[Balanced Hackmons] Chansey [QC 3/3, GP 2/2]

Pikachuun

the entire waruda machine
is a Metagame Resource Contributor Alumnus
QC: Uselesscrab | Piccolo Daimao | E4 Flint
GP: GatoDelFuego | Snobalt

"... Then I added a Chansey because really, this is bh." aesf in his Balanced Hackmons RMT.
chansey_says_hello_by_yaypandanom-d6l0yvi.gif


[OVERVIEW]
Chansey is the definition of the Balanced Hackmons metagame. If a team isn't prepared for at least one of its own sweepers, the team will usually get swept by one of its sweepers via Imposter Chansey. If a team doesn't have Knock Off or Spore, -ate users are walled by Fur Coat Chansey. Chansey has a titanic HP stat, which is only second to Blissey's. This combined with Eviolite allows Chansey to have substantial special bulk and decent physical bulk. Imposter copies the opponent's defensive stats due to how Imposter works, while Fur Coat turns Chansey into an impressive physical wall by doubling her Defense stat, making both abilities excellent choices for Chansey. Imposter Chansey restricts the metagame to the point where you must run a wall or, at the very least, a check to your own sweeper; otherwise, your team can and will be swept by it. Fur Coat Chansey is an exceptional mixed wall that can take repeated punishment from even Mega Rayquaza despite its large attacking stats, and isn't hit super-effectively by most coverage moves due to its pure Normal typing. Due to its access to Eviolite and Lucky Punch for Imposter sets, Chansey is the superior choice over Blissey outside of a few niches Blissey has. Neither Chansey set likes Knock Off and Spore, especially Fur Coat Chansey, which no longer counters Mega Diancie and Mega Rayquaza if they carry Spore, so scouting the foe's moveset is highly recommended.

[SET]
name: Imposter
move 1: Fake Out
move 2: Skill Swap
move 3: Recover / Wish
move 4: Whirlwind / Metal Burst / King's Shield
item: Eviolite / Lucky Punch
ability: Imposter
nature: Bold
evs: 248 HP / 252 Def / 8 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves
==========

Fake Out allows Chansey to break Illusion, which is the only ability that prevents it from transforming on the switch. This also can break Focus Sashes if needed, and it essentially deals free damage. The lone exceptions to this are Ghost-types such as Mega Gengar, as they are immune to Fake Out, so an Illusion Ghost-type can be hard to deal with. Skill Swap forces the foe to transform into Chansey if Chansey hasn't already transformed, except if the foe's ability is Multitype or Illusion. These two abilities are the only ones in Balanced Hackmons that have this property. One of the other reasons why Skill Swap is quite good is that it ignores the effects of the foe's Substitute, which is quite great for dealing with Substitute sweepers. Recover, or any other instant recovery move you choose to run, allows Chansey to instantly and reliably regain its health should it need to do so. Wish is another option that allows Chansey to pass half of its massive HP to either itself, which gives it a less instant form of recovery, or one of its allies. In most cases, the allies will be healed by more than half of their maximum HP due to Chansey's own massive HP stat. Whirlwind allows Chansey to phaze Substitute users, which Imposter doesn't work against, as well as prevent setup sweepers from setting up if they get too greedy. If the foe has Magic Bounce, Chansey will be phazed instead, but it still can be used to potentially prevent a sweep on non-Magic Bounce Pokemon. Metal Burst utilizes Chansey's ability to take very large amounts of damage due to its high HP and redirects any damage to the foe. Essentially, if Chansey gets hit by an attack, it will deal 150% of that damage to the foe, and thanks to Chansey's large HP stat, this can often result in taking out a major chunk of the foe's HP. It is highly recommended to minimize Speed IVs, shift the 8 Speed EVs to Special Defense, and change the nature on this set to Relaxed if Metal Burst is run due to the benefit of underspeeding base 50 Speed Pokemon. King's Shield takes advantage of the fact that the foe will most likely use a physical attack against Chansey, lowering their Attack if the move makes contact. Considering Chansey's lackluster physical bulk, even with Eviolite, this can be very crucial to keeping Chansey alive if Imposter fails to trigger.

Set Details
==========

248 EVs are invested in HP, as HP is the only stat that matters in most cases due to Imposter's mechanics, and 248 EVs are used over 252 to get an odd HP number for Curse and other forms of residual damage. Attack IVs are minimized and a Bold nature is run to minimize Foul Play and confusion damage, even though Chansey has an exceptionally low Attack stat regardless. Defense EVs are maximized because of Chansey's lackluster Defense stat when it doesn't transform into the foe. The rest of the EVs are put into Speed, as that is the only other stat that matters. Imposter allows Chansey to transform into the foe, copying attributes such as their stat boosts, moves, and species. Happiness can be changed to 0 or kept as the base 255, the former of which deals with Pokemon that rely on Frustration to deal with Imposter and the latter of which does so for Return. Because most items rely on the user's base species, not counting transformations, this opens up the option to run Eviolite or Lucky Punch on Imposter Chansey. Eviolite is run to increase the Defense and Special Defense of whatever Chansey transforms into by 50%. Lucky Punch can be run to increase Chansey's critical hit rate to 50%. This is exceptionally useful for breaking through the defensive boosts of the foe if they set up, and as such, it is better than Eviolite for dealing with most Poison Heal setup sweepers. It also can be used to deal with Pokemon that are simply not prepared for critical hits, such as -ate and Protean Pokemon.

Usage Tips
==========

Imposter Chansey is exceptionally useful to scout the foe's movesets, especially with Eviolite, so it is safe to switch it in if you're wondering about said movesets, except for a few cases. These include known "Imposter-proof" Pokemon such as Mega Gengar and Hoopa-U, frail Pokemon such as Deoxys-A, and Pokemon that typically carry moves that hit themselves super effectively. With these Pokemon, you must be far more cautious when sending out Imposter Chansey, as this can easily mean free setup for them. Speaking of setup, Imposter Chansey is also quite useful if the foe has set up. Some examples are foes with Simple + Geomancy or Contrary, depending on the set for the latter. In particular, if the opponent has no counters to their current Pokemon, you can send in Imposter Chansey and attempt to counter-sweep them. This Chansey can also be used to stall; because it copies the foe, you can utilize tools such as Aromatherapy, Defog, and Magic Bounce even if you don't have them on your team. It also effectively has infinite PP if it transforms into the foe due to Imposter's mechanics of "replenishing" transformed PP once you switch Chansey out.

Team Options
==========

Imposter Chansey is a massive amount of team support in itself due to it being able to scout movesets and counter-sweep, so it doesn't require too much of it to succeed. Of course, team support is always appreciated for any Pokemon, but Imposter Chansey doesn't need as much of it as others. A Pokemon that can deal with various "Imposter-proof" Pokemon, such as Yveltal for Mega Gengar and Hoopa-U, is highly recommended if you choose to rely on this for dealing with setup sweepers, because, as the name entails, Imposter Chansey cannot counter-sweep these in most cases. Entry hazard support from the likes of Registeel and Aegislash is always appreciated to deal chip damage and make a counter-sweep easier. Entry hazards also help against Sturdy Shedinja, which Chansey has a slightly difficult time against. Pivots, especially those with Magic Bounce, such as Registeel and Mega Audino, can also be used to prevent Chansey from taking a Knock Off and allow it to scout the foe's moveset safely.

[SET]
name: Fur Coat
move 1: Metal Burst
move 2: Recover / Wish
move 3: King's Shield / Whirlwind / Skill Swap
move 4: Baton Pass / U-turn
item: Eviolite
ability: Fur Coat
nature: Relaxed
evs: 8 HP / 252 Def / 248 SpD
ivs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========

Due to Chansey's high HP stat, Metal Burst can deal a lot of damage to the foe if Chansey gets hit by a strong attack, and it can potentially OHKO the foe depending on the attack. Fur Coat Chansey is better at this role than Imposter Chansey is due to its massive physical bulk by comparison, allowing it to take more hits. Recover, or any other recovery move, allows Chansey to heal itself by a sizable portion of its HP reliably. Wish allows Chansey to heal its allies while also providing itself with another, albeit less reliable, form of healing. King's Shield lowers the foe's Attack if they use a contact move on Chansey. Most physical moves fall into this category, which means that King's Shield can be used to take advantage of the foe attempting to hit Chansey with a physical attack. It can also be used to scout your foe's moveset. Whirlwind allows Chansey to phaze the foe in an emergency. This can potentially be used to prevent a sweep if the foe doesn't have Magic Bounce. Skill Swap is an alternate option over Whirlwind; while it doesn't phaze the sweeper, it neutralizes their ability and can potentially make them easier to deal with. This works exceptionally well against Poison Heal sweepers. Baton Pass allows Chansey to preserve momentum and somewhat scout the foe's moveset by taking a hit with its sizable bulk and switching out. Baton Pass also has a massive 64 PP, allowing you to use it throughout the match. U-turn is similar to Baton Pass, but it cannot be Taunted or bounced back via Magic Bounce. The alternative, Volt Switch, has Pokemon immune to it, whereas U-turn does not. U-turn is a contact move, however, so Chansey will take Rocky Helmet damage whenever this move is used. Both of these options provide quite a bit of team support, as they are essentially a slow, safe switch into whatever offensive threat you want to send in.

Set Details
==========

8 EVs are invested into HP to result in an odd HP number for most forms of percentage-based damage such as Curse. This is the only place we can allot these EVs while still making them useful. HP EVs aren't maximized; this ensures that Eviolite provides as much of a benefit as possible. Attack IVs are minimized for Foul Play damage to be as low as possible. Defense EVs are maximized to increase the benefits given by both Fur Coat and Eviolite. A Relaxed nature also contributes to Chansey's massive physical bulk by boosting it by another 10%. This gives Chansey an effective Defense stat of a fully invested and positive-natured base 130 Defense Pokemon! The rest is put into Special Defense, as that is the only other stat that matters, outside of Speed, which is minimized as much as possible to preserve momentum by providing a slow, safer switch for frailer sweepers, as well as maximizing Metal Burst's effectiveness due to its dependence on the user's Speed stat. Fur Coat is run to double Chansey's Defense, allowing it to be effective as a physical wall, and Eviolite is run to increase Chansey's Defense and Special Defense by 50% on top of what Fur Coat provides for Defense, maximizing Chansey's bulk.

Usage Tips
==========

Fur Coat Chansey is a counter to all -ate Pokemon, except if they have Spore, which is quite dangerous due to Chansey being unable to run Safety Goggles without being outclassed by other Fur Coat Pokemon such as Mega Audino or Giratina. It is highly recommended to scout your foe's moveset beforehand to make sure they don't have this move. Fur Coat Chansey values its Eviolite immensely, so it requires careful planning before you switch it in; essentially, you need to make sure that the foe doesn't have Knock Off as well before blindly switching Chansey in. For reference, this set gets 2HKOed by Mega Rayquaza and Mega Diancie on the switch by Boomburst without its Eviolite. This is a mixed wall that can switch in on most attacks that don't hit it super effectively. If you need something to take a hit and phaze the foe or simply provide a safer switch into a sweeper such as Deoxys-A, you should probably switch Chansey in. Metal Burst requires a slight amount of prediction to pull off successfully, as Chansey can easily be left in the dust if the foe uses a status move. Keep this in mind before you click it thinking it's essentially free damage. Of course, Fur Coat Chansey should not be your catch-all to setup sweepers, as if they set up enough, Chansey can very easily be KOed even with its massive bulk. In most cases, however, Chansey can take a hit and phaze the foe with Whirlwind, or at the very least it can provide a safer switch into something that can threaten the foe.

Team Options
==========

Fur Coat Chansey provides quite a bit of team support in itself, but it still needs quite a bit of it. Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino, is also nice to have, as the residual damage caused by these ailments can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another more interesting partner is Imposter Chansey, as it can be used to scout the foe's moveset for Spore or Knock Off, which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon such as Kyogre or Mega Audino, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey.


[STRATEGY COMMENTS]
Other Options
=============

On the Imposter set, you can run Final Gambit to deal massive damage if Chansey's HP stat is high enough. Chansey is a valuable team member, on the other hand, so Final Gambit is not the best option, but it is still an option for offensive teams that might need to take out something bulky. Additionally, an alternate option for Chansey's fourth move is Parting Shot; this allows Chansey to phaze Magic Bounce Pokemon even if they are behind a Substitute. This provides a free switch for your opponent, however, which can lead to devastating outcomes. Another switching move such as U-turn, Volt Switch, or Baton Pass can be run over this to attempt to preserve momentum in the case that Chansey does not copy the foe, and all three of those moves are typically better than Parting Shot due to no possible free switches occurring for your opponent, outside of Ground-types that come in on Volt Switch. This is especially useful with Wish to bring a teammate that needs healing in safely. Another alternate option for Imposter Chansey's fourth move is Perish Song, which allows Chansey to put the foe on a timer and effectively force a switch after three turns, if not sooner. This move also has a bit of a surprise factor to it. Imposter Chansey can run a plethora of items that can be used to bluff Eviolite or Lucky Punch and catch most Imposter-proof sweepers by surprise. Spooky Plate allows Imposter Chansey to deal with Mega Gengar and potentially counter-sweep, Choice Scarf guarantees that Chansey will outspeed the foe if they aren't carrying one themselves, Safety Goggles allows Chansey to be immune to Spore, and Toxic Orb poisons Chansey and allows it to deal with Poison Heal Pokemon more effectively. On both the Imposter and the Fur Coat sets, Spiky Shield is an alternative over King's Shield that prevents Chansey from being affected by status moves such as Taunt and Spore and deals chip damage on contact rather than causing an Attack drop. This can be useful for dealing with Sturdy Shedinja, but there are better ways to do so.

As for the Fur Coat set, Stealth Rock is an option for the fourth move that allows Chansey to provide entry hazard support itself; however, there are better, more reliable entry hazard setters than Chansey, such as Registeel and Giratina.

In terms of alternate sets, a Magic Bounce set can be run on Chansey that is similar in structure to the Fur Coat set, but Fur Coat is typically better due to Chansey's only decent physical bulk without it. An Unaware set can be run that is also similar to the Fur Coat set, allowing Chansey to deal with special attackers that rely on setup quite nicely; however, this set fails horribly against physical attackers, similarly to the Magic Bounce set. A more gimmicky Imprison + Transform set can be run as well, with the most common ability that this set utilizes being Prankster. It doesn't work often, as your opponent will most likely see what's coming after using Imprison, but when it works, it effectively forces a switch.

Checks and Counters
===================

**Pokemon with Judgment**: Imposter Chansey also has a hard time dealing with other Pokemon that use Judgment, as in most cases, they will pick the Plate that hits Chansey the hardest. Examples of Pokemon that use Judgment are Mega Mewtwo Y and Mega Gengar; Mega Mewtwo X is a rarer example. In most cases, they pick a plate that gives them great coverage, such as Earth Plate Mega Mewtwo Y, whereas Chansey is stuck with a Normal-type Judgment that is easier to wall. This isn't so much of a problem with Fur Coat Chansey, depending on the foe's moveset. Mega Gengar and other Ghost-types are a special case as Chansey cannot deal with them at all without running Spooky Plate, as most only run Judgment and a Fighting-type coverage move. As such, Mega Gengar, and other Ghost-types that utilize this strategy, are said to be Imposter-proof. Fur Coat Chansey can potentially deal with Mega Gengar by either using Metal Burst on its Fighting-type coverage move or phazing it with Whirlwind if Mega Gengar's ability is not Magic Bounce, but Fur Coat Chansey cannot deal with Mega Gengar if Mega Gengar carries Spore or has Mold Breaker, the latter of which is exceptionally common. Other Ghost-types that utilize this strategy can be dealt with via a similar method.

**Hoopa-U**: Hoopa-U is, by far, the most Imposter-proof sweeper in existence. Hyperspace Fury only works if the user's original species is Hoopa-U, making it impossible to prepare for with Imposter Chansey. The Psychic-type immunity that Hoopa-U possesses is also hard to deal with, as most sets will be running Stored Power as well. Fur Coat Chansey can deal with it in a similar manner to non-Mold Breaker Mega Gengar, but Hyperspace Fury, especially when Hoopa-U has set up one or two Shell Smashes, will leave Chansey significantly crippled or KOed.

**Poison Heal Pokemon**: In general, Poison Heal Pokemon often cause Chansey a lot of grief due to their immunity to status ailments and passive healing, which they can and often will utilize with their movesets. Expect moves such as Will-O-Wisp, Spore, Dark Void, and Leech Seed to be present in an attempt to deal with Imposter Chansey.

**Mega Mewtwo X**: Mega Mewtwo X can Knock Off Chansey's Eviolite, which is especially dangerous for the Fur Coat set, and it can then proceed to click either Close Combat or V-create, the latter of which is the better option if Mega Mewtwo X has Protean due to the fact that it becomes immune to burns. Fur Coat Chansey can retaliate with Metal Burst, but this leaves it crippled.

**Sturdy Shedinja**: Shedinja's unique gimmick is that Sturdy is always active under most circumstances due to Shedinja's 1 HP. Of course, Chansey's HP is far greater than 1, meaning that Imposter Chansey cannot switch in on Sturdy Shedinja and expect good results. Fur Coat Chansey is threatened out by Endeavor, meaning that it isn't the ideal method to deal with Sturdy Shedinja either.

**Illusion Pokemon**: Imposter Chansey cannot transform into Illusion Pokemon, making them mostly Imposter-proof. Fake Out isn't always reliable, especially if the foe carries Spiky Shield or King's Shield to block it with or if the foe is a Ghost-type.

**Steel-types with Magnet Pull Teammates**: This is a bit more of an interesting "check" to Imposter Chansey, as it is composed of two Pokemon. The Steel-type will most likely have no switching moves unless the Magnet Pull Pokemon is immune to them, and it will also, noticeably, have no moves to hit the Magnet Pull Pokemon with. The result is that the Magnet Pull Pokemon traps Chansey, sets up on it, and sweeps your team. As such, extreme caution should be taken if you see a Steel-type Pokemon with moves that a Pokemon is conveniently immune to.

**Pokemon with Frustration or Return**: The Base Power of Frustration and Return is based on Chansey's happiness, not the copied Pokemon's happiness, when Chansey uses them. As such, if Chansey has the default amount of happiness, Frustration will most likely do around 1 damage. If you set Chansey's happiness to 0, Return and Frustration will switch places in terms of damage. Setting Chansey's happiness level to one of the two lets you deal with the one you pick, but not the other.
 
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Imposter

Overview: Since we're talking to new people, remember that they don't understand Imposter Chansey. Explain that it's so good because it copies the opponent's moves and ability, but with immense HP and boosts to both defenses provided by Eviolite. Also explain that it "defines the metagame" because it restricts teambuilding so much.

