Avalugg [QC 0/3]

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yogi

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[Overview]
  • Avalugg is one of the strongest physical walls in the meta, with bulk comparable to Slowbro-Mega and Aggron.
  • This allows it to tank hits while using Curse to bulk up and eventually hit back for the win.
  • Even most super-effective physical moves are ineffective against Avalugg's sheer bulk.
  • It also functions as a duel threat with the addition of Mirror Coat to its kit, which in tandem with Sturdy allows it to counter unprepared special attackers without a way to break Sturdy.
  • Despite its strengths, Avalugg can be countered relatively easily by prepared opponents able to break Sturdy or take advantage of Avalugg's abysmal speed.
  • Avalugg is also vulnerable to most forms of stalling, including PP stalling, Leech Seed stalling, and Toxic stalling.
  • It is important to be prepared for these threats by compensating for Avalugg's weaknesses when building your team.
[Set]
Bulky Bulk:
Avalugg @ Groundium Z
Ability: Sturdy
EVs: 252 Atk / 252 Def / 4 Spe
Lax Nature
IVs: 29 HP / 0 SpD
- Earthquake
- Avalanche
- Curse
- Mirror Coat

[Set Details]
Moves:
  • Earthquake is used for super effective damage against Steel-types, Avalugg's biggest physical threat.
  • Avalanche is Avalugg's STAB move, which hits many of the strongest Pokemon in the meta super effectively with 120 Base Power after Avalugg is hit, allowing it to return fire with massive damage.
  • Curse is used to boost attack and defense as much as possible before hitting back. The drop in speed is negligible, as Avalugg is already slower than every relevant physical attacker it faces.
  • Mirror Coat functions as a hard punish for special attackers without a way to break sturdy, allowing it to beat a non-trivial portion of the meta just by showing up and using this move. Additionally, this serves as a major surprise factor against opponents who have never seen Avalugg in action, which can net you a free win. However, you should not count on this tactic working on the same opponent more than once.
Set Details:
  • The most surprising thing about this set is the lack of HP investment and 2 hp IVs missing. This is in order to have less HP than even moderately invested Magearna, in order to beat all viable variants. Without this, pain split breaks sturdy. This loss of HP only sacrifices the Metagross-Mega matchup, and slightly weakens the Charizard-Mega-X matchup, as Charizard-Mega-X with Will-o-wisp has a 50/50 between using Will-o-wisp or Flare Blitz, and if Avalugg responds incorrectly (Curse is the correct response to Will-o-wisp, and Tectonic Rage is the correct response to Flare Blitz) it loses.
  • 252+ Defense in order to make maximum usage of its massive bulk.
  • 252 Attack EVs in order to make use of Avalugg's strong base damage, as well as to scale as efficiently as possible with Curse.
  • - SpD and 0 SpD IVs in order to take as much damage as possible from special attacks so Mirror Coat KOs in return.
  • 4 speed in order to win the matchup against itself.
  • Groundium Z in order to hit steel types as hard as possible, and cover other matchups where a Ground-type attack is preferred over an Ice-type one.
[Usage Tips]
  • Against Gyarados-Mega and other neutral physical attackers, use your discretion as to how many times to use Curse before attacking. Generally 3 or 4 times is fine.
  • Against Pokemon 4x weak to Ice-type moves, such as Dragonite, Zygarde, and Landorus-Therian, select Avalanche immediately.
  • Against special attackers, namely Porygon-Z, Sceptile-Mega, Genesect, and other Pokemon with the same theme of having only strong special attacks in their arsenal, click Mirror Coat in order to score a quick kill due to the immense damage they will do to Avalugg.
  • Some pokemon, such as Nihelgo, Blacephalon, and Naganadel also fit into the above category, but will also die to a Tectonic Rage, which is preferable for use in the matchup.
  • Magearna is an important matchup to know, as generally speaking Avalugg is Magearna bait. Lead off with Mirror Coat, and continue using it while the Magearna boosts its stats with Iron Defense and Calm Mind. While it boosts up, intersperse Curse to boost up Avalugg's attack. If you use Curse unpredictably between successive uses of Mirror Coat, you ensure that you will not be attacked while maxing out your own attack. After you have boosted up, it's important that you click Earthquake first, then Tectonic Rage, as the reverse will allow the Magearna to recover too much with Pain Split. This wins the matchup unless the Magearna is able to predict your usage of Curse and attack while you do so. This matchup advice may also be applicable to Tapu Lele, as the matchup can end up being extremely similar in practice.
  • Although Mimikyu is generally a losing matchup, if you are certain that a given Mimikyu is not running Curse, you may be able to beat it by first breaking its Disguise, then using Curse while it uses Swords Dance until it begins attacking you, then use Tectonic Rage in order to secure a victory before the Mimikyu can knock out Avalugg.
[Team Options]
  • Pokemon that you pair with Avalugg must be prepared to cover its significant weaknesses, namely its weakness to strong Steel-types and special attackers with a way to break Sturdy, as well as Mimikyu and sleep users.
  • Special Defense tanks, such as Venusaur-Mega, are able to absorb hits from many of many of Avalugg's counters and effectively deal with pokemon that give Avalugg trouble.
  • PP Stall Pokemon, such as Deoxys-Speed, can effectively deal with many of the slower special attackers in the meta, while functioning as an immediate counter to the vast majority of sleep users (with the exception of Whimsicott), as well as most other types of stalling Pokemon in the meta.
  • Generally speaking, Mawile, Metagross-Mega, Heatran, Magnezone, and Charizard-Y tend to give this set the most trouble as they are the most common counters to Avalugg in the meta, so finding a pokemon that can beat all five of these or even a majority will be crucial in using Avalugg effectively.

