SS OU Asking for some improvements on the team...

Here's the team:

Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- U-turn
- Fire Blast
- Shadow Ball

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Psyshock
- Focus Blast

Slowbro @ Rocky Helmet
Ability: Regenerator
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Future Sight
- Scald
- Teleport
- Slack Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 68 HP / 4 SpA / 252 SpD / 184 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- High Horsepower
- Knock Off


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Knock Off
- Earthquake
- U-turn
- Stealth Rock

I would really appreciate it if people gave some advice to me.
 
It seems pretty good but i would maybe play Rilaboom Choice Band + U-turn or without Item to play Acrobatics. And maybe switch to Scarf Lele and Specs Dragapult.
 
Hey there. I think your team is pretty structurally sound, but there are a few points of feedback I'd like to give.


Major Changes: :slowbro: --> :slowking:

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 76 Def / 180 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport

I recommend this change because I believe it provides the team with a better switchin to Heatran and Nidoking, both of which could be problematic for your Lele being locked into Moonblast, while also maintaining a decent countermeasure to rain teams, and keeping future sight + tele support. It also provides a better means of pivoting into opposing specs Lele, as moonblast does significantly more damage to slowbro. If you struggle against melmetal after making this change, consider running helmet landorus. Though this slowking spread has a harder time taking on Urshifu under rain, you retain a decent rain matchup between it, dragapult, and rillaboom, so I believe this change's pros outweigh its cons.

Minor Changes: :rillaboom: :dragapult:

I think you should change Rillaboom's item to life orb, and it's nature to adamant. The power increase that life orb provides makes a significant difference against targets like corviknight and skarmory, and assists in revenge killing healthier targets in general.

:ss/rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Superpower


calcs for comparison between your set and the recommended:

+2 252+ Atk Life Orb Rillaboom Superpower vs. 252 HP / 252+ Def Skarmory: 205-243 (61.3 - 72.7%) -- guaranteed 2HKO

+2 252 Atk Rillaboom Superpower vs. 252 HP / 252+ Def Skarmory: 145-171 (43.4 - 51.1%) -- 5.9% chance to 2HKO

+2 252+ Atk Life Orb Rillaboom Superpower vs. 252 HP / 168+ Def Corviknight: 272-320 (68 - 80%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Rillaboom Superpower vs. 252 HP / 168+ Def Corviknight: 190-224 (47.5 - 56%) -- 24.6% chance to 2HKO after Leftovers recovery

252+ Atk Life Orb Rillaboom Grassy Glide vs. -1 0 HP / 4 Def Garchomp in Grassy Terrain: 321-380 (89.9 - 106.4%) -- 37.5% chance to OHKO

252 Atk Rillaboom Grassy Glide vs. -1 0 HP / 4 Def Garchomp in Grassy Terrain: 226-267 (63.3 - 74.7%) -- guaranteed 2HKO after Grassy Terrain recovery

And lastly, I believe you should remove scarf on dragapult in favor of another item that will help it earn more mileage in general. With rillaboom and even a non scarf pult, you have pretty solid revenge killing options, and I think your team would benefit much more from either a specs pult netting more damage while also maintaining speed control, or a wisp + hex set if you don't want to go the dual specs route.

:ss/dragapult:

Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Will-O-Wisp

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

I hope these recommendations help, and good luck on ladder ^^
 
Hey there. I think your team is pretty structurally sound, but there are a few points of feedback I'd like to give.


Major Changes: :slowbro: --> :slowking:

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 76 Def / 180 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Scald
- Slack Off
- Teleport

I recommend this change because I believe it provides the team with a better switchin to Heatran and Nidoking, both of which could be problematic for your Lele being locked into Moonblast, while also maintaining a decent countermeasure to rain teams, and keeping future sight + tele support. It also provides a better means of pivoting into opposing specs Lele, as moonblast does significantly more damage to slowbro. If you struggle against melmetal after making this change, consider running helmet landorus. Though this slowking spread has a harder time taking on Urshifu under rain, you retain a decent rain matchup between it, dragapult, and rillaboom, so I believe this change's pros outweigh its cons.

Minor Changes: :rillaboom: :dragapult:

I think you should change Rillaboom's item to life orb, and it's nature to adamant. The power increase that life orb provides makes a significant difference against targets like corviknight and skarmory, and assists in revenge killing healthier targets in general.

:ss/rillaboom:

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Superpower


calcs for comparison between your set and the recommended:

+2 252+ Atk Life Orb Rillaboom Superpower vs. 252 HP / 252+ Def Skarmory: 205-243 (61.3 - 72.7%) -- guaranteed 2HKO

+2 252 Atk Rillaboom Superpower vs. 252 HP / 252+ Def Skarmory: 145-171 (43.4 - 51.1%) -- 5.9% chance to 2HKO

+2 252+ Atk Life Orb Rillaboom Superpower vs. 252 HP / 168+ Def Corviknight: 272-320 (68 - 80%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Rillaboom Superpower vs. 252 HP / 168+ Def Corviknight: 190-224 (47.5 - 56%) -- 24.6% chance to 2HKO after Leftovers recovery

252+ Atk Life Orb Rillaboom Grassy Glide vs. -1 0 HP / 4 Def Garchomp in Grassy Terrain: 321-380 (89.9 - 106.4%) -- 37.5% chance to OHKO

252 Atk Rillaboom Grassy Glide vs. -1 0 HP / 4 Def Garchomp in Grassy Terrain: 226-267 (63.3 - 74.7%) -- guaranteed 2HKO after Grassy Terrain recovery

And lastly, I believe you should remove scarf on dragapult in favor of another item that will help it earn more mileage in general. With rillaboom and even a non scarf pult, you have pretty solid revenge killing options, and I think your team would benefit much more from either a specs pult netting more damage while also maintaining speed control, or a wisp + hex set if you don't want to go the dual specs route.

:ss/dragapult:

Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Will-O-Wisp

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

I hope these recommendations help, and good luck on ladder ^^
This is extremely helpful, although I am sticking with my current dragapult set. Thanks for the help. I noticed that specs kyurem also ate my team alive, so slowking was extremely helpful.
 
Hey! cool team it's not bad but personally I would change your Dragapult set to a Will-o-wisp + Hex spam. Its fine if you want to keep your own set but if you do change your mind here's the set.


Dragapult
Item: Heavy Duty Boots / Leftovers
Ability: Infiltrator
Moves:
Will-o-wisp
Hex
Shadow ball
Draco meteor
EV's: 252 Sp.atk
252 Speed
4 Sp.D

Nature: Timid
 
Make sure to add at least 3 lines of description describing each of your mons explaining them. Also add some sprites to give us a visual :ss/dragapult:
 

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