Set: Move Final Gambit to OO imo, it's not really that great. In BH, you don't want to just get rid of Pokemon. Also, you don't want to have to take a hit before using it.

Moves: Mention that Fake Out does not work against Illusion Mega Gengar, perhaps the most traditional user. Mention the cases in which Skill Swap does not work (hardcoded abilities). Rephrase the Whirlwind line to make it more clear that you're preventing a sweep. Mention that Metal Burst is effective because of Chansey's high HP stat.

Set Details: I'm not sure you're allowed to put minimum IVs unless it's for Trick Room. Also explain why Lucky Punch's crit rate is useful (breaking through Defense-boosting Poison Healers, in particular).

Usage Tips: "In most cases you can counter-sweep them" isn't necessarily true. Instead, I'd have a line saying that it's safe to switch in and attempt to counter sweep if it appears that the opponent has no remaining counters to their own Pokemon.

Team Options: Add that hazards also help against Shedinja, a Pokemon that Chansey sometimes has issues with.

Fur Coat

Overview: Move Will-o-Wisp to OO; it's too unreliable because of Magic Bounce and the fact that it doesn't work against Primal Groudon, imo. Also replace Parting Shot, which can be bounced back to give the opponent a free switch (something you don't want to give when you have such a passive Pokemon out), with U-turn. QC should weigh in on this.

Moves: Mention that Metal Burst is effective because of Chansey's high HP stat again. Put Recover over Heal Order; I think that's the standard. Explain Whirlwind better, like I said before.

Set Details: I've personally run max HP and Defense on Fur Coat Chansey. Other QC members should weigh in on this to say if it's better or not. For now, don't do anything. Maybe mention my spread in OO.

Usage Tips: Not any Fighting move works, as Low Kick does nothing, so you have to specify Close Combat. Ability-changing moves are also a gimmicky way of forcing out Fur Coat Chansey. You should probably say something about how using Metal Burst is a risk as you can be left in the dust if an opponent goes for a status move. As a result, Fur Coat Chansey is not an amazing answer for setup sweepers, though as long as they don't have a way of neutralizing it it can take a hit (usually for a great deal of damage) and Whirlwind the sweeper out.

Team Options: Shedinja doesn't "wall" the set, more "threatens" it. Also mention that an additional Primal Groudon check like Giratina can be useful, since Desolate Land, Adaptability, and Mold Breaker sets can still threaten Fur Coat Chansey.

Other Options: Add a mention of Perish Song for Imposter. Briefly explain the utility of each alternative item. Add that Spiky Shield may also make Metal Burst deal more damage since the Attack isn't lowered. Provide examples of "more reliable hazard setters." Mention Imprison + Transform as a gimmicky but occasionally useful option. Mention Unaware, which stops Special Attackers fairly well but fails horribly against physical ones.

Checks and Counters: The method of "dealing with Mega Gengar" that you mentioned doesn't work if Mega Gengar is Mold Breaker, which is the most common ability:

252 SpA Mega Gengar Secret Sword vs. 8 HP / 0 Def Chansey: 1160-1366 (180.4 - 212.4%) -- guaranteed OHKO

You should definitely take note of that.

In the Hoopa-U section, note the Psychic immunity's usefulness for Imposter-proofing as well.

In the Judgment section, add some examples of Pokemon that commonly use Judgment. Add that the Judgment may not necessarily allow them to kill Imposters, but make it possible for the Imposter to be walled easily (e.g. Earth Plate Protean MMY).

Anyway, this is a good analysis.

QC 1/3
 
Imposter

Overview: Since we're talking to new people, remember that they don't understand Imposter Chansey. Explain that it's so good because it copies the opponent's moves and ability, but with immense HP and boosts to both defenses provided by Eviolite. Also explain that it "defines the metagame" because it restricts teambuilding so much.

Set: Move Final Gambit to OO imo, it's not really that great. In BH, you don't want to just get rid of Pokemon. Also, you don't want to have to take a hit before using it.

Moves: Mention that Fake Out does not work against Illusion Mega Gengar, perhaps the most traditional user. Mention the cases in which Skill Swap does not work (hardcoded abilities). Rephrase the Whirlwind line to make it more clear that you're preventing a sweep. Mention that Metal Burst is effective because of Chansey's high HP stat.

Set Details: I'm not sure you're allowed to put minimum IVs unless it's for Trick Room. Also explain why Lucky Punch's crit rate is useful (breaking through Defense-boosting Poison Healers, in particular).

Usage Tips: "In most cases you can counter-sweep them" isn't necessarily true. Instead, I'd have a line saying that it's safe to switch in and attempt to counter sweep if it appears that the opponent has no remaining counters to their own Pokemon.

Team Options: Add that hazards also help against Shedinja, a Pokemon that Chansey sometimes has issues with.

Fur Coat

Overview: Move Will-o-Wisp to OO; it's too unreliable because of Magic Bounce and the fact that it doesn't work against Primal Groudon, imo. Also replace Parting Shot, which can be bounced back to give the opponent a free switch (something you don't want to give when you have such a passive Pokemon out), with U-turn. QC should weigh in on this.

Moves: Mention that Metal Burst is effective because of Chansey's high HP stat again. Put Recover over Heal Order; I think that's the standard. Explain Whirlwind better, like I said before.

Set Details: I've personally run max HP and Defense on Fur Coat Chansey. Other QC members should weigh in on this to say if it's better or not. For now, don't do anything. Maybe mention my spread in OO.

Usage Tips: Not any Fighting move works, as Low Kick does nothing, so you have to specify Close Combat. Ability-changing moves are also a gimmicky way of forcing out Fur Coat Chansey. You should probably say something about how using Metal Burst is a risk as you can be left in the dust if an opponent goes for a status move. As a result, Fur Coat Chansey is not an amazing answer for setup sweepers, though as long as they don't have a way of neutralizing it it can take a hit (usually for a great deal of damage) and Whirlwind the sweeper out.

Team Options: Shedinja doesn't "wall" the set, more "threatens" it. Also mention that an additional Primal Groudon check like Giratina can be useful, since Desolate Land, Adaptability, and Mold Breaker sets can still threaten Fur Coat Chansey.

Other Options: Add a mention of Perish Song for Imposter. Briefly explain the utility of each alternative item. Add that Spiky Shield may also make Metal Burst deal more damage since the Attack isn't lowered. Provide examples of "more reliable hazard setters." Mention Imprison + Transform as a gimmicky but occasionally useful option. Mention Unaware, which stops Special Attackers fairly well but fails horribly against physical ones.

Checks and Counters: The method of "dealing with Mega Gengar" that you mentioned doesn't work if Mega Gengar is Mold Breaker, which is the most common ability:

252 SpA Mega Gengar Secret Sword vs. 8 HP / 0 Def Chansey: 1160-1366 (180.4 - 212.4%) -- guaranteed OHKO

You should definitely take note of that.

In the Hoopa-U section, note the Psychic immunity's usefulness for Imposter-proofing as well.

In the Judgment section, add some examples of Pokemon that commonly use Judgment. Add that the Judgment may not necessarily allow them to kill Imposters, but make it possible for the Imposter to be walled easily (e.g. Earth Plate Protean MMY).

Anyway, this is a good analysis.

QC 1/3
Did these outside of the IVs; I'll look into said issue more before I do anything with those, as the IVs, in particular Speed, can make a difference, especially with the Fur Coat set due to it relying on Metal Burst.
 
Regarding IVs: yes to minimum for Metal Burst so tat Chansey is as slow as possible. The IVs for Speed are able to be changed for Hidden Power, Gyro Ball, Metal Burst, Imposter (look at Ditto's analysis in OU).
 
Good job with this analysis! Sorry for taking a long time to QC this, and I'll get to your other one next.

Overview:
You should mention that Chansey is terrific for scouting out movesets in your overview. On the line where you write "and much more" or whatever IMO
I feel like you can elaborate more on the last line about it defining the BH metagame. I'd write something like this: "Chansey is so common in the tier that every team must have a way of dealing with each of its sweepers, else it will get demolished by Chansey. Chansey restricts the metagame hugely, and prevents people from running un-wallable sweepers."
Also, you might add a line in the Overview that says "Against high-level players, Chansey probably won't be incredibly useful outside of scouting as most good players prepare for Chansey extensively" but I'm not sure. The final QCer can weigh in on this.

Imposter set:
Set looks good
Set Comments:
Moves:
Don't mention Skill Swap vs Wonder Guard
"albeit less reliably" to "albeit slightly less reliably"
Set Details:
Mention why being slower than base 50 is good (i.e. metal burst)
Usage Tips:
You should also mention that it's not a good idea to switch into Pokemon that often run moves super effective on themselves, like P-Don for example
Team Options looks good

Fur Coat set:
Set looks good
Set Comments:
Moves:
You're not supposed to just copy/paste the same stuff from the previous set descriptions. Just rephrase them I guess
Mention that Baton Pass has more HP than U-Turn
Mention that U-Turn causes Rocky Helmet damage
Set Details:
Again mention why underspeeding Base 50s is useful
Usage Tips:
Close Combat isn't that threatening to Chansey, Spore is much worse. I'd suggest removing Close Combat from that list
252+ Atk Mega Rayquaza Close Combat vs. 252 HP / 248 Def Eviolite Fur Coat Chansey: 267-315 (37.9 - 44.7%) -- guaranteed 3HKO
252+ Atk Mega Rayquaza Close Combat vs. 8 HP / 248 Def Eviolite Fur Coat Chansey: 267-315 (41.5 - 48.9%) -- guaranteed 3HKO
Team Options:
Remove "for its item and ability, respectively", that's obvious imo

Other Options:
On your SR line, add however in right after the semicolon

Checks and Counters look good

Nice work!

QC 2/3
 
Good job with this analysis! Sorry for taking a long time to QC this, and I'll get to your other one next.

Overview:
You should mention that Chansey is terrific for scouting out movesets in your overview. On the line where you write "and much more" or whatever IMO
I feel like you can elaborate more on the last line about it defining the BH metagame. I'd write something like this: "Chansey is so common in the tier that every team must have a way of dealing with each of its sweepers, else it will get demolished by Chansey. Chansey restricts the metagame hugely, and prevents people from running un-wallable sweepers."
Also, you might add a line in the Overview that says "Against high-level players, Chansey probably won't be incredibly useful outside of scouting as most good players prepare for Chansey extensively" but I'm not sure. The final QCer can weigh in on this.

Imposter set:
Set looks good
Set Comments:
Moves:
Don't mention Skill Swap vs Wonder Guard
"albeit less reliably" to "albeit slightly less reliably"
Set Details:
Mention why being slower than base 50 is good (i.e. metal burst)
Usage Tips:
You should also mention that it's not a good idea to switch into Pokemon that often run moves super effective on themselves, like P-Don for example
Team Options looks good

Fur Coat set:
Set looks good
Set Comments:
Moves:
You're not supposed to just copy/paste the same stuff from the previous set descriptions. Just rephrase them I guess
Mention that Baton Pass has more HP than U-Turn
Mention that U-Turn causes Rocky Helmet damage
Set Details:
Again mention why underspeeding Base 50s is useful
Usage Tips:
Close Combat isn't that threatening to Chansey, Spore is much worse. I'd suggest removing Close Combat from that list
252+ Atk Mega Rayquaza Close Combat vs. 252 HP / 248 Def Eviolite Fur Coat Chansey: 267-315 (37.9 - 44.7%) -- guaranteed 3HKO
252+ Atk Mega Rayquaza Close Combat vs. 8 HP / 248 Def Eviolite Fur Coat Chansey: 267-315 (41.5 - 48.9%) -- guaranteed 3HKO
Team Options:
Remove "for its item and ability, respectively", that's obvious imo

Other Options:
On your SR line, add however in right after the semicolon

Checks and Counters look good

Nice work!

QC 2/3
Did these, I'll write up the analysis relatively soon
 
Not QC, but I think pivots like Magic Bounce Pokemon should be mentioned under Team Options in the Usage Tips of Set #1. Imposter Chansey also doesn't like taking Knock Off and free switches are excellent for scouting opposers safely.

EDIT: Fur Coat Chansey also likes to use Skill Swap over Whirlwind and King's Shield. It's a great way to stop the rare and often deadly Substitute Poison Heal sweepers, and is a pretty good fail-safe tactic against potential switch-ins if spammed while it's healthy. It can also deal with Primal Kyogre in a pinch, which is extremely useful.
 
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I promise I haven't been ignoring you. Let me get to this one since it doesn't look like it will be affected by the GKR decision.

Overview:
  • I think you can just make the first line start with "Imposter Chansey defines the BH metagame" and then make a paragraph break later on talking about what elseChansey can run. Chansey is good with fur coat et al, but hardly meta defining with them
  • Similarly, you can say "imposter allows Chansey to... copy the foe's moves.. but gets to keep its titanic 250 HP" "as long as either do not carry Spore [or Knock Off]"

Set: Imposter
  • Make a note about Happiness factor of Chansey, and the mechanics that are involved there

Moves:
  • I don't think Gengar is traditionally the illusion of choice - in fact, I don't think there is any. Can just mention illusion alone
  • Specifically mention that Skill Swap is for opponents behind substitute (this is very important but not mentioned)
  • Illusion (before being broken) also shares Multitype's immunity to skill swap

Set Details:
  • I know it's in OO, but a switch move can also be a decent choice on Chansey (unimpostered) especially with Wish. As such, uturn/volt switch are better than parting shot since it can leave you exposed via magic bounce.
  • If you don't have a switch move, there is no point of underspeeding Registeel, as you are better off outspeeding so that you can use Skill Swap first, making them "lose their PP for their move"
  • (Optional point) but LP helps in general by breaking imposter checks that cannot handle the critical buff. biggest example of this is the ates, as well as Protean

Usage Tips:
  • An example of the setup that you are talking about would be good. I think low ladder sets like Simple Geomancy, or of course, the infamous contrary should be fine
  • Chansey is not just an offensive revenge kill option, but can be useful in stall and support. It can get you aromatheraphy if you pack none, can take advantage of the opponent's magic bounce if you don't have it, can use opponent's defog so you don't have to damage yours and so forth. And of course, switch stalling with your infinite pp (make note about how pp is infinite)

Set: Fur Coat

Set Details:
  • Eviolite provides maximum bulk [to make it possible take on both sides of the ate spectrum]
  • You don't have to repeat the bit about Attack IVs in such depth; I think you'll be fine saying "as mentioned before, attack IVs are kept at a minimum for the weakes possible foul play"
Usage Tips:
  • (Additional note of caution)After Knock Off, specially invested Ray and Diancie -ates can 2hko Chansey on the switch in
Team Options:
  • PH Partners are good to take on both Spore and Knock Off

OO:
  • Again, Parting is likely the weakest option out of Uturn/Volt Switch/Bpass as it leaves you exposed, but also if you do win the speed tie, your switch in will be weakned
  • (Remove) Omnipresence of Primal Groudon (;_;)
  • I would remove mention of willo completely tbh. If you really need a status, Teeter Dance is the best with the least drawbacks
  • Chansey's physical bulk is decent, not "mediocre" without Fur Coat, but yes it will not be able to stand up to ates and neutral hits from the stronger attackers any longer

Checks and Counters:
  • (Addition) Illusion
  • (Addition and explanation of the) Magnet Trap
  • (Addition and explanation of ) Happiness based sets

Verdict:
Great, quite thorough. Condense the wordiness a bit and add the details and should be good to go. GP will probably have more in mind about condensing as well.

QC3/3
 
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How did I forget to do this lmao

I promise I haven't been ignoring you. Let me get to this one since it doesn't look like it will be affected by the GKR decision.

Overview:
  • I think you can just make the first line start with "Imposter Chansey defines the BH metagame" and then make a paragraph break later on talking about what elseChansey can run. Chansey is good with fur coat et al, but hardly meta defining with them
  • Similarly, you can say "imposter allows Chansey to... copy the foe's moves.. but gets to keep its titanic 250 HP" "as long as either do not carry Spore [or Knock Off]"

Set: Imposter
  • Make a note about Happiness factor of Chansey, and the mechanics that are involved there

Moves:
  • I don't think Gengar is traditionally the illusion of choice - in fact, I don't think there is any. Can just mention illusion alone
  • Specifically mention that Skill Swap is for opponents behind substitute (this is very important but not mentioned)
  • Illusion (before being broken) also shares Multitype's immunity to skill swap

Set Details:
  • I know it's in OO, but a switch move can also be a decent choice on Chansey (unimpostered) especially with Wish. As such, uturn/volt switch are better than parting shot since it can leave you exposed via magic bounce.
  • If you don't have a switch move, there is no point of underspeeding Registeel, as you are better off outspeeding so that you can use Skill Swap first, making them "lose their PP for their move"
  • (Optional point) but LP helps in general by breaking imposter checks that cannot handle the critical buff. biggest example of this is the ates, as well as Protean

Usage Tips:
  • An example of the setup that you are talking about would be good. I think low ladder sets like Simple Geomancy, or of course, the infamous contrary should be fine
  • Chansey is not just an offensive revenge kill option, but can be useful in stall and support. It can get you aromatheraphy if you pack none, can take advantage of the opponent's magic bounce if you don't have it, can use opponent's defog so you don't have to damage yours and so forth. And of course, switch stalling with your infinite pp (make note about how pp is infinite)

Set: Fur Coat

Set Details:
  • Eviolite provides maximum bulk [to make it possible take on both sides of the ate spectrum]
  • You don't have to repeat the bit about Attack IVs in such depth; I think you'll be fine saying "as mentioned before, attack IVs are kept at a minimum for the weakes possible foul play"
Usage Tips:
  • (Additional note of caution)After Knock Off, specially invested Ray and Diancie -ates can 2hko Chansey on the switch in
Team Options:
  • PH Partners are good to take on both Spore and Knock Off

OO:
  • Again, Parting is likely the weakest option out of Uturn/Volt Switch/Bpass as it leaves you exposed, but also if you do win the speed tie, your switch in will be weakned
  • (Remove) Omnipresence of Primal Groudon (;_;)
  • I would remove mention of willo completely tbh. If you really need a status, Teeter Dance is the best with the least drawbacks
  • Chansey's physical bulk is decent, not "mediocre" without Fur Coat, but yes it will not be able to stand up to ates and neutral hits from the stronger attackers any longer

Checks and Counters:
  • (Addition) Illusion
  • (Addition and explanation of the) Magnet Trap
  • (Addition and explanation of ) Happiness based sets

Verdict:
Great, quite thorough. Condense the wordiness a bit and add the details and should be good to go. GP will probably have more in mind about condensing as well.

