OU Azumarill


QC: daddy's kisses/DennisEG/P2
GP:talkingtree
[OVERVIEW]

* A great typing and movepool make Azumarill a decent bulky attacker.
* Azumarill resists or is immune to many common offensive typings, those being Dark, Dragon, Fighting, Fire, and Ice.
* Huge Power doubles Azumarill's Attack stat, allowing it to punch holes through many common Pokemon.
* Its movepool is suitable for the roles it fills, featuring Play Rough, Waterfall, Knock Off, Superpower, Ice Punch, and Belly Drum.
* Aqua Jet is a huge asset to Azumarill as a priority attack.
* Most Electric- and Grass-types, which are the best checks and counters to Azumarill, outspeed it, which causes it to rely more heavily on Aqua Jet.
* Despite having significant bulk, Azumarill has trouble taking neutral hits and must be cautious of the damage it could take when switching it in.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z / Sitrus Berry
ability: Huge Power
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
=======

* Belly Drum is Azumarill's best way to set up, as a +6 Azumarill is a threat to most any team.
* Aqua Jet makes up for Azumarill's low Speed, allowing it to pick off most Pokemon that don't resist Water and some who do.
* Play Rough is Azumarill's strongest Fairy-type STAB attack outside of a Z-move, which allows Azumarill to pick off slower Pokemon that resist Aqua Jet such as Tangrowth. It is also very useful to hit faster Pokemon that resist Water such as Latios and Mega Gyarados, which may switch into a predicted Aqua Jet.
* Knock Off is on the set for the few Pokemon that can take either an Aqua Jet and a Play Rough, such as Amoonguss, Celesteela, and Ferrothorn.

Set Details
=======

* 252 Speed EVs and a Jolly nature are used to outspeed uninvested Rotom-W and Tapu Fini.
* Maximum Attack investment grants Azumarill the ability to have the hardest hitting attacks possible.
* Z-Belly Drum brings Azumarill back to maximum HP before using Belly Drum. This is more effective than Sitrus Berry, which could activate prior to when you wanted to set up Belly Drum, possibly dismantling the set.
* Normalium Z cannot be removed by Knock Off, meaning Azumarill can switch into the move without losing its potential to sweep.
* If running Sitrus Berry, the HP stat should be even to ensure that the Berry activates upon clicking Belly Drum. Sitrus Berry should only be used this generation if you already have a Z-move Pokemon on your team.

Usage Tips
=======

* This set is best utilized by sweeping late-game once Azumarill's checks, such as Toxapex and Latios, are weakened or removed. It is important to note that you need prior damage on foes like Latios, but +6 Aqua Jet can pick it and most other enemies off under half HP.
* Avoid setting up too early, when Azumarill's counters are still around or too healthy.
* Azumarill can set up on defensive Pokemon like Gliscor and Hippowdon, Fighting-types like Keldeo that lack the coverage to hit Azumarill, or Pokemon that are Choice-locked into an attack that will deal resisted or no damage, such as a Choice Scarf Latios locked into Draco Meteor.

Team Options
=======

* Strong Electric-types like Tapu Koko and Magnezone are useful to take on the likes of Skarmory and Celesteela.
* Healing Wish and Cleric support is useful if you plan on switching Azumarill in and using it prior to sweeping. Jirachi, Latias, and Clefable are great examples of such teammates.
* Hazard setters such as Garchomp and Landorus-T make sweeping with Aqua Jet easier, and hazard controllers such as Excadrill and Latias preserve Azumarill's HP.
* Strong Psychic- and Flying-types are useful to support Azumarill by handling Poison- and Grass-types.
* Some options to help Azumarill sweep end-game include Mega Metagross or Mega Pinsir to handle the likes of Amoonguss. Latias is another great option for Defog and Healing Wish support.
* Mega Charizard X is a great asset that can handle Electric- and Grass-types that may counter or hard wall Azumarill.

[SET]
name: Choice Band
move 1: Play Rough
move 2: Aqua Jet
move 3: Waterfall
move 4: Superpower / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Moves
=======

* Play Rough is Azumarill's hardest hitting STAB, hitting mostly unresisted and hitting like a truck thanks to the high Base Power and its Choice Band.
* Aqua Jet is Azumarill's best asset due to its low Speed, allowing it to pick off partially weakened Pokemon that do not resist Water.
* Waterfall hits Ground- and Rock-types hard and is useful against Pokemon that could switch into a Play Rough such as Celesteela and Mega Metagross.
* Knock Off is useful for removing items, such as Chansey's Eviolite or Tangrowth's Rocky Helmet, helping your team as a whole.
* Superpower is primarily listed for dealing with Ferrothorn, which would otherwise wall Azumarill, in addition to helping against other Steel-types like Magnezone and Skarmory.