[Other Options]
  • The easiest option to implement is raising HP EVs in exchange for attack EVs. While this does cause Avalugg to lose the Magearna matchup, it instead wins the Metagross and Charizard-Mega-X matchup 100% of the time, and can win against bulky Mawiles without Swords Dance. This doesn't have to be an all or nothing venture either, as a mix of HP, Attack, and Defense EVs can be used in order to survive a specific matchup while still dealing as much damage as possible.
  • Running a set with leftovers and recover is also an option used to beat Aggron and other Steel-type pokemon in the same vein, matchups that the standard set loses. However, Avalugg must sacrifice Earthquake in order to use Recover, which will lessen its type coverage and cause Avalugg to lose matchups it might otherwise win with the standard set. Leftovers is the item of choice for this set, as well as 252 HP and Defense EVs in order to make good use of recover.
  • Using Superpower and Fightium-Z instead of Earthquake and Groundium-Z is also an option which can be used in order to secure the matchup with Tyranitar, Gyarados-Mega, and Heatran, as well other pokemon with a significant weakness to Fighting-type moves. However, Earthquake is generally considered to be the stronger move in most scenarios.
[Checks and Counters]
  • Strong Steel Attackers: These include Metagross-Mega, Mawile, and the rare Aggron with Iron Head. These mons hit too hard for Avalugg to be able to bulk up with Curse, and are too bulky to knock out with Tectonic Rage. Excadrill is not included here, it dies to Tectonic Rage. However, any Aggron not running Taunt loses to Recover Avalugg.
  • Special Attackers with a way to break Sturdy: These include Chairzard-Mega-Y, Heatran, Celesteela, which usually brings in flamethrower in addition to leech seed, Primarina, and any other Pokemon you can think of that has a physical or status move to break Avalugg's Sturdy, then hit it with a special move to knock it out. Notably, Aegislash will always lose to Tectonic Rage into Earthquake (if the Aegislash used King's Shield), so it is not included here.
  • Dark Type Special Attackers: Because Mirror Coat is a Psychic-type move, it cannot affect Dark-types. Thus, Greninja and Hoopa-Unbound are notable pokemon that are able to get around Avalugg's only option, and both are a bit to bulky to be ko'd by Tectonic Rage.
  • Lopunny-Mega: While Avalugg can tank a High Jump Kick after Fake Out, it cannot hit hard enough to KO it in retaliation.
  • Sleep Users/Leech Seed stallers: Jumpluff, Whimsicott, Vivillion, Venusaur, and mons from that vain are able drain Avalugg while staying safe behind either their massive defense or substitute. Notably, because of Avalugg's sturdy, Gengar-Mega loses the matchup 60.4% of the time, so Avalugg is preferred in that matchup. (60% chance for Hypnosis multiplied by the 66% chance for no first-turn awaken leads to a 39.6% chance of success. Due to Avalugg's Sturdy, if Avalugg can wake up on the first turn of sleep or avoid Hypnosis, it will be able to survive Hex and hit with Tectonic Rage, which OHKOs Gengar-Mega. Thus, the Gengar matchup is favorable for Avalugg)
  • PP Stall: Avalugg loses to both Deoxys-Speed and Kyurem, as it is too slow to do any damage before its opponent puts itself out of reach.
  • Mimikyu with Curse: Mimikyu is able to outspeed Avalugg and use Curse while tanking a hit from Avalugg, then stall with Substitute and Protect in order to win the matchup.
  • Mega-Gyarados running Taunt can be an issue for Avalugg, as Taunt prevents Avalugg from using Curse, which would otherwise boost Avalugg's defense out of range of Gyarados's attacks while simultaneously boosting Avalugg's attack to be able to easily kill Gyarados with Tectonic Rage. If the Gyarados doesn't Mega-evolve while using Taunt and boosting with Dragon Dance, Avalugg cannot whittle its health down with Teconic Rage and Earthquake and will thus lose the matchup.
 
Last edited by a moderator:
  • Avalugg is one of the strongest physical walls in the meta, with bulk comparable to Slowbro-Mega and Aggron
  • This allows it to tank hits while using Curse to bulk up and eventually hit back for the win
  • Even most super-effective physical moves are ineffective against Avalugg's sheer bulk
  • It also functions as a duel threat with the addition of Mirror Coat to its kit, which in tandem with Sturdy allows it to counter unprepared special attackers without a way to break Sturdy.
  • Add a brief section about things that could counter Avalugg.
[Set]
Set name?
Avalugg @ Groundium Z
Ability: Sturdy
EVs: 252 Atk / 252 Def / 4 Spe
Lax Nature
IVs: 29 HP / 0 SpD
- Earthquake
- Avalanche
- Curse
- Mirror Coat

