Completed Ayush vs Prismaticism (Lvl 3 B2P1)

Team Ayush
:fighting gem: Fighting Gem x1
gallade.png

Gallade
Level:
3 | EXP: 2 / 10

Types: Psychic / Fighting
Abilities: Steadfast / Sharpness / Justified
Nature: Impish (+2 Def, -1 SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
Team Prismaticism
:lucky egg: Lucky Egg
:leftovers: Leftovers
:jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
:sv/spinda:
Spinda
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Own Tempo, Tangled Feet Hidden Ability: Contrary (Locked)

HP: 85
Attack: 5
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1

Movepool
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Feint Attack
Fire Punch
Hyper Voice
Hypnosis
Ice Punch
Protect
Psychic
Psycho Cut
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Captivate
Confide
Counter
Defense Curl
Double Team
Encore
Fake Out
Flash
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Psybeam
Rain Dance
Rapid Spin
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Teeter Dance
Trick
Water Pulse
:sv/burmy-trash:
Burmy
Level 0 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Bug
Abilities: Shed Skin Hidden Ability: Overcoat (Locked)

HP: 75
Attack: 2
Defen.: 4
Sp.Atk: 2
Sp.Def: 4
Speed: 36
Size: 1
Weight: 1

Movepool
Level 0:
Bug Bite
Protect
Snore
Tackle

Prismaticism Sends Out!!
 
:sv/gallade: :fighting gem:
Sending out Gallade :gallade: holding a Fighting Gem :fighting gem:

Knock Off + Power-Up Punch ~ Close Combat ~ Close Combat

[Start of Turn] IF Spinda is under the effect of Protection, THEN use Swords Dance, AND Push Orders Back!!

[Start Of Turn] IF Spinda is to use a Physical Damage Reflecting Move, THEN use Swords Dance, AND Push Orders Back!!

[Start of Turn] IF Spinda has Decoy Condition, THEN use Triple Axel, AND Push Orders Back!!

[Start of Turn] IF you are not holding a Fighting Gem, THEN replace all instances of Close Combat with Sacred Sword!!
 
:sv/gallade: :fighting gem:
HP: 85/85
EN: 100%
9/7/4/8/80

:sv/spinda: :lucky egg:
HP: 85/85
EN: 100%
5/5/5/5/60
Gallade used Knock Off + Power-Up Punch!!
(-22 EN)
Hit(495) : No ;-;

Spinda used Mud-Slap + Toxic!!
(-30 EN)
Crit(507) : No
Dmg: (4+5+2-7) = 4 dmg
(-1 Acc for 2t)
[Gallade is Badly Poisoned, 2m]
[-2 HP Gallade]

Gallade used Close Combat!!
(-8 EN)
Hit(166, 99) : Yes
Crit(121) : No
Dmg: (12+12+3+9-5-3) *1.5 = 42 dmg!!
[Consumed Fighting Gem]
[-1 Def & SpD for 2t]

Spinda used Flash!!
(-8 EN)
(-1 Acc for 3t)
(-2 HP Gallade)

Gallade used Sacred Sword!!
(-7 EN)
Auto Miss!!

Spinda used Seismic Toss!!
(-5 EN)
Dmg: 14 dmg
(-2 HP Gallade)
(Gallade's Toxic Worsened)
(Spinda's Confusion Ended)

:sv/gallade:
HP: 61/85
EN: 63%
9/7/4/8/80
[Toxic 4m]
[-2 Acc for 2t]

:sv/spinda: :lucky egg:
HP: 43/85
EN: 57%
5/5/5/5/60​

Prismaticism to Order!!
 
:ss/spinda: :lucky egg:

Shadow Ball - Shadow Ball - Shadow Ball

Once, at start of step, if Gallade is to use Aim this step and not next step and Gallade does not have a decoy and Gallade's accuracy stage is lower than Spinda's evasion stage, use Fake Out
When hit by Sacred Sword, if able, use Counter
Start of turn, if Gallade is under the effect of Protection, use Double Team
Start of turn, if able, use Seismic Toss
 
:sv/gallade:
HP: 61/85
EN: 63%
9/7/4/8/80
[Toxic 4m]
[-2 Acc for 2t]

:sv/spinda: :lucky egg:
HP: 43/85
EN: 57%
5/5/5/5/60​

Gallade used Aerial Ace!!
(-4 EN)
Hit: Guaranteed :)
Crit(80) : No
Dmg: (6+3+9-5-3) = 10 dmg!!
[Evasion Problems are somewhat gone :D]

Spinda used Seismic Toss!!
(-5 EN)
Dmg: 14 dmg
(-4 HP Gallade)

Gallade used Close Combat!!
(-8 EN)
Hit(232, 351) : Yes
Crit(399) : No
Dmg: (12+3+9-5-3) *1.5 = 24 dmg!
[-1 Def & SpD for 2t]

Spinda used Seismic Toss!!
(-5 EN)
Dmg: 14 dmg
(-4 HP Gallade)

Gallade used Close Combat!!
(-8 EN)
Hit(392, 262) : Yes
Crit(22) : Yes (doesn't matter)
Dmg: (12+3+9-5-3) *1.5 = 24 dmg!
[-1 Def & SpD for 2t]
[Spinda KOeD]

:sv/gallade:
HP: 25/85
EN: 43%
9/7/4/8/80

:sv/spinda: :lucky egg:
HP: KO/85
EN: KO%
5/5/5/5/60​
 
I win, yippee!!!!
Prismaticism receives +4 RC, +3 TC & -2 JC!!
I receive +8 RC, +3 TC & +2 JC!!
Thanks for Playing
 
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