Set Details
=======

* Maximum Attack EVs plus an Adamant nature ensures that Azumarill does what it's supposed to—break walls. Choice Band increases this Attack even further.
* 164 Speed EVs allow Azumarill to outspeed uninvested base 70 Pokemon such as Skarmory and Mantine.
* Alternatively, 92 Speed EVs may be run to outspeed uninvested Celesteela and Tyranitar.
* Put the remaining EVs in HP for overall bulk.

Usage Tips
=======

* Choice Band Azumarill works well denting teams early on, especially if a hard counter such as Toxapex is not present.
* Although Azumarill resists Water, it does not appreciate switching into Scald due to the burn chance.
* As a result of being Choice-locked into one move, a lot of predictions must be made.

Team Options
=======

* Azumarill appreciates Pokemon that handle the bulky Grass-types that wall it, such as Mega Charizard X, Celesteela, and Alolan Marowak.
* Teammates such as Alolan Marowak, Garchomp, Latias, and Tapu Bulu are useful to switch into Electric-type attacks.
* Answers to bulky Water-types like Rotom-W and Toxapex are necessary. Offensive options for this role include Tapu Koko and Latios, while defensive options include Amoonguss and Latias.
* Trappers like Magnezone, which handle the likes of Skarmory, Mega Scizor, and Ferrothorn, are appreciated.

[STRATEGY COMMENTS]
Other Options
=======

* For Belly Drum Azumarill, an EV spread of 92 HP / 180 Atk / 236 Spe with an Adamant nature lets it outspeed uninvested Necrozma by 1 point while retaining some bulk.
* Ice Punch is useful coverage for Grass / Poison types like Amoonguss and Venusaur prior to Mega evolution, and Iron Tail is useful for hitting opposing Fairy-types. However, these are generally inferior to the listed moves.

Checks and Counters
=======

**Bulky Grass-types**: Amoonguss, Mega Venusaur, and Tangrowth can switch into an Aqua Jet and stop a sweep. Tapu Bulu can also switch into an Aqua Jet, but takes a lot from Play Rough, so has some difficulty switching in.

**Steel-types**: Skarmory and Ferrothorn wall Azumarill if it lacks the coverage for them, and may use the opportunity to set up hazards. Mega Scizor can beat Azumarill if Azumarill has not set up and can use the opportunity to set up a Swords Dance. Mega Metagross is a strong check against an Azumarill that is not set up, depending on Metagross's coverage. Thunder Punch can OHKO after Stealth Rock damage, while Meteor Mash can KO after Stealth Rocks and some prior damage.

**Electric-types**: Common Electric-types like Tapu Koko and Xurkitree outspeed and can OHKO Azumarill. They do typically fear Aqua Jet, however, but the damage is often not enough to KO these threats.

**Bulky Water-types**: Rotom-W and Toxapex can eat up a hit and attempt to burn Azumarill if it does not switch out. Rotom-W may use this opportunity to use Volt Switch, giving your opponent a fair amount of momentum. Mantine and Pelipper are also difficult opponents, as they do not take much, if any, damage from Aqua Jet or Waterfall.

**Faster Pokemon**: Speedy Pokemon with the coverage to beat Azumarill, such as Greninja's Gunk Shot and Latios's Thunderbolt, can handle Azumarill when they otherwise could not with their STAB attacks. It is wise to scout for these moves before deciding to set up Belly Drum for a sweep, if that is Azumarill's set.
 
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Another plus for Normalium-Z over Sitrus (beyond the HP restore which is pretty important) is also that you can't have that Knocked Off (and you don't take the bonus damage), so you can switch into weak Knock Offs (Gliscor, etc.) and set up with even less fear.
 
Another plus for Normalium-Z over Sitrus (beyond the HP restore which is pretty important) is also that you can't have that Knocked Off (and you don't take the bonus damage), so you can switch into weak Knock Offs (Gliscor, etc.) and set up with even less fear.
Great point! Ill be sure to include that
 
Hello, gonna drop a hot check

[OVERVIEW]

I suppose this falls more into the realm of a GP thing, but I'd reword
Its movepool is suitable, featuring Play Rough, Waterfall, Knock off, Superpower, Ice Punch, and Belly Drum.
to something along the lines of "Its movepool is decently expansive, as it features [insert notable moves here]." It's important to not over or undersell the Pokemon you're analyzing, hence why I suggest phrasing it specifically as "decently expansive"—it can circumvent a decent number of checks or would-be counters, but is still fairly predictable.

