when compared to Spikes. Gunk Shot can be used to pressure Jumbao and Tapu Bulu, but its inaccuracy makes it a generally inferior option to Ice Beam. Toxic can be run instead of Spikes to cripple common switch ins like Arghonaut, Jumbao, and Tangrowth, but Spikes provides more support.

Checks and Counters
===================


**Chansey**: Thanks to Chansey's enormous bulk, it can easily take all of Ash-Greninja's attacks.

**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse as well thanks to their bulk or typing. Toxapex and Gastrodon are, however, susceptible to multiple layers of Spikes. Mantine is a niche Pokemon but completely walls Ash-Greninja and can even remove Spikes. Krilowatt can take Dark Pulse twice and isn't fazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.

**Bulky Grass-types**: Greninja can't mindlessly use its Water-type STAB moves as long as Grass-types are around. Tapu Bulu and Jumbao resist both of Greninja's STAB moves and can easily KO it in return. Additionally, Jumbao can set up sun thanks to Drought, which weakens Hydro Pump. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but it is susceptible to Spikes and Dark Pulse and won't last long due to Synthesis's lackluster PP. Ferrothorn can switch into Greninja but lacks reliable recovery and is prone to getting overwhelmed. Malaconda is a very niche Pokemon but does deserve a mention, as it resists both of Greninja's STAB moves and can clear Spikes.

**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, but it's worn down quickly by both Stealth Rock and Spikes, which can put it in 2HKO range.

**Assault Vest Magearna**: Assault Vest Magearna has good special bulk that lets it take a few hits from Ash-Greninja, but it's quickly worn down by Hydro Pump and Spikes combined.

**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves but are susceptible to Water Shuriken. Choice Scarf users such as Kartana, Greninja, and Volkraken threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds Greninja but is outsped by Ash-Greninja.

**Strong Priority Moves**: Revenankh has access to STAB priority Drain Punch, which goes before Water Shuriken and does a hefty amount of damage. Pokemon like Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a healthy Greninja can take at least one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken. Caribolt can KO Greninja with Quick Attack after prior chip damage. It also discourages Greninja from using Hydro Pump thanks to its typing.

[CREDITS]
- Written by: [[Jordy, 395754 ]]
- Quality checked by: [[snake_rattler, 227784], [LucarioOfLegends, 339349]]
- Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]]
 
Last edited:

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

* Ash-Greninja has an excellent offensive typing in Water / Dark, this coupled with its Special Attack and Speed lets it threaten staples such as Landorus-T, Mega Crucibelle, Colossoil, and Mega Latios.
* It also has access to Water Shuriken, which lets it threaten faster Pokemon, and is a reliable STAB move post-Battle Bond. also screws with TR teams
* Ash-Greninja has access to Spikes, which lets it support itself and its team in picking up KOs, despite being a primarily offensive Pokemon.
* It's, however, rather weak pre-transformation and needs to pick up a KO to be threatening.
* This means that Ash-Greninja may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna pre-transformation.
* The prevalance of bulky Water- and Grass-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon also makes it hard for Ash-Greninja to pick up a KO. maybe it'd be better to say Greninja because Greninja really needs to pick up the KO to transform
* Furthermore, Ash-Greninja is also frail, which may make it hard to switch into play.

i'm not sure if overview is the best place for this, but mention that it's a good cawm check, which is really nice for offensive teams. maybe in the first line

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Hydro Pump is Greninja's strongest attack, and pressures neutral bulky Pokemon once transformed.
* Dark Pulse deals neutral or super effective damage to common Pokemon that resist Hydro Pump, such as Ferrothorn, Pajantom, Mega Latios, and Toxapex. mention flinch chance
* Water Shuriken is a strong, reliable, priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened offensive threats such as Hawlucha and Kartana.
* Spikes punishes defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon when they switch in, and attempts to pressure them later on in the game.
* Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu does ice beam 2HKO?, but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.

