Aurumoth

snake_rattler

Pajantom's Daddy
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[OVERVIEW]

Aurumoth has multiple potent sets due to its access to two potent boosting moves: Quiver Dance and Tail Glow. Between these two moves, Aurumoth can sweep offensive teams or break through bulkier cores. With STAB Psychic-type moves, it pressures the metagame's three best setup deterrents, Arghonaut, Tomohawk, and Toxapex. Furthermore, diverse, powerful coverage such as Focus Blast, Blizzard, and Thunder enabled by No Guard, allows Aurumoth to pick its checks and counters with relative ease. These traits complemented by enormous physical bulk and resistances to Ground-, Fighting-, and Grass-type moves make Aurumoth one of the most versatile sweepers in the metagame. However, Aurumoth's awkward Speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up. Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast. If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive. Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors trying to set up.

[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz OHKOes Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently hard should it be run alongside Thunder. Focus Blast OHKOes Mega Tyranitar and Heatran after a boost and takes out Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types. Thunder pressures bulkier Pokemon like Celesteela and Moltres better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts. Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.

Set Details
========

Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Celesteela and Mega Sableye, as well as Heatran if Focus Blast is forgone. Alternatively, Mago Berry heals Aurumoth out of range for weaker priority and allows it to set up more.

Usage Tips
========

Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the endgame for a sweeping opportunity. However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike. If Aurumoth finds a safe opportunity to come in if the opponent has a Choice Scarf user, a healthy Aurumoth can try to set up against them, but a weakened Aurumoth is usually better off attacking, fishing for a paralysis from Thunder, or double switching. Choice Scarf Volkraken, though, always forces out +1 Aurumoth. Quiver Dance is best used against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut. Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack. Keep in mind that against bulkier teams, Aurumoth can succumb quickly to correct prediction due to chip damage from entry hazards and potentially Toxic damage.

Team Options
========

Aurumoth requires excellent entry hazard control to sweep properly. Stealth Rock whittles down Aurumoth's checks quickly, most notably Volkraken. Good setters include Mega Crucibelle, Garchomp, and Heatran. Ferrothorn and Greninja can set Spikes for additional chip damage. For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes. Good Defog users include Tornadus-T, Landorus-T, and Kitsunoh, whose support keeps Aurumoth healthy. Because Aurumoth has to choose its moves, it appreciates Pursuit users such as Weavile, Mega Tyranitar, and Colossoil that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam. Weavile and Colossoil additionally provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. Furthermore, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team. Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep. Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal. Specially defensive Pajantom can also wear down bulky cores with its trapping capabilities while checking Volkraken.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Tail Glow's huge boost in power allows Aurumoth to tear through bulkier cores. Psyshock is used over Psychic to 2HKO Chansey at +3. It also deals more damage to Mega Crucibelle on the switch. Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Thunder pressures stall staples like Moltres and Mega Sableye while also improving Aurumoth's matchup against Celesteela and Kitsunoh. Blizzard can be used with to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.

Set Details
========

Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost, OHKOes Tornadus-T at +0, and deals more damage to Magearna.

Usage Tips
========

Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to it, such as Ferrothorn, Choice-locked Landorus-T, and Clefable. To properly break open stall teams, Aurumoth needs to set up Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, or Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much. Against balanced and offensive teams, it's usually not worth setting up Tail Glow until all of Aurumoth's frailer checks are eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches. Play aggressively and find opportunities to switch in, such as against Choice-locked Landorus-T or with careful double switches.

Team Options
========

Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Landorus-T help Aurumoth crack open stall teams better. Spikes setters like Ferrothorn and Greninja allow Aurumoth to take advantage of the switches it forces. Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove entry hazards for Aurumoth, preventing it from being chipped down. Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare. Frailer offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense. Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.

[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 40 HP / 172 SpA / 124 SpD / 172 Spe

[SET COMMENTS]
Moves
========

With this set, Aurumoth can invest more EVs into bulk, as it can shore up its Speed with Quiver Dance and then significantly boost its power with Tail Glow. The combination of Blizzard and Thunder covers almost all of the metagame neutrally and reaches sufficient power with Tail Glow boosts.

Set Details
========

The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1. Aurumoth can also take two unboosted Acrobatics from Hawlucha behind Reflect, making it hard to revenge kill. The EV investment in Speed ensures that Aurumoth will outspeed Ash-Greninja at +1 and all relevant Choice Scarf users at +2. The remaining EVs and a Modest nature give Aurumoth a boost in power, giving it a guaranteed OHKO on offensive Heatran with +4 Thunder.

Usage Tips
========

During Team Preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow. Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle or specially defensive Heatran, which might be able to take one of Aurumoth's moves. Optimally, Aurumoth should set up behind dual screens to gain as many boosts as possible. When setting up, set up Quiver Dance boosts first for the extra bulk and speed, and then use Tail Glow to bolster Aurumoth's offense. Once set-up, Aurumoth can use the appropriate attacking move to sweep up the weakened team.

Team Options
========

Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect to facilitate Aurumoth's setup. Tapu Koko's Electric Terrain powers up Thunder as an accessory benefit. For these offensive teams, Aurumoth can switch into Mega Medicham, Landorus-T, and Gliscor, which allows it to pair well with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T. Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range. Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Shell Smash Necturna, Icium Z Kyurem-B, and Mega Crucibelle.

[STRATEGY COMMENTS]
Other Options
=============

A set with Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up consistently. Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure and take out Landorus-T as well. Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, and Lum Berry allows Aurumoth to avoid status once; however, the power boost from Z-Crystals is sorely missed.

Checks and Counters
===================

**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth can retaliate with Gigavolt Havoc and must be significantly weakened for Shadow Strike to KO. Tapu Lele can revenge kill Aurumoth with Moonblast, but Quiver Dance variants outspeed Z-Move Tapu Lele and can overcome Choice Scarf Tapu Lele with enough Special Defense boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants match up even better. Choice Scarf Greninja's Dark Pulse has a chance to OHKO Aurumoth, and Rock Slide can 2HKO, but it's vulnerable to Focus Blast.

**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also KO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOes Aurumoth, while Ash-Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.

**Faster Pokemon**: If Aurumoth hasn't set up, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.

**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic.

**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, and Gliscor. Additionally, paralysis users like Clefable and Serperior can cripple Aurumoth.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [xavgb, 231402], [Jordy, 395754]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [GMars, 273636]]
 
Last edited:
[OVERVIEW]

- Access to 3 boosting moves allows Aurumoth to have multiple potent sets
- With STAB Psychic-type moves, it pressures the three best setup deterrents: Arghonaut, Tomohawk, and Toxapex.
- Its Quiver Dance sets allow it to be one of the metagame's best setup sweepers, its Tail Glow set can power through defensive cores, and its Dragon Dance set can surprise its usual answers. [This last part is not accurate, as QD and TG sets can already threaten everything that DD covers. Either delete it, as DD is on OO now, or say it can make Aurumoth a dangerous physical sweeper too]
- Complemented by enormous physical bulk and diverse, powerful coverage enabled by No Guard, Aurumoth can pick its checks and counters with relative ease.

