Azumarill

azumarill.gif

Taken over from SM979
Permission from lucariojr

Overview
########

Azumarill's HP, Defense, and Special Defense stats make it fairly bulky. Its ability Huge Power gives Azumarill extra offensive presence, doubling its Attack stat. It also has a good movepool to help take advantage of Huge Power. However, Azumarill has some trouble with its rather low base 50 Speed stat, but this can be patched up with Trick Room support or Aqua Jet. Azumarill can easily sweep teams if it gets a lead advantage or a boost from Belly Drum, though without that boost Azumarill can be somewhat underwhelming.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Protect
ability: Huge Power
item: Sitrus Berry
evs: 244 HP / 252 Atk / 12 SpD
nature: Adamant

Moves
========

Belly Drum maximizes Azumarill's Attack stat at the cost of 50% of its HP. Aqua Jet is a devastating priority STAB attack when at +6, hitting Ground-, Rock-, and Fire-types for super effective damage. Play Rough hits Pokemon that resist Aqua Jet hard, such as Amoonguss and Dragon-types in general. Protect helps bide time and keeps Azumarill out of danger from Pokemon trying to revenge kill it.

Set Details
========

An Adamant nature and maximum Attack investment let Azumarill hit as hard as possible. 244 HP EVs maximize Azumarill's overall bulk and let Azumarill activate its Sitrus Berry after using Belly Drum from full health. If Azumarill is used on a team with Icy Wind and Electroweb support, use 92 Speed EVs to let Azumarill outspeed -1 Adamant Breloom. If this is not a problem, 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A.

Usage Tips
========

Use Belly Drum the first opportunity Azumarill gets. Sometimes, Azumarill won't be able to pull off a Belly Drum; in such cases, simply use it as a Fairy-type that happens to have STAB Aqua Jet.

Team Options
========

Raichu and Amoonguss are excellent at redirecting Thunderbolts and generally help Azumarill pull off a Belly Drum. Other Lightning Rod users, such as Mega Sceptile, Rhyperior, and Rhydon, can pull this off too. Fake Out support from Mega Kangaskhan, Scrafty, Mega Lopunny, Infernape, and Raichu also helps Azumarill set up a Belly Drum. Mega Lopunny and Infernape both have a fast Encore to supplement Fake Out. Fire- and Grass-types complete a Fire / Water / Grass core alongside Azumarill. Steel- and Dragon-types help complete a Steel / Fairy / Dragon core.

Choice Band
########
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Superpower
ability: Huge Power
item: Choice Band
evs: 252 HP / 228 Atk / 28 Def
nature: Adamant

Moves
========

Aqua Jet has +1 priority and gains STAB, helping Azumarill pick off weakened foes or clean up late-game. Play Rough and Waterfall are Azumarill's main STAB attacks, packing a 10% chance to lower the foe's Attack and 20% chance to cause the target to flinch, respectively. Superpower hits Steel-types such as Ferrothorn and OHKOes Mega Kangaskhan as well at the cost of lowering Azumarill's Attack and Defense by one stage after use.

Set Details
========

252 HP and 28 Defense EVs let Azumarill survive Jolly Mega Kangaskhan's Double-Edge. The remaining EVs are distributed to Azumarill's Attack stat and an Adamant nature is used to let Azumarill hit as hard as possible. If your team has Icy Wind and Electroweb support, consider that 92 Speed EVs let Azumarill outspeed -1 Adamant Breloom, while 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A. If using Azumarill on a Trick Room team, a Brave nature and 0 Speed IVs are recommended.

Usage Tips
========

Choice Band Azumarill works best a late-game cleaner or, at the very least, as a Pokemon in the back. Leading with it doesn't do too much except bluff a Belly Drum set. In particular, Choice Band Azumarill can knock out specific threats on your opponent's team with Aqua Jet.

Team Options
========

Amoonguss provides redirection support with Rage Powder and resists Azumarill's weaknesses. Mega Kangaskhan, Mega Lopunny, Scrafty, and Infernape all support Azumarill with Fake Out; Infernape and Mega Lopunny can support it with Encore as well. Cresselia and Chandelure are two Trick Room setters that work well alongside Azumarill. Icy Wind allows Azumarill to outspeed foes in the uninvested base 80 Speed range as well as -1 base 70 Speed Pokemon with neutral natures and full Speed investment.


Perish Song
########
name: Perish Song
move 1: Perish Song
move 2: Scald / Muddy Water
move 3: Light Screen
move 4: Protect
ability: Sap Sipper
item: Sitrus Berry / Leftovers
evs: 252 HP / 108 Def / 148 SpD
nature: Sassy / Calm

Moves
========
Perish Song allows Azumarill KO both foes when coupled with Shadow Tag or, in rare instances, Arena Trap. Scald and Muddy Water can cause a burn and accuracy drop respectively, and they stop Azumarill from being complete Taunt bait. Light Screen reduces the damage Azumarill and its partners take from special attacks, allowing you to stall Perish Song longer. Protect guarantees one turn of Perish Song stalling.

Set Details
========
252 HP and 108 Defense EVs let Azumarill survive a Double-Edge from Adamant Mega Salamence and Adamant Mega Kangaskhan. 148 Special Defense EVs give Azumarill an 87.5% chance to live Timid Life Orb Thundurus's Thunderbolt. Sap Sipper prevents Pokemon such as Mega Charizard Y and Amoonguss from KOing Azumarill and stopping Perish Song. Huge Power is useless because Azumarill won't be attacking. Sitrus Berry provides immediate recovery while Leftovers recovers bits over time, which is sometimes useful on Perish Trap teams, especially if the Sitrus Berry item slot is taken.


Usage Tips
========
Get the Perish Song off as soon as possible and use Protect to stall out turns. Use Light Screen to help your Shadow Tag Pokemon and only use Scald or Muddy Water when it's necessary. Always keep a trapper in along with Azumarill so to prevent the foes from breaking free of Shadow Tag.