[Set Details]
Moves:
  • Earthquake: For super-effective hits against steal types-Steel-types, Avalugg's biggest physical threat.
  • Avalanche: Avalugg's stab move, hits many of the strongest mons in the metagame super-effectively.Mention why Avalanche is preferred over E.G. Ice Fang.Also,stab->STAB>
  • Curse: Used to boost attack and defense as much as possible before hitting back-Mention how the lowered Speed is irrelevant.
  • Mirror Shot-Mirror Coat,not Mirror Shot: For punishing special attackers who come in unprepared-Rephrase this.
  • Remember not to use the moves as titles,instead write a brief description about why the Pokemon uses this move.
EVs/IVs/Nature:
This section should be named Set Details.
  • The most surprising thing about this set is the lack of hp investment and 2 hp IVs missing. This is in order to have less hp than even moderately invested Magearna,in order to beat all viable variants. Without this, pain split breaks sturdy. This loss of hp only sacrifices the metagross matchup.
  • 252+ defense in order to make maximum usage of its bulk I would suggest adding an adjective before bulk,but its just a suggestion.
  • 252 Attack EVs in order to ko opponents as quickly as possible rather "maximize its attacking capabilities
  • - SpD and 0 SpD IVs in order to take as much damage as possible from special attacks so mirror shot-mirror coat kills-KOs on the return shot-in return
  • 4 speed in order to win the mirror matchup with other Avaluggs
  • Why are you running Lax again? Naughty KOs Greninja.
Item:
  • Groundium Z in order to hit steel types as hard as possible, and cover
  • Don't make those separate categories,just talk about each one in different bullet-points.
[Usage Tips]
  • Against Gyarados-Mega and other neutral physical attackers, use your discretion as to how many times to curse before attacking. Generally 3 or 4 times is fine.
  • Against dragon/ground types such as Dragonite, Zygarde-Complete, and Landorus-Therian, click Avalanche immediately.
  • Against special attackers, click Mirror Coat in order to deal a lot of damage in return thanks to Sturdy and Avalugg's low Special Defense(and enjoy the salt) that section is unneeded.
  • Magearna is an important matchup to know, as generally speaking Avalugg is Magearna bait. Lead off with Mirror Coat, and continue using it while the Magearna boosts up. While it boosts up, intersperse Curse to boost up Avalugg's attack. If you mix up your timing explain what you mean with that, you ensure that you will not be attacked while maxing out your attack. After you have boosted up, it's important that you click Earthquake first, then Tectonic Rage, as the reverse will allow the Magearna to recover too much with pain split. This wins the matchup unless the Magearna is able to predict you cursing-using Curse and attacks while that happens.
[Team Options]
  • Pokemon that you pair with Avalugg must be prepared to cover its significant weak areas-weaknesses, namely its weakness to strong Steel-types and special attackers with a way to break sturdy, as well as mimikyu and sleepmons.
  • While no one pokemon can cover all of Avalugg's weaknesses, choosing pokemon that cover Avalugg's weaknesses effectively while having Avalugg cover their own is obviously paramount to using Avalugg effectively.
  • While the pokemon below are ones that I've had personal success with, feel free to forge your own path, just make sure to keep Avalugg's weaknesses in mind.
Recommended Teammates:

Aegislash: Aegislash is able to cover most of avalugg's weaknesses, namely all of the steel types and cursekyu that give Avalugg trouble. Depending on the lopunny set and given good playing, it can also beat lopunny.

Tapu Lele: While only beating a minority of the threats against Avalugg, is such an effective deterrent against all special attackers in the meta that I recommend running Lele with Avalugg for that reason alone. Additionally, if you run a bulky Lele with taunt instead of reflect, you can defeat most stallmons and sleepmons.

Deoxys-Speed: I'm talking about the PP staller here. This mon beats all of the steel types and most of the special attackers plaguing Avalugg, with the added benefit of beating all of the sleepmons (except gengar, which Avalugg actually beats) with taunt.
You should use general categories instead of specific Pokemon,therefore you will have to rewrite the entire section

[Other Options]
  • The most clear cut option is raising HP EVs in exchange for attack EVs. While this does cause Avalugg to lose the Magearna matchup, it instead wins the Metagross-Mega matchup 100% of the time, and can win against Bulky Mawiles without Swords Dance.(Avalugg can beat Mawile anyway)
  • Running a set with leftovers and recover is also an option, but this doesn't win any matchups that Avalugg doesnt already win, and is generally weaker than this set if it doesn't beat anything you already beat why do uou even mention it?
  • Using Superpower and Fightium-Z instead of Earthquake and Groundium-Z is also an option, but Earthquake is generally considered to be the stronger-most useful move in most scenarios
[Checks and Counters]
  • Strong Steel Attackers: These include Metagross-Mega, Mawile, and Aggron with Iron Head (goddamnit osra) dont add comments inside your analyses. These mons hit too hard for Avalugg to be able to bulk up with Curse, and are too bulky to knock out with Tectonic Rage. Excadrill is not included here, it dies to tech-rage.Tectonic Rage,don't use abbreviations
  • Special Attackers with a way to break Sturdy: These include Charizard-Mega-Y,Heatran, Celesteela(Celesteela does not belong in this section)Primarina, and any other mon you can think of that has a physical or status move to break Avalugg's Sturdy, then hit it with a special move to ko it. Notably, Aegislash will always lose to Tectonic Rage into Earthquake (if they clicked King's Shield first turn)so it is not included here.
  • Dark-Type Special Attackers: Because Mirror Coat is a Psychic-type move, it cannot affect Dark-types. Thus, Greninja dies to 252+ Tectonic Rageand Hoopa-Unbound are notable pokemon that are able to get around Avalugg's only option, and both are a bit to bulky to be ko'by Tectonic Rage. (that's false
  • Lopunny-Mega: While Avalugg can tank a High Jump Kick after Fake Out, it cannot hit hard enough to KO it in retaliation.
  • Cursekyu: Run away. Avalugg is too slow to touch cursekyu. Again,don't use abbreviations and comments in your analyses,Curse Mimikyu instead of Cursekyu.Rewrite this section.
  • Sleep Mons/Subseeders: Jumpluff, Whimsicott, Vivillion, Venusaur, and mons from that vain are able drain Avalugg while staying safe behind either their massive defense or substitute. Notably, because Avalugg is sturdy, Gengar-Mega loses the matchup 60.4% of the time explain where this calc comes from, so Avalugg is preferred in that matchup.
  • Taunt users etc.
I suggest you take a look at the recommended formatting before posting an analysis.
Also,remember to add capital letters where needed.
Once you implement the changes I'll take another look at your analysis.No QC for now.
 
I suggest you take a look at the recommended formatting before posting an analysis.
Also,remember to add capital letters where needed.
Once you implement the changes I'll take another look at your analysis.No QC for now.
I thought this was QC, not GP. I've made the edits that you asked for, and I'd like to preemptively address the interspersed QC comments that you made here. I'd also like to apologize for my formatting errors, this was my first attempt at an analysis.

First and foremost is Greninja, which you claim that Avalugg can kill with Tectonic Rage with a Naughty nature. I assume this is the calculation you used:
252+ Atk Avalugg Tectonic Rage (180 BP) vs. 0 HP / 0 Def Greninja: 277-327 (97.1 - 114.7%) -- 81.3% chance to OHKO.