[SET 1—Choice Band]

First and foremost, this (this meaning the CB set) should be the second set. A few QC members (myself included) agree that BD is just better at the moment, which has a lot to do with how ORAS trends in the meta's later stages made CB less favorable + Toxapex being a thing. BD is just better at keeping up momentum while also serving as a threatening (often supplementary) sweeper.

I'd make Superpower the first slash over Knock Off, as being able to get around Ferrothorn is huge. Knock Off's utility is nice, but imo it lacks significant, specific targets. Also, remove the mention of Superpower being there for Skarmory, because you're better off spamming Waterfall and praying for flinches to break it.

IMO, the spread that creeps base 70s should be the main one. Being able to potentially flinch down Skarm is surprising significant and also potentially lets you beat slower Banded Tyranitars. Mention the slower spread after talking about what 164 Speed EVs does.

Replace the bullet about CB Azu sweeping late game in usage tips with one about putting dents into the opposition early-game should a hard-wall to it like Toxapex not be present. Sweeping isn't really CB Azu's thing.

For team options, I'd remove the mention of Salazzle for 'mons that can handle bulky grasses and replace it with something like Heatran or Mega Charizard X. Mention that Mega Charizard X can generally deal with electrics 1v1 as well (iirc Tapu Koko LO D-Gleam 2HKOs but it's not winning if Zard gets in at full). Add Mega Scizor to the list of things that Magnezone can trap. I'd also mention a few sweepers that appreciate Azumarill's wallbreaking, like Zard-X (one of Azu's best teammates) or Rock Polish Landorus-I.

Also, the [STRATEGY COMMENTS SECTION] is supposed to be a general section independent of sets, so just remove it from CB and make sure the other one encompasses Azumarill as a whole and not just a specific set.

[SET 2—Belly Drum]

Discussed with other QC—Jolly BD Azu is the way to go. Spread should be 4 HP / 252 Atk / 252 Spe.

Moves looks pretty good, maybe just mention that threatening water resists can be weakened into range of +6 A-Jet (namely Latios).

Onto set details—again, make sure the main spread is max-max with a Jolly nature. Set details should be changed to reflect that. Not sure if an Adamant spread is even worth a mention, so I'll let other QC weigh in.

I'd mention Zard-X in team options again, as they have pretty good synergy.

Again, remember that you need to condense [STRATEGY COMMENTS] into just one section at the bottom. Also, be sure to mention Mega Scizor as a threatening 'mon to the CB set, specifically.

Otherwise, 1/3
 
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HotFuzzBall

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is an Artist
Aqua Jet was a huge asset in previous generation metas, but is more difficult now with Psychic Terrain, Dazzling, Queenly Majesty etc.
I don't think you should include Dazzling or Queenly Majesty mainly because Bruxish and Tsareena aren't OU viable atm
 

Lemonade

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Useful to mention some calcs (don't have to be literal numbers) of +6 Aqua Jet vs. faster mons, especially if they resist. Like in usage tips, "Keep in mind +6 Aqua Jet is very strong, so you don't need to eliminate all faster threats. For example, Latios takes 58% min..."
 