- However, Aurumoth's awkward speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Jumbao, Kitsunoh, and Greninja, even after setting up. [Put Jumbao last, as it is the least relevant Scarfer on your list]
- Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast.
- If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive.
- Additionally, despite all of its coverage, Aurumoth can find itself walled by some threat. [Give examples]
- Finally, its weakness to Stealth Rock does it no favors trying to set up. [Make this about all hazards, as Auru hates Spikes and TSpikes too]

[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

- Bug Buzz OHKOs Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently should it be run alongside Thunder.
- Focus Blast OHKOs Mega Tyranitar and Heatran after a boost and OHKOs Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types.
- Thunder pressures bulkier Pokemon like Celesteela and Snaelstrom better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts.
- Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.

Set Details
========

- Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Snaelstrom, Celesteela, and Mega Sableye, as well as Heatran if Focus Blast is forgone.

Usage Tips
========

- Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the end-game for a sweeping opportunity.
- However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike.
- Try not to switch into hazards, as they compromise Aurumoth's bulk.
- Removing faster Choice Scarf users is imperative for a successful Aurumoth sweep. If Aurumoth finds a safe opportunity to come in if the opponent has one of these users, Aurumoth is better off attacking or double switching.
- Use Quiver Dance against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Clefable. [Mention Arghonaut instead]
- If Aurumoth can sweep with just one Quiver Dance boost, use the proper attacking move against the opposing Pokemon. [Too generic]
- However, if Aurumoth needs a second boost, be sure that Aurumoth isn't put into range of a priority attack.
- Keep in mind that against bulkier teams, a badly poisoned Aurumoth can succumb quickly to smart double switches.
- Thunder's paralysis chance can be used to Aurumoth's advantage if its put into a desperate situation.

Team Options
========

- Aurumoth requires excellent hazard control to sweep properly. Good Stealth Rock setters include Mega Crucibelle, Garchomp, and Heatran, while good Defog users include Tornadus-T, Landorus-T, and Kitsunoh.
- For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes.
- Similarly, Specially Defensive Pajantom can check Volkraken while wearing down bulky cores.
- Because Aurumoth has to choose its moves, it appreciates Pursuit users that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam, so Weavile, Mega Tyranitar, and Colossoil are great teammates. Weavile and Colossoil provide priority and Knock Off support, [How does Knock Off support benefits Aurumoth? If you can't find a reason, simply delete it] while Mega Tyranitar can act as a Stealth Rock setter.
- Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, [Mention this set specifically, as you can't use Fightium/Psychium Z and Choice Scarf is a bad wallbreaker] and Mega Medicham can break down opposing teams for Aurumoth to sweep.
- Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal.

[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 204 HP / 84 SpA / 48 SpD / 172 Spe

[SET COMMENTS]
Moves
========

- With both Quiver Dance and Tail Glow, Aurumoth can shore up its special bulk and speed and significantly boost its power in one set.
- The combination of Blizzard and Thunder covers the entire metagame neutrally and reaches sufficient power with Tail Glow boosts.

Set Details
========

- The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1 and also make Aurumoth deceptively bulky when behind screens.
- The EV investment in Speed ensures that Aurumoth will outspeed Modest Mega Alakazam at +1 and boost Shell Smash Necturna at +2 [Without Weak Armor, a situation where both Aurumoth and Necturna are at +2 is very rare. Change this for Scarf Kitsunoh.]
- The remaining EVs and a Modest nature give Aurumoth a boost in power.

Usage Tips
========

- During team preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not, or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow.
- Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle and Heatran, which might be able to take one of Aurumoth's moves.
- Optimally, Aurumoth should set up behind screens to gain as many boosts as possible. First set up with Quiver Dance for the extra bulk and speed, then use Tail Glow to bolster Aurumoth's offense.
- From there, Aurumoth should use Thunder and Blizzard and sweep the opposing team. [Mentioning Thunder and Blizzard is unnecessary, as those are Aurumoth's only attacking moves on this set]

Team Options
========

- Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect and providing Electric Terrain to power up Aurumoth's Thunder.
- For these offensive teams, Aurumoth is an excellent switch-in to Ground-types like Landorus-T and Gliscor and to Mega Medicham, which allows it to pair with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T.
- Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range.
- Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Icium Z Kyurem-B and Mega Crucibelle.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z / Lum Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

- Psyshock is used over Psychic to better pressure Chansey.
- Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Also, it OHKOs Cyclohm at +3, which would take a Psyshock. [This last part is not really important, almost any move in this slot would be enough to beat Cyclohm]
- Thunder pressures stall staples like Moltres, Snaelstrom, and Mega Sableye, while also improving Aurumoth's matchup against Celesteela, Suicune, and Kitsunoh.
- Blizzard can be used with to beat Jumbao, Garchomp, and Gliscor [Change Garchomp for Landorus-T, which is much more common] faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.

Set Details
========

- Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost.
- However, Lum Berry can be used to avoid Toxic, allowing Aurumoth to set up against Toxapex and Chansey.
- Timid is used to outspeed Modest Choice Specs Volkraken and Moltres, which would otherwise outspeed and annihilate Aurumoth.

Usage Tips
========

- Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to Aurumoth, such as Mega Sableye, Ferrothorn, Landorus-T, or Clefable.
- To properly break open bulky teams, Aurumoth needs to setup Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, and Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much.
- If Mega Sableye is on the opposing team, Aurumoth will require a +3 Gigavolt Havoc or a +6 Thunder to break it, so plan accordingly, especially because Knock Off can chip down Aurumoth. [The Mega Sableye matchup is nothing particularly noteworthy, as you still 2HKO after a boost, and even against Lum Berry sets, it still deals 60% max, so it can't check a healthy Aurumoth]
- Against more offensive teams, it might not be worth setting up Tail Glow until every faster threat is eliminated [Say that it usually not worth setting up early-game against these teams, not just "might", most of them will have at least one mon that can easily force Aurumoth out.]. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches.

Team Options
========

- Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Flyinium Z Landorus-T help Aurumoth crack open stall teams better.
- Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove hazards for Aurumoth, preventing it from being chipped down.
- Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.
- Frailer, offensive threats like Weavile, Greninja, and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense.
- Pursuit users like Mega Tyranitar and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Mega Tyranitar can also provide Stealth Rock support, while Malaconda can slow down opponents with Glare. [Put Weavile in this point too too, as it fits better]

[STRATEGY COMMENTS]
Other Options
=============

- Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up, especially because Aurumoth will be more vulnerable to priority.
- Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure Landorus-T as well.
- Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, but the power boost lost from Z-Crystals is sorely missed.

Checks and Counters
===================

**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and the bulky Aurumoth set [Mention specifically that it fails to KO the bulky sets at +1 SpD]. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth must be significantly weakened for Shadow Strike to KO. Tapu Lele can revenge kill with Moonblast, but Quiver Dance variants can overcome Tapu Lele with enough boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants have an even better matchup. Choice Scarf Greninja's Rock Slide can 2HKO, but its vulnerable to Focus Blast.

**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also OHKO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOs Aurumoth, while Ash Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.