While not guaranteed, this does seem to do the job in the matchup, which will then reduce the matchup to a 50/50 with the Avalugg user trying to predict Grass Knot and punishing accordingly with either Avalanche or Mirror Coat, or Dark Pulse, with a Tectonic Rage punish. I would consider this a won matchup given sufficient mindgames. However, this assumes NO bulk on the part of the Greninja, which is unlikely. Take this Elo Bandit set for instance:

Cranium Break (Greninja) @ Waterium Z
Ability: Protean
EVs: 16 HP / 152 Def / 180 SpA / 160 Spe
Timid Nature
- Hydro Cannon
- Ice Beam
- Grass Knot
- Shadow Sneak

And the calculation to go with it:
252+ Atk Avalugg Tectonic Rage (180 BP) vs. 16 HP / 152 Def Greninja: 227-268 (78.5 - 92.7%) -- guaranteed 2HKO

While this example is not exactly the same as the Dark Pulse arguement I used earlier to put Greninja in a "Dark Special Attacker" group of its own, it can still use Shadow Sneak -> Hydro Vortex in order to win the matchup, while tanking a Tectonic Rage. And given that many players on the ladder run some version of a bulky Greninja, and that the minimum investment to survive Tectonic Rage from a Naughty Avalugg is 172 EVs in HP or 104 EVs in Defense or some combination of noncommittal EVs that still allow Greninja to outspeed the Jumpluff speed tier, I don't feel that it is worth the risk to run a set that wins a matchup "sometimes", and sometimes is being generous. Additionally, this investment causes a guaranteed loss to the more offensive Tyranitar-Mega instead of a simply unfavorable matchup (about a 45% chance of success). I didn't mention it in the post because I believe variants with lower attack and lower defense to be more common. It also loses the matchup to scarf Genesect running Iron Head, which assuming no attack investment (because the rest of the moves are special, usually), goes Mirror Coat -> Curse -> Tectonic Rage. The Avalugg mentioned above can usually tank these three Iron Heads before retaliating. These are two matchups that flip off of the top of my head, there may be other matchups against various low tiers that Avalugg may win now, that could flip given a loss of defense investment.

You also mentioned Taunt users, but I can't think of pokemon that really fit this class. Mirror Coat counts as an attacking move, so Taunt doesn't counter Mirror Coat. I added a section about Stallmons, which Avalugg also loses to, but i believe they fit into their own category. Generally speaking, Taunt is weak against Avalugg. I can't think of a pokemon off of the top of my head that beats Avalugg with Taunt that can't beat Avalugg with another strategy, and wouldn't rather be using that strategy against a generalized meta, or that loses to Avalugg with or without Taunt. That is, I don't believe Taunt specifically flips any matchups. If you believe you have a counterexample though, feel free to accost me with it.

As for Mawile, I guess you forgot about Intimidate. This matchup, which tends to involve a bulky Mawile-Mega running Iron Head with 252 Atk EVs, is losing for my main set Avalugg and is still losing even for the bulkier Avalugg the vast majority of times, although it is roll-dependent to a degree. Mawile will 2HKO Avalugg with Iron Head, even with Curse boosting Avalugg's attack for the second hit.:
-1 252 Atk Avalugg Tectonic Rage (180 BP) vs. 248 HP / 0 Def Mawile-Mega: 202-238 (66.6 - 78.5%) -- guaranteed 2HKO
-1 252 Atk Avalugg Tectonic Rage (180 BP) vs. 0 HP / 0 Def Mawile-Mega: 202-238 (83.8 - 98.7%) -- guaranteed 2HKO


252+ Atk Huge Power Mawile-Mega Iron Head vs. 252 HP / 252+ Def Avalugg: 228-270 (58.3 - 69%) -- guaranteed 2HKO
And after a minimum roll on the first hit:
252+ Atk Huge Power Mawile-Mega Iron Head vs. +1 252 HP / 252+ Def Avalugg: 152-182 (38.8 - 46.5%) -- 87.5% chance to OHKO
You won't be able to hit back, even with the bulkiest set. It is true that this Avalugg beats the rarer Metal Burst Mawile, given that it isn't running Iron Head, but this is a less common threat in the meta, and you would never pick into Mawile unless you were sure that it were the Metal Burst variant.

I believe this covers all of the QC comments you made, so I'm hoping that that covers at least some of the issues you had with the set.
 
There has been a mistake in my calculations with Mawile,I apologise for that.
Pokemon that can defeat Avalugg by Taunting it:
Aggron-Mega
Gyarados-Mega
Murkrow
It was mainly those three I had in mind but pretty much every Taunt user (except like Zeraora) can defeat it.
Regarding what you said about QC and GP:
GP usually makes a lot of changes to an analysis,and since I was told that I am allowed to improve the look of an analysis before a GP,I did that.
However I do believe that both the GP and the rest of the comments are important and you will have to take them into consideration.
 
Pokemon that can defeat Avalugg by Taunting it:
Aggron-Mega
Gyarados-Mega
Murkrow
It was mainly those three I had in mind but pretty much every Taunt user (except like Zeraora) can defeat it.
Like I mentioned before, I consider Aggron to be a losing matchup with or without Taunt. Iron Head wins the matchup, Rest wins the matchup, Curse wins the matchup (without taunt), and thus I believe Taunt to be icing on the cake and not necessary for the matchup.

As for Gyarados-Mega, the idea that he wins the matchup with Taunt is not as clear-cut as it seems. If it doesn't Taunt turn 1 (Because it doesn't know the matchup on low ladder) it loses. If Gyarados mega evolves, it loses, as it allows itself to be hit by Avalugg's more effective Earth-type moves. As far as I can tell, if Avalugg gets taunted turn 1, all it has to do is spam Tectonic Rage and Earthquake continuously, as it wins the race. Gyarados must not mega evolve while Taunting and boosting up, and only then does it win the matchup. I hadn't realized this line of play existed until I thought about it just now, so I suppose Taunt does flip this matchup, though in practice I've never seen an opponent resourceful enough to do this. I'll make an edit mentioning it in the main post.