Team Options
========
Shadow Tag Pokemon such as Mega Gengar, Gothitelle, and Eviolite Gothorita are a must for taking advantage of Perish Song. Amoonguss helps stall time under Perish Song with Spore, natural bulk, and redirection. Liepard with Fake Out and Encore makes for a great lead with Mega Gengar, especially if it's carrying Disable to support Encore. Prankster Encore also punishes Protects and Fake Outs, allowing you to stall for more turns.

Other Options
########

Knock Off is usable over Superpower on the Choice Band set; the other two sets don't enjoy giving up a moveslot for it. Helping Hand and Icy Wind can be used on more support-oriented sets, but these usually forgo Belly Drum. Ice Punch is another option on Choice Band, but the only notable things it's hitting are Flying- and Grass-types. Double-Edge is also an option on Choice Band when you wish to opt for a large damage move with decent coverage.

Checks & Counters
########
**Grass-types**: Ferrothorn, Mega Venusaur, and Amoonguss all take negligible damage from Azumarill and can KO back or do a lot of damage, unless Azumarill has Sap Sipper, in which case the only one of these that's normally threatening Azumarill too much is Mega Venusaur.

**Electric-types**: Thundurus, Rotom-W, and Zapdos all KO Azumarill with Thunderbolt. Zapdos and Thundurus don't enjoy taking +6 Aqua Jets, Azumarill must be kept from boosting beforehand.

**Taunt**: Taunt stops the Belly Drum and the Perish Song sets from setting up.
 
Last edited:
add, remove, comments

Overview
########

Azumarill's base HP, Defense, and Special Defense stats make it fairly bulky. Its ability Huge Power gives Azumarill extra offensive presence, doubling its Attack stat. It also has a good movepool to help abuse Huge Power. However, Azumarill has some trouble with its rather low base 50 Speed stat, but this can be patched up with Trick Room support or Aqua Jet. Azumarill can easily sweep teams if it gets a lead advantage or a boost from Belly Drum, though without that boost . If Azumarill doesn't get the boost, however, it can be somewhat underwhelming.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Protect
ability: Huge Power
item: Sitrus Berry
evs: 244 HP / 252 Atk / 12 SpD
nature: Adamant

Moves
========

Belly Drum maximizes Azumarill's Attack stat at the cost of 50% of its HP. Aqua Jet is a devastating STAB attack when at +6, hitting Ground-, Rock-, and Fire-types for super effective damage, and having with +1 priority. Play Rough hits hard against Pokemon who that resist Aqua Jet. Protect helps bide time and keep Azumarill out of danger from Pokemon such as Choice Band Talonflame who that try to revenge kill it. (Went with "that" over "who" to maintain consistency in how Azumarill is referred to as "it.")

Set Details
========

An Adamant nature and maximum Attack investment lets Azumarill hit as hard as possible. 244 HP EVs maximize Azumarill's overall bulk and lets Azumarill activate its Sitrus Berry after using Belly Drum from full health. If Azumarill is used on a team with Icy Wind and Electroweb support, 92 Speed EVs let Azumarill outspeed -1 Adamant Bisharp. If this is not a problem, 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A.

Usage Tips
========

Use Belly Drum the first opportunity Azumarill gets. Sometimes, Azumarill won't be able to piull off a Belly Drum; in such cases, simply use it as a Fairy-type that happens to have STAB Aqua Jet.

Team Options
========

Raichu and Amoonguss are excellent at redirecting Thunderbolts and generally help Azumarill pull off a Belly Drum. Other Lightningrod users, such as Mega Sceptile, Rhyperior, and Rhydon, can pull this off, too. Fake Out support from Mega Kangaskhan, Scrafty, Mega Lopunny, Infernape, and Raichu also help Azumarill set up a Belly Drum. Mega Lopunny and Infernape both support well with fast Encore to supplement Fake Out. Fire- and Grass-types help Azumarill complete the Fire / Water / Grass core. Steel- and Dragon-types help complete a Steel / Fairy / Dragon core. (note the slashes here, rather than hyphens)

Choice Band
########
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Superpower
ability: Huge Power
item: Choice Band
evs: 252 HP / 228 Atk / 28 Def
nature: Adamant

Moves
========

Aqua Jet has +1 priority and gains STAB, helping Azumarill pick off weakened foes or clean up late-game. Play Rough and Waterfall are Azumarill's main STAB attacks, packing a 10% chance to lower Attack and 20% chance to flinch its target respectively. Superpower hits Steel-types such as Ferrothorn, and OHKO's (no apostrophe) Mega Kangaskhan as well, at the cost of lowering Azumarill's Attack and Defense by one stage each after use.

Set Details
========

252 HP and 28 Defense EVs let Azumarill survive Jolly Mega Kangaskhan's Double-Edge. The remaining EVs are distributed to Azumarill's Attack stat and an Adamant nature is used to let Azumarill hit as hard as possible. If your (add r) team has Icy Wind and Electroweb support, 92 Speed EVs let Azumarill outspeed -1 Adamant Breloom, while 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A. If using Azumarill is being used on a Trick Room team, a Brave nature and 0 Speed IVs is are recommended.

Usage Tips
========

Choice Band Azumarill works best as a late-game cleaner or at the very least as a Pokemon in the back. Leading with it doesn't do too much except bluff a Belly Drum setup. In particular, (comma here) Choice Band Azumarill will work to knock out specific threats on your opponent's team. (note apostrophe here, since it's hard to see)

Team Options
========

Amoonguss provides redirection support thanks to Rage Powder, and resists Azumarill's weaknesses. Mega Kangaskhan, Mega Lopunny, Scrafty, and Infernape all support with Fake Out while Infernape and Mega Lopunny support with Encore as well. Cresselia and Chandelure are two Trick Room setters that are used work well alongside Azumarill. Icy wind allows you Azumarill to outspeed things in the uninvested 80 sSpeed range as well as -1 base 70 Speed base 70s Pokemon with a neutral natures and full investment.