DennisEG

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Hello man, one thing you should change is insted of bulletpoint change those to "*", it helps when this analysis gets upload
add remove
[OVERVIEW]
  • Great typing and movepool make it an amazing bulky attacker
  • Resists or is immune to many common offensive typings, being Dark, Dragon, Fighting, Fire, and Ice
  • Huge power gives it the equivalent of 150 base Attack stat rather than mention a bst mention that "huge power double its attacks" and describe how this make azu a threat
  • Its movepool is suitable, featuring Play Rough, Waterfall, Knock off, Superpower, Ice Punch, and Belly Drum.
  • Aqua Jet is a huge asset as priority
  • Most Electric and Grass types, which are the best checks and counter to Azumarill, outspeed it which causes it to rely more heavily on Aqua Jet
  • mention how despite its resist azumaril's bulk isnt than great to take neutral hits
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium-Z/Sitrus Berry
ability: Huge Power
nature: Adamant change this to Jolly
evs: 4 HP/ 252 ATK/ 252 SPE
[SET COMMENTS]
Moves
=======
  • Belly Drum is Azumarill's best way to set up, +6 is a threat to most any team
  • Aqua Jet makes up for Azumarill's low speed, allowing it to pick off most Pokemon who don't resist water, and some who do
  • Play Rough is Azumarill's strongest Fairy-Stab outside of a Z-move, which allows Azumarill to pick off slower Pokemon who resist Aqua Jet
  • Knock Off is there for the few Pokemon who can take an Aqua Jet and a Play Rough, like Celesteela and Ferrothorn.
Set Details
=======
  • 252 SPE Jolly is used to outspeed uninvested Rotom-W and Tapu Fini
  • Max Attack for hardest hitting possible
  • put 4 in HP for bulk
  • Z-Belly Drum brings Azumarill back to maximum HP before Belly Drumming. This is more effective than Sitrus Berry, which could activate prior to when you wanted to Belly Drum, possibly dismantling the set. Additionally, Normalium-Z cannot be knocked off, which is a benefit for Azumarill.
  • If running Sitrus berry, the HP evs should be even to ensure that the berry activates upon clicking Belly Drum. Sitrus berry should only be used this generation if you already have a Z-move Pokemon on your team
Usage Tips
=======
  • This set is best utilized by sweeping late game, once Azumarill's checks are weakened or removed, such as Toxapex and Latios. It is important to note that [you need prior damage on pokemon like latios so ...] +6 Aqua Jet can pick it off do a lot of damage to resists, such as 58% minimum to Latios. Avoid setting up too early, when Azumarill's counters are still around or too healthy
  • Azumarill can set up on defensive Pokemon like Gliscor and Mudsdale, mention another bulky mon like hippo Fighting types like Kommo-o keldeo if they lack the coverage to hit Azumarill, or Pokemon who are choice-locked into a resisted hit or an immunity, such as a Choice Scarf Latios locked into Draco Meteor
Team Options
=======
  • Strong electric types are useful to take on the likes of Skarmory and Celesteela, like Tapu Koko and Magnezone
  • Healing Wish and Cleric support is useful if you plan on switching Azumarill in and using it prior to sweeping. Jirachi, Latias, and Clefable are great teammates
  • Hazard setters like Garchomp and Landorus-T make sweeping with Aqua Jet easier, and hazard controllers like Excadrill and Latias preserve Azumarill's HP
  • Strong Psychic and Flying types are useful to support Azumarill to better handle Poison and Grass types. Some options to help Azumarill include Mega Metagross, Tapu Lele, Mega Pinsir, and Latias
  • Mega Charizard-X is a great asset which can handle electric types and grass types which may counter or hard wall Azumarill
[SET]
name: Choice Band
move 1: Play Rough
move 2: Aqua Jet
move 3: Waterfall
move 4: Superpower/Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 92 HP/ 252 ATK/ 164 SPE

[SET COMMENTS]
Moves
=======
  • Play Rough is Azumarill's hardest hitting STAB, going mostly unresisted and hits like a truck thanks to high base power and Choice Band
  • Aqua Jet is Azumarill's largest asset thanks to its low speed, allowing it to pick off partially weakened Pokemon that do not resist Water type
  • Waterfall is another great STAB move, hitting Ground and Rock Types hard, in addition to being useful against Pokemon who could switch into a Play Rough such as Celesteela and Mega-Metagross
  • Knock Off is useful for knocking off items, such as Chansey's eviolite or Tangrowth's Rocky Helmet, helping your team as a whole.
  • Superpower is primarily there for Ferrothorn, who would otherwise wall Azumarill, in addition to other steel types like Magnezone and Skarmory.
Set Details
=======
  • Max Attack Adamant is the best way to ensure that Azumarill does what it's supposed to: break walls. Choice Band increases this Attack even more
  • 164 speed EVs allows Azumarill to outspeed uninvested base 70 Pokemon such as Skarmory and Mantine.
  • Alternatively, 92 speed EVs may be run to outspeed Celesteela and Tyranitar.
  • Put remaining EVs in HP for overall bulk

Usage Tips
=======
  • Choice Band Azumarill works well denting teams early on, especially if a hard counter such as Toxapex is not present
  • Although Azumarill resists Water moves, it does not appreciate switching into Scald from the burn chance
  • mention how being choice lock force azu to predict correctly so it cannot lose momentum