Although Murkrow does with the matchup with Taunt, it does not need Taunt to do so (Feather Dance, Roost, and Night Shade work just fine). Murkrow functions in a very similar manner to the pp stallers I mentioned in a bullet point of the Checks and Counters, and so I believe it does not need its own category.

While I understand your arguement about Taunt, it affects the matchup with one pokemon, and there are pokemon for which it doesn't affect the matchup at all, such as Tapu Lele, Terrakion, and Blacephalon. I don't think it deserves its own category.
 
Fair enough.I have a few more comments,mainly GP wise.
I'm not gonna mess with your capitalisations,but I will advice you to read this regarding what needs to be capitalised and what doesn't.
https://www.smogon.com/forums/threads/spelling-and-grammar-standards.102407/#post-3390265
  • Avalugg is one of the strongest physical walls in the meta, with bulk comparable to Slowbro-Mega and Aggron.
  • This allows it to tank hits while using Curse to bulk up and eventually hit back for the win.
  • Even most super-effective physical moves are ineffective against Avalugg's sheer bulk.
  • It also functions as a duel threat with the addition of Mirror Coat to its kit, which in tandem with Sturdy allows it to counter unprepared special attackers without a way to break sturdy.
  • Despite its strengths, Avalugg can be countered relatively easily by prepared opponents able to break sturdy or take advantage of Avalugg's slow speed, so it is important to be prepared for these threats by compensating for Avalugg's weaknesses.
  • You could use another section about status users or pp stallers.
[Set]
I Lie:
Avalugg @ Groundium Z
Ability: Sturdy
EVs: 252 Atk / 252 Def / 4 Spe
Lax Nature
IVs: 29 HP / 0 SpD
- Earthquake
- Avalanche
- Curse
- Mirror Coat

[Set Details]
Moves:
  • Earthquake is used for super-effective hits against Steel types, Avalugg's biggest physical threat.
  • Avalanche is Avalugg's STAB move, which hits many of the strongest mons in the meta super-effectively with 120 Base Power after Avalugg is hit, allowing it to return fire with massive damage.
  • Curse is used to boost attack and defense as much as possible before hitting back. The drop in speed is negligible, as Avalugg is already slower than every relevant physical attacker it faces.
  • Mirror Coat functions as a hard punish for special attackers without a way to break sturdy, allowing it to beat a non-trivial portion of the meta just by showing up and clicking this move. Additionally, this serves as a major surprise factor on low ladder, as pokemon like Charizard-Mega-Y, which normally wins the matchup with Rock Tomb, will come in unprepared with a special attack, allowing you to win the battle with Mirror Coat. However, this tends not to work beyond about 1250 on the ladder, and of course not against anyone who's seen Avalugg in action before. Remove this section entirely.Also,as far as I'm concerned,you shouldn't refer to the ladder in an analysis,so you should rewrite most of this paragraph.
Set Details:
  • The most surprising thing about this set is the lack of hp investment and 2 hp IVs missing. This is in order to have less HP than even moderately invested Magearna, in order to beat all viable variants. Without this, pain split breaks sturdy. This loss of HP only sacrifices the Metagross-Mega matchup.
  • 252+ defense in order to make maximum usage of its bulky bulk. its what? try great bulk / whatever
  • 252 Attack EVs in order to make use of Avalugg's strong base damage, as well as to scale as efficiently as possible with Curse.
  • - SpD and 0 SpD IVs in order to take as much damage as possible from special attacks so mirror shot KOs in return
  • 4 speed in order to win the matchup against itself.
  • Groundium Z in order to hit steel types as hard as possible, and cover other matchups where a Ground-type attack is preferred over an Ice-type one.
[Usage Tips]
  • Against Gyarados-Mega and other neutral physical attackers, use your discretion as to how many times to curse before attacking. Generally 3 or 4 times is fine.
  • Against dragon/ground types such as Dragonite, Zygarde, and Landorus-Therian, Dragonite isn't Dragon/Ground,and neither is Landorus-Therian.Try Pokemon 4x weak to Ice instead click use Avalanche immediately.
  • Against special attackers, namely Porygon-Z, Altaria-Mega, Genesect, Naganadel, and other Pokemon with the same theme of having only strong special attacks in their arsenal, click Mirror Coat in order to score a quick kill due to the immense damage they will do to Avalugg.Altaria isn't always Special,and Naganadel straight up dies to Tectonic Rage.
  • Magearna is an important matchup to know, as generally speaking Avalugg is Magearna bait. Lead off with Mirror Coat, and continue using it while the Magearna boosts its stats with Iron Defense and Calm Mind. While it boosts up, intersperse Curse to boost up Avalugg's attack. If you use Curse unpredictably between successive uses of Mirror Coar, you ensure that you will not be attacked while maxing out your own attack. After you have boosted up, it's important that you click Earthquake first, then Tectonic Rage, as the reverse will allow the Magearna to recover too much with Pain Split. This wins the matchup unless the Magearna is able to predict your usage of Curse and attack while you do so. This matchup advice may also be applicable to Tapu Lele, as the matchup can end up being extremely similar in practice.
[Team Options]
  • Pokemon that you pair with Avalugg must be prepared to cover its significant weaknesses, namely its weakness to strong Steel-types and special attackers with a way to break Sturdy, as well as Mimikyu and sleep users.
  • While no one pokemon can cover all of Avalugg's weaknesses, choosing pokemon that cover Avalugg's weaknesses effectively while having Avalugg cover their own is obviously paramount to using Avalugg effectively. I'm not sure if this sentence is needed.
  • Taking this advice into account, it is advisable to break up Avalugg's weaknesses and counters into groups, and select pokemon that can effectivly cover a wide range of those weak points. Doesn't this apply for pretty much every pokemon? I don't think this is needed either.
  • Special Defense tanks, such as Venusaur-Mega, are able to absorb hits from many of many of Avalugg's counters and effectively deal with pokemon that give Avalugg trouble.
  • Stallmons, such as Deoxys-Speed, can effectively deal with many of the slower special attackers in the meta, while functioning as an immediate counter to all sleep users and Subseeders.Subseeders is a 6v6 term referring to a pokemon that continuously uses ONLY Substitute to regain health after Leech Seeding an opponent.Also,Deoxys-Speed isnt a counter to every Sleep user (Grass Whistle Prankster Whimsicott is considered as a sleep user).And change Stallmons to Stall Pokemon.So,probably rephrase the entire paragraph.
  • Generally speaking, Mawile, Metagross-Mega, Heatran, Magnezone, and Charizard-Y tend to give this set the most trouble as they are the most common counters to Avalugg in the meta, so finding a pokemon that can beat all five of these or even a majority will be crucial in using Avalugg effectively.

