Quality Control: snake_rattler / LucarioOfLegends / snake_rattler
Grammar & Prose: CryoGyro / The Dutch Plumberjack
[OVERVIEW]
Ash-Greninja's excellent offensive typing coupled with high Special Attack and Speed lets it take on staples such as Landorus-T, Mega Crucibelle, Colossoil, Mega Latios, and Cawmodore. It also has access to Water Shuriken, which lets it threaten faster Pokemon as well as Trick Room teams and is a reliable STAB move post-Battle Bond, and Spikes, which supports the team by making more KOs possible and gives Ash-Greninja some utility. It's rather weak before transformation, however, meaning it needs to KO something to become threatening and may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna early-game. Additionally, the prevalance of bulky Grass- and Water-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon can make it hard for Greninja to get a KO. Greninja is also frail, which may make it hard to switch into play.
[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Water Shuriken is a strong, reliable priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened sweepers such as Hawlucha and Kartana. Spikes pressures defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon. Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.
Set Details
========
Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it KO an opposing Pokemon and subsequently transform more easily. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem.
Usage Tips
========
Play aggressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water-type resist such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present to put pressure on Ash-Greninja. Once Spikes is set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, so try to use it minimally before transforming. Greninja is too frail to bring in on direct attacks; you should instead try to bring it into play with VoltTurn.
Team Options
========
Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely. Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes and can pressure bulky Water-types. Additionally, the former two can get Ash-Greninja in with U-turn or Volt Switch, although Greninja will have to take a hit most of the time due to their high Speed. Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can aid Ash-Greninja in pressuring bulky Grass- and Water-types. Tomohawk also provides a way to pressure Grass-types and Healing Wish support, which means Greninja can be used a bit more recklessly. Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Ash-Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. Additionally, Mega Crucibelle can set up Stealth Rock and can pivot with U-turn. Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pelipper can set up rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely bring Greninja in with a slow U-turn.
[STRATEGY COMMENTS]
Other Options
=============
U-turn can be used to pivot, scout your opponent's answers to Greninja, and avoid having to trade Spikes with Arghonaut. However, it provides very little utility when compared to Spikes. Gunk Shot can be used to pressure Jumbao and Tapu Bulu, but its inaccuracy makes it a generally inferior option to Ice Beam. Toxic can be run instead of Spikes to cripple common switch ins like Arghonaut, Jumbao, and Tangrowth, but Spikes provides more support.
Checks and Counters
===================
**Chansey**: Thanks to Chansey's enormous bulk, it can easily take all of Ash-Greninja's attacks.
**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse as well thanks to their bulk or typing. Toxapex and Gastrodon are, however, susceptible to multiple layers of Spikes. Mantine is a niche Pokemon but completely walls Ash-Greninja and can even remove Spikes. Krilowatt can take Dark Pulse twice and isn't fazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.
**Bulky Grass-types**: Greninja can't mindlessly use its Water-type STAB moves as long as Grass-types are around. Tapu Bulu and Jumbao resist both of Greninja's STAB moves and can easily KO it in return. Additionally, Jumbao can set up sun thanks to Drought, which weakens Hydro Pump. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but it is susceptible to Spikes and Dark Pulse and won't last long due to Synthesis's lackluster PP. Ferrothorn can switch into Greninja but lacks reliable recovery and is prone to getting overwhelmed. Malaconda is a very niche Pokemon but does deserve a mention, as it resists both of Greninja's STAB moves and can clear Spikes.
**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, but it's worn down quickly by both Stealth Rock and Spikes, which can put it in 2HKO range.
**Assault Vest Magearna**: Assault Vest Magearna has good special bulk that lets it take a few hits from Ash-Greninja, but it's quickly worn down by Hydro Pump and Spikes combined.
**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves but are susceptible to Water Shuriken. Choice Scarf users such as Kartana, Greninja, and Volkraken threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds Greninja but is outsped by Ash-Greninja.
**Strong Priority Moves**: Revenankh has access to STAB priority Drain Punch, which goes before Water Shuriken and does a hefty amount of damage. Pokemon like Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a healthy Greninja can take at least one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken. Caribolt can KO Greninja with Quick Attack after prior chip damage. It also discourages Greninja from using Hydro Pump thanks to its typing.
[CREDITS]
- Written by: [[Jordy, 395754 ]]
- Quality checked by: [[snake_rattler, 227784], [LucarioOfLegends, 339349]]
- Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]]
Grammar & Prose: CryoGyro / The Dutch Plumberjack
[OVERVIEW]
Ash-Greninja's excellent offensive typing coupled with high Special Attack and Speed lets it take on staples such as Landorus-T, Mega Crucibelle, Colossoil, Mega Latios, and Cawmodore. It also has access to Water Shuriken, which lets it threaten faster Pokemon as well as Trick Room teams and is a reliable STAB move post-Battle Bond, and Spikes, which supports the team by making more KOs possible and gives Ash-Greninja some utility. It's rather weak before transformation, however, meaning it needs to KO something to become threatening and may experience trouble breaking past Pokemon such as Ferrothorn, Krilowatt, and Assault Vest Magearna early-game. Additionally, the prevalance of bulky Grass- and Water-types such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon can make it hard for Greninja to get a KO. Greninja is also frail, which may make it hard to switch into play.
[SET]
name: Offensive
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Water Shuriken is a strong, reliable priority STAB move once Battle Bond has been activated and lets Ash-Greninja threaten weakened sweepers such as Hawlucha and Kartana. Spikes pressures defensive answers such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, and Gastrodon. Ice Beam can be used to pressure bulky Jumbao and Tapu Bulu but leaves Ash-Greninja hopelessly walled by the aforementioned bulky Water-types. It also provides no team support whatsoever, unlike Spikes.