Team Options
=======
  • Pokemon to handle the bulky Grass types that wall Azumarill, like Mega Charizard-X and Marowak-A
  • Pokemon to switch into Electric types, like Marowak-A, Clefable, and Tapu Bulu latias too, as provide hw support
  • Answers to bulky water types like Rotom-W and Toxapex are necessary, like Tapu Koko and Amoongus
  • Trappers for the likes of Skarmory, Mega Scizor, and Ferrothorn, like Magnezone, are appreciated
[STRATEGY COMMENTS]
Other Options
=======
  • For BD Azumarill, 88 HP/ 252 ATK/ 168 SPE Jolly lets you outspeed uninvested Necrozma by 1, and retaining more bulk than if running Adamant
  • Z-Splash is an interesting set, not losing out on HP and only boosting to +3. This is generally inferior to Z-Belly Drum, however, and isn't as serious of an option
  • mention ice punch to hit amooong, and iron tail to dent fairies. however this option are only for a few targets and its better the actual coverage move
Checks and Counters you should make this section as it mention in the current format.
=======
  • Bulky Grass types like Tapu Bulu, Mega Venusaur, and Tangrowth can switch into an Aqua Jet and stop a sweep mention amoong as well, and tapu bulu take a lot from play rough.
  • Steel types like Skarmory and Ferrothorn can live a Play Rough or an Aqua Jet and Whirlwind or Leech Seed. Mega Scizor walls the CB set, so be wary dont be so specific as this section is for all sets, so just mention steel types can switch against azu, however they should be careful of superpower
  • Electric types often outspeed and can OHKO Azumarill: watch out for Tapu Koko and Mega Manectric mega man isnt even release, also mention that this mons fear aqua jet
  • Bulky water types like Rotom-W and Toxapex can eat up a hit and attempt to burn Azumarill if it does not switch out
Alright implement all changes
QC 2/3:toast:
 

p2

Banned deucer.

QC: daddy's kisses/DennisEG/?
GP:?
[OVERVIEW]
* Great typing and movepool make it an amazing bulky attacker
* Resists or is immune to many common offensive typings, being Dark, Dragon, Fighting, Fire, and Ice
* Huge power doubles Azumarill's attack stat, allowing it to punch holes through many common Pokemon
Its movepool is suitable, featuring Play Rough, Waterfall, Knock off, Superpower, Ice Punch, and Belly Drum.
* Aqua Jet is a huge asset as priority
* Most Electric and Grass types, which are the best checks and counter to Azumarill, outspeed it which causes it to rely more heavily on Aqua Jet
* Azumarill has trouble taking neutral hits, despite having significant bulk, and you should consider the damage that could be taken when switching it in

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium-Z/Sitrus Berry
ability: Huge Power
nature: Jolly
evs: 4 HP/ 252 ATK/ 252 SPE

[SET COMMENTS]
Moves
=======
* Belly Drum is Azumarill's best way to set up, +6 is a threat to most any team
* Aqua Jet makes up for Azumarill's low speed, allowing it to pick off most Pokemon who don't resist water, and some who do
* Play Rough is Azumarill's strongest Fairy-Stab outside of a Z-move, which allows Azumarill to pick off slower Pokemon who resist Aqua Jet such as? mention that it also hits some faster water resists like latios and m-gyara
* Knock Off is there for the few Pokemon who can take an Aqua Jet and a Play Rough, like Celesteela and Ferrothorn. and amoonguss

Set Details
=======
* 252 SPE Jolly is used to outspeed uninvested Rotom-W and Tapu Fini
* Max Attack for hardest hitting possible
put 4 in HP for bulk this is pointless, it should specify that if azu is running sitrus, it will use its sitrus right after bd'ing when at 100%
* Z-Belly Drum brings Azumarill back to maximum HP before Belly Drumming. This is more effective than Sitrus Berry, which could activate prior to when you wanted to Belly Drum, possibly dismantling the set.
* Additionally, Normalium-Z cannot be knocked off, which is a benefit for Azumarill. why?
* If running Sitrus berry, the HP evs should be even to ensure that the berry activates upon clicking Belly Drum. Sitrus berry should only be used this generation if you already have a Z-move Pokemon on your team

Usage Tips
=======
* This set is best utilized by sweeping late game, once Azumarill's checks are weakened or removed, such as Toxapex and Latios. It is important to note that you need prior damage on things like Latios, but +6 Aqua Jet can pick this and most other things off under half HP. Avoid setting up too early, when Azumarill's counters are still around or too healthy
* Azumarill can set up on defensive Pokemon like Gliscor and Hippowdon, Fighting types like Keldeo if they lack the coverage to hit Azumarill, or Pokemon who are choice-locked into a resisted hit or an immunity, such as a Choice Scarf Latios locked into Draco Meteor