[Other Options]
  • The most clear cut option is raising hp ev's in exchange for attack ev's. While this does cause avalugg to lose the magearna matchup, it instead wins the metagross matchup 100% of the time, and can win against bulky mawiles without swords dance.
  • Running a set with leftovers and recover is also an option, but this doesn't win any matchups that avalugg doesnt already win, and is generally weaker than this set.Recover is generally a solid alternative move,don't dismiss it just like that.Also why leftovers+Recover.Does it beat anything specific? If not,simply say Recover and mention what it beats.
  • Using Superpower and Fightium-Z instead of Earthquake and Groundium-Z is also an option why?, but earthquake is generally considered to be the stronger move in most scenarios
[Checks and Counters]
  • Strong Steel Attackers: These include Metagross-Mega, Mawile, and Aggron with Iron Head. These mons hit too hard for Avalugg to be able to bulk up with Curse, and are too bulky to knock out with Tectonic Rage. Excadrill is not included here, it dies to Tectonic Rage.Mention that Iron Head Aggron is rare.Also pretty much every Aggron set that doesn't have Taunt loses to Recover.
  • Special Attackers with a way to break Sturdy: These include Chairzard-Mega-Y, Heatran, Celesteela, which usually brings in flamethrower in addition to leech seed, Primarina, and any other Pokemon you can think of that has a physical or status move to break Avalugg's Sturdy, then hit it with a special move to knock it out. Notably, Aegislash will always lose to Tectonic Rage into Earthquake (if the Aegislash used King's Shield), so it is not included here.
  • Dark Type Special Attackers: Because Mirror Coat is a Psychic-type move, it cannot affect Dark-types. Thus, Greninja and Hoopa-Unbound are notable pokemon that are able to get around Avalugg's only option, and both are a bit to bulky to be ko'd by Tectonic Rage.
  • Lopunny-Mega: While Avalugg can tank a High Jump Kick after Fake Out, it cannot hit hard enough to KO it in retaliation.
  • Sleep Mons/Subseeders again,what I mentioned about Subseeders.Also don't refer to Pokemon as mons.: Jumpluff, Whimsicott, Vivillion, Venusaur, and mons from that vain are able drain Avalugg while staying safe behind either their massive defense or substitute. Notably, because of Avalugg's sturdy, Gengar-Mega loses the matchup 60.4% of the time, so Avalugg is preferred in that matchup. (60% chance for Hypnosis multiplied by the 66% chance for no first-turn awaken leads to a 39.6% chance of success. Due to Avalugg's Sturdy, if Avalugg can wake up on the first turn of sleep or avoid Hypnosis, it will be able to survive Hex and hit with Tectonic Rage, which OHKOs Gengar-Mega. Thus, the Gengar matchup is favorable for Avalugg)
  • PP Stall: Avalugg loses to both Deoxys-Speed and Kyurem, and it is also loses against all other off-meta PP stallers, such as Furfrou.no no no don't mention Furfrou.Just Deoxys-S and Kyurem are fine.
  • Mimikyu with Curse: Mimikyu functions as a Subseeder against Avalugg again,it's not a Subseeder.In this case,don't say at all as what it functions,since there is no actual term for Cursekyu's playstyle, meaning that Avalugg loses against Mimikyu with Curse. If you believe that your opponent will choose Mimikyu, do not choose Avalugg unless you are certain that the Mimikyu does not have curse. This belongs in Usage Tips.
  • Mega-Gyarados running Taunt can be an issue for Avalugg, as Taunt prevents Avalugg from Cursing using Curse, which would otherwise boost Avalugg's defense out of range of Gyarados's attacks while simultaneously boosting Avalugg's attack to be able to easily kill Gyarados with Tectonic Rage. If the Gyarados doesn't Mega-evolve while using Taunt and boosting with Dragon Dance, Avalugg cannot whittle its health down with Tectonic Rage and Earthquake and will thus lose the matchup.
tag me when you implement
 

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
[Overview]
  • Avalugg is one of the strongest physical walls in the meta, with bulk comparable to Slowbro-Mega and Aggron.
  • This allows it to tank hits while using Curse to bulk up and eventually hit back for the win.
  • Even most super-effective physical moves are ineffective against Avalugg's sheer bulk.
  • It also functions as a duel threat with the addition of Mirror Coat to its kit, which in tandem with Sturdy allows it to counter unprepared special attackers without a way to break Sturdy.
  • Despite its strengths, Avalugg can be countered relatively easily by prepared opponents able to break Sturdy or take advantage of Avalugg's abysmal speed.
  • Avalugg is also vulnerable to most forms of stalling, including PP stalling, Leech Seed stalling, and Toxic stalling.
  • It is important to be prepared for these threats by compensating for Avalugg's weaknesses when building your team.
[Set]
Bulky Bulk:
Avalugg @ Groundium Z
Ability: Sturdy
EVs: 252 Atk / 252 Def / 4 Spe
Lax Nature
IVs: 29 HP / 0 SpD
- Earthquake
- Avalanche
- Curse
- Mirror Coat