Perish Song
########
name: Perish Song
move 1: Perish Song
move 2: Scald / Muddy Water
move 3: Light Screen
move 4: Protect
ability: Sap Sipper
item: Sitrus Berry / Leftovers
evs: 252 HP / 108 Def / 148 SpD
nature: Sassy / Calm

Moves
========
Perish Song lets you Azumarill KO both opponents when coupled with Shadow Tag or in rare instances Arena Trap. Scald and Muddy Water both have useful secondary effects, Bburn and Aaccuracy drop respectively, as well as stop Azumarill from being complete Taunt bait.
Light Screen reduces the damage Azumarill and its partner will be taking take, allowing you to stall Perish Song longer. Protect is a must to have a guaranteed guarantees one turn of Perish Song stalled.

Set Details
========
EVs:
252 HP and 108 Defense EVs live survive an Adamant Mega Salamence and Adamant Mega Kangaskhan Double Edge. 148 SpD EVs give Azumarill a 87.5% chance to live survive Timid Life Orb Thundurus-I Thunderbolt. Sap Sipper prevents Pokemon such as Mega Charizard Y and Amoonguss from KOing Azumarill and stopping Perish Song. Huge Power is useless since Azumarill won't be attacking. Sitrus Berry provides immediate recovery while Leftovers recovers bits over time, sometimes useful on Perish Trap, especially if the Sitrus Berry item slot is taken.


Usage Tips
========
Get the Perish Song off as soon as possible and p use Protect to stall out turns,. Use Light Screen to help your Shadow Tagger and only use Scald or Muddy Water. Always keep a trapper in along with Azumarill so to prevent not allow your opponent to from breaking free of sShadow tTag.

Team Options
========
Shadow Taggers such as Mega Gengar, Gothitelle, and Eviolite Gothorita are a must for taking advantage of Perish Song. Amoonguss helps stall time under Perish Song with Spore, natural bulk, and redirection. Liepard with Fake Out and Encore makes a great Shadow Tag lead with Mega Gengar, especially if it's carrying dDisable to augment Encore. Prankster Encore also punishes Protects and Fake Outs, allowing you to stall more turns.

Other Options
########

Knock Off is usable over Superpower on the Choice Band set, though the other two sets don't enjoy giving up a moveslot for it though. Helping Hand and Icy Wind can be used on more support oriented sets, but these usually forego Belly Drum. Ice Punch is another option on Choice Band, the only notable things it's notably hitting are Flying- and Grass-types. Double Edge is also an option on Choice Band when you wish to opting for a large damage move with decent coverage.

Checks & Counters
########
**Grass-types**: Ferrothorn, Mega Venusaur, and Amoonguss all take negligible damage from Azumarill, and KO back or do a lot of damage, unless you're Azumarill has Sap Sipper, in which case the only one of these that's normally threatens ing you too much is Mega Venusaur.

**Electric-types**: Thundurus, Rotom-W, and Zapdos all KO Azumarill with Thunderbolt. Zapdos and Thundurus don't enjoy taking +6 Aqua Jets, so prevent it Azumarill from boosting beforehand.

**Taunt**: Taunt stops Belly Drum and the rare Perish Song set.

Hi, this is my first amcheck, so I may not have all the standards down pat. Any corrections would be appreciated.
 
Last edited:
went over the amcheck for GP 1/2
add remove
comment
this is kind of a mess with all the colors; sorry! let me know if you have any questions
Overview
########

Azumarill's base (not really necessary) HP, Defense, and Special Defense stats make it fairly bulky. Its ability Huge Power gives Azumarill extra offensive presence, doubling its Attack stat. It also has a good movepool to help abuse take advantage of (avoid "abuse" because negative connotation) Huge Power. However, Azumarill has some trouble with its rather low base 50 Speed stat, but this can be patched up with Trick Room support or Aqua Jet. Azumarill can easily sweep teams if it gets a lead advantage or a boost from Belly Drum, though without that boost . If Azumarill doesn't get the boost, however, it can be somewhat underwhelming.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Protect
ability: Huge Power
item: Sitrus Berry
evs: 244 HP / 252 Atk / 12 SpD
nature: Adamant

Moves
========

Belly Drum maximizes Azumarill's Attack stat at the cost of 50% of its HP. Aqua Jet is a devastating priority STAB attack when at +6, hitting Ground-, Rock-, and Fire-types for super effective damage, and having with +1 priority. Play Rough hits hard against Pokemon who that resist Aqua Jet. (maybe list an example or two?) Protect helps bide time and keeps Azumarill out of danger from Pokemon trying to revenge kill it, such as Choice Band Talonflame who that try to revenge kill it. (Went with "that" over "who" to maintain consistency in how Azumarill is referred to as "it.") (yes, always use "that" or "which" instead of "who" when referring to Pokemon.)

Set Details
========

An Adamant nature and maximum Attack investment lets Azumarill hit as hard as possible. 244 HP EVs maximize Azumarill's overall bulk and lets Azumarill activate its Sitrus Berry after using Belly Drum from full health. If Azumarill is (keep this, or else it says "if 92 Speed EVs are used on a team") used on a team with Icy Wind and Electroweb support, use 92 Speed EVs to let Azumarill outspeed -1 Adamant Bisharp. If this is not a problem, use 12 Speed EVs to let Azumarill outspeed -1 uninvested Rotom-A.

Usage Tips
========

Use Belly Drum the first opportunity Azumarill gets. Sometimes, Azumarill won't be able to piull off a Belly Drum; in such cases, simply use it as a Fairy-type that happens to have STAB Aqua Jet.