Set Details
========

* Maximum Special Attack and Speed investment with a Timid nature are used to make Greninja as strong and fast as possible, allowing it to outspeed Pokemon such as Tornadus-T and Syclant. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem.
* Battle Bond is essential, giving Greninja the ability to transform into Ash-Greninja once it has secured a KO.
* Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it secure KOes much easier to enable transformation.

Usage Tips
========

* Play agressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. how do you play aggressively? or is the rest of usage tips explaining that?
* If running Spikes, use it if there is a defensive answer such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon, is present on the opposing team, as Greninja will face trouble breaking through them if they aren't weakened.
* Water Shuriken is inconsistent pre-transformation so try to use it minimally before transforming, unless you are absolutely forced to use it.
* If the opponent has a Water resist try to be careful with using Hydro Pump, and use Dark Pulse or Spikes instead to pressure these answers. combine with the second point
* Try to bring Greninja into play with VoltTurn because it is rather frail, so try to avoid switching it into any attack directly.


Team Options
========

* Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely.
* Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes, and can pressure Bulky Water-types in return. Additionally, Tapu Koko and Krilowatt can get Ash-Greninja in with Volt Switch and U-turn respectively, although Greninja will have to take a hit most of the time.
* Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can set up Stealth Rock for Greninja, which aids it in pressuring bulky Grass- and Water-types.
* Tomohawk also provides a way to pressure Grass-types and additional Healing Wish support, which means Greninja can be used a bit more recklessly.
* Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. while Mega Cruci wears down ferro and jumbao and also u-turns
* Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes.
* Pelipper can set up Rain for Greninja, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely switch Greninja in with a slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============

* U-turn can be used to let Greninja pivot out of battle to scout your opponent's answers to Greninja, and to bring in teammates safely. However, it provides very little when compared to Spikes or Ice Beam outside of that. if you spike against argho, you end up trading spikes - u-turn doesn't allow this
* Gunk Shot can be used to pressure Jumbao and Tapu Bulu aswell, but it's inaccuracy makes it a generally inferior to Ice Beam.
* Waterium Z with Taunt instead of Spikes can be used to switch up moves with Ash-Greninja and to pressure bulky foes, but, after the use of Hydro Vortex it doesn't have notable damage output.

Checks and Counters
===================

**Chansey**: Greninja has absolutely no way to break through Chansey, even after Battle Bond has been activated. idk since you just mentioned taunt in OO maybe mention that you just burn through hydro PP too fast

**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse aswell thanks to their bulk and respective typing. Toxapex and Gastrodon are however susceptible to multiple layers of Spikes. Mantine, albeit niche, completely walls Ash-Greninja and can even Defog away Spikes. add on Kril as a soft check, esp since it's immune to spikes

**Bulky Grass-types**: Similarly to Water-types, Greninja can't mindlessly use its Water-type STAB moves as long as they're alive. Tapu Bulu and Jumbao resist both of Greninja's STAB moves, and can KO it in return with their respective STAB moves. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. mention that jumbao's sun is annoying because it can't spam water moves Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but is susceptible to multiple layers of Spikes, and can be worn down over time due to Synthesis only having 8PP. Ferrothorn can switch into Greninja, but lacks reliable recovery and is prone to getting overwhelmed over time. could mention malaconda too since it spins away spikes and resists stab moves

**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, however, it's susceptible worn down quickly by to both Stealth Rock and Spikes, which can put it in 2HKO range.