Set Details
========
Choice Specs enhances Greninja's otherwise rather mediocre Special Attack and lets it KO an opposing Pokemon and subsequently transform more easily. Once transformed, the Speed investment lets Ash-Greninja outspeed otherwise faster Pokemon such as Tapu Koko and Stratagem.
Usage Tips
========
Play aggressively with Greninja pre-transformation to weaken targets in order to activate Battle Bond. If running Spikes, use it if there is a Water-type resist such as Jumbao, Tapu Bulu, Arghonaut, Toxapex, or Gastrodon present to put pressure on Ash-Greninja. Once Spikes is set, use Dark Pulse to consistently put pressure on these Pokemon. Water Shuriken is inconsistent pre-transformation, so try to use it minimally before transforming. Greninja is too frail to bring in on direct attacks; you should instead try to bring it into play with VoltTurn.
Team Options
========
Slow VoltTurn users such as Landorus-T, Mega Scizor, and Assault Vest Magearna can get Greninja in safely. Tapu Koko, Krilowatt, and Kartana appreciate the support Ash-Greninja provides with Spikes and can pressure bulky Water-types. Additionally, the former two can get Ash-Greninja in with U-turn or Volt Switch, although Greninja will have to take a hit most of the time due to their high Speed. Stealth Rock setters such as Mega Crucibelle, Landorus-T, Tomohawk, and Heatran can aid Ash-Greninja in pressuring bulky Grass- and Water-types. Tomohawk also provides a way to pressure Grass-types and Healing Wish support, which means Greninja can be used a bit more recklessly. Mega Crucibelle and Greninja can overwhelm bulky Water-types together. Ash-Greninja also pressures Ground-types, which are commonly used as a team's main Mega Crucibelle answer. Additionally, Mega Crucibelle can set up Stealth Rock and can pivot with U-turn. Other strong wallbreakers such as Tapu Lele and Kartana can put additional pressure on bulky Grass- and Water-types and benefit from Spikes. Pelipper can set up rain for Greninja on rain teams, which makes its Hydro Pump and Water Shuriken ridiculously strong, and can safely bring Greninja in with a slow U-turn.
[STRATEGY COMMENTS]
Other Options
=============
U-turn can be used to pivot, scout your opponent's answers to Greninja, and avoid having to trade Spikes with Arghonaut. However, it provides very little utility when compared to Spikes. Gunk Shot can be used to pressure Jumbao and Tapu Bulu, but its inaccuracy makes it a generally inferior option to Ice Beam. Toxic can be run instead of Spikes to cripple common switch ins like Arghonaut, Jumbao, and Tangrowth, but Spikes provides more support.
Checks and Counters
===================
**Chansey**: Thanks to Chansey's enormous bulk, it can easily take all of Ash-Greninja's attacks.
**Bulky Water-types**: Bulky Water-types such as Arghonaut, Toxapex, and Gastrodon deter Greninja from mindlessly using Hydro Pump and Water Shuriken. These Pokemon can easily take Dark Pulse as well thanks to their bulk or typing. Toxapex and Gastrodon are, however, susceptible to multiple layers of Spikes. Mantine is a niche Pokemon but completely walls Ash-Greninja and can even remove Spikes. Krilowatt can take Dark Pulse twice and isn't fazed by Spikes, but it lacks reliable recovery and is thus prone to getting worn down over time.
**Bulky Grass-types**: Greninja can't mindlessly use its Water-type STAB moves as long as Grass-types are around. Tapu Bulu and Jumbao resist both of Greninja's STAB moves and can easily KO it in return. Additionally, Jumbao can set up sun thanks to Drought, which weakens Hydro Pump. They only have to be wary about the rare Ice Beam and even rarer Gunk Shot. Assault Vest Tangrowth and Amoonguss take very little damage from Dark Pulse and aren't 2HKOed by Ice Beam. Mega Venusaur also takes little damage from anything Greninja can throw at it, but it is susceptible to Spikes and Dark Pulse and won't last long due to Synthesis's lackluster PP. Ferrothorn can switch into Greninja but lacks reliable recovery and is prone to getting overwhelmed. Malaconda is a very niche Pokemon but does deserve a mention, as it resists both of Greninja's STAB moves and can clear Spikes.
**Mollux**: Mollux is immune to Hydro Pump and doesn't take much damage from Greninja's Dark Pulse, but it's worn down quickly by both Stealth Rock and Spikes, which can put it in 2HKO range.
**Assault Vest Magearna**: Assault Vest Magearna has good special bulk that lets it take a few hits from Ash-Greninja, but it's quickly worn down by Hydro Pump and Spikes combined.
**Faster Pokemon**: Faster Pokemon such as Mega Alakazam and Mega Lopunny threaten Greninja with their respective coverage and STAB moves but are susceptible to Water Shuriken. Choice Scarf users such as Kartana, Greninja, and Volkraken threaten Greninja but have to be wary of Water Shuriken. Tapu Koko outspeeds Greninja but is outsped by Ash-Greninja.
**Strong Priority Moves**: Revenankh has access to STAB priority Drain Punch, which goes before Water Shuriken and does a hefty amount of damage. Pokemon like Mega Pinsir and Mega Medicham threaten Greninja with their respective priority moves, although a healthy Greninja can take at least one. Zygarde can deal a lot of damage with Extreme Speed, which moves faster than Water Shuriken. Caribolt can KO Greninja with Quick Attack after prior chip damage. It also discourages Greninja from using Hydro Pump thanks to its typing.
[CREDITS]
- Written by: [[Jordy, 395754 ]]
- Quality checked by: [[snake_rattler, 227784], [LucarioOfLegends, 339349]]
- Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]]
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