**Faster Pokemon**: If Aurumoth hasn't setup, it's forced out by Pokemon like Pajantom, Tornadus-T, Mega Crucibelle, Weavile, Syclant, and Mega Alakazam. [Shorten this list, 3 examples with various speed tiers would be more than enough to convey this point] However, they have a hard time switching into reliably due to Aurumoth's wide coverage. [Add Hawlucha, which can try to revenge kill Aurumoth once, on a separate sentence]

**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Chansey, Arghonaut, Toxapex, Snaelstrom, and Gliscor. Additionally, paralysis users like Clefable, Serperior, and Revenankh can cripple Aurumoth. [Put Chansey on its own point, as unlike the others examples here, it can deal with non-Tail Glow sets pretty well]

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Good job, 1/3
 

xavgb

EVs: 20 HP / 20 Def / 240 SpA / 116 SpD / 112 Spe
is a Forum Moderator
Moderator
[OVERVIEW]

- Access to 3 boosting moves allows Aurumoth to have multiple potent sets
- With STAB Psychic-type moves, it pressures the three best setup deterrents: Arghonaut, Tomohawk, and Toxapex.
- Between Quiver Dance and Tail Glow, Aurumoth can sweep against offensive teams or break through bulkier cores.
- Complemented by enormous physical bulk and diverse, powerful coverage enabled by No Guard, Aurumoth can pick its checks and counters with relative ease.

- However, Aurumoth's awkward speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up.
- Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast.
- If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive.
- Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors trying to set up.

[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry (discussed on cord)
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

- Bug Buzz OHKOs Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently should it be run alongside Thunder.
- Focus Blast OHKOs Mega Tyranitar and Heatran after a boost and OHKOs Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types.
- Thunder pressures bulkier Pokemon like Celesteela and Snaelstrom better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts.
- Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.

Set Details
========

- Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Snaelstrom, Celesteela, and Mega Sableye, as well as Heatran if Focus Blast is forgone. - (Add a point for mago berry, makes it easier to set up and keep out of range of priority)

Usage Tips
========

- Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the end-game for a sweeping opportunity.
- However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike.
- Try not to switch into hazards, as they compromise Aurumoth's bulk.
- Removing faster Choice Scarf users is imperative for a successful Aurumoth sweep. If Aurumoth finds a safe opportunity to come in if the opponent has one of these users, Aurumoth is better off attacking or double switching. - If it can remain at full, it can also claim a second quiver dance on every faster scarfer apart from volkraken (you seem to refer to this two points down? Maybe merge these points together)
- Use Quiver Dance against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut.
- Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack.
- Keep in mind that against bulkier teams, a badly poisoned Aurumoth can succumb quickly to smart double switches. - (Double switches is the wrong term here, replace with something along the lines of "correct prediction")
- Thunder's paralysis chance can be used to Aurumoth's advantage if its put into a desperate situation.

Team Options
========

- Aurumoth requires excellent hazard control to sweep properly. Good Stealth Rock setters include Mega Crucibelle, Garchomp, and Heatran, while good Defog users include Tornadus-T, Landorus-T, and Kitsunoh.
- For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes.
- Similarly, Specially Defensive Pajantom can check Volkraken while wearing down bulky cores.
- Because Aurumoth has to choose its moves, it appreciates Pursuit users that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam, so Weavile, Mega Tyranitar, and Colossoil are great teammates. Weavile and Colossoil provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. On the other hand, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team.
- Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep.
- Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal.

[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 204 HP / 84 SpA / 48 SpD / 172 Spe

[SET COMMENTS]
Moves
========

- With both Quiver Dance and Tail Glow, Aurumoth can shore up its special bulk and speed and significantly boost its power in one set.
- The combination of Blizzard and Thunder covers the entire metagame neutrally and reaches sufficient power with Tail Glow boosts.
Set Details
========

- The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1 and also make Aurumoth deceptively bulky when behind screens.
- The EV investment in Speed ensures that Aurumoth will outspeed Modest Mega Alakazam at +1 and Choice Scarf Kitsunoh at +2.
- The remaining EVs and a Modest nature give Aurumoth a boost in power.

Usage Tips
========

- During team preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not, or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow.
- Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle and Heatran, which might be able to take one of Aurumoth's moves.
- Optimally, Aurumoth should set up behind screens to gain as many boosts as possible. First set up with Quiver Dance for the extra bulk and speed, then use Tail Glow to bolster Aurumoth's offense.
- From there, Aurumoth should use sweep the opposing team.

Team Options
========

- Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect and providing Electric Terrain to power up Aurumoth's Thunder.
- For these offensive teams, Aurumoth is an excellent switch-in to Ground-types like Landorus-T and Gliscor and to Mega Medicham, which allows it to pair with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T.
- Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range.
- Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Icium Z Kyurem-B and Mega Crucibelle.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z / Lum Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

- Psyshock is used over Psychic to better pressure Chansey. - (Mention that it also pressures mega crucibelle, and explain that psyshock secures the 2HKO on chansey at +3, which focus blast may not)
- Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil.
- Thunder pressures stall staples like Moltres, Snaelstrom, and Mega Sableye, while also improving Aurumoth's matchup against Celesteela, Suicune, and Kitsunoh.
- Blizzard can be used with to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.

Set Details
========

- Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost. - (Mention that it OHKOes torn-t from full, whilst also hitting magearna for more damage)
- However, Lum Berry can be used to avoid Toxic, allowing Aurumoth to set up against Toxapex and Chansey.
- Timid is used to outspeed Modest Choice Specs Volkraken and Moltres, which would otherwise outspeed and annihilate Aurumoth.

Usage Tips
========

- Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to Aurumoth, such as Mega Sableye, Ferrothorn, Landorus-T, or Clefable.
- To properly break open bulky teams, Aurumoth needs to setup Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, and Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much.
- Against more offensive teams, it's usually (not) worth setting up Tail Glow until every faster threat is eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches.
- Add a point here to explain that the aurumoth user may need to play more aggressively in order to find free switches versus offensive teams, and that it will mostly find opportunities to break when coming in on ground types or on double switches.

Team Options
========

- Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Flyinium Z Landorus-T help Aurumoth crack open stall teams better.
- Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove hazards for Aurumoth, preventing it from being chipped down.
- Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.
- Frailer, offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense.
- Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare.

[STRATEGY COMMENTS]
Other Options
=============

- Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up, especially because Aurumoth will be more vulnerable to priority.
- Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure Landorus-T as well.
- Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, but the power boost lost from Z-Crystals is sorely missed.

Checks and Counters
===================

**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth must be significantly weakened for Shadow Strike to KO. Tapu Lele can revenge kill with Moonblast, but Quiver Dance variants can overcome Tapu Lele with enough boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants have an even better matchup. Choice Scarf Greninja's Rock Slide can 2HKO, but its vulnerable to Focus Blast.

**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also OHKO KO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOs Aurumoth, while Ash Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.