**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves, but are susceptible to Water Shuriken. Choice Scarf users such as Kartana and Greninja threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds pre-transformation Greninja but is threatened by Ash-Greninja. add on scarf volkraken which can smack it with HP Grass and has decent SpD

somewhere add in AV Magearna

**Strong Priority Moves**: Strong priority moves from Pokemon such as Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a health Greninja can take atleast one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken. add on Revenankh
Let me look it over after you implement and I'll stamp
 
**Bulky Grass-types**: Similarly to Water-types, Greninja can't mindlessly use its Water-type STAB moves as long as they're alive. Tapu Bulu and Jumbao resist both of Greninja's STAB moves, and can KO it in return with their respective STAB moves. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. mention that jumbao's sun is annoying because it can't spam water moves
Implemented everything except for this because Ash-Greninja can't spam Water-type moves regardless of whether Drought is up or not.
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Implemented everything except for this because Ash-Greninja can't spam Water-type moves regardless of whether Drought is up or not.
Sun stays around after Jumbao faints though, so even after Jumbao faints, it's still giving Greninja trouble.

* If running Spikes, use it or Dark Pulse if there is a Water-type resist such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present on the opposing team, in order to put pressure on these answers.

I know I said to combine the points, but I think it's important to stress that Spikes should be set first, then using Dark Pulse.

* Krilowatt can take Dark Pulse 2 times from Greninja and isn't phazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.

I think it's spelled "fazed."

QC 1/3
 
Sun stays around after Jumbao faints though, so even after Jumbao faints, it's still giving Greninja trouble.

* If running Spikes, use it or Dark Pulse if there is a Water-type resist such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present on the opposing team, in order to put pressure on these answers.

I know I said to combine the points, but I think it's important to stress that Spikes should be set first, then using Dark Pulse.

* Krilowatt can take Dark Pulse 2 times from Greninja and isn't phazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.

I think it's spelled "fazed."

QC 1/3
did
 

LucarioOfLegends

Master Procraster
is a CAP Contributor
* Play agressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond.
Snake asked you a question in his check about this and nothing has changed about this point. So, how do you play aggressively? Or is the rest of usage tips explaining this point?

* Try to bring Greninja into play with VoltTurn because it is rather frail, so try to avoid switching it into any attack directly.
This sentence reads a bit weird because you already gave advice and gave a reason for it, but then added on more advice in the same sentence. You could probably switch it around to something like "because Greninja is frail, avoid switching in directly and try to bring it in via VoltTurn" and the sentence will be a lot clearer.

Additionally, Tapu Koko and Krilowatt can get Ash-Greninja in with Volt Switch and U-turn respectively, although Greninja will have to take a hit most of the time.
I think you mean to have Volt Switch and U-turn swapped, since Krilowatt can't learn U-turn.


Looking good, QC 2/3
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Quality Control: snake_rattler / LucarioOfLegends / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

Ash-Greninja has an excellent offensive typing in Water / Dark, this coupled with its Special Attack and Speed lets it threaten staples such as Landorus-T, Mega Crucibelle, Colossoil, and Mega Latios. ik i'm not GP, but the first sentence is a run-on ;; Its typing, Special Attack, and Speed also let it function as a Cawmodore check for offensive teams, which struggle to check it defensively. It also has access to Water Shuriken, which lets it threaten faster Pokemon, Trick Room teams, and is a reliable STAB move post-Battle Bond. Additionally, Greninja has access to Spikes, which lets it support itself and its team in picking up KOs, despite being a primarily offensive Pokemon. It's, however, rather weak pre-transformation and needs to pick up a KO to be threatening. This means that Ash-Greninja may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna pre-transformation. Additionally, the prevalance of bulky Grass- and Water-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon can also make it hard for Greninja to pick up a KO. Greninja is also frail, which may make it hard to switch it into play.

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Greninja's strongest attack, and pressures anything that doesn't resist it once transformed include a calc of something that gets KOed after transformation to show off its power. Dark Pulse generally deals neutral or super effective damage to common Pokemon that resist Hydro Pump, such as Pajantom and Mega Latios, and can flinch down usual answers such as Ferrothorn and Toxapex. Water Shuriken is a strong, reliable, priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened offensive threats such as Hawlucha and Kartana. Spikes punishes defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon when they switch in, and attempts to pressure them later on in the game. Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu, but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.