[Set Details]
Moves:
  • Earthquake is used for super effective damage against Steel-types, Avalugg's biggest physical threat.
  • Avalanche is Avalugg's STAB move, which hits many of the strongest Pokemon in the meta super effectively with 120 Base Power after Avalugg is hit, allowing it to return fire with massive damage.
  • Curse is used to boost attack and defense as much as possible before hitting back. The drop in speed is negligible, as Avalugg is already slower than every relevant physical attacker it faces.
  • Mirror Coat functions as a hard punish for special attackers without a way to break sturdy, allowing it to beat a non-trivial portion of the meta just by showing up and using this move. Additionally, this serves as a major surprise factor against opponents who have never seen Avalugg in action, which can net you a free win. However, you should not count on this tactic working on the same opponent more than once.
Set Details:
  • The most surprising thing about this set is the lack of HP investment and 2 hp IVs missing. This is in order to have less HP than even moderately invested Magearna, in order to beat all viable variants. Without this, pain split breaks sturdy. This loss of HP only sacrifices the Metagross-Mega matchup. This also worsens the Mega Charizard X matchup - mention this
  • 252+ Defense in order to make maximum usage of its massive bulk.
  • 252 Attack EVs in order to make use of Avalugg's strong base damage, as well as to scale as efficiently as possible with Curse.
  • - SpD and 0 SpD IVs in order to take as much damage as possible from special attacks so Mirror Coat KOs in return.
  • 4 speed in order to win the matchup against itself.
  • Groundium Z in order to hit steel types as hard as possible, and cover other matchups where a Ground-type attack is preferred over an Ice-type one.
Mention that different spreads including a Naughty nature are viable either here or in OO

[Usage Tips]
  • Against Gyarados-Mega and other neutral physical attackers, use your discretion as to how many times to use Curse before attacking. Generally 3 or 4 times is fine.
  • Against Pokemon 4x weak to Ice-type moves, such as Dragonite, Zygarde, and Landorus-Therian, select Avalanche immediately.
  • Against special attackers, namely Porygon-Z, Sceptile-Mega, Genesect, and other Pokemon with the same theme of having only strong special attacks in their arsenal, click Mirror Coat in order to score a quick kill due to the immense damage they will do to Avalugg.
  • Some pokemon, such as Nihelgo, Blacephalon, and Naganadel also fit into the above category, but will also die to a Tectonic Rage, which is preferable for use in the matchup.
  • Magearna is an important matchup to know, as generally speaking Avalugg is Magearna bait. Lead off with Mirror Coat, and continue using it while the Magearna boosts its stats with Iron Defense and Calm Mind. While it boosts up, intersperse Curse to boost up Avalugg's attack. If you use Curse unpredictably between successive uses of Mirror Coat, you ensure that you will not be attacked while maxing out your own attack. After you have boosted up, it's important that you click Earthquake first, then Tectonic Rage, as the reverse will allow the Magearna to recover too much with Pain Split. This wins the matchup unless the Magearna is able to predict your usage of Curse and attack while you do so. This matchup advice may also be applicable to Tapu Lele, as the matchup can end up being extremely similar in practice.
  • Although Mimikyu is generally a losing matchup, if you are certain that a given Mimikyu is not running Curse, you may be able to beat it by first breaking its Disguise, then using Curse while it uses Swords Dance until it begins attacking you, then use Tectonic Rage in order to secure a victory before the Mimikyu can knock out Avalugg.
[Team Options]
  • Pokemon that you pair with Avalugg must be prepared to cover its significant weaknesses, namely its weakness to strong Steel-types and special attackers with a way to break Sturdy, as well as Mimikyu and sleep users.
  • Special Defense tanks, such as Venusaur-Mega, are able to absorb hits from many of many of Avalugg's counters and effectively deal with pokemon that give Avalugg trouble.
  • PP Stall Pokemon, such as Deoxys-Speed, can effectively deal with many of the slower special attackers in the meta, while functioning as an immediate counter to the vast majority of sleep users (with the exception of Whimsicott), as well as most other types of stalling Pokemon in the meta.
  • Generally speaking, Mawile, Metagross-Mega, Heatran, Magnezone, and Charizard-Y tend to give this set the most trouble as they are the most common counters to Avalugg in the meta, so finding a pokemon that can beat all five of these or even a majority will be crucial in using Avalugg effectively.