**Faster Pokemon**: If Aurumoth hasn't setup, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.

**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic. (Recent stall teams have dropped toxic on chansey and without it chansey is only able to beat double dance)

**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, Snaelstrom, and Gliscor. Additionally, paralysis users like Clefable, Serperior, and Revenankh can cripple Aurumoth.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/3
 

Jordy

is a Tutoris a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
comments in purple things to remove in red
[OVERVIEW]

Aurumoth has multiple potent sets due to its access to two potent boosting moves: Quiver Dance and Tail Glow. Is Dragon Dance not a potent boosting move? (it is, just not on Aurumoth) Between these two moves, Aurumoth can sweep against offensive teams or break through bulkier cores. With STAB Psychic-type moves, it pressures the metagame's three best setup deterrents, Arghonaut, Tomohawk, and Toxapex. Complemented by enormous physical bulk and diverse, powerful coverage enabled by No Guard, Aurumoth can pick its checks and counters with relative ease. You could go more in depth about its diverse movepool imo, make it its own sentence. Add something about its resistances that enable set up.

However, Aurumoth's awkward speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up. Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast. If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive. Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors trying to set up.

[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz OHKOs Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently should it be run alongside Thunder. Focus Blast OHKOs Mega Tyranitar and Heatran after a boost and OHKOs Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types. Thunder pressures bulkier Pokemon like Celesteela and Snaelstrom better. Celesteela on its own is already enough reason to run Thunder, while Snaelstrom has literally 0 effect on what moves you'll end up running, so I don't think it's worth a mention. Moltres might be a better mention, because Aurumoth can't break stall otherwise? It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts. Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.

Set Details
========

Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Snaelstrom, Celesteela, and Mega Sableye, as well as Heatran if Focus Blast is forgone. Alternatively, Mago Berry heals Aurumoth out of range for weaker priority and allows it to set up more.

Usage Tips
========

Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the end-game for a sweeping opportunity. However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike. Try not to switch into hazards, as they compromise Aurumoth's bulk. Removing faster Choice Scarf users is imperative for a successful Aurumoth sweep. If Aurumoth finds a safe opportunity to come in if the opponent has one of these users, a healthy Aurumoth can try to set up against them, but a weakened Aurumoth usually better off attacking or double switching. Choice Scarf Volkraken, though, always forces out +1 Aurumoth. Quiver Dance is best used against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut. Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack. Keep in mind that against bulkier teams, a badly poisoned Aurumoth can succumb quickly to correct prediction. Why can only a badly poisoned Aurumoth succumb to correct prediction? Also, Thunder's paralysis chance can be used to Aurumoth's advantage if it's put into a desperate situation. A lot of checks have to directly switch into Aurumoth to check it, so not immediately setting up and instead firing off an attack is a pretty good way to get rid of its checks. Aurumoth is a lot more self sufficient than you make it out to be in these Usage Tips.

Team Options
========

Aurumoth requires excellent hazard control to sweep properly. Good Stealth Rock setters include Mega Crucibelle, Garchomp, and Heatran, while good Defog users include Tornadus-T, Landorus-T, and Kitsunoh. For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes. Similarly, Specially Defensive Pajantom can check Volkraken while wearing down bulky cores. Because Aurumoth has to choose its moves, it appreciates Pursuit users that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam, so Weavile, Mega Tyranitar, and Colossoil are great teammates. Weavile and Colossoil provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. On the other hand, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team. Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep. Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal. I think a lot more emphasis should be put on hazards in this section, because they're really useful to wear down Aurumoth's checks that it will usually force in, which are usually not durably enough to switch into multiple rounds of Stealth Rock, like Choice Scarf Volkraken for example.

[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 204 HP / 84 SpA / 48 SpD / 172 Spe

[SET COMMENTS]
Moves
========

With both Quiver Dance and Tail Glow, Aurumoth can shore up its special bulk and speed and significantly boost its power in one set. What does this allow Aurumoth to do that Quiver Dance + 3 Attacks wouldn't? The combination of Blizzard and Thunder covers the entire metagame neutrally If you want to get technical, Magnezone resists it, but it's still too frail, so just say most of the metagame. and reaches sufficient power with Tail Glow boosts.

Set Details
========

The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1 and also make Aurumoth deceptively bulky when behind screens. The EV investment in Speed ensures that Aurumoth will outspeed Modest Mega Alakazam at +1 Modest Mega Alakazam :pikuh: and Choice Scarf Kitsunoh at +2. I'm pretty confident that you can find a better EV spread, because these benchmarks aren't very good imo. The remaining EVs and a Modest nature give Aurumoth a boost in power.

Usage Tips
========

During team preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not, or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow. Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle and Heatran, which might be able to take one of Aurumoth's moves. Optimally, Aurumoth should set up behind screens to gain as many boosts as possible. First set up with Quiver Dance for the extra bulk and speed, then use Tail Glow to bolster Aurumoth's offense. It's really not that simple of a matter because it depends a lot on the match up like you described earlier. From there, Aurumoth should use sweep the opposing team.

Team Options
========

Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect and providing Electric Terrain to power up Aurumoth's Thunder. It's not mandatory because it sets up Electric Terrain, which is what you make it sound like. Just mention it as an additional effect that Aurumoth benefits from. For these offensive teams, Aurumoth is an excellent switch-in to Ground-types like Landorus-T and Gliscor and to Mega Medicham, which allows it to pair with Steel-type sweepers like Naviathan and Magearna. The way you worded this is a bit awkward. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T. Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range. Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Icium Z Kyurem-B and Mega Crucibelle. I'm very skeptical of using Icium Z Kyurem-B or Mega Crucibelle on screens, I'd rather just use Necturna to set up on Chansey.

[SET] Move this above Double Dance to follow the order on the Sets VR.
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z / Lum Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Psyshock is used over Psychic to 2HKO Chansey at +3. It also deals more damage to Mega Crucibelle on the switch-in. Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Thunder pressures stall staples like Moltres, Snaelstrom, and Mega Sableye, while also improving Aurumoth's matchup against Celesteela, Suicune, and Kitsunoh. Snaelstrom isn't a staple on stall. Blizzard can be used with to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.

Set Details
========

Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost, OHKOes Tornadus-T at +0, and deals more damage to Magearna. However, Lum Berry can be used to avoid Toxic, allowing Aurumoth to set up against Toxapex and Chansey. Timid is used to outspeed Modest Choice Specs Volkraken and Moltres, which would otherwise outspeed and annihilate Aurumoth. Drop Lum Berry to Other Options.

Usage Tips
========

Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to Aurumoth, such as Mega Sableye, Ferrothorn, Landorus-T, or Clefable. I'm not sure what other people are running, but I run Foul Play on Mega Sableye and it does around 53-63%. To properly break open bulky teams, Aurumoth needs to setup Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, and Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much. Against more offensive teams, it's usually not worth setting up Tail Glow until every faster threat is eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches. Play aggressively and find opportunities to switch in, such as against Landorus-T or with careful double switches. Mention that just firing off attacks is fine early-game.

Team Options
========

Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Flyinium Z Landorus-T Who's out here running double Z-Move? help Aurumoth crack open stall teams better. I think that Spikes are particularly nice with Aurumoth because it forces an absurd amount of switches. Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove hazards for Aurumoth, preventing it from being chipped down. Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates. Frailer, offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense. Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare. Pursuit trappers should be the first mention.

[STRATEGY COMMENTS]
Other Options
=============

Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up, especially because Aurumoth will be more vulnerable to priority. There's really no important physical priority user. Mega Scizor is irrelevant and you are susceptible to Sucker Punch regardless. Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure Landorus-T as well. Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, but the power boost lost from Z-Crystals is sorely missed.

