Av becomes a springboard to IAR

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
R&R said:
1v1 FE
2-hour DQ
Abilities = All
Items = All
2 Substitutions
2/5 Recoveries / Chills

Arena = ASB Standard Arena

Team Avnomke
214.png
214.png
214-mega.png
214-mega.png
Male
At a Glance:
Normal: 100/5/3/1-/3/98+ +11% accuracy 3/4 19
Mega: 100/8/4/1/4/87+ +9% accuracy 3/4 24
bug.png
fighting.png

Swarm/Guts/Moxie/Skill Link (Mega Only)
Jolly Nature: -Special Attack, +Speed, +11% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 19

Types:
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (Locked):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Jolly Nature: -Special Attack, +Speed, +9% Accuracy

Max HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Bug:
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (Locked):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Skill Link:
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/214.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 98
[B]Stats:[/B] 5/3/1/3/98
[B]Other:[/B] +11% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/214-mega.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 8
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 87
[B]Stats:[/B] 8/3/1/3/87
[B]Other:[/B] +9% accuracy
EC/AC/MC
NA/3/1

Attacks: 29/83
Aerial Ace
Arm Thrust
Bide
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Dig
Earthquake
Endure
Feint
Focus Punch
Fury Attack
Helping Hand
Horn Attack
Knock Off
Leer
Megahorn
Night Slash
Pin Missile
Protect
Pursuit
Revenge
Reversal
Rock Blast
Shadow Claw
Tackle
Toxic
Revenankh_Front.png
t4v7tj.jpg
Male
At a Glance:
100/5+/3/2-/4/65 3/3 20
fighting.png
ghost.png

Shed Skin/Air Lock/Infiltrator
Adamant Nature: -Special Attack, +Attack

Max HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 65

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock:
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Locked):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://i1135.photobucket.com/albums/m625/Its_A_Random/Revenankh_Front.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 65
[b]Stats:[/b] 5/3/2/4/65
[b]Other:[/b] None
EC/AC/MC
NA/0/0

Attacks: 19/94
Arm Thrust
Bide
Counter
Destiny Bond
Earthquake
Glare
Mach Punch
Mean Look
Poison Jab
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Taunt
Toxic
Wide Guard
Wrap
Wring Out
Team IAR
609.png

Chandelure [Glowfire] (M)
NATURE: Timid (+10% Accuracy)

TYPE: Ghost / Fire
ABILITIES: Flash Fire / Flame Body / Infiltrator (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (45/66)
PHYSICAL
Astonish

SPECIAL
Acid
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Inferno
Night Shade
Overheat
Psychic
Shadow Ball
Smog
Snore
Solar Beam

OTHER
Acid Armour
Confuse Ray
Curse
Double Team
Embargo
Endure
Haze
Imprison
Memento
Minimise
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick
Will-O-Wisp

RAID
Shadow Mend
This is where I use nothing but haikus as flavour.


Av sends in
IAR orders
Av counters
I reff
 
Avnomke's team:
Revenankh_Front.png
exp.share.png

HP: 100
En: 100
Spe: 65
Ranks: 5/3/2/4
Status: N/A
Stats: N/A
Other: N/A

IAR's team:
609.png
exp.share.png

HP: 90
En: 100
Spe: 92 (+10%)
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


haiku as flavour
is always a better choice
than regular flavour

Action 1:
Chandelure used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 6116/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 9739/10000 (NO)
[8+3+(9-6)]*1.5 = 21 damage (Revenankh)
-5 energy
Revenankh used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 8292/10000 (NO)
[10+(7.5-4.5)]*1.5 = 19.5 damage (Chandelure)
-7 energy

Action 2:
Chandelure used Heat Wave!
RNG Roll (CRIT) [<=625 CRIT]: 8251/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1532/10000 (NO)
10+3+(9-6) = 16 damage (Revenankh)
-6 energy
Revenankh used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 1844/10000 (NO)
[6+3+(7.5-4.5)]*1.5 = 18 damage (Chandelure)
-3 energy

Action 3:
Chandelure used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 3407/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 3513/10000 (NO)
[8+3+(9-6)]*1.5 = 21 damage (Revenankh)
-5 energy
Revenankh used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 6501/10000 (NO)
[10+(7.5-4.5)]*1.5 = 19.5 damage (Chandelure)
-7 energy

Post Round:
Revenankh: -58 HP, -17 EN
Chandelure: -57 HP, -16 EN

Avnomke's team:
Revenankh_Front.png
exp.share.png

HP: 42
En: 83
Spe: 65
Ranks: 5/3/2/4
Status: N/A
Stats: N/A
Other: N/A

IAR's team:
609.png
exp.share.png

HP: 33
En: 84
Spe: 92 (+10%)
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



Avnomke orders
It's_a_Random counters him
this is ha-i-ku
 
Shadow Punch ~ Shadow Sneak ~ Shadow Punch
If damaging ghost-type combo, then use Shadow Sneak+Destiny Bond
 
Avnomke's team:
Revenankh_Front.png
exp.share.png

HP: 42
En: 83
Spe: 65
Ranks: 5/3/2/4
Status: N/A
Stats: N/A
Other: N/A

IAR's team:
609.png
exp.share.png

HP: 33
En: 84
Spe: 92 (+10%)
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Ylvis related
I really want some yoghurt
Well, not exactly.

Action 1:
Chandelure used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 6982/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 5466/10000 (NO)
[8+3+(9-6)]*1.5 = 21 damage (Revenankh)
-9 energy
Revenankh used Shadow Punch!
RNG Roll (CRIT) [<=625 CRIT]: 8511/10000 (NO)
[6+3+(7.5-4.5)]*1.5 = 18 damage (Chandelure)
-3 energy

Action 2:
Revenankh used Shadow Sneak!
(+1 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 8803/10000 (NO)
[4+3+(7.5-4.5)]*1.5 = 15 damage (Chandelure)
Chandelure is KO'ed!
-3 energy

Post Round:
Revenankh: -21 HP, -6 EN
Chandelure: -33 HP, -9 EN, KO'ed

Avnomke's team:
Revenankh_Front.png
exp.share.png

HP: 21
En: 77
Spe: 65
Ranks: 5/3/2/4
Status: N/A
Stats: N/A
Other: N/A

IAR's team:
609.png
exp.share.png

HP: KO
En: 75
Spe: 92 (+10%)
Ranks: 1/3/6/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Rewards Bank said:
Avnomke: 1 CC
Revenankh: 3 MC, 1 AC, 1 KOC

Its_a_Random: 1 CC
Chandelure: 4 MC

ZhengTann: 3 UC
 
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