QC3/3
Implemented most of these, ready for GP
 
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Pikachuun

REMOVE CHANGE COMMENTS

[OVERVIEW]
Imposter Chansey is the definition of the Balanced Hackmons metagame. If a team isn't prepared for at least one their own sweepers, most of the time said team will get swept by one of said sweepers via Imposter Chansey. This property alone restricts the metagame to the point where you must run a wall, or at the very least a check to your own sweeper, otherwise you can and will be swept by it. Imposter allows Chansey to copy the foe's active Pokemon almost completely. To elaborate, Chansey copies the foe's moves, ability, typing, and every one of the foe's stats, except for its titanic 250 HP stat. This HP stat is only seconded by Blissey, but Chansey is a much better choice due to its access to Eviolite and Lucky Punch, which work regardless of what Chansey transforms into. Imposter can even be used to scout the foe's moveset, allowing for you to better deal with the foe. At high-level play, you can expect players to be well-prepared for this pink blob, so Imposter Chansey can only be really used to scout. Fur Coat is another great ability to run on Chansey, as with Eviolite its physical bulk is absolutely massive. Fur Coat Chansey counters Mega Diancie as well as Aerilate Mega Rayquaza. Both kinds of Chansey don't like Knock Off and Spore, especially so for Fur Cost Chansey, (AC) which who no longer counters Mega Diancie and Mega Rayquaza if they carry Spore, so scouting the foe's moveset is highly recommended.

[SET]
name: Imposter
move 1: Fake Out
move 2: Skill Swap
move 3: Recover / Wish
move 4: Whirlwind / Metal Burst / King's Shield
item: Eviolite / Lucky Punch
ability: Imposter
nature: Relaxed
EVs: 248 HP / 252 Def / 8 SDef
IVs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========
Fake Out allows Chansey to break Illusion, which is the only ability that prevents it from transforming on the switch. This also can break Focus Sashes if needed, and essentially deals free damage. The lone exception to this is Ghost-types like Mega Gengar as they are immune to Fake Out, so an Illusion Ghost-type can be hard to deal with. Skill Swap forces the foe to transform into Chansey if Chansey hasn't already transformed, except if the foe's ability is Multitype or Illusion. These two abilities are the only ones in Balanced Hackmons to have this property. One of the other reasons Skill Swap is quite good is that it ignores the effects of the foe's Substitute, which is quite great for dealing with Substitute sweepers. Recover, or any other instant recovery move you choose to run, allows Chansey to instantly and reliably regain its health should it need to do so. Why not heal order for massive style points? Avoids dat imprison too :o (ofc it doesnt but come on heal order is stylin) Wish is another option that allows Chansey to pass half of its massive HP to either itself, which gives it a less instant kind of recovery, or to one of its allies. In most cases, the allies will be healed by more than half of their maximum HP due to Chansey's own massive HP stat. Whirlwind allows Chansey to phaze Substitute users, which Imposter also doesn't work on, as well as prevent setup sweepers from setting up if they get too greedy. If the foe has Magic Bounce as their ability, you Chansey will be phazed instead, but it still can be used to potentially prevent a sweep on non-Magic Bounce Pokemon. Metal Burst abuses Chansey's ability to take very large amounts of damage due to its high HP and redirects said damage to the foe. Essentially, if Chansey gets hit by an attack, it will deal 150% of that damage to the opponent, and thanks to Chansey's large HP stat this can often result in taking out a major chunk of the foe's HP. King's Shield takes advantage of the fact that the foe will most likely use a physical attack against Chansey, and lower their Attack if said move makes contact. Considering Chansey's lackluster physical bulk, even with Eviolite, this can be very crucial to keeping Chansey alive if Imposter fails to trigger.

Set Details
==========
248 EVs are invested in HP as HP is the only stat that matters in most cases due to Imposter's mechanics, and to get an odd HP for Stealth Rock, Curse, and other forms of residual damage. Attack IVs are minimized, of course, to minimize Foul Play damage, even though Chansey has an exceptionally low Attack stat regardless. Defense EVs are maximized to maximize Chansey's lackluster Defense stat in case it doesn't transform into the enemy. The rest of the EVs are put into Special Defense as that is the only other stat that matters, outside of Speed. Speed IVs are minimized and a Relaxed nature is run to be slower than other base 50 Speed Pokemon, such as Registeel, which is crucial to preserving momentum in the case that you Chansey does not transform into the foe. Minimizing Speed as much as possible is also important due to Metal Burst having neutral priority, which is the primary reason why the remaining 8 EVs are invested into Special Defense rather than this stat. Imposter, thanks to Chansey's high HP stat, is an exceptionally good ability as it allows Chansey to transform into the opponent, copying their stat boosts, moves, species, and more. Happiness can be changed to 0 or kept as the base 255, the former of which deals with Pokemon who that rely on Frustration to deal with Imposter and the latter of which does so for Return. Since Because most items rely on the user's base species, not counting transformations, this opens up the option to run Eviolite or Lucky Punch on Imposter Chansey. Eviolite is run to increase the Defense and Special Defense of whatever Chansey transforms into by 50%. Lucky Punch can be run to increase your Chansey's critical hit rate to 50%. This is exceptionally useful for breaking through the defensive boosts of the foe if they set up, and as such is better than Eviolite for dealing with most Poison Heal setup sweepers. It also can be used to deal with Pokemon who that are just not prepared for critical hits, such as -ate and Protean Pokemon.

Usage Tips
==========

Imposter Chansey is exceptionally useful to scout the foe's movesets, especially with Eviolite, so in most cases it is safe to switch this in if you're wondering about said movesets, except for a few cases. These include known "Imposter-proof" Pokemon such as Mega Gengar or Hoopa-U, frail Pokemon such as Deoxys-A, or Pokemon that typically carry moves that hit themselves super effectively. With these Pokemon, you must be far more cautious when sending out Imposter Chansey, as this can easily mean free setup for them. Speaking of setup, besides the aforementioned cases, Imposter Chansey is also quite useful if the foe has set up. Some examples are Simple Geomancy or Contrary, depending on the set for the latter.jIn particular, if the opponent has no counters to their current Pokemon, you can send in Imposter Chansey and attempt to counter-sweep them. This Chansey can also be used to stall; since because it copies your opponent, you can utilize tools such as Aromatherapy, Defog, and Magic Bounce even if you don't have them on your team. It also effectively has infinite PP if it transforms into the enemy due to Imposter's mechanics of "replenishing" transformed PP once you switch Chansey out.

Team Options
==========

Imposter Chansey is a massive amount of team support in itself due to it being able to scout movesets and counter-sweep, and as such doesn't require too much of it to succeed. Of course, team support is always appreciated for any Pokemon, but Imposter Chansey doesn't need as much of it as others. A Pokemon that can deal with various "Imposter-proof" Pokemon, such as Yveltal for Mega Gengar and Hoopa-U, is highly recommended if you choose to rely on this for dealing with setup sweepers, because as the name entails Imposter Chansey cannot counter-sweep these in most cases. Entry hazard support from the likes of Registeel or Aegislash is always appreciated to deal chip damage and make a counter-sweep easier, if necessary. Entry hazards also help against Sturdy Shedinja, a Pokemon that Chansey has a slightly difficult time against. Pivots, especially those with Magic Bounce, such as Registeel or Mega Audino can also be used to prevent Chansey from taking a Knock Off and allow it to scout the foe's moveset safely.


[SET]
name: Fur Coat
move 1: Metal Burst
move 2: Recover / Wish
move 3: King's Shield / Whirlwind / Skill Swap
move 4: Baton Pass / U-turn
item: Eviolite
ability: Fur Coat
nature: Relaxed
EVs: 8 HP / 252 Def / 248 SDef
IVs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========

Due to Chansey's high HP stat, Metal Burst can deal a lot of damage to the foe if Chansey gets hit by a strong attack, and potentially even OHKO the foe depending on the attack. Fur Coat Chansey is better at this role than Imposter Chansey is due to its massive physical bulk by comparison, allowing it to take more hits on this side of the spectrum. yuck spectrum no no no Recover, or any other recovery move, allows Chansey to heal itself by a sizable portion of its HP reliably. Wish allows Chansey to serve as a cleric and clerics heal only status heal its allies while also providing itself with another, albeit less reliable, form of healing. King's Shield lowers the opponent's Attack if they use a contact move on Chansey. Most physical moves fall into this category, which means King's Shield can be used to take advantage of the opponent attempting to hit Chansey with a physical attack. It can also be used to scout your opponent's moveset. Whirlwind allows Chansey to phaze the foe in an emergency. Similarly to the Imposter set, This can potentially be used to prevent a sweep if the foe doesn't have Magic Bounce as their ability. Skill Swap is an alternate option over Whirlwind; while it doesn't phaze the sweeper, it neutralizes their ability and can potentially make it easier to deal with. This works exceptionally well against Poison Heal sweepers, in particular. Baton Pass allows Chansey to preserve momentum and somewhat scout your opponent's moveset by taking a hit with its sizable bulk and switching out. Baton Pass also has a massive 64 PP, allowing you to use it throughout the match. U-turn is similar to Baton Pass, but cannot be taunted or bounced back via Magic Bounce. The alternative, Volt Switch, has an immunity, whereas U-turn does not. U-turn is a contact move, on the other hand, and as such Chansey will take Rocky Helmet damage whenever this move is used. Both of these options provide quite a bit of team support, as they are essentially a slow, safe switch into whatever offensive threat you want to send in.

Set Details
==========

8 EVs are invested into HP to result in an odd HP number for Stealth Rock and such. or 'and other forms of percentage-based damage' This is the only place we can allot these EVs while still making them useful. HP EVs aren't maximized, unlike the Imposter set, to make sure Eviolite provides as much of a benefit as possible. Attack IVs are minimized for Foul Play damage to be as low as physically possible. Defense EVs are maximized to maximize the benefits given by both Fur Coat and Eviolite. A Relaxed nature also contributes to Chansey's massive physical bulk by boosting it by another 10%. This gives Chansey an effective Defense of a fully invested and positive-natured base 130 Pokemon, not counting its massive HP! The rest is put into Special Defense as that is the only other stat that matters, outside of Speed, which is minimized as much as possible for similar reasons to the Imposter set; effectively it is done to preserve momentum by providing a slow, safer switch for frailer sweepers, as well as maximizing Metal Burst's effectiveness due to its dependence on the user's Speed stat. Fur Coat is run to double Chansey's Defense, allowing it to be effective as a physical wall, and Eviolite is run to increase Chansey's Defense and Special Defense by 50% on top of what Fur Coat provides for Defense, essentially maximizing Chansey's bulk.


Usage Tips
==========

Fur Coat Chansey is a counter to all -ate Pokemon, except if they have Spore, which is quite dangerous due to Chansey being unable to run Safety Goggles without being outclassed by other Fur Coat Pokemon such as Mega Audino-Mega or Giratina. It is highly recommended to scout your foe's moveset beforehand to make sure they don't have this move. Fur Coat Chansey values its Eviolite immensely, and as such requires careful planning before you switch it in; essentially you need to make sure the foe doesn't have Knock Off as well before blindly switching this Chansey in. For reference, this set gets 2HKOed by Mega Rayquaza and Mega Diancie on the switch in by Boomburst without its Eviolite. This is a mixed wall, and can switch in on most attacks that don't hit it super effectively. If you need something to take a hit and phaze out the foe or simply provide a safer switch into a sweeper such as Deoxys-A, you should probably switch this Chansey in. Metal Burst requires a slight amount of prediction to pull off successfully, as you can easily be left in the dust if your opponent uses a status move. Keep this in mind before you click it thinking it's essentially free damage. Of course, Fur Coat Chansey should not be your catch-all to setup sweepers, as if they set up enough Chansey can very easily be KOed even with its massive bulk. In most cases, however, Chansey can take a hit and phaze out the foe with Whirlwind, or at the very least provide a safer switch into something that can threaten the foe.


Team Options
==========

Fur Coat Chansey, similar to the Imposter set, provides quite a bit of team support in itself, however it needs more of it compared to the Imposter set. Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino-Mega or the two aforementioned Pokemon, to get rid of status conditions like such as poison or burn is also nice to have, as the residual damage caused by these moves can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another, more interesting partner, is an Imposter Chansey, as it can be used to scout the foe's moveset for Spore and/or Knock Off, two moves which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey.


[STRATEGY COMMENTS]
Other Options
==========

On the Imposter set, you can run Final Gambit to deal massive damage if your Chansey's HP stat is high enough. Chansey is a valuable team member, on the other hand, so Final Gambit is not the best option, but is still an option for offensive teams that may might need to take out something bulky. Additionally, an alternate option for Chansey's fourth move is Parting Shot; this allows Chansey to phaze Magic Bounce Pokemon that are behind a Substitute. This provides a free switch for your opponent, however, which can lead to devastating outcomes. Another switching move such as U-turn, Volt Switch, or Baton Pass can be run over this to attempt to preserve momentum in the case that Chansey does not Imposter copy the foe, and is typically better than Parting Shot due to no possible free switches occurring for your opponent, outside of Ground-types that come in on Volt Switch. This is especially useful with Wish to bring a teammate that needs it in safely. Another alternate option for Imposter Chansey's fourth move is Perish Song, which allows Chansey to put the foe on a timer, and effectively force a switch after 3 turns if not sooner. This move also has a bit of a surprise factor to it, as most players don't expect it. Imposter Chansey can run a plethora of items that can be used to bluff Eviolite or Lucky Punch and catch most Imposter-proof sweepers by surprise. Spooky Plate allows Imposter Chansey to deal with Mega Gengar and potentially counter-sweep, Choice Scarf allows Chansey to be guaranteed to outspeed the foe if they aren't carrying one themselves, Safety Goggles allows Chansey to be immune to Spore that the foe can run as a method to deal with Chansey, and Toxic Orb poisons Chansey and allows it to deal with Poison Heal Pokemon more effectively. On both the Imposter and the Fur Coat sets, Spiky Shield is an alternate option for King's Shield that prevents Chansey from being affected by status moves such as Taunt or Spore, and deals chip damage on contact rather than causing an Attack drop. This can be useful for dealing with Sturdy Shedinja, but there are better ways to do so.
space
As for the Fur Coat set, Stealth Rock is an option for the fourth move that allows Chansey to provide entry hazard support itself; however there are better, more reliable hazard setters than Chansey such as X. Teeter Dance is another option that confuses the opponent and gets past Substitute as well as Magic Bounce. Of course, as with all forms of confusion, this either works or doesn't depending on your luck.
space
In terms of alternate sets, a Magic Bounce set can be run on Chansey that is similar in structure to the Fur Coat set, but Fur Coat as an ability is typically better due to Chansey's only decent physical bulk without it. An Unaware set can be run that is also similar to the Fur Coat set, which allows Chansey to deal with special attackers that rely on setup quite nicely; (SC) however this set fails horribly against physical attackers, similar to the Magic Bounce set. A more gimmicky Imprison + Transform set can be run as well, with the most common ability that this set utilizes being Prankster. It doesn't work often as your opponent will most likely see what's coming just by Imprison, but when it works it effectively forces a switch.

Checks and Counters
===================
**Mega Gengar**: In the case of the Imposter set, Chansey cannot touch Mega Gengar at all without running Spooky Plate, as most Mega Gengars only run Judgment and a Fighting-type coverage move. As such, Mega Gengar is said to be Imposter-proof. Fur Coat Chansey can potentially deal with it by either Metal Bursting on its Fighting-type coverage or phazing it with Whirlwind if the Mega Gengar's ability is not Magic Bounce, but Fur Coat Chansey cannot deal with Mega Gengar if Mega Gengar carries Spore or has Mold Breaker as its ability, the latter of which is exceptionally common.

**Hoopa-U**: Hoopa-U is, by far, the most Imposter-proof sweeper in existence. Hyperspace Fury only works if the user's original species is Hoopa-U, making it impossible to prepare for with Imposter Chansey. The Psychic-type immunity that Hoopa-U possesses is also hard to deal with, as most sets will be running Stored Power as well. Fur Coat Chansey can deal with it in a similar manner to non-Mold Breaker Mega Gengar, but Hyperspace Fury, especially when Hoopa-U has set up one or two Shell Smashes, will leave Chansey significantly crippled or KOed.

**Poison Heal Pokemon**: In general, Poison Heal Pokemon often cause Chansey a lot of grief due to their immunity to status and passive healing, which they can and often will abuse with their movesets. Expect moves such as Will-O-Wisp, Spore, Dark Void, or Leech Seed to attempt to be present in an attempt to deal with Imposter Chansey.

**Mega Mewtwo X**: This is especially true for the Fur Coat set, as Mega Mewtwo X has the ability to Knock Off Chansey's Eviolite, especially dangerous for the Fur Coat set, and then proceed to click either Close Combat or V-create, the latter of which is the better option if Mega Mewtwo X has Protean due to the fact that it becomes immune to burns. Fur Coat Chansey can retaliate with Metal Burst, but this leaves it crippled.

**Pokemon with Judgment**: For similar reasons to Mega Gengar, Imposter Chansey has a hard time dealing with other Pokemon that abuse Judgment as in most cases they will pick the plate that hits Chansey the hardest. An example of a Pokemon who that uses Judgment is Mega Mewtwo Y; Primal Groudon-Primal and Mega Mewtwo X are rarer examples. In other cases, they pick a plate that gives them great coverage, such as Earth Plate Mega Mewtwo Y, whereas Chansey is stuck with a Normal-type Judgment that is easier to wall. This isn't so much of a problem with Fur Coat Chansey, depending on the foe's moveset.

**Sturdy Shedinja**: Shedinja's unique gimmick is that Sturdy is always active under most circumstances due to Shedinja's 1 HP. Of course, Chansey's HP is far greater than 1, meaning that Imposter Chansey cannot switch in on Sturdy Shedinja and expect good results. Fur Coat Chansey is threatened out by Endeavor, meaning that it isn't the ideal method to deal with Sturdy Shedinja either.

**Illusion Pokemon** Illusion Pokemon cannot be transformed into by Imposter Chansey, making them mostly Imposter-proof. Fake Out isn't always reliable, especially if the foe carries Spiky Shield or King's Shield to block it with or is simply a Ghost-type.

**Steel-types with Magnet Pull Teammates** This is a bit more of an interesting "check" to Imposter Chansey, as it is composed of two Pokemon. The Steel-type will most likely have no switching moves unless the Magnet Pull Pokemon is immune to them, and will also, noticeably, have no moves to hit the Magnet Pull Pokemon with. The result is that the Magnet Pull Pokemon traps Chansey, sets up on it, and sweeps your team. As such, extreme caution should be taken if you see a Steel-type Pokemon with moves that a Pokemon is conveniently immune to.