Checks and Counters
===================

**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth must be significantly weakened for Shadow Strike to KO. +1 Gigavolt Havoc OHKOes, and against the offensive teams that Kitsunoh fits on, you will usually not need the nuke for anything else, definitely worth a mention. Tapu Lele can revenge kill with Moonblast, but Quiver Dance variants can overcome Tapu Lele with enough boosts. Why can Z-Move/Choice Specs Tapu Lele not revenge kill Tail Glow variants? Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants have an even better matchup. Choice Scarf Greninja's Rock Slide can 2HKO, but its vulnerable to Focus Blast. I've run Dark Pulse a few times, it's ~60% chance to OHKO an unboosted Aurumoth.

**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also KO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOs Aurumoth, while Ash Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.

**Faster Pokemon**: If Aurumoth hasn't setup, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.

**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic.

**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, Snaelstrom, and Gliscor. Additionally, paralysis users like Clefable, Serperior, and Revenankh can cripple Aurumoth. Neither Snaelstrom or Revenankh are good.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [xavgb, 231402], [, ]]
- Grammar checked by: [[, ], [, ]]
3/3
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Aurumoth has multiple potent sets due to two of its access to two potent boosting moves: Quiver Dance and Tail Glow. Between these two moves, Aurumoth can sweep against offensive teams or break through bulkier cores. With STAB Psychic-type moves, it pressures the metagame's three best setup deterrents, Arghonaut, Tomohawk, and Toxapex. Furthermore, diverse, powerful coverage such as Focus Blast, Blizzard, and Thunder enabled by No Guard, allows Aurumoth to pick its checks and counters with relative ease. These traits complemented by enormous physical bulk and resistances to Ground-, Fighting-, and Grass-type moves (RC) make Aurumoth is one of the most versatile sweepers in the metagame. However, Aurumoth's awkward Speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up. Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast. If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive. Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors trying to set up.

[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz OHKOs OHKOes Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently hard should it be run alongside Thunder. Focus Blast OHKOs OHKOes Mega Tyranitar and Heatran after a boost and OHKOs takes out (repetition) Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types. Thunder pressures bulkier Pokemon like Celesteela and Moltres better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts. Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.

Set Details
========

Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Celesteela and Mega Sableye, as well as Heatran if Focus Blast is forgone. Alternatively, Mago Berry heals Aurumoth out of range for weaker priority and allows it to set up more.

Usage Tips
========

Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the end-game endgame for a sweeping opportunity. However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike. If Aurumoth finds a safe opportunity to come in if the opponent has a Choice Scarf user, a healthy Aurumoth can try to set up against them, but a weakened Aurumoth is usually better off attacking, fishing for a paralysis from Thunder, or double switching. Choice Scarf Volkraken, though, always forces out +1 Aurumoth. Quiver Dance is best used against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut. Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack. Keep in mind that against bulkier teams, Aurumoth can succumb quickly to correct prediction due to chip damage from entry hazards and potentially Toxic damage.

Team Options
========

Aurumoth requires excellent entry hazard control to sweep properly. Stealth Rock whittles down Aurumoth's checks quickly, most notably Volkraken. Good setters include Mega Crucibelle, Garchomp, and Heatran. Ferrothorn and Greninja can set Spikes for additional chip damage. For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes. Good Defog users include Tornadus-T, Landorus-T, and Kitsunoh, whose support keeps Aurumoth healthy. Because Aurumoth has to choose its moves, it appreciates Pursuit users such as Weavile, Mega Tyranitar, and Colossoil that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam, so Weavile, Mega Tyranitar, and Colossoil are great teammates. Weavile and Colossoil additionally provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. On the other hand, Furthermore, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team. Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep. Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal. Specially defensive (Pajantom?) can also wear down bulky cores with its trapping capabilities while checking Volkraken.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Tail Glow's huge boost in power allows Aurumoth to tear through bulkier cores. Psyshock is used over Psychic to 2HKO Chansey at +3. It also deals more damage to Mega Crucibelle on the switch-in. Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Thunder pressures stall staples like Moltres and Mega Sableye (RC) while also improving Aurumoth's matchup against Celesteela and Kitsunoh. Blizzard can be used with to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.

Set Details
========

Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost, OHKOes Tornadus-T at +0, and deals more damage to Magearna.

Usage Tips
========

Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to Aurumoth it, such as Ferrothorn, Choice-locked Landorus-T, or and Clefable. To properly break open stall teams, Aurumoth needs to setup set up Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, and or Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much. Against balanced and offensive teams, it's usually not worth setting up Tail Glow until all of Aurumoth's frailer checks are eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches. Play aggressively and find opportunities to switch in, such as against Choice-locked Landorus-T or with careful double switches.

Team Options
========

Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Landorus-T help Aurumoth crack open stall teams better. Spikes setters like Ferrothorn and Greninja allow Aurumoth to take advantage of the switches it forces. Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove entry hazards for Aurumoth, preventing it from being chipped down. Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare. Frailer (RC) offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense. Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.

[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 40 HP / 172 SpA / 124 SpD / 172 Spe

[SET COMMENTS]
Moves
========

With this set, Aurumoth can invest more EVs into bulk, as it can shore up its Speed with Quiver Dance and then significantly boost its power with Tail Glow. The combination of Blizzard and Thunder covers almost all of the metagame neutrally and reaches sufficient power with Tail Glow boosts.

Set Details
========

The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1. Aurumoth can also take two unboosted Acrobatics from Hawlucha behind Reflect, making Aurumoth it hard to revenge kill. The EV investment in Speed ensures that Aurumoth will outspeed Ash-Greninja at +1 and all relevant Choice Scarf users at +2. The remaining EVs and a Modest nature give Aurumoth a boost in power, allowing Aurumoth to giving it a guaranteed OHKO on offensive Heatran with +4 Thunder always. (or "to always OHKO", but from what I'm reading you were trying to avoid that?)

Usage Tips
========

During Team Preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not (RC) or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow. Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle or specially defensive Heatran, which might be able to take one of Aurumoth's moves. Optimally, Aurumoth should set up behind dual screens to gain as many boosts as possible. When setting up, set up Quiver Dance boosts first for the extra bulk and speed, and then use Tail Glow to bolster Aurumoth's offense. Once setup set-up, Aurumoth can use the appropriate attacking move to sweep up the weakened team.

Team Options
========

Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect to facilitate Aurumoth's setup. Tapu Koko's Electric Terrain powers up Thunder as an accessory benefit. For these offensive teams, Aurumoth can switch into Mega Medicham, Landorus-T, and Gliscor, which allows it to pair well with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T. Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range. Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Shell Smash Necturna, Icium Z Kyurem-B, and Mega Crucibelle.

[STRATEGY COMMENTS]
Other Options
=============

A set with Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up consistently. Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure and take out Landorus-T as well. Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, and Lum Berry allows Aurumoth to avoid status once; (SC) but however, the power boost lost from Z-Crystals is sorely missed.

