Ask A Simple Question, Get A Simple Answer - PS! Edition (please read before posting a thread)

Why has the max speed that a Pokémon can have in Custom Games been set to 8191?
Also what is the reasoning behind the other limits, like 24 moves and 24 Pokemon? Is Custom Game based on something ingame, like what people can do with hacking?
 
Why has the max speed that a Pokémon can have in Custom Games been set to 8191?
The mechanics of speed calculation cause it to wrap around after 8191, which may be relevant here.
Also what is the reasoning behind the other limits, like 24 moves and 24 Pokemon? Is Custom Game based on something ingame, like what people can do with hacking?
I think it's just to avoid overloading the client. The nearest format to in-game hacking is Classic Hackmons.
 
Note that 8192 equals 2^13.

>> (8191).toString(2)
<< "1111111111111"
I had already noticed this but I failed to see why 13 was so special that they would limit the speed to 13 bits. I still wonder why the main games would limit speed to 13 bits, considering it is possible to legitimately surpass 8191 speed.
 

Marty

Always more to find
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I had already noticed this but I failed to see why 13 was so special that they would limit the speed to 13 bits. I still wonder why the main games would limit speed to 13 bits, considering it is possible to legitimately surpass 8191 speed.
This post should answer your Speed questions: http://www.smogon.com/forums/posts/7325403/.
Basically, it's a combination of arbitrary and a mistake.
 
Hi, I do not know if I'm on the right forum but I try: there is in Little Cup a list of pokémons banished quite consistent (I do not dispute at all their power), but some of them deserve an explanation
* we understand that Vulpix was ban for Drought: why not forbid this ability since it is the only one to have in LC? Is this a sacrifice for the example (I doubt that Vulpix with Flash Fire outclasses Ponyta)?
* ditto for Meditite, who is an eternal banished: why on Earth do not ban instead Pure Power (where he is still the only LC to know)? It isn't nonetheless unusable: it has a unique double-type in addition to an interesting coverage.
* it's more complicated for Porygon. I guess Z-Conversion is the thing that set fire to the powder (but the pokemon is already extremely cumbersome in itself: it would have been suspect-test anyway). It seems to me that it was not envisaged to first prohibit this move, then to check the influence of Porygon LC if it is still broken.
I understand the argument to avoid complex banns but the examples cited are absolutely not. Take the example of the Middle Cup in 6G: Combusken is ban for Speed Boost (but Whirlipede is not broken); Protean (Frogadier) and Contrary (Servine) are forbidden abilities because a single pokemon learns it in this format
 
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Hi, I do not know if I'm on the right forum but I try: there is in Little Cup a list of pokémons banished quite consistent (I do not dispute at all their power), but some of them deserve an explanation
* we understand that Vulpix was ban for Drought: why not forbid this ability since it is the only one to have in LC? Is this a sacrifice for the example (I doubt that Vulpix with Flash Fire outclasses Ponyta)?
* ditto for Meditite, who is an eternal banished: why on Earth do not ban instead Pure Power (where he is still the only LC to know)?
* it's more complicated for Porygon. I guess Z-Conversion is the thing that set fire to the powder (but the pokemon is already extremely cumbersome in itself: it would have been suspect-test anyway). It seems to me that it was not envisaged to first prohibit this move, then to check the influence of Porygon LC if it is still broken.
I understand the argument to avoid complex banns but the examples cited are absolutely not. Take the example of the Middle Cup in 6G: Combusken is ban for Speed Boost (but Whirlipede is not broken); Protean (Frogadier) and Contrary (Servine) are forbidden abilities because a single pokemon learns it in this format
LC should have its own SQSA thread.
 
I love Pokemon Showdown, but I do always feel that it lacks an important thing: a built in tool to take notes during team building. I usually forget the details of my pokemon's sets and other important things. I know that I have a ton of external software to do this, but its not the same to have it separated.
How could I propose this to the PS's developers?
 

martha

yeet
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I love Pokemon Showdown, but I do always feel that it lacks an important thing: a built in tool to take notes during team building. I usually forget the details of my pokemon's sets and other important things. I know that I have a ton of external software to do this, but its not the same to have it separated.
How could I propose this to the PS's developers?
http://www.smogon.com/forums/threads/suggestions.3534365/
 

Sondero

Don't you dare say you'd rather lose!
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Anyone know why this happens? I have several ubers teams but the team tab doesn't change from random. Refreshing only fixes this sometimes.
View attachment 96450
It seems to mostly just happen when selecting a format too quickly after letting the page load. Try switching to another format like OU and then switch back or waiting 5-10 seconds after refreshing and letting the page load, then select ubers.
 
A small question: when are the usage statistics for the months of November and December? This is because there have been new games (USUM) that delay the publication of stats?
 

martha

yeet
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Why is blaze baziken banned from UU/OU ?
speed boost isn’t broken on other pokemon like ninjask and yanmega, so there isn’t a reason to ban the ability like with arena trap. because of this, if blaze blaziken was to be allowed in ou, there would have to be a complex ban on blaziken + speed boost, which smogon tends to avoid
 

1vI

formerly BattleDragon
I'm aware showdown has a multiple alternative URLs such as sim.smogon.com-80.psim.us (I think that was one).
Could someone list all of them?

Also is there a way to connect to a showdown server not through psim.us? (for partially offline coding, blocked psim.us)
Specifically, I'd could use Pokemon-Showdown-Client-master's testclient.html instead of psim.us I think, but any server not localhost automatically goes through psim.us.

Thanks! ^-^
 
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Also is there a way to connect to a showdown server not through psim.us? (for partially offline coding, blocked psim.us)
Specifically, I'd could use Pokemon-Showdown-Client-master's testclient.html instead of psim.us I think, but any server not localhost automatically goes through psim.us.
You can use testclient.html with other servers if you know their configured address (for long .psim.us names I think this is just the name without .psim.us but for registered servers you'd need to find it out another way); if you add ?~~ and the server's address to the URL then it will connect to that server instead. Note that it's possible that there are features not supported by the test client.
 

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