**Pokemon with Frustration/Return** Frustration and Return's Base Power are based on Chansey's happiness, not what Chansey transforms into's the copied Pokemon's happiness, when Chansey uses them. As such, if you have Chansey has the default amount of happiness, Frustration will most likely do around 1 damage. If you set happiness to 0, Return and Frustration will switch places in terms of damage. Setting Chansey's happiness level to one of the two lets you deal with the one you pick, but not the other.
gato

1/2
 
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Not BH QC and late but here are some things I noticed (Not major changes so GP shouldn't be inconvenienced much):

  • Readers know Chansey has base 250 HP before reading the analysis, so just say it has a titanic HP stat in the overview instead of listing the number, given its C&C policy not to repeat information visible before the analysis in the overview. I was guilty of this one too in my STABmons Chansey analysis!
  • On the Imposter set you list minimum speed in the main spread for Metal Burst but Metal Burst isn't the primary slash. This makes Chansey's main set inefficient, given it would ideally like to be faster for every move except Metal Burst .Make Chansey neutral speed on the main set and in Set Details inform the reader that if they're using Metal Burst that they should they should minimize Chansey's speed.
  • This one is less objective but I don't think Teeter Dance is worth a mention in OO given it's reliant on luck and inconsistent. Flint, who suggested it, started with "If you really need a status" implying he doesn't really think highly of it either. Completely up to you though.
  • Also there are some minor spacing issues in your OO paragraph.
Well written!
 
Last edited:
Pikachuun

REMOVE CHANGE COMMENTS

[OVERVIEW]
Imposter Chansey is the definition of the Balanced Hackmons metagame. If a team isn't prepared for at least one their own sweepers, most of the time said team will get swept by one of said sweepers via Imposter Chansey. This property alone restricts the metagame to the point where you must run a wall, or at the very least a check to your own sweeper, otherwise you can and will be swept by it. Imposter allows Chansey to copy the foe's active Pokemon almost completely. To elaborate, Chansey copies the foe's moves, ability, typing, and every one of the foe's stats, except for its titanic 250 HP stat. This HP stat is only seconded by Blissey, but Chansey is a much better choice due to its access to Eviolite and Lucky Punch, which work regardless of what Chansey transforms into. Imposter can even be used to scout the foe's moveset, allowing for you to better deal with the foe. At high-level play, you can expect players to be well-prepared for this pink blob, so Imposter Chansey can only be really used to scout. Fur Coat is another great ability to run on Chansey, as with Eviolite its physical bulk is absolutely massive. Fur Coat Chansey counters Mega Diancie as well as Aerilate Mega Rayquaza. Both kinds of Chansey don't like Knock Off and Spore, especially so for Fur Cost Chansey, (AC) which who no longer counters Mega Diancie and Mega Rayquaza if they carry Spore, so scouting the foe's moveset is highly recommended.

[SET]
name: Imposter
move 1: Fake Out
move 2: Skill Swap
move 3: Recover / Wish
move 4: Whirlwind / Metal Burst / King's Shield
item: Eviolite / Lucky Punch
ability: Imposter
nature: Relaxed
EVs: 248 HP / 252 Def / 8 SDef
IVs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========
Fake Out allows Chansey to break Illusion, which is the only ability that prevents it from transforming on the switch. This also can break Focus Sashes if needed, and essentially deals free damage. The lone exception to this is Ghost-types like Mega Gengar as they are immune to Fake Out, so an Illusion Ghost-type can be hard to deal with. Skill Swap forces the foe to transform into Chansey if Chansey hasn't already transformed, except if the foe's ability is Multitype or Illusion. These two abilities are the only ones in Balanced Hackmons to have this property. One of the other reasons Skill Swap is quite good is that it ignores the effects of the foe's Substitute, which is quite great for dealing with Substitute sweepers. Recover, or any other instant recovery move you choose to run, allows Chansey to instantly and reliably regain its health should it need to do so. Why not heal order for massive style points? Avoids dat imprison too :o (ofc it doesnt but come on heal order is stylin) Wish is another option that allows Chansey to pass half of its massive HP to either itself, which gives it a less instant kind of recovery, or to one of its allies. In most cases, the allies will be healed by more than half of their maximum HP due to Chansey's own massive HP stat. Whirlwind allows Chansey to phaze Substitute users, which Imposter also doesn't work on, as well as prevent setup sweepers from setting up if they get too greedy. If the foe has Magic Bounce as their ability, you Chansey will be phazed instead, but it still can be used to potentially prevent a sweep on non-Magic Bounce Pokemon. Metal Burst abuses Chansey's ability to take very large amounts of damage due to its high HP and redirects said damage to the foe. Essentially, if Chansey gets hit by an attack, it will deal 150% of that damage to the opponent, and thanks to Chansey's large HP stat this can often result in taking out a major chunk of the foe's HP. King's Shield takes advantage of the fact that the foe will most likely use a physical attack against Chansey, and lower their Attack if said move makes contact. Considering Chansey's lackluster physical bulk, even with Eviolite, this can be very crucial to keeping Chansey alive if Imposter fails to trigger.

Set Details
==========
248 EVs are invested in HP as HP is the only stat that matters in most cases due to Imposter's mechanics, and to get an odd HP for Stealth Rock, Curse, and other forms of residual damage. Attack IVs are minimized, of course, to minimize Foul Play damage, even though Chansey has an exceptionally low Attack stat regardless. Defense EVs are maximized to maximize Chansey's lackluster Defense stat in case it doesn't transform into the enemy. The rest of the EVs are put into Special Defense as that is the only other stat that matters, outside of Speed. Speed IVs are minimized and a Relaxed nature is run to be slower than other base 50 Speed Pokemon, such as Registeel, which is crucial to preserving momentum in the case that you Chansey does not transform into the foe. Minimizing Speed as much as possible is also important due to Metal Burst having neutral priority, which is the primary reason why the remaining 8 EVs are invested into Special Defense rather than this stat. Imposter, thanks to Chansey's high HP stat, is an exceptionally good ability as it allows Chansey to transform into the opponent, copying their stat boosts, moves, species, and more. Happiness can be changed to 0 or kept as the base 255, the former of which deals with Pokemon who that rely on Frustration to deal with Imposter and the latter of which does so for Return. Since Because most items rely on the user's base species, not counting transformations, this opens up the option to run Eviolite or Lucky Punch on Imposter Chansey. Eviolite is run to increase the Defense and Special Defense of whatever Chansey transforms into by 50%. Lucky Punch can be run to increase your Chansey's critical hit rate to 50%. This is exceptionally useful for breaking through the defensive boosts of the foe if they set up, and as such is better than Eviolite for dealing with most Poison Heal setup sweepers. It also can be used to deal with Pokemon who that are just not prepared for critical hits, such as -ate and Protean Pokemon.

Usage Tips
==========

Imposter Chansey is exceptionally useful to scout the foe's movesets, especially with Eviolite, so in most cases it is safe to switch this in if you're wondering about said movesets, except for a few cases. These include known "Imposter-proof" Pokemon such as Mega Gengar or Hoopa-U, frail Pokemon such as Deoxys-A, or Pokemon that typically carry moves that hit themselves super effectively. With these Pokemon, you must be far more cautious when sending out Imposter Chansey, as this can easily mean free setup for them. Speaking of setup, besides the aforementioned cases, Imposter Chansey is also quite useful if the foe has set up. Some examples are Simple Geomancy or Contrary, depending on the set for the latter.jIn particular, if the opponent has no counters to their current Pokemon, you can send in Imposter Chansey and attempt to counter-sweep them. This Chansey can also be used to stall; since because it copies your opponent, you can utilize tools such as Aromatherapy, Defog, and Magic Bounce even if you don't have them on your team. It also effectively has infinite PP if it transforms into the enemy due to Imposter's mechanics of "replenishing" transformed PP once you switch Chansey out.

Team Options
==========

Imposter Chansey is a massive amount of team support in itself due to it being able to scout movesets and counter-sweep, and as such doesn't require too much of it to succeed. Of course, team support is always appreciated for any Pokemon, but Imposter Chansey doesn't need as much of it as others. A Pokemon that can deal with various "Imposter-proof" Pokemon, such as Yveltal for Mega Gengar and Hoopa-U, is highly recommended if you choose to rely on this for dealing with setup sweepers, because as the name entails Imposter Chansey cannot counter-sweep these in most cases. Entry hazard support from the likes of Registeel or Aegislash is always appreciated to deal chip damage and make a counter-sweep easier, if necessary. Entry hazards also help against Sturdy Shedinja, a Pokemon that Chansey has a slightly difficult time against. Pivots, especially those with Magic Bounce, such as Registeel or Mega Audino can also be used to prevent Chansey from taking a Knock Off and allow it to scout the foe's moveset safely.


[SET]
name: Fur Coat
move 1: Metal Burst
move 2: Recover / Wish
move 3: King's Shield / Whirlwind / Skill Swap
move 4: Baton Pass / U-turn
item: Eviolite
ability: Fur Coat
nature: Relaxed
EVs: 8 HP / 252 Def / 248 SDef
IVs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========

Due to Chansey's high HP stat, Metal Burst can deal a lot of damage to the foe if Chansey gets hit by a strong attack, and potentially even OHKO the foe depending on the attack. Fur Coat Chansey is better at this role than Imposter Chansey is due to its massive physical bulk by comparison, allowing it to take more hits on this side of the spectrum. yuck spectrum no no no Recover, or any other recovery move, allows Chansey to heal itself by a sizable portion of its HP reliably. Wish allows Chansey to serve as a cleric and clerics heal only status heal its allies while also providing itself with another, albeit less reliable, form of healing. King's Shield lowers the opponent's Attack if they use a contact move on Chansey. Most physical moves fall into this category, which means King's Shield can be used to take advantage of the opponent attempting to hit Chansey with a physical attack. It can also be used to scout your opponent's moveset. Whirlwind allows Chansey to phaze the foe in an emergency. Similarly to the Imposter set, This can potentially be used to prevent a sweep if the foe doesn't have Magic Bounce as their ability. Skill Swap is an alternate option over Whirlwind; while it doesn't phaze the sweeper, it neutralizes their ability and can potentially make it easier to deal with. This works exceptionally well against Poison Heal sweepers, in particular. Baton Pass allows Chansey to preserve momentum and somewhat scout your opponent's moveset by taking a hit with its sizable bulk and switching out. Baton Pass also has a massive 64 PP, allowing you to use it throughout the match. U-turn is similar to Baton Pass, but cannot be taunted or bounced back via Magic Bounce. The alternative, Volt Switch, has an immunity, whereas U-turn does not. U-turn is a contact move, on the other hand, and as such Chansey will take Rocky Helmet damage whenever this move is used. Both of these options provide quite a bit of team support, as they are essentially a slow, safe switch into whatever offensive threat you want to send in.

Set Details
==========

8 EVs are invested into HP to result in an odd HP number for Stealth Rock and such. or 'and other forms of percentage-based damage' This is the only place we can allot these EVs while still making them useful. HP EVs aren't maximized, unlike the Imposter set, to make sure Eviolite provides as much of a benefit as possible. Attack IVs are minimized for Foul Play damage to be as low as physically possible. Defense EVs are maximized to maximize the benefits given by both Fur Coat and Eviolite. A Relaxed nature also contributes to Chansey's massive physical bulk by boosting it by another 10%. This gives Chansey an effective Defense of a fully invested and positive-natured base 130 Pokemon, not counting its massive HP! The rest is put into Special Defense as that is the only other stat that matters, outside of Speed, which is minimized as much as possible for similar reasons to the Imposter set; effectively it is done to preserve momentum by providing a slow, safer switch for frailer sweepers, as well as maximizing Metal Burst's effectiveness due to its dependence on the user's Speed stat. Fur Coat is run to double Chansey's Defense, allowing it to be effective as a physical wall, and Eviolite is run to increase Chansey's Defense and Special Defense by 50% on top of what Fur Coat provides for Defense, essentially maximizing Chansey's bulk.


Usage Tips
==========

Fur Coat Chansey is a counter to all -ate Pokemon, except if they have Spore, which is quite dangerous due to Chansey being unable to run Safety Goggles without being outclassed by other Fur Coat Pokemon such as Mega Audino-Mega or Giratina. It is highly recommended to scout your foe's moveset beforehand to make sure they don't have this move. Fur Coat Chansey values its Eviolite immensely, and as such requires careful planning before you switch it in; essentially you need to make sure the foe doesn't have Knock Off as well before blindly switching this Chansey in. For reference, this set gets 2HKOed by Mega Rayquaza and Mega Diancie on the switch in by Boomburst without its Eviolite. This is a mixed wall, and can switch in on most attacks that don't hit it super effectively. If you need something to take a hit and phaze out the foe or simply provide a safer switch into a sweeper such as Deoxys-A, you should probably switch this Chansey in. Metal Burst requires a slight amount of prediction to pull off successfully, as you can easily be left in the dust if your opponent uses a status move. Keep this in mind before you click it thinking it's essentially free damage. Of course, Fur Coat Chansey should not be your catch-all to setup sweepers, as if they set up enough Chansey can very easily be KOed even with its massive bulk. In most cases, however, Chansey can take a hit and phaze out the foe with Whirlwind, or at the very least provide a safer switch into something that can threaten the foe.


Team Options
==========

Fur Coat Chansey, similar to the Imposter set, provides quite a bit of team support in itself, however it needs more of it compared to the Imposter set. Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino-Mega or the two aforementioned Pokemon, to get rid of status conditions like such as poison or burn is also nice to have, as the residual damage caused by these moves can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another, more interesting partner, is an Imposter Chansey, as it can be used to scout the foe's moveset for Spore and/or Knock Off, two moves which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey.


[STRATEGY COMMENTS]
Other Options
==========

On the Imposter set, you can run Final Gambit to deal massive damage if your Chansey's HP stat is high enough. Chansey is a valuable team member, on the other hand, so Final Gambit is not the best option, but is still an option for offensive teams that may might need to take out something bulky. Additionally, an alternate option for Chansey's fourth move is Parting Shot; this allows Chansey to phaze Magic Bounce Pokemon that are behind a Substitute. This provides a free switch for your opponent, however, which can lead to devastating outcomes. Another switching move such as U-turn, Volt Switch, or Baton Pass can be run over this to attempt to preserve momentum in the case that Chansey does not Imposter copy the foe, and is typically better than Parting Shot due to no possible free switches occurring for your opponent, outside of Ground-types that come in on Volt Switch. This is especially useful with Wish to bring a teammate that needs it in safely. Another alternate option for Imposter Chansey's fourth move is Perish Song, which allows Chansey to put the foe on a timer, and effectively force a switch after 3 turns if not sooner. This move also has a bit of a surprise factor to it, as most players don't expect it. Imposter Chansey can run a plethora of items that can be used to bluff Eviolite or Lucky Punch and catch most Imposter-proof sweepers by surprise. Spooky Plate allows Imposter Chansey to deal with Mega Gengar and potentially counter-sweep, Choice Scarf allows Chansey to be guaranteed to outspeed the foe if they aren't carrying one themselves, Safety Goggles allows Chansey to be immune to Spore that the foe can run as a method to deal with Chansey, and Toxic Orb poisons Chansey and allows it to deal with Poison Heal Pokemon more effectively. On both the Imposter and the Fur Coat sets, Spiky Shield is an alternate option for King's Shield that prevents Chansey from being affected by status moves such as Taunt or Spore, and deals chip damage on contact rather than causing an Attack drop. This can be useful for dealing with Sturdy Shedinja, but there are better ways to do so.
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As for the Fur Coat set, Stealth Rock is an option for the fourth move that allows Chansey to provide entry hazard support itself; however there are better, more reliable hazard setters than Chansey such as X. Teeter Dance is another option that confuses the opponent and gets past Substitute as well as Magic Bounce. Of course, as with all forms of confusion, this either works or doesn't depending on your luck.
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In terms of alternate sets, a Magic Bounce set can be run on Chansey that is similar in structure to the Fur Coat set, but Fur Coat as an ability is typically better due to Chansey's only decent physical bulk without it. An Unaware set can be run that is also similar to the Fur Coat set, which allows Chansey to deal with special attackers that rely on setup quite nicely; (SC) however this set fails horribly against physical attackers, similar to the Magic Bounce set. A more gimmicky Imprison + Transform set can be run as well, with the most common ability that this set utilizes being Prankster. It doesn't work often as your opponent will most likely see what's coming just by Imprison, but when it works it effectively forces a switch.

Checks and Counters
===================
**Mega Gengar**: In the case of the Imposter set, Chansey cannot touch Mega Gengar at all without running Spooky Plate, as most Mega Gengars only run Judgment and a Fighting-type coverage move. As such, Mega Gengar is said to be Imposter-proof. Fur Coat Chansey can potentially deal with it by either Metal Bursting on its Fighting-type coverage or phazing it with Whirlwind if the Mega Gengar's ability is not Magic Bounce, but Fur Coat Chansey cannot deal with Mega Gengar if Mega Gengar carries Spore or has Mold Breaker as its ability, the latter of which is exceptionally common.

**Hoopa-U**: Hoopa-U is, by far, the most Imposter-proof sweeper in existence. Hyperspace Fury only works if the user's original species is Hoopa-U, making it impossible to prepare for with Imposter Chansey. The Psychic-type immunity that Hoopa-U possesses is also hard to deal with, as most sets will be running Stored Power as well. Fur Coat Chansey can deal with it in a similar manner to non-Mold Breaker Mega Gengar, but Hyperspace Fury, especially when Hoopa-U has set up one or two Shell Smashes, will leave Chansey significantly crippled or KOed.

**Poison Heal Pokemon**: In general, Poison Heal Pokemon often cause Chansey a lot of grief due to their immunity to status and passive healing, which they can and often will abuse with their movesets. Expect moves such as Will-O-Wisp, Spore, Dark Void, or Leech Seed to attempt to be present in an attempt to deal with Imposter Chansey.

**Mega Mewtwo X**: This is especially true for the Fur Coat set, as Mega Mewtwo X has the ability to Knock Off Chansey's Eviolite, especially dangerous for the Fur Coat set, and then proceed to click either Close Combat or V-create, the latter of which is the better option if Mega Mewtwo X has Protean due to the fact that it becomes immune to burns. Fur Coat Chansey can retaliate with Metal Burst, but this leaves it crippled.

**Pokemon with Judgment**: For similar reasons to Mega Gengar, Imposter Chansey has a hard time dealing with other Pokemon that abuse Judgment as in most cases they will pick the plate that hits Chansey the hardest. An example of a Pokemon who that uses Judgment is Mega Mewtwo Y; Primal Groudon-Primal and Mega Mewtwo X are rarer examples. In other cases, they pick a plate that gives them great coverage, such as Earth Plate Mega Mewtwo Y, whereas Chansey is stuck with a Normal-type Judgment that is easier to wall. This isn't so much of a problem with Fur Coat Chansey, depending on the foe's moveset.