Checks and Counters
===================

**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth can retaliate with Gigavolt Havoc and must be significantly weakened for Shadow Strike to KO. Tapu Lele can revenge kill Aurumoth with Moonblast, but Quiver Dance variants outspeed Z-Move Tapu Lele and can overcome Choice Scarf Tapu Lele with enough Special Defense boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants have an even better matchup match up even better. (or "are even more effective" or w/e, just addressing the repetition) Choice Scarf Greninja's Dark Pulse has a chance to OHKO Aurumoth, and Rock Slide can 2HKO, but it's vulnerable to Focus Blast.

**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also KO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOs 2HKOes Aurumoth, while Ash-Greninja's (AH) Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.

**Faster Pokemon**: If Aurumoth hasn't setup set up, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.

**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic.

**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, and Gliscor. Additionally, paralysis users like Clefable and Serperior can cripple Aurumoth.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [xavgb, 231402], [, ]]
- Grammar checked by: [[, ], [, ]]
 

xapx

formerly XxAwesomePlayzxX
Yoot am check
remove add / fix (comments)

[OVERVIEW]

Aurumoth has multiple potent sets due to its access to two potent boosting moves: Quiver Dance and Tail Glow. Between these two moves, Aurumoth can sweep offensive teams or break through bulkier cores. With STAB Psychic-type moves, it pressures the metagame's three best setup deterrents, Arghonaut, Tomohawk, and Toxapex. Furthermore, diverse, powerful coverage such as Focus Blast, Blizzard, and Thunder, (AC) which are further boosted enabled by No Guard, allows Aurumoth to pick its checks and counters with relative ease. These traits are complemented by enormous physical bulk and resistances to Ground-, Fighting-, and Grass-type moves, (AC) make making Aurumoth one of the most versatile sweepers in the metagame. However, Aurumoth's awkward Speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up. Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast. If Aurumoth is pressured sufficiently not to boost, its damage output isn't the most impressive. Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors trying to set up.

[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz OHKOes Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently hard should it be run alongside Thunder. Focus Blast OHKOes Mega Tyranitar and Heatran after a boost and takes out Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types. Thunder pressures bulkier Pokemon like Celesteela and Moltres better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts. Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.

Set Details
========

Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Celesteela and Mega Sableye, as well as Heatran if Focus Blast is forgone. Alternatively, Mago Berry heals Aurumoth out of range for of weaker priority and allows it to set up more.

Usage Tips
========

Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the endgame for a sweeping opportunity. However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike. If Aurumoth finds a safe opportunity to come in if the opponent has a Choice Scarf user, a healthy Aurumoth can try to set up against them, but a weakened Aurumoth is usually better off attacking, fishing for a paralysis from Thunder, or double switching. Choice Scarf Volkraken, though, always forces out +1 Aurumoth. Quiver Dance is best used against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut. Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack. Keep in mind that against bulkier teams, Aurumoth can succumb quickly to correct prediction due to chip damage from entry hazards and potentially Toxic damage.

Team Options
========

Aurumoth requires excellent entry hazard control to sweep properly. Stealth Rock whittles down Aurumoth's checks quickly, most notably Volkraken. Good setters include Mega Crucibelle, Garchomp, and Heatran. Ferrothorn and Greninja can set Spikes for additional chip damage. For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes. Good Defog users include Tornadus-T, Landorus-T, and Kitsunoh, whose support keeps Aurumoth healthy. Because Aurumoth has to choose its moves, it appreciates Pursuit users such as Weavile, Mega Tyranitar, and Colossoil that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam. Weavile and Colossoil additionally provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. Furthermore, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team. Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep. Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal. Specially defensive Pajantom can also wear down bulky cores with its trapping capabilities while checking Volkraken.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Tail Glow's huge boost in power allows Aurumoth to tear through bulkier cores. Psyshock is used over Psychic to 2HKO Chansey at +3. It also deals more damage to Mega Crucibelle on the switch. Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Thunder pressures stall staples like Moltres and Mega Sableye while also improving Aurumoth's matchup against Celesteela and Kitsunoh. Blizzard can be used with to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.

Set Details
========

Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost, OHKOes Tornadus-T at +0, and deals more damage to Magearna.

Usage Tips
========

Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to it, such as Ferrothorn, Choice-locked Landorus-T, and Clefable. To properly break open stall teams, Aurumoth needs to set up Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, or Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much. Against balanced and offensive teams, it's usually not worth setting up Tail Glow until all of Aurumoth's frailer checks are eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches. Play aggressively and find opportunities to switch in, such as against Choice-locked Landorus-T or with careful double switches.

Team Options
========

Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Landorus-T help Aurumoth crack open stall teams better. Spikes setters like Ferrothorn and Greninja allow Aurumoth to take advantage of the switches it forces. Defoggers Defog users (while there's nothing wrong with the term defoggers, you used Defog users above, so let's keep it consistent) like Tornadus-T, Landorus-T, and Kitsunoh remove entry hazards for Aurumoth, preventing it from being chipped down. Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare. Frailer offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense. Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.

[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 40 HP / 172 SpA / 124 SpD / 172 Spe

[SET COMMENTS]
Moves
========

With this set, Aurumoth can invest more EVs into bulk, as it can shore up its Speed with Quiver Dance and then significantly boost its power with Tail Glow. The combination of Blizzard and Thunder covers almost all of the metagame neutrally and reaches sufficient power with Tail Glow boosts. the bolded sentence feels like it suits more in set details.

Set Details
========

The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1. Aurumoth can also take two unboosted Acrobatics from Hawlucha behind Reflect, making it hard to revenge kill. The EV investment in Speed ensures that Aurumoth will outspeed Ash-Greninja at +1 and all relevant Choice Scarf users at +2. The remaining EVs and a Modest nature give Aurumoth a boost in power, giving it a guaranteed OHKO on offensive Heatran with +4 Thunder.

Usage Tips
========

During Team Preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow. Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle or specially defensive Heatran, which might be able to take one of Aurumoth's moves. Optimally, Aurumoth should set up behind dual screens to gain as many boosts as possible. When setting up, set up Quiver Dance boosts first for the extra bulk and speed, and then use Tail Glow to bolster Aurumoth's offense. Once set-up, Aurumoth can use the appropriate attacking move to sweep up the weakened team.

Team Options
========

Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect to facilitate Aurumoth's setup. Tapu Koko's Electric Terrain powers up Thunder as an accessory benefit. For these offensive teams, Aurumoth can switch into Mega Medicham, Landorus-T, and Gliscor, which allows it to pair well with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T. Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range. Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Shell Smash Necturna, Icium Z Kyurem-B, and Mega Crucibelle.

[STRATEGY COMMENTS]
Other Options
=============

A set with Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up consistently. Dragon Dance is a less effective boosting move due to the lack of a special defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it can drop Megahorn for Blizzard to lure and take out Landorus-T as well. Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, and Lum Berry allows Aurumoth to avoid status once; however, the power boost from Z-Crystals is sorely missed.

Checks and Counters
===================

**Choice Scarf users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth can retaliate with Gigavolt Havoc and must be significantly weakened for Shadow Strike to KO. Tapu Lele can revenge kill Aurumoth with Moonblast, but Quiver Dance variants outspeed Z-Move Tapu Lele and can overcome Choice Scarf Tapu Lele with enough Special Defense boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants match up even better. Choice Scarf Greninja's Dark Pulse has a chance to OHKO Aurumoth, and Rock Slide can 2HKO, but it's vulnerable to Focus Blast.

