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Seems fine to me. Any multi-turn attack that Dragapult started after Corviknight had switched in had 2 PP deducted instead of 1. Additional turns of multi-turn attacks consume no PP at all. Self-targeting moves generally aren't affected by pressure at all of course.
I didn't know that only damaging moves affect Pressure. It's not in any smogon/showdown description and IIRC it affects stealth rock spikes too. Very confusing. Yet still, his phantom force only uses 1 pp instead of two. Something is wrong.
 

Irpachuza

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I didn't know that only damaging moves affect Pressure. It's not in any smogon/showdown description and IIRC it affects stealth rock spikes too. Very confusing.
Answering this part because I didnt check the game for the phantom force stuff.
IMG_20210220_231716.jpg

"target of an opposing Pokemon's move" is pretty clear about what kind of moves get affected by it in general.

Here you can check more thorougly its effects, but most attacks that affect the field get affected by it aswell, like hazards except sticky web https://m.bulbapedia.bulbagarden.net/wiki/Pressure_(Ability)
 
is it possible to upload and share a downloaded replay to the replay page? I accidentally downloaded a replay instead of uploading it and closed the tab
 
Last edited:
Replay: https://replay.pokemonshowdown.com/gen8ou-1287601952-9b1m4x2fyblp4ztuzeebdz9herqfwhipw

On the above replay, on turn 9, (a) why did my Urshifu's Aqua Jet (which has priority +1) go after the opponent Comfey's Draining Kiss (which has priority 0)? And (b) why did it miss when it has 100% accuracy and there are no effects in play that would affect accuracy or evasion?

Turn 9

The opposing Comfey used Draining Kiss!
It's super effective!
(Urshifu lost 99% of its health!)
Urshifu had its energy drained!

Urshifu used Aqua Jet!
The opposing Comfey avoided the attack!

The opposing Comfey was hurt by poison!
 
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Is there a tour rules command that would allow a specific Pokemon + Move combination, where the move is not something that it can learn normally?
As an example, say that I want to run a tour where Gyarados + Brave Bird is unbanned, but it is otherwise normal Gen 8 OU. However, doing /tour rules + Gyarados + Brave Bird does not work because Gyarados cannot learn Brave Bird normally, so the team will not validate properly. It seems like the only option is to do +Obtainable Moves, which removes restrictions on all moves and is too broad for what I am looking for.
 

Dawn of Ares

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Is it possible to use older cries for Gen 1-5 formats instead of the new ones?
No, but its been suggested.
Is there a tour rules command that would allow a specific Pokemon + Move combination, where the move is not something that it can learn normally?
As an example, say that I want to run a tour where Gyarados + Brave Bird is unbanned, but it is otherwise normal Gen 8 OU. However, doing /tour rules + Gyarados + Brave Bird does not work because Gyarados cannot learn Brave Bird normally, so the team will not validate properly. It seems like the only option is to do +Obtainable Moves, which removes restrictions on all moves and is too broad for what I am looking for.
Also suggested, but it may take a while if it would be implemented.
 
What does "proc" stand for, if anything? Like when people say "proc a berry". I know it means to activate or use the item, but where does it come from? I've used the word for years but can't figure this out.
 
Didn't the battle screen used to say "Pokemon "X" will use Move "Y". Waiting for Opponent..." when you chose a move or pokemon? Now it just says "Waiting for Opponent.." I'm almost positive it used to say that. It's annoying because now I keep having to double check that I clicked the right move, ie cancel and click it again... anyone else notice this lately?
 