Set Details
========

Maximum Special Attack and Speed investment with a Timid nature are used to make Greninja as strong and fast as possible, allowing it to outspeed Pokemon such as Tornadus-T and Syclant. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem. Battle Bond is essential, giving Greninja the ability to transform into Ash-Greninja once it has secured a KO. Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it secure KOes much easier to transform. move Choice Specs before Battle Bond

Usage Tips
========

Play agressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water-type resist such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present on the opposing team, in order to put pressure on these answers. Once Spikes are stacked, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation so try to use it minimally before transforming, unless you are absolutely forced to use it. Because Greninja is rather frail you shouldn't bring it in on direct attacks, and instead try to bring it into play with VoltTurn.

Team Options
========

Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely. Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes, and can pressure Bulky Water-types in return. Additionally, Tapu Koko and Krilowatt can get Ash-Greninja in with U-turn and Volt Switch respectively, although Greninja will have to take a hit most of the time due to their high speed. Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can set up Stealth Rock for Ash-Greninja, which aids it in pressuring bulky Grass- and Water-types. Tomohawk also provides a way to pressure Grass-types and additional Healing Wish support, which means Greninja can be used a bit more recklessly. Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Ash-Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. Additionally, Mega Crucibelle can set up Stealth Rock and can pivot Ash-Greninja into the battle with U-turn. Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pelipper can set up Rain for Ash-Greninja, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely switch Greninja in with a slow U-turn. this sounds like pelipper + ashgren is a core on its own, but it's usually just a full blown rain team, mention that it's one of the best rain abusers

[STRATEGY COMMENTS]
Other Options
=============

U-turn can be used to let Greninja pivot out of battle to scout your opponent's answers to Greninja, and to bring in teammates safely. it prevents trading spikes with argho which could be useful to mention However, it provides very little utility when compared to Spikes. Gunk Shot can be used to pressure Jumbao and Tapu Bulu aswell, but it's inaccuracy makes it a generally inferior option to Ice Beam. Waterium Z with Taunt instead of Spikes can be used to switch up moves with Ash-Greninja and to pressure bulky foes, but, after the use of Hydro Vortex it doesn't have notable damage output.

Checks and Counters
===================

**Chansey**: Thanks to Chansey's enormous bulk, it can PP stall Hydro Pump and it doesn't take much damage from anything else either. Taunt, albeit rare, does put a bit of pressure on it however.

**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse aswell thanks to their bulk and respective typing. Toxapex and Gastrodon are however susceptible to multiple layers of Spikes. Mantine, albeit niche, completely walls Ash-Greninja and can even Defog away Spikes. Krilowatt can take Dark Pulse 2 times from Greninja and isn't fazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.

**Bulky Grass-types**: Similarly to Water-types, Greninja can't mindlessly use its Water-type STAB moves as long as they're alive. Tapu Bulu and Jumbao resist both of Greninja's STAB moves, and can KO it in return with their respective STAB moves. Additionally, Jumbao can set up sun thanks to Drought, which weakens Hydro Pump, and makes it hard for Ash-Greninja to spam it even if Jumbao is KOed. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but is susceptible to Spikes and Dark Pulse, and will be fall over due to Synthesis' lackluster PP. Ferrothorn can switch into Greninja, but lacks reliable recovery and is prone to getting overwhelmed over time. Malaconda is a very niche Pokemon, but does deserve a mention as it resists both of Greninja's STAB moves and can spin off Spikes.

**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, however, it's worn down quickly by both Stealth Rock and Spikes, which can put it in 2HKO range.

**Assault Vest Magearna**: Assault Vest Magearna has good special bulk which lets it take a few hits from Ash-Greninja, but it's quickly worn down Hydro Pump and Spikes combined.

**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves, but are susceptible to Water Shuriken. Choice Scarf users such as Kartana, Greninja, and Volkraken threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds Greninja, but is outsped by Ash-Greninja.