**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also KO with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOes Aurumoth, while Ash-Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.

**Faster Pokemon**: If Aurumoth hasn't set up, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.

**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic.

**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, and Gliscor. Additionally, paralysis users like Clefable and Serperior can cripple Aurumoth.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [xavgb, 231402], [Jordy, 395754]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 

GMars

It's ya boy GEEEEEEEEMARS
is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
amcheck is generally fine XxAwesomePlayzxX but still makes unnecessary changes in the Overview

[OVERVIEW]

Aurumoth has multiple potent sets due to its access to two potent strong (or another adjective you prefer to avoid repetition. If this repetition was intentional, feel free to leave it in) boosting moves: Quiver Dance and Tail Glow. Between these two moves, Aurumoth can sweep offensive teams or break through bulkier cores. With STAB Psychic-type moves, it pressures the metagame's three best setup deterrents: (Add Colon) Arghonaut, Tomohawk, and Toxapex. Furthermore, diverse, powerful coverage such as Focus Blast, Blizzard, and Thunder enabled by No Guard, (RC) allows Aurumoth to pick its checks and counters with relative ease. These traits, (AC) complemented by enormous physical bulk and resistances to Ground-, Fighting-, and Grass-type moves, (AC) make Aurumoth one of the most versatile sweepers in the metagame. However, Aurumoth's awkward Speed tier leaves it vulnerable to common Choice Scarf users like Volkraken, Kitsunoh, Greninja, and Jumbao even after setting up. Also, if it hasn't set up with Quiver Dance, even weaker neutral special hits will chip it down quite fast. If Aurumoth is pressured sufficiently not and unable to boost, its damage output isn't the most impressive. Finally, its weakness to Stealth Rock and vulnerability to Spikes and Toxic Spikes do it no favors when trying to set up.

[SET]
name: Quiver Dance + 3 Attacks
move 1: Quiver Dance
move 2: Psychic
move 3: Bug Buzz / Thunder
move 4: Focus Blast / Thunder
item: Fightinium Z / Electrium Z / Mago Berry
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Bug Buzz OHKOes Psychic-types like Mega Alakazam and Mega Latios even when unboosted and heavily pressures Assault Vest Tangrowth. Additionally, it hits Dark-types like Weavile and Colossoil sufficiently hard should it be run alongside Thunder. Focus Blast OHKOes Mega Tyranitar and Heatran after a boost and takes out Ferrothorn after two, which would otherwise tank Psychic, as well as pressuring frailer Dark-types. Thunder pressures bulkier Pokemon like Celesteela and Moltres better. It also ensures Aurumoth isn't forced out by Kitsunoh and lands guaranteed OHKOs on Tornadus-T after one boost and on Volkraken after two boosts. Overheat can be run with Firium Z to better pressure Magearna, Celesteela, and Jumbao, and Blizzard can deal more damage to Pajantom, Landorus-T, and Jumbao, but the above coverage options are generally superior.

Set Details
========

Fightinium Z allows Aurumoth to take down Steel-types like Celesteela, Magearna, and Ferrothorn without boosting as much. Electrium Z allows Aurumoth to break past Celesteela and Mega Sableye, (RC) as well as Heatran if Focus Blast is forgone. Alternatively, Mago Berry heals Aurumoth out of range for of weaker priority and allows it to set up more.

Usage Tips
========

Because Aurumoth is a terrifying late-game sweeper, it should generally be saved for the endgame for a sweeping opportunity. However, it can be an effective switch-in to Mega Medicham, which can be useful for balance and offense teams alike. If Aurumoth finds a safe opportunity to come in if the opponent has a Choice Scarf user, a healthy Aurumoth can try to set up against them, but a weakened Aurumoth is usually better off attacking, fishing for a paralysis from Thunder, or double switching. Choice Scarf Volkraken, though, always forces out +1 Aurumoth. Quiver Dance is best used against a target that Aurumoth forces out like Ferrothorn, Mega Medicham, or Arghonaut. Before attempting to boost again, be sure that Aurumoth won't be put into range of a priority attack. Keep in mind that against bulkier teams, Aurumoth can succumb quickly to correct prediction due to chip damage from entry hazards and potentially Toxic damage.

Team Options
========

Aurumoth requires excellent entry hazard control to sweep properly. Stealth Rock whittles down Aurumoth's checks quickly, most notably Volkraken. Good setters include Mega Crucibelle, Garchomp, and Heatran. Ferrothorn and Greninja can set Spikes for additional chip damage. For more balanced teams, Arghonaut acts as a sturdy Volkraken check while also setting Spikes. Good Defog users include Tornadus-T, Landorus-T, and Kitsunoh, whose support keeps Aurumoth healthy. Because Aurumoth has to choose its moves, it appreciates Pursuit users such as Weavile, Mega Tyranitar, and Colossoil that can take down Pajantom, Kitsunoh, Mega Latios, and Mega Alakazam. Weavile and Colossoil additionally provide priority and Knock Off support, which target the Choice Scarf users that give Aurumoth a hard time. Furthermore, Mega Tyranitar can act as a Stealth Rock setter, chipping down the opposing team. Wallbreakers like Mega Mawile, Choice Specs Tapu Lele, and Mega Medicham can break down opposing teams for Aurumoth to sweep. Magnezone can trap and remove Steel-types for Aurumoth, which can relieve Aurumoth's reliance on its Z-Crystal. Specially defensive Pajantom can also wear down bulky cores with its trapping capabilities while checking Volkraken.

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Psyshock
move 3: Focus Blast
move 4: Thunder
item: Electrium Z
ability: No Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
========

Tail Glow's huge boost in power allows Aurumoth to tear through bulkier cores. Psyshock is used over Psychic to 2HKO Chansey at +3. It also deals more damage to Mega Crucibelle on the switch. Focus Blast is necessary to cover Steel-types like Ferrothorn, Heatran, Mega Mawile, and Magearna and Dark-types like Mega Tyranitar, Weavile, Greninja, and Colossoil. Thunder pressures stall staples like Moltres and Mega Sableye while also improving Aurumoth's matchup against Celesteela and Kitsunoh. Blizzard can be used with [Missing a word here] to beat Jumbao, Landorus-T, and Gliscor faster and hit Mega Latios on the switch, but it's hard to give up one of Aurumoth's other moves.

Set Details
========

Electrium Z allows Aurumoth to use Gigavolt Havoc, which cracks open Mega Sableye after just one Tail Glow boost, OHKOes Tornadus-T at +0, and deals more damage to Magearna.

Usage Tips
========

Against bulkier teams, Aurumoth should switch in against Pokemon that can't deal too much damage to it, such as Ferrothorn, Choice-locked Landorus-T, and Clefable. To properly break open stall teams, Aurumoth needs to set up Tail Glow; however, being crippled by Toxic from Arghonaut, Chansey, or Toxapex can be devastating, as it will force Aurumoth to play extremely carefully to accomplish much. Against balanced and offensive teams, it's usually not worth setting up Tail Glow until all of Aurumoth's frailer checks are eliminated. Until then, use Aurumoth's excellent coverage to its advantage, chipping down frailer Pokemon, paralyzing faster threats with Thunder, and forcing double switches. Play aggressively and find opportunities to switch in, such as against Choice-locked Landorus-T or with careful double switches.

