Ask A Simple Question, Get A Simple Answer - PS! Edition (please read before posting a thread)

Is there a pokemon showdown tour command to unban+allow an unreleased pokemon in a room tour? Zeraora is being released next month and I'd love to get users used to playing with / against it.
 
either "/tour rules +Zeraora" or "/tour removedclause Unreleased" should do it
The tour removedclause unreleased is a last resort since that means I have to reban everything else including eternal floette and all unreleased items. I got the tournament to accept Zeraora but I can't get it to also accept plasma fists "This move is unreleased" even with the /tour rules +Zeraora, +Plasma Fists in place.

Was a coding issue with unreleased moves in the tournament, I had to do a workaround using unban unreleased but I got it all. Cheers
 
Last edited:
Heya guys,

I remember a time when it was able to see alot of Pokemon Teams on Showdown. Most people also proofed the peak of the team. It was a site, where one could post his peaked team and others could easily copy the team. Is this site still available? If not, why is the site gone?

Thanks alot,

Cheers Florian
 
Heya HoeenHero, nope it was a site on showdown with teams which have been already peaked..

The page was callend "pokemon showdown teams", it is deleted but with archive.is one can get the site untill january... Why was the site deleted?
 

HoeenHero

The Misspelled Hero!
is a Battle Server Administratoris a Community Leaderis a Programmer
Community Leader
Heya HoeenHero, nope it was a site on showdown with teams which have been already peaked..

The page was callend "pokemon showdown teams", it is deleted but with archive.is one can get the site untill january... Why was the site deleted?
I'm not sure, we (pokemon showdown) didn't run it, so I assume whoever was running it shut it down.
 
I was looking for the image files for the Screens, Hazards, Terrains and Weathers (As in, the images that show up on the field in Showdown after the effects are set up). I looked through the Sprite Index but couldn't find it. Does anyone have any idea where they can be found?
 
I was looking for the image files for the Screens, Hazards, Terrains and Weathers (As in, the images that show up on the field in Showdown after the effects are set up). I looked through the Sprite Index but couldn't find it. Does anyone have any idea where they can be found?
I believe those are programmed in as particles, not as an image unto itself.
the code for them should be on PS’s Github though (use /git on ps to get there)
 
I've always wondered, why don't we disable random critical hits? This is competitive after all, and the less rng, the better. Removing crits would save a lot of salt without affecting the metas too much, unlike things like scald which is a super important part of VGC.
 

Sondero

Don't you dare say you'd rather lose!
is a Smogon Social Media Contributor
I've always wondered, why don't we disable random critical hits? This is competitive after all, and the less rng, the better. Removing crits would save a lot of salt without affecting the metas too much, unlike things like scald which is a super important part of VGC.
Pokemon Showdown aims to simulate Pokemon battles on 3DS. There it's not possible to disable them either.

But there are some good reasons as to why we have critical hits, it doesn't just cause salt, it also lessens the power of setup sweepers. For example, Sigilyph could set up Cosmic Power to +6 if it just got the right oppurtunity to set up and it would be almost impossible to KO without the chance of crits or some very specific check to it.
 
Recently I tried ignoring a user on Pokemon Showdown because they were being particularly rude, but when I rejoined the chat later they were un-ignored. Is this intentional and is there a way to permanently ignore a player? If it is intentional, may I suggest that ignores be permanent?
 
Recently I tried ignoring a user on Pokemon Showdown because they were being particularly rude, but when I rejoined the chat later they were un-ignored. Is this intentional and is there a way to permanently ignore a player? If it is intentional, may I suggest that ignores be permanent?
This is an intentional feature, not a bug - ignores only last until you refresh. there are no permanent ignores, and I believe that has been suggested and denied already :[
 

david stone

Fast-moving, smart, sexy and alarming.
is a Site Staff Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a Live Chat Contributor Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
I recently started working on Technical Machine again. I am following the instructions to implement the protocol. I have logged into the server, I have received the challstr and sent the HTTP POST request, and then received the response from the authorization server. However, when I send
Code:
/trn USERNAME,0,ASSERTION
on the websocket channel, nothing seems to happen (I get no further messages until I join the lobby and start seeing people's chat). My user does not show up in the list of users when I join the lobby, I cannot PM my bot (it says the user is not online), and when I try to send a message from my bot, I get a response of
You must choose a name before you can talk.
What am I doing wrong?
 

Quite Quiet

sleep life away
is a Tournament Directoris a member of the Site Staffis a Super Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Server Moderator
Articles Co-Leader
I don't think you're doing anything wrong per-se, but you've missed a part of the documentation (I think). Every message needs to be prefixed with a room id when sending it to the server from a client, even if the message is "logging in" and you're not actually in any room yet. So the reason you're not getting an accepted assertion is because you're sending
Code:
/trn username,0,assertion
and not what the server expects; which would be
Code:
|/trn username,0,assertion
See my own example of this here.
 

david stone

Fast-moving, smart, sexy and alarming.
is a Site Staff Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a Live Chat Contributor Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
Thank you. It's so obvious now that you point it out. :) I guess I just assumed that this message was special. Technical Machine is now online and ready to defeat puny humans. :)
 
I'm starting to get into the pet mods community and for some things I want to do I'm required to submit code. Could anyone point me to some resources where I could find example code or tutorials? I have coded for games before so it's not a huge stretch, but I've never coded for PS so I need to familiarize myself with it.
 
Hello i made a pokemon showdown account a while back i remember the username its HectorFG but i forgot my password i remember making a few teams on there with a friend, it would be greatif someone can help me recover my passwrd soi can start playing again
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top