**Sturdy Shedinja**: Shedinja's unique gimmick is that Sturdy is always active under most circumstances due to Shedinja's 1 HP. Of course, Chansey's HP is far greater than 1, meaning that Imposter Chansey cannot switch in on Sturdy Shedinja and expect good results. Fur Coat Chansey is threatened out by Endeavor, meaning that it isn't the ideal method to deal with Sturdy Shedinja either.

**Illusion Pokemon** Illusion Pokemon cannot be transformed into by Imposter Chansey, making them mostly Imposter-proof. Fake Out isn't always reliable, especially if the foe carries Spiky Shield or King's Shield to block it with or is simply a Ghost-type.

**Steel-types with Magnet Pull Teammates** This is a bit more of an interesting "check" to Imposter Chansey, as it is composed of two Pokemon. The Steel-type will most likely have no switching moves unless the Magnet Pull Pokemon is immune to them, and will also, noticeably, have no moves to hit the Magnet Pull Pokemon with. The result is that the Magnet Pull Pokemon traps Chansey, sets up on it, and sweeps your team. As such, extreme caution should be taken if you see a Steel-type Pokemon with moves that a Pokemon is conveniently immune to.

**Pokemon with Frustration/Return** Frustration and Return's Base Power are based on Chansey's happiness, not what Chansey transforms into's the copied Pokemon's happiness, when Chansey uses them. As such, if you have Chansey has the default amount of happiness, Frustration will most likely do around 1 damage. If you set happiness to 0, Return and Frustration will switch places in terms of damage. Setting Chansey's happiness level to one of the two lets you deal with the one you pick, but not the other.
gato

1/2
Did this
Not BH QC and late but here are some things I noticed (Not major changes so GP shouldn't be inconvenienced much):

  • Readers know Chansey has base 250 HP before reading the analysis, so just say it has a titanic HP stat in the overview instead of listing the number, given its C&C policy not to repeat information visible before the analysis in the overview. I was guilty of this one too in my STABmons Chansey analysis!
  • On the Imposter set you list minimum speed in the main spread for Metal Burst but Metal Burst isn't the primary slash. This makes Chansey's main set inefficient, given it would ideally like to be faster for every move except Metal Burst .Make Chansey neutral speed on the main set and in Set Details inform the reader that if they're using Metal Burst that they should they should minimize Chansey's speed.
  • This one is less objective but I don't think Teeter Dance is worth a mention in OO given it's reliant on luck and inconsistent. Flint, who suggested it, started with "If you really need a status" implying he doesn't really think highly of it either. Completely up to you though.
  • Also there are some minor spacing issues in your OO paragraph.
Well written!
and this.
 
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[OVERVIEW]
Imposter Chansey is the definition of the Balanced Hackmons metagame. If a team isn't prepared for at least one their own sweepers, most of the time said the team will usually get swept by one of said their sweepers via Imposter Chansey. This property alone restricts the metagame to the point where you must run a wall, (RC) or, (AC) at the very least, (AC) a check to your own sweeper,;(semicolon) otherwise, (AC) your team can and will be swept by it. Imposter allows Chansey to copy the foe's active Pokemon almost completely. To elaborate, Chansey copies the foe's moves, ability, typing, and every one of the foe's stats, except for its titanic HP stat. This HP stat is only seconded by to Blissey, but Chansey is a much better choice due to its access to Eviolite and Lucky Punch, which work regardless of what Chansey transforms into. Imposter can even be used to scout the foe's moveset, allowing for you to better deal with the foe. At high-level play, you can expect players to be well-prepared for this pink blob, so Imposter Chansey can only be really used to scout. Fur Coat is another great ability to run on Chansey, as with Eviolite, (AC) its physical bulk is absolutely massive. Fur Coat Chansey counters Mega Diancie as well as Aerilate Mega Rayquaza. Both kinds of Neither Chansey don't set likes Knock Off and Spore, especially so for Fur Cost Chansey, which no longer counters Mega Diancie and Mega Rayquaza if they carry Spore, so scouting the foe's moveset is highly recommended.

[SET]
name: Imposter
move 1: Fake Out
move 2: Skill Swap
move 3: Recover / Wish
move 4: Whirlwind / Metal Burst / King's Shield
item: Eviolite / Lucky Punch
ability: Imposter
nature: Bold
EVs: 248 HP / 252 Def / 8 Spe SpD
IVs: 0 Atk

[SET COMMENTS]
Moves:
==========
Fake Out allows Chansey to break Illusion, which is the only ability that prevents it from transforming on the switch. This also can break Focus Sashes if needed, and it essentially deals free damage. The lone exceptions to this is are Ghost-types like such as Mega Gengar, (AC) as they are immune to Fake Out, so an Illusion Ghost-type can be hard to deal with. Skill Swap forces the foe to transform into Chansey if Chansey hasn't already transformed, except if the foe's ability is Multitype or Illusion. These two abilities are the only ones in Balanced Hackmons to that (subjective change) have this property. One of the other reasons why Skill Swap is quite good is that it ignores the effects of the foe's Substitute, which is quite great for dealing with Substitute sweepers. Recover, or any other instant recovery move you choose to run, allows Chansey to instantly and reliably regain its health should it need to do so. Wish is another option that allows Chansey to pass half of its massive HP to either itself, which gives it a less instant kind form of recovery, or to one of its allies. In most cases, the allies will be healed by more than half of their maximum HP due to Chansey's own massive HP stat. Whirlwind allows Chansey to phaze Substitute users, which Imposter also doesn't work on against, as well as prevent setup sweepers from setting up if they get too greedy. If the foe has Magic Bounce as their ability, Chansey will be phazed instead, but it still can be used to potentially prevent a sweep on non-Magic Bounce Pokemon. Metal Burst abuses utilizes Chansey's ability to take very large amounts of damage due to its high HP and redirects said any damage to the foe. Essentially, if Chansey gets hit by an attack, it will deal 150% of that damage to the opponent foe, and thanks to Chansey's large HP stat, (AC) this can often result in taking out a major chunk of the foe's HP. It is highly recommended to minimize Speed IVs, shift the 8 Speed EVs to Special Defense, and change the nature on this set to Relaxed if Metal Burst is run due to the benefit of underspeeding base 50 Speed Pokemon. King's Shield takes advantage of the fact that the foe will most likely use a physical attack against Chansey, and lowering their Attack if said the move makes contact. Considering Chansey's lackluster physical bulk, even with Eviolite, this can be very crucial to keeping Chansey alive if Imposter fails to trigger.

Set Details
==========
248 EVs are invested in HP, (AC) as HP is the only stat that matters in most cases due to Imposter's mechanics, and 248 EVs are used over 252 to get an odd HP number for Stealth Rock, Curse, and other forms of residual damage. Attack IVs are minimized and a Bold nature is run to minimize Foul Play and confusion (I guess) damage, even though Chansey has an exceptionally low Attack stat regardless. Defense EVs are maximized to maximize Chansey's lackluster Defense stat in case it doesn't transform into the enemy foe. The rest of the EVs are put into Speed Special Defense, as that is the only other stat that matters. Minimizing Speed as much as possible is also important due to Metal Burst having neutral priority, which is the primary reason why the remaining 8 EVs are invested into Special Defense. (You just said to put them into Speed though. I'll assume you meant Special Defense) Imposter allows Chansey to transform into the opponent foe, copying their stat boosts, moves, species, and more (elaborate please). Happiness can be changed to 0 or kept as the base 255, the former of which deals with Pokemon that rely on Frustration to deal with Imposter and the latter of which does so for Return. Because most items rely on the user's base species, not counting transformations, this opens up the option to run Eviolite or Lucky Punch on Imposter Chansey. Eviolite is run to increase the Defense and Special Defense of whatever Chansey transforms into by 50%. Lucky Punch can be run to increase Chansey's critical hit rate to 50%. This is exceptionally useful for breaking through the defensive boosts of the foe if they set up, and as such, it is better than Eviolite for dealing with most Poison Heal setup sweepers. It also can be used to deal with Pokemon that are just simply (subjective change) not prepared for critical hits, such as -ate and Protean Pokemon.

Usage Tips
==========

Imposter Chansey is exceptionally useful to scout the foe's movesets, especially with Eviolite, so in most cases it is safe to switch this it in if you're wondering about said movesets, except for a few cases. These include known "Imposter-proof" Pokemon such as Mega Gengar or and Hoopa-U, frail Pokemon such as Deoxys-A, or and Pokemon that typically carry moves that hit themselves super effectively. With these Pokemon, you must be far more cautious when sending out Imposter Chansey, as this can easily mean free setup for them. Speaking of setup, besides the aforementioned cases, Imposter Chansey is also quite useful if the foe has set up. Some examples are foes with Simple + Geomancy or Contrary, depending on the set for the latter. In particular, if the opponent has no counters to their current Pokemon, you can send in Imposter Chansey and attempt to counter-sweep them. This Chansey can also be used to stall; because it copies your opponent foe, you can utilize tools such as Aromatherapy, Defog, and Magic Bounce even if you don't have them on your team. It also effectively has infinite PP if it transforms into the enemy foe due to Imposter's mechanics of "replenishing" transformed PP once you switch Chansey out.

Team Options
==========

Imposter Chansey is a massive amount of team support in itself due to it being able to scout movesets and counter-sweep, and as such so it doesn't require too much of it to succeed. Of course, team support is always appreciated for any Pokemon, but Imposter Chansey doesn't need as much of it as others. A Pokemon that can deal with various "Imposter-proof" Pokemon, such as Yveltal for Mega Gengar and Hoopa-U, is highly recommended if you choose to rely on this for dealing with setup sweepers, (RC) because, (AC) as the name entails, (AC) Imposter Chansey cannot counter-sweep these in most cases. Entry hazard support from the likes of Registeel or and Aegislash is always appreciated to deal chip damage and make a counter-sweep easier, if necessary. Entry hazards also help against Sturdy Shedinja, a Pokemon that which Chansey has a slightly difficult time against. Pivots, especially those with Magic Bounce, such as Registeel or and Mega Audino, (AC) can also be used to prevent Chansey from taking a Knock Off and allow it to scout the foe's moveset safely.


[SET]
name: Fur Coat
move 1: Metal Burst
move 2: Recover / Wish
move 3: King's Shield / Whirlwind / Skill Swap
move 4: Baton Pass / U-turn
item: Eviolite
ability: Fur Coat
nature: Relaxed
EVs: 8 HP / 252 Def / 248 SDef
IVs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========

Due to Chansey's high HP stat, Metal Burst can deal a lot of damage to the foe if Chansey gets hit by a strong attack, and it can potentially even OHKO the foe depending on the attack. Fur Coat Chansey is better at this role than Imposter Chansey is due to its massive physical bulk by comparison, allowing it to take more hits. Recover, or any other recovery move, allows Chansey to heal itself by a sizable portion of its HP reliably. Wish allows Chansey to heal its allies while also providing itself with another, albeit less reliable, form of healing. King's Shield lowers the opponent's foe's Attack if they use a contact move on Chansey. Most physical moves fall into this category, which means that King's Shield can be used to take advantage of the opponent foe attempting to hit Chansey with a physical attack. It can also be used to scout your opponent's foe's moveset. Whirlwind allows Chansey to phaze the foe in an emergency. This can potentially be used to prevent a sweep if the foe doesn't have Magic Bounce as their ability. Skill Swap is an alternate option over Whirlwind; while it doesn't phaze the sweeper, it neutralizes their ability and can potentially make it easier to deal with. This works exceptionally well against Poison Heal sweepers, in particular. Baton Pass allows Chansey to preserve momentum and somewhat scout your opponent's foe's moveset by taking a hit with its sizable bulk and switching out. Baton Pass also has a massive 64 PP, allowing you to use it throughout the match. U-turn is similar to Baton Pass, but it cannot be taunted Taunt or bounced back via Magic Bounce. The alternative, Volt Switch, has an immunity, whereas U-turn does not. U-turn is a contact move, on the other hand however, and as such so Chansey will take Rocky Helmet damage whenever this move is used. Both of these options provide quite a bit of team support, as they are essentially a slow, safe switch into whatever offensive threat you want to send in.

Set Details
==========

8 EVs are invested into HP to result in an odd HP number for Stealth Rock and other forms of percentage-based damage. This is the only place we can allot these EVs while still making them useful. HP EVs aren't maximized, unlike the Imposter set, to make sure that Eviolite provides as much of a benefit as possible. Attack IVs are minimized for Foul Play damage to be as low as physically possible. Defense EVs are maximized to maximize increase the benefits given by both Fur Coat and Eviolite. A Relaxed nature also contributes to Chansey's massive physical bulk by boosting it by another 10%. This gives Chansey an effective Defense stat of a fully invested and positive-natured base 130 Defense Pokemon, not counting its massive HP! The rest is put into Special Defense, (AC) as that is the only other stat that matters, outside of Speed, which is minimized as much as possible to preserve momentum by providing a slow, safer switch for frailer sweepers, as well as maximizing Metal Burst's effectiveness due to its dependence on the user's Speed stat. Fur Coat is run to double Chansey's Defense, allowing it to be effective as a physical wall, and Eviolite is run to increase Chansey's Defense and Special Defense by 50% on top of what Fur Coat provides for Defense, essentially maximizing Chansey's bulk.


Usage Tips
==========

Fur Coat Chansey is a counter to all -ate Pokemon, except if they have Spore, which is quite dangerous due to Chansey being unable to run Safety Goggles without being outclassed by other Fur Coat Pokemon such as Mega Audino or Giratina. It is highly recommended to scout your foe's moveset beforehand to make sure they don't have this move. Fur Coat Chansey values its Eviolite immensely, and as such so it requires careful planning before you switch it in; essentially, (AC) you need to make sure that the foe doesn't have Knock Off as well before blindly switching Chansey in. For reference, this set gets 2HKOed by Mega Rayquaza and Mega Diancie on the switch in by Boomburst without its Eviolite. This is a mixed wall, and that can switch in on most attacks that don't hit it super effectively. If you need something to take a hit and phaze out the foe or simply provide a safer switch into a sweeper such as Deoxys-A, you should probably switch Chansey in. Metal Burst requires a slight amount of prediction to pull off successfully, as you Chansey can easily be left in the dust if your opponent the foe uses a status move. Keep this in mind before you click it thinking it's essentially free damage. Of course, Fur Coat Chansey should not be your catch-all to setup sweepers, as if they set up enough, (AC) Chansey can very easily be KOed even with its massive bulk. In most cases, however, Chansey can take a hit and phaze out the foe with Whirlwind, or at the very least it can provide a safer switch into something that can threaten the foe.


Team Options
==========

Fur Coat Chansey provides quite a bit of team support in itself, however but it still needs more quite a bit of it compared to the Imposter set (Try to limit cross-referencing). Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino or the two aforementioned Pokemon, to get rid of status conditions such as poison or burn is also nice to have, as the residual damage caused by these moves ailments can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another, (RC) more interesting partner, (RC) is an Imposter Chansey, as it can be used to scout the foe's moveset for Spore and/or (pick one) Knock Off, two moves which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey.


[STRATEGY COMMENTS]
Other Options
==========

On the Imposter set, you can run Final Gambit to deal massive damage if Chansey's HP stat is high enough. Chansey is a valuable team member, on the other hand, so Final Gambit is not the best option, but it is still an option for offensive teams that might need to take out something bulky. Additionally, an alternate option for Chansey's fourth move is Parting Shot; this allows Chansey to phaze Magic Bounce Pokemon even if they that are behind a Substitute. This provides a free switch for your opponent, however, which can lead to devastating outcomes. Another switching move such as U-turn, Volt Switch, or Baton Pass can be run over this to attempt to preserve momentum in the case that Chansey does not copy the foe, and is all three of those moves are typically better than Parting Shot due to no possible free switches occurring for your opponent, outside of Ground-types that come in on Volt Switch. This is especially useful with Wish to bring a teammate that needs it healing in safely. Another alternate option for Imposter Chansey's fourth move is Perish Song, which allows Chansey to put the foe on a timer, (RC) and effectively force a switch after 3 three turns, (AC) if not sooner. This move also has a bit of a surprise factor to it. Imposter Chansey can run a plethora of items that can be used to bluff Eviolite or Lucky Punch and catch most Imposter-proof sweepers by surprise. Spooky Plate allows Imposter Chansey to deal with Mega Gengar and potentially counter-sweep, Choice Scarf allows Chansey to be guaranteed to outspeed the foe if they aren't carrying one themselves, Safety Goggles allows Chansey to be immune to Spore that the foe can run as a method to deal with Chansey, and Toxic Orb poisons Chansey and allows it to deal with Poison Heal Pokemon more effectively. On both the Imposter and the Fur Coat sets, Spiky Shield is an alternate option for King's Shield that prevents Chansey from being affected by status moves such as Taunt or and Spore, (RC) and deals chip damage on contact rather than causing an Attack drop. This can be useful for dealing with Sturdy Shedinja, but there are better ways to do so.

As for the Fur Coat set, Stealth Rock is an option for the fourth move that allows Chansey to provide entry hazard support itself; however, (AC) there are better, more reliable entry hazard setters than Chansey, (AC) such as Registeel and Giratina.

In terms of alternate sets, a Magic Bounce set can be run on Chansey that is similar in structure to the Fur Coat set, but Fur Coat as an ability is typically better due to Chansey's only decent physical bulk without it. An Unaware set can be run that is also similar to the Fur Coat set, which allows allowing Chansey to deal with special attackers that rely on setup quite nicely; however, (AC) this set fails horribly against physical attackers, similarly to the Magic Bounce set. A more gimmicky Imprison + Transform set can be run as well, with the most common ability that this set utilizes being Prankster. It doesn't work often, (AC) as your opponent will most likely see what's coming just by after using Imprison, but when it works, (AC) it effectively forces a switch.

Checks and Counters
===================
**Mega Gengar**: In the case of the Imposter set, Imposter Chansey cannot touch Mega Gengar at all without running Spooky Plate, as most Mega Gengars only run Judgment and a Fighting-type coverage move. As such, Mega Gengar is said to be Imposter-proof. Fur Coat Chansey can potentially deal with it by either using Metal Bursting on its Fighting-type coverage move or phazing it with Whirlwind if the Mega Gengar's ability is not Magic Bounce, but Fur Coat Chansey cannot deal with Mega Gengar if Mega Gengar carries Spore or has Mold Breaker as its ability, the latter of which is exceptionally common.