[Other Options]
  • The easiest option to implement is raising HP EVs in exchange for attack EVs. While this does cause Avalugg to lose the Magearna matchup, it instead wins the Metagross matchup 100% of the time, and can win against bulky Mawiles without Swords Dance. and has a better Charizard X matchup
  • Running a set with leftovers and recover is also an option used to beat Aggron and other Steel-type pokemon in the same vein, matchups that the standard set loses. However, Avalugg must sacrifice either Earthquake or Avalanche in order to use Recover, which will lessen its type coverage and cause Avalugg to lose matchups it might otherwise win with the standard set. Leftovers is the item of choice for this set, as most sets choose to give up Earthquake due to Avalanche having a STAB bonus. Mention also that this set should always use 252 HP / 252+ Def
  • Using Superpower and Fightium Z instead of Earthquake and Groundium-Z is also an option which can be used in order to secure the matchup with Tyranitar, as well other pokemon with a significant weakness to Fighting-type moves. mention that it improves the Gyara matchupHowever, Earthquake is generally considered to be the stronger move in most scenarios.
[Checks and Counters]
  • Strong Steel Attackers: These include Metagross-Mega, Mawile, and the rare Aggron with Iron Head. These mons hit too hard for Avalugg to be able to bulk up with Curse, and are too bulky to knock out with Tectonic Rage. Excadrill is not included here, it dies to Tectonic Rage. However, any Aggron not running Taunt loses to Recover Avalugg.
  • Special Attackers with a way to break Sturdy: These include Chairzard-Mega-Y, Heatran, Celesteela, which usually brings in flamethrower in addition to leech seed, Primarina, and any other Pokemon you can think of that has a physical or status move to break Avalugg's Sturdy, then hit it with a special move to knock it out. Notably, Aegislash will always lose to Tectonic Rage into Earthquake (if the Aegislash used King's Shield), so it is not included here.
  • Dark Type Special Attackers: Because Mirror Coat is a Psychic-type move, it cannot affect Dark-types. Thus, Greninja and Hoopa-Unbound are notable pokemon that are able to get around Avalugg's only option, and both are a bit to bulky to be ko'd by Tectonic Rage.
  • Lopunny-Mega: While Avalugg can tank a High Jump Kick after Fake Out, it cannot hit hard enough to KO it in retaliation.
  • Sleep Users/Leech Seed stallers: Jumpluff, Whimsicott, Vivillion, Venusaur, and mons from that vain are able drain Avalugg while staying safe behind either their massive defense or substitute. Notably, because of Avalugg's sturdy, Gengar-Mega loses the matchup 60.4% of the time, so Avalugg is preferred in that matchup. (60% chance for Hypnosis multiplied by the 66% chance for no first-turn awaken leads to a 39.6% chance of success. Due to Avalugg's Sturdy, if Avalugg can wake up on the first turn of sleep or avoid Hypnosis, it will be able to survive Hex and hit with Tectonic Rage, which OHKOs Gengar-Mega. Thus, the Gengar matchup is favorable for Avalugg)
  • PP Stall: Avalugg loses to both Deoxys-Speed and Kyurem, as it is too slow to do any damage before its opponent puts itself out of reach.
  • Mimikyu with Curse: Mimikyu is able to outspeed Avalugg and use Curse while tanking a hit from Avalugg, then stall with Substitute and Protect in order to win the matchup.
  • Mega-Gyarados running Taunt can be an issue for Avalugg, as Taunt prevents Avalugg from using Curse, which would otherwise boost Avalugg's defense out of range of Gyarados's attacks while simultaneously boosting Avalugg's attack to be able to easily kill Gyarados with Tectonic Rage. If the Gyarados doesn't Mega-evolve while using Taunt and boosting with Dragon Dance, Avalugg cannot whittle its health down with Teconic Rage and Earthquake and will thus lose the matchup.
Good work. QC 2/3
 
Good work. QC 2/3
Done, except for the bit about Charizard X. Avalugg still has a good matchup, as an immediate flare blitz loses to Tectonic Rage, and Will-o-wisp loses to Curse into Tecrage, as even if the Tecrage doesn't kill (i.e. the Charizard didn't use Flare Blitz), +1 Def Avalugg can tank a Flame Charge and Flare Blitz from Charizard and kill with Earthquake. This does require making a read, but if you Tecrage first, you cover half of that 50/50, which then presents another 50/50, as Earthquake kills if the zard immediately uses Flare Blitz but doesn't if it uses Flame Charge (which should be responded to with Curse). I'll mention this in the analysis, but its not as though the matchup becomes significantly worse.
 

Felucia

Robot Empress
is a Forum Moderatoris a Battle Simulator Moderator
Really only one thing I could find, and that isn't even required. I'll leave it up to you to decide if you want to include something like this, and I won't blame you if you don't.

Checks and Counters
Avalugg doesn't like it when special attackers have a status move, because then they can PP stall Mirror Coat turning the battle into a huge 50/50 mess between using Mirror Coat or any other move


QC 3/3
 
Really only one thing I could find, and that isn't even required. I'll leave it up to you to decide if you want to include something like this, and I won't blame you if you don't.

Checks and Counters
Avalugg doesn't like it when special attackers have a status move, because then they can PP stall Mirror Coat turning the battle into a huge 50/50 mess between using Mirror Coat or any other move


QC 3/3
Done, thanks. I've already mention status moves in the section "Special Attackers with a way to break Sturdy".
 

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Hello. I have taken this over as there is no response from the original poster. This will be moved back to QC 0/3 as it's not deemed ready for GP in the slightest. Please DO NOT post AM checks here as they will not be considered at all, and would serve use in other analyses threads. Thank you.
 

dom

Banned deucer.
time to re-qc dis
overview:
- remove "Even most super-effective physical moves are ineffective against Avalugg's sheer bulk." not true, and adds nothing
- no clue what a duel threat is - please clear this up
- turn the "stalling" into bulky pokemon, like bulky attackers such as fini, or stall mons like wisp mew, id bro, z-charm bliss
- remove last sentence, filler bs
- add 4mss, not able to run curse/eq/recover/avalanche/mcoat
- also add how a lot of mons/attackers in the tier can play around it with sub or smth and it not being very consistent (specifically, gyara mu)
set:
- lel turn bulky bulk into "Groundium Z"
moves:
- "massive" is a bit much, change to considerable or smth
- mention specifically which steels (metagross, aegislash)
set details:
- remove first sentence, change second to introduce ivs
- mention specifically what +def is for
- the attack evs is one of the weirdest sentences ive read on this site. completely redo it to just discuss boosting attack as much as possible
- remove 4 speed sentence
-!move groundium z up and elaborate a lot more!!!!
- turn mega sceptile into a more relevent special attacker like lele
- remove mimikyu sentence
team options:
- remove mimikyu+sleep users mention, specify what mons specifically help vs steels or w/e
- specifically mention special attackers venu beats, id also mention how it helps with avaluggs shaky gyara mu
- mega mawile > mawile
- on the last one mention something like primarina beating a lot of those
+ chansey / blissey (good for steels/zardy/some spdef mons)
oo:
+ icium z for reliable stab move
cc (formatted wrong i think):
- something steel something -> steel types
- long ass special attackers -> some special attackers (also mention specs necrozma)
- mlop -> fighting types (hera, lop, sawk)
- remove mimi
- add fire types (wisp zard x, heatran, zard y)
- sleep -> status (wisp + sleep powder both spookE, mention wisp mew and sab)
- merge leech seed and regular stall (bliss spooky too)
- taunt mgyara -> taunt with mgyara mention
1/3
 
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