Team Options
=======
* Strong electric types are useful to take on the likes of Skarmory and Celesteela, like Tapu Koko and Magnezone
* Healing Wish and Cleric support is useful if you plan on switching Azumarill in and using it prior to sweeping. Jirachi, Latias, and Clefable are great teammates
* Hazard setters like Garchomp and Landorus-T make sweeping with Aqua Jet easier, and hazard controllers like Excadrill and Latias preserve Azumarill's HP
* Strong Psychic and Flying types are useful to support Azumarill to better handle Poison and Grass types.
* Some options to help Azumarill include Mega Metagross, Tapu Lele, Mega Pinsir, and Latias how do they help azu?
* Mega Charizard-X is a great asset which can handle electric types and grass types which may counter or hard wall Azumarill

[SET]
name: Choice Band
move 1: Play Rough
move 2: Aqua Jet
move 3: Waterfall
move 4: Superpower/Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 92 HP/ 252 ATK/ 164 SPE

[SET COMMENTS]
Moves
=======
* Play Rough is Azumarill's hardest hitting STAB, going mostly unresisted and hits like a truck thanks to high base power and Choice Band
* Aqua Jet is Azumarill's largest asset thanks to its low speed, allowing it to pick off partially weakened Pokemon that do not resist Water type
* Waterfall is another great STAB move, hitting Ground and Rock Types hard, in addition to being useful against Pokemon who could switch into a Play Rough such as Celesteela and Mega-Metagross
* Knock Off is useful for knocking off items, such as Chansey's eviolite or Tangrowth's Rocky Helmet, helping your team as a whole.
* Superpower is primarily there for Ferrothorn, who would otherwise wall Azumarill, in addition to other steel types like Magnezone and Skarmory.

Set Details
=======
* Max Attack Adamant is the best way to ensure that Azumarill does what it's supposed to: break walls. Choice Band increases this Attack even more
* 164 speed EVs allows Azumarill to outspeed uninvested base 70 Pokemon such as Skarmory and Mantine.
* Alternatively, 92 speed EVs may be run to outspeed Celesteela and Tyranitar.
* Put remaining EVs in HP for overall bulk

Usage Tips
=======
* Choice Band Azumarill works well denting teams early on, especially if a hard counter such as Toxapex is not present
* Although Azumarill resists Water moves, it does not appreciate switching into Scald from the burn chance
* By being choice locked into one move, a lot of predicting must be made

Team Options
=======
* Pokemon to handle the bulky Grass types that wall Azumarill, like Mega Charizard-X and Marowak-A no steels?
* Pokemon to switch into Electric types, like Marowak-A, Clefable, Latias, and Tapu Bulu no grounds like drill or scarf/yache lando/chomper?
* Answers to bulky water types like Rotom-W and Toxapex are necessary, like Tapu Koko and Amoongus mention a couple more like latios, more offensive ones
* Trappers for the likes of Skarmory, Mega Scizor, and Ferrothorn, like Magnezone, are appreciated

[STRATEGY COMMENTS]
Other Options
=======
* For BD Azumarill, 88 HP/ 252 ATK/ 168 SPE Jolly lets you outspeed uninvested Necrozma by 1, and retaining more bulk than if running Adamant
* Z-Splash is an interesting set, not losing out on HP and only boosting to +3. This is generally inferior to Z-Belly Drum, however, and isn't as serious of an option
* Ice Punch is useful coverage for Grass/Poison types like Amoonguss and venu prior to mega evoing, and Iron Tail is useful for hitting opposing Fairy types. However, these are generally inferior to the alternative

Checks and Counters
=======
* Bulky Grass types like Amoonguss, Mega Venusaur, and Tangrowth can switch into an Aqua Jet and stop a sweep. Tapu Bulu can also switch into an Aqua Jet, but takes a lot from a Play Rough, so has some difficulty switching in
* Steel types like Skarmory, Ferrothorn, and Mega Scizor wall Azumarill if it lacks the coverage for them
* Electric types often outspeed and can OHKO Azumarill, like Tapu Koko. They do typically fear Aqua Jet, however
Bulky water types like Rotom-W and Toxapex can eat up a hit and attempt to burn Azumarill if it does not switch out
this is really vague, theres nothing on faster mons with coverage that picks off azu like megagross / gren / latios or anything, please go a little more indepth here because it doesn't tell the reader much
remember to fix your c&c formatting
it should look like this

**Bulky Grass-types**: Bulky Grass-types such as Amoonguss, Mega Venusaur...

3/3
 

talkingtree

large if factual
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add remove comments (AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen)
[OVERVIEW]