Team Options
========

Raichu and Amoonguss are excellent at redirecting Thunderbolts and generally help Azumarill pull off a Belly Drum. Other Lightningrod users, such as Mega Sceptile, Rhyperior, and Rhydon, can pull this off, too. Fake Out support from Mega Kangaskhan, Scrafty, Mega Lopunny, Infernape, and Raichu also helps (Fake Out support...helps) Azumarill set up a Belly Drum. Mega Lopunny and Infernape both support well with have a fast Encore to supplement Fake Out. Fire- and Grass-types help Azumarill complete the a Fire / Water / Grass core alongside Azumarill. Steel- and Dragon-types help complete a Steel / Fairy / Dragon core. (note the slashes here, rather than hyphens)

Choice Band
########
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Superpower
ability: Huge Power
item: Choice Band
evs: 252 HP / 228 Atk / 28 Def
nature: Adamant

Moves
========

Aqua Jet has +1 priority and gains STAB, helping Azumarill pick off weakened foes or clean up late-game. Play Rough and Waterfall are Azumarill's main STAB attacks, packing a 10% chance to lower the foe's Attack and a 20% chance to flinch its cause the target to flinch, (always a comma before respectively. also, think of flinch as like...uh....like, tickling someone's nose doesn't sneeze them, it causes them to sneeze. so avoid "x flinches the foe"!) respectively. Superpower hits Steel-types such as Ferrothorn, (remove comma) and OHKO's (no apostrophe) (this should be "OHKOes". think "goes" or "does"; these are all verbs.) Mega Kangaskhan as well, at the cost of lowering Azumarill's Attack and Defense by one stage each after use.

Set Details
========

252 HP and 28 Defense EVs let Azumarill survive Jolly Mega Kangaskhan's Double-Edge. The remaining EVs are distributed to Azumarill's Attack stat and an Adamant nature is used to let Azumarill hit as hard as possible. If your (add r) team has Icy Wind and Electroweb support, consider that 92 Speed EVs let Azumarill outspeed -1 Adamant Breloom, while 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A. If using Azumarill is being used on a Trick Room team, a Brave nature and 0 Speed IVs is are recommended.

Usage Tips
========

Choice Band Azumarill works best as a late-game cleaner or at the very least as a Pokemon in the back. Leading with it doesn't do too much except bluff a Belly Drum setup. In particular, (comma here) Choice Band Azumarill will work to knock out specific threats on your opponent's team. (note apostrophe here, since it's hard to see)

Team Options
========

Amoonguss provides redirection support thanks to with Rage Powder, (remove comma) and resists Azumarill's weaknesses. Mega Kangaskhan, Mega Lopunny, Scrafty, and Infernape all support Azumarill with Fake Out; (semicolon) while Infernape and Mega Lopunny can support it with Encore as well. Cresselia and Chandelure are two Trick Room setters that are used work well alongside Azumarill. Icy Wind allows you Azumarill to outspeed things foes ("things" is pretty informal; avoid it when you can) in the uninvested base 80 sSpeed range as well as -1 base 70 Speed base 70s Pokemon with a neutral natures and full Speed investment.

Perish Song
########
name: Perish Song
move 1: Perish Song
move 2: Scald / Muddy Water
move 3: Light Screen
move 4: Protect
ability: Sap Sipper
item: Sitrus Berry / Leftovers
evs: 252 HP / 108 Def / 148 SpD
nature: Sassy / Calm

Moves
========
Perish Song lets you Azumarill KO both opponents foes (opponent=battler, foe=Pokemon) when coupled with Shadow Tag or, (comma) in rare instances, (comma) Arena Trap. Scald and Muddy Water both have useful secondary effects, Bburn and Aaccuracy drop respectively, as well as—inflicting burn and dropping accuracy, respectively—and stop Azumarill from being complete Taunt bait. Light Screen reduces the damage Azumarill and its partners will be taking take from special attacks, allowing you to stall for Perish Song longer. Protect is a must to have a guaranteed guarantees one turn of Perish Song stalled.

Set Details
========
EVs:
252 HP and 108 Defense EVs let Azumarill live survive an Double-Edge from Adamant Mega Salamence and Adamant Mega Kangaskhan Double Edge. 148 SpD EVs give Azumarill an 87.5% chance to live survive Timid Life Orb Thundurus-I's Thunderbolt. Sap Sipper prevents Pokemon such as Mega Charizard Y and Amoonguss from KOing Azumarill and stopping Perish Song. (can keep that if you want) Huge Power is useless, as since (only use "since" to refer to time. ex: I haven't been on vacation since August) Azumarill won't be attacking. Sitrus Berry provides immediate recovery, (comma) while Leftovers recovers bits over time, which is sometimes useful on Perish Trap teams, especially if the Sitrus Berry item slot is taken.


Usage Tips
========
Get the Perish Song off as soon as possible and p use Protect to stall out turns,. Use Light Screen to help your Shadow Tagger user and then only use Scald or Muddy Water. Always keep a trapper in along with Azumarill so to prevent not allow the foes your opponent to from breaking free of sShadow tTag.

Team Options
========
Shadow Taggers users such as Mega Gengar, Gothitelle, and Eviolite Gothorita are a must for taking advantage of Perish Song. Amoonguss helps stall for time under Perish Song with Spore, natural bulk, and redirection. Liepard with Fake Out and Encore makes for a great Shadow Tag (Liepard can't be a great Shadow Tag lead; it doesn't have Shadow Tag) lead with Mega Gengar, especially if it's carrying dDisable to augment support Encore. Prankster Encore also punishes Protects and Fake Outs, allowing you to stall for more turns.

Other Options
########

Knock Off is usable over Superpower on the Choice Band set, though the other two sets don't enjoy giving up a moveslot for it though. Helping Hand and Icy Wind can be used on more support-oriented sets, but these sets usually forego forgo Belly Drum. (so?) Ice Punch is another option on the Choice Band set, the only notable things it's notably hitting are Flying- and Grass-types. Double-Edge is also an option on the Choice Band set if you want a high Base Power when you wish to opting for a large damage move with decent coverage.

Checks & Counters
########

**Grass-types**: Ferrothorn, Mega Venusaur, and Amoonguss all take negligible damage from Azumarill, (remove comma) and heavily damage or KO back or do a lot of damage, unless you're Azumarill has Sap Sipper, in which case the only one of these that's normally threatens ing you too much is Mega Venusaur threatens it.