**Strong Priority Moves**: Strong priority moves from Pokemon such as Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a health Greninja can take atleast one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken. Revenankh has access to STAB priority Drain Punch, which can easily OHKO Greninja.move Rev to the front, since it's the most threatening of these to ashgren. also mention that it outprioritizes water shuriken because triage is +3 priority
QC 3/3
 
GP 1/2
remove add comments

[OVERVIEW]

Ash-Greninja's has an excellent offensive typing in Water / Dark, this coupled with its high Special Attack and Speed lets it threaten staples such as Landorus-T, Mega Crucibelle, Colossoil, Mega Latios, and Cawmodore. It also has access to Water Shuriken, which lets it threaten faster Pokemon, (comma) as well as Trick Room teams, (comma) and is a reliable STAB move post-Battle Bond., (comma) and Spikes, which supports the team by making more KOs possible and gives Ash-Greninja some utiltiy Additionally, Greninja has access to Spikes, which lets it support itself and its team in picking up KOs, despite being a primarily offensive Pokemon. It's, however, rather weak pre-transformation and needs to pick up a KO to be threatening. It's rather weak before transformation, however; it needs to KO something to become threatening. This means that Ash-Greninja it may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna pre-transformation early-game. Additionally, the prevalance of bulky Grass- and Water-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon can also make it hard for Greninja to pick up get a KO. Greninja is also frail, which may make it hard to switch it into play.

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Greninja's strongest attack, (comma) and pressures anything that doesn't resist it once transformed, for example, (comma) it OHKOs OHKOing Tapu Lele after Stealth Rock damage. Dark Pulse generally deals neutral or super effective damage to common Pokemon that resist Hydro Pump, (comma) such as Pajantom and Mega Latios, (comma) and can flinch down beat usual answers such as Ferrothorn and Toxapex with flinches. Water Shuriken is a strong, reliable, priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened offensive threats sweepers such as Hawlucha and Kartana. Spikes punishes pressures defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon when they switch in, and attempts to pressure them later on in the game. Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu, but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.

Set Details
========

Maximum Special Attack and Speed investment with a Timid nature are is used to make Greninja as strong and fast as possible, allowing it to outspeed Pokemon such as Tornadus-T and Syclant. Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it secure KOes much easier to transform more easily. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem. Battle Bond is essential, giving Greninja the ability to transform into Ash-Greninja once it has secured a KO.

Usage Tips
========

Play agressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water-type resist switch-in such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present on the opposing team, in order to put pressure on these answers it. Once Spikes are stacked is set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, (comma) so try to use it minimally before transforming, unless you are absolutely forced to use it. Because Greninja is rather frail you shouldn't Greninja is too frail to bring it in on direct attacks,; (semi) and you should instead try to bring it into play with VoltTurn.

Team Options
========

Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely. Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes, (comma) and can pressure bulky Water-types in return. Additionally, Tapu Koko and Krilowatt can get Ash-Greninja in with U-turn and or Volt Switch respectively, although Greninja will have to take a hit most of the time due to their high Speed. Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can set up Stealth Rock for Ash-Greninja, which aids it Ash-Greninja in pressuring bulky Grass- and Water-types. Tomohawk also provides a way to pressure Grass-types and additional Healing Wish support, which means Greninja can be used a bit more recklessly. Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Ash-Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. Additionally, Mega Crucibelle can set up Stealth Rock and can pivot Ash-Greninja into the battle with U-turn. Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pelipper can set up rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely switch Greninja in with a slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============

U-turn can be used to let Greninja pivot, (comma) out of battle to scout your opponent's answers to Greninja, and to bring in teammates safely, and means that it won't not have to trade Spikes with Arghonaut. However, it provides very little utility when compared to Spikes. Gunk Shot can be used to pressure Jumbao and Tapu Bulu aswell, but it's its inaccuracy makes it a generally inferior option to Ice Beam. Waterium Z with Taunt instead of Spikes can be used to switch up moves with Ash-Greninja and to pressure bulky foes, but, (comma) after the use of Hydro Vortex it doesn't have notable damage output outside of Hydro Vortex.