Team Options
========

Stealth Rock setters that can set up against Mega Sableye like Heatran, Mega Crucibelle, and Landorus-T help Aurumoth crack open stall teams better. Spikes setters like Ferrothorn and Greninja allow Aurumoth to take advantage of the switches it forces. Defoggers like Tornadus-T, Landorus-T, and Kitsunoh remove entry hazards for Aurumoth, preventing it from being chipped down. Pursuit users like Weavile, Mega Tyranitar, and Malaconda can trap and remove Mega Latios and Pajantom, two of Aurumoth's offensive checks. Weavile is the most effective due to its high speed, but Mega Tyranitar can also provide Stealth Rock support, and Malaconda can slow down the opposing team with Glare. Frailer offensive threats like Greninja and Mega Alakazam appreciate Aurumoth's ability to break down stall teams, while Aurumoth appreciates their better matchup against offense. Although niche, Tapu Fini can aid Aurumoth's setup with its Misty Terrain, preventing it from being badly poisoned or paralyzed. It also provides Defog support and can soft check Volkraken, which Aurumoth greatly appreciates.

[SET]
name: Double Dance
move 1: Quiver Dance
move 2: Tail Glow
move 3: Blizzard
move 4: Thunder
item: Mago Berry
ability: No Guard
nature: Modest
evs: 40 HP / 172 SpA / 124 SpD / 172 Spe

[SET COMMENTS]
Moves
========

With the combination of Quiver Dance and Tail Glow on the same set, this set, (added introductions to the moves earlier to reduce the feeling that this sentence should be in set details over moves) Aurumoth can invest more EVs into bulk, as it can shore up its Speed with Quiver Dance and then significantly boost its power with Tail Glow. The combination of Blizzard and Thunder covers almost all of the metagame neutrally and reaches sufficient power with Tail Glow boosts.

Set Details
========

The EVs in HP and Special Defense ensure that Aurumoth will always survive Choice Scarf Volkraken's Fire Blast at +1. Aurumoth can also take two unboosted Acrobatics from Hawlucha behind Reflect, making it hard to revenge kill. The EV investment in Speed ensures that Aurumoth will outspeed Ash-Greninja at +1 and all relevant Choice Scarf users at +2. The remaining EVs and a Modest nature give Aurumoth a boost in power, giving it a guaranteed OHKO on offensive Heatran with +4 Thunder.

Usage Tips
========

During Team Preview, scan over the opposing team and figure out how many Quiver Dance boosts Aurumoth will need. If the team has a Choice Scarf user like Kitsunoh or Volkraken, two boosts will be needed. If the team does not or if its teammates are able to take care of that Choice Scarf user, Aurumoth might only need one boost. Against bulkier teams, Aurumoth might need to set up only with Tail Glow. Throughout the match, Aurumoth's teammates should be weakening or removing Pokemon like Mega Crucibelle or specially defensive Heatran, which might be able to take one of Aurumoth's moves. Optimally, Aurumoth should set up behind dual screens to gain as many boosts as possible. When setting up, set up Quiver Dance boosts first for the extra bulk and speed, (RC) Speed and then use Tail Glow to bolster Aurumoth's offense. Once set-up, Aurumoth can use the appropriate attacking move to sweep up the weakened team.

Team Options
========

Tapu Koko is a mandatory teammate for Aurumoth, setting up Light Screen and Reflect to facilitate Aurumoth's setup. Tapu Koko's Electric Terrain powers up Thunder as an accessory benefit. For these offensive teams, Aurumoth can switch into Mega Medicham, Landorus-T, and Gliscor, which allows it to pair well with Steel-type sweepers like Naviathan and Magearna. In return, these Pokemon are excellent switch-ins to Mega Crucibelle and Tornadus-T. Stealth Rock setters like Landorus-T and Spikes setters like Greninja can chip bulkier Pokemon into KO range. Pokemon that can take advantage of Chansey are invaluable, as no amount of firepower will allow Aurumoth to break past it. Some include Shell Smash Necturna, Icium Z Kyurem-B, and Mega Crucibelle.

[STRATEGY COMMENTS]
Other Options
=============

A set with Tail Glow + Weak Armor can take advantage of Aurumoth's physical bulk and tear through offensive teams, but it's difficult to bait in a physical attacker long enough to gain a Weak Armor boost and set up consistently. Dragon Dance is a less effective boosting move due to the lack of a special defense Special Defense boost, but it allows Aurumoth to sweep without being walled by Chansey. Since Zen Headbutt and Close Combat are required, it Aurumoth can drop Megahorn for Blizzard to lure and take out Landorus-T as well. Colbur Berry allows Aurumoth to survive Sucker Punch from Mega Mawile and Flame Orb Colossoil, and Lum Berry allows Aurumoth to avoid status once; however, the power boost from Z-Crystals is sorely missed.

Checks and Counters
===================

**Choice Scarf users Users**: Choice Scarf Volkraken is one of the most reliable Aurumoth checks, barely outspeeding +1 Aurumoth and OHKOing with Fire Blast, but it has to be wary of switching into Thunder and fails to OHKO +1 bulky Aurumoth. Choice Scarf Kitsunoh can absorb a Psychic-type STAB move or Focus Blast and revenge kill Aurumoth with Shadow Strike, but Aurumoth can retaliate with Gigavolt Havoc and must be significantly weakened for Shadow Strike to KO it. Tapu Lele can revenge kill Aurumoth with Moonblast, but Quiver Dance variants outspeed Z-Move Tapu Lele and can overcome Choice Scarf Tapu Lele with enough Special Defense boosts. Choice Scarf Jumbao has a similar matchup, but Drought Flame Burst variants match up even better. Choice Scarf Greninja's Dark Pulse has a chance to OHKO Aurumoth, and Rock Slide can 2HKO it, but it's Greninja is vulnerable to Focus Blast.

**Priority**: Flame Orb Colossoil can OHKO Aurumoth with Sucker Punch. Mega Mawile can also KO it with Sucker Punch with some prior chip damage. Mega Pinsir's Quick Attack 2HKOes Aurumoth, while Ash-Greninja's Water Shuriken deals over half at +0. Weavile can pick off an extremely weakened Aurumoth with Ice Shard.

**Faster Pokemon**: If Aurumoth hasn't set up, it's forced out by Pokemon like Pajantom, Tornadus-T, and Mega Crucibelle. Hawlucha can revenge kill Aurumoth with its Unburden boost. However, they have a hard time switching into reliably due to Aurumoth's wide coverage.

**Chansey**: Toxic Chansey walls Aurumoth's Quiver Dance and bulky sets completely. While it can't reliably wall Aurumoth's Tail Glow set, it can successfully cripple a non-Lum Berry variant with Toxic.

**Status**: Aurumoth despises Toxic because it undermines its excellent bulk and places it on a timer. Thus, Aurumoth should be wary of setting up against Arghonaut, Toxapex, and Gliscor. Additionally, paralysis users like Clefable and Serperior can cripple Aurumoth.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[Mx, 298148], [xavgb, 231402], [Jordy, 395754]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]


Really nice job, gp 2/2
 

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