**Electric-types**: Thundurus, Rotom-W, and Zapdos all KO Azumarill with Thunderbolt. Zapdos and Thundurus don't enjoy taking +6 Aqua Jets, however, so they have to prevent it Azumarill from boosting beforehand.

**Taunt**: Taunt stops Belly Drum and the rare Perish Song set.
 
Last edited:
add/correct remove comments
Overview
########

Azumarill's HP, Defense, and Special Defense stats make it fairly bulky. Its ability Huge Power gives Azumarill extra offensive presence, doubling its Attack stat. It also has a good movepool to help abuse Huge Power. However, Azumarill has some trouble with its rather low base 50 Speed stat, but this can be patched up with Trick Room support or Aqua Jet. Azumarill can easily sweep teams if it gets a lead advantage or a boost from Belly Drum. If Azumarill doesn't get the boost, however, it can be somewhat underwhelming.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Protect
ability: Huge Power
item: Sitrus Berry
evs: 244 HP / 252 Atk / 12 SpD
nature: Adamant

Moves
========

Belly Drum maximizes Azumarill's Attack stat at the cost of 50% of its HP. Aqua Jet is a devastating STAB attack when at +6, hitting Ground-, Rock-, and Fire-types for super effective damage, (RC) and having +1 priority. Play Rough hits hard against Pokemon that who resist Aqua Jet. Protect helps bide time and keep Azumarill out of danger from Pokemon such as Choice Band Talonflame, (AC) which will who try to revenge kill it.

Set Details
========

An Adamant nature and maximum Attack investment let Azumarill hit as hard as possible. 244 HP EVs maximize Azumarill's overall bulk and let Azumarill activate its Sitrus Berry after using Belly Drum from full health. If Azumarill is used on a team with Icy Wind and Electroweb support, 92 Speed EVs let Azumarill outspeed -1 Adamant Bisharp. If this is not a problem, 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A.

Usage Tips
========

Use Belly Drum the first opportunity Azumarill gets. Sometimes, Azumarill won't be able to pull off a Belly Drum; in such cases, simply use it as a Fairy-type that happens to have STAB Aqua Jet.

Team Options
========

Raichu and Amoonguss are excellent at redirecting Thunderbolts and generally help Azumarill pull off a Belly Drum. Other Lightningrod users, such as Mega Sceptile, Rhyperior, and Rhydon, can pull this off, too. Fake Out support from Mega Kangaskhan, Scrafty, Mega Lopunny, Infernape, and Raichu also help Azumarill set up a Belly Drum. Mega Lopunny and Infernape both support Azumarill well with fast Encore to supplement Fake Out. Fire- and Grass-types help Azumarill complete the Fire-Water-Grass core. Steel- and Dragon-types help complete a Steel-Fairy-Dragon core.

Choice Band
########
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Superpower
ability: Huge Power
item: Choice Band
evs: 252 HP / 228 Atk / 28 Def
nature: Adamant

Moves
========

Aqua Jet has +1 priority and gains STAB, helping Azumarill pick off weakened foes or clean up late-game. Play Rough and Waterfall are Azumarill's main STAB attacks, packing a 10% chance to lower Attack and 20% chance to flinch its target respectively. Superpower hits Steel-types such as Ferrothorn, (RC) and OHKO's OHKOes Mega Kangaskhan as well, (RC) at the cost of lowering Azumarill's Attack and Defense by one stage each after use.

Set Details
========

252 HP and 28 Defense EVs let Azumarill survive Jolly Mega Kangaskhan's Double-Edge. The remaining EVs are distributed to Azumarill's Attack stat and an Adamant nature is used to let Azumarill hit as hard as possible. If you team has Icy Wind and Electroweb support, 92 Speed EVs let Azumarill outspeed -1 Adamant Breloom, while 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A. If Azumarill is being used on a Trick Room team, a Brave nature and 0 Speed IVs is recommended.

Usage Tips
========

Choice Band Azumarill works best as a late-game cleaner or, (AC) at the very least, (AC) as a Pokemon in the back. Leading with it doesn't do too much except bluff a Belly Drum setup. In particular, (AC) Choice Band Azumarill will work to knock out specific threats on your opponent's team.

Team Options
========

Amoonguss provides redirection support thanks to Rage Powder, and resists Azumarill's weaknesses. Mega Kangaskhan, Mega Lopunny, Scrafty, and Infernape all support with Fake Out while Infernape and Mega Lopunny support with Encore as well. Cresselia and Chandelure are two Trick Room setters that can be are used well alongside Azumarill. Icy Wind allows Azumarill you to outspeed things in the uninvested base 80 Speed range as well as -1 Speed base 70s with a neutral nature and full investment.


Perish Song
########
name: Perish Song
move 1: Perish Song
move 2: Scald / Muddy Water
move 3: Light Screen
move 4: Protect
ability: Sap Sipper
item: Sitrus Berry / Leftovers
evs: 252 HP / 108 Def / 148 SpD
nature: Sassy / Calm

Moves
========
Perish Song lets you Azumarill KO both opponents foes when coupled with Shadow Tag or, (AC) in rare instances, (AC) Arena Trap. Scald and Muddy Water both have useful secondary effects, which are a burn and an accuracy drop respectively, and they as well as stop Azumarill from being complete Taunt bait. (no need for new paragraph) Light Screen reduces the damage Azumarill and its partner will be taking, allowing you to stall Perish Song longer. Protect is a must to have a guaranteed turn of Perish Song stalled.