Checks and Counters
===================

**Chansey**: Thanks to Chansey's enormous bulk, it can PP stall Hydro Pump and it doesn't take much damage from anything else either outlast all of Ash-Greninja's attacks. Taunt, albeit rare, does put a bit of pressure on it however.

**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse as(space)well thanks to their bulk and respective or typing. Toxapex and Gastrodon are, (comma) however, (comma) susceptible to multiple layers of Spikes. Mantine, (comma) albeit niche, is a niche Pokemon but completely walls Ash-Greninja and can even Defog away remove Spikes. Krilowatt can take Dark Pulse 2 times from Greninja twice and isn't fazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.

**Bulky Grass-types**: Similarly to Water-types, Greninja can't mindlessly use its Water-type STAB moves as long as they're alive Grass-types are around. Tapu Bulu and Jumbao resist both of Greninja's STAB moves, (comma) and can easily KO it in return with their respective STAB moves. Additionally, Jumbao can set up sun thanks to Drought, which weakens Hydro Pump, and makes it hard for Ash-Greninja to spam it even if Jumbao is KOed. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but is susceptible to Spikes and Dark Pulse, and will be fall over won't last long due to Synthesis's lackluster PP. Ferrothorn can switch into Greninja, but lacks reliable recovery and is prone to getting overwhelmed over time. Malaconda is a very niche Pokemon, but does deserve a mention as it resists both of Greninja's STAB moves and can spin off clear Spikes.

**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, however, but it's worn down quickly by both Stealth Rock and Spikes, which can put it in 2HKO range.

**Assault Vest Magearna**: Assault Vest Magearna has good special bulk which that lets it take a few hits from Ash-Greninja, but it's quickly worn down by Hydro Pump and Spikes combined.

**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves, but are susceptible to Water Shuriken. Choice Scarf users such as Kartana, Greninja, and Volkraken threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds Greninja, but is outsped by Ash-Greninja.

**Strong Priority Moves**: Revenankh has access to STAB priority Drain Punch, which can easily OHKO Greninja, (comma) and goes before it also out prioritizes Water Shuriken. Pokemon such as like Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a healthy Greninja can take at(space)least one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken.
 
Last edited:
GP 1/2
remove add comments

[OVERVIEW]

Ash-Greninja's excellent offensive typing coupled with high Special Attack and Speed lets it threaten staples such as Landorus-T, Mega Crucibelle, Colossoil, Mega Latios, and Cawmodore. It also has access to Water Shuriken, which lets it threaten faster Pokemon as well as Trick Room teams and is a reliable STAB move post-Battle Bond, and Spikes, which supports the team by making more KOs possible and gives Ash-Greninja some utility. It's rather weak before transformation, however; it needs to KO something to become threatening. This means that it may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna early-game. Additionally, the prevalance of bulky Grass- and Water-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon can make it hard for Greninja to get a KO. Greninja is also frail, which may make it hard to switch into play.

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Greninja's strongest attack and pressures anything that doesn't resist it once transformed, for example OHKOing Tapu Lele after Stealth Rock damage. Dark Pulse generally deals neutral or super effective damage to common Pokemon that resist Hydro Pump such as Pajantom and Mega Latios and can beat usual answers such as Ferrothorn and Toxapex with flinches. Water Shuriken is a strong, reliable, priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened sweepers such as Hawlucha and Kartana. Spikes pressures defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon. Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu, but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.

Set Details
========

Maximum Special Attack and Speed investment with a Timid nature is used to make Greninja as strong and fast as possible, allowing it to outspeed Pokemon such as Tornadus-T and Syclant. Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it KO to transform more easily. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem.