Irpachuza

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Didn't the battle screen used to say "Pokemon "X" will use Move "Y". Waiting for Opponent..." when you chose a move or pokemon? Now it just says "Waiting for Opponent.." I'm almost positive it used to say that. It's annoying because now I keep having to double check that I clicked the right move, ie cancel and click it again... anyone else notice this lately?
It has been confirmed as a bug
 
Okay so this is a weird one but hear me out. I have a main account on PS on which I usually ladder and have registered. But when I use a new team I always just put in a random alt and test out my team laddering from bottom ladder to top ladder. If that alt get's high enough, I register it as well and when I open PS next time it is already automatically logged in. I sometimes get a weak net connection and that reconnect/work offline dialogue box appears. When I reconnect, the last registered alt is automatically logged in again and when I try to change name to the alt I was laddering with that particular day, firstly I get the message "somebody is already using this alt", which is again probably because of the weak net connection, the servers take time to register that the alt has been logged out off but what happens from that is that there is a feature on PS that prevents you from constantly changing names in names in succession. I naturally keep trying to change the name name to that alt until the servers get the info but sometimes this happens -


Disconnect.png


I lost due to timer while I was in the match but it wouldn't let me change the name again. Now, this is quite rare and it has happened to be only a couple of times but I still would like to prevent such loses if possible. Is there any way around this? Also on a related note, is there any way to prevent your last registered account from automatically being logged in when opening PS ?
 
Why doesn't !Dynamax Clause allow for dynamax in prior gens (More importantly: Is there a reason why "Allow Dynamax" isn't a clause)?
 

Kris

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Why doesn't !Dynamax Clause allow for dynamax in prior gens (More importantly: Is there a reason why "Allow Dynamax" isn't a clause)?
Because Dynamax is coded to only work in gen 8, and because !dynamax clause and allow dynamax are the exact same
 

HoeenHero

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Where do I,go,to submit stuff to mods/admins?
Depends on what you need really. If you need to report another user type /report in any chat on the simulator. Appeals are also handled on the simulator through /appeal. There is an exception to that though, global bans and permalocks are appealed here: https://www.smogon.com/forums/threads/discipline-appeal-rules.3583479/. If you need anything else that requires a driver or moderator, feel free to browse through the ticket types avaliable in the ticket form (/ht), there is an "Other" ticket for other things in general.

If you need to contact upper staff, see this thread: https://www.smogon.com/forums/threa...s-and-servers-contacting-upper-staff.3538721/. If you have a serious issue to report, please check this thread and get back to us ASAP so we can handle it https://www.smogon.com/forums/threa...s-if-you-see-something-say-something.3676064/. If your issue is not covered by the previous two threads, feel free to make a thread in the Admin Requests forum (the forum is not empty, only you and admins can see your own threads for privacy). https://www.smogon.com/forums/forums/admin-requests.346/
 
So I am unable to start a game in showdown and it says I've been banned due to having the ip address of another username that isn't me. Idk wut to do.

So I am unable to start a game in showdown and it says I've been banned due to having the ip address of another username that isn't me. Idk wut to do.
NVM it's works again.
 
I might be re-summoning a zombie horse that has been beaten to death for eons already but:

I've been locked from chatting recently for a few days and I totally deserve it, because I was an idiot with an inappropriate attempt at humor and being insensitive where there are multiple ages and kinds of people in showdown chat rooms.

My question is why is PM'ing not allowed while laddering/touring is, while locked?
I'm being 110% honest that my motivation for PM'ing while locked is that I like to try and help someone if they ask some question in a chat & I know how to help them well. I'd help them through a PM if I could.

Perhaps PM'ing could be allowed while you're locked, but if you're reported for inappropriateness or worse in a PM (a 2nd infraction), then your overall punishment could then be made significantly worse.

But I could be missing something here.

Thanks for any reply
 
Probably been asked before but I couldn't find anything while searching so :blobshrug: , why aren't ZU (and PU in old gens) shown in the teambuilder? I know the simple answer is "because they're not official tiers" but they're still usage based tiers and it would be very helpful for these lower tiers while teambuilding. This is especially an issue for old gen ZUs and certain PUs that don't even have a format in the builder, meaning you have to double check a legal mons list every time you make a team for these formats. Also I know that (NU) or (PU) shows untiered mons, but this still doesn't help for the old gen ZUs without a format.
 

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