* A great typing and movepool make it Azumarill an amazing bulky attacker.
* Azumarill resists or is immune to many common offensive typings, those being Dark, Dragon, Fighting, Fire, and Ice.
* Huge Power doubles Azumarill's Attack stat, allowing it to punch holes through many common Pokemon.
* Its movepool is suitable for the roles it fills, featuring Play Rough, Waterfall, Knock Off, Superpower, Ice Punch, and Belly Drum.
* Aqua Jet is a huge asset to Azumarill as a priority attack.
* Most Electric- (AH) and Grass-types, (AH) which are the best checks and counters to Azumarill, outspeed it, (AC) which causes it to rely more heavily on Aqua Jet.
* Despite having significant bulk, Azumarill has trouble taking neutral hits despite having significant bulk, and you should consider must be cautious of the damage that it could be taken when switching it in.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off
item: Normalium Z (RH) / Sitrus Berry
ability: Huge Power
nature: Jolly
evs: 4 HP/ 252 ATK/ 252 SPE 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
=======

* Belly Drum is Azumarill's best way to set up, as a +6 Azumarill is a threat to most any team.
* Aqua Jet makes up for Azumarill's low Speed, allowing it to pick off most Pokemon who that don't resist Water (RC) and some who do.
* Play Rough is Azumarill's strongest Fairy-Stab Fairy-type STAB attack outside of a Z-move, which allows Azumarill to pick off slower Pokemon who that resist Aqua Jet such as Tangrowth. It is also very useful to hit faster water resists Pokemon that resist Water such as Latios and Mega Gyarados, who which may switch into a predicted Aqua Jet.
* Knock Off is there on the set for the few Pokemon who that can take either an Aqua Jet and or (Unless you mean the combination of the two moves, in which case 'and' is correct.) a Play Rough, like such as Amoonguss, Celesteela, and Ferrothorn.

Set Details
=======

* 252 Speed EVs plus and a Jolly nature is are used to outspeed uninvested Rotom-W and Tapu Fini.
* Maximum Attack investment grants Azumarill for the ability to have the hardest hitting attacks possible.
* Z-Belly Drum brings Azumarill back to maximum HP before using Belly Drumming. This is more effective than Sitrus Berry, which could activate prior to when you wanted to set up Belly Drum, possibly dismantling the set.
* Normalium Z (RH) cannot be knocked off, removed by Knock Off, meaning Azumarill can switch into Knock Offs the move without losing its potential to sweep.
* If running Sitrus Berry, the HP evs stat (The EVs themselves will always be even, as a multiple of four, so I think this is what you mean here.) should be even to ensure that the Berry activates upon clicking Belly Drum. Sitrus Berry should only be used this generation if you already have a Z-move Pokemon on your team.

Usage Tips
=======

* This set is best utilized by sweeping late-game (AH) (RC) once Azumarill's checks, such as Toxapex and Latios, are weakened or removed. such as Toxapex and Latios. It is important to note that you need prior damage on things foes like Latios, but +6 Aqua Jet can pick this it and most other things enemies off under half HP.
* Avoid setting up too early, when Azumarill's counters are still around or too healthy.
* Azumarill can set up on defensive Pokemon like Gliscor and Hippowdon, Fighting-types (AH) like Keldeo if they that lack the coverage to hit Azumarill, or Pokemon who that are Choice-locked into an attack that will deal resisted or no damage, resisted hit or an immunity, such as a Choice Scarf Latios locked into Draco Meteor.

Team Options
=======

* Strong Electric-types (AH) like Tapu Koko and Magnezone are useful to take on the likes of Skarmory and Celesteela. like Tapu Koko and Magnezone.
* Healing Wish and Cleric support is useful if you plan on switching Azumarill in and using it prior to sweeping. Jirachi, Latias, and Clefable are great examples of such teammates.
* Hazard setters like such as Garchomp and Landorus-T make sweeping with Aqua Jet easier, and hazard controllers like such as Excadrill and Latias preserve Azumarill's HP.
* Strong Psychic- (AH) and Flying-types (AH) are useful to support Azumarill to better handle by handling Poison- (AH) and Grass-types. (AH)
* Some options to help Azumarill sweep end-game include Mega Metagross or Mega Pinsir to handle the likes of Amoongus. Amoonguss. Latias is another great option for Defog and Healing Wish support.
* Mega Charizard X (RH) is a great asset which that can handle Electric- (AH) types and Grass-types (AH) which that may counter or hard wall Azumarill.