Set Details
========
EVs:
252 HP and 108 Defense EVs let Azumarill live a Double-Edge from an Adamant Mega Salamence and Adamant Mega Kangaskhan Double Edge. 148 SpD Special Defense EVs give Azumarill a 87.5% chance to live Timid Life Orb Thundurus's-I Thunderbolt. Sap Sipper prevents Pokemon such as Mega Charizard Y and Amoonguss from KOing Azumarill and stopping Perish Song. Huge Power is useless because since Azumarill won't be attacking. Sitrus Berry provides immediate recovery while Leftovers recovers bits over time, which is sometimes useful on Perish Trap, especially if the Sitrus Berry item slot is taken.


Usage Tips
========
Get the Perish Song off as soon as possible and use Protect to stall out turns. (comma -> period) Use Light Screen to help your Shadow Tagger Pokemon and only use Scald or Muddy Water. Always keep a trapper in along with Azumarill so to not allow your foes opponent to break free of Shadow Tag.

Team Options
========
Shadow Taggers Pokemon such as Mega Gengar, Gothitelle, and Eviolite Gothorita are a must for taking advantage of Perish Song. Amoonguss helps stall time under Perish Song with Spore, natural bulk, and redirection. Liepard with Fake Out and Encore makes for a great Shadow Tag lead with Mega Gengar, especially if it's carrying Disable to augment Encore. Prankster Encore also punishes Protects and Fake Outs, allowing you to stall more turns.

Other Options
########

Knock Off is usable over Superpower on the Choice Band set; (comma -> semi) the other two sets don't enjoy giving up a moveslot for it, (AC) though. Helping Hand and Icy Wind can be used on more support-oriented sets, but these usually forego Belly Drum. Ice Punch is another option on Choice Band, but the only notable things it's hitting are Flying- and Grass-types. Double-Edge is also an option on Choice Band when you wish to opt for a large damage move with decent coverage.

Checks & Counters
########
**Grass-types**: Ferrothorn, Mega Venusaur, and Amoonguss all take negligible damage from Azumarill, (RC) and can KO back or do a lot of damage, unless you're Azumarill has Sap Sipper, (AC) in which case the only one of these that's normally threatening you too much is Mega Venusaur.

**Electric-types**: Thundurus, Rotom-W, and Zapdos all KO Azumarill with Thunderbolt. Zapdos and Thundurus don't enjoy taking +6 Aqua Jets, (AC) so they will try to prevent it Azumarill from boosting beforehand.

**Taunt**: Taunt stops Belly Drum and the rare Perish Song set.
1/2
 
Last edited:
add/correct remove comments
Overview
########

Azumarill's HP, Defense, and Special Defense stats make it fairly bulky. Its ability Huge Power gives Azumarill extra offensive presence, doubling its Attack stat. It also has a good movepool to help abuse Huge Power. However, Azumarill has some trouble with its rather low base 50 Speed stat, but this can be patched up with Trick Room support or Aqua Jet. Azumarill can easily sweep teams if it gets a lead advantage or a boost from Belly Drum. If Azumarill doesn't get the boost, however, it can be somewhat underwhelming.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Protect
ability: Huge Power
item: Sitrus Berry
evs: 244 HP / 252 Atk / 12 SpD
nature: Adamant

Moves
========

Belly Drum maximizes Azumarill's Attack stat at the cost of 50% of its HP. Aqua Jet is a devastating STAB attack when at +6, hitting Ground-, Rock-, and Fire-types for super effective damage, (RC) and having +1 priority. Play Rough hits hard against Pokemon that who resist Aqua Jet. Protect helps bide time and keep Azumarill out of danger from Pokemon such as Choice Band Talonflame, (AC) which will who try to revenge kill it.

Set Details
========

An Adamant nature and maximum Attack investment let Azumarill hit as hard as possible. 244 HP EVs maximize Azumarill's overall bulk and let Azumarill activate its Sitrus Berry after using Belly Drum from full health. If Azumarill is used on a team with Icy Wind and Electroweb support, 92 Speed EVs let Azumarill outspeed -1 Adamant Bisharp. If this is not a problem, 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A.

Usage Tips
========

Use Belly Drum the first opportunity Azumarill gets. Sometimes, Azumarill won't be able to pull off a Belly Drum; in such cases, simply use it as a Fairy-type that happens to have STAB Aqua Jet.

Team Options
========

Raichu and Amoonguss are excellent at redirecting Thunderbolts and generally help Azumarill pull off a Belly Drum. Other Lightningrod users, such as Mega Sceptile, Rhyperior, and Rhydon, can pull this off, too. Fake Out support from Mega Kangaskhan, Scrafty, Mega Lopunny, Infernape, and Raichu also help Azumarill set up a Belly Drum. Mega Lopunny and Infernape both support Azumarill well with fast Encore to supplement Fake Out. Fire- and Grass-types help Azumarill complete the Fire-Water-Grass core. Steel- and Dragon-types help complete a Steel-Fairy-Dragon core.

Choice Band
########
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Superpower
ability: Huge Power
item: Choice Band
evs: 252 HP / 228 Atk / 28 Def
nature: Adamant

Moves
========

Aqua Jet has +1 priority and gains STAB, helping Azumarill pick off weakened foes or clean up late-game. Play Rough and Waterfall are Azumarill's main STAB attacks, packing a 10% chance to lower Attack and 20% chance to flinch its target respectively. Superpower hits Steel-types such as Ferrothorn, (RC) and OHKO's OHKOes Mega Kangaskhan as well, (RC) at the cost of lowering Azumarill's Attack and Defense by one stage each after use.

Set Details
========

252 HP and 28 Defense EVs let Azumarill survive Jolly Mega Kangaskhan's Double-Edge. The remaining EVs are distributed to Azumarill's Attack stat and an Adamant nature is used to let Azumarill hit as hard as possible. If you team has Icy Wind and Electroweb support, 92 Speed EVs let Azumarill outspeed -1 Adamant Breloom, while 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A. If Azumarill is being used on a Trick Room team, a Brave nature and 0 Speed IVs is recommended.

Usage Tips
========

Choice Band Azumarill works best as a late-game cleaner or, (AC) at the very least, (AC) as a Pokemon in the back. Leading with it doesn't do too much except bluff a Belly Drum setup. In particular, (AC) Choice Band Azumarill will work to knock out specific threats on your opponent's team.