Usage Tips
========

Play agressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water switch-in such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present to put pressure on it. Once Spikes is set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, so try to use it minimally before transforming. Greninja is too frail to bring in on direct attacks; you should instead try to bring it into play with VoltTurn.

Team Options
========

Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely. Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes and can pressure bulky Water-types. Additionally, Tapu Koko and Krilowatt can get Ash-Greninja in with U-turn or Volt Switch, although Greninja will have to take a hit most of the time due to their high Speed. Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can aid Ash-Greninja in pressuring bulky Grass- and Water-types. Tomohawk also provides a way to pressure Grass-types and Healing Wish support, which means Greninja can be used a bit more recklessly. Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Ash-Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. Additionally, Mega Crucibelle can set up Stealth Rock and can pivot with U-turn. Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pelipper can set up rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely switch Greninja in with a slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============

U-turn can be used to pivot, scout your opponent's answers to Greninja, and not have to trade Spikes with Arghonaut. However, it provides very little utility when compared to Spikes. Gunk Shot can be used to pressure Jumbao and Tapu Bulu, but its inaccuracy makes it a generally inferior option to Ice Beam. Waterium Z with Taunt instead of Spikes can be used to switch moves and pressure bulky foes, but it doesn't have notable damage output outside of Hydro Vortex.


Checks and Counters
===================

**Chansey**: Thanks to Chansey's enormous bulk, it can outlast all of Ash-Greninja's attacks. Taunt, albeit rare, does put a bit of pressure on it.

**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse as well thanks to their bulk or typing. Toxapex and Gastrodon are, however, susceptible to multiple layers of Spikes. Mantine is a niche Pokemon but completely walls Ash-Greninja and can even remove Spikes. Krilowatt can take Dark Pulse twice and isn't fazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.

**Bulky Grass-types**: Greninja can't mindlessly use its Water-type STAB moves as long as Grass-types are around. Tapu Bulu and Jumbao resist both of Greninja's STAB moves and can easily KO it in return. Additionally, Jumbao can set up sun thanks to Drought, which weakens Hydro Pump. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but is susceptible to Spikes and Dark Pulse, and won't last long due to Synthesis's lackluster PP. Ferrothorn can switch into Greninja, but lacks reliable recovery and is prone to getting overwhelmed. Malaconda is a very niche Pokemon, but does deserve a mention as it resists both of Greninja's STAB moves and can clear Spikes.

**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, but it's worn down quickly by both Stealth Rock and Spikes, which can put it in 2HKO range.

**Assault Vest Magearna**: Assault Vest Magearna has good special bulk that lets it take a few hits from Ash-Greninja, but it's quickly worn down by Hydro Pump and Spikes combined.

**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves, but are susceptible to Water Shuriken. Choice Scarf users such as Kartana, Greninja, and Volkraken threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds Greninja, but is outsped by Ash-Greninja.

**Strong Priority Moves**: Revenankh has access to STAB priority Drain Punch, which goes before Water Shuriken, and does a hefty amount of damage. Pokemon like Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a healthy Greninja can take at least one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken.
did, ty
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Ash-Greninja's excellent offensive typing coupled with high Special Attack and Speed lets it threaten take on (repetition) staples such as Landorus-T, Mega Crucibelle, Colossoil, Mega Latios, and Cawmodore. It also has access to Water Shuriken, which lets it threaten faster Pokemon as well as Trick Room teams and is a reliable STAB move post-Battle Bond, and Spikes, which supports the team by making more KOs possible and gives Ash-Greninja some utility. It's rather weak before transformation, however, (comma) meaning it needs to KO something to become threatening. This means that it and may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna early-game. Additionally, the prevalance of bulky Grass- and Water-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon can make it hard for Greninja to get a KO. Greninja is also frail, which may make it hard to switch into play.