**Hoopa-U**: Hoopa-U is, by far, the most Imposter-proof sweeper in existence. Hyperspace Fury only works if the user's original species is Hoopa-U, making it impossible to prepare for with Imposter Chansey. The Psychic-type immunity that Hoopa-U possesses is also hard to deal with, as most sets will be running Stored Power as well. Fur Coat Chansey can deal with it in a similar manner to non-Mold Breaker Mega Gengar, but Hyperspace Fury, especially when Hoopa-U has set up one or two Shell Smashes, will leave Chansey significantly crippled or KOed.

**Poison Heal Pokemon**: In general, Poison Heal Pokemon often cause Chansey a lot of grief due to their immunity to status ailments and passive healing, which they can and often will abuse utilize with their movesets. Expect moves such as Will-O-Wisp, Spore, Dark Void, or and Leech Seed to be present in an attempt to deal with Imposter Chansey.

**Mega Mewtwo X**: Mega Mewtwo X has the ability to can Knock Off Chansey's Eviolite, which is especially dangerous for the Fur Coat set, and it can then proceed to click either Close Combat or V-create, the latter of which is the better option if Mega Mewtwo X has Protean due to the fact that it becomes immune to burns. Fur Coat Chansey can retaliate with Metal Burst, but this leaves it crippled.

**Pokemon with Judgment**: Imposter Chansey has a hard time dealing with other Pokemon that abuse Judgment, (AC) as in most cases, (AC) they will pick the plate Plate that hits Chansey the hardest. An example of a Pokemon that uses Judgment is Mega Mewtwo Y; Mega Mewtwo X is a rarer example. In other cases, they pick a plate that gives them great coverage, such as Earth Plate Mega Mewtwo Y, whereas Chansey is stuck with a Normal-type Judgment that is easier to wall. This isn't so much of a problem with Fur Coat Chansey, (RC) depending on the foe's moveset.

**Sturdy Shedinja**: Shedinja's unique gimmick is that Sturdy is always active under most circumstances due to Shedinja's 1 HP. Of course, Chansey's HP is far greater than 1, meaning that Imposter Chansey cannot switch in on Sturdy Shedinja and expect good results. Fur Coat Chansey is threatened out by Endeavor, meaning that it isn't the ideal method to deal with Sturdy Shedinja either.

**Illusion Pokemon**: (colon) Imposter Chansey cannot transform into Illusion Pokemon cannot be transformed into by Imposter Chansey, making them mostly Imposter-proof. Fake Out isn't always reliable, especially if the foe carries Spiky Shield or King's Shield to block it with or if the foe is simply a Ghost-type.

**Steel-types with Magnet Pull Teammates**: (colon) This is a bit more of an interesting "check" to Imposter Chansey, as it is composed of two Pokemon. The Steel-type will most likely have no switching moves unless the Magnet Pull Pokemon is immune to them, and it will also, noticeably, have no moves to hit the Magnet Pull Pokemon with. The result is that the Magnet Pull Pokemon traps Chansey, sets up on it, and sweeps your team. As such, extreme caution should be taken if you see a Steel-type Pokemon with moves that a Pokemon is conveniently immune to.

**Pokemon with Frustration/ or Return**: (colon) Frustration and Return's The Base Power are of Frustration and Return is based on Chansey's happiness, not the copied Pokemon's happiness, when Chansey uses them. As such, if Chansey has the default amount of happiness, Frustration will most likely do around 1 damage. If you set Chansey's happiness to 0, Return and Frustration will switch places in terms of damage. Setting Chansey's happiness level to one of the two lets you deal with the one you pick, but not the other.
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[OVERVIEW]
Imposter Chansey is the definition of the Balanced Hackmons metagame. If a team isn't prepared for at least one their own sweepers, most of the time said the team will usually get swept by one of said their sweepers via Imposter Chansey. This property alone restricts the metagame to the point where you must run a wall, (RC) or, (AC) at the very least, (AC) a check to your own sweeper,;(semicolon) otherwise, (AC) your team can and will be swept by it. Imposter allows Chansey to copy the foe's active Pokemon almost completely. To elaborate, Chansey copies the foe's moves, ability, typing, and every one of the foe's stats, except for its titanic HP stat. This HP stat is only seconded by to Blissey, but Chansey is a much better choice due to its access to Eviolite and Lucky Punch, which work regardless of what Chansey transforms into. Imposter can even be used to scout the foe's moveset, allowing for you to better deal with the foe. At high-level play, you can expect players to be well-prepared for this pink blob, so Imposter Chansey can only be really used to scout. Fur Coat is another great ability to run on Chansey, as with Eviolite, (AC) its physical bulk is absolutely massive. Fur Coat Chansey counters Mega Diancie as well as Aerilate Mega Rayquaza. Both kinds of Neither Chansey don't set likes Knock Off and Spore, especially so for Fur Cost Chansey, which no longer counters Mega Diancie and Mega Rayquaza if they carry Spore, so scouting the foe's moveset is highly recommended.

[SET]
name: Imposter
move 1: Fake Out
move 2: Skill Swap
move 3: Recover / Wish
move 4: Whirlwind / Metal Burst / King's Shield
item: Eviolite / Lucky Punch
ability: Imposter
nature: Bold
EVs: 248 HP / 252 Def / 8 Spe SpD
IVs: 0 Atk

[SET COMMENTS]
Moves:
==========
Fake Out allows Chansey to break Illusion, which is the only ability that prevents it from transforming on the switch. This also can break Focus Sashes if needed, and it essentially deals free damage. The lone exceptions to this is are Ghost-types like such as Mega Gengar, (AC) as they are immune to Fake Out, so an Illusion Ghost-type can be hard to deal with. Skill Swap forces the foe to transform into Chansey if Chansey hasn't already transformed, except if the foe's ability is Multitype or Illusion. These two abilities are the only ones in Balanced Hackmons to that (subjective change) have this property. One of the other reasons why Skill Swap is quite good is that it ignores the effects of the foe's Substitute, which is quite great for dealing with Substitute sweepers. Recover, or any other instant recovery move you choose to run, allows Chansey to instantly and reliably regain its health should it need to do so. Wish is another option that allows Chansey to pass half of its massive HP to either itself, which gives it a less instant kind form of recovery, or to one of its allies. In most cases, the allies will be healed by more than half of their maximum HP due to Chansey's own massive HP stat. Whirlwind allows Chansey to phaze Substitute users, which Imposter also doesn't work on against, as well as prevent setup sweepers from setting up if they get too greedy. If the foe has Magic Bounce as their ability, Chansey will be phazed instead, but it still can be used to potentially prevent a sweep on non-Magic Bounce Pokemon. Metal Burst abuses utilizes Chansey's ability to take very large amounts of damage due to its high HP and redirects said any damage to the foe. Essentially, if Chansey gets hit by an attack, it will deal 150% of that damage to the opponent foe, and thanks to Chansey's large HP stat, (AC) this can often result in taking out a major chunk of the foe's HP. It is highly recommended to minimize Speed IVs, shift the 8 Speed EVs to Special Defense, and change the nature on this set to Relaxed if Metal Burst is run due to the benefit of underspeeding base 50 Speed Pokemon. King's Shield takes advantage of the fact that the foe will most likely use a physical attack against Chansey, and lowering their Attack if said the move makes contact. Considering Chansey's lackluster physical bulk, even with Eviolite, this can be very crucial to keeping Chansey alive if Imposter fails to trigger.

Set Details
==========
248 EVs are invested in HP, (AC) as HP is the only stat that matters in most cases due to Imposter's mechanics, and 248 EVs are used over 252 to get an odd HP number for Stealth Rock, Curse, and other forms of residual damage. Attack IVs are minimized and a Bold nature is run to minimize Foul Play and confusion (I guess) damage, even though Chansey has an exceptionally low Attack stat regardless. Defense EVs are maximized to maximize Chansey's lackluster Defense stat in case it doesn't transform into the enemy foe. The rest of the EVs are put into Speed Special Defense, as that is the only other stat that matters. Minimizing Speed as much as possible is also important due to Metal Burst having neutral priority, which is the primary reason why the remaining 8 EVs are invested into Special Defense. (You just said to put them into Speed though. I'll assume you meant Special Defense) Imposter allows Chansey to transform into the opponent foe, copying their stat boosts, moves, species, and more (elaborate please). Happiness can be changed to 0 or kept as the base 255, the former of which deals with Pokemon that rely on Frustration to deal with Imposter and the latter of which does so for Return. Because most items rely on the user's base species, not counting transformations, this opens up the option to run Eviolite or Lucky Punch on Imposter Chansey. Eviolite is run to increase the Defense and Special Defense of whatever Chansey transforms into by 50%. Lucky Punch can be run to increase Chansey's critical hit rate to 50%. This is exceptionally useful for breaking through the defensive boosts of the foe if they set up, and as such, it is better than Eviolite for dealing with most Poison Heal setup sweepers. It also can be used to deal with Pokemon that are just simply (subjective change) not prepared for critical hits, such as -ate and Protean Pokemon.

Usage Tips
==========

Imposter Chansey is exceptionally useful to scout the foe's movesets, especially with Eviolite, so in most cases it is safe to switch this it in if you're wondering about said movesets, except for a few cases. These include known "Imposter-proof" Pokemon such as Mega Gengar or and Hoopa-U, frail Pokemon such as Deoxys-A, or and Pokemon that typically carry moves that hit themselves super effectively. With these Pokemon, you must be far more cautious when sending out Imposter Chansey, as this can easily mean free setup for them. Speaking of setup, besides the aforementioned cases, Imposter Chansey is also quite useful if the foe has set up. Some examples are foes with Simple + Geomancy or Contrary, depending on the set for the latter. In particular, if the opponent has no counters to their current Pokemon, you can send in Imposter Chansey and attempt to counter-sweep them. This Chansey can also be used to stall; because it copies your opponent foe, you can utilize tools such as Aromatherapy, Defog, and Magic Bounce even if you don't have them on your team. It also effectively has infinite PP if it transforms into the enemy foe due to Imposter's mechanics of "replenishing" transformed PP once you switch Chansey out.

Team Options
==========

Imposter Chansey is a massive amount of team support in itself due to it being able to scout movesets and counter-sweep, and as such so it doesn't require too much of it to succeed. Of course, team support is always appreciated for any Pokemon, but Imposter Chansey doesn't need as much of it as others. A Pokemon that can deal with various "Imposter-proof" Pokemon, such as Yveltal for Mega Gengar and Hoopa-U, is highly recommended if you choose to rely on this for dealing with setup sweepers, (RC) because, (AC) as the name entails, (AC) Imposter Chansey cannot counter-sweep these in most cases. Entry hazard support from the likes of Registeel or and Aegislash is always appreciated to deal chip damage and make a counter-sweep easier, if necessary. Entry hazards also help against Sturdy Shedinja, a Pokemon that which Chansey has a slightly difficult time against. Pivots, especially those with Magic Bounce, such as Registeel or and Mega Audino, (AC) can also be used to prevent Chansey from taking a Knock Off and allow it to scout the foe's moveset safely.


[SET]
name: Fur Coat
move 1: Metal Burst
move 2: Recover / Wish
move 3: King's Shield / Whirlwind / Skill Swap
move 4: Baton Pass / U-turn
item: Eviolite
ability: Fur Coat
nature: Relaxed
EVs: 8 HP / 252 Def / 248 SDef
IVs: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========

Due to Chansey's high HP stat, Metal Burst can deal a lot of damage to the foe if Chansey gets hit by a strong attack, and it can potentially even OHKO the foe depending on the attack. Fur Coat Chansey is better at this role than Imposter Chansey is due to its massive physical bulk by comparison, allowing it to take more hits. Recover, or any other recovery move, allows Chansey to heal itself by a sizable portion of its HP reliably. Wish allows Chansey to heal its allies while also providing itself with another, albeit less reliable, form of healing. King's Shield lowers the opponent's foe's Attack if they use a contact move on Chansey. Most physical moves fall into this category, which means that King's Shield can be used to take advantage of the opponent foe attempting to hit Chansey with a physical attack. It can also be used to scout your opponent's foe's moveset. Whirlwind allows Chansey to phaze the foe in an emergency. This can potentially be used to prevent a sweep if the foe doesn't have Magic Bounce as their ability. Skill Swap is an alternate option over Whirlwind; while it doesn't phaze the sweeper, it neutralizes their ability and can potentially make it easier to deal with. This works exceptionally well against Poison Heal sweepers, in particular. Baton Pass allows Chansey to preserve momentum and somewhat scout your opponent's foe's moveset by taking a hit with its sizable bulk and switching out. Baton Pass also has a massive 64 PP, allowing you to use it throughout the match. U-turn is similar to Baton Pass, but it cannot be taunted Taunt or bounced back via Magic Bounce. The alternative, Volt Switch, has an immunity, whereas U-turn does not. U-turn is a contact move, on the other hand however, and as such so Chansey will take Rocky Helmet damage whenever this move is used. Both of these options provide quite a bit of team support, as they are essentially a slow, safe switch into whatever offensive threat you want to send in.

Set Details
==========

8 EVs are invested into HP to result in an odd HP number for Stealth Rock and other forms of percentage-based damage. This is the only place we can allot these EVs while still making them useful. HP EVs aren't maximized, unlike the Imposter set, to make sure that Eviolite provides as much of a benefit as possible. Attack IVs are minimized for Foul Play damage to be as low as physically possible. Defense EVs are maximized to maximize increase the benefits given by both Fur Coat and Eviolite. A Relaxed nature also contributes to Chansey's massive physical bulk by boosting it by another 10%. This gives Chansey an effective Defense stat of a fully invested and positive-natured base 130 Defense Pokemon, not counting its massive HP! The rest is put into Special Defense, (AC) as that is the only other stat that matters, outside of Speed, which is minimized as much as possible to preserve momentum by providing a slow, safer switch for frailer sweepers, as well as maximizing Metal Burst's effectiveness due to its dependence on the user's Speed stat. Fur Coat is run to double Chansey's Defense, allowing it to be effective as a physical wall, and Eviolite is run to increase Chansey's Defense and Special Defense by 50% on top of what Fur Coat provides for Defense, essentially maximizing Chansey's bulk.


Usage Tips
==========

Fur Coat Chansey is a counter to all -ate Pokemon, except if they have Spore, which is quite dangerous due to Chansey being unable to run Safety Goggles without being outclassed by other Fur Coat Pokemon such as Mega Audino or Giratina. It is highly recommended to scout your foe's moveset beforehand to make sure they don't have this move. Fur Coat Chansey values its Eviolite immensely, and as such so it requires careful planning before you switch it in; essentially, (AC) you need to make sure that the foe doesn't have Knock Off as well before blindly switching Chansey in. For reference, this set gets 2HKOed by Mega Rayquaza and Mega Diancie on the switch in by Boomburst without its Eviolite. This is a mixed wall, and that can switch in on most attacks that don't hit it super effectively. If you need something to take a hit and phaze out the foe or simply provide a safer switch into a sweeper such as Deoxys-A, you should probably switch Chansey in. Metal Burst requires a slight amount of prediction to pull off successfully, as you Chansey can easily be left in the dust if your opponent the foe uses a status move. Keep this in mind before you click it thinking it's essentially free damage. Of course, Fur Coat Chansey should not be your catch-all to setup sweepers, as if they set up enough, (AC) Chansey can very easily be KOed even with its massive bulk. In most cases, however, Chansey can take a hit and phaze out the foe with Whirlwind, or at the very least it can provide a safer switch into something that can threaten the foe.


Team Options
==========

Fur Coat Chansey provides quite a bit of team support in itself, however but it still needs more quite a bit of it compared to the Imposter set (Try to limit cross-referencing). Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino or the two aforementioned Pokemon, to get rid of status conditions such as poison or burn is also nice to have, as the residual damage caused by these moves ailments can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another, (RC) more interesting partner, (RC) is an Imposter Chansey, as it can be used to scout the foe's moveset for Spore and/or (pick one) Knock Off, two moves which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey.


[STRATEGY COMMENTS]
Other Options
==========

On the Imposter set, you can run Final Gambit to deal massive damage if Chansey's HP stat is high enough. Chansey is a valuable team member, on the other hand, so Final Gambit is not the best option, but it is still an option for offensive teams that might need to take out something bulky. Additionally, an alternate option for Chansey's fourth move is Parting Shot; this allows Chansey to phaze Magic Bounce Pokemon even if they that are behind a Substitute. This provides a free switch for your opponent, however, which can lead to devastating outcomes. Another switching move such as U-turn, Volt Switch, or Baton Pass can be run over this to attempt to preserve momentum in the case that Chansey does not copy the foe, and is all three of those moves are typically better than Parting Shot due to no possible free switches occurring for your opponent, outside of Ground-types that come in on Volt Switch. This is especially useful with Wish to bring a teammate that needs it healing in safely. Another alternate option for Imposter Chansey's fourth move is Perish Song, which allows Chansey to put the foe on a timer, (RC) and effectively force a switch after 3 three turns, (AC) if not sooner. This move also has a bit of a surprise factor to it. Imposter Chansey can run a plethora of items that can be used to bluff Eviolite or Lucky Punch and catch most Imposter-proof sweepers by surprise. Spooky Plate allows Imposter Chansey to deal with Mega Gengar and potentially counter-sweep, Choice Scarf allows Chansey to be guaranteed to outspeed the foe if they aren't carrying one themselves, Safety Goggles allows Chansey to be immune to Spore that the foe can run as a method to deal with Chansey, and Toxic Orb poisons Chansey and allows it to deal with Poison Heal Pokemon more effectively. On both the Imposter and the Fur Coat sets, Spiky Shield is an alternate option for King's Shield that prevents Chansey from being affected by status moves such as Taunt or and Spore, (RC) and deals chip damage on contact rather than causing an Attack drop. This can be useful for dealing with Sturdy Shedinja, but there are better ways to do so.

As for the Fur Coat set, Stealth Rock is an option for the fourth move that allows Chansey to provide entry hazard support itself; however, (AC) there are better, more reliable entry hazard setters than Chansey, (AC) such as Registeel and Giratina.

In terms of alternate sets, a Magic Bounce set can be run on Chansey that is similar in structure to the Fur Coat set, but Fur Coat as an ability is typically better due to Chansey's only decent physical bulk without it. An Unaware set can be run that is also similar to the Fur Coat set, which allows allowing Chansey to deal with special attackers that rely on setup quite nicely; however, (AC) this set fails horribly against physical attackers, similarly to the Magic Bounce set. A more gimmicky Imprison + Transform set can be run as well, with the most common ability that this set utilizes being Prankster. It doesn't work often, (AC) as your opponent will most likely see what's coming just by after using Imprison, but when it works, (AC) it effectively forces a switch.