Team Options
========

Amoonguss provides redirection support thanks to Rage Powder, and resists Azumarill's weaknesses. Mega Kangaskhan, Mega Lopunny, Scrafty, and Infernape all support with Fake Out while Infernape and Mega Lopunny support with Encore as well. Cresselia and Chandelure are two Trick Room setters that can be are used well alongside Azumarill. Icy Wind allows Azumarill you to outspeed things in the uninvested base 80 Speed range as well as -1 Speed base 70s with a neutral nature and full investment.


Perish Song
########
name: Perish Song
move 1: Perish Song
move 2: Scald / Muddy Water
move 3: Light Screen
move 4: Protect
ability: Sap Sipper
item: Sitrus Berry / Leftovers
evs: 252 HP / 108 Def / 148 SpD
nature: Sassy / Calm

Moves
========
Perish Song lets you Azumarill KO both opponents foes when coupled with Shadow Tag or, (AC) in rare instances, (AC) Arena Trap. Scald and Muddy Water both have useful secondary effects, which are a burn and an accuracy drop respectively, and they as well as stop Azumarill from being complete Taunt bait. (no need for new paragraph) Light Screen reduces the damage Azumarill and its partner will be taking, allowing you to stall Perish Song longer. Protect is a must to have a guaranteed turn of Perish Song stalled.

Set Details
========
EVs:
252 HP and 108 Defense EVs let Azumarill live a Double-Edge from an Adamant Mega Salamence and Adamant Mega Kangaskhan Double Edge. 148 SpD Special Defense EVs give Azumarill a 87.5% chance to live Timid Life Orb Thundurus's-I Thunderbolt. Sap Sipper prevents Pokemon such as Mega Charizard Y and Amoonguss from KOing Azumarill and stopping Perish Song. Huge Power is useless because since Azumarill won't be attacking. Sitrus Berry provides immediate recovery while Leftovers recovers bits over time, which is sometimes useful on Perish Trap, especially if the Sitrus Berry item slot is taken.


Usage Tips
========
Get the Perish Song off as soon as possible and use Protect to stall out turns. (comma -> period) Use Light Screen to help your Shadow Tagger Pokemon and only use Scald or Muddy Water. Always keep a trapper in along with Azumarill so to not allow your foes opponent to break free of Shadow Tag.

Team Options
========
Shadow Taggers Pokemon such as Mega Gengar, Gothitelle, and Eviolite Gothorita are a must for taking advantage of Perish Song. Amoonguss helps stall time under Perish Song with Spore, natural bulk, and redirection. Liepard with Fake Out and Encore makes for a great Shadow Tag lead with Mega Gengar, especially if it's carrying Disable to augment Encore. Prankster Encore also punishes Protects and Fake Outs, allowing you to stall more turns.

Other Options
########

Knock Off is usable over Superpower on the Choice Band set; (comma -> semi) the other two sets don't enjoy giving up a moveslot for it, (AC) though. Helping Hand and Icy Wind can be used on more support-oriented sets, but these usually forego Belly Drum. Ice Punch is another option on Choice Band, but the only notable things it's hitting are Flying- and Grass-types. Double-Edge is also an option on Choice Band when you wish to opt for a large damage move with decent coverage.

Checks & Counters
########
**Grass-types**: Ferrothorn, Mega Venusaur, and Amoonguss all take negligible damage from Azumarill, (RC) and can KO back or do a lot of damage, unless you're Azumarill has Sap Sipper, (AC) in which case the only one of these that's normally threatening you too much is Mega Venusaur.

**Electric-types**: Thundurus, Rotom-W, and Zapdos all KO Azumarill with Thunderbolt. Zapdos and Thundurus don't enjoy taking +6 Aqua Jets, (AC) so they will try to prevent it Azumarill from boosting beforehand.

**Taunt**: Taunt stops Belly Drum and the rare Perish Song set.
1/2
This is my fault but this was already 1/2 and I hadn't implemented the checks, I guess I'll combine the checks, sorry for the waste of time ;_;
 
qwerts

REMOVE CHANGE COMMENTS

Overview
########

Azumarill's HP, Defense, and Special Defense stats make it fairly bulky. Its ability Huge Power gives Azumarill extra offensive presence, doubling its Attack stat. It also has a good movepool to help take advantage of Huge Power. However, Azumarill has some trouble with its rather low base 50 Speed stat, but this can be patched up with Trick Room support or Aqua Jet. Azumarill can easily sweep teams if it gets a lead advantage or a boost from Belly Drum, though without that boost, (RC) Azumarill can be somewhat underwhelming.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Protect
ability: Huge Power
item: Sitrus Berry
evs: 244 HP / 252 Atk / 12 SpD
nature: Adamant

Moves
========

Belly Drum maximizes Azumarill's Attack stat at the cost of 50% of its HP. Aqua Jet is a devastating priority STAB attack when at +6, hitting Ground-, Rock-, and Fire-types for super effective damage and having +1 priority. Play Rough hits hard against Pokemon that resist Aqua Jet hard, such as Amoonguss and Dragon-types in general. Protect helps bide time and keeps Azumarill out of danger from Pokemon trying to revenge kill it.

Set Details
========

An Adamant nature and maximum Attack investment let Azumarill hit as hard as possible. 244 HP EVs maximize Azumarill's overall bulk and let Azumarill activate its Sitrus Berry after using Belly Drum from full health. If Azumarill is used on a team with Icy Wind and Electroweb support, use 92 Speed EVs to let Azumarill outspeed -1 Adamant Breloom. If this is not a problem, 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A.

Usage Tips
========

Use Belly Drum the first opportunity Azumarill gets. Sometimes, Azumarill won't be able to pull off a Belly Drum; in such cases, simply use it as a Fairy-type that happens to have STAB Aqua Jet.