[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hydro Pump is Greninja's strongest attack and pressures anything that doesn't resist it once transformed after transformation, for example OHKOing Tapu Lele after Stealth Rock damage. Dark Pulse generally deals neutral or super effective damage to common Pokemon that resist Hydro Pump such as Pajantom and Mega Latios and can beat usual answers such as Ferrothorn and Toxapex with flinches. Water Shuriken is a strong, reliable (RC) priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened sweepers such as Hawlucha and Kartana. Spikes pressures defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon. Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu (RC) but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.

Set Details
========

Maximum Special Attack and Speed investment with a Timid nature is used to make Greninja as strong and fast as possible, allowing it to outspeed Pokemon such as Tornadus-T and Syclant. Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it KO to an opposing Pokemon and subsequently transform more easily. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem.

Usage Tips
========

Play agressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water switch-in such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present to put pressure on it. Once Spikes is set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, so try to use it minimally before transforming. Greninja is too frail to bring in on direct attacks; you should instead try to bring it into play with VoltTurn.

Team Options
========

Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely. Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes and can pressure bulky Water-types. Additionally, Tapu Koko and Krilowatt the former two can get Ash-Greninja in with U-turn or Volt Switch, although Greninja will have to take a hit most of the time due to their high Speed. Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can aid Ash-Greninja in pressuring bulky Grass- and Water-types. Tomohawk also provides a way to pressure Grass-types and Healing Wish support, which means Greninja can be used a bit more recklessly. Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Ash-Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. Additionally, Mega Crucibelle can set up Stealth Rock and can pivot with U-turn. Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pelipper can set up rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely switch bring Greninja in with a slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============

U-turn can be used to pivot, scout your opponent's answers to Greninja, and not have avoid having to trade Spikes with Arghonaut. However, it provides very little utility when compared to Spikes. Gunk Shot can be used to pressure Jumbao and Tapu Bulu, but its inaccuracy makes it a generally inferior option to Ice Beam. Waterium Z with Taunt instead of Spikes can be used to switch moves and pressure bulky foes, but it doesn't have notable damage output outside of Hydro Vortex.

Checks and Counters
===================

**Chansey**: Thanks to Chansey's enormous bulk, it can outlast easily take (or stall out or smth, but outlast is a weird word choice) all of Ash-Greninja's attacks. Taunt, albeit rare, does put a bit of pressure on it, though.

**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse as well thanks to their bulk or typing. Toxapex and Gastrodon are, however, susceptible to multiple layers of Spikes. Mantine is a niche Pokemon but completely walls Ash-Greninja and can even remove Spikes. Krilowatt can take Dark Pulse twice and isn't fazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.

**Bulky Grass-types**: Greninja can't mindlessly use its Water-type STAB moves as long as Grass-types are around. Tapu Bulu and Jumbao resist both of Greninja's STAB moves and can easily KO it in return. Additionally, Jumbao can set up sun thanks to Drought, which weakens Hydro Pump. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but it is susceptible to Spikes and Dark Pulse (RC) and won't last long due to Synthesis's lackluster PP. Ferrothorn can switch into Greninja (RC) but lacks reliable recovery and is prone to getting overwhelmed. Malaconda is a very niche Pokemon (RC) but does deserve a mention, (AC) as it resists both of Greninja's STAB moves and can clear Spikes.

**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, but it's worn down quickly by both Stealth Rock and Spikes, which can put it in 2HKO range.

**Assault Vest Magearna**: Assault Vest Magearna has good special bulk that lets it take a few hits from Ash-Greninja, but it's quickly worn down by Hydro Pump and Spikes combined.

**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves (RC) but are susceptible to Water Shuriken. Choice Scarf users such as Kartana, Greninja, and Volkraken threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds Greninja (RC) but is outsped by Ash-Greninja.

**Strong Priority Moves**: Revenankh has access to STAB priority Drain Punch, which goes before Water Shuriken (RC) and does a hefty amount of damage. Pokemon like Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a healthy Greninja can take at least one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken.
 

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