Checks and Counters
===================
**Mega Gengar**: In the case of the Imposter set, Imposter Chansey cannot touch Mega Gengar at all without running Spooky Plate, as most Mega Gengars only run Judgment and a Fighting-type coverage move. As such, Mega Gengar is said to be Imposter-proof. Fur Coat Chansey can potentially deal with it by either using Metal Bursting on its Fighting-type coverage move or phazing it with Whirlwind if the Mega Gengar's ability is not Magic Bounce, but Fur Coat Chansey cannot deal with Mega Gengar if Mega Gengar carries Spore or has Mold Breaker as its ability, the latter of which is exceptionally common.

**Hoopa-U**: Hoopa-U is, by far, the most Imposter-proof sweeper in existence. Hyperspace Fury only works if the user's original species is Hoopa-U, making it impossible to prepare for with Imposter Chansey. The Psychic-type immunity that Hoopa-U possesses is also hard to deal with, as most sets will be running Stored Power as well. Fur Coat Chansey can deal with it in a similar manner to non-Mold Breaker Mega Gengar, but Hyperspace Fury, especially when Hoopa-U has set up one or two Shell Smashes, will leave Chansey significantly crippled or KOed.

**Poison Heal Pokemon**: In general, Poison Heal Pokemon often cause Chansey a lot of grief due to their immunity to status ailments and passive healing, which they can and often will abuse utilize with their movesets. Expect moves such as Will-O-Wisp, Spore, Dark Void, or and Leech Seed to be present in an attempt to deal with Imposter Chansey.

**Mega Mewtwo X**: Mega Mewtwo X has the ability to can Knock Off Chansey's Eviolite, which is especially dangerous for the Fur Coat set, and it can then proceed to click either Close Combat or V-create, the latter of which is the better option if Mega Mewtwo X has Protean due to the fact that it becomes immune to burns. Fur Coat Chansey can retaliate with Metal Burst, but this leaves it crippled.

**Pokemon with Judgment**: Imposter Chansey has a hard time dealing with other Pokemon that abuse Judgment, (AC) as in most cases, (AC) they will pick the plate Plate that hits Chansey the hardest. An example of a Pokemon that uses Judgment is Mega Mewtwo Y; Mega Mewtwo X is a rarer example. In other cases, they pick a plate that gives them great coverage, such as Earth Plate Mega Mewtwo Y, whereas Chansey is stuck with a Normal-type Judgment that is easier to wall. This isn't so much of a problem with Fur Coat Chansey, (RC) depending on the foe's moveset.

**Sturdy Shedinja**: Shedinja's unique gimmick is that Sturdy is always active under most circumstances due to Shedinja's 1 HP. Of course, Chansey's HP is far greater than 1, meaning that Imposter Chansey cannot switch in on Sturdy Shedinja and expect good results. Fur Coat Chansey is threatened out by Endeavor, meaning that it isn't the ideal method to deal with Sturdy Shedinja either.

**Illusion Pokemon**: (colon) Imposter Chansey cannot transform into Illusion Pokemon cannot be transformed into by Imposter Chansey, making them mostly Imposter-proof. Fake Out isn't always reliable, especially if the foe carries Spiky Shield or King's Shield to block it with or if the foe is simply a Ghost-type.

**Steel-types with Magnet Pull Teammates**: (colon) This is a bit more of an interesting "check" to Imposter Chansey, as it is composed of two Pokemon. The Steel-type will most likely have no switching moves unless the Magnet Pull Pokemon is immune to them, and it will also, noticeably, have no moves to hit the Magnet Pull Pokemon with. The result is that the Magnet Pull Pokemon traps Chansey, sets up on it, and sweeps your team. As such, extreme caution should be taken if you see a Steel-type Pokemon with moves that a Pokemon is conveniently immune to.

**Pokemon with Frustration/ or Return**: (colon) Frustration and Return's The Base Power are of Frustration and Return is based on Chansey's happiness, not the copied Pokemon's happiness, when Chansey uses them. As such, if Chansey has the default amount of happiness, Frustration will most likely do around 1 damage. If you set Chansey's happiness to 0, Return and Frustration will switch places in terms of damage. Setting Chansey's happiness level to one of the two lets you deal with the one you pick, but not the other.
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Did this (I did mean speed btw for the Imposter set, I just forgot to delete that sentence explaining how minimizing it is important).

This analysis should be complete.
 
hey pika, hope you don't mind but I caught a couple minor things, will edit in in a sec :[
edit: 'kay, done. I LOVE THE GIF IN THE OP BTW
edit2: reposting so you get a notification
[OVERVIEW]
Imposter Chansey is the definition of the Balanced Hackmons metagame. If a team isn't prepared for at least one of its their ("of" is necessary at least; its > their imo because team is singular, although that error is... somewhat accepted, so if you want you can keep it... "they" is pretty accepted for singular words such as "foe", but... idk, foes are at least sentient things; teams aren't? w/e, just throwing down my thoughts... the other fixes I made are more important lol) own sweepers, the team will usually get swept by one of their its sweepers via Imposter Chansey. This property alone restricts the metagame to the point where you must run a wall or, at the very least, a check to your own sweeper; otherwise, your team can and will be swept by it. Imposter allows Chansey to copy the foe's opponent's (foe=Pokemon, opponent=battler) active Pokemon almost completely. To elaborate, Chansey copies the foe's moves, ability, typing, and every one of the foe's stats, (this is not parallel; it is equivalent to saying "the foe's moves, the foe's ability, the foe's typing, and the foe's every one of the foe's stats") except for HP, preserving its own titanic HP stat (this follows on from "copies the foe's", so it was previously saying Chansey copies the foe's stats except for Chansey's HP, which doesn't make sense). This HP stat is only second to Blissey's (compare Chansey's HP to Blissey's HP, not Chansey's HP to Blissey itself), but Chansey is a much better choice due to its access to Eviolite and Lucky Punch, which work regardless of what Chansey transforms into. Imposter can even be used to scout the foe's moveset, allowing for you to better deal with the foe. At high-level play, you can expect players to be well-prepared for this pink blob, so Imposter Chansey can only be really used to scout. Fur Coat is another great ability to run on Chansey, as with Eviolite, its physical bulk is absolutely massive. Fur Coat Chansey counters Mega Diancie as well as Aerilate Mega Rayquaza. Neither Chansey set likes Knock Off and Spore, especially Fur Coat Chansey, which no longer counters Mega Diancie and Mega Rayquaza if they carry Spore, so scouting the foe's moveset is highly recommended.

[SET]
name: Imposter
move 1: Fake Out
move 2: Skill Swap
move 3: Recover / Wish
move 4: Whirlwind / Metal Burst / King's Shield
item: Eviolite / Lucky Punch
ability: Imposter
nature: Bold
evs: 248 HP / 252 Def / 8 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves:
==========
Fake Out allows Chansey to break Illusion, which is the only ability that prevents it from transforming on the switch. This also can break Focus Sashes if needed, and it essentially deals free damage. The lone exceptions to this are Ghost-types such as Mega Gengar, as they are immune to Fake Out, so an Illusion Ghost-type can be hard to deal with. Skill Swap forces the foe to transform into Chansey if Chansey hasn't already transformed, except if the foe's ability is Multitype or Illusion. These two abilities are the only ones in Balanced Hackmons that have this property. One of the other reasons why Skill Swap is quite good is that it ignores the effects of the foe's Substitute, which is quite great for dealing with Substitute sweepers. Recover, or any other instant recovery move you choose to run, allows Chansey to instantly and reliably regain its health should it need to do so. Wish is another option that allows Chansey to pass half of its massive HP to either itself, which gives it a less instant form of recovery, or to (parallelism. the structure is "either x or y", with x and y being parallel; "either itself [...] or to one of its allies" means x=itself and y=to one of its allies (not parallel); with the change, x=itself and y=one of its allies (parallel)) one of its allies. In most cases, the allies will be healed by more than half of their maximum HP due to Chansey's own massive HP stat. Whirlwind allows Chansey to phaze Substitute users, which Imposter doesn't work against, as well as prevent setup sweepers from setting up if they get too greedy. If the foe has Magic Bounce, Chansey will be phazed instead, but it still can be used to potentially prevent a sweep on non-Magic Bounce Pokemon. Metal Burst utilizes Chansey's ability to take very large amounts of damage due to its high HP and redirects any damage to the foe. Essentially, if Chansey gets hit by an attack, it will deal 150% of that damage to the foe, and thanks to Chansey's large HP stat, this can often result in taking out a major chunk of the foe's HP. It is highly recommended to minimize Speed IVs, shift the 8 Speed EVs to Special Defense, and change the nature on this set to Relaxed if Metal Burst is run due to the benefit of underspeeding base 50 Speed Pokemon. King's Shield takes advantage of the fact that the foe will most likely use a physical attack against Chansey, lowering their Attack if the move makes contact. Considering Chansey's lackluster physical bulk, even with Eviolite, this can be very crucial to keeping Chansey alive if Imposter fails to trigger.

Set Details
==========
248 EVs are invested in HP, as HP is the only stat that matters in most cases due to Imposter's mechanics, and 248 EVs are used over 252 to get an odd HP number for Stealth Rock (i literally know nothing but I read this earlier and thought I'd mention it just in case... from Malley's profile: "Odd HP =/= Stealth Rock number. Analysis writers. QC checkers. Everyone. Just- please. For me." so just wanted to confirm that Chansey does actually get a Stealth Rock HP number and not just an odd HP number), Curse, and other forms of residual damage. Attack IVs are minimized and a Bold nature is run to minimize Foul Play and confusion damage, even though Chansey has an exceptionally low Attack stat regardless. Defense EVs are maximized to maximize (not that important but "maximized to maximize" is kind of silly-sounding imo) Chansey's lackluster Defense stat in case it doesn't transform into the foe. The rest of the EVs are put into Speed, as that is the only other stat that matters. Imposter allows Chansey to transform into the foe, copying attributes such as their stat boosts, moves, and species. Happiness can be changed to 0 or kept as the base 255, the former of which deals with Pokemon that rely on Frustration to deal with Imposter and the latter of which does so for Return. Because most items rely on the user's base species, not counting transformations, this opens up the option to run Eviolite or Lucky Punch on Imposter Chansey. Eviolite is run to increase the Defense and Special Defense of whatever Chansey transforms into by 50%. Lucky Punch can be run to increase Chansey's critical hit rate to 50%. This is exceptionally useful for breaking through the defensive boosts of the foe if they set up, and as such, it is better than Eviolite for dealing with most Poison Heal setup sweepers. It also can be used to deal with Pokemon that are simply not prepared for critical hits, such as -ate and Protean Pokemon.

Usage Tips
==========

Imposter Chansey is exceptionally useful to scout the foe's movesets, especially with Eviolite, so in most cases it is safe to switch it in if you're wondering about said movesets, except for a few cases. (the underlined parts are redundant imo, I'd take out the first one) These include known "Imposter-proof" Pokemon such as Mega Gengar and Hoopa-U, frail Pokemon such as Deoxys-A, and Pokemon that typically carry moves that hit themselves super effectively. With these Pokemon, you must be far more cautious when sending out Imposter Chansey, as this can easily mean free setup for them. Speaking of setup, Imposter Chansey is also quite useful if the foe has set up. Some examples are foes with Simple + Geomancy or Contrary, depending on the set for the latter. In particular, if the opponent has no counters to their current Pokemon, you can send in Imposter Chansey and attempt to counter-sweep them. This Chansey can also be used to stall; because it copies the foe, you can utilize tools such as Aromatherapy, Defog, and Magic Bounce even if you don't have them on your team. It also effectively has infinite PP if it transforms into the foe due to Imposter's mechanics of "replenishing" transformed PP once you switch Chansey out.

[SET]
name: Fur Coat
move 1: Metal Burst
move 2: Recover / Wish
move 3: King's Shield / Whirlwind / Skill Swap
move 4: Baton Pass / U-turn
item: Eviolite
ability: Fur Coat
nature: Relaxed
evs: 8 HP / 252 Def / 248 SDef SpD
ivs
: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========

Due to Chansey's high HP stat, Metal Burst can deal a lot of damage to the foe if Chansey gets hit by a strong attack, and it can potentially OHKO the foe depending on the attack. Fur Coat Chansey is better at this role than Imposter Chansey is due to its massive physical bulk by comparison, allowing it to take more hits. Recover, or any other recovery move, allows Chansey to heal itself by a sizable portion of its HP reliably. Wish allows Chansey to heal its allies while also providing itself with another, albeit less reliable, form of healing. King's Shield lowers the foe's Attack if they use a contact move on Chansey. Most physical moves fall into this category, which means that King's Shield can be used to take advantage of the foe attempting to hit Chansey with a physical attack. It can also be used to scout your foe's moveset. Whirlwind allows Chansey to phaze the foe in an emergency. This can potentially be used to prevent a sweep if the foe doesn't have Magic Bounce. Skill Swap is an alternate option over Whirlwind; while it doesn't phaze the sweeper, it neutralizes their ability and can potentially make it (ok yeah here, you used "their" to refer to the foe a few words ago and now you used "it" to refer to the same foe; be consistent at least. aka switch to "them" because you've mostly used the plural throughout this analysis) easier to deal with. This works exceptionally well against Poison Heal sweepers. Baton Pass allows Chansey to preserve momentum and somewhat scout the foe's moveset by taking a hit with its sizable bulk and switching out. Baton Pass also has a massive 64 PP, allowing you to use it throughout the match. U-turn is similar to Baton Pass, but it cannot be Taunted or bounced back via Magic Bounce. The alternative, Volt Switch, has Pokemon immune to it an immunity (Ghost-types have an immunity; Volt Switch does not. It has Pokemon that are immune to it, but that's not an "immunity"... same thing with "resists"; "Fire-type resists" is not allowed, so same concept here), whereas U-turn does not. U-turn is a contact move, however, so Chansey will take Rocky Helmet damage whenever this move is used. Both of these options provide quite a bit of team support, as they are essentially a slow, safe switch into whatever offensive threat you want to send in.

Set Details
==========

8 EVs are invested into HP to result in an odd HP number for Stealth Rock and other forms of percentage-based damage (er, see previous note about odd HP numbers, sorry!). This is the only place we can allot these EVs while still making them useful. HP EVs aren't maximized; this ensures to make sure that Eviolite provides as much of a benefit as possible (yeah this one's minor but it is ambiguous; Weebl corrected me on this before so it's my turn now lol... if you need an explanation I can dig one up but yeah). Attack IVs are minimized for Foul Play damage to be as low as possible. Defense EVs are maximized to increase the benefits given by both Fur Coat and Eviolite. A Relaxed nature also contributes to Chansey's massive physical bulk by boosting it by another 10%. This gives Chansey an effective Defense stat of a fully invested and positive-natured base 130 Defense Pokemon! The rest is put into Special Defense, as that is the only other stat that matters, outside of Speed, which is minimized as much as possible to preserve momentum by providing a slow, safer switch for frailer sweepers, as well as maximizing Metal Burst's effectiveness due to its dependence on the user's Speed stat. Fur Coat is run to double Chansey's Defense, allowing it to be effective as a physical wall, and Eviolite is run to increase Chansey's Defense and Special Defense by 50% on top of what Fur Coat provides for Defense, maximizing Chansey's bulk.


Usage Tips
==========

Fur Coat Chansey is a counter to all -ate Pokemon, except if they have Spore, which is quite dangerous due to Chansey being unable to run Safety Goggles without being outclassed by other Fur Coat Pokemon such as Mega Audino or Giratina. It is highly recommended to scout your foe's moveset beforehand to make sure they don't have this move. Fur Coat Chansey values its Eviolite immensely, so it requires careful planning before you switch it in; essentially, you need to make sure that the foe doesn't have Knock Off as well before blindly switching Chansey in. For reference, this set gets 2HKOed by Mega Rayquaza and Mega Diancie on the switch by Boomburst without its Eviolite. This is a mixed wall that can switch in on most attacks that don't hit it super effectively. If you need something to take a hit and phaze out the foe or simply provide a safer switch into a sweeper such as Deoxys-A, you should probably switch Chansey in. Metal Burst requires a slight amount of prediction to pull off successfully, as Chansey can easily be left in the dust if the foe uses a status move. Keep this in mind before you click it thinking it's essentially free damage. Of course, Fur Coat Chansey should not be your catch-all to setup sweepers, as if they set up enough, Chansey can very easily be KOed even with its massive bulk. In most cases, however, Chansey can take a hit and phaze out the foe with Whirlwind, or at the very least it can provide a safer switch into something that can threaten the foe.


Team Options
==========

Fur Coat Chansey provides quite a bit of team support in itself, but it still needs quite a bit of it. Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino, (AC) is also nice to have, as the residual damage caused by these ailments can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another more interesting partner is Imposter Chansey, as it can be used to scout the foe's moveset for Spore or Knock Off, which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey.


[STRATEGY COMMENTS]
Other Options
==========

On the Imposter set, you can run Final Gambit to deal massive damage if Chansey's HP stat is high enough. Chansey is a valuable team member, on the other hand, so Final Gambit is not the best option, but it is still an option for offensive teams that might need to take out something bulky. Additionally, an alternate option for Chansey's fourth move is Parting Shot; this allows Chansey to phaze Magic Bounce Pokemon even if they are behind a Substitute. This provides a free switch for your opponent, however, which can lead to devastating outcomes. Another switching move such as U-turn, Volt Switch, or Baton Pass can be run over this to attempt to preserve momentum in the case that Chansey does not copy the foe, and all three of those moves are typically better than Parting Shot due to no possible free switches occurring for your opponent, outside of Ground-types that come in on Volt Switch. This is especially useful with Wish to bring a teammate that needs healing in safely. Another alternate option for Imposter Chansey's fourth move is Perish Song, which allows Chansey to put the foe on a timer and effectively force a switch after three turns, if not sooner. This move also has a bit of a surprise factor to it. Imposter Chansey can run a plethora of items that can be used to bluff Eviolite or Lucky Punch and catch most Imposter-proof sweepers by surprise. Spooky Plate allows Imposter Chansey to deal with Mega Gengar and potentially counter-sweep, Choice Scarf guarantees that Chansey will allows Chansey to be guaranteed to outspeed the foe if they aren't carrying one themselves, Safety Goggles allows Chansey to be immune to Spore, and Toxic Orb poisons Chansey and allows it to deal with Poison Heal Pokemon more effectively. On both the Imposter and the Fur Coat sets, Spiky Shield is an alternative over alternate option for King's Shield that prevents Chansey from being affected by status moves such as Taunt and Spore and deals chip damage on contact rather than causing an Attack drop. This can be useful for dealing with Sturdy Shedinja, but there are better ways to do so.
 
hey pika, hope you don't mind but I caught a couple minor things, will edit in in a sec :[
edit: 'kay, done. I LOVE THE GIF IN THE OP BTW
edit2: reposting so you get a notification
[OVERVIEW]
Imposter Chansey is the definition of the Balanced Hackmons metagame. If a team isn't prepared for at least one of its their ("of" is necessary at least; its > their imo because team is singular, although that error is... somewhat accepted, so if you want you can keep it... "they" is pretty accepted for singular words such as "foe", but... idk, foes are at least sentient things; teams aren't? w/e, just throwing down my thoughts... the other fixes I made are more important lol) own sweepers, the team will usually get swept by one of their its sweepers via Imposter Chansey. This property alone restricts the metagame to the point where you must run a wall or, at the very least, a check to your own sweeper; otherwise, your team can and will be swept by it. Imposter allows Chansey to copy the foe's opponent's (foe=Pokemon, opponent=battler) active Pokemon almost completely. To elaborate, Chansey copies the foe's moves, ability, typing, and every one of the foe's stats, (this is not parallel; it is equivalent to saying "the foe's moves, the foe's ability, the foe's typing, and the foe's every one of the foe's stats") except for HP, preserving its own titanic HP stat (this follows on from "copies the foe's", so it was previously saying Chansey copies the foe's stats except for Chansey's HP, which doesn't make sense). This HP stat is only second to Blissey's (compare Chansey's HP to Blissey's HP, not Chansey's HP to Blissey itself), but Chansey is a much better choice due to its access to Eviolite and Lucky Punch, which work regardless of what Chansey transforms into. Imposter can even be used to scout the foe's moveset, allowing for you to better deal with the foe. At high-level play, you can expect players to be well-prepared for this pink blob, so Imposter Chansey can only be really used to scout. Fur Coat is another great ability to run on Chansey, as with Eviolite, its physical bulk is absolutely massive. Fur Coat Chansey counters Mega Diancie as well as Aerilate Mega Rayquaza. Neither Chansey set likes Knock Off and Spore, especially Fur Coat Chansey, which no longer counters Mega Diancie and Mega Rayquaza if they carry Spore, so scouting the foe's moveset is highly recommended.