Team Options
========

Raichu and Amoonguss are excellent at redirecting Thunderbolts and generally help Azumarill pull off a Belly Drum. Other Lightning Rod users, such as Mega Sceptile, Rhyperior, and Rhydon, can pull this off, (RC) too. Fake Out support from Mega Kangaskhan, Scrafty, Mega Lopunny, Infernape, and Raichu also helps Azumarill set up a Belly Drum. Mega Lopunny and Infernape both have a fast Encore to supplement Fake Out. Fire- and Grass-types complete a Fire / Water / Grass core alongside Azumarill. Steel- and Dragon-types help complete a Steel / Fairy / Dragon core.

Choice Band
########
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Superpower
ability: Huge Power
item: Choice Band
evs: 252 HP / 228 Atk / 28 Def
nature: Adamant

Moves
========

Aqua Jet has +1 priority and gains STAB, helping Azumarill pick off weakened foes or clean up late-game. Play Rough and Waterfall are Azumarill's main STAB attacks, packing a 10% chance to lower the foe's Attack and 20% chance to cause the target to flinch, respectively. Superpower hits Steel-types such as Ferrothorn and OHKOes Mega Kangaskhan as well at the cost of lowering Azumarill's Attack and Defense by one stage each after use.

Set Details
========

252 HP and 28 Defense EVs let Azumarill survive Jolly Mega Kangaskhan's Double-Edge. The remaining EVs are distributed to Azumarill's Attack stat and an Adamant nature is used to let Azumarill hit as hard as possible. If your team has Icy Wind and Electroweb support, consider that 92 Speed EVs let Azumarill outspeed -1 Adamant Breloom, while 12 Speed EVs let Azumarill outspeed -1 uninvested Rotom-A. If using Azumarill on a Trick Room team, a Brave nature and 0 Speed IVs are recommended.

Usage Tips
========

Choice Band Azumarill works best as a late-game cleaner or, at the very least, as a Pokemon in the back. Leading with it doesn't do too much except bluff a Belly Drum setup. In particular, Choice Band Azumarill will work to can knock out specific threats on your opponent's team with Aqua Jet.

Team Options
========

Amoonguss provides redirection support with Rage Powder and resists Azumarill's weaknesses. Mega Kangaskhan, Mega Lopunny, Scrafty, and Infernape all support Azumarill with Fake Out; Infernape and Mega Lopunny can support it with Encore as well. Cresselia and Chandelure are two Trick Room setters that work well alongside Azumarill. Icy Wind allows Azumarill to outspeed foes in the uninvested base 80 Speed range as well as -1 Speed base 70 Speed Pokemon with neutral natures and full Speed investment.


Perish Song
########
name: Perish Song
move 1: Perish Song
move 2: Scald / Muddy Water
move 3: Light Screen
move 4: Protect
ability: Sap Sipper
item: Sitrus Berry / Leftovers
evs: 252 HP / 108 Def / 148 SpD
nature: Sassy / Calm

Moves
========
Perish Song allows Azumarill KO both foes when coupled with Shadow Tag or, in rare instances, Arena Trap. Scald and Muddy Water both have useful secondary effects, which are a can cause burn and accuracy drop respectively, and they stop Azumarill from being complete Taunt bait. Light Screen reduces the damage Azumarill and its partners take from special attacks, allowing you to stall Perish Song longer. Protect guarantees one turn of Perish Song stalling stalled.

Set Details
========
252 HP and 108 Defense EVs let Azumarill survive a Double-Edge from Adamant Mega Salamence and Adamant Mega Kangaskhan. 148 Special Defense EVs give Azumarill an 87.5% chance to live Timid Life Orb Thundurus-I's Thunderbolt. Sap Sipper prevents Pokemon such as Mega Charizard Y and Amoonguss from KOing Azumarill and stopping Perish Song. Huge Power is useless because Azumarill won't be attacking. Sitrus Berry provides immediate recovery while Leftovers recovers bits over time, which is sometimes useful on Perish Trap teams, especially if the Sitrus Berry item slot is taken.


Usage Tips
========
Get the Perish Song off as soon as possible and use Protect to stall out turns. Use Light Screen to help your Shadow Tag Pokemon and only use Scald or Muddy Water when it's necessary. Always keep a trapper in along with Azumarill so to prevent the foes from breaking free of Shadow Tag.

Team Options
========
Shadow Tag Pokemon such as Mega Gengar, Gothitelle, and Eviolite Gothorita are a must for taking advantage of Perish Song. Amoonguss helps stall time under Perish Song with Spore, natural bulk, and redirection. Liepard with Fake Out and Encore makes for a great lead with Mega Gengar, especially if it's carrying Disable to support Encore. Prankster Encore also punishes Protects and Fake Outs, allowing you to stall for more turns.

Other Options
########

Knock Off is usable over Superpower on the Choice Band set; the other two sets don't enjoy giving up a moveslot for it. Helping Hand and Icy Wind can be used on more support-oriented sets, but these usually forgo Belly Drum. Ice Punch is another option on the Choice Band set, but the only notable things it's hitting are Flying- and Grass-types. Double-Edge is also an option on Choice Band when you wish to opt for a large damage move with decent coverage.

Checks & Counters
########
**Grass-types**: Ferrothorn, Mega Venusaur, and Amoonguss all take negligible damage from Azumarill and can KO back or do a lot of damage, unless Azumarill has Sap Sipper, in which case the only one of these that's normally threatening you Azumarill too much is Mega Venusaur.

**Electric-types**: Thundurus, Rotom-W, and Zapdos all KO Azumarill with Thunderbolt. Zapdos and Thundurus don't enjoy taking +6 Aqua Jets, so they will try to prevent Azumarill from must be kept from boosting beforehand.

**Taunt**: Taunt stops the Belly Drum and the rare Perish Song sets from setting up.
gato

2/2
 
Last edited:
qwerts please implement that GP check by the end of Monday. If its not done by then, I'm going to go ahead and implement it myself so we can be done with this analysis.
 
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