[SET]
name: Choice Band
move 1: Play Rough
move 2: Aqua Jet
move 3: Waterfall
move 4: Superpower / Knock Off (added spacing)
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 92 HP/ 252 ATK/ 164 SPE 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Moves
=======

* Play Rough is Azumarill's hardest hitting STAB, going hitting mostly unresisted and hits hitting like a truck thanks to the high Base Power and its Choice Band.
* Aqua Jet is Azumarill's largest best asset thanks due to its low Speed, allowing it to pick off partially weakened Pokemon that do not resist Water type.
* Waterfall is another great STAB move, hitting hits Ground- (AH) and Rock-types (AH) hard (RC) in addition to being and is useful against Pokemon who that could switch into a Play Rough such as Celesteela and Mega Metagross. (RH)
* Knock Off is useful for knocking off removing items, such as Chansey's Eviolite or Tangrowth's Rocky Helmet, helping your team as a whole.
* Superpower is primarily there listed for dealing with Ferrothorn, who which would otherwise wall Azumarill, in addition to helping against other Steel-types (AH) like Magnezone and Skarmory.

Set Details
=======

* Maximum Attack EVs plus an Adamant nature is the best way to ensures that Azumarill does what it's supposed to: break to—break walls. Choice Band increases this Attack even more. further.
* 164 Speed EVs allows Azumarill to outspeed uninvested base 70 Pokemon such as Skarmory and Mantine.
* Alternatively, 92 Speed EVs may be run to outspeed uninvested Celesteela and Tyranitar.
* Put the remaining EVs in HP for overall bulk.

Usage Tips
=======

* Choice Band Azumarill works well denting teams early on, especially if a hard counter such as Toxapex is not present.
* Although Azumarill resists Water, moves, it does not appreciate switching into Scald from due to the burn chance.
* By As a result of being Choice-locked (AH) into one move, a lot of predicting predictions must be made. (or leave predicting and switch made to done.)

Team Options
=======

* Azumarill appreciates Pokemon to that handle the bulky Grass-types (AH) that wall Azumarill, like it, such as Mega Charizard X, (RH) Celesteela, and Marowak-A. Alolan Marowak.
* Pokemon Teammates such as Alolan Marowak, Garchomp, Latias, and Tapu Bulu are useful to switch into Electric types, Electric-type attacks. like Marowak-A, Garchomp, Latias, and Tapu Bulu
* Answers to bulky Water-types (AH) like Rotom-W and Toxapex are necessary. Offensive options for this role include Tapu Koko and Latios, and other while defensive options include Amoonguss and Latias.
* Trappers like Magnezone, which handle for the likes of Skarmory, Mega Scizor, and Ferrothorn, like Magnezone, are appreciated.

[STRATEGY COMMENTS]
Other Options
=======

* For BD Belly Drum Azumarill, and EV spread of 92 HP / 180 Atk / 236 Spe with an Adamant nature lets Azumarill it outspeed uninvested Necrozma by 1 point (RC) while retaining some bulk.
* Ice Punch is useful coverage for Grass / Poison (added spacing) types like Amoonguss and Mega Venusaur prior to Mega evolution, and Iron Tail is useful for hitting opposing Fairy-types. (AH) However, these are generally inferior to the alternative. listed moves.

Checks and Counters
=======

**Bulky Grass-types** (AH) Amoonguss, Mega Venusaur, and Tangrowth can switch into an Aqua Jet and stop a sweep. Tapu Bulu can also switch into an Aqua Jet, but takes a lot from a Play Rough, so has some difficulty switching in.

**Steel-types** (AH) Skarmory and Ferrothorn wall Azumarill if it lacks the coverage for them, and may use the opportunity to set up hazards. Mega Scizor can beat Azumarill if it Azumarill has not set up (RC) and can use the opportunity to set up a Swords Dance. Mega Metagross is a strong check against an Azumarill who that is not +6, set up, depending on its Metagross's coverage. Thunder Punch can OHKO after Stealth Rock damage, and while Meteor Mash can OHKO after Stealth Rocks and some prior damage.

**Electric-types** (AH) Common Electric-types (AH) like Tapu Koko and Xurkitree outspeed and can OHKO Azumarill. They do typically fear Aqua Jet, however, but Aqua Jet the damage is often not enough to OHKO these threats.

**Bulky Water-types** (AH) Rotom-W and Toxapex can eat up a hit and attempt to burn Azumarill if it does not switch out. Rotom-W may use this opportunity to use Volt Switch, giving your opponent a fair amount of momentum. Mantine and Pelipper are also difficult opponents, as they do not take much, if any, damage from Aqua Jet or Waterfall.

**Faster Pokemon** Speedy Pokemon with the coverage to beat Azumarill, such as Greninja's Gunk Shot and Latios's Thunderbolt, allow these Pokemon to can handle Azumarill when normally they otherwise could not (RC) with their based off of STAB attacks. It is wise to scout for these moves before deciding to set up a Belly Drum for a sweep, if that is your Azumarill's set.
GP 1/1
 
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