[SET]
name: Imposter
move 1: Fake Out
move 2: Skill Swap
move 3: Recover / Wish
move 4: Whirlwind / Metal Burst / King's Shield
item: Eviolite / Lucky Punch
ability: Imposter
nature: Bold
evs: 248 HP / 252 Def / 8 Spe
ivs: 0 Atk

[SET COMMENTS]
Moves:
==========
Fake Out allows Chansey to break Illusion, which is the only ability that prevents it from transforming on the switch. This also can break Focus Sashes if needed, and it essentially deals free damage. The lone exceptions to this are Ghost-types such as Mega Gengar, as they are immune to Fake Out, so an Illusion Ghost-type can be hard to deal with. Skill Swap forces the foe to transform into Chansey if Chansey hasn't already transformed, except if the foe's ability is Multitype or Illusion. These two abilities are the only ones in Balanced Hackmons that have this property. One of the other reasons why Skill Swap is quite good is that it ignores the effects of the foe's Substitute, which is quite great for dealing with Substitute sweepers. Recover, or any other instant recovery move you choose to run, allows Chansey to instantly and reliably regain its health should it need to do so. Wish is another option that allows Chansey to pass half of its massive HP to either itself, which gives it a less instant form of recovery, or to (parallelism. the structure is "either x or y", with x and y being parallel; "either itself [...] or to one of its allies" means x=itself and y=to one of its allies (not parallel); with the change, x=itself and y=one of its allies (parallel)) one of its allies. In most cases, the allies will be healed by more than half of their maximum HP due to Chansey's own massive HP stat. Whirlwind allows Chansey to phaze Substitute users, which Imposter doesn't work against, as well as prevent setup sweepers from setting up if they get too greedy. If the foe has Magic Bounce, Chansey will be phazed instead, but it still can be used to potentially prevent a sweep on non-Magic Bounce Pokemon. Metal Burst utilizes Chansey's ability to take very large amounts of damage due to its high HP and redirects any damage to the foe. Essentially, if Chansey gets hit by an attack, it will deal 150% of that damage to the foe, and thanks to Chansey's large HP stat, this can often result in taking out a major chunk of the foe's HP. It is highly recommended to minimize Speed IVs, shift the 8 Speed EVs to Special Defense, and change the nature on this set to Relaxed if Metal Burst is run due to the benefit of underspeeding base 50 Speed Pokemon. King's Shield takes advantage of the fact that the foe will most likely use a physical attack against Chansey, lowering their Attack if the move makes contact. Considering Chansey's lackluster physical bulk, even with Eviolite, this can be very crucial to keeping Chansey alive if Imposter fails to trigger.

Set Details
==========
248 EVs are invested in HP, as HP is the only stat that matters in most cases due to Imposter's mechanics, and 248 EVs are used over 252 to get an odd HP number for Stealth Rock (i literally know nothing but I read this earlier and thought I'd mention it just in case... from Malley's profile: "Odd HP =/= Stealth Rock number. Analysis writers. QC checkers. Everyone. Just- please. For me." so just wanted to confirm that Chansey does actually get a Stealth Rock HP number and not just an odd HP number), Curse, and other forms of residual damage. Attack IVs are minimized and a Bold nature is run to minimize Foul Play and confusion damage, even though Chansey has an exceptionally low Attack stat regardless. Defense EVs are maximized to maximize (not that important but "maximized to maximize" is kind of silly-sounding imo) Chansey's lackluster Defense stat in case it doesn't transform into the foe. The rest of the EVs are put into Speed, as that is the only other stat that matters. Imposter allows Chansey to transform into the foe, copying attributes such as their stat boosts, moves, and species. Happiness can be changed to 0 or kept as the base 255, the former of which deals with Pokemon that rely on Frustration to deal with Imposter and the latter of which does so for Return. Because most items rely on the user's base species, not counting transformations, this opens up the option to run Eviolite or Lucky Punch on Imposter Chansey. Eviolite is run to increase the Defense and Special Defense of whatever Chansey transforms into by 50%. Lucky Punch can be run to increase Chansey's critical hit rate to 50%. This is exceptionally useful for breaking through the defensive boosts of the foe if they set up, and as such, it is better than Eviolite for dealing with most Poison Heal setup sweepers. It also can be used to deal with Pokemon that are simply not prepared for critical hits, such as -ate and Protean Pokemon.

Usage Tips
==========

Imposter Chansey is exceptionally useful to scout the foe's movesets, especially with Eviolite, so in most cases it is safe to switch it in if you're wondering about said movesets, except for a few cases. (the underlined parts are redundant imo, I'd take out the first one) These include known "Imposter-proof" Pokemon such as Mega Gengar and Hoopa-U, frail Pokemon such as Deoxys-A, and Pokemon that typically carry moves that hit themselves super effectively. With these Pokemon, you must be far more cautious when sending out Imposter Chansey, as this can easily mean free setup for them. Speaking of setup, Imposter Chansey is also quite useful if the foe has set up. Some examples are foes with Simple + Geomancy or Contrary, depending on the set for the latter. In particular, if the opponent has no counters to their current Pokemon, you can send in Imposter Chansey and attempt to counter-sweep them. This Chansey can also be used to stall; because it copies the foe, you can utilize tools such as Aromatherapy, Defog, and Magic Bounce even if you don't have them on your team. It also effectively has infinite PP if it transforms into the foe due to Imposter's mechanics of "replenishing" transformed PP once you switch Chansey out.

[SET]
name: Fur Coat
move 1: Metal Burst
move 2: Recover / Wish
move 3: King's Shield / Whirlwind / Skill Swap
move 4: Baton Pass / U-turn
item: Eviolite
ability: Fur Coat
nature: Relaxed
evs: 8 HP / 252 Def / 248 SDef SpD
ivs
: 0 Atk / 0 Spe

[SET COMMENTS]
Moves:
==========

Due to Chansey's high HP stat, Metal Burst can deal a lot of damage to the foe if Chansey gets hit by a strong attack, and it can potentially OHKO the foe depending on the attack. Fur Coat Chansey is better at this role than Imposter Chansey is due to its massive physical bulk by comparison, allowing it to take more hits. Recover, or any other recovery move, allows Chansey to heal itself by a sizable portion of its HP reliably. Wish allows Chansey to heal its allies while also providing itself with another, albeit less reliable, form of healing. King's Shield lowers the foe's Attack if they use a contact move on Chansey. Most physical moves fall into this category, which means that King's Shield can be used to take advantage of the foe attempting to hit Chansey with a physical attack. It can also be used to scout your foe's moveset. Whirlwind allows Chansey to phaze the foe in an emergency. This can potentially be used to prevent a sweep if the foe doesn't have Magic Bounce. Skill Swap is an alternate option over Whirlwind; while it doesn't phaze the sweeper, it neutralizes their ability and can potentially make it (ok yeah here, you used "their" to refer to the foe a few words ago and now you used "it" to refer to the same foe; be consistent at least. aka switch to "them" because you've mostly used the plural throughout this analysis) easier to deal with. This works exceptionally well against Poison Heal sweepers. Baton Pass allows Chansey to preserve momentum and somewhat scout the foe's moveset by taking a hit with its sizable bulk and switching out. Baton Pass also has a massive 64 PP, allowing you to use it throughout the match. U-turn is similar to Baton Pass, but it cannot be Taunted or bounced back via Magic Bounce. The alternative, Volt Switch, has Pokemon immune to it an immunity (Ghost-types have an immunity; Volt Switch does not. It has Pokemon that are immune to it, but that's not an "immunity"... same thing with "resists"; "Fire-type resists" is not allowed, so same concept here), whereas U-turn does not. U-turn is a contact move, however, so Chansey will take Rocky Helmet damage whenever this move is used. Both of these options provide quite a bit of team support, as they are essentially a slow, safe switch into whatever offensive threat you want to send in.

Set Details
==========

8 EVs are invested into HP to result in an odd HP number for Stealth Rock and other forms of percentage-based damage (er, see previous note about odd HP numbers, sorry!). This is the only place we can allot these EVs while still making them useful. HP EVs aren't maximized; this ensures to make sure that Eviolite provides as much of a benefit as possible (yeah this one's minor but it is ambiguous; Weebl corrected me on this before so it's my turn now lol... if you need an explanation I can dig one up but yeah). Attack IVs are minimized for Foul Play damage to be as low as possible. Defense EVs are maximized to increase the benefits given by both Fur Coat and Eviolite. A Relaxed nature also contributes to Chansey's massive physical bulk by boosting it by another 10%. This gives Chansey an effective Defense stat of a fully invested and positive-natured base 130 Defense Pokemon! The rest is put into Special Defense, as that is the only other stat that matters, outside of Speed, which is minimized as much as possible to preserve momentum by providing a slow, safer switch for frailer sweepers, as well as maximizing Metal Burst's effectiveness due to its dependence on the user's Speed stat. Fur Coat is run to double Chansey's Defense, allowing it to be effective as a physical wall, and Eviolite is run to increase Chansey's Defense and Special Defense by 50% on top of what Fur Coat provides for Defense, maximizing Chansey's bulk.


Usage Tips
==========

Fur Coat Chansey is a counter to all -ate Pokemon, except if they have Spore, which is quite dangerous due to Chansey being unable to run Safety Goggles without being outclassed by other Fur Coat Pokemon such as Mega Audino or Giratina. It is highly recommended to scout your foe's moveset beforehand to make sure they don't have this move. Fur Coat Chansey values its Eviolite immensely, so it requires careful planning before you switch it in; essentially, you need to make sure that the foe doesn't have Knock Off as well before blindly switching Chansey in. For reference, this set gets 2HKOed by Mega Rayquaza and Mega Diancie on the switch by Boomburst without its Eviolite. This is a mixed wall that can switch in on most attacks that don't hit it super effectively. If you need something to take a hit and phaze out the foe or simply provide a safer switch into a sweeper such as Deoxys-A, you should probably switch Chansey in. Metal Burst requires a slight amount of prediction to pull off successfully, as Chansey can easily be left in the dust if the foe uses a status move. Keep this in mind before you click it thinking it's essentially free damage. Of course, Fur Coat Chansey should not be your catch-all to setup sweepers, as if they set up enough, Chansey can very easily be KOed even with its massive bulk. In most cases, however, Chansey can take a hit and phaze out the foe with Whirlwind, or at the very least it can provide a safer switch into something that can threaten the foe.


Team Options
==========

Fur Coat Chansey provides quite a bit of team support in itself, but it still needs quite a bit of it. Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino, (AC) is also nice to have, as the residual damage caused by these ailments can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another more interesting partner is Imposter Chansey, as it can be used to scout the foe's moveset for Spore or Knock Off, which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey.


[STRATEGY COMMENTS]
Other Options
==========

On the Imposter set, you can run Final Gambit to deal massive damage if Chansey's HP stat is high enough. Chansey is a valuable team member, on the other hand, so Final Gambit is not the best option, but it is still an option for offensive teams that might need to take out something bulky. Additionally, an alternate option for Chansey's fourth move is Parting Shot; this allows Chansey to phaze Magic Bounce Pokemon even if they are behind a Substitute. This provides a free switch for your opponent, however, which can lead to devastating outcomes. Another switching move such as U-turn, Volt Switch, or Baton Pass can be run over this to attempt to preserve momentum in the case that Chansey does not copy the foe, and all three of those moves are typically better than Parting Shot due to no possible free switches occurring for your opponent, outside of Ground-types that come in on Volt Switch. This is especially useful with Wish to bring a teammate that needs healing in safely. Another alternate option for Imposter Chansey's fourth move is Perish Song, which allows Chansey to put the foe on a timer and effectively force a switch after three turns, if not sooner. This move also has a bit of a surprise factor to it. Imposter Chansey can run a plethora of items that can be used to bluff Eviolite or Lucky Punch and catch most Imposter-proof sweepers by surprise. Spooky Plate allows Imposter Chansey to deal with Mega Gengar and potentially counter-sweep, Choice Scarf guarantees that Chansey will allows Chansey to be guaranteed to outspeed the foe if they aren't carrying one themselves, Safety Goggles allows Chansey to be immune to Spore, and Toxic Orb poisons Chansey and allows it to deal with Poison Heal Pokemon more effectively. On both the Imposter and the Fur Coat sets, Spiky Shield is an alternative over alternate option for King's Shield that prevents Chansey from being affected by status moves such as Taunt and Spore and deals chip damage on contact rather than causing an Attack drop. This can be useful for dealing with Sturdy Shedinja, but there are better ways to do so.
Implemented these, this should be completely complete now.

EDIT: How do I do GP 3/2
 
Pikachuun

Why is so much attention paid to Imposter's finer details covered in the Overview? That section by nature should be an overview of Chansey in BH, not a place to sell me on the mechanics of Imposter. You should definitely mention how prevalent the strategy is, but you should also be discussing Chansey's other merits, its typing, stats, Eviolite, and its demerits separate from Imposter as often as possible.

From Team Options under the first set: "Imposter Chansey is a massive amount of team support in itself due to it being able to scout movesets and counter-sweep, so it doesn't require too much of it to succeed. Of course, team support is always appreciated for any Pokemon, but Imposter Chansey doesn't need as much of it as others. A Pokemon that can deal with various "Imposter-proof" Pokemon, such as Yveltal for Mega Gengar and Hoopa-U, is highly recommended if you choose to rely on this for dealing with setup sweepers, because, as the name entails, Imposter Chansey cannot counter-sweep these in most cases. Entry hazard support from the likes of Registeel and Aegislash is always appreciated to deal chip damage and make a counter-sweep easier. Entry hazards also help against Sturdy Shedinja, which Chansey has a slightly difficult time against. Pivots, especially those with Magic Bounce, such as Registeel and Mega Audino, can also be used to prevent Chansey from taking a Knock Off and allow it to scout the foe's moveset safely." What provides hazards for Chansey?

From Team Options under the second set: "Fur Coat Chansey provides quite a bit of team support in itself, but it still needs quite a bit of it. Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino, is also nice to have, as the residual damage caused by these ailments can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another more interesting partner is Imposter Chansey, as it can be used to scout the foe's moveset for Spore or Knock Off, which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey." What Poison Heal Pokemon?

I would prefer to see an **Imposter Proof Pokemon** Checks and Counters section where you can discuss Mega Gengar, Hoopa-U, and Judgment users together.
 
Pikachuun

Why is so much attention paid to Imposter's finer details covered in the Overview? That section by nature should be an overview of Chansey in BH, not a place to sell me on the mechanics of Imposter. You should definitely mention how prevalent the strategy is, but you should also be discussing Chansey's other merits, its typing, stats, Eviolite, and its demerits separate from Imposter as often as possible.

From Team Options under the first set: "Imposter Chansey is a massive amount of team support in itself due to it being able to scout movesets and counter-sweep, so it doesn't require too much of it to succeed. Of course, team support is always appreciated for any Pokemon, but Imposter Chansey doesn't need as much of it as others. A Pokemon that can deal with various "Imposter-proof" Pokemon, such as Yveltal for Mega Gengar and Hoopa-U, is highly recommended if you choose to rely on this for dealing with setup sweepers, because, as the name entails, Imposter Chansey cannot counter-sweep these in most cases. Entry hazard support from the likes of Registeel and Aegislash is always appreciated to deal chip damage and make a counter-sweep easier. Entry hazards also help against Sturdy Shedinja, which Chansey has a slightly difficult time against. Pivots, especially those with Magic Bounce, such as Registeel and Mega Audino, can also be used to prevent Chansey from taking a Knock Off and allow it to scout the foe's moveset safely." What provides hazards for Chansey?

From Team Options under the second set: "Fur Coat Chansey provides quite a bit of team support in itself, but it still needs quite a bit of it. Entry hazard support from the likes of Aegislash and Registeel is appreciated to discourage Sturdy Shedinja from switching in, which threatens Chansey out with Endeavor. A Pokemon with Heal Bell or Aromatherapy, such as Mega Audino, is also nice to have, as the residual damage caused by these ailments can add up and hinder Fur Coat Chansey's ability to wall what it needs to. Another more interesting partner is Imposter Chansey, as it can be used to scout the foe's moveset for Spore or Knock Off, which Fur Coat Chansey doesn't like seeing. Poison Heal Pokemon, with their Toxic Orb activated, can be used to easily sponge Spores and Knock Offs that are thrown at Chansey." What Poison Heal Pokemon?

I would prefer to see an **Imposter Proof Pokemon** Checks and Counters section where you can discuss Mega Gengar, Hoopa-U, and Judgment users together.
First question: Imposter Chansey is arguably the most well-known Chansey set. Regardless, I removed some mentions of it and added more Fur Coat + general reasoning.
Second question: Already answered in your quote
Third question: Added
Fourth thing: This would look exceptionally large by comparison to everything else. However, I lumped Judgment Pokemon with Mega Gengar since Hoopa-U has slightly different reasoning behind it, so hopefully this is an